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authorDavid Snopek <dsnopek@gmail.com>2024-04-24 14:43:36 -0500
committerGitHub <noreply@github.com>2024-04-24 14:43:36 -0500
commit61450b3e1beee413f38b586a361e1f9fe6de1492 (patch)
treed3fbfd60fae38c11ce925095842b3c1ac87af4cc /include/godot_cpp/variant/vector3.hpp
parentad307e4b9ceb2efc40a238c19d37f41def4742d6 (diff)
parentd38917190503b75b307654f54bf5b44c83d0aea4 (diff)
downloadredot-cpp-61450b3e1beee413f38b586a361e1f9fe6de1492.tar.gz
Merge pull request #1436 from AThousandShips/math_update
[Math] Add `is_finite` methods
Diffstat (limited to 'include/godot_cpp/variant/vector3.hpp')
-rw-r--r--include/godot_cpp/variant/vector3.hpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/godot_cpp/variant/vector3.hpp b/include/godot_cpp/variant/vector3.hpp
index a8d96ed..1107bca 100644
--- a/include/godot_cpp/variant/vector3.hpp
+++ b/include/godot_cpp/variant/vector3.hpp
@@ -146,6 +146,7 @@ struct _NO_DISCARD_ Vector3 {
bool is_equal_approx(const Vector3 &p_v) const;
bool is_zero_approx() const;
+ bool is_finite() const;
/* Operators */