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author | Marc <marc.gilleron@gmail.com> | 2021-02-03 20:16:51 +0000 |
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committer | GitHub <noreply@github.com> | 2021-02-03 20:16:51 +0000 |
commit | 9598fd5c8ed10d10c2923e7bb117fafb37daf77e (patch) | |
tree | 498339ad007766de1db541ce4cf9bf2a3bde3e12 /src/core/CameraMatrix.cpp | |
parent | 6d3b8f44f415657b33476488ba0b2042d30de3c0 (diff) | |
parent | 09df1fc9b58f886d3ed0d781d3d0f069c2b6b1a8 (diff) | |
download | redot-cpp-9598fd5c8ed10d10c2923e7bb117fafb37daf77e.tar.gz |
Merge pull request #504 from HrishikeshP-01/better-use-of-Math
Replaced static math functions in CameraMatrix by Math usage
Diffstat (limited to 'src/core/CameraMatrix.cpp')
-rw-r--r-- | src/core/CameraMatrix.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/CameraMatrix.cpp b/src/core/CameraMatrix.cpp index 9d35d5c..b1b7f20 100644 --- a/src/core/CameraMatrix.cpp +++ b/src/core/CameraMatrix.cpp @@ -585,7 +585,7 @@ real_t CameraMatrix::get_fov() const { right_plane.normalize(); if ((matrix[8] == 0) && (matrix[9] == 0)) { - return rad2deg(acos(abs(right_plane.normal.x))) * 2.0; + return Math::rad2deg(acos(abs(right_plane.normal.x))) * 2.0; } else { // our frustum is asymmetrical need to calculate the left planes angle separately.. Plane left_plane = Plane(matrix[3] + matrix[0], @@ -594,7 +594,7 @@ real_t CameraMatrix::get_fov() const { matrix[15] + matrix[12]); left_plane.normalize(); - return rad2deg(acos(abs(left_plane.normal.x))) + rad2deg(acos(abs(right_plane.normal.x))); + return Math::rad2deg(acos(abs(left_plane.normal.x))) + Math::rad2deg(acos(abs(right_plane.normal.x))); } } |