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authorKarroffel <therzog@mail.de>2017-05-12 21:53:07 +0200
committerKarroffel <therzog@mail.de>2017-05-12 21:53:07 +0200
commitcf30b0f39ddb2c6acad5d22655c4bca9015d7502 (patch)
tree45a4df6ff16450b334d6c8856a74f4f47f3e9336 /src/core/Vector2.cpp
parent3969bcf07857b1a4af391bbddb924388cc7f44bb (diff)
downloadredot-cpp-cf30b0f39ddb2c6acad5d22655c4bca9015d7502.tar.gz
rewrote binding generator in python
Diffstat (limited to 'src/core/Vector2.cpp')
-rw-r--r--src/core/Vector2.cpp259
1 files changed, 259 insertions, 0 deletions
diff --git a/src/core/Vector2.cpp b/src/core/Vector2.cpp
new file mode 100644
index 0000000..d17f828
--- /dev/null
+++ b/src/core/Vector2.cpp
@@ -0,0 +1,259 @@
+#include "Vector2.hpp"
+
+#include <cmath>
+
+#include <godot/godot_vector2.h>
+
+#include "String.hpp"
+
+namespace godot {
+
+Vector2 Vector2::operator+(const Vector2& p_v) const
+{
+ return Vector2(x + p_v.x, y + p_v.y);
+}
+
+void Vector2::operator+=(const Vector2& p_v)
+{
+ x += p_v.x;
+ y += p_v.y;
+}
+
+Vector2 Vector2::operator-(const Vector2& p_v) const
+{
+ return Vector2(x - p_v.x, y - p_v.y);
+}
+
+void Vector2::operator-=(const Vector2& p_v)
+{
+ x -= p_v.x;
+ y -= p_v.y;
+}
+
+Vector2 Vector2::operator*(const Vector2 &p_v1) const
+{
+ return Vector2(x * p_v1.x, y * p_v1.y);
+}
+
+Vector2 Vector2::operator*(const real_t &rvalue) const
+{
+ return Vector2(x * rvalue, y * rvalue);
+}
+
+void Vector2::operator*=(const real_t &rvalue)
+{
+ x *= rvalue;
+ y *= rvalue;
+}
+
+Vector2 Vector2::operator/(const Vector2 &p_v1) const
+{
+ return Vector2(x / p_v1.x, y / p_v1.y);
+}
+
+Vector2 Vector2::operator/(const real_t &rvalue) const
+{
+ return Vector2(x / rvalue, y / rvalue);
+}
+
+void Vector2::operator/=(const real_t &rvalue)
+{
+ x /= rvalue;
+ y /= rvalue;
+}
+
+Vector2 Vector2::operator-() const
+{
+ return Vector2(-x, -y);
+}
+
+bool Vector2::operator==(const Vector2& p_vec2) const
+{
+ return x == p_vec2.x && y == p_vec2.y;
+}
+
+bool Vector2::operator!=(const Vector2& p_vec2) const
+{
+ return x != p_vec2.x || y != p_vec2.y;
+}
+
+void Vector2::normalize()
+{
+ real_t l = x*x + y*y;
+ if (l != 0) {
+ l = (l);
+ x /= l;
+ y /= l;
+ }
+}
+
+Vector2 Vector2::normalized() const
+{
+ Vector2 v = *this;
+ v.normalize();
+ return v;
+}
+
+real_t Vector2::length() const
+{
+ return sqrt(x*x + y*y);
+}
+real_t Vector2::length_squared() const
+{
+ return x*x + y*y;
+}
+
+real_t Vector2::distance_to(const Vector2& p_vector2) const
+{
+ return sqrt((x - p_vector2.x) * (x - p_vector2.x) + (y - p_vector2.y) * (y - p_vector2.y));
+}
+
+real_t Vector2::distance_squared_to(const Vector2& p_vector2) const
+{
+ return (x - p_vector2.x) * (x - p_vector2.x) + (y - p_vector2.y) * (y - p_vector2.y);
+}
+
+real_t Vector2::angle_to(const Vector2& p_vector2) const
+{
+ return atan2(cross(p_vector2), dot(p_vector2));
+}
+
+real_t Vector2::angle_to_point(const Vector2& p_vector2) const
+{
+ return atan2(y - p_vector2.y, x-p_vector2.x);
+}
+
+real_t Vector2::dot(const Vector2& p_other) const
+{
+ return x * p_other.x + y * p_other.y;
+}
+
+real_t Vector2::cross(const Vector2& p_other) const
+{
+ return x * p_other.y - y * p_other.x;
+}
+
+Vector2 Vector2::cross(real_t p_other) const
+{
+ return Vector2(p_other * y, -p_other * x);
+}
+
+Vector2 Vector2::project(const Vector2& p_vec) const
+{
+ Vector2 v1 = p_vec;
+ Vector2 v2 = *this;
+ return v2 * (v1.dot(v2) / v2.dot(v2));
+}
+
+Vector2 Vector2::plane_project(real_t p_d, const Vector2& p_vec) const
+{
+ return p_vec - *this * ( dot(p_vec) -p_d);
+}
+
+Vector2 Vector2::clamped(real_t p_len) const
+{
+ real_t l = length();
+ Vector2 v = *this;
+ if (l > 0 && p_len < l) {
+ v /= l;
+ v *= p_len;
+ }
+ return v;
+}
+
+Vector2 Vector2::linear_interpolate(const Vector2& p_a, const Vector2& p_b,real_t p_t)
+{
+ Vector2 res=p_a;
+ res.x+= (p_t * (p_b.x-p_a.x));
+ res.y+= (p_t * (p_b.y-p_a.y));
+ return res;
+}
+
+Vector2 Vector2::linear_interpolate(const Vector2& p_b,real_t p_t) const
+{
+ Vector2 res=*this;
+ res.x+= (p_t * (p_b.x-x));
+ res.y+= (p_t * (p_b.y-y));
+ return res;
+
+}
+Vector2 Vector2::cubic_interpolate(const Vector2& p_b,const Vector2& p_pre_a, const Vector2& p_post_b,real_t p_t) const
+{
+ Vector2 p0=p_pre_a;
+ Vector2 p1=*this;
+ Vector2 p2=p_b;
+ Vector2 p3=p_post_b;
+
+ real_t t = p_t;
+ real_t t2 = t * t;
+ real_t t3 = t2 * t;
+
+ Vector2 out;
+ out = ( ( p1 * 2.0) +
+ ( -p0 + p2 ) * t +
+ ( p0 * 2.0 - p1 * 5.0 + p2 * 4 - p3 ) * t2 +
+ ( -p0 + p1 * 3.0 - p2 * 3.0 + p3 ) * t3 ) * 0.5;
+
+ return out;
+}
+
+
+Vector2 Vector2::slide(const Vector2& p_vec) const
+{
+ return p_vec - *this * this->dot(p_vec);
+}
+
+Vector2 Vector2::reflect(const Vector2& p_vec) const
+{
+ return p_vec - *this * this->dot(p_vec) * 2.0;
+}
+
+real_t Vector2::angle() const
+{
+ return atan2(y, x);
+}
+
+void Vector2::set_rotation(real_t p_radians) {
+
+ x = cosf(p_radians);
+ y = sinf(p_radians);
+}
+
+Vector2 Vector2::abs() const {
+
+ return Vector2( fabs(x), fabs(y) );
+}
+
+Vector2 Vector2::rotated(real_t p_by) const
+{
+ Vector2 v;
+ v.set_rotation(angle() + p_by);
+ v *= length();
+ return v;
+}
+
+Vector2 Vector2::tangent() const {
+
+ return Vector2(y,-x);
+}
+
+Vector2 Vector2::floor() const
+{
+ return Vector2(::floor(x), ::floor(y));
+}
+
+Vector2 Vector2::snapped(const Vector2& p_by) const
+{
+ return Vector2(
+ p_by.x != 0 ? ::floor(x / p_by.x + 0.5) * p_by.x : x,
+ p_by.y != 0 ? ::floor(y / p_by.y + 0.5) * p_by.y : y
+ );
+}
+
+Vector2::operator String() const
+{
+ return String(); /* @Todo String::num() */
+}
+
+
+}