diff options
author | Karroffel <therzog@mail.de> | 2017-05-12 21:53:07 +0200 |
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committer | Karroffel <therzog@mail.de> | 2017-05-12 21:53:07 +0200 |
commit | cf30b0f39ddb2c6acad5d22655c4bca9015d7502 (patch) | |
tree | 45a4df6ff16450b334d6c8856a74f4f47f3e9336 | |
parent | 3969bcf07857b1a4af391bbddb924388cc7f44bb (diff) | |
download | redot-cpp-cf30b0f39ddb2c6acad5d22655c4bca9015d7502.tar.gz |
rewrote binding generator in python
-rw-r--r-- | .gitignore | 11 | ||||
-rw-r--r-- | SConstruct (renamed from include/SConstruct) | 37 | ||||
-rw-r--r-- | binding_generator.py | 623 | ||||
-rw-r--r-- | binding_generator/.gitignore | 4 | ||||
-rw-r--r-- | binding_generator/Cargo.toml | 9 | ||||
-rw-r--r-- | binding_generator/src/main.rs | 772 | ||||
-rw-r--r-- | include/core/Array.hpp (renamed from include/godot_cpp/core/Array.hpp) | 0 | ||||
-rw-r--r-- | include/core/Basis.hpp (renamed from include/godot_cpp/core/Basis.hpp) | 0 | ||||
-rw-r--r-- | include/core/Color.hpp (renamed from include/godot_cpp/core/Color.hpp) | 0 | ||||
-rw-r--r-- | include/core/CoreTypes.hpp (renamed from include/godot_cpp/core/CoreTypes.hpp) | 0 | ||||
-rw-r--r-- | include/core/Defs.hpp (renamed from include/godot_cpp/core/Defs.hpp) | 0 | ||||
-rw-r--r-- | include/core/Dictionary.hpp (renamed from include/godot_cpp/core/Dictionary.hpp) | 0 | ||||
-rw-r--r-- | include/core/Godot.hpp (renamed from include/godot_cpp/Godot.hpp) | 6 | ||||
-rw-r--r-- | include/core/Image.hpp (renamed from include/godot_cpp/core/Image.hpp) | 0 | ||||
-rw-r--r-- | include/core/InputEvent.hpp (renamed from include/godot_cpp/core/InputEvent.hpp) | 0 | ||||
-rw-r--r-- | include/core/NodePath.hpp (renamed from include/godot_cpp/core/NodePath.hpp) | 0 | ||||
-rw-r--r-- | include/core/Plane.hpp (renamed from include/godot_cpp/core/Plane.hpp) | 0 | ||||
-rw-r--r-- | include/core/PoolArrays.hpp (renamed from include/godot_cpp/core/PoolArrays.hpp) | 0 | ||||
-rw-r--r-- | include/core/Quat.hpp (renamed from include/godot_cpp/core/Quat.hpp) | 0 | ||||
-rw-r--r-- | include/core/RID.hpp (renamed from include/godot_cpp/core/RID.hpp) | 0 | ||||
-rw-r--r-- | include/core/Rect2.hpp (renamed from include/godot_cpp/core/Rect2.hpp) | 0 | ||||
-rw-r--r-- | include/core/Rect3.hpp (renamed from include/godot_cpp/core/Rect3.hpp) | 0 | ||||
-rw-r--r-- | include/core/String.hpp (renamed from include/godot_cpp/core/String.hpp) | 0 | ||||
-rw-r--r-- | include/core/Transform.hpp (renamed from include/godot_cpp/core/Transform.hpp) | 0 | ||||
-rw-r--r-- | include/core/Transform2D.hpp (renamed from include/godot_cpp/core/Transform2D.hpp) | 0 | ||||
-rw-r--r-- | include/core/Variant.hpp (renamed from include/godot_cpp/core/Variant.hpp) | 0 | ||||
-rw-r--r-- | include/core/Vector2.hpp (renamed from include/godot_cpp/core/Vector2.hpp) | 0 | ||||
-rw-r--r-- | include/core/Vector3.hpp (renamed from include/godot_cpp/core/Vector3.hpp) | 0 | ||||
-rw-r--r-- | src/core/Array.cpp (renamed from include/godot_cpp/core/Array.cpp) | 0 | ||||
-rw-r--r-- | src/core/Basis.cpp (renamed from include/godot_cpp/core/Basis.cpp) | 0 | ||||
-rw-r--r-- | src/core/Color.cpp (renamed from include/godot_cpp/core/Color.cpp) | 0 | ||||
-rw-r--r-- | src/core/Dictionary.cpp (renamed from include/godot_cpp/core/Dictionary.cpp) | 0 | ||||
-rw-r--r-- | src/core/Image.cpp (renamed from include/godot_cpp/core/Image.cpp) | 0 | ||||
-rw-r--r-- | src/core/InputEvent.cpp (renamed from include/godot_cpp/core/InputEvent.cpp) | 0 | ||||
-rw-r--r-- | src/core/NodePath.cpp (renamed from include/godot_cpp/core/NodePath.cpp) | 0 | ||||
-rw-r--r-- | src/core/Plane.cpp (renamed from include/godot_cpp/core/Plane.cpp) | 0 | ||||
-rw-r--r-- | src/core/PoolArrays.cpp (renamed from include/godot_cpp/core/PoolArrays.cpp) | 0 | ||||
-rw-r--r-- | src/core/Quat.cpp (renamed from include/godot_cpp/core/Quat.cpp) | 0 | ||||
-rw-r--r-- | src/core/RID.cpp (renamed from include/godot_cpp/core/RID.cpp) | 0 | ||||
-rw-r--r-- | src/core/Rect2.cpp (renamed from include/godot_cpp/core/Rect2.cpp) | 0 | ||||
-rw-r--r-- | src/core/Rect3.cpp (renamed from include/godot_cpp/core/Rect3.cpp) | 0 | ||||
-rw-r--r-- | src/core/String.cpp (renamed from include/godot_cpp/core/String.cpp) | 0 | ||||
-rw-r--r-- | src/core/Transform.cpp (renamed from include/godot_cpp/core/Transform.cpp) | 0 | ||||
-rw-r--r-- | src/core/Transform2D.cpp (renamed from include/godot_cpp/core/Transform2D.cpp) | 0 | ||||
-rw-r--r-- | src/core/Variant.cpp (renamed from include/godot_cpp/core/Variant.cpp) | 0 | ||||
-rw-r--r-- | src/core/Vector2.cpp (renamed from include/godot_cpp/core/Vector2.cpp) | 0 | ||||
-rw-r--r-- | src/core/Vector3.cpp (renamed from include/godot_cpp/core/Vector3.cpp) | 0 |
47 files changed, 650 insertions, 812 deletions
@@ -1,7 +1,8 @@ -include/godot_cpp/*.hpp -include/godot_cpp/impl/ -include/godot.h -include/godot +src/*.cpp +include/*.hpp *.os *.so -*.obj
\ No newline at end of file +*.obj +*.pyc +*.json +bin diff --git a/include/SConstruct b/SConstruct index 9b86034..a4305ca 100644 --- a/include/SConstruct +++ b/SConstruct @@ -3,9 +3,11 @@ import os, subprocess # Local dependency paths, adapt them to your setup -godot_headers_path = "../../godot_headers/" -godot_bin_path = "../../godot_fork/bin/" -godot_lib_path = "../../godot_fork/bin/" +godot_headers_path = "../godot_headers/" +godot_bin_path = "../godot_fork/bin/" + +# for windows +godot_lib_path = "../godot_fork/bin/" env = Environment() @@ -30,7 +32,7 @@ if target == "core": if platform == "linux": env.Append(CCFLAGS = ['-g','-O3', '-std=c++14']) - env.Append(CPPPATH=['.', godot_headers_path]) + env.Append(CPPPATH=['include/core', godot_headers_path]) if platform == "windows": env.Append(LIBS=[godot_name + '.lib']) @@ -39,9 +41,9 @@ if target == "core": env.Append(CPPFLAGS=['-D_GD_CPP_CORE_API_IMPL']) sources = [] - add_sources(sources, "godot_cpp/core") + add_sources(sources, "src/core") - library = env.SharedLibrary(target='godot_cpp_core', source=sources) + library = env.SharedLibrary(target='bin/godot_cpp_core', source=sources) Default(library) @@ -61,16 +63,13 @@ elif target == "bindings": subprocess.call([godot_executable, '--gdnative-generate-json-api', json_api_file]) - binding_generator_executable = '../binding_generator/target/debug/binding_generator' - if platform == "windows": - binding_generator_executable += ".exe" - - # TODO Should that be the job of the generator? - if not os.path.isdir('godot_cpp/impl'): - os.mkdir('godot_cpp/impl') + # actually create the bindings here + + import binding_generator - # Note: the binding generator should have been built before - subprocess.call([binding_generator_executable, json_api_file, 'godot_cpp/']) + + binding_generator.generate_bindings(json_api_file) + if platform == "linux": if env["CXX"] == "clang++": @@ -80,20 +79,20 @@ elif target == "bindings": env.Append(CCFLAGS = ['-g','-O3', '-std=c++14']) env.Append(LINKFLAGS = ['-Wl,-R,\'$$ORIGIN\'']) - env.Append(CPPPATH=['.', godot_headers_path, './godot_cpp']) + env.Append(CPPPATH=['.', godot_headers_path, 'include', 'include/core']) if platform == "windows": env.Append(LIBS=[godot_name]) env.Append(LIBPATH=[godot_lib_path]) env.Append(LIBS=['godot_cpp_core']) - env.Append(LIBPATH=['.']) + env.Append(LIBPATH=['bin']) env.Append(CPPFLAGS=['-D_GD_CPP_BINDING_IMPL']) sources = [] - add_sources(sources, "godot_cpp/impl/") + add_sources(sources, "src") - library = env.SharedLibrary(target='godot_cpp_bindings', source=sources) + library = env.SharedLibrary(target='bin/godot_cpp_bindings', source=sources) Default(library) diff --git a/binding_generator.py b/binding_generator.py new file mode 100644 index 0000000..c84625d --- /dev/null +++ b/binding_generator.py @@ -0,0 +1,623 @@ +#!python + +import json + +# comment. + +def generate_bindings(path): + + classes = json.load(open(path)) + + icalls = set() + + for c in classes: + # print c['name'] + used_classes = get_used_classes(c) + + header = generate_class_header(used_classes, c) + + impl = generate_class_implementation(icalls, used_classes, c) + + header_file = open("include/" + strip_name(c["name"]) + ".hpp", "w+") + header_file.write(header) + + source_file = open("src/" + strip_name(c["name"]) + ".cpp", "w+") + source_file.write(impl) + + + icall_header_file = open("src/__icalls.hpp", "w+") + icall_header_file.write(generate_icall_header(icalls)) + + icall_source_file = open("src/__icalls.cpp", "w+") + icall_source_file.write(generate_icall_implementation(icalls)) + + + + +def generate_class_header(used_classes, c): + + source = [] + source.append("#ifndef GODOT_CPP_" + strip_name(c["name"]).upper() + "_HPP") + source.append("#define GODOT_CPP_" + strip_name(c["name"]).upper() + "_HPP") + source.append("") + + + source.append("#if defined(_WIN32) && defined(_GD_CPP_BINDING_IMPL)") + source.append("# define GD_CPP_BINDING_API __declspec(dllexport)") + source.append("#elif defined(_WIN32)") + source.append("# define GD_CPP_BINDING_API __declspec(dllimport)") + source.append("#else") + source.append("# define GD_CPP_BINDING_API") + source.append("#endif"); + source.append("") + source.append("") + source.append("") + source.append("") + + source.append("#include <godot.h>") + source.append("") + + + source.append("#include <CoreTypes.hpp>") + + if c["base_class"] != "": + source.append("#include <" + strip_name(c["base_class"]) + ".hpp>") + + + + source.append("namespace godot {") + source.append("") + + + for used_type in used_classes: + source.append("class " + strip_name(used_type) + ";") + + + source.append("") + + + # generate the class definition here + source.append("class GD_CPP_BINDING_API " + strip_name(c["name"]) + ("" if c["base_class"] == "" else (" : public " + strip_name(c["base_class"])) ) + " {") + + source.append("public:") + source.append("") + + # ___get_class_name + source.append("\tstatic inline char *___get_class_name() { return (char *) \"" + strip_name(c["name"]) + "\"; }") + + source.append("\t// constants") + + for name in c["constants"]: + source.append("\tconst static int " + name + " = " + str(c["constants"][name]) + ";") + + + source.append("") + source.append("\n\t// methods") + + for method in c["methods"]: + + method_signature = "" + + method_signature += "static " if c["singleton"] else "" + method_signature += strip_name(method["return_type"]) + method_signature += " *" if is_class_type(method["return_type"]) else " " + method_signature += escape_cpp(method["name"]) + "(" + + + has_default_argument = False + + for i, argument in enumerate(method["arguments"]): + method_signature += "const " + argument["type"] + (" *" if is_class_type(argument["type"]) else " ") + method_signature += escape_cpp(argument["name"]) + + + # default arguments + def escape_default_arg(_type, default_value): + if _type == "Color": + return "Color(" + default_value + ")" + if _type == "bool" or _type == "int": + return default_value.lower() + if _type == "Array": + return "Array()" + if _type in ["PoolVector2Array", "PoolStringArray", "PoolVector3Array", "PoolColorArray"]: + return _type + "()" + if _type == "Vector2": + return "Vector2" + default_value + if _type == "Vector3": + return "Vector3" + default_value + if _type == "Transform": + return "Transform()" + if _type == "Transform2D": + return "Transform2D()" + if _type == "Rect2": + return "Rect2" + default_value + if _type == "Variant": + return "Variant()" if default_value == "Null" else default_value + if _type == "String": + return "\"" + default_value + "\"" + if _type == "RID": + return "RID()" + + if default_value == "Null" or default_value == "[Object:null]": + return "nullptr" + + return default_value + + + + + if argument["has_default_value"] or has_default_argument: + method_signature += " = " + escape_default_arg(argument["type"], argument["default_value"]) + has_default_argument = True + + + + if i != len(method["arguments"]) - 1: + method_signature += ", " + + if method["has_varargs"]: + if len(method["arguments"]) > 0: + method_signature += ", " + method_signature += "const Array& __var_args = Array()" + + method_signature += ")" + (" const" if method["is_const"] and not c["singleton"] else "") + + + source.append("\t" + method_signature + ";") + + + source.append("};") + source.append("") + + + source.append("}") + source.append("") + + + + source.append("#endif") + + + return "\n".join(source) + + + + + +def generate_class_implementation(icalls, used_classes, c): + source = [] + source.append("#include <" + strip_name(c["name"]) + ".hpp>") + source.append("") + source.append("") + + source.append("#include <CoreTypes.hpp>") + + source.append("#include <Godot.hpp>") + source.append("") + + + source.append("#include \"__icalls.hpp\"") + source.append("") + source.append("") + + for used_class in used_classes: + source.append("#include <" + strip_name(used_class) + ".hpp>") + + source.append("") + source.append("") + + source.append("namespace godot {") + + + core_object_name = ("___static_object_" + strip_name(c["name"])) if c["singleton"] else "this" + + + source.append("") + source.append("") + + if c["singleton"]: + source.append("static godot_object *" + core_object_name + ";") + source.append("") + source.append("") + + # FIXME Test if inlining has a huge impact on binary size + source.append("static inline void ___singleton_init()") + source.append("{") + source.append("\tif (" + core_object_name + " == nullptr) {") + source.append("\t\t" + core_object_name + " = godot_global_get_singleton(\"" + c["name"] + "\");") + source.append("\t}") + source.append("}") + + source.append("") + source.append("") + + + + + + for method in c["methods"]: + method_signature = "" + + method_signature += strip_name(method["return_type"]) + method_signature += " *" if is_class_type(method["return_type"]) else " " + method_signature += strip_name(c["name"]) + "::" + escape_cpp(method["name"]) + "(" + + for i, argument in enumerate(method["arguments"]): + method_signature += "const " + argument["type"] + (" *" if is_class_type(argument["type"]) else " ") + method_signature += escape_cpp(argument["name"]) + + if i != len(method["arguments"]) - 1: + method_signature += ", " + + if method["has_varargs"]: + if len(method["arguments"]) > 0: + method_signature += ", " + method_signature += "const Array& __var_args" + + method_signature += ")" + (" const" if method["is_const"] and not c["singleton"] else "") + + source.append(method_signature + " {") + + + + if c["singleton"]: + source.append("\t___singleton_init();") + + + source.append("\tstatic godot_method_bind *mb = NULL;") + source.append("\tif (mb == NULL) {") + source.append("\t\tmb = godot_method_bind_get_method(\"" + c["name"] +"\", \"" + method["name"] + "\");") + source.append("\t}") + + return_statement = "" + + if method["return_type"] != "void": + return_statement += "return " + ("(" + strip_name(method["return_type"]) + " *) " if is_class_type(method["return_type"]) else "") + + def get_icall_type_name(name): + if is_class_type(name): + return "Object" + return name + + + + if method["is_virtual"] or method["has_varargs"]: + + source.append("\tVariant __given_args[" + str(len(method["arguments"])) + "];") + + for i, argument in enumerate(method["arguments"]): + source.append("\tgodot_variant_new_nil((godot_variant *) &__given_args[" + str(i) + "]);") + + source.append("") + + + for i, argument in enumerate(method["arguments"]): + source.append("\t__given_args[" + str(i) + "] = " + escape_cpp(argument["name"]) + ";") + + source.append("") + + size = "" + if method["has_varargs"]: + size = "(__var_args.size() + " + str(len(method["arguments"])) + ")" + else: + size = "(" + str(len(method["arguments"])) + ")" + + source.append("\tgodot_variant **__args = (godot_variant **) alloca(sizeof(godot_variant *) * " + size + ");") + + source.append("") + + for i, argument in enumerate(method["arguments"]): + source.append("\t__args[" + str(i) + "] = (godot_variant *) &__given_args[" + str(i) + "];") + + source.append("") + + if method["has_varargs"]: + source.append("\tfor (int i = 0; i < __var_args.size(); i++) {") + source.append("\t\t__args[i + " + str(len(method["arguments"])) + "] = (godot_variant *) &((Array &) __var_args)[i];") + source.append("\t}") + + source.append("") + + source.append("\tVariant __result;") + source.append("\t*(godot_variant *) &__result = godot_method_bind_call(mb, (godot_object *) " + core_object_name + ", (const godot_variant **) __args, " + size + ", nullptr);") + + source.append("") + + + for i, argument in enumerate(method["arguments"]): + source.append("\tgodot_variant_destroy((godot_variant *) &__given_args[" + str(i) + "]);") + + source.append("") + + if method["return_type"] != "void": + cast = "" + if is_class_type(method["return_type"]): + cast += "(" + strip_name(method["return_type"]) + " *) (Object *) " + source.append("\treturn " + cast + "__result;") + + + + else: + + args = [] + for arg in method["arguments"]: + args.append(get_icall_type_name(arg["type"])) + + icall_ret_type = get_icall_type_name(method["return_type"]) + + icall_sig = tuple((icall_ret_type, tuple(args))) + + icalls.add(icall_sig) + + icall_name = get_icall_name(icall_sig) + + return_statement += icall_name + "(mb, (godot_object *) " + core_object_name + + for arg in method["arguments"]: + return_statement += ", " + escape_cpp(arg["name"]) + + return_statement += ")" + + source.append("\t" + return_statement + ";") + + source.append("}") + source.append("") + + + + source.append("}") + + + return "\n".join(source) + + + + + +def generate_icall_header(icalls): + + source = [] + source.append("#ifndef GODOT_CPP__ICALLS_HPP") + source.append("#define GODOT_CPP__ICALLS_HPP") + + source.append("") + + source.append("#include <godot.h>") + source.append("") + source.append("") + + source.append("#include <CoreTypes.hpp>") + source.append("#include <Object.hpp>") + source.append("") + source.append("") + + source.append("namespace godot {") + source.append("") + + for icall in icalls: + ret_type = icall[0] + args = icall[1] + + method_signature = "" + + method_signature += return_type(ret_type) + get_icall_name(icall) + "(godot_method_bind *mb, godot_object *inst" + + for arg in args: + method_signature += ", const " + + if is_core_type(arg): + method_signature += arg + "&" + elif is_primitive(arg): + method_signature += arg + else: + method_signature += "Object *" + + method_signature += ");" + + source.append(method_signature) + + source.append("") + + source.append("}") + source.append("") + + source.append("#endif") + + return "\n".join(source) + + +def generate_icall_implementation(icalls): + source = [] + source.append("#include \"__icalls.hpp\"") + + source.append("") + + source.append("#include <godot.h>") + source.append("") + source.append("") + + source.append("#include <CoreTypes.hpp>") + source.append("#include <Object.hpp>") + source.append("") + source.append("") + + source.append("using namespace godot;") + source.append("") + + for icall in icalls: + ret_type = icall[0] + args = icall[1] + + method_signature = "" + + method_signature += return_type(ret_type) + get_icall_name(icall) + "(godot_method_bind *mb, godot_object *inst" + + for i, arg in enumerate(args): + method_signature += ", const " + + if is_core_type(arg): + method_signature += arg + "& " + elif is_primitive(arg): + method_signature += arg + " " + else: + method_signature += "Object *" + + method_signature += "arg" + str(i) + + method_signature += ")" + + source.append(method_signature + " {") + + if ret_type != "void": + source.append("\t" + strip_name(ret_type) + (" *" if is_class_type(ret_type) else " ") + "ret;") + if is_class_type(ret_type): + source.append("\tret = nullptr;") + + + source.append("\tconst void *args[" + ("1" if len(args) == 0 else "") + "] = {") + + for i, arg in enumerate(args): + + wrapped_argument = "\t\t" + if is_primitive(arg) or is_core_type(arg): + wrapped_argument += "(void *) &arg" + str(i) + else: + wrapped_argument += "(void *) arg" + str(i) + + wrapped_argument += "," + source.append(wrapped_argument) + + source.append("\t};") + source.append("") + + source.append("\tgodot_method_bind_ptrcall(mb, inst, args, " + ("nullptr" if ret_type == "void" else "&ret") + ");") + + if ret_type != "void": + source.append("\treturn ret;") + + source.append("}") + + source.append("") + + return "\n".join(source) + + + + + + + + + + + + + + + + + + + +def return_type(t): + if is_class_type(t): + return "Object *" + return t + " " + + +def get_icall_name(sig): + ret_type = sig[0] + args = sig[1] + + name = "___godot_icall_" + name += strip_name(ret_type) + for arg in args: + name += "_" + strip_name(arg) + + return name + + + + + + +def get_used_classes(c): + classes = [] + for method in c["methods"]: + if is_class_type(method["return_type"]) and not (method["return_type"] in classes): + classes.append(method["return_type"]) + + for arg in method["arguments"]: + if is_class_type(arg["type"]) and not (arg["type"] in classes): + classes.append(arg["type"]) + return classes + + + + + + + + +def strip_name(name): + if name[0] == '_': + return name[1:] + return name + + +def is_class_type(name): + return not is_core_type(name) and not is_primitive(name) + +def is_core_type(name): + core_types = ["Array", + "Basis", + "Color", + "Dictionary", + "Error", + "Image", + "InputEvent", + "NodePath", + "Plane", + "PoolByteArray", + "PoolIntArray", + "PoolRealArray", + "PoolStringArray", + "PoolVector2Array", + "PoolVector3Array", + "PoolColorArray", + "Quat", + "Rect2", + "Rect3", + "RID", + "String", + "Transform", + "Transform2D", + "Variant", + "Vector2", + "Vector3"] + return name in core_types + + + + +def is_primitive(name): + core_types = ["int", "bool", "real", "float", "void"] + return name in core_types + +def escape_cpp(name): + escapes = { + "class": "_class", + "char": "_char", + "short": "_short", + "bool": "_bool", + "int": "_int", + "default": "_default", + "case": "_case", + "switch": "_switch", + "export": "_export", + "template": "_template", + "new": "new_" + } + if name in escapes: + return escapes[name] + return name diff --git a/binding_generator/.gitignore b/binding_generator/.gitignore deleted file mode 100644 index 6678b89..0000000 --- a/binding_generator/.gitignore +++ /dev/null @@ -1,4 +0,0 @@ -target -.idea/ -*.iml -Cargo.lock diff --git a/binding_generator/Cargo.toml b/binding_generator/Cargo.toml deleted file mode 100644 index 9c6a407..0000000 --- a/binding_generator/Cargo.toml +++ /dev/null @@ -1,9 +0,0 @@ -[package] -name = "binding_generator" -version = "0.1.0" -authors = ["karroffel"] - -[dependencies] -serde = "*" -serde_json = "*" -serde_derive = "*" diff --git a/binding_generator/src/main.rs b/binding_generator/src/main.rs deleted file mode 100644 index 6d25386..0000000 --- a/binding_generator/src/main.rs +++ /dev/null @@ -1,772 +0,0 @@ -extern crate serde_json; -#[macro_use] -extern crate serde_derive; - - -use serde_json::*; -use std::fs::File; -use std::iter::Iterator; -use std::io::prelude::*; - -use std::collections::HashSet; - -use std::env; - -// use std::ascii::AsciiExt; - -#[derive(Deserialize)] -struct GodotClass { - name: String, - base_class: String, - api_type: String, - singleton: bool, - instanciable: bool, - is_reference: bool, - constants: Map<String, Value>, - methods: Vec<GodotMethod> -} - -#[derive(Deserialize)] -struct GodotMethod { - name: String, - return_type: String, - is_editor: bool, - is_noscript: bool, - is_const: bool, - is_virtual: bool, - has_varargs: bool, - is_from_script: bool, - arguments: Vec<GodotArgument> -} - -#[derive(Deserialize)] -struct GodotArgument { - name: String, - #[serde(rename = "type")] - _type: String, - has_default_value: bool, - default_value: String -} - -fn strip_name(s: &String) -> &str { - if s.starts_with("_") { - unsafe { s.slice_unchecked(1, s.len()) } - } else { - s.as_str() - } -} - -fn main() { - let base_dir = match env::args().nth(2) { - Some(x) => x, - None => return - }; - - let mut file = match env::args().nth(1) { - Some(x) => File::open(x).unwrap(), - None => return - }; - - let mut file_contents = String::new(); - - file.read_to_string(&mut file_contents); - - let json: Vec<GodotClass> = serde_json::from_str::<Vec<GodotClass>>(&file_contents).unwrap(); - - let mut icalls: HashSet<(String, Vec<String>)> = HashSet::new(); - - for class in &json { - // make this toggleable with a command line switch - // if class.api_type == "tools" { - // println!("{}", class.name); - // continue - // } - let used_classes = get_used_classes(&class); - - let mut header = File::create((base_dir.to_string() + strip_name(&class.name) + ".hpp").as_str()).unwrap(); - - header.write_all(generate_class_header(&used_classes, &class).as_bytes()); - - let mut implementation = File::create((base_dir.to_string() + "impl/" + strip_name(&class.name) + ".cpp").as_str()).unwrap(); - implementation.write_all(generate_class_implementation(&mut icalls, &used_classes, &class).as_bytes()); - } - - // generate icall files - let mut icall_header = File::create((base_dir.to_string() + "__icalls.hpp").as_str()).unwrap(); - - icall_header.write_all(generate_icall_header(&icalls).as_bytes()); - - let mut icall_implmentation = File::create((base_dir.to_string() + "impl/__icalls.cpp").as_str()).unwrap(); - - icall_implmentation.write_all(generate_icall_implementation(&json, &icalls).as_bytes()); -} - -fn get_used_classes(class: &GodotClass) -> HashSet<&String> { - - let mut classes = HashSet::new(); - - // classes.insert(&class.base_class); - - for method in &class.methods { - if !is_primitive(&method.return_type) &&!is_core_type(&method.return_type) && !classes.contains(&method.return_type) { - classes.insert(&method.return_type); - } - - for argument in &method.arguments { - if !is_primitive(&argument._type) &&!is_core_type(&argument._type) && !classes.contains(&argument._type) { - classes.insert(&argument._type); - } - } - } - - return classes; -} - -fn generate_class_header(used_classes: &HashSet<&String>, class: &GodotClass) -> String { - let mut contents = String::new(); - - contents = contents + "#ifndef "; - contents = contents + strip_name(&class.name).to_string().to_uppercase().as_str() + "_H\n"; - - contents = contents + "#define "; - contents = contents + strip_name(&class.name).to_string().to_uppercase().as_str() + "_H\n\n"; - - contents = contents + "#if defined(_WIN32) && defined(_GD_CPP_BINDING_IMPL)\n"; - contents = contents + "# define GD_CPP_BINDING_API __declspec(dllexport)\n"; - contents = contents + "#elif defined(_WIN32)\n"; - contents = contents + "# define GD_CPP_BINDING_API __declspec(dllimport)\n"; - contents = contents + "#else\n"; - contents = contents + "# define GD_CPP_BINDING_API\n"; - contents = contents + "#endif\n\n"; - - - contents = contents + "\n#include \"core/CoreTypes.hpp\"\n"; - - contents = contents + "\n#include <godot.h>\n\n\n"; - - if class.base_class != "" { - contents = contents + "\n#include \"" + strip_name(&class.base_class) + ".hpp\"\n\n\n"; - } - - contents = contents + "namespace godot {\n\n"; - - // contents += forward_declares; - - for used_type in used_classes { - contents = contents + "class " + strip_name(used_type) + ";\n" - } - - contents = contents + "\n\n"; - - let core_obj_name = { - let mut name = String::new(); - if class.singleton { - name = name + "___static_object_" + strip_name(&class.name); - } else { - name = name + "this"; - }; - name - }; - - contents = contents + "class GD_CPP_BINDING_API " + strip_name(&class.name); - - if class.base_class != "" { - contents = contents + " : public " + strip_name(&class.base_class); - } - - contents = contents + " {\n"; - - // if class.base_class == "" { - // contents = contents + "public:\n\tgodot_object *__core_object = 0;\n\n"; - // } - - if class.singleton { - contents = contents + "private:\n"; - contents = contents + "\tstatic void ___singleton_init();\n"; - } - - contents = contents + "public:\n\n"; - - // default constructor - - { - contents = contents + "\tstatic " + strip_name(&class.name) + "* _new();\n\n"; - } - - - // pointer constructor - // { - // contents = contents + "\t" + strip_name(&class.name) + "(godot_object *ptr);\n\n"; - // } - - // object constructor - // if !class.singleton { - // contents = contents + "\t" + strip_name(&class.name) + "(const Object *ptr);\n\n"; - // contents = contents + "\t" + strip_name(&class.name) + "(const Variant& obj);\n\n"; - // } - - if class.name != "Object" { - contents = contents + "\tvoid _init();\n\n"; - } - - // if class.instanciable { - // contents = contents + "\tstatic " + strip_name(&class.name) + " __new();\n"; - // contents = contents + "\tvoid __destroy();\n\n"; - // } - - for (name, value) in &class.constants { - contents = contents + "\tconst static int " + name.as_str() + " = " + value.as_i64().unwrap().to_string().as_str() + ";\n"; - } - - contents += "\n\n"; - - fn escape_default_arg(type_: &String, arg: &String) -> String { - match type_.as_str() { - "Color" => { - String::from("Color(") + arg.as_str() + ")" - }, - "bool" | "int" => { - String::from(arg.as_str()).as_str().to_lowercase() - }, - "Array" => { - String::from("Array()") - }, - "PoolVector2Array" | "PoolStringArray" | "PoolColorArray" | "PoolVector3Array" => { - type_.clone() + "()" // String::from("PoolVector2Array()") - } - "Vector2" => { - String::from("Vector2") + arg.as_str() - } - "Vector3" => { - String::from("Vector3") + arg.as_str() - } - "Transform" => { - String::from("Transform()")// + arg.as_str() + ")" - } - "Transform2D" => { - String::from("Transform2D()") - } - "Rect2" => { - String::from("Rect2") + arg.as_str() - } - "Variant" => { - if arg == "Null" { - String::from("Variant()") - } else { - arg.clone() - } - } - "String" => { - String::from("\"") + arg.as_str() + "\"" - } - "RID" => { - String::from("RID()") - } - _ => { - match arg.as_str() { - "Null" => String::from("nullptr"), - "[Object:null]" => String::from("nullptr"), - a => String::from(a) - } - } - } - } - - for method in &class.methods { - contents = contents + "\t" + (if class.singleton { "static " } else { "" }) + strip_name(&method.return_type) + (if !is_core_type(&method.return_type) && !is_primitive(&method.return_type) { " *" } else { " " }) + escape_cpp(&method.name) + "("; - - let mut has_default = false; - - for (i, argument) in (&method.arguments).iter().enumerate() { - if !is_primitive(&argument._type) && !is_core_type(&argument._type) { - contents = contents + "const " + argument._type.as_str() + " *"; - } else { - contents = contents + "const " + argument._type.as_str() + " "; - } - - contents = contents + escape_cpp(&argument.name); - - if argument.has_default_value || has_default { - contents = contents + " = " + escape_default_arg(&argument._type, &argument.default_value).as_str(); - has_default = true; - }// else if has_default { - // contents = contents + " = \"\""; - //} - - if i != method.arguments.len() - 1 { - contents += ", "; - } - } - - if method.has_varargs { - if method.arguments.len() > 0 { - contents += ", "; - } - contents = contents + "const Array& __var_args = Array()"; - } - - contents = contents + ")" + if method.is_const && !class.singleton { " const" } else { "" } + ";\n"; - // contents = contents + ")" + if method.is_const { " const" } else { "" } + ";\n"; - } - - contents = contents + "};\n\n"; - - // if class.base_class == "" { - // // Object - // contents = contents + "\ninline\n#if defined(_WIN32)\n# ifdef _GD_CPP_BINDING_IMPL\n __declspec(dllexport)\n# else\n __declspec(dllimport)\n# endif\n#endif\nVariant::operator Object() const\n{\n\n"; - - // contents = contents + "\treturn Object(godot_variant_as_object(&_godot_variant));\n\n"; - - // contents = contents + "\n}\n\n"; - // } - - contents = contents + "}\n"; - - contents = contents + "#endif\n"; - - contents -} - - -fn generate_class_implementation(icalls: &mut HashSet<(String, Vec<String>)>, used_classes: &HashSet<&String>, class: &GodotClass) -> String { - let mut contents = String::new(); - - contents = contents + "#include \"" + strip_name(&class.name) + ".hpp" + "\"\n"; - - contents = contents + "\n#include \"core/CoreTypes.hpp\"\n"; - - contents = contents + "\n#include \"Godot.hpp\"\n\n"; - - if class.instanciable { - contents = contents + "#include \"ClassDB.hpp\"\n"; - } - - contents = contents + "\n#include \"__icalls.hpp\"\n\n\n"; - - for used_class in used_classes { - contents = contents + "#include \"" + strip_name(used_class) + ".hpp\"\n"; - } - - contents = contents + "\n\n"; - - contents = contents + "namespace godot {\n\n"; - - let core_obj_name = { - let mut name = String::new(); - if class.singleton { - name = name + "___static_object_" + strip_name(&class.name); - } else { - name = name + "this"; - }; - name - }; - - contents = contents + "\n\n\n"; - - if class.singleton { - contents = contents + "static godot_object *" + core_obj_name.as_str() + ";\n\n\n\n\n"; - } - - - if class.singleton { - contents = contents + "void " + strip_name(&class.name) + "::___singleton_init()\n{\n\t" - + core_obj_name.as_str() + " = godot_global_get_singleton(\"" + strip_name(&class.name) + "\");\n}\n\n"; - } - - - // default constructor - - { - contents = contents + strip_name(&class.name) + " *" + strip_name(&class.name) + "::_new()\n{\n"; - contents = contents + "\tgodot_class_constructor constructor = godot_get_class_constructor(\"" + class.name.as_str() + "\");\n"; - contents = contents + "\tif (!constructor) { return nullptr; }\n"; - contents = contents + "\treturn (" + strip_name(&class.name) + " *) constructor();\n"; - contents = contents + "}\n\n"; - } - - - // pointer constructor - // { - // contents = contents + "" + strip_name(&class.name) + "::" + strip_name(&class.name) + "(godot_object *ptr)\n{\n"; - // contents = contents + "\t__core_object = ptr;\n"; - // contents = contents + "}\n\n\n"; - // } - - // Object constructor - // if !class.singleton { - // contents = contents + "" + strip_name(&class.name) + "::" + strip_name(&class.name) + "(const Object *ptr)\n{\n"; - // contents = contents + "\t__core_object = ?;\n"; - // contents = contents + "}\n\n\n"; - // - // contents = contents + "" + strip_name(&class.name) + "::" + strip_name(&class.name) + "(const Variant& obj)\n{\n"; - // contents = contents + "\t__core_object = ((Object) obj).__core_object;\n"; - // contents = contents + "}\n\n\n"; - // } - - if class.name != "Object" { - contents = contents + "void " + strip_name(&class.name) + "::" + "_init()\n{\n"; - contents = contents + "\t\n"; - contents = contents + "}\n\n"; - } - - - contents += "\n\n"; - - for method in &class.methods { - contents = contents + strip_name(&method.return_type) + (if !is_core_type(&method.return_type) && !is_primitive(&method.return_type) { " *" } else { " " }) + strip_name(&class.name) + "::" + escape_cpp(&method.name) + "("; - - for (i, argument) in (&method.arguments).iter().enumerate() { - if !is_primitive(&argument._type) && !is_core_type(&argument._type) { - contents = contents + "const " + argument._type.as_str() + " *"; - } else { - contents = contents + "const " + argument._type.as_str() + " "; - } - - contents = contents + escape_cpp(&argument.name); - if i != method.arguments.len() - 1 { - contents += ", "; - } - } - - if method.has_varargs { - if method.arguments.len() > 0 { - contents += ", "; - } - contents = contents + "const Array& __var_args"; - } - - contents = contents + ")" + if method.is_const && !class.singleton { " const" } else { "" } + "\n{\n"; - - - if class.singleton { - contents = contents + "\tif (" + core_obj_name.as_str() + " == 0) {\n"; - contents = contents + "\t\t___singleton_init();\n"; - contents = contents + "\t}\n\n"; - } - - if method.is_virtual || method.has_varargs { - - contents = contents + "\tArray __args;\n"; - - // fill in the args - for arg in &method.arguments { - contents = contents + "\t__args.append(" + escape_cpp(&arg.name) + ");\n"; - } - - if method.has_varargs { - contents = contents + "\tfor (int i = 0; i < __var_args.size(); i++) {\n"; - contents = contents + "\t\t__args.append(__var_args[i]);\n"; - contents = contents + "\t}\n"; - } - - contents = contents + "\t"; - - if method.return_type != "void" { - contents = contents + "return "; - - if !is_primitive(&method.return_type) && !is_core_type(&method.return_type) { - contents = contents + "(" + strip_name(&method.return_type) + " *) (Object *) "; - } - } - - contents = contents + "((Object *) " + core_obj_name.as_str() + ")->callv(\"" + method.name.as_str() + "\", __args);\n"; - } else { - contents = contents + "\tstatic godot_method_bind *mb = NULL;\n" - + "\tif (mb == NULL) {\n" - + "\t\tmb = godot_method_bind_get_method(\"" + class.name.as_str() + "\", \"" + method.name.as_str() + "\");\n" - + "\t}\n\t"; - - - if method.return_type != "void" { - contents = contents + "return "; - if !is_primitive(&method.return_type) && !is_core_type(&method.return_type) { - contents = contents + "(" + strip_name(&method.return_type) + " *) "; - } - } - - let mut args = Vec::new(); - - fn get_icall_type_name(t: &String) -> String { - if is_core_type(t) || is_primitive(t) { - t.clone() - } else { - String::from("Object") - } - } - - for arg in &method.arguments { - args.push(get_icall_type_name(&arg._type)); - } - - let icallsig = (get_icall_type_name(&method.return_type), args); - - let name = get_icall_name(&icallsig); - - icalls.insert(icallsig); - - - contents = contents + name.as_str() + "(mb, (godot_object *) " + core_obj_name.as_str(); - - for arg in &method.arguments { - contents = contents + ", " + escape_cpp(&arg.name); - } - - // if !is_primitive(&method.return_type) && !is_core_type(&method.return_type) { - // contents = contents + ")"; - // } - contents = contents + ");\n"; - } - - contents = contents + "}\n\n"; - } - - // if class.instanciable { - - // contents = contents + strip_name(&class.name) + " " + strip_name(&class.name) + "::__new() {\n"; - // contents = contents + "\tObject ptr = ClassDB::instance(\"" + class.name.as_str() + "\");\n"; - // contents = contents + "\treturn ptr;\n"; - // contents = contents + "}\n\n"; - - // contents = contents + "void " + strip_name(&class.name) + "::__destroy() {\n"; - // contents = contents + "\tgodot_object_destroy(__core_object);\n"; - // contents = contents + "}\n\n\n"; - - /* if class.base_class == "" { - // Object - contents = contents + "Variant::operator Object()const {\n\n"; - - contents = contents + "\treturn Object(godot_variant_as_object(&_godot_variant));\n\n"; - - contents = contents + "}\n\n"; - } */ - // } - - contents = contents + "}\n"; - - contents -} - -fn get_icall_name(sig: &(String, Vec<String>)) -> String { - - let &(ref ret, ref args) = sig; - - let mut name = String::new(); - - name = name + "___godot_icall_"; - - name = name + strip_name(&ret); - - for arg in args { - name = name + "_" + strip_name(&arg); - } - - name -} - -fn get_icall_name_ref(sig: (&String, &Vec<String>)) -> String { - - let (ref ret, args) = sig; - - let mut name = String::new(); - - name = name + "___godot_icall_"; - - name = name + strip_name(&ret); - - for arg in args { - name = name + "_" + strip_name(&arg); - } - - name -} - -fn generate_icall_header(icalls: &HashSet<(String, Vec<String>)>) -> String { - - fn return_type(t: &String) -> String { - if is_primitive(t) || is_core_type(t) { - t.clone() - } else { - String::from("Object *") - } - } - - - let mut contents = String::new(); - - contents = contents + "#ifndef __ICALLS_H\n"; - contents = contents + "#define __ICALLS_H\n\n\n"; - - contents = contents + "#include <godot.h>\n\n\n"; - - contents = contents + "#include \"core/CoreTypes.hpp\"\n"; - contents = contents + "#include \"Object.hpp\"\n\n\n"; - - - - contents = contents + "using namespace godot;\n\n\n"; - - for &(ref ret, ref args) in icalls { - contents = contents + return_type(ret).as_str() + " " + get_icall_name_ref((ret, args)).as_str() + "(godot_method_bind *mb, godot_object *inst"; - for arg in args { - contents = contents + ", "; - if is_core_type(&arg) { - // if !is_primitive(&arg) { - contents = contents + "const " + arg.as_str() + "& "; - } else if is_primitive(&arg) { - contents = contents + "const " + arg.as_str() + " "; - } else { - contents = contents + "const Object *"; - } - } - contents = contents + ");\n"; - } - - contents = contents + "#endif"; - - contents -} - -fn generate_icall_implementation(class_api: &Vec<GodotClass>, icalls: &HashSet<(String, Vec<String>)>) -> String { - - fn return_type(t: &String) -> String { - if is_primitive(t) || is_core_type(t) { - t.clone() - } else { - let s = String::new() + t.as_str() + " *"; - s - } - } - - let is_reference = |name: &String| { - for class in class_api { - if class.name.as_str() == name.as_str() { - return class.is_reference; - } - } - false - }; - - let mut contents = String::new(); - - contents = contents + "#include \"__icalls.hpp\"\n"; - - contents = contents + "#include <godot.h>\n\n\n"; - - contents = contents + "#include \"core/CoreTypes.hpp\"\n"; - contents = contents + "#include \"Object.hpp\"\n\n\n"; - - contents = contents + "using namespace godot;\n\n\n"; - - for &(ref ret, ref args) in icalls { - contents = contents + return_type(ret).as_str() + " " + get_icall_name_ref((ret, args)).as_str() + "(godot_method_bind *mb, godot_object *inst"; - let mut i = 0; - for arg in args { - contents = contents + ", "; - if is_core_type(&arg) { - // if !is_primitive(&arg) { - contents = contents + "const " + arg.as_str() + "& "; - } else if is_primitive(&arg) { - contents = contents + "const " + arg.as_str() + " "; - } else { - contents = contents + "const " + arg.as_str() + " *"; - } - contents = contents + "arg" + i.to_string().as_str(); - i = i + 1; - } - contents = contents + ")\n"; - - contents = contents + "{\n"; - - if ret != "void" { - contents = contents + "\t" + strip_name(ret) + if !is_core_type(ret) && !is_primitive(ret) { " *" } else { "" } + " ret;\n"; - if !is_core_type(ret) && !is_primitive(ret) { - contents = contents + "\t" + "ret = nullptr;\n"; - } - } - - contents = contents + "\tconst void *args[" + if args.len() == 0 { "1" } else { "" } + "] = {\n"; - - let mut j = 0; - for arg in args { - contents = contents + "\t\t"; - if is_primitive(arg) { - contents = contents + "&arg" + j.to_string().as_str(); - } else if is_core_type(arg) { - contents = contents + "(void *) &arg" + j.to_string().as_str(); - } else { - contents = contents + "(void *) arg" + j.to_string().as_str(); - } - contents = contents + ",\n"; - j = j + 1; - } - - contents = contents + "\t};\n"; - - contents = contents + "\tgodot_method_bind_ptrcall(mb, inst, args, " + if ret == "void" { "NULL" } else { "&ret" } + ");\n"; - - if !is_primitive(ret) && !is_core_type(ret) { - contents = contents + "\treturn ret;\n"; - } else if ret != "void" { - contents = contents + "\treturn ret;\n"; - } - - contents = contents + "}\n\n"; - } - - // contents = contents + "#endif"; - - contents -} - - -fn is_core_type(name: &String) -> bool { - let core_types = vec!["Array", - "Basis", - "Color", - "Dictionary", - "Error", - "Image", - "InputEvent", - "NodePath", - "Plane", - "PoolByteArray", - "PoolIntArray", - "PoolRealArray", - "PoolStringArray", - "PoolVector2Array", - "PoolVector3Array", - "PoolColorArray", - "Quat", - "Rect2", - "Rect3", - "RID", - "String", - "Transform", - "Transform2D", - "Variant", - "Vector2", - "Vector3"]; - core_types.contains(&name.as_str()) -} - -fn is_primitive(name: &String) -> bool { - let core_types = vec!["int", "bool", "real", "float", "void"]; - core_types.contains(&name.as_str()) -} - -fn escape_cpp(name: &String) -> &str { - match name.as_str() { - "class" => "_class", - "char" => "_char", - "short" => "_short", - "bool" => "_bool", - "int" => "_int", - "default" => "_default", - "case" => "_case", - "switch" => "_switch", - "export" => "_export", - "template" => "_template", - "new" => "new_", - x => x - } -} diff --git a/include/godot_cpp/core/Array.hpp b/include/core/Array.hpp index 9a39b35..9a39b35 100644 --- a/include/godot_cpp/core/Array.hpp +++ b/include/core/Array.hpp diff --git a/include/godot_cpp/core/Basis.hpp b/include/core/Basis.hpp index eda3d09..eda3d09 100644 --- a/include/godot_cpp/core/Basis.hpp +++ b/include/core/Basis.hpp diff --git a/include/godot_cpp/core/Color.hpp b/include/core/Color.hpp index dbaf7aa..dbaf7aa 100644 --- a/include/godot_cpp/core/Color.hpp +++ b/include/core/Color.hpp diff --git a/include/godot_cpp/core/CoreTypes.hpp b/include/core/CoreTypes.hpp index c82243a..c82243a 100644 --- a/include/godot_cpp/core/CoreTypes.hpp +++ b/include/core/CoreTypes.hpp diff --git a/include/godot_cpp/core/Defs.hpp b/include/core/Defs.hpp index b2da2cc..b2da2cc 100644 --- a/include/godot_cpp/core/Defs.hpp +++ b/include/core/Defs.hpp diff --git a/include/godot_cpp/core/Dictionary.hpp b/include/core/Dictionary.hpp index 139e3ff..139e3ff 100644 --- a/include/godot_cpp/core/Dictionary.hpp +++ b/include/core/Dictionary.hpp diff --git a/include/godot_cpp/Godot.hpp b/include/core/Godot.hpp index 43d97ac..0069b63 100644 --- a/include/godot_cpp/Godot.hpp +++ b/include/core/Godot.hpp @@ -6,10 +6,10 @@ #include <godot.h> -#include <godot_cpp/core/CoreTypes.hpp> -#include <godot_cpp/core/Variant.hpp> +#include <CoreTypes.hpp> +#include <Variant.hpp> -#include <godot_cpp/Object.hpp> +#include <Object.hpp> namespace godot { diff --git a/include/godot_cpp/core/Image.hpp b/include/core/Image.hpp index cbe3c72..cbe3c72 100644 --- a/include/godot_cpp/core/Image.hpp +++ b/include/core/Image.hpp diff --git a/include/godot_cpp/core/InputEvent.hpp b/include/core/InputEvent.hpp index f4fb33d..f4fb33d 100644 --- a/include/godot_cpp/core/InputEvent.hpp +++ b/include/core/InputEvent.hpp diff --git a/include/godot_cpp/core/NodePath.hpp b/include/core/NodePath.hpp index 3f75ca1..3f75ca1 100644 --- a/include/godot_cpp/core/NodePath.hpp +++ b/include/core/NodePath.hpp diff --git a/include/godot_cpp/core/Plane.hpp b/include/core/Plane.hpp index dbcf448..dbcf448 100644 --- a/include/godot_cpp/core/Plane.hpp +++ b/include/core/Plane.hpp diff --git a/include/godot_cpp/core/PoolArrays.hpp b/include/core/PoolArrays.hpp index ebbd61d..ebbd61d 100644 --- a/include/godot_cpp/core/PoolArrays.hpp +++ b/include/core/PoolArrays.hpp diff --git a/include/godot_cpp/core/Quat.hpp b/include/core/Quat.hpp index 03bb015..03bb015 100644 --- a/include/godot_cpp/core/Quat.hpp +++ b/include/core/Quat.hpp diff --git a/include/godot_cpp/core/RID.hpp b/include/core/RID.hpp index 634b7f0..634b7f0 100644 --- a/include/godot_cpp/core/RID.hpp +++ b/include/core/RID.hpp diff --git a/include/godot_cpp/core/Rect2.hpp b/include/core/Rect2.hpp index 849fa68..849fa68 100644 --- a/include/godot_cpp/core/Rect2.hpp +++ b/include/core/Rect2.hpp diff --git a/include/godot_cpp/core/Rect3.hpp b/include/core/Rect3.hpp index b04195c..b04195c 100644 --- a/include/godot_cpp/core/Rect3.hpp +++ b/include/core/Rect3.hpp diff --git a/include/godot_cpp/core/String.hpp b/include/core/String.hpp index ee6532e..ee6532e 100644 --- a/include/godot_cpp/core/String.hpp +++ b/include/core/String.hpp diff --git a/include/godot_cpp/core/Transform.hpp b/include/core/Transform.hpp index f6f5143..f6f5143 100644 --- a/include/godot_cpp/core/Transform.hpp +++ b/include/core/Transform.hpp diff --git a/include/godot_cpp/core/Transform2D.hpp b/include/core/Transform2D.hpp index 553c324..553c324 100644 --- a/include/godot_cpp/core/Transform2D.hpp +++ b/include/core/Transform2D.hpp diff --git a/include/godot_cpp/core/Variant.hpp b/include/core/Variant.hpp index baa1498..baa1498 100644 --- a/include/godot_cpp/core/Variant.hpp +++ b/include/core/Variant.hpp diff --git a/include/godot_cpp/core/Vector2.hpp b/include/core/Vector2.hpp index 73dd562..73dd562 100644 --- a/include/godot_cpp/core/Vector2.hpp +++ b/include/core/Vector2.hpp diff --git a/include/godot_cpp/core/Vector3.hpp b/include/core/Vector3.hpp index 52a5d73..52a5d73 100644 --- a/include/godot_cpp/core/Vector3.hpp +++ b/include/core/Vector3.hpp diff --git a/include/godot_cpp/core/Array.cpp b/src/core/Array.cpp index e610e1b..e610e1b 100644 --- a/include/godot_cpp/core/Array.cpp +++ b/src/core/Array.cpp diff --git a/include/godot_cpp/core/Basis.cpp b/src/core/Basis.cpp index dff6e4f..dff6e4f 100644 --- a/include/godot_cpp/core/Basis.cpp +++ b/src/core/Basis.cpp diff --git a/include/godot_cpp/core/Color.cpp b/src/core/Color.cpp index 985e04e..985e04e 100644 --- a/include/godot_cpp/core/Color.cpp +++ b/src/core/Color.cpp diff --git a/include/godot_cpp/core/Dictionary.cpp b/src/core/Dictionary.cpp index 7ac6312..7ac6312 100644 --- a/include/godot_cpp/core/Dictionary.cpp +++ b/src/core/Dictionary.cpp diff --git a/include/godot_cpp/core/Image.cpp b/src/core/Image.cpp index 4206115..4206115 100644 --- a/include/godot_cpp/core/Image.cpp +++ b/src/core/Image.cpp diff --git a/include/godot_cpp/core/InputEvent.cpp b/src/core/InputEvent.cpp index b0080c4..b0080c4 100644 --- a/include/godot_cpp/core/InputEvent.cpp +++ b/src/core/InputEvent.cpp diff --git a/include/godot_cpp/core/NodePath.cpp b/src/core/NodePath.cpp index e5e784b..e5e784b 100644 --- a/include/godot_cpp/core/NodePath.cpp +++ b/src/core/NodePath.cpp diff --git a/include/godot_cpp/core/Plane.cpp b/src/core/Plane.cpp index 40e0ef6..40e0ef6 100644 --- a/include/godot_cpp/core/Plane.cpp +++ b/src/core/Plane.cpp diff --git a/include/godot_cpp/core/PoolArrays.cpp b/src/core/PoolArrays.cpp index 27c4a58..27c4a58 100644 --- a/include/godot_cpp/core/PoolArrays.cpp +++ b/src/core/PoolArrays.cpp diff --git a/include/godot_cpp/core/Quat.cpp b/src/core/Quat.cpp index 866de2b..866de2b 100644 --- a/include/godot_cpp/core/Quat.cpp +++ b/src/core/Quat.cpp diff --git a/include/godot_cpp/core/RID.cpp b/src/core/RID.cpp index 2343475..2343475 100644 --- a/include/godot_cpp/core/RID.cpp +++ b/src/core/RID.cpp diff --git a/include/godot_cpp/core/Rect2.cpp b/src/core/Rect2.cpp index 6d13cff..6d13cff 100644 --- a/include/godot_cpp/core/Rect2.cpp +++ b/src/core/Rect2.cpp diff --git a/include/godot_cpp/core/Rect3.cpp b/src/core/Rect3.cpp index be3cf8f..be3cf8f 100644 --- a/include/godot_cpp/core/Rect3.cpp +++ b/src/core/Rect3.cpp diff --git a/include/godot_cpp/core/String.cpp b/src/core/String.cpp index da0ca9e..da0ca9e 100644 --- a/include/godot_cpp/core/String.cpp +++ b/src/core/String.cpp diff --git a/include/godot_cpp/core/Transform.cpp b/src/core/Transform.cpp index b8a05df..b8a05df 100644 --- a/include/godot_cpp/core/Transform.cpp +++ b/src/core/Transform.cpp diff --git a/include/godot_cpp/core/Transform2D.cpp b/src/core/Transform2D.cpp index 1f4b5ca..1f4b5ca 100644 --- a/include/godot_cpp/core/Transform2D.cpp +++ b/src/core/Transform2D.cpp diff --git a/include/godot_cpp/core/Variant.cpp b/src/core/Variant.cpp index 6442bc2..6442bc2 100644 --- a/include/godot_cpp/core/Variant.cpp +++ b/src/core/Variant.cpp diff --git a/include/godot_cpp/core/Vector2.cpp b/src/core/Vector2.cpp index d17f828..d17f828 100644 --- a/include/godot_cpp/core/Vector2.cpp +++ b/src/core/Vector2.cpp diff --git a/include/godot_cpp/core/Vector3.cpp b/src/core/Vector3.cpp index b73362d..b73362d 100644 --- a/include/godot_cpp/core/Vector3.cpp +++ b/src/core/Vector3.cpp |