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-rw-r--r--include/core/PoolArrays.hpp249
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diff --git a/include/core/PoolArrays.hpp b/include/core/PoolArrays.hpp
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+#ifndef POOLARRAYS_H
+#define POOLARRAYS_H
+
+#if defined(_WIN32)
+# ifdef _GD_CPP_CORE_API_IMPL
+# define GD_CPP_CORE_API __declspec(dllexport)
+# else
+# define GD_CPP_CORE_API __declspec(dllimport)
+# endif
+#else
+# define GD_CPP_CORE_API
+#endif
+
+#include "Defs.hpp"
+
+#include "String.hpp"
+#include "Color.hpp"
+#include "Vector2.hpp"
+#include "Vector3.hpp"
+
+#include <godot/godot_pool_arrays.h>
+
+namespace godot {
+
+class Array;
+
+class GD_CPP_CORE_API PoolByteArray {
+ godot_pool_byte_array _godot_array;
+public:
+ PoolByteArray();
+
+ PoolByteArray(const Array& array);
+
+ void append(const uint8_t data);
+
+ void append_array(const PoolByteArray& array);
+
+ int insert(const int idx, const uint8_t data);
+
+ void invert();
+
+ void push_back(const uint8_t data);
+
+ void remove(const int idx);
+
+ void resize(const int size);
+
+ void set(const int idx, const uint8_t data);
+
+ uint8_t operator [](const int idx);
+
+ int size();
+
+ ~PoolByteArray();
+};
+
+
+class GD_CPP_CORE_API PoolIntArray {
+ godot_pool_int_array _godot_array;
+public:
+ PoolIntArray();
+
+ PoolIntArray(const Array& array);
+
+ void append(const int data);
+
+ void append_array(const PoolIntArray& array);
+
+ int insert(const int idx, const int data);
+
+ void invert();
+
+ void push_back(const int data);
+
+ void remove(const int idx);
+
+ void resize(const int size);
+
+ void set(const int idx, const int data);
+
+ int operator [](const int idx);
+
+ int size();
+
+ ~PoolIntArray();
+};
+
+
+class GD_CPP_CORE_API PoolRealArray {
+ godot_pool_real_array _godot_array;
+public:
+ PoolRealArray();
+
+ PoolRealArray(const Array& array);
+
+ void append(const real_t data);
+
+ void append_array(const PoolRealArray& array);
+
+ int insert(const int idx, const real_t data);
+
+ void invert();
+
+ void push_back(const real_t data);
+
+ void remove(const int idx);
+
+ void resize(const int size);
+
+ void set(const int idx, const real_t data);
+
+ real_t operator [](const int idx);
+
+ int size();
+
+ ~PoolRealArray();
+};
+
+
+class GD_CPP_CORE_API PoolStringArray {
+ godot_pool_string_array _godot_array;
+public:
+ PoolStringArray();
+
+ PoolStringArray(const Array& array);
+
+ void append(const String& data);
+
+ void append_array(const PoolStringArray& array);
+
+ int insert(const int idx, const String& data);
+
+ void invert();
+
+ void push_back(const String& data);
+
+ void remove(const int idx);
+
+ void resize(const int size);
+
+ void set(const int idx, const String& data);
+
+ String operator [](const int idx);
+
+ int size();
+
+ ~PoolStringArray();
+};
+
+
+
+class GD_CPP_CORE_API PoolVector2Array {
+ godot_pool_vector2_array _godot_array;
+public:
+ PoolVector2Array();
+
+ PoolVector2Array(const Array& array);
+
+ void append(const Vector2& data);
+
+ void append_array(const PoolVector2Array& array);
+
+ int insert(const int idx, const Vector2& data);
+
+ void invert();
+
+ void push_back(const Vector2& data);
+
+ void remove(const int idx);
+
+ void resize(const int size);
+
+ void set(const int idx, const Vector2& data);
+
+ Vector2 operator [](const int idx);
+
+ int size();
+
+ ~PoolVector2Array();
+};
+
+
+class GD_CPP_CORE_API PoolVector3Array {
+ godot_pool_vector3_array _godot_array;
+public:
+ PoolVector3Array();
+
+ PoolVector3Array(const Array& array);
+
+ void append(const Vector3& data);
+
+ void append_array(const PoolVector3Array& array);
+
+ int insert(const int idx, const Vector3& data);
+
+ void invert();
+
+ void push_back(const Vector3& data);
+
+ void remove(const int idx);
+
+ void resize(const int size);
+
+ void set(const int idx, const Vector3& data);
+
+ Vector3 operator [](const int idx);
+
+ int size();
+
+ ~PoolVector3Array();
+};
+
+
+class GD_CPP_CORE_API PoolColorArray {
+ godot_pool_color_array _godot_array;
+public:
+ PoolColorArray();
+
+ PoolColorArray(const Array& array);
+
+ void append(const Color& data);
+
+ void append_array(const PoolColorArray& array);
+
+ int insert(const int idx, const Color& data);
+
+ void invert();
+
+ void push_back(const Color& data);
+
+ void remove(const int idx);
+
+ void resize(const int size);
+
+ void set(const int idx, const Color& data);
+
+ Color operator [](const int idx);
+
+ int size();
+
+ ~PoolColorArray();
+};
+
+
+
+
+}
+
+#endif // POOLARRAYS_H