diff options
Diffstat (limited to 'include/core')
-rw-r--r-- | include/core/Array.hpp | 108 | ||||
-rw-r--r-- | include/core/Basis.hpp | 146 | ||||
-rw-r--r-- | include/core/Color.hpp | 106 | ||||
-rw-r--r-- | include/core/CoreTypes.hpp | 27 | ||||
-rw-r--r-- | include/core/Defs.hpp | 103 | ||||
-rw-r--r-- | include/core/Dictionary.hpp | 59 | ||||
-rw-r--r-- | include/core/Godot.hpp | 732 | ||||
-rw-r--r-- | include/core/Image.hpp | 139 | ||||
-rw-r--r-- | include/core/InputEvent.hpp | 281 | ||||
-rw-r--r-- | include/core/NodePath.hpp | 58 | ||||
-rw-r--r-- | include/core/Plane.hpp | 79 | ||||
-rw-r--r-- | include/core/PoolArrays.hpp | 249 | ||||
-rw-r--r-- | include/core/Quat.hpp | 93 | ||||
-rw-r--r-- | include/core/RID.hpp | 35 | ||||
-rw-r--r-- | include/core/Rect2.hpp | 143 | ||||
-rw-r--r-- | include/core/Rect3.hpp | 93 | ||||
-rw-r--r-- | include/core/String.hpp | 79 | ||||
-rw-r--r-- | include/core/Transform.hpp | 91 | ||||
-rw-r--r-- | include/core/Transform2D.hpp | 104 | ||||
-rw-r--r-- | include/core/Variant.hpp | 251 | ||||
-rw-r--r-- | include/core/Vector2.hpp | 139 | ||||
-rw-r--r-- | include/core/Vector3.hpp | 146 |
22 files changed, 3261 insertions, 0 deletions
diff --git a/include/core/Array.hpp b/include/core/Array.hpp new file mode 100644 index 0000000..9a39b35 --- /dev/null +++ b/include/core/Array.hpp @@ -0,0 +1,108 @@ +#ifndef ARRAY_H +#define ARRAY_H + +#if defined(_WIN32) +# ifdef _GD_CPP_CORE_API_IMPL +# define GD_CPP_CORE_API __declspec(dllexport) +# else +# define GD_CPP_CORE_API __declspec(dllimport) +# endif +#else +# define GD_CPP_CORE_API +#endif + +#include <godot/godot_array.h> + +#include "String.hpp" + +namespace godot { + +class Variant; +class PoolByteArray; +class PoolIntArray; +class PoolRealArray; +class PoolStringArray; +class PoolVector2Array; +class PoolVector3Array; +class PoolColorArray; + +class Object; + +class GD_CPP_CORE_API Array { + godot_array _godot_array; +public: + Array(); + + Array(const PoolByteArray& a); + + Array(const PoolIntArray& a); + + Array(const PoolRealArray& a); + + Array(const PoolStringArray& a); + + Array(const PoolVector2Array& a); + + Array(const PoolVector3Array& a); + + Array(const PoolColorArray& a); + + Variant& operator [](const int idx); + + Variant operator [](const int idx) const; + + void append(const Variant& v); + + void clear(); + + int count(const Variant& v); + + bool empty() const; + + void erase(const Variant& v); + + Variant front() const; + + Variant back() const; + + int find(const Variant& what, const int from = 0); + + int find_last(const Variant& what); + + bool has(const Variant& what) const; + + uint32_t hash() const; + + void insert(const int pos, const Variant& value); + + void invert(); + + bool is_shared() const; + + Variant pop_back(); + + Variant pop_front(); + + void push_back(const Variant& v); + + void push_front(const Variant& v); + + void remove(const int idx); + + int size() const; + + void resize(const int size); + + int rfind(const Variant& what, const int from = -1); + + void sort(); + + void sort_custom(Object *obj, const String& func); + + ~Array(); + +}; + +} + +#endif // ARRAY_H diff --git a/include/core/Basis.hpp b/include/core/Basis.hpp new file mode 100644 index 0000000..eda3d09 --- /dev/null +++ b/include/core/Basis.hpp @@ -0,0 +1,146 @@ +#ifndef BASIS_H +#define BASIS_H + +#if defined(_WIN32) +# ifdef _GD_CPP_CORE_API_IMPL +# define GD_CPP_CORE_API __declspec(dllexport) +# else +# define GD_CPP_CORE_API __declspec(dllimport) +# endif +#else +# define GD_CPP_CORE_API +#endif + +#include "Defs.hpp" + +#include "Vector3.hpp" + +namespace godot { + +class Quat; + +class GD_CPP_CORE_API Basis { +public: + + Vector3 elements[3]; + + Basis(const Quat& p_quat); // euler + Basis(const Vector3& p_euler); // euler + Basis(const Vector3& p_axis, real_t p_phi); + + Basis(const Vector3& row0, const Vector3& row1, const Vector3& row2); + + Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz); + + Basis(); + + + + + + const Vector3& operator[](int axis) const; + Vector3& operator[](int axis); + + void invert(); + + bool isequal_approx(const Basis& a, const Basis& b) const; + + + bool is_orthogonal() const; + + bool is_rotation() const; + + void transpose(); + + Basis inverse() const; + + Basis transposed() const; + + real_t determinant() const; + + Vector3 get_axis(int p_axis) const; + + void set_axis(int p_axis, const Vector3& p_value); + + void rotate(const Vector3& p_axis, real_t p_phi); + + Basis rotated(const Vector3& p_axis, real_t p_phi) const; + + void scale( const Vector3& p_scale ); + + Basis scaled( const Vector3& p_scale ) const; + + Vector3 get_scale() const; + + Vector3 get_euler() const; + + void set_euler(const Vector3& p_euler); + + // transposed dot products + real_t tdotx(const Vector3& v) const; + real_t tdoty(const Vector3& v) const; + real_t tdotz(const Vector3& v) const; + + bool operator==(const Basis& p_matrix) const; + + bool operator!=(const Basis& p_matrix) const; + + Vector3 xform(const Vector3& p_vector) const; + + Vector3 xform_inv(const Vector3& p_vector) const; + void operator*=(const Basis& p_matrix); + + Basis operator*(const Basis& p_matrix) const; + + + void operator+=(const Basis& p_matrix); + + Basis operator+(const Basis& p_matrix) const; + + void operator-=(const Basis& p_matrix); + + Basis operator-(const Basis& p_matrix) const; + + void operator*=(real_t p_val); + + Basis operator*(real_t p_val) const; + + int get_orthogonal_index() const; // down below + + void set_orthogonal_index(int p_index); // down below + + + operator String() const; + + void get_axis_and_angle(Vector3 &r_axis,real_t& r_angle) const; + + /* create / set */ + + + void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz); + + Vector3 get_column(int i) const; + + Vector3 get_row(int i) const; + Vector3 get_main_diagonal() const; + + void set_row(int i, const Vector3& p_row); + + Basis transpose_xform(const Basis& m) const; + + void orthonormalize(); + + Basis orthonormalized() const; + + bool is_symmetric() const; + + Basis diagonalize(); + + operator Quat() const; + + +}; + +} + +#endif // BASIS_H diff --git a/include/core/Color.hpp b/include/core/Color.hpp new file mode 100644 index 0000000..dbaf7aa --- /dev/null +++ b/include/core/Color.hpp @@ -0,0 +1,106 @@ +#ifndef COLOR_H +#define COLOR_H + +#if defined(_WIN32) +# ifdef _GD_CPP_CORE_API_IMPL +# define GD_CPP_CORE_API __declspec(dllexport) +# else +# define GD_CPP_CORE_API __declspec(dllimport) +# endif +#else +# define GD_CPP_CORE_API +#endif + +#include <godot/godot_color.h> + +#include <cmath> + +#include "String.hpp" + +namespace godot { + + +struct GD_CPP_CORE_API Color { + + +private: + // static float _parse_col(const String& p_str, int p_ofs); +public: + + union { + + struct { + float r; + float g; + float b; + float a; + }; + float components[4]; + }; + + inline bool operator==(const Color &p_color) const { return (r==p_color.r && g==p_color.g && b==p_color.b && a==p_color.a ); } + inline bool operator!=(const Color &p_color) const { return (r!=p_color.r || g!=p_color.g || b!=p_color.b || a!=p_color.a ); } + + uint32_t to_32() const; + + uint32_t to_ARGB32() const; + + float gray() const; + + float get_h() const; + + float get_s() const; + + float get_v() const; + + void set_hsv(float p_h, float p_s, float p_v, float p_alpha=1.0); + + inline float& operator[](int idx) { + return components[idx]; + } + inline const float& operator[](int idx) const { + return components[idx]; + } + + void invert(); + + void contrast(); + + Color inverted() const; + + Color contrasted() const; + + Color linear_interpolate(const Color& p_b, float p_t) const; + + Color blend(const Color& p_over) const; + + Color to_linear() const; + + static Color hex(uint32_t p_hex); + + static Color html(const String& p_color); + + static bool html_is_valid(const String& p_color); + + String to_html(bool p_alpha=true) const; + + bool operator<(const Color& p_color) const; //used in set keys + + operator String() const; + + /** + * No construct parameters, r=0, g=0, b=0. a=255 + */ + inline Color() { + r=0; g=0; b=0; a=1.0; + } + + /** + * RGB / RGBA construct parameters. Alpha is optional, but defaults to 1.0 + */ + inline Color(float p_r,float p_g,float p_b,float p_a=1.0) { r=p_r; g=p_g; b=p_b; a=p_a; } +}; + +} + +#endif // COLOR_H diff --git a/include/core/CoreTypes.hpp b/include/core/CoreTypes.hpp new file mode 100644 index 0000000..c82243a --- /dev/null +++ b/include/core/CoreTypes.hpp @@ -0,0 +1,27 @@ +#ifndef CORETYPES_H +#define CORETYPES_H + +#include "Defs.hpp" + +#include "Array.hpp" +#include "Basis.hpp" +#include "Color.hpp" +#include "Dictionary.hpp" +#include "Image.hpp" +#include "InputEvent.hpp" +#include "NodePath.hpp" +#include "Plane.hpp" +#include "PoolArrays.hpp" +#include "Quat.hpp" +#include "Rect2.hpp" +#include "Rect3.hpp" +#include "RID.hpp" +#include "String.hpp" +#include "Transform.hpp" +#include "Transform2D.hpp" +#include "Variant.hpp" +#include "Vector2.hpp" +#include "Vector3.hpp" + + +#endif // CORETYPES_H diff --git a/include/core/Defs.hpp b/include/core/Defs.hpp new file mode 100644 index 0000000..b2da2cc --- /dev/null +++ b/include/core/Defs.hpp @@ -0,0 +1,103 @@ +#ifndef DEFS_H +#define DEFS_H + + +namespace godot { + +enum Error { + OK, + FAILED, ///< Generic fail error + ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable + ERR_UNCONFIGURED, ///< The object being used hasnt been properly set up yet + ERR_UNAUTHORIZED, ///< Missing credentials for requested resource + ERR_PARAMETER_RANGE_ERROR, ///< Parameter given out of range (5) + ERR_OUT_OF_MEMORY, ///< Out of memory + ERR_FILE_NOT_FOUND, + ERR_FILE_BAD_DRIVE, + ERR_FILE_BAD_PATH, + ERR_FILE_NO_PERMISSION, // (10) + ERR_FILE_ALREADY_IN_USE, + ERR_FILE_CANT_OPEN, + ERR_FILE_CANT_WRITE, + ERR_FILE_CANT_READ, + ERR_FILE_UNRECOGNIZED, // (15) + ERR_FILE_CORRUPT, + ERR_FILE_MISSING_DEPENDENCIES, + ERR_FILE_EOF, + ERR_CANT_OPEN, ///< Can't open a resource/socket/file + ERR_CANT_CREATE, // (20) + ERR_QUERY_FAILED, + ERR_ALREADY_IN_USE, + ERR_LOCKED, ///< resource is locked + ERR_TIMEOUT, + ERR_CANT_CONNECT, // (25) + ERR_CANT_RESOLVE, + ERR_CONNECTION_ERROR, + ERR_CANT_AQUIRE_RESOURCE, + ERR_CANT_FORK, + ERR_INVALID_DATA, ///< Data passed is invalid (30) + ERR_INVALID_PARAMETER, ///< Parameter passed is invalid + ERR_ALREADY_EXISTS, ///< When adding, item already exists + ERR_DOES_NOT_EXIST, ///< When retrieving/erasing, it item does not exist + ERR_DATABASE_CANT_READ, ///< database is full + ERR_DATABASE_CANT_WRITE, ///< database is full (35) + ERR_COMPILATION_FAILED, + ERR_METHOD_NOT_FOUND, + ERR_LINK_FAILED, + ERR_SCRIPT_FAILED, + ERR_CYCLIC_LINK, // (40) + ERR_INVALID_DECLARATION, + ERR_DUPLICATE_SYMBOL, + ERR_PARSE_ERROR, + ERR_BUSY, + ERR_SKIP, // (45) + ERR_HELP, ///< user requested help!! + ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior. + ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames + ERR_OMFG_THIS_IS_VERY_VERY_BAD, ///< shit happens, has never been used, though + ERR_WTF = ERR_OMFG_THIS_IS_VERY_VERY_BAD ///< short version of the above +}; + +} + +#include <stdio.h> + +typedef float real_t; + +#define CMP_EPSILON 0.00001 +#define CMP_EPSILON2 (CMP_EPSILON*CMP_EPSILON) +#define Math_PI 3.14159265358979323846 + +#define _PLANE_EQ_DOT_EPSILON 0.999 +#define _PLANE_EQ_D_EPSILON 0.0001 + + +#ifndef ERR_FAIL_COND_V +#define ERR_FAIL_COND_V(cond, ret) do { if (cond) { return ret; } } while(0) +#endif + + +#ifndef ERR_FAIL_V +#define ERR_FAIL_V(a) return a +#endif + +#ifndef ERR_FAIL_INDEX +#define ERR_FAIL_INDEX(a, b) +#endif + + +#ifndef ERR_PRINT +#define ERR_PRINT(msg) fprintf(stderr, "ERROR: %ls\n", (msg).c_string()) +#endif + +#ifndef ERR_FAIL_INDEX_V +#define ERR_FAIL_INDEX_V(a, b, c) +#endif + + +#ifndef ERR_FAIL_COND +#define ERR_FAIL_COND(a) do { if (a) { fprintf(stderr, #a); return; } } while(0) +#endif + + +#endif // DEFS_H diff --git a/include/core/Dictionary.hpp b/include/core/Dictionary.hpp new file mode 100644 index 0000000..139e3ff --- /dev/null +++ b/include/core/Dictionary.hpp @@ -0,0 +1,59 @@ +#ifndef DICTIONARY_H +#define DICTIONARY_H + +#if defined(_WIN32) +# ifdef _GD_CPP_CORE_API_IMPL +# define GD_CPP_CORE_API __declspec(dllexport) +# else +# define GD_CPP_CORE_API __declspec(dllimport) +# endif +#else +# define GD_CPP_CORE_API +#endif + +#include "Variant.hpp" + +#include "Array.hpp" + +#include <godot/godot_dictionary.h> + +namespace godot { + +class GD_CPP_CORE_API Dictionary { + godot_dictionary _godot_dictionary; +public: + Dictionary(); + + void clear(); + + bool empty() const; + + void erase(const Variant& key); + + bool has(const Variant& key) const; + + bool has_all(const Array& keys) const; + + uint32_t hash() const; + + Array keys() const; + + int parse_json(const String& json); + + Variant &operator [](const Variant& key); + + const Variant &operator [](const Variant& key) const; + + int size() const; + + String to_json() const; + + Array values() const; + + ~Dictionary(); + +}; + +} + +#endif // DICTIONARY_H diff --git a/include/core/Godot.hpp b/include/core/Godot.hpp new file mode 100644 index 0000000..0069b63 --- /dev/null +++ b/include/core/Godot.hpp @@ -0,0 +1,732 @@ +#ifndef GODOT_H +#define GODOT_H + +#include <cstdlib> + +#include <godot.h> + + +#include <CoreTypes.hpp> +#include <Variant.hpp> + +#include <Object.hpp> + +namespace godot { + + + + +#if !defined(_WIN32) +#define GD_EXPORT +#else +#define GD_EXPORT __declspec(dllexport) +#endif + + +#define GODOT_NATIVE_INIT(arg) extern "C" void GD_EXPORT godot_native_init(arg) +#define GODOT_NATIVE_TERMINATE(arg) extern "C" void GD_EXPORT godot_native_terminate(arg) + + + +#define GODOT_CLASS(Name, Base) \ + public: inline static char *___get_type_name() { return (char *) #Name; } \ + inline static char *___get_base_type_name() { return (char *) #Base; } \ + Base *self; \ + inline Name(godot_object *o) { self = (Base *) o; } \ + private: + +#define GODOT_SUBCLASS(Name, Base) \ + public: inline static char *___get_type_name() { return (char *) #Name; } \ + inline static char *___get_base_type_name() { return (char *) #Base; } \ + inline Name(godot_object *o) : Base(o) {} \ + private: + + + +template<class T> +struct _ArgCast { + static T _arg_cast(Variant a) + { + return (T) a; + } +}; + +template<class T> +struct _ArgCast<T*> { + static T *_arg_cast(Variant a) + { + return (T *) ((Object *) a); + } +}; + + + + +template<class T> +T *as(Object *obj) +{ + return (T *) godot_native_get_userdata(obj); +} + +// instance and destroy funcs + +template<class T> +void *_godot_class_instance_func(godot_object *p, void *method_data) +{ + T *d = new T(p); + d->_init(); + return d; +} + +template<class T> +void _godot_class_destroy_func(godot_object *p, void *method_data, void *data) +{ + T *d = (T *) data; + delete d; +} + + + +template<class T> +void register_class() +{ + godot_instance_create_func create = {}; + create.create_func = _godot_class_instance_func<T>; + + godot_instance_destroy_func destroy = {}; + destroy.destroy_func = _godot_class_destroy_func<T>; + + + godot_script_register_class(T::___get_type_name(), T::___get_base_type_name(), create, destroy); + T::_register_methods(); +} + +template<class T> +void register_tool_class() +{ + godot_instance_create_func create = {}; + create.create_func = _godot_class_instance_func<T>; + + godot_instance_destroy_func destroy = {}; + destroy.destroy_func = _godot_class_destroy_func<T>; + + + godot_script_register_tool_class(T::___get_type_name(), T::___get_base_type_name(), create, destroy); + T::_register_methods(); +} + + + + + + + + + + + + +// method registering + +typedef godot_variant (*__godot_wrapper_method)(godot_object *, void *, void *, int, godot_variant **); + + +template<class T, class R, class ...args> +char *___get_method_class_name(R (T::*p)(args... a)) +{ + return T::___get_type_name(); +} + + +// wohooo, let the fun begin. + +template<class T, class R> +struct _WrappedMethod0 { + R (T::*f)(); + static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args) + { + godot_variant v; + godot_variant_new_nil(&v); + + T *obj = (T *) user_data; + _WrappedMethod0<T, R> *method = (_WrappedMethod0<T, R>*) method_data; + + Variant *var = (Variant *) &v; + + *var = (obj->*(method->f))(); + + return v; + } +}; + + +template<class T> +struct _WrappedMethod0<T, void> { + void (T::*f)(); + static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args) + { + godot_variant v; + godot_variant_new_nil(&v); + + T *obj = (T *) user_data; + _WrappedMethod0<T, void> *method = (_WrappedMethod0<T, void>*) method_data; + + (obj->*(method->f))(); + + return v; + } +}; + +template<class T, class R> +void *___make_wrapper_function(R (T::*f)()) +{ + _WrappedMethod0<T, R> *p = (_WrappedMethod0<T, R> *) malloc(sizeof(_WrappedMethod0<T, R>)); + p->f = f; + return (void *) p; +} + +template<class T, class R> +__godot_wrapper_method ___get_wrapper_function(R (T::*f)()) +{ + return (__godot_wrapper_method) &_WrappedMethod0<T, R>::__wrapped_method; +} + + + + + + + + +template<class T, class R, class A0> +struct _WrappedMethod1 { + R (T::*f)(A0); + static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args) + { + godot_variant v; + godot_variant_new_nil(&v); + + T *obj = (T *) user_data; + _WrappedMethod1<T, R, A0> *method = (_WrappedMethod1<T, R, A0>*) method_data; + + Variant *var = (Variant *) &v; + Variant **arg = (Variant **) args; + + *var = (obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0])); + + return v; + } +}; + +template<class T, class A0> +struct _WrappedMethod1<T, void, A0> { + void (T::*f)(A0); + static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args) + { + godot_variant v; + godot_variant_new_nil(&v); + + T *obj = (T *) user_data; + _WrappedMethod1<T, void, A0> *method = (_WrappedMethod1<T, void, A0>*) method_data; + + Variant **arg = (Variant **) args; + + (obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0])); + + return v; + } +}; + + +template<class T, class R, class A0> +void *___make_wrapper_function(R (T::*f)(A0)) +{ + _WrappedMethod1<T, R, A0> *p = (_WrappedMethod1<T, R, A0> *) malloc(sizeof(_WrappedMethod1<T, R, A0>)); + p->f = f; + return (void *) p; +} + +template<class T, class R, class A0> +__godot_wrapper_method ___get_wrapper_function(R (T::*f)(A0)) +{ + return (__godot_wrapper_method) &_WrappedMethod1<T, R, A0>::__wrapped_method; +} + + + + + + + + + + + + +template<class T, class R, class A0, class A1> +struct _WrappedMethod2 { + R (T::*f)(A0, A1); + static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args) + { + godot_variant v; + godot_variant_new_nil(&v); + + T *obj = (T *) user_data; + _WrappedMethod2<T, R, A0, A1> *method = (_WrappedMethod2<T, R, A0, A1>*) method_data; + + Variant *var = (Variant *) &v; + Variant **arg = (Variant **) args; + + *var = (obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]), _ArgCast<A1>::_arg_cast(*arg[1])); + + return v; + } +}; + +template<class T, class A0, class A1> +struct _WrappedMethod2<T, void, A0, A1> { + void (T::*f)(A0, A1); + static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args) + { + godot_variant v; + godot_variant_new_nil(&v); + + T *obj = (T *) user_data; + _WrappedMethod2<T, void, A0, A1> *method = (_WrappedMethod2<T, void, A0, A1>*) method_data; + + Variant **arg = (Variant **) args; + + (obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]), _ArgCast<A1>::_arg_cast(*arg[1])); + + return v; + } +}; + + +template<class T, class R, class A0, class A1> +void *___make_wrapper_function(R (T::*f)(A0, A1)) +{ + _WrappedMethod2<T, R, A0, A1> *p = (_WrappedMethod2<T, R, A0, A1> *) malloc(sizeof(_WrappedMethod2<T, R, A0, A1>)); + p->f = f; + return (void *) p; +} + +template<class T, class R, class A0, class A1> +__godot_wrapper_method ___get_wrapper_function(R (T::*f)(A0, A1)) +{ + return (__godot_wrapper_method) &_WrappedMethod2<T, R, A0, A1>::__wrapped_method; +} + + + + + + + + + + + + +template<class T, class R, class A0, class A1, class A2> +struct _WrappedMethod3 { + R (T::*f)(A0, A1, A2); + static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args) + { + godot_variant v; + godot_variant_new_nil(&v); + + T *obj = (T *) user_data; + _WrappedMethod3<T, R, A0, A1, A2> *method = (_WrappedMethod3<T, R, A0, A1, A2>*) method_data; + + Variant *var = (Variant *) &v; + Variant **arg = (Variant **) args; + + *var = (obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]), _ArgCast<A1>::_arg_cast(*arg[1]), _ArgCast<A2>::_arg_cast(*arg[2])); + + return v; + } +}; + +template<class T, class A0, class A1, class A2> +struct _WrappedMethod3<T, void, A0, A1, A2> { + void (T::*f)(A0, A1, A2); + static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args) + { + godot_variant v; + godot_variant_new_nil(&v); + + T *obj = (T *) user_data; + _WrappedMethod3<T, void, A0, A1, A2> *method = (_WrappedMethod3<T, void, A0, A1, A2>*) method_data; + + Variant **arg = (Variant **) args; + + (obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]), _ArgCast<A1>::_arg_cast(*arg[1]), _ArgCast<A2>::_arg_cast(*arg[2])); + + return v; + } +}; + + +template<class T, class R, class A0, class A1, class A2> +void *___make_wrapper_function(R (T::*f)(A0, A1, A2)) +{ + _WrappedMethod3<T, R, A0, A1, A2> *p = (_WrappedMethod3<T, R, A0, A1, A2> *) malloc(sizeof(_WrappedMethod3<T, R, A0, A1, A2>)); + p->f = f; + return (void *) p; +} + +template<class T, class R, class A0, class A1, class A2> +__godot_wrapper_method ___get_wrapper_function(R (T::*f)(A0, A1, A2)) +{ + return (__godot_wrapper_method) &_WrappedMethod3<T, R, A0, A1, A2>::__wrapped_method; +} + + + + + + + + + + + +template<class T, class R, class A0, class A1, class A2, class A3> +struct _WrappedMethod4 { + R (T::*f)(A0, A1, A2, A3); + static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args) + { + godot_variant v; + godot_variant_new_nil(&v); + + T *obj = (T *) user_data; + _WrappedMethod4<T, R, A0, A1, A2, A3> *method = (_WrappedMethod4<T, R, A0, A1, A2, A3>*) method_data; + + Variant *var = (Variant *) &v; + Variant **arg = (Variant **) args; + + *var = (obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]), _ArgCast<A1>::_arg_cast(*arg[1]), _ArgCast<A2>::_arg_cast(*arg[2]), _ArgCast<A3>::_arg_cast(*arg[3])); + + return v; + } +}; + +template<class T, class A0, class A1, class A2, class A3> +struct _WrappedMethod4<T, void, A0, A1, A2, A3> { + void (T::*f)(A0, A1, A2, A3); + static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args) + { + godot_variant v; + godot_variant_new_nil(&v); + + T *obj = (T *) user_data; + _WrappedMethod4<T, void, A0, A1, A2, A3> *method = (_WrappedMethod4<T, void, A0, A1, A2, A3>*) method_data; + + Variant **arg = (Variant **) args; + + (obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]), _ArgCast<A1>::_arg_cast(*arg[1]), _ArgCast<A2>::_arg_cast(*arg[2]), _ArgCast<A3>::_arg_cast(*arg[3])); + + return v; + } +}; + + +template<class T, class R, class A0, class A1, class A2, class A3> +void *___make_wrapper_function(R (T::*f)(A0, A1, A2, A3)) +{ + _WrappedMethod4<T, R, A0, A1, A2, A3> *p = (_WrappedMethod4<T, R, A0, A1, A2, A3> *) malloc(sizeof(_WrappedMethod4<T, R, A0, A1, A2, A3>)); + p->f = f; + return (void *) p; +} + +template<class T, class R, class A0, class A1, class A2, class A3> +__godot_wrapper_method ___get_wrapper_function(R (T::*f)(A0, A1, A2, A3)) +{ + return (__godot_wrapper_method) &_WrappedMethod4<T, R, A0, A1, A2, A3>::__wrapped_method; +} + + + + + + + + + + +template<class T, class R, class A0, class A1, class A2, class A3, class A4> +struct _WrappedMethod5 { + R (T::*f)(A0, A1, A2, A3, A4); + static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args) + { + godot_variant v; + godot_variant_new_nil(&v); + + T *obj = (T *) user_data; + _WrappedMethod5<T, R, A0, A1, A2, A3, A4> *method = (_WrappedMethod5<T, R, A0, A1, A2, A3, A4>*) method_data; + + Variant *var = (Variant *) &v; + Variant **arg = (Variant **) args; + + *var = (obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]), _ArgCast<A1>::_arg_cast(*arg[1]), _ArgCast<A2>::_arg_cast(*arg[2]), _ArgCast<A3>::_arg_cast(*arg[3]), _ArgCast<A4>::_arg_cast(*arg[4])); + + return v; + } +}; + +template<class T, class A0, class A1, class A2, class A3, class A4> +struct _WrappedMethod5<T, void, A0, A1, A2, A3, A4> { + void (T::*f)(A0, A1, A2, A3, A4); + static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args) + { + godot_variant v; + godot_variant_new_nil(&v); + + T *obj = (T *) user_data; + _WrappedMethod5<T, void, A0, A1, A2, A3, A4> *method = (_WrappedMethod5<T, void, A0, A1, A2, A3, A4>*) method_data; + + Variant **arg = (Variant **) args; + + (obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]), _ArgCast<A1>::_arg_cast(*arg[1]), _ArgCast<A2>::_arg_cast(*arg[2]), _ArgCast<A3>::_arg_cast(*arg[3]), _ArgCast<A4>::_arg_cast(*arg[4])); + + return v; + } +}; + + +template<class T, class R, class A0, class A1, class A2, class A3, class A4> +void *___make_wrapper_function(R (T::*f)(A0, A1, A2, A3, A4)) +{ + _WrappedMethod5<T, R, A0, A1, A2, A3, A4> *p = (_WrappedMethod5<T, R, A0, A1, A2, A3, A4> *) malloc(sizeof(_WrappedMethod5<T, R, A0, A1, A2, A3, A4>)); + p->f = f; + return (void *) p; +} + +template<class T, class R, class A0, class A1, class A2, class A3, class A4> +__godot_wrapper_method ___get_wrapper_function(R (T::*f)(A0, A1, A2, A3, A4)) +{ + return (__godot_wrapper_method) &_WrappedMethod5<T, R, A0, A1, A2, A3, A4>::__wrapped_method; +} + + + + + + + + + + + + + + + + + +template<class M> +void register_method(char *name, M method_ptr, godot_method_rpc_mode rpc_type = GODOT_METHOD_RPC_MODE_DISABLED) +{ + godot_instance_method method = {}; + method.method_data = ___make_wrapper_function(method_ptr); + method.free_func = free; + method.method = (__godot_wrapper_method) ___get_wrapper_function(method_ptr); + + + godot_method_attributes attr = {}; + attr.rpc_type = rpc_type; + + godot_script_register_method(___get_method_class_name(method_ptr), name, attr, method); +} + + + +template<class T, class P> +struct _PropertySetFunc { + void (T::*f)(P); + static void _wrapped_setter(godot_object *object, void *method_data, void *user_data, godot_variant value) + { + _PropertySetFunc<T, P> *set_func = (_PropertySetFunc<T, P> *) method_data; + T *obj = (T *) user_data; + + Variant *v = (Variant *) &value; + + (obj->*(set_func->f))(_ArgCast<P>::_arg_cast(*v)); + } +}; + +template<class T, class P> +struct _PropertyGetFunc { + P (T::*f)(); + static godot_variant _wrapped_getter(godot_object *object, void *method_data, void *user_data) + { + _PropertyGetFunc<T, P> *get_func = (_PropertyGetFunc<T, P> *) method_data; + T *obj = (T *) user_data; + + godot_variant var; + godot_variant_new_nil(&var); + + Variant *v = (Variant *) &var; + + *v = (obj->*(get_func->f))(); + + return var; + } +}; + + + + + + +template<class T, class P> +struct _PropertyDefaultSetFunc { + P (T::*f); + static void _wrapped_setter(godot_object *object, void *method_data, void *user_data, godot_variant value) + { + _PropertyDefaultSetFunc<T, P> *set_func = (_PropertyDefaultSetFunc<T, P> *) method_data; + T *obj = (T *) user_data; + + Variant *v = (Variant *) &value; + + (obj->*(set_func->f)) = _ArgCast<P>::_arg_cast(*v); + } +}; + +template<class T, class P> +struct _PropertyDefaultGetFunc { + P (T::*f); + static godot_variant _wrapped_getter(godot_object *object, void *method_data, void *user_data) + { + _PropertyDefaultGetFunc<T, P> *get_func = (_PropertyDefaultGetFunc<T, P> *) method_data; + T *obj = (T *) user_data; + + godot_variant var; + godot_variant_new_nil(&var); + + Variant *v = (Variant *) &var; + + *v = (obj->*(get_func->f)); + + return var; + } +}; + + +template<class T, class P> +void register_property(char *name, P (T::*var), P default_value, godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED, godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT, godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "") +{ + Variant def_val = default_value; + + usage = (godot_property_usage_flags) ((int) usage | GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE); + + if (def_val.get_type() == Variant::OBJECT) { + Object *o = def_val; + if (o && o->is_class("Resource")) { + hint = (godot_property_hint) ((int) hint | GODOT_PROPERTY_HINT_RESOURCE_TYPE); + hint_string = o->get_class(); + } + } + + godot_string *_hint_string = (godot_string*) &hint_string; + + godot_property_attributes attr = {}; + attr.type = def_val.get_type(); + attr.default_value = *(godot_variant *) &def_val; + attr.hint = hint; + attr.rset_type = rpc_mode; + attr.usage = usage; + attr.hint_string = *_hint_string; + + _PropertyDefaultSetFunc<T, P> *wrapped_set = (_PropertyDefaultSetFunc<T, P> *) malloc(sizeof(_PropertyDefaultSetFunc<T, P>)); + wrapped_set->f = var; + + _PropertyDefaultGetFunc<T, P> *wrapped_get = (_PropertyDefaultGetFunc<T, P> *) malloc(sizeof(_PropertyDefaultGetFunc<T, P>)); + wrapped_get->f = var; + + godot_property_set_func set_func = {}; + set_func.method_data = (void *) wrapped_set; + set_func.free_func = free; + set_func.set_func = &_PropertyDefaultSetFunc<T, P>::_wrapped_setter; + + godot_property_get_func get_func = {}; + get_func.method_data = (void *) wrapped_get; + get_func.free_func = free; + get_func.get_func = &_PropertyDefaultGetFunc<T, P>::_wrapped_getter; + + godot_script_register_property(T::___get_type_name(), name, &attr, set_func, get_func); +} + + + + +template<class T, class P> +void register_property(char *name, void (T::*setter)(P), P (T::*getter)(), P default_value, godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED, godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT, godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "") +{ + Variant def_val = default_value; + + godot_property_attributes attr = {}; + attr.type = def_val.get_type(); + attr.default_value = *(godot_variant *) &def_val; + attr.hint = hint; + attr.rset_type = rpc_mode; + attr.usage = usage; + + _PropertySetFunc<T, P> *wrapped_set = (_PropertySetFunc<T, P> *) malloc(sizeof(_PropertySetFunc<T, P>)); + wrapped_set->f = setter; + + _PropertyGetFunc<T, P> *wrapped_get = (_PropertyGetFunc<T, P> *) malloc(sizeof(_PropertyGetFunc<T, P>)); + wrapped_get->f = getter; + + godot_property_set_func set_func = {}; + set_func.method_data = (void *) wrapped_set; + set_func.free_func = free; + set_func.set_func = &_PropertySetFunc<T, P>::_wrapped_setter; + + godot_property_get_func get_func = {}; + get_func.method_data = (void *) wrapped_get; + get_func.free_func = free; + get_func.get_func = &_PropertyGetFunc<T, P>::_wrapped_getter; + + godot_script_register_property(T::___get_type_name(), name, &attr, set_func, get_func); + +} + +template<class T> +void register_signal(String name, Dictionary args = Dictionary()) +{ + godot_signal signal = {}; + signal.name = *(godot_string *)&name; + signal.num_args = args.size(); + signal.num_default_args = 0; + + signal.args = (godot_signal_argument*) godot_alloc(sizeof(godot_signal_argument) * signal.num_args); + memset((void *) signal.args, 0, sizeof(godot_signal_argument) * signal.num_args); + + + for (int i = 0; i < signal.num_args; i++) { + // Array entry = args[i]; + // String name = entry[0]; + String name = args.keys()[i]; + godot_string *_key = (godot_string *)&name; + godot_string_new(&signal.args[i].name); + godot_string_copy_string(&signal.args[i].name, _key); + + // if (entry.size() > 1) { + // signal.args[i].type = entry[1]; + // } + signal.args[i].type = args.values()[i]; + } + + godot_script_register_signal(T::___get_type_name(), &signal); + + for (int i = 0; i < signal.num_args; i++) { + godot_string_destroy(&signal.args[i].name); + } +} + + +} + +#endif // GODOT_H diff --git a/include/core/Image.hpp b/include/core/Image.hpp new file mode 100644 index 0000000..cbe3c72 --- /dev/null +++ b/include/core/Image.hpp @@ -0,0 +1,139 @@ +#ifndef IMAGE_H +#define IMAGE_H + +#if defined(_WIN32) +# ifdef _GD_CPP_CORE_API_IMPL +# define GD_CPP_CORE_API __declspec(dllexport) +# else +# define GD_CPP_CORE_API __declspec(dllimport) +# endif +#else +# define GD_CPP_CORE_API +#endif + +#include "Defs.hpp" + +#include "Vector2.hpp" +#include "Rect2.hpp" +#include "Color.hpp" +#include "String.hpp" + +#include <godot/godot_image.h> + +namespace godot { + +class PoolByteArray; + +class GD_CPP_CORE_API Image { + godot_image _godot_image; +public: + + enum Format { + + FORMAT_L8, //luminance + FORMAT_LA8, //luminance-alpha + FORMAT_R8, + FORMAT_RG8, + FORMAT_RGB8, + FORMAT_RGBA8, + FORMAT_RGB565, //16 bit + FORMAT_RGBA4444, + FORMAT_RGBA5551, + FORMAT_RF, //float + FORMAT_RGF, + FORMAT_RGBF, + FORMAT_RGBAF, + FORMAT_RH, //half float + FORMAT_RGH, + FORMAT_RGBH, + FORMAT_RGBAH, + FORMAT_DXT1, //s3tc bc1 + FORMAT_DXT3, //bc2 + FORMAT_DXT5, //bc3 + FORMAT_ATI1, //bc4 + FORMAT_ATI2, //bc5 + FORMAT_BPTC_RGBA, //btpc bc6h + FORMAT_BPTC_RGBF, //float / + FORMAT_BPTC_RGBFU, //unsigned float + FORMAT_PVRTC2, //pvrtc + FORMAT_PVRTC2A, + FORMAT_PVRTC4, + FORMAT_PVRTC4A, + FORMAT_ETC, //etc1 + FORMAT_ETC2_R11, //etc2 + FORMAT_ETC2_R11S, //signed, NOT srgb. + FORMAT_ETC2_RG11, + FORMAT_ETC2_RG11S, + FORMAT_ETC2_RGB8, + FORMAT_ETC2_RGBA8, + FORMAT_ETC2_RGB8A1, + FORMAT_MAX + }; + + enum Interpolation { + + INTERPOLATE_NEAREST, + INTERPOLATE_BILINEAR, + INTERPOLATE_CUBIC, + /* INTERPOLATE GAUSS */ + }; + + enum CompressMode { + COMPRESS_16BIT, + COMPRESS_S3TC, + COMPRESS_PVRTC2, + COMPRESS_PVRTC4, + COMPRESS_ETC, + COMPRESS_ETC2 + }; + + + Image(); + + Image(const int width, const int height, const bool mipmaps, const Format format); + + void blit_rect(const Image& src, const Rect2& src_rect, const Vector2& dest = Vector2(0, 0)); + + void brush_transfer(const Image& src, const Image& brush, const Vector2& pos = Vector2(0, 0)); + + Image brushed(const Image& src, const Image& brush, const Vector2& pos = Vector2(0, 0)); + + Image compressed(const Format format); + + Image converted(const Format format); + + Image decompressed(); + + bool empty() const; + + void fix_alpha_edges(); + + PoolByteArray get_data(); + + + Format get_format() const; + + int get_height() const; + + Color get_pixel(const int x, const int y, const int mipmap_level = 0); + + Image get_rect(const Rect2& area = Rect2()); + + Rect2 get_used_rect() const; + + int get_width() const; + + Error load(const String& path); + + void put_pixel(const int x, const int y, const Color& color, int mipmap_level = 0); + + Image resized(const int x, const int y, const Interpolation interpolation = INTERPOLATE_NEAREST); + + Error save_png(const String& path); + + ~Image(); +}; + +} + +#endif // IMAGE_H diff --git a/include/core/InputEvent.hpp b/include/core/InputEvent.hpp new file mode 100644 index 0000000..f4fb33d --- /dev/null +++ b/include/core/InputEvent.hpp @@ -0,0 +1,281 @@ +#ifndef INPUTEVENT_H +#define INPUTEVENT_H + +#if defined(_WIN32) +# ifdef _GD_CPP_CORE_API_IMPL +# define GD_CPP_CORE_API __declspec(dllexport) +# else +# define GD_CPP_CORE_API __declspec(dllimport) +# endif +#else +# define GD_CPP_CORE_API +#endif + +#include <cstdint> +#include <memory.h> + +#include "String.hpp" + +namespace godot { + + +enum { + BUTTON_LEFT=1, + BUTTON_RIGHT=2, + BUTTON_MIDDLE=3, + BUTTON_WHEEL_UP=4, + BUTTON_WHEEL_DOWN=5, + BUTTON_WHEEL_LEFT=6, + BUTTON_WHEEL_RIGHT=7, + BUTTON_MASK_LEFT=(1<<(BUTTON_LEFT-1)), + BUTTON_MASK_RIGHT=(1<<(BUTTON_RIGHT-1)), + BUTTON_MASK_MIDDLE=(1<<(BUTTON_MIDDLE-1)), + +}; + +enum { + + JOY_BUTTON_0 = 0, + JOY_BUTTON_1 = 1, + JOY_BUTTON_2 = 2, + JOY_BUTTON_3 = 3, + JOY_BUTTON_4 = 4, + JOY_BUTTON_5 = 5, + JOY_BUTTON_6 = 6, + JOY_BUTTON_7 = 7, + JOY_BUTTON_8 = 8, + JOY_BUTTON_9 = 9, + JOY_BUTTON_10 = 10, + JOY_BUTTON_11 = 11, + JOY_BUTTON_12 = 12, + JOY_BUTTON_13 = 13, + JOY_BUTTON_14 = 14, + JOY_BUTTON_15 = 15, + JOY_BUTTON_MAX = 16, + + JOY_L = JOY_BUTTON_4, + JOY_R = JOY_BUTTON_5, + JOY_L2 = JOY_BUTTON_6, + JOY_R2 = JOY_BUTTON_7, + JOY_L3 = JOY_BUTTON_8, + JOY_R3 = JOY_BUTTON_9, + JOY_SELECT = JOY_BUTTON_10, + JOY_START = JOY_BUTTON_11, + JOY_DPAD_UP = JOY_BUTTON_12, + JOY_DPAD_DOWN = JOY_BUTTON_13, + JOY_DPAD_LEFT = JOY_BUTTON_14, + JOY_DPAD_RIGHT = JOY_BUTTON_15, + + // a little history about game controllers (who copied who) + + JOY_SNES_B = JOY_BUTTON_0, + JOY_SNES_A = JOY_BUTTON_1, + JOY_SNES_Y = JOY_BUTTON_2, + JOY_SNES_X = JOY_BUTTON_3, + + JOY_SONY_CIRCLE=JOY_SNES_A, + JOY_SONY_X=JOY_SNES_B, + JOY_SONY_SQUARE=JOY_SNES_Y, + JOY_SONY_TRIANGLE=JOY_SNES_X, + + JOY_SEGA_B=JOY_SNES_A, + JOY_SEGA_A=JOY_SNES_B, + JOY_SEGA_X=JOY_SNES_Y, + JOY_SEGA_Y=JOY_SNES_X, + + JOY_XBOX_B=JOY_SEGA_B, + JOY_XBOX_A=JOY_SEGA_A, + JOY_XBOX_X=JOY_SEGA_X, + JOY_XBOX_Y=JOY_SEGA_Y, + + JOY_DS_A = JOY_SNES_A, + JOY_DS_B = JOY_SNES_B, + JOY_DS_X = JOY_SNES_X, + JOY_DS_Y = JOY_SNES_Y, + + JOY_WII_C = JOY_BUTTON_5, + JOY_WII_Z = JOY_BUTTON_6, + + JOY_WII_MINUS = JOY_BUTTON_9, + JOY_WII_PLUS = JOY_BUTTON_10, + + // end of history + + JOY_AXIS_0=0, + JOY_AXIS_1=1, + JOY_AXIS_2=2, + JOY_AXIS_3=3, + JOY_AXIS_4=4, + JOY_AXIS_5=5, + JOY_AXIS_6=6, + JOY_AXIS_7=7, + JOY_AXIS_MAX=8, + + JOY_ANALOG_0_X = JOY_AXIS_0, + JOY_ANALOG_0_Y = JOY_AXIS_1, + + JOY_ANALOG_1_X = JOY_AXIS_2, + JOY_ANALOG_1_Y = JOY_AXIS_3, + + JOY_ANALOG_2_X = JOY_AXIS_4, + JOY_ANALOG_2_Y = JOY_AXIS_5, + + JOY_ANALOG_L2 = JOY_AXIS_6, + JOY_ANALOG_R2 = JOY_AXIS_7, +}; + + +/** + * Input Modifier Status + * for keyboard/mouse events. + */ +struct GD_CPP_CORE_API InputModifierState { + + bool shift; + bool alt; +#ifdef APPLE_STYLE_KEYS + union { + bool command; + bool meta; //< windows/mac key + }; + + bool control; +#else + union { + bool command; //< windows/mac key + bool control; + }; + bool meta; //< windows/mac key + +#endif + + inline bool operator==(const InputModifierState& rvalue) const { + + return ( (shift==rvalue.shift) && (alt==rvalue.alt) && (control==rvalue.control) && (meta==rvalue.meta)); + } +}; + + + + + + +struct InputEventKey { + + InputModifierState mod; + + bool pressed; /// otherwise release + + uint32_t scancode; ///< check keyboard.h , KeyCode enum, without modifier masks + uint32_t unicode; ///unicode + + bool echo; /// true if this is an echo key +}; + + +struct InputEventMouse { + + InputModifierState mod; + int button_mask; + float x,y; + float global_x,global_y; + int pointer_index; +}; + +struct InputEventMouseButton : public InputEventMouse { + + + int button_index; + bool pressed; //otherwise released + bool doubleclick; //last even less than doubleclick time + +}; + +struct InputEventMouseMotion : public InputEventMouse { + + float relative_x,relative_y; + float speed_x,speed_y; +}; + +struct InputEventJoypadMotion { + + int axis; ///< Joypad axis + float axis_value; ///< -1 to 1 +}; + +struct InputEventJoypadButton { + + int button_index; + bool pressed; + float pressure; //0 to 1 +}; + +struct InputEventScreenTouch { + + int index; + float x,y; + bool pressed; +}; +struct InputEventScreenDrag { + + int index; + float x,y; + float relative_x,relative_y; + float speed_x,speed_y; +}; + +struct InputEventAction { + + int action; + bool pressed; +}; + + +class Transform2D; + +struct GD_CPP_CORE_API InputEvent { + + enum Type { + NONE, + KEY, + MOUSE_MOTION, + MOUSE_BUTTON, + JOYPAD_MOTION, + JOYPAD_BUTTON, + SCREEN_TOUCH, + SCREEN_DRAG, + ACTION, + TYPE_MAX + }; + + uint32_t ID; + int type; + int device; + + union { + InputEventMouseMotion mouse_motion; + InputEventMouseButton mouse_button; + InputEventJoypadMotion joy_motion; + InputEventJoypadButton joy_button; + InputEventKey key; + InputEventScreenTouch screen_touch; + InputEventScreenDrag screen_drag; + InputEventAction action; + }; + + bool is_pressed() const; + bool is_action(const String& p_action) const; + bool is_action_pressed(const String& p_action) const; + bool is_action_released(const String& p_action) const; + bool is_echo() const; + void set_as_action(const String& p_action, bool p_pressed); + + InputEvent xform_by(const Transform2D& p_xform) const; + bool operator==(const InputEvent &p_event) const; + operator String() const; + inline InputEvent() { memset(this,0,sizeof(InputEvent)); } +}; + +} + +#endif // INPUTEVENT_H diff --git a/include/core/NodePath.hpp b/include/core/NodePath.hpp new file mode 100644 index 0000000..3f75ca1 --- /dev/null +++ b/include/core/NodePath.hpp @@ -0,0 +1,58 @@ +#ifndef NODEPATH_H +#define NODEPATH_H + +#if defined(_WIN32) +# ifdef _GD_CPP_CORE_API_IMPL +# define GD_CPP_CORE_API __declspec(dllexport) +# else +# define GD_CPP_CORE_API __declspec(dllimport) +# endif +#else +# define GD_CPP_CORE_API +#endif + +#include "String.hpp" + +#include <godot/godot_node_path.h> + +namespace godot { + + +class GD_CPP_CORE_API NodePath +{ + godot_node_path _node_path; +public: + NodePath(); + + NodePath(const NodePath &other); + + NodePath(const String& from); + + NodePath(const char *contents); + + String get_name(const int idx) const; + + int get_name_count() const; + + String get_property() const; + + String get_subname(const int idx) const; + + int get_subname_count() const; + + bool is_absolute() const; + + bool is_empty() const; + + operator String() const; + + void operator =(const NodePath& other); + + ~NodePath(); +}; + + + +} + +#endif // NODEPATH_H diff --git a/include/core/Plane.hpp b/include/core/Plane.hpp new file mode 100644 index 0000000..dbcf448 --- /dev/null +++ b/include/core/Plane.hpp @@ -0,0 +1,79 @@ +#ifndef PLANE_H +#define PLANE_H + +#if defined(_WIN32) +# ifdef _GD_CPP_CORE_API_IMPL +# define GD_CPP_CORE_API __declspec(dllexport) +# else +# define GD_CPP_CORE_API __declspec(dllimport) +# endif +#else +# define GD_CPP_CORE_API +#endif + +#include "Vector3.hpp" + +#include <cmath> + + +namespace godot { + + +enum ClockDirection { + + CLOCKWISE, + COUNTERCLOCKWISE +}; + +class GD_CPP_CORE_API Plane { +public: + Vector3 normal; + real_t d; + + void set_normal(const Vector3& p_normal); + + inline Vector3 get_normal() const { return normal; } ///Point is coplanar, CMP_EPSILON for precision + + void normalize(); + + Plane normalized() const; + + /* Plane-Point operations */ + + inline Vector3 center() const { return normal*d; } + Vector3 get_any_point() const; + Vector3 get_any_perpendicular_normal() const; + + bool is_point_over(const Vector3 &p_point) const; ///< Point is over plane + real_t distance_to(const Vector3 &p_point) const; + bool has_point(const Vector3 &p_point,real_t _epsilon=CMP_EPSILON) const; + + /* intersections */ + + bool intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r_result=0) const; + bool intersects_ray(Vector3 p_from, Vector3 p_dir, Vector3* p_intersection) const; + bool intersects_segment(Vector3 p_begin, Vector3 p_end, Vector3* p_intersection) const; + + Vector3 project(const Vector3& p_point) const; + + /* misc */ + + inline Plane operator-() const { return Plane(-normal,-d); } + bool is_almost_like(const Plane& p_plane) const; + + bool operator==(const Plane& p_plane) const; + bool operator!=(const Plane& p_plane) const; + operator String() const; + + inline Plane() { d=0; } + inline Plane(real_t p_a, real_t p_b, real_t p_c, real_t p_d) : normal(p_a,p_b,p_c), d(p_d) { } + + Plane(const Vector3 &p_normal, real_t p_d); + Plane(const Vector3 &p_point, const Vector3& p_normal); + Plane(const Vector3 &p_point1, const Vector3 &p_point2,const Vector3 &p_point3,ClockDirection p_dir = CLOCKWISE); + +}; + +} + +#endif // PLANE_H diff --git a/include/core/PoolArrays.hpp b/include/core/PoolArrays.hpp new file mode 100644 index 0000000..ebbd61d --- /dev/null +++ b/include/core/PoolArrays.hpp @@ -0,0 +1,249 @@ +#ifndef POOLARRAYS_H +#define POOLARRAYS_H + +#if defined(_WIN32) +# ifdef _GD_CPP_CORE_API_IMPL +# define GD_CPP_CORE_API __declspec(dllexport) +# else +# define GD_CPP_CORE_API __declspec(dllimport) +# endif +#else +# define GD_CPP_CORE_API +#endif + +#include "Defs.hpp" + +#include "String.hpp" +#include "Color.hpp" +#include "Vector2.hpp" +#include "Vector3.hpp" + +#include <godot/godot_pool_arrays.h> + +namespace godot { + +class Array; + +class GD_CPP_CORE_API PoolByteArray { + godot_pool_byte_array _godot_array; +public: + PoolByteArray(); + + PoolByteArray(const Array& array); + + void append(const uint8_t data); + + void append_array(const PoolByteArray& array); + + int insert(const int idx, const uint8_t data); + + void invert(); + + void push_back(const uint8_t data); + + void remove(const int idx); + + void resize(const int size); + + void set(const int idx, const uint8_t data); + + uint8_t operator [](const int idx); + + int size(); + + ~PoolByteArray(); +}; + + +class GD_CPP_CORE_API PoolIntArray { + godot_pool_int_array _godot_array; +public: + PoolIntArray(); + + PoolIntArray(const Array& array); + + void append(const int data); + + void append_array(const PoolIntArray& array); + + int insert(const int idx, const int data); + + void invert(); + + void push_back(const int data); + + void remove(const int idx); + + void resize(const int size); + + void set(const int idx, const int data); + + int operator [](const int idx); + + int size(); + + ~PoolIntArray(); +}; + + +class GD_CPP_CORE_API PoolRealArray { + godot_pool_real_array _godot_array; +public: + PoolRealArray(); + + PoolRealArray(const Array& array); + + void append(const real_t data); + + void append_array(const PoolRealArray& array); + + int insert(const int idx, const real_t data); + + void invert(); + + void push_back(const real_t data); + + void remove(const int idx); + + void resize(const int size); + + void set(const int idx, const real_t data); + + real_t operator [](const int idx); + + int size(); + + ~PoolRealArray(); +}; + + +class GD_CPP_CORE_API PoolStringArray { + godot_pool_string_array _godot_array; +public: + PoolStringArray(); + + PoolStringArray(const Array& array); + + void append(const String& data); + + void append_array(const PoolStringArray& array); + + int insert(const int idx, const String& data); + + void invert(); + + void push_back(const String& data); + + void remove(const int idx); + + void resize(const int size); + + void set(const int idx, const String& data); + + String operator [](const int idx); + + int size(); + + ~PoolStringArray(); +}; + + + +class GD_CPP_CORE_API PoolVector2Array { + godot_pool_vector2_array _godot_array; +public: + PoolVector2Array(); + + PoolVector2Array(const Array& array); + + void append(const Vector2& data); + + void append_array(const PoolVector2Array& array); + + int insert(const int idx, const Vector2& data); + + void invert(); + + void push_back(const Vector2& data); + + void remove(const int idx); + + void resize(const int size); + + void set(const int idx, const Vector2& data); + + Vector2 operator [](const int idx); + + int size(); + + ~PoolVector2Array(); +}; + + +class GD_CPP_CORE_API PoolVector3Array { + godot_pool_vector3_array _godot_array; +public: + PoolVector3Array(); + + PoolVector3Array(const Array& array); + + void append(const Vector3& data); + + void append_array(const PoolVector3Array& array); + + int insert(const int idx, const Vector3& data); + + void invert(); + + void push_back(const Vector3& data); + + void remove(const int idx); + + void resize(const int size); + + void set(const int idx, const Vector3& data); + + Vector3 operator [](const int idx); + + int size(); + + ~PoolVector3Array(); +}; + + +class GD_CPP_CORE_API PoolColorArray { + godot_pool_color_array _godot_array; +public: + PoolColorArray(); + + PoolColorArray(const Array& array); + + void append(const Color& data); + + void append_array(const PoolColorArray& array); + + int insert(const int idx, const Color& data); + + void invert(); + + void push_back(const Color& data); + + void remove(const int idx); + + void resize(const int size); + + void set(const int idx, const Color& data); + + Color operator [](const int idx); + + int size(); + + ~PoolColorArray(); +}; + + + + +} + +#endif // POOLARRAYS_H diff --git a/include/core/Quat.hpp b/include/core/Quat.hpp new file mode 100644 index 0000000..03bb015 --- /dev/null +++ b/include/core/Quat.hpp @@ -0,0 +1,93 @@ +#ifndef QUAT_H +#define QUAT_H + +#if defined(_WIN32) +# ifdef _GD_CPP_CORE_API_IMPL +# define GD_CPP_CORE_API __declspec(dllexport) +# else +# define GD_CPP_CORE_API __declspec(dllimport) +# endif +#else +# define GD_CPP_CORE_API +#endif + +#include <cmath> + +#include "Vector3.hpp" + +// #include "Basis.h" + +namespace godot { + +class GD_CPP_CORE_API Quat{ +public: + + real_t x,y,z,w; + + real_t length_squared() const; + real_t length() const; + + void normalize(); + + Quat normalized() const; + + Quat inverse() const; + + void set_euler(const Vector3& p_euler); + + real_t dot(const Quat& q) const; + + Vector3 get_euler() const; + + Quat slerp(const Quat& q, const real_t& t) const; + + Quat slerpni(const Quat& q, const real_t& t) const; + + Quat cubic_slerp(const Quat& q, const Quat& prep, const Quat& postq,const real_t& t) const; + + void get_axis_and_angle(Vector3& r_axis, real_t &r_angle) const; + + void operator*=(const Quat& q); + Quat operator*(const Quat& q) const; + + + + Quat operator*(const Vector3& v) const; + + Vector3 xform(const Vector3& v) const; + + + void operator+=(const Quat& q); + void operator-=(const Quat& q); + void operator*=(const real_t& s); + void operator/=(const real_t& s); + Quat operator+(const Quat& q2) const; + Quat operator-(const Quat& q2) const; + Quat operator-() const; + Quat operator*(const real_t& s) const; + Quat operator/(const real_t& s) const; + + + bool operator==(const Quat& p_quat) const; + bool operator!=(const Quat& p_quat) const; + + operator String() const; + + inline void set( real_t p_x, real_t p_y, real_t p_z, real_t p_w) { + x=p_x; y=p_y; z=p_z; w=p_w; + } + inline Quat(real_t p_x, real_t p_y, real_t p_z, real_t p_w) { + x=p_x; y=p_y; z=p_z; w=p_w; + } + Quat(const Vector3& axis, const real_t& angle); + + Quat(const Vector3& v0, const Vector3& v1) ; + + inline Quat() {x=y=z=0; w=1; } + +}; + + +} + +#endif // QUAT_H diff --git a/include/core/RID.hpp b/include/core/RID.hpp new file mode 100644 index 0000000..634b7f0 --- /dev/null +++ b/include/core/RID.hpp @@ -0,0 +1,35 @@ +#ifndef RID_H +#define RID_H + +#if defined(_WIN32) +# ifdef _GD_CPP_CORE_API_IMPL +# define GD_CPP_CORE_API __declspec(dllexport) +# else +# define GD_CPP_CORE_API __declspec(dllimport) +# endif +#else +# define GD_CPP_CORE_API +#endif + +#include <godot/godot_rid.h> + +namespace godot { + +class Object; + +class GD_CPP_CORE_API RID { + godot_rid _godot_rid; +public: + + inline RID() {} + + RID(Object *p); + + int32_t get_rid() const; + + ~RID(); +}; + +} + +#endif // RID_H diff --git a/include/core/Rect2.hpp b/include/core/Rect2.hpp new file mode 100644 index 0000000..849fa68 --- /dev/null +++ b/include/core/Rect2.hpp @@ -0,0 +1,143 @@ +#ifndef RECT2_H +#define RECT2_H + +#if defined(_WIN32) +# ifdef _GD_CPP_CORE_API_IMPL +# define GD_CPP_CORE_API __declspec(dllexport) +# else +# define GD_CPP_CORE_API __declspec(dllimport) +# endif +#else +# define GD_CPP_CORE_API +#endif + +#include "Vector2.hpp" + +#include <cmath> + +#include <cstdlib> + +namespace godot { + +class String; + +typedef Vector2 Size2; +typedef Vector2 Point2; + +class Transform2D; + +struct GD_CPP_CORE_API Rect2 { + + Point2 pos; + Size2 size; + + inline const Vector2& get_pos() const { return pos; } + inline void set_pos(const Vector2& p_pos) { pos=p_pos; } + inline const Vector2& get_size() const { return size; } + inline void set_size(const Vector2& p_size) { size=p_size; } + + inline real_t get_area() const { return size.width*size.height; } + + inline bool intersects(const Rect2& p_rect) const { + if ( pos.x >= (p_rect.pos.x + p_rect.size.width) ) + return false; + if ( (pos.x+size.width) <= p_rect.pos.x ) + return false; + if ( pos.y >= (p_rect.pos.y + p_rect.size.height) ) + return false; + if ( (pos.y+size.height) <= p_rect.pos.y ) + return false; + + return true; + } + + real_t distance_to(const Vector2& p_point) const; + + bool intersects_transformed(const Transform2D& p_xform, const Rect2& p_rect) const; + + bool intersects_segment(const Point2& p_from, const Point2& p_to, Point2* r_pos=NULL, Point2* r_normal=NULL) const; + + inline bool encloses(const Rect2& p_rect) const { + + return (p_rect.pos.x>=pos.x) && (p_rect.pos.y>=pos.y) && + ((p_rect.pos.x+p_rect.size.x)<(pos.x+size.x)) && + ((p_rect.pos.y+p_rect.size.y)<(pos.y+size.y)); + + } + + inline bool has_no_area() const { + + return (size.x<=0 || size.y<=0); + + } + Rect2 clip(const Rect2& p_rect) const; + + Rect2 merge(const Rect2& p_rect) const; + + inline bool has_point(const Point2& p_point) const { + if (p_point.x < pos.x) + return false; + if (p_point.y < pos.y) + return false; + + if (p_point.x >= (pos.x+size.x) ) + return false; + if (p_point.y >= (pos.y+size.y) ) + return false; + + return true; + } + + inline bool no_area() const { return (size.width<=0 || size.height<=0 ); } + + inline bool operator==(const Rect2& p_rect) const { return pos==p_rect.pos && size==p_rect.size; } + inline bool operator!=(const Rect2& p_rect) const { return pos!=p_rect.pos || size!=p_rect.size; } + + inline Rect2 grow(real_t p_by) const { + + Rect2 g=*this; + g.pos.x-=p_by; + g.pos.y-=p_by; + g.size.width+=p_by*2; + g.size.height+=p_by*2; + return g; + } + + inline Rect2 expand(const Vector2& p_vector) const { + + Rect2 r = *this; + r.expand_to(p_vector); + return r; + } + + inline void expand_to(const Vector2& p_vector) { //in place function for speed + + Vector2 begin=pos; + Vector2 end=pos+size; + + if (p_vector.x<begin.x) + begin.x=p_vector.x; + if (p_vector.y<begin.y) + begin.y=p_vector.y; + + if (p_vector.x>end.x) + end.x=p_vector.x; + if (p_vector.y>end.y) + end.y=p_vector.y; + + pos=begin; + size=end-begin; + } + + + operator String() const; + + inline Rect2() {} + inline Rect2( real_t p_x, real_t p_y, real_t p_width, real_t p_height) { pos=Point2(p_x,p_y); size=Size2( p_width, p_height ); } + inline Rect2( const Point2& p_pos, const Size2& p_size ) { pos=p_pos; size=p_size; } +}; + + +} + +#endif // RECT2_H diff --git a/include/core/Rect3.hpp b/include/core/Rect3.hpp new file mode 100644 index 0000000..b04195c --- /dev/null +++ b/include/core/Rect3.hpp @@ -0,0 +1,93 @@ +#ifndef RECT3_H +#define RECT3_H + +#if defined(_WIN32) +# ifdef _GD_CPP_CORE_API_IMPL +# define GD_CPP_CORE_API __declspec(dllexport) +# else +# define GD_CPP_CORE_API __declspec(dllimport) +# endif +#else +# define GD_CPP_CORE_API +#endif + +#include "Vector3.hpp" + +#include "Plane.hpp" + +#include <cstdlib> + +namespace godot { + +class GD_CPP_CORE_API Rect3 { +public: + Vector3 pos; + Vector3 size; + + real_t get_area() const; /// get area + inline bool has_no_area() const { + + return (size.x<=CMP_EPSILON || size.y<=CMP_EPSILON || size.z<=CMP_EPSILON); + } + + inline bool has_no_surface() const { + + return (size.x<=CMP_EPSILON && size.y<=CMP_EPSILON && size.z<=CMP_EPSILON); + } + + inline const Vector3& get_pos() const { return pos; } + inline void set_pos(const Vector3& p_pos) { pos=p_pos; } + inline const Vector3& get_size() const { return size; } + inline void set_size(const Vector3& p_size) { size=p_size; } + + + bool operator==(const Rect3& p_rval) const; + bool operator!=(const Rect3& p_rval) const; + + bool intersects(const Rect3& p_aabb) const; /// Both AABBs overlap + bool intersects_inclusive(const Rect3& p_aabb) const; /// Both AABBs (or their faces) overlap + bool encloses(const Rect3 & p_aabb) const; /// p_aabb is completely inside this + + Rect3 merge(const Rect3& p_with) const; + void merge_with(const Rect3& p_aabb); ///merge with another AABB + Rect3 intersection(const Rect3& p_aabb) const; ///get box where two intersect, empty if no intersection occurs + bool intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip=NULL,Vector3* r_normal=NULL) const; + bool intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip=NULL,Vector3* r_normal=NULL) const; + bool smits_intersect_ray(const Vector3 &from,const Vector3& p_dir, real_t t0, real_t t1) const; + + bool intersects_convex_shape(const Plane *p_plane, int p_plane_count) const; + bool intersects_plane(const Plane &p_plane) const; + + bool has_point(const Vector3& p_point) const; + Vector3 get_support(const Vector3& p_normal) const; + + + Vector3 get_longest_axis() const; + int get_longest_axis_index() const; + real_t get_longest_axis_size() const; + + Vector3 get_shortest_axis() const; + int get_shortest_axis_index() const; + real_t get_shortest_axis_size() const; + + Rect3 grow(real_t p_by) const; + void grow_by(real_t p_amount); + + void get_edge(int p_edge,Vector3& r_from,Vector3& r_to) const; + Vector3 get_endpoint(int p_point) const; + + Rect3 expand(const Vector3& p_vector) const; + void project_range_in_plane(const Plane& p_plane,real_t &r_min,real_t& r_max) const; + void expand_to(const Vector3& p_vector); /** expand to contain a point if necesary */ + + operator String() const; + + inline Rect3() {} + inline Rect3(const Vector3 &p_pos,const Vector3& p_size) { pos=p_pos; size=p_size; } + + +}; + +} + +#endif // RECT3_H diff --git a/include/core/String.hpp b/include/core/String.hpp new file mode 100644 index 0000000..ee6532e --- /dev/null +++ b/include/core/String.hpp @@ -0,0 +1,79 @@ +#ifndef STRING_H +#define STRING_H + +#if defined(_WIN32) +# ifdef _GD_CPP_CORE_API_IMPL +# define GD_CPP_CORE_API __declspec(dllexport) +# else +# define GD_CPP_CORE_API __declspec(dllimport) +# endif +#else +# define GD_CPP_CORE_API +#endif + +#include <godot/godot_string.h> + +namespace godot { + +class NodePath; + +class GD_CPP_CORE_API String +{ + godot_string _godot_string; +public: + String(); + + String(const char *contents); + + String(const wchar_t *contents); + + String(const wchar_t c); + + String(const String& other); + + ~String(); + + + String substr(int p_from,int p_chars) const; + + + wchar_t &operator [](const int idx); + + wchar_t operator [](const int idx) const; + + int length() const; + + void operator =(const String &s); + + bool operator ==(const String &s); + + bool operator !=(const String &s); + + String operator +(const String &s); + + void operator +=(const String &s); + + void operator +=(const wchar_t c); + + bool operator <(const String &s); + + bool operator <=(const String &s); + + bool operator >(const String &s); + + bool operator >=(const String &s); + + operator NodePath() const; + + const char *c_string() const; + +}; + +String operator +(const char *a, const String& b); + + +} + + + +#endif // STRING_H diff --git a/include/core/Transform.hpp b/include/core/Transform.hpp new file mode 100644 index 0000000..f6f5143 --- /dev/null +++ b/include/core/Transform.hpp @@ -0,0 +1,91 @@ +#ifndef TRANSFORM_H +#define TRANSFORM_H + +#if defined(_WIN32) +# ifdef _GD_CPP_CORE_API_IMPL +# define GD_CPP_CORE_API __declspec(dllexport) +# else +# define GD_CPP_CORE_API __declspec(dllimport) +# endif +#else +# define GD_CPP_CORE_API +#endif + +#include "Basis.hpp" + +#include "Plane.hpp" +#include "Rect3.hpp" + +namespace godot { + +class GD_CPP_CORE_API Transform { +public: + + Basis basis; + Vector3 origin; + + void invert(); + Transform inverse() const; + + void affine_invert(); + Transform affine_inverse() const; + + Transform rotated(const Vector3& p_axis,real_t p_phi) const; + + void rotate(const Vector3& p_axis,real_t p_phi); + void rotate_basis(const Vector3& p_axis,real_t p_phi); + + void set_look_at( const Vector3& p_eye, const Vector3& p_target, const Vector3& p_up ); + Transform looking_at( const Vector3& p_target, const Vector3& p_up ) const; + + void scale(const Vector3& p_scale); + Transform scaled(const Vector3& p_scale) const; + void scale_basis(const Vector3& p_scale); + void translate( real_t p_tx, real_t p_ty, real_t p_tz ); + void translate( const Vector3& p_translation ); + Transform translated( const Vector3& p_translation ) const; + + inline const Basis& get_basis() const { return basis; } + inline void set_basis(const Basis& p_basis) { basis=p_basis; } + + inline const Vector3& get_origin() const { return origin; } + inline void set_origin(const Vector3& p_origin) { origin=p_origin; } + + void orthonormalize(); + Transform orthonormalized() const; + + bool operator==(const Transform& p_transform) const; + bool operator!=(const Transform& p_transform) const; + + Vector3 xform(const Vector3& p_vector) const; + Vector3 xform_inv(const Vector3& p_vector) const; + + Plane xform(const Plane& p_plane) const; + Plane xform_inv(const Plane& p_plane) const; + + Rect3 xform(const Rect3& p_aabb) const; + Rect3 xform_inv(const Rect3& p_aabb) const; + + void operator*=(const Transform& p_transform); + Transform operator*(const Transform& p_transform) const; + + Transform interpolate_with(const Transform& p_transform, real_t p_c) const; + + Transform inverse_xform(const Transform& t) const; + + void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz,real_t tx, real_t ty, real_t tz); + + operator String() const; + + inline Transform(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz,real_t tx, real_t ty, real_t tz) { + set(xx, xy, xz, yx, yy, yz, zx, zy, zz,tx, ty, tz); + } + + Transform(const Basis& p_basis, const Vector3& p_origin=Vector3()); + inline Transform() {} + +}; + +} + +#endif // TRANSFORM_H diff --git a/include/core/Transform2D.hpp b/include/core/Transform2D.hpp new file mode 100644 index 0000000..553c324 --- /dev/null +++ b/include/core/Transform2D.hpp @@ -0,0 +1,104 @@ +#ifndef TRANSFORM2D_H +#define TRANSFORM2D_H + +#if defined(_WIN32) +# ifdef _GD_CPP_CORE_API_IMPL +# define GD_CPP_CORE_API __declspec(dllexport) +# else +# define GD_CPP_CORE_API __declspec(dllimport) +# endif +#else +# define GD_CPP_CORE_API +#endif + +#include "Vector2.hpp" + + +namespace godot { + +typedef Vector2 Size2; + +class Rect2; + +struct GD_CPP_CORE_API Transform2D { + // Warning #1: basis of Transform2D is stored differently from Basis. In terms of elements array, the basis matrix looks like "on paper": + // M = (elements[0][0] elements[1][0]) + // (elements[0][1] elements[1][1]) + // This is such that the columns, which can be interpreted as basis vectors of the coordinate system "painted" on the object, can be accessed as elements[i]. + // Note that this is the opposite of the indices in mathematical texts, meaning: $M_{12}$ in a math book corresponds to elements[1][0] here. + // This requires additional care when working with explicit indices. + // See https://en.wikipedia.org/wiki/Row-_and_column-major_order for further reading. + + // Warning #2: 2D be aware that unlike 3D code, 2D code uses a left-handed coordinate system: Y-axis points down, + // and angle is measure from +X to +Y in a clockwise-fashion. + + Vector2 elements[3]; + + inline real_t tdotx(const Vector2& v) const { return elements[0][0] * v.x + elements[1][0] * v.y; } + inline real_t tdoty(const Vector2& v) const { return elements[0][1] * v.x + elements[1][1] * v.y; } + + inline const Vector2& operator[](int p_idx) const { return elements[p_idx]; } + inline Vector2& operator[](int p_idx) { return elements[p_idx]; } + + inline Vector2 get_axis(int p_axis) const { ERR_FAIL_INDEX_V(p_axis,3,Vector2()); return elements[p_axis]; } + inline void set_axis(int p_axis,const Vector2& p_vec) { ERR_FAIL_INDEX(p_axis,3); elements[p_axis]=p_vec; } + + void invert(); + Transform2D inverse() const; + + void affine_invert(); + Transform2D affine_inverse() const; + + void set_rotation(real_t p_phi); + real_t get_rotation() const; + void set_rotation_and_scale(real_t p_phi,const Size2& p_scale); + void rotate(real_t p_phi); + + void scale(const Size2& p_scale); + void scale_basis(const Size2& p_scale); + void translate( real_t p_tx, real_t p_ty); + void translate( const Vector2& p_translation ); + + real_t basis_determinant() const; + + Size2 get_scale() const; + + inline const Vector2& get_origin() const { return elements[2]; } + inline void set_origin(const Vector2& p_origin) { elements[2]=p_origin; } + + Transform2D scaled(const Size2& p_scale) const; + Transform2D basis_scaled(const Size2& p_scale) const; + Transform2D translated(const Vector2& p_offset) const; + Transform2D rotated(real_t p_phi) const; + + Transform2D untranslated() const; + + void orthonormalize(); + Transform2D orthonormalized() const; + + bool operator==(const Transform2D& p_transform) const; + bool operator!=(const Transform2D& p_transform) const; + + void operator*=(const Transform2D& p_transform); + Transform2D operator*(const Transform2D& p_transform) const; + + Transform2D interpolate_with(const Transform2D& p_transform, real_t p_c) const; + + Vector2 basis_xform(const Vector2& p_vec) const; + Vector2 basis_xform_inv(const Vector2& p_vec) const; + Vector2 xform(const Vector2& p_vec) const; + Vector2 xform_inv(const Vector2& p_vec) const; + Rect2 xform(const Rect2& p_vec) const; + Rect2 xform_inv(const Rect2& p_vec) const; + + operator String() const; + + Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy); + + Transform2D(real_t p_rot, const Vector2& p_pos); + inline Transform2D() { elements[0][0]=1.0; elements[1][1]=1.0; } +}; + +} + +#endif // TRANSFORM2D_H diff --git a/include/core/Variant.hpp b/include/core/Variant.hpp new file mode 100644 index 0000000..baa1498 --- /dev/null +++ b/include/core/Variant.hpp @@ -0,0 +1,251 @@ +#ifndef VARIANT_H +#define VARIANT_H + +#if defined(_WIN32) +# ifdef _GD_CPP_CORE_API_IMPL +# define GD_CPP_CORE_API __declspec(dllexport) +# else +# define GD_CPP_CORE_API __declspec(dllimport) +# endif +#else +# define GD_CPP_CORE_API +#endif + +#include <godot/godot_variant.h> + +#include "Defs.hpp" + +#include "Basis.hpp" +#include "Color.hpp" +#include "Image.hpp" +#include "InputEvent.hpp" +#include "NodePath.hpp" +#include "Plane.hpp" +#include "PoolArrays.hpp" +#include "Quat.hpp" +#include "Rect2.hpp" +#include "Rect3.hpp" +#include "RID.hpp" +#include "String.hpp" +#include "Transform.hpp" +#include "Transform2D.hpp" +#include "Vector2.hpp" +#include "Vector3.hpp" + +#include <iostream> + +namespace godot { + +class Dictionary; + +class Array; + +class GD_CPP_CORE_API Variant { + godot_variant _godot_variant; +public: + enum Type { + + NIL, + + // atomic types + BOOL, + INT, + REAL, + STRING, + + // math types + + VECTOR2, // 5 + RECT2, + VECTOR3, + TRANSFORM2D, + PLANE, + QUAT, // 10 + RECT3, //sorry naming convention fail :( not like it's used often + BASIS, + TRANSFORM, + + // misc types + COLOR, + IMAGE, // 15 + NODE_PATH, + _RID, + OBJECT, + INPUT_EVENT, + DICTIONARY, // 20 + ARRAY, + + // arrays + POOL_BYTE_ARRAY, + POOL_INT_ARRAY, + POOL_REAL_ARRAY, + POOL_STRING_ARRAY, // 25 + POOL_VECTOR2_ARRAY, + POOL_VECTOR3_ARRAY, + POOL_COLOR_ARRAY, + + VARIANT_MAX + + }; + + Variant(); + + Variant(const Variant& v); + + Variant(bool p_bool); + + Variant(signed int p_int); + + Variant(unsigned int p_int); + + Variant(signed short p_short); + + inline Variant(unsigned short p_short) : Variant((unsigned int) p_short) {} + + inline Variant(signed char p_char) : Variant((signed int) p_char) {} + + inline Variant(unsigned char p_char) : Variant((unsigned int) p_char) {} + Variant(int64_t p_char); + + Variant(uint64_t p_char); + + Variant(float p_float); + + Variant(double p_double); + + Variant(const String& p_string); + + Variant(const char * const p_cstring); + + Variant(const wchar_t * p_wstring); + + Variant(const Vector2& p_vector2); + + Variant(const Rect2& p_rect2); + + Variant(const Vector3& p_vector3); + + Variant(const Plane& p_plane); + + + Variant(const Rect3& p_aabb); + + Variant(const Quat& p_quat); + + Variant(const Basis& p_transform); + + Variant(const Transform2D& p_transform); + + Variant(const Transform& p_transform); + + Variant(const Color& p_color); + + Variant(const Image& p_image); + + Variant(const NodePath& p_path); + + Variant(const RID& p_rid); + + Variant(const Object* p_object); + + Variant(const InputEvent& p_input_event); + + Variant(const Dictionary& p_dictionary); + + Variant(const Array& p_array); + + Variant(const PoolByteArray& p_raw_array); + + Variant(const PoolIntArray& p_int_array); + + Variant(const PoolRealArray& p_real_array); + + Variant(const PoolStringArray& p_string_array); + + Variant(const PoolVector2Array& p_vector2_array); + + Variant(const PoolVector3Array& p_vector3_array); + + Variant(const PoolColorArray& p_color_array); + + + Variant &operator =(const Variant& v); + + + operator bool() const; + operator signed int() const; + operator unsigned int() const ; + operator signed short() const; + operator unsigned short() const; + operator signed char() const; + operator unsigned char() const; + operator int64_t() const; + operator uint64_t() const; + + + operator wchar_t() const; + + operator float() const; + + operator double() const; + operator String() const; + operator Vector2() const; + operator Rect2() const; + operator Vector3() const; + operator Plane() const; + operator Rect3() const; + operator Quat() const; + operator Basis() const; + operator Transform() const; + operator Transform2D() const; + + operator Color() const; + + operator Image() const; + operator NodePath() const; + operator RID() const; + operator InputEvent() const; + operator Object*() const; + + operator Dictionary() const; + operator Array() const; + + operator PoolByteArray() const; + operator PoolIntArray() const; + operator PoolRealArray() const; + operator PoolStringArray() const; + operator PoolVector2Array() const; + operator PoolVector3Array() const; + operator PoolColorArray() const; + + Type get_type() const; + + + Variant call(const String& method, const Variant **args, const int arg_count); + + bool has_method(const String& method); + + bool operator ==(const Variant& b) const; + + bool operator !=(const Variant& b) const; + + bool operator <(const Variant& b) const; + + bool operator <=(const Variant& b) const; + + bool operator >(const Variant& b) const; + + bool operator >=(const Variant& b) const; + + bool hash_compare(const Variant& b) const; + + bool booleanize(bool &valid) const; + + ~Variant(); + + +}; + +} + +#endif // VARIANT_H diff --git a/include/core/Vector2.hpp b/include/core/Vector2.hpp new file mode 100644 index 0000000..73dd562 --- /dev/null +++ b/include/core/Vector2.hpp @@ -0,0 +1,139 @@ +#ifndef VECTOR2_H +#define VECTOR2_H + + +#if defined(_WIN32) +# ifdef _GD_CPP_CORE_API_IMPL +# define GD_CPP_CORE_API __declspec(dllexport) +# else +# define GD_CPP_CORE_API __declspec(dllimport) +# endif +#else +# define GD_CPP_CORE_API +#endif + +#include <godot/godot_vector2.h> + +#include "Defs.hpp" + +namespace godot { + +class String; + +struct GD_CPP_CORE_API Vector2 { + + union { + real_t x; + real_t width; + }; + union { + real_t y; + real_t height; + }; + + + inline real_t& operator[](int p_idx) { + return p_idx?y:x; + } + inline const real_t& operator[](int p_idx) const { + return p_idx?y:x; + } + + Vector2 operator+(const Vector2& p_v) const; + + void operator+=(const Vector2& p_v); + + Vector2 operator-(const Vector2& p_v) const; + + void operator-=(const Vector2& p_v); + + Vector2 operator*(const Vector2 &p_v1) const; + + Vector2 operator*(const real_t &rvalue) const; + + void operator*=(const real_t &rvalue); + + inline void operator*=(const Vector2 &rvalue) { *this = *this * rvalue; } + + Vector2 operator/(const Vector2 &p_v1) const; + + Vector2 operator/(const real_t &rvalue) const; + + void operator/=(const real_t &rvalue); + + Vector2 operator-() const; + + bool operator==(const Vector2& p_vec2) const; + + bool operator!=(const Vector2& p_vec2) const; + + inline bool operator<(const Vector2& p_vec2) const { return (x==p_vec2.x)?(y<p_vec2.y):(x<p_vec2.x); } + inline bool operator<=(const Vector2& p_vec2) const { return (x==p_vec2.x)?(y<=p_vec2.y):(x<=p_vec2.x); } + + + void normalize(); + + Vector2 normalized() const; + + real_t length() const; + real_t length_squared() const; + + real_t distance_to(const Vector2& p_vector2) const; + real_t distance_squared_to(const Vector2& p_vector2) const; + + real_t angle_to(const Vector2& p_vector2) const; + real_t angle_to_point(const Vector2& p_vector2) const; + + real_t dot(const Vector2& p_other) const; + + real_t cross(const Vector2& p_other) const; + Vector2 cross(real_t p_other) const; + + Vector2 project(const Vector2& p_vec) const; + + Vector2 plane_project(real_t p_d, const Vector2& p_vec) const; + + Vector2 clamped(real_t p_len) const; + + static Vector2 linear_interpolate(const Vector2& p_a, const Vector2& p_b,real_t p_t); + + Vector2 linear_interpolate(const Vector2& p_b,real_t p_t) const; + Vector2 cubic_interpolate(const Vector2& p_b,const Vector2& p_pre_a, const Vector2& p_post_b,real_t p_t) const; + + + Vector2 slide(const Vector2& p_vec) const; + + Vector2 reflect(const Vector2& p_vec) const; + + real_t angle() const; + + void set_rotation(real_t p_radians); + + Vector2 abs() const; + Vector2 rotated(real_t p_by) const; + + Vector2 tangent() const; + + Vector2 floor() const; + + Vector2 snapped(const Vector2& p_by) const; + inline real_t aspect() const { return width/height; } + + + operator String() const; + + inline Vector2(real_t p_x,real_t p_y) { x=p_x; y=p_y; } + inline Vector2() { x=0; y=0; } +}; + + +inline Vector2 operator*(real_t p_scalar, const Vector2& p_vec) +{ + return p_vec*p_scalar; +} + + + +} + +#endif // VECTOR2_H diff --git a/include/core/Vector3.hpp b/include/core/Vector3.hpp new file mode 100644 index 0000000..52a5d73 --- /dev/null +++ b/include/core/Vector3.hpp @@ -0,0 +1,146 @@ +#ifndef VECTOR3_H +#define VECTOR3_H + +#if defined(_WIN32) +# ifdef _GD_CPP_CORE_API_IMPL +# define GD_CPP_CORE_API __declspec(dllexport) +# else +# define GD_CPP_CORE_API __declspec(dllimport) +# endif +#else +# define GD_CPP_CORE_API +#endif + +#include "Defs.hpp" + +#include "String.hpp" + +namespace godot { + + +struct GD_CPP_CORE_API Vector3 { + + enum Axis { + AXIS_X, + AXIS_Y, + AXIS_Z, + }; + + union { + struct { + real_t x; + real_t y; + real_t z; + }; + + real_t coord[3]; + }; + + Vector3(real_t x, real_t y, real_t z); + + Vector3(); + + Vector3(const Vector3& b); + + const real_t& operator[](int p_axis) const; + + real_t& operator[](int p_axis); + + Vector3& operator+=(const Vector3& p_v); + + Vector3 operator+(const Vector3& p_v) const; + + Vector3& operator-=(const Vector3& p_v); + + Vector3 operator-(const Vector3& p_v) const; + + Vector3& operator*=(const Vector3& p_v); + + Vector3 operator*(const Vector3& p_v) const; + + Vector3& operator/=(const Vector3& p_v); + + Vector3 operator/(const Vector3& p_v) const; + + + Vector3& operator*=(real_t p_scalar); + + Vector3 operator*(real_t p_scalar) const; + + Vector3& operator/=(real_t p_scalar); + + Vector3 operator/(real_t p_scalar) const; + + Vector3 operator-() const; + + bool operator==(const Vector3& p_v) const; + + bool operator!=(const Vector3& p_v) const; + + bool operator<(const Vector3& p_v) const; + + bool operator<=(const Vector3& p_v) const; + + Vector3 abs() const; + + Vector3 ceil() const; + + Vector3 cross(const Vector3& b) const; + + Vector3 linear_interpolate(const Vector3& p_b,real_t p_t) const; + + Vector3 cubic_interpolate(const Vector3& b, const Vector3& pre_a, const Vector3& post_b, const real_t t) const; + + real_t length() const; + + real_t length_squared() const; + + real_t distance_squared_to(const Vector3& b) const; + + real_t distance_to(const Vector3& b) const; + + real_t dot(const Vector3& b) const; + + Vector3 floor() const; + + Vector3 inverse() const; + + + + + int max_axis() const; + + int min_axis() const; + + void normalize(); + + Vector3 normalized() const; + + Vector3 reflect(const Vector3& by) const; + + Vector3 rotated(const Vector3& axis, const real_t phi) const; + + void rotate(const Vector3& p_axis,real_t p_phi); + + Vector3 slide(const Vector3& by) const; + + void snap(real_t p_val); + + Vector3 snapped(const float by); + + operator String() const; +}; + +inline Vector3 operator*(real_t p_scalar, const Vector3& p_vec) +{ + return p_vec * p_scalar; +} + +inline Vector3 vec3_cross(const Vector3& p_a, const Vector3& p_b) { + + return p_a.cross(p_b); +} + +} + +#endif // VECTOR3_H |