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-rw-r--r--include/core/Array.hpp108
-rw-r--r--include/core/Basis.hpp146
-rw-r--r--include/core/Color.hpp106
-rw-r--r--include/core/CoreTypes.hpp27
-rw-r--r--include/core/Defs.hpp103
-rw-r--r--include/core/Dictionary.hpp59
-rw-r--r--include/core/Godot.hpp732
-rw-r--r--include/core/Image.hpp139
-rw-r--r--include/core/InputEvent.hpp281
-rw-r--r--include/core/NodePath.hpp58
-rw-r--r--include/core/Plane.hpp79
-rw-r--r--include/core/PoolArrays.hpp249
-rw-r--r--include/core/Quat.hpp93
-rw-r--r--include/core/RID.hpp35
-rw-r--r--include/core/Rect2.hpp143
-rw-r--r--include/core/Rect3.hpp93
-rw-r--r--include/core/String.hpp79
-rw-r--r--include/core/Transform.hpp91
-rw-r--r--include/core/Transform2D.hpp104
-rw-r--r--include/core/Variant.hpp251
-rw-r--r--include/core/Vector2.hpp139
-rw-r--r--include/core/Vector3.hpp146
22 files changed, 3261 insertions, 0 deletions
diff --git a/include/core/Array.hpp b/include/core/Array.hpp
new file mode 100644
index 0000000..9a39b35
--- /dev/null
+++ b/include/core/Array.hpp
@@ -0,0 +1,108 @@
+#ifndef ARRAY_H
+#define ARRAY_H
+
+#if defined(_WIN32)
+# ifdef _GD_CPP_CORE_API_IMPL
+# define GD_CPP_CORE_API __declspec(dllexport)
+# else
+# define GD_CPP_CORE_API __declspec(dllimport)
+# endif
+#else
+# define GD_CPP_CORE_API
+#endif
+
+#include <godot/godot_array.h>
+
+#include "String.hpp"
+
+namespace godot {
+
+class Variant;
+class PoolByteArray;
+class PoolIntArray;
+class PoolRealArray;
+class PoolStringArray;
+class PoolVector2Array;
+class PoolVector3Array;
+class PoolColorArray;
+
+class Object;
+
+class GD_CPP_CORE_API Array {
+ godot_array _godot_array;
+public:
+ Array();
+
+ Array(const PoolByteArray& a);
+
+ Array(const PoolIntArray& a);
+
+ Array(const PoolRealArray& a);
+
+ Array(const PoolStringArray& a);
+
+ Array(const PoolVector2Array& a);
+
+ Array(const PoolVector3Array& a);
+
+ Array(const PoolColorArray& a);
+
+ Variant& operator [](const int idx);
+
+ Variant operator [](const int idx) const;
+
+ void append(const Variant& v);
+
+ void clear();
+
+ int count(const Variant& v);
+
+ bool empty() const;
+
+ void erase(const Variant& v);
+
+ Variant front() const;
+
+ Variant back() const;
+
+ int find(const Variant& what, const int from = 0);
+
+ int find_last(const Variant& what);
+
+ bool has(const Variant& what) const;
+
+ uint32_t hash() const;
+
+ void insert(const int pos, const Variant& value);
+
+ void invert();
+
+ bool is_shared() const;
+
+ Variant pop_back();
+
+ Variant pop_front();
+
+ void push_back(const Variant& v);
+
+ void push_front(const Variant& v);
+
+ void remove(const int idx);
+
+ int size() const;
+
+ void resize(const int size);
+
+ int rfind(const Variant& what, const int from = -1);
+
+ void sort();
+
+ void sort_custom(Object *obj, const String& func);
+
+ ~Array();
+
+};
+
+}
+
+#endif // ARRAY_H
diff --git a/include/core/Basis.hpp b/include/core/Basis.hpp
new file mode 100644
index 0000000..eda3d09
--- /dev/null
+++ b/include/core/Basis.hpp
@@ -0,0 +1,146 @@
+#ifndef BASIS_H
+#define BASIS_H
+
+#if defined(_WIN32)
+# ifdef _GD_CPP_CORE_API_IMPL
+# define GD_CPP_CORE_API __declspec(dllexport)
+# else
+# define GD_CPP_CORE_API __declspec(dllimport)
+# endif
+#else
+# define GD_CPP_CORE_API
+#endif
+
+#include "Defs.hpp"
+
+#include "Vector3.hpp"
+
+namespace godot {
+
+class Quat;
+
+class GD_CPP_CORE_API Basis {
+public:
+
+ Vector3 elements[3];
+
+ Basis(const Quat& p_quat); // euler
+ Basis(const Vector3& p_euler); // euler
+ Basis(const Vector3& p_axis, real_t p_phi);
+
+ Basis(const Vector3& row0, const Vector3& row1, const Vector3& row2);
+
+ Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz);
+
+ Basis();
+
+
+
+
+
+ const Vector3& operator[](int axis) const;
+ Vector3& operator[](int axis);
+
+ void invert();
+
+ bool isequal_approx(const Basis& a, const Basis& b) const;
+
+
+ bool is_orthogonal() const;
+
+ bool is_rotation() const;
+
+ void transpose();
+
+ Basis inverse() const;
+
+ Basis transposed() const;
+
+ real_t determinant() const;
+
+ Vector3 get_axis(int p_axis) const;
+
+ void set_axis(int p_axis, const Vector3& p_value);
+
+ void rotate(const Vector3& p_axis, real_t p_phi);
+
+ Basis rotated(const Vector3& p_axis, real_t p_phi) const;
+
+ void scale( const Vector3& p_scale );
+
+ Basis scaled( const Vector3& p_scale ) const;
+
+ Vector3 get_scale() const;
+
+ Vector3 get_euler() const;
+
+ void set_euler(const Vector3& p_euler);
+
+ // transposed dot products
+ real_t tdotx(const Vector3& v) const;
+ real_t tdoty(const Vector3& v) const;
+ real_t tdotz(const Vector3& v) const;
+
+ bool operator==(const Basis& p_matrix) const;
+
+ bool operator!=(const Basis& p_matrix) const;
+
+ Vector3 xform(const Vector3& p_vector) const;
+
+ Vector3 xform_inv(const Vector3& p_vector) const;
+ void operator*=(const Basis& p_matrix);
+
+ Basis operator*(const Basis& p_matrix) const;
+
+
+ void operator+=(const Basis& p_matrix);
+
+ Basis operator+(const Basis& p_matrix) const;
+
+ void operator-=(const Basis& p_matrix);
+
+ Basis operator-(const Basis& p_matrix) const;
+
+ void operator*=(real_t p_val);
+
+ Basis operator*(real_t p_val) const;
+
+ int get_orthogonal_index() const; // down below
+
+ void set_orthogonal_index(int p_index); // down below
+
+
+ operator String() const;
+
+ void get_axis_and_angle(Vector3 &r_axis,real_t& r_angle) const;
+
+ /* create / set */
+
+
+ void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz);
+
+ Vector3 get_column(int i) const;
+
+ Vector3 get_row(int i) const;
+ Vector3 get_main_diagonal() const;
+
+ void set_row(int i, const Vector3& p_row);
+
+ Basis transpose_xform(const Basis& m) const;
+
+ void orthonormalize();
+
+ Basis orthonormalized() const;
+
+ bool is_symmetric() const;
+
+ Basis diagonalize();
+
+ operator Quat() const;
+
+
+};
+
+}
+
+#endif // BASIS_H
diff --git a/include/core/Color.hpp b/include/core/Color.hpp
new file mode 100644
index 0000000..dbaf7aa
--- /dev/null
+++ b/include/core/Color.hpp
@@ -0,0 +1,106 @@
+#ifndef COLOR_H
+#define COLOR_H
+
+#if defined(_WIN32)
+# ifdef _GD_CPP_CORE_API_IMPL
+# define GD_CPP_CORE_API __declspec(dllexport)
+# else
+# define GD_CPP_CORE_API __declspec(dllimport)
+# endif
+#else
+# define GD_CPP_CORE_API
+#endif
+
+#include <godot/godot_color.h>
+
+#include <cmath>
+
+#include "String.hpp"
+
+namespace godot {
+
+
+struct GD_CPP_CORE_API Color {
+
+
+private:
+ // static float _parse_col(const String& p_str, int p_ofs);
+public:
+
+ union {
+
+ struct {
+ float r;
+ float g;
+ float b;
+ float a;
+ };
+ float components[4];
+ };
+
+ inline bool operator==(const Color &p_color) const { return (r==p_color.r && g==p_color.g && b==p_color.b && a==p_color.a ); }
+ inline bool operator!=(const Color &p_color) const { return (r!=p_color.r || g!=p_color.g || b!=p_color.b || a!=p_color.a ); }
+
+ uint32_t to_32() const;
+
+ uint32_t to_ARGB32() const;
+
+ float gray() const;
+
+ float get_h() const;
+
+ float get_s() const;
+
+ float get_v() const;
+
+ void set_hsv(float p_h, float p_s, float p_v, float p_alpha=1.0);
+
+ inline float& operator[](int idx) {
+ return components[idx];
+ }
+ inline const float& operator[](int idx) const {
+ return components[idx];
+ }
+
+ void invert();
+
+ void contrast();
+
+ Color inverted() const;
+
+ Color contrasted() const;
+
+ Color linear_interpolate(const Color& p_b, float p_t) const;
+
+ Color blend(const Color& p_over) const;
+
+ Color to_linear() const;
+
+ static Color hex(uint32_t p_hex);
+
+ static Color html(const String& p_color);
+
+ static bool html_is_valid(const String& p_color);
+
+ String to_html(bool p_alpha=true) const;
+
+ bool operator<(const Color& p_color) const; //used in set keys
+
+ operator String() const;
+
+ /**
+ * No construct parameters, r=0, g=0, b=0. a=255
+ */
+ inline Color() {
+ r=0; g=0; b=0; a=1.0;
+ }
+
+ /**
+ * RGB / RGBA construct parameters. Alpha is optional, but defaults to 1.0
+ */
+ inline Color(float p_r,float p_g,float p_b,float p_a=1.0) { r=p_r; g=p_g; b=p_b; a=p_a; }
+};
+
+}
+
+#endif // COLOR_H
diff --git a/include/core/CoreTypes.hpp b/include/core/CoreTypes.hpp
new file mode 100644
index 0000000..c82243a
--- /dev/null
+++ b/include/core/CoreTypes.hpp
@@ -0,0 +1,27 @@
+#ifndef CORETYPES_H
+#define CORETYPES_H
+
+#include "Defs.hpp"
+
+#include "Array.hpp"
+#include "Basis.hpp"
+#include "Color.hpp"
+#include "Dictionary.hpp"
+#include "Image.hpp"
+#include "InputEvent.hpp"
+#include "NodePath.hpp"
+#include "Plane.hpp"
+#include "PoolArrays.hpp"
+#include "Quat.hpp"
+#include "Rect2.hpp"
+#include "Rect3.hpp"
+#include "RID.hpp"
+#include "String.hpp"
+#include "Transform.hpp"
+#include "Transform2D.hpp"
+#include "Variant.hpp"
+#include "Vector2.hpp"
+#include "Vector3.hpp"
+
+
+#endif // CORETYPES_H
diff --git a/include/core/Defs.hpp b/include/core/Defs.hpp
new file mode 100644
index 0000000..b2da2cc
--- /dev/null
+++ b/include/core/Defs.hpp
@@ -0,0 +1,103 @@
+#ifndef DEFS_H
+#define DEFS_H
+
+
+namespace godot {
+
+enum Error {
+ OK,
+ FAILED, ///< Generic fail error
+ ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable
+ ERR_UNCONFIGURED, ///< The object being used hasnt been properly set up yet
+ ERR_UNAUTHORIZED, ///< Missing credentials for requested resource
+ ERR_PARAMETER_RANGE_ERROR, ///< Parameter given out of range (5)
+ ERR_OUT_OF_MEMORY, ///< Out of memory
+ ERR_FILE_NOT_FOUND,
+ ERR_FILE_BAD_DRIVE,
+ ERR_FILE_BAD_PATH,
+ ERR_FILE_NO_PERMISSION, // (10)
+ ERR_FILE_ALREADY_IN_USE,
+ ERR_FILE_CANT_OPEN,
+ ERR_FILE_CANT_WRITE,
+ ERR_FILE_CANT_READ,
+ ERR_FILE_UNRECOGNIZED, // (15)
+ ERR_FILE_CORRUPT,
+ ERR_FILE_MISSING_DEPENDENCIES,
+ ERR_FILE_EOF,
+ ERR_CANT_OPEN, ///< Can't open a resource/socket/file
+ ERR_CANT_CREATE, // (20)
+ ERR_QUERY_FAILED,
+ ERR_ALREADY_IN_USE,
+ ERR_LOCKED, ///< resource is locked
+ ERR_TIMEOUT,
+ ERR_CANT_CONNECT, // (25)
+ ERR_CANT_RESOLVE,
+ ERR_CONNECTION_ERROR,
+ ERR_CANT_AQUIRE_RESOURCE,
+ ERR_CANT_FORK,
+ ERR_INVALID_DATA, ///< Data passed is invalid (30)
+ ERR_INVALID_PARAMETER, ///< Parameter passed is invalid
+ ERR_ALREADY_EXISTS, ///< When adding, item already exists
+ ERR_DOES_NOT_EXIST, ///< When retrieving/erasing, it item does not exist
+ ERR_DATABASE_CANT_READ, ///< database is full
+ ERR_DATABASE_CANT_WRITE, ///< database is full (35)
+ ERR_COMPILATION_FAILED,
+ ERR_METHOD_NOT_FOUND,
+ ERR_LINK_FAILED,
+ ERR_SCRIPT_FAILED,
+ ERR_CYCLIC_LINK, // (40)
+ ERR_INVALID_DECLARATION,
+ ERR_DUPLICATE_SYMBOL,
+ ERR_PARSE_ERROR,
+ ERR_BUSY,
+ ERR_SKIP, // (45)
+ ERR_HELP, ///< user requested help!!
+ ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior.
+ ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames
+ ERR_OMFG_THIS_IS_VERY_VERY_BAD, ///< shit happens, has never been used, though
+ ERR_WTF = ERR_OMFG_THIS_IS_VERY_VERY_BAD ///< short version of the above
+};
+
+}
+
+#include <stdio.h>
+
+typedef float real_t;
+
+#define CMP_EPSILON 0.00001
+#define CMP_EPSILON2 (CMP_EPSILON*CMP_EPSILON)
+#define Math_PI 3.14159265358979323846
+
+#define _PLANE_EQ_DOT_EPSILON 0.999
+#define _PLANE_EQ_D_EPSILON 0.0001
+
+
+#ifndef ERR_FAIL_COND_V
+#define ERR_FAIL_COND_V(cond, ret) do { if (cond) { return ret; } } while(0)
+#endif
+
+
+#ifndef ERR_FAIL_V
+#define ERR_FAIL_V(a) return a
+#endif
+
+#ifndef ERR_FAIL_INDEX
+#define ERR_FAIL_INDEX(a, b)
+#endif
+
+
+#ifndef ERR_PRINT
+#define ERR_PRINT(msg) fprintf(stderr, "ERROR: %ls\n", (msg).c_string())
+#endif
+
+#ifndef ERR_FAIL_INDEX_V
+#define ERR_FAIL_INDEX_V(a, b, c)
+#endif
+
+
+#ifndef ERR_FAIL_COND
+#define ERR_FAIL_COND(a) do { if (a) { fprintf(stderr, #a); return; } } while(0)
+#endif
+
+
+#endif // DEFS_H
diff --git a/include/core/Dictionary.hpp b/include/core/Dictionary.hpp
new file mode 100644
index 0000000..139e3ff
--- /dev/null
+++ b/include/core/Dictionary.hpp
@@ -0,0 +1,59 @@
+#ifndef DICTIONARY_H
+#define DICTIONARY_H
+
+#if defined(_WIN32)
+# ifdef _GD_CPP_CORE_API_IMPL
+# define GD_CPP_CORE_API __declspec(dllexport)
+# else
+# define GD_CPP_CORE_API __declspec(dllimport)
+# endif
+#else
+# define GD_CPP_CORE_API
+#endif
+
+#include "Variant.hpp"
+
+#include "Array.hpp"
+
+#include <godot/godot_dictionary.h>
+
+namespace godot {
+
+class GD_CPP_CORE_API Dictionary {
+ godot_dictionary _godot_dictionary;
+public:
+ Dictionary();
+
+ void clear();
+
+ bool empty() const;
+
+ void erase(const Variant& key);
+
+ bool has(const Variant& key) const;
+
+ bool has_all(const Array& keys) const;
+
+ uint32_t hash() const;
+
+ Array keys() const;
+
+ int parse_json(const String& json);
+
+ Variant &operator [](const Variant& key);
+
+ const Variant &operator [](const Variant& key) const;
+
+ int size() const;
+
+ String to_json() const;
+
+ Array values() const;
+
+ ~Dictionary();
+
+};
+
+}
+
+#endif // DICTIONARY_H
diff --git a/include/core/Godot.hpp b/include/core/Godot.hpp
new file mode 100644
index 0000000..0069b63
--- /dev/null
+++ b/include/core/Godot.hpp
@@ -0,0 +1,732 @@
+#ifndef GODOT_H
+#define GODOT_H
+
+#include <cstdlib>
+
+#include <godot.h>
+
+
+#include <CoreTypes.hpp>
+#include <Variant.hpp>
+
+#include <Object.hpp>
+
+namespace godot {
+
+
+
+
+#if !defined(_WIN32)
+#define GD_EXPORT
+#else
+#define GD_EXPORT __declspec(dllexport)
+#endif
+
+
+#define GODOT_NATIVE_INIT(arg) extern "C" void GD_EXPORT godot_native_init(arg)
+#define GODOT_NATIVE_TERMINATE(arg) extern "C" void GD_EXPORT godot_native_terminate(arg)
+
+
+
+#define GODOT_CLASS(Name, Base) \
+ public: inline static char *___get_type_name() { return (char *) #Name; } \
+ inline static char *___get_base_type_name() { return (char *) #Base; } \
+ Base *self; \
+ inline Name(godot_object *o) { self = (Base *) o; } \
+ private:
+
+#define GODOT_SUBCLASS(Name, Base) \
+ public: inline static char *___get_type_name() { return (char *) #Name; } \
+ inline static char *___get_base_type_name() { return (char *) #Base; } \
+ inline Name(godot_object *o) : Base(o) {} \
+ private:
+
+
+
+template<class T>
+struct _ArgCast {
+ static T _arg_cast(Variant a)
+ {
+ return (T) a;
+ }
+};
+
+template<class T>
+struct _ArgCast<T*> {
+ static T *_arg_cast(Variant a)
+ {
+ return (T *) ((Object *) a);
+ }
+};
+
+
+
+
+template<class T>
+T *as(Object *obj)
+{
+ return (T *) godot_native_get_userdata(obj);
+}
+
+// instance and destroy funcs
+
+template<class T>
+void *_godot_class_instance_func(godot_object *p, void *method_data)
+{
+ T *d = new T(p);
+ d->_init();
+ return d;
+}
+
+template<class T>
+void _godot_class_destroy_func(godot_object *p, void *method_data, void *data)
+{
+ T *d = (T *) data;
+ delete d;
+}
+
+
+
+template<class T>
+void register_class()
+{
+ godot_instance_create_func create = {};
+ create.create_func = _godot_class_instance_func<T>;
+
+ godot_instance_destroy_func destroy = {};
+ destroy.destroy_func = _godot_class_destroy_func<T>;
+
+
+ godot_script_register_class(T::___get_type_name(), T::___get_base_type_name(), create, destroy);
+ T::_register_methods();
+}
+
+template<class T>
+void register_tool_class()
+{
+ godot_instance_create_func create = {};
+ create.create_func = _godot_class_instance_func<T>;
+
+ godot_instance_destroy_func destroy = {};
+ destroy.destroy_func = _godot_class_destroy_func<T>;
+
+
+ godot_script_register_tool_class(T::___get_type_name(), T::___get_base_type_name(), create, destroy);
+ T::_register_methods();
+}
+
+
+
+
+
+
+
+
+
+
+
+
+// method registering
+
+typedef godot_variant (*__godot_wrapper_method)(godot_object *, void *, void *, int, godot_variant **);
+
+
+template<class T, class R, class ...args>
+char *___get_method_class_name(R (T::*p)(args... a))
+{
+ return T::___get_type_name();
+}
+
+
+// wohooo, let the fun begin.
+
+template<class T, class R>
+struct _WrappedMethod0 {
+ R (T::*f)();
+ static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
+ {
+ godot_variant v;
+ godot_variant_new_nil(&v);
+
+ T *obj = (T *) user_data;
+ _WrappedMethod0<T, R> *method = (_WrappedMethod0<T, R>*) method_data;
+
+ Variant *var = (Variant *) &v;
+
+ *var = (obj->*(method->f))();
+
+ return v;
+ }
+};
+
+
+template<class T>
+struct _WrappedMethod0<T, void> {
+ void (T::*f)();
+ static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
+ {
+ godot_variant v;
+ godot_variant_new_nil(&v);
+
+ T *obj = (T *) user_data;
+ _WrappedMethod0<T, void> *method = (_WrappedMethod0<T, void>*) method_data;
+
+ (obj->*(method->f))();
+
+ return v;
+ }
+};
+
+template<class T, class R>
+void *___make_wrapper_function(R (T::*f)())
+{
+ _WrappedMethod0<T, R> *p = (_WrappedMethod0<T, R> *) malloc(sizeof(_WrappedMethod0<T, R>));
+ p->f = f;
+ return (void *) p;
+}
+
+template<class T, class R>
+__godot_wrapper_method ___get_wrapper_function(R (T::*f)())
+{
+ return (__godot_wrapper_method) &_WrappedMethod0<T, R>::__wrapped_method;
+}
+
+
+
+
+
+
+
+
+template<class T, class R, class A0>
+struct _WrappedMethod1 {
+ R (T::*f)(A0);
+ static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
+ {
+ godot_variant v;
+ godot_variant_new_nil(&v);
+
+ T *obj = (T *) user_data;
+ _WrappedMethod1<T, R, A0> *method = (_WrappedMethod1<T, R, A0>*) method_data;
+
+ Variant *var = (Variant *) &v;
+ Variant **arg = (Variant **) args;
+
+ *var = (obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]));
+
+ return v;
+ }
+};
+
+template<class T, class A0>
+struct _WrappedMethod1<T, void, A0> {
+ void (T::*f)(A0);
+ static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
+ {
+ godot_variant v;
+ godot_variant_new_nil(&v);
+
+ T *obj = (T *) user_data;
+ _WrappedMethod1<T, void, A0> *method = (_WrappedMethod1<T, void, A0>*) method_data;
+
+ Variant **arg = (Variant **) args;
+
+ (obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]));
+
+ return v;
+ }
+};
+
+
+template<class T, class R, class A0>
+void *___make_wrapper_function(R (T::*f)(A0))
+{
+ _WrappedMethod1<T, R, A0> *p = (_WrappedMethod1<T, R, A0> *) malloc(sizeof(_WrappedMethod1<T, R, A0>));
+ p->f = f;
+ return (void *) p;
+}
+
+template<class T, class R, class A0>
+__godot_wrapper_method ___get_wrapper_function(R (T::*f)(A0))
+{
+ return (__godot_wrapper_method) &_WrappedMethod1<T, R, A0>::__wrapped_method;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+template<class T, class R, class A0, class A1>
+struct _WrappedMethod2 {
+ R (T::*f)(A0, A1);
+ static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
+ {
+ godot_variant v;
+ godot_variant_new_nil(&v);
+
+ T *obj = (T *) user_data;
+ _WrappedMethod2<T, R, A0, A1> *method = (_WrappedMethod2<T, R, A0, A1>*) method_data;
+
+ Variant *var = (Variant *) &v;
+ Variant **arg = (Variant **) args;
+
+ *var = (obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]), _ArgCast<A1>::_arg_cast(*arg[1]));
+
+ return v;
+ }
+};
+
+template<class T, class A0, class A1>
+struct _WrappedMethod2<T, void, A0, A1> {
+ void (T::*f)(A0, A1);
+ static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
+ {
+ godot_variant v;
+ godot_variant_new_nil(&v);
+
+ T *obj = (T *) user_data;
+ _WrappedMethod2<T, void, A0, A1> *method = (_WrappedMethod2<T, void, A0, A1>*) method_data;
+
+ Variant **arg = (Variant **) args;
+
+ (obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]), _ArgCast<A1>::_arg_cast(*arg[1]));
+
+ return v;
+ }
+};
+
+
+template<class T, class R, class A0, class A1>
+void *___make_wrapper_function(R (T::*f)(A0, A1))
+{
+ _WrappedMethod2<T, R, A0, A1> *p = (_WrappedMethod2<T, R, A0, A1> *) malloc(sizeof(_WrappedMethod2<T, R, A0, A1>));
+ p->f = f;
+ return (void *) p;
+}
+
+template<class T, class R, class A0, class A1>
+__godot_wrapper_method ___get_wrapper_function(R (T::*f)(A0, A1))
+{
+ return (__godot_wrapper_method) &_WrappedMethod2<T, R, A0, A1>::__wrapped_method;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+template<class T, class R, class A0, class A1, class A2>
+struct _WrappedMethod3 {
+ R (T::*f)(A0, A1, A2);
+ static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
+ {
+ godot_variant v;
+ godot_variant_new_nil(&v);
+
+ T *obj = (T *) user_data;
+ _WrappedMethod3<T, R, A0, A1, A2> *method = (_WrappedMethod3<T, R, A0, A1, A2>*) method_data;
+
+ Variant *var = (Variant *) &v;
+ Variant **arg = (Variant **) args;
+
+ *var = (obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]), _ArgCast<A1>::_arg_cast(*arg[1]), _ArgCast<A2>::_arg_cast(*arg[2]));
+
+ return v;
+ }
+};
+
+template<class T, class A0, class A1, class A2>
+struct _WrappedMethod3<T, void, A0, A1, A2> {
+ void (T::*f)(A0, A1, A2);
+ static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
+ {
+ godot_variant v;
+ godot_variant_new_nil(&v);
+
+ T *obj = (T *) user_data;
+ _WrappedMethod3<T, void, A0, A1, A2> *method = (_WrappedMethod3<T, void, A0, A1, A2>*) method_data;
+
+ Variant **arg = (Variant **) args;
+
+ (obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]), _ArgCast<A1>::_arg_cast(*arg[1]), _ArgCast<A2>::_arg_cast(*arg[2]));
+
+ return v;
+ }
+};
+
+
+template<class T, class R, class A0, class A1, class A2>
+void *___make_wrapper_function(R (T::*f)(A0, A1, A2))
+{
+ _WrappedMethod3<T, R, A0, A1, A2> *p = (_WrappedMethod3<T, R, A0, A1, A2> *) malloc(sizeof(_WrappedMethod3<T, R, A0, A1, A2>));
+ p->f = f;
+ return (void *) p;
+}
+
+template<class T, class R, class A0, class A1, class A2>
+__godot_wrapper_method ___get_wrapper_function(R (T::*f)(A0, A1, A2))
+{
+ return (__godot_wrapper_method) &_WrappedMethod3<T, R, A0, A1, A2>::__wrapped_method;
+}
+
+
+
+
+
+
+
+
+
+
+
+template<class T, class R, class A0, class A1, class A2, class A3>
+struct _WrappedMethod4 {
+ R (T::*f)(A0, A1, A2, A3);
+ static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
+ {
+ godot_variant v;
+ godot_variant_new_nil(&v);
+
+ T *obj = (T *) user_data;
+ _WrappedMethod4<T, R, A0, A1, A2, A3> *method = (_WrappedMethod4<T, R, A0, A1, A2, A3>*) method_data;
+
+ Variant *var = (Variant *) &v;
+ Variant **arg = (Variant **) args;
+
+ *var = (obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]), _ArgCast<A1>::_arg_cast(*arg[1]), _ArgCast<A2>::_arg_cast(*arg[2]), _ArgCast<A3>::_arg_cast(*arg[3]));
+
+ return v;
+ }
+};
+
+template<class T, class A0, class A1, class A2, class A3>
+struct _WrappedMethod4<T, void, A0, A1, A2, A3> {
+ void (T::*f)(A0, A1, A2, A3);
+ static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
+ {
+ godot_variant v;
+ godot_variant_new_nil(&v);
+
+ T *obj = (T *) user_data;
+ _WrappedMethod4<T, void, A0, A1, A2, A3> *method = (_WrappedMethod4<T, void, A0, A1, A2, A3>*) method_data;
+
+ Variant **arg = (Variant **) args;
+
+ (obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]), _ArgCast<A1>::_arg_cast(*arg[1]), _ArgCast<A2>::_arg_cast(*arg[2]), _ArgCast<A3>::_arg_cast(*arg[3]));
+
+ return v;
+ }
+};
+
+
+template<class T, class R, class A0, class A1, class A2, class A3>
+void *___make_wrapper_function(R (T::*f)(A0, A1, A2, A3))
+{
+ _WrappedMethod4<T, R, A0, A1, A2, A3> *p = (_WrappedMethod4<T, R, A0, A1, A2, A3> *) malloc(sizeof(_WrappedMethod4<T, R, A0, A1, A2, A3>));
+ p->f = f;
+ return (void *) p;
+}
+
+template<class T, class R, class A0, class A1, class A2, class A3>
+__godot_wrapper_method ___get_wrapper_function(R (T::*f)(A0, A1, A2, A3))
+{
+ return (__godot_wrapper_method) &_WrappedMethod4<T, R, A0, A1, A2, A3>::__wrapped_method;
+}
+
+
+
+
+
+
+
+
+
+
+template<class T, class R, class A0, class A1, class A2, class A3, class A4>
+struct _WrappedMethod5 {
+ R (T::*f)(A0, A1, A2, A3, A4);
+ static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
+ {
+ godot_variant v;
+ godot_variant_new_nil(&v);
+
+ T *obj = (T *) user_data;
+ _WrappedMethod5<T, R, A0, A1, A2, A3, A4> *method = (_WrappedMethod5<T, R, A0, A1, A2, A3, A4>*) method_data;
+
+ Variant *var = (Variant *) &v;
+ Variant **arg = (Variant **) args;
+
+ *var = (obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]), _ArgCast<A1>::_arg_cast(*arg[1]), _ArgCast<A2>::_arg_cast(*arg[2]), _ArgCast<A3>::_arg_cast(*arg[3]), _ArgCast<A4>::_arg_cast(*arg[4]));
+
+ return v;
+ }
+};
+
+template<class T, class A0, class A1, class A2, class A3, class A4>
+struct _WrappedMethod5<T, void, A0, A1, A2, A3, A4> {
+ void (T::*f)(A0, A1, A2, A3, A4);
+ static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
+ {
+ godot_variant v;
+ godot_variant_new_nil(&v);
+
+ T *obj = (T *) user_data;
+ _WrappedMethod5<T, void, A0, A1, A2, A3, A4> *method = (_WrappedMethod5<T, void, A0, A1, A2, A3, A4>*) method_data;
+
+ Variant **arg = (Variant **) args;
+
+ (obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]), _ArgCast<A1>::_arg_cast(*arg[1]), _ArgCast<A2>::_arg_cast(*arg[2]), _ArgCast<A3>::_arg_cast(*arg[3]), _ArgCast<A4>::_arg_cast(*arg[4]));
+
+ return v;
+ }
+};
+
+
+template<class T, class R, class A0, class A1, class A2, class A3, class A4>
+void *___make_wrapper_function(R (T::*f)(A0, A1, A2, A3, A4))
+{
+ _WrappedMethod5<T, R, A0, A1, A2, A3, A4> *p = (_WrappedMethod5<T, R, A0, A1, A2, A3, A4> *) malloc(sizeof(_WrappedMethod5<T, R, A0, A1, A2, A3, A4>));
+ p->f = f;
+ return (void *) p;
+}
+
+template<class T, class R, class A0, class A1, class A2, class A3, class A4>
+__godot_wrapper_method ___get_wrapper_function(R (T::*f)(A0, A1, A2, A3, A4))
+{
+ return (__godot_wrapper_method) &_WrappedMethod5<T, R, A0, A1, A2, A3, A4>::__wrapped_method;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+template<class M>
+void register_method(char *name, M method_ptr, godot_method_rpc_mode rpc_type = GODOT_METHOD_RPC_MODE_DISABLED)
+{
+ godot_instance_method method = {};
+ method.method_data = ___make_wrapper_function(method_ptr);
+ method.free_func = free;
+ method.method = (__godot_wrapper_method) ___get_wrapper_function(method_ptr);
+
+
+ godot_method_attributes attr = {};
+ attr.rpc_type = rpc_type;
+
+ godot_script_register_method(___get_method_class_name(method_ptr), name, attr, method);
+}
+
+
+
+template<class T, class P>
+struct _PropertySetFunc {
+ void (T::*f)(P);
+ static void _wrapped_setter(godot_object *object, void *method_data, void *user_data, godot_variant value)
+ {
+ _PropertySetFunc<T, P> *set_func = (_PropertySetFunc<T, P> *) method_data;
+ T *obj = (T *) user_data;
+
+ Variant *v = (Variant *) &value;
+
+ (obj->*(set_func->f))(_ArgCast<P>::_arg_cast(*v));
+ }
+};
+
+template<class T, class P>
+struct _PropertyGetFunc {
+ P (T::*f)();
+ static godot_variant _wrapped_getter(godot_object *object, void *method_data, void *user_data)
+ {
+ _PropertyGetFunc<T, P> *get_func = (_PropertyGetFunc<T, P> *) method_data;
+ T *obj = (T *) user_data;
+
+ godot_variant var;
+ godot_variant_new_nil(&var);
+
+ Variant *v = (Variant *) &var;
+
+ *v = (obj->*(get_func->f))();
+
+ return var;
+ }
+};
+
+
+
+
+
+
+template<class T, class P>
+struct _PropertyDefaultSetFunc {
+ P (T::*f);
+ static void _wrapped_setter(godot_object *object, void *method_data, void *user_data, godot_variant value)
+ {
+ _PropertyDefaultSetFunc<T, P> *set_func = (_PropertyDefaultSetFunc<T, P> *) method_data;
+ T *obj = (T *) user_data;
+
+ Variant *v = (Variant *) &value;
+
+ (obj->*(set_func->f)) = _ArgCast<P>::_arg_cast(*v);
+ }
+};
+
+template<class T, class P>
+struct _PropertyDefaultGetFunc {
+ P (T::*f);
+ static godot_variant _wrapped_getter(godot_object *object, void *method_data, void *user_data)
+ {
+ _PropertyDefaultGetFunc<T, P> *get_func = (_PropertyDefaultGetFunc<T, P> *) method_data;
+ T *obj = (T *) user_data;
+
+ godot_variant var;
+ godot_variant_new_nil(&var);
+
+ Variant *v = (Variant *) &var;
+
+ *v = (obj->*(get_func->f));
+
+ return var;
+ }
+};
+
+
+template<class T, class P>
+void register_property(char *name, P (T::*var), P default_value, godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED, godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT, godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "")
+{
+ Variant def_val = default_value;
+
+ usage = (godot_property_usage_flags) ((int) usage | GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE);
+
+ if (def_val.get_type() == Variant::OBJECT) {
+ Object *o = def_val;
+ if (o && o->is_class("Resource")) {
+ hint = (godot_property_hint) ((int) hint | GODOT_PROPERTY_HINT_RESOURCE_TYPE);
+ hint_string = o->get_class();
+ }
+ }
+
+ godot_string *_hint_string = (godot_string*) &hint_string;
+
+ godot_property_attributes attr = {};
+ attr.type = def_val.get_type();
+ attr.default_value = *(godot_variant *) &def_val;
+ attr.hint = hint;
+ attr.rset_type = rpc_mode;
+ attr.usage = usage;
+ attr.hint_string = *_hint_string;
+
+ _PropertyDefaultSetFunc<T, P> *wrapped_set = (_PropertyDefaultSetFunc<T, P> *) malloc(sizeof(_PropertyDefaultSetFunc<T, P>));
+ wrapped_set->f = var;
+
+ _PropertyDefaultGetFunc<T, P> *wrapped_get = (_PropertyDefaultGetFunc<T, P> *) malloc(sizeof(_PropertyDefaultGetFunc<T, P>));
+ wrapped_get->f = var;
+
+ godot_property_set_func set_func = {};
+ set_func.method_data = (void *) wrapped_set;
+ set_func.free_func = free;
+ set_func.set_func = &_PropertyDefaultSetFunc<T, P>::_wrapped_setter;
+
+ godot_property_get_func get_func = {};
+ get_func.method_data = (void *) wrapped_get;
+ get_func.free_func = free;
+ get_func.get_func = &_PropertyDefaultGetFunc<T, P>::_wrapped_getter;
+
+ godot_script_register_property(T::___get_type_name(), name, &attr, set_func, get_func);
+}
+
+
+
+
+template<class T, class P>
+void register_property(char *name, void (T::*setter)(P), P (T::*getter)(), P default_value, godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED, godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT, godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "")
+{
+ Variant def_val = default_value;
+
+ godot_property_attributes attr = {};
+ attr.type = def_val.get_type();
+ attr.default_value = *(godot_variant *) &def_val;
+ attr.hint = hint;
+ attr.rset_type = rpc_mode;
+ attr.usage = usage;
+
+ _PropertySetFunc<T, P> *wrapped_set = (_PropertySetFunc<T, P> *) malloc(sizeof(_PropertySetFunc<T, P>));
+ wrapped_set->f = setter;
+
+ _PropertyGetFunc<T, P> *wrapped_get = (_PropertyGetFunc<T, P> *) malloc(sizeof(_PropertyGetFunc<T, P>));
+ wrapped_get->f = getter;
+
+ godot_property_set_func set_func = {};
+ set_func.method_data = (void *) wrapped_set;
+ set_func.free_func = free;
+ set_func.set_func = &_PropertySetFunc<T, P>::_wrapped_setter;
+
+ godot_property_get_func get_func = {};
+ get_func.method_data = (void *) wrapped_get;
+ get_func.free_func = free;
+ get_func.get_func = &_PropertyGetFunc<T, P>::_wrapped_getter;
+
+ godot_script_register_property(T::___get_type_name(), name, &attr, set_func, get_func);
+
+}
+
+template<class T>
+void register_signal(String name, Dictionary args = Dictionary())
+{
+ godot_signal signal = {};
+ signal.name = *(godot_string *)&name;
+ signal.num_args = args.size();
+ signal.num_default_args = 0;
+
+ signal.args = (godot_signal_argument*) godot_alloc(sizeof(godot_signal_argument) * signal.num_args);
+ memset((void *) signal.args, 0, sizeof(godot_signal_argument) * signal.num_args);
+
+
+ for (int i = 0; i < signal.num_args; i++) {
+ // Array entry = args[i];
+ // String name = entry[0];
+ String name = args.keys()[i];
+ godot_string *_key = (godot_string *)&name;
+ godot_string_new(&signal.args[i].name);
+ godot_string_copy_string(&signal.args[i].name, _key);
+
+ // if (entry.size() > 1) {
+ // signal.args[i].type = entry[1];
+ // }
+ signal.args[i].type = args.values()[i];
+ }
+
+ godot_script_register_signal(T::___get_type_name(), &signal);
+
+ for (int i = 0; i < signal.num_args; i++) {
+ godot_string_destroy(&signal.args[i].name);
+ }
+}
+
+
+}
+
+#endif // GODOT_H
diff --git a/include/core/Image.hpp b/include/core/Image.hpp
new file mode 100644
index 0000000..cbe3c72
--- /dev/null
+++ b/include/core/Image.hpp
@@ -0,0 +1,139 @@
+#ifndef IMAGE_H
+#define IMAGE_H
+
+#if defined(_WIN32)
+# ifdef _GD_CPP_CORE_API_IMPL
+# define GD_CPP_CORE_API __declspec(dllexport)
+# else
+# define GD_CPP_CORE_API __declspec(dllimport)
+# endif
+#else
+# define GD_CPP_CORE_API
+#endif
+
+#include "Defs.hpp"
+
+#include "Vector2.hpp"
+#include "Rect2.hpp"
+#include "Color.hpp"
+#include "String.hpp"
+
+#include <godot/godot_image.h>
+
+namespace godot {
+
+class PoolByteArray;
+
+class GD_CPP_CORE_API Image {
+ godot_image _godot_image;
+public:
+
+ enum Format {
+
+ FORMAT_L8, //luminance
+ FORMAT_LA8, //luminance-alpha
+ FORMAT_R8,
+ FORMAT_RG8,
+ FORMAT_RGB8,
+ FORMAT_RGBA8,
+ FORMAT_RGB565, //16 bit
+ FORMAT_RGBA4444,
+ FORMAT_RGBA5551,
+ FORMAT_RF, //float
+ FORMAT_RGF,
+ FORMAT_RGBF,
+ FORMAT_RGBAF,
+ FORMAT_RH, //half float
+ FORMAT_RGH,
+ FORMAT_RGBH,
+ FORMAT_RGBAH,
+ FORMAT_DXT1, //s3tc bc1
+ FORMAT_DXT3, //bc2
+ FORMAT_DXT5, //bc3
+ FORMAT_ATI1, //bc4
+ FORMAT_ATI2, //bc5
+ FORMAT_BPTC_RGBA, //btpc bc6h
+ FORMAT_BPTC_RGBF, //float /
+ FORMAT_BPTC_RGBFU, //unsigned float
+ FORMAT_PVRTC2, //pvrtc
+ FORMAT_PVRTC2A,
+ FORMAT_PVRTC4,
+ FORMAT_PVRTC4A,
+ FORMAT_ETC, //etc1
+ FORMAT_ETC2_R11, //etc2
+ FORMAT_ETC2_R11S, //signed, NOT srgb.
+ FORMAT_ETC2_RG11,
+ FORMAT_ETC2_RG11S,
+ FORMAT_ETC2_RGB8,
+ FORMAT_ETC2_RGBA8,
+ FORMAT_ETC2_RGB8A1,
+ FORMAT_MAX
+ };
+
+ enum Interpolation {
+
+ INTERPOLATE_NEAREST,
+ INTERPOLATE_BILINEAR,
+ INTERPOLATE_CUBIC,
+ /* INTERPOLATE GAUSS */
+ };
+
+ enum CompressMode {
+ COMPRESS_16BIT,
+ COMPRESS_S3TC,
+ COMPRESS_PVRTC2,
+ COMPRESS_PVRTC4,
+ COMPRESS_ETC,
+ COMPRESS_ETC2
+ };
+
+
+ Image();
+
+ Image(const int width, const int height, const bool mipmaps, const Format format);
+
+ void blit_rect(const Image& src, const Rect2& src_rect, const Vector2& dest = Vector2(0, 0));
+
+ void brush_transfer(const Image& src, const Image& brush, const Vector2& pos = Vector2(0, 0));
+
+ Image brushed(const Image& src, const Image& brush, const Vector2& pos = Vector2(0, 0));
+
+ Image compressed(const Format format);
+
+ Image converted(const Format format);
+
+ Image decompressed();
+
+ bool empty() const;
+
+ void fix_alpha_edges();
+
+ PoolByteArray get_data();
+
+
+ Format get_format() const;
+
+ int get_height() const;
+
+ Color get_pixel(const int x, const int y, const int mipmap_level = 0);
+
+ Image get_rect(const Rect2& area = Rect2());
+
+ Rect2 get_used_rect() const;
+
+ int get_width() const;
+
+ Error load(const String& path);
+
+ void put_pixel(const int x, const int y, const Color& color, int mipmap_level = 0);
+
+ Image resized(const int x, const int y, const Interpolation interpolation = INTERPOLATE_NEAREST);
+
+ Error save_png(const String& path);
+
+ ~Image();
+};
+
+}
+
+#endif // IMAGE_H
diff --git a/include/core/InputEvent.hpp b/include/core/InputEvent.hpp
new file mode 100644
index 0000000..f4fb33d
--- /dev/null
+++ b/include/core/InputEvent.hpp
@@ -0,0 +1,281 @@
+#ifndef INPUTEVENT_H
+#define INPUTEVENT_H
+
+#if defined(_WIN32)
+# ifdef _GD_CPP_CORE_API_IMPL
+# define GD_CPP_CORE_API __declspec(dllexport)
+# else
+# define GD_CPP_CORE_API __declspec(dllimport)
+# endif
+#else
+# define GD_CPP_CORE_API
+#endif
+
+#include <cstdint>
+#include <memory.h>
+
+#include "String.hpp"
+
+namespace godot {
+
+
+enum {
+ BUTTON_LEFT=1,
+ BUTTON_RIGHT=2,
+ BUTTON_MIDDLE=3,
+ BUTTON_WHEEL_UP=4,
+ BUTTON_WHEEL_DOWN=5,
+ BUTTON_WHEEL_LEFT=6,
+ BUTTON_WHEEL_RIGHT=7,
+ BUTTON_MASK_LEFT=(1<<(BUTTON_LEFT-1)),
+ BUTTON_MASK_RIGHT=(1<<(BUTTON_RIGHT-1)),
+ BUTTON_MASK_MIDDLE=(1<<(BUTTON_MIDDLE-1)),
+
+};
+
+enum {
+
+ JOY_BUTTON_0 = 0,
+ JOY_BUTTON_1 = 1,
+ JOY_BUTTON_2 = 2,
+ JOY_BUTTON_3 = 3,
+ JOY_BUTTON_4 = 4,
+ JOY_BUTTON_5 = 5,
+ JOY_BUTTON_6 = 6,
+ JOY_BUTTON_7 = 7,
+ JOY_BUTTON_8 = 8,
+ JOY_BUTTON_9 = 9,
+ JOY_BUTTON_10 = 10,
+ JOY_BUTTON_11 = 11,
+ JOY_BUTTON_12 = 12,
+ JOY_BUTTON_13 = 13,
+ JOY_BUTTON_14 = 14,
+ JOY_BUTTON_15 = 15,
+ JOY_BUTTON_MAX = 16,
+
+ JOY_L = JOY_BUTTON_4,
+ JOY_R = JOY_BUTTON_5,
+ JOY_L2 = JOY_BUTTON_6,
+ JOY_R2 = JOY_BUTTON_7,
+ JOY_L3 = JOY_BUTTON_8,
+ JOY_R3 = JOY_BUTTON_9,
+ JOY_SELECT = JOY_BUTTON_10,
+ JOY_START = JOY_BUTTON_11,
+ JOY_DPAD_UP = JOY_BUTTON_12,
+ JOY_DPAD_DOWN = JOY_BUTTON_13,
+ JOY_DPAD_LEFT = JOY_BUTTON_14,
+ JOY_DPAD_RIGHT = JOY_BUTTON_15,
+
+ // a little history about game controllers (who copied who)
+
+ JOY_SNES_B = JOY_BUTTON_0,
+ JOY_SNES_A = JOY_BUTTON_1,
+ JOY_SNES_Y = JOY_BUTTON_2,
+ JOY_SNES_X = JOY_BUTTON_3,
+
+ JOY_SONY_CIRCLE=JOY_SNES_A,
+ JOY_SONY_X=JOY_SNES_B,
+ JOY_SONY_SQUARE=JOY_SNES_Y,
+ JOY_SONY_TRIANGLE=JOY_SNES_X,
+
+ JOY_SEGA_B=JOY_SNES_A,
+ JOY_SEGA_A=JOY_SNES_B,
+ JOY_SEGA_X=JOY_SNES_Y,
+ JOY_SEGA_Y=JOY_SNES_X,
+
+ JOY_XBOX_B=JOY_SEGA_B,
+ JOY_XBOX_A=JOY_SEGA_A,
+ JOY_XBOX_X=JOY_SEGA_X,
+ JOY_XBOX_Y=JOY_SEGA_Y,
+
+ JOY_DS_A = JOY_SNES_A,
+ JOY_DS_B = JOY_SNES_B,
+ JOY_DS_X = JOY_SNES_X,
+ JOY_DS_Y = JOY_SNES_Y,
+
+ JOY_WII_C = JOY_BUTTON_5,
+ JOY_WII_Z = JOY_BUTTON_6,
+
+ JOY_WII_MINUS = JOY_BUTTON_9,
+ JOY_WII_PLUS = JOY_BUTTON_10,
+
+ // end of history
+
+ JOY_AXIS_0=0,
+ JOY_AXIS_1=1,
+ JOY_AXIS_2=2,
+ JOY_AXIS_3=3,
+ JOY_AXIS_4=4,
+ JOY_AXIS_5=5,
+ JOY_AXIS_6=6,
+ JOY_AXIS_7=7,
+ JOY_AXIS_MAX=8,
+
+ JOY_ANALOG_0_X = JOY_AXIS_0,
+ JOY_ANALOG_0_Y = JOY_AXIS_1,
+
+ JOY_ANALOG_1_X = JOY_AXIS_2,
+ JOY_ANALOG_1_Y = JOY_AXIS_3,
+
+ JOY_ANALOG_2_X = JOY_AXIS_4,
+ JOY_ANALOG_2_Y = JOY_AXIS_5,
+
+ JOY_ANALOG_L2 = JOY_AXIS_6,
+ JOY_ANALOG_R2 = JOY_AXIS_7,
+};
+
+
+/**
+ * Input Modifier Status
+ * for keyboard/mouse events.
+ */
+struct GD_CPP_CORE_API InputModifierState {
+
+ bool shift;
+ bool alt;
+#ifdef APPLE_STYLE_KEYS
+ union {
+ bool command;
+ bool meta; //< windows/mac key
+ };
+
+ bool control;
+#else
+ union {
+ bool command; //< windows/mac key
+ bool control;
+ };
+ bool meta; //< windows/mac key
+
+#endif
+
+ inline bool operator==(const InputModifierState& rvalue) const {
+
+ return ( (shift==rvalue.shift) && (alt==rvalue.alt) && (control==rvalue.control) && (meta==rvalue.meta));
+ }
+};
+
+
+
+
+
+
+struct InputEventKey {
+
+ InputModifierState mod;
+
+ bool pressed; /// otherwise release
+
+ uint32_t scancode; ///< check keyboard.h , KeyCode enum, without modifier masks
+ uint32_t unicode; ///unicode
+
+ bool echo; /// true if this is an echo key
+};
+
+
+struct InputEventMouse {
+
+ InputModifierState mod;
+ int button_mask;
+ float x,y;
+ float global_x,global_y;
+ int pointer_index;
+};
+
+struct InputEventMouseButton : public InputEventMouse {
+
+
+ int button_index;
+ bool pressed; //otherwise released
+ bool doubleclick; //last even less than doubleclick time
+
+};
+
+struct InputEventMouseMotion : public InputEventMouse {
+
+ float relative_x,relative_y;
+ float speed_x,speed_y;
+};
+
+struct InputEventJoypadMotion {
+
+ int axis; ///< Joypad axis
+ float axis_value; ///< -1 to 1
+};
+
+struct InputEventJoypadButton {
+
+ int button_index;
+ bool pressed;
+ float pressure; //0 to 1
+};
+
+struct InputEventScreenTouch {
+
+ int index;
+ float x,y;
+ bool pressed;
+};
+struct InputEventScreenDrag {
+
+ int index;
+ float x,y;
+ float relative_x,relative_y;
+ float speed_x,speed_y;
+};
+
+struct InputEventAction {
+
+ int action;
+ bool pressed;
+};
+
+
+class Transform2D;
+
+struct GD_CPP_CORE_API InputEvent {
+
+ enum Type {
+ NONE,
+ KEY,
+ MOUSE_MOTION,
+ MOUSE_BUTTON,
+ JOYPAD_MOTION,
+ JOYPAD_BUTTON,
+ SCREEN_TOUCH,
+ SCREEN_DRAG,
+ ACTION,
+ TYPE_MAX
+ };
+
+ uint32_t ID;
+ int type;
+ int device;
+
+ union {
+ InputEventMouseMotion mouse_motion;
+ InputEventMouseButton mouse_button;
+ InputEventJoypadMotion joy_motion;
+ InputEventJoypadButton joy_button;
+ InputEventKey key;
+ InputEventScreenTouch screen_touch;
+ InputEventScreenDrag screen_drag;
+ InputEventAction action;
+ };
+
+ bool is_pressed() const;
+ bool is_action(const String& p_action) const;
+ bool is_action_pressed(const String& p_action) const;
+ bool is_action_released(const String& p_action) const;
+ bool is_echo() const;
+ void set_as_action(const String& p_action, bool p_pressed);
+
+ InputEvent xform_by(const Transform2D& p_xform) const;
+ bool operator==(const InputEvent &p_event) const;
+ operator String() const;
+ inline InputEvent() { memset(this,0,sizeof(InputEvent)); }
+};
+
+}
+
+#endif // INPUTEVENT_H
diff --git a/include/core/NodePath.hpp b/include/core/NodePath.hpp
new file mode 100644
index 0000000..3f75ca1
--- /dev/null
+++ b/include/core/NodePath.hpp
@@ -0,0 +1,58 @@
+#ifndef NODEPATH_H
+#define NODEPATH_H
+
+#if defined(_WIN32)
+# ifdef _GD_CPP_CORE_API_IMPL
+# define GD_CPP_CORE_API __declspec(dllexport)
+# else
+# define GD_CPP_CORE_API __declspec(dllimport)
+# endif
+#else
+# define GD_CPP_CORE_API
+#endif
+
+#include "String.hpp"
+
+#include <godot/godot_node_path.h>
+
+namespace godot {
+
+
+class GD_CPP_CORE_API NodePath
+{
+ godot_node_path _node_path;
+public:
+ NodePath();
+
+ NodePath(const NodePath &other);
+
+ NodePath(const String& from);
+
+ NodePath(const char *contents);
+
+ String get_name(const int idx) const;
+
+ int get_name_count() const;
+
+ String get_property() const;
+
+ String get_subname(const int idx) const;
+
+ int get_subname_count() const;
+
+ bool is_absolute() const;
+
+ bool is_empty() const;
+
+ operator String() const;
+
+ void operator =(const NodePath& other);
+
+ ~NodePath();
+};
+
+
+
+}
+
+#endif // NODEPATH_H
diff --git a/include/core/Plane.hpp b/include/core/Plane.hpp
new file mode 100644
index 0000000..dbcf448
--- /dev/null
+++ b/include/core/Plane.hpp
@@ -0,0 +1,79 @@
+#ifndef PLANE_H
+#define PLANE_H
+
+#if defined(_WIN32)
+# ifdef _GD_CPP_CORE_API_IMPL
+# define GD_CPP_CORE_API __declspec(dllexport)
+# else
+# define GD_CPP_CORE_API __declspec(dllimport)
+# endif
+#else
+# define GD_CPP_CORE_API
+#endif
+
+#include "Vector3.hpp"
+
+#include <cmath>
+
+
+namespace godot {
+
+
+enum ClockDirection {
+
+ CLOCKWISE,
+ COUNTERCLOCKWISE
+};
+
+class GD_CPP_CORE_API Plane {
+public:
+ Vector3 normal;
+ real_t d;
+
+ void set_normal(const Vector3& p_normal);
+
+ inline Vector3 get_normal() const { return normal; } ///Point is coplanar, CMP_EPSILON for precision
+
+ void normalize();
+
+ Plane normalized() const;
+
+ /* Plane-Point operations */
+
+ inline Vector3 center() const { return normal*d; }
+ Vector3 get_any_point() const;
+ Vector3 get_any_perpendicular_normal() const;
+
+ bool is_point_over(const Vector3 &p_point) const; ///< Point is over plane
+ real_t distance_to(const Vector3 &p_point) const;
+ bool has_point(const Vector3 &p_point,real_t _epsilon=CMP_EPSILON) const;
+
+ /* intersections */
+
+ bool intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r_result=0) const;
+ bool intersects_ray(Vector3 p_from, Vector3 p_dir, Vector3* p_intersection) const;
+ bool intersects_segment(Vector3 p_begin, Vector3 p_end, Vector3* p_intersection) const;
+
+ Vector3 project(const Vector3& p_point) const;
+
+ /* misc */
+
+ inline Plane operator-() const { return Plane(-normal,-d); }
+ bool is_almost_like(const Plane& p_plane) const;
+
+ bool operator==(const Plane& p_plane) const;
+ bool operator!=(const Plane& p_plane) const;
+ operator String() const;
+
+ inline Plane() { d=0; }
+ inline Plane(real_t p_a, real_t p_b, real_t p_c, real_t p_d) : normal(p_a,p_b,p_c), d(p_d) { }
+
+ Plane(const Vector3 &p_normal, real_t p_d);
+ Plane(const Vector3 &p_point, const Vector3& p_normal);
+ Plane(const Vector3 &p_point1, const Vector3 &p_point2,const Vector3 &p_point3,ClockDirection p_dir = CLOCKWISE);
+
+};
+
+}
+
+#endif // PLANE_H
diff --git a/include/core/PoolArrays.hpp b/include/core/PoolArrays.hpp
new file mode 100644
index 0000000..ebbd61d
--- /dev/null
+++ b/include/core/PoolArrays.hpp
@@ -0,0 +1,249 @@
+#ifndef POOLARRAYS_H
+#define POOLARRAYS_H
+
+#if defined(_WIN32)
+# ifdef _GD_CPP_CORE_API_IMPL
+# define GD_CPP_CORE_API __declspec(dllexport)
+# else
+# define GD_CPP_CORE_API __declspec(dllimport)
+# endif
+#else
+# define GD_CPP_CORE_API
+#endif
+
+#include "Defs.hpp"
+
+#include "String.hpp"
+#include "Color.hpp"
+#include "Vector2.hpp"
+#include "Vector3.hpp"
+
+#include <godot/godot_pool_arrays.h>
+
+namespace godot {
+
+class Array;
+
+class GD_CPP_CORE_API PoolByteArray {
+ godot_pool_byte_array _godot_array;
+public:
+ PoolByteArray();
+
+ PoolByteArray(const Array& array);
+
+ void append(const uint8_t data);
+
+ void append_array(const PoolByteArray& array);
+
+ int insert(const int idx, const uint8_t data);
+
+ void invert();
+
+ void push_back(const uint8_t data);
+
+ void remove(const int idx);
+
+ void resize(const int size);
+
+ void set(const int idx, const uint8_t data);
+
+ uint8_t operator [](const int idx);
+
+ int size();
+
+ ~PoolByteArray();
+};
+
+
+class GD_CPP_CORE_API PoolIntArray {
+ godot_pool_int_array _godot_array;
+public:
+ PoolIntArray();
+
+ PoolIntArray(const Array& array);
+
+ void append(const int data);
+
+ void append_array(const PoolIntArray& array);
+
+ int insert(const int idx, const int data);
+
+ void invert();
+
+ void push_back(const int data);
+
+ void remove(const int idx);
+
+ void resize(const int size);
+
+ void set(const int idx, const int data);
+
+ int operator [](const int idx);
+
+ int size();
+
+ ~PoolIntArray();
+};
+
+
+class GD_CPP_CORE_API PoolRealArray {
+ godot_pool_real_array _godot_array;
+public:
+ PoolRealArray();
+
+ PoolRealArray(const Array& array);
+
+ void append(const real_t data);
+
+ void append_array(const PoolRealArray& array);
+
+ int insert(const int idx, const real_t data);
+
+ void invert();
+
+ void push_back(const real_t data);
+
+ void remove(const int idx);
+
+ void resize(const int size);
+
+ void set(const int idx, const real_t data);
+
+ real_t operator [](const int idx);
+
+ int size();
+
+ ~PoolRealArray();
+};
+
+
+class GD_CPP_CORE_API PoolStringArray {
+ godot_pool_string_array _godot_array;
+public:
+ PoolStringArray();
+
+ PoolStringArray(const Array& array);
+
+ void append(const String& data);
+
+ void append_array(const PoolStringArray& array);
+
+ int insert(const int idx, const String& data);
+
+ void invert();
+
+ void push_back(const String& data);
+
+ void remove(const int idx);
+
+ void resize(const int size);
+
+ void set(const int idx, const String& data);
+
+ String operator [](const int idx);
+
+ int size();
+
+ ~PoolStringArray();
+};
+
+
+
+class GD_CPP_CORE_API PoolVector2Array {
+ godot_pool_vector2_array _godot_array;
+public:
+ PoolVector2Array();
+
+ PoolVector2Array(const Array& array);
+
+ void append(const Vector2& data);
+
+ void append_array(const PoolVector2Array& array);
+
+ int insert(const int idx, const Vector2& data);
+
+ void invert();
+
+ void push_back(const Vector2& data);
+
+ void remove(const int idx);
+
+ void resize(const int size);
+
+ void set(const int idx, const Vector2& data);
+
+ Vector2 operator [](const int idx);
+
+ int size();
+
+ ~PoolVector2Array();
+};
+
+
+class GD_CPP_CORE_API PoolVector3Array {
+ godot_pool_vector3_array _godot_array;
+public:
+ PoolVector3Array();
+
+ PoolVector3Array(const Array& array);
+
+ void append(const Vector3& data);
+
+ void append_array(const PoolVector3Array& array);
+
+ int insert(const int idx, const Vector3& data);
+
+ void invert();
+
+ void push_back(const Vector3& data);
+
+ void remove(const int idx);
+
+ void resize(const int size);
+
+ void set(const int idx, const Vector3& data);
+
+ Vector3 operator [](const int idx);
+
+ int size();
+
+ ~PoolVector3Array();
+};
+
+
+class GD_CPP_CORE_API PoolColorArray {
+ godot_pool_color_array _godot_array;
+public:
+ PoolColorArray();
+
+ PoolColorArray(const Array& array);
+
+ void append(const Color& data);
+
+ void append_array(const PoolColorArray& array);
+
+ int insert(const int idx, const Color& data);
+
+ void invert();
+
+ void push_back(const Color& data);
+
+ void remove(const int idx);
+
+ void resize(const int size);
+
+ void set(const int idx, const Color& data);
+
+ Color operator [](const int idx);
+
+ int size();
+
+ ~PoolColorArray();
+};
+
+
+
+
+}
+
+#endif // POOLARRAYS_H
diff --git a/include/core/Quat.hpp b/include/core/Quat.hpp
new file mode 100644
index 0000000..03bb015
--- /dev/null
+++ b/include/core/Quat.hpp
@@ -0,0 +1,93 @@
+#ifndef QUAT_H
+#define QUAT_H
+
+#if defined(_WIN32)
+# ifdef _GD_CPP_CORE_API_IMPL
+# define GD_CPP_CORE_API __declspec(dllexport)
+# else
+# define GD_CPP_CORE_API __declspec(dllimport)
+# endif
+#else
+# define GD_CPP_CORE_API
+#endif
+
+#include <cmath>
+
+#include "Vector3.hpp"
+
+// #include "Basis.h"
+
+namespace godot {
+
+class GD_CPP_CORE_API Quat{
+public:
+
+ real_t x,y,z,w;
+
+ real_t length_squared() const;
+ real_t length() const;
+
+ void normalize();
+
+ Quat normalized() const;
+
+ Quat inverse() const;
+
+ void set_euler(const Vector3& p_euler);
+
+ real_t dot(const Quat& q) const;
+
+ Vector3 get_euler() const;
+
+ Quat slerp(const Quat& q, const real_t& t) const;
+
+ Quat slerpni(const Quat& q, const real_t& t) const;
+
+ Quat cubic_slerp(const Quat& q, const Quat& prep, const Quat& postq,const real_t& t) const;
+
+ void get_axis_and_angle(Vector3& r_axis, real_t &r_angle) const;
+
+ void operator*=(const Quat& q);
+ Quat operator*(const Quat& q) const;
+
+
+
+ Quat operator*(const Vector3& v) const;
+
+ Vector3 xform(const Vector3& v) const;
+
+
+ void operator+=(const Quat& q);
+ void operator-=(const Quat& q);
+ void operator*=(const real_t& s);
+ void operator/=(const real_t& s);
+ Quat operator+(const Quat& q2) const;
+ Quat operator-(const Quat& q2) const;
+ Quat operator-() const;
+ Quat operator*(const real_t& s) const;
+ Quat operator/(const real_t& s) const;
+
+
+ bool operator==(const Quat& p_quat) const;
+ bool operator!=(const Quat& p_quat) const;
+
+ operator String() const;
+
+ inline void set( real_t p_x, real_t p_y, real_t p_z, real_t p_w) {
+ x=p_x; y=p_y; z=p_z; w=p_w;
+ }
+ inline Quat(real_t p_x, real_t p_y, real_t p_z, real_t p_w) {
+ x=p_x; y=p_y; z=p_z; w=p_w;
+ }
+ Quat(const Vector3& axis, const real_t& angle);
+
+ Quat(const Vector3& v0, const Vector3& v1) ;
+
+ inline Quat() {x=y=z=0; w=1; }
+
+};
+
+
+}
+
+#endif // QUAT_H
diff --git a/include/core/RID.hpp b/include/core/RID.hpp
new file mode 100644
index 0000000..634b7f0
--- /dev/null
+++ b/include/core/RID.hpp
@@ -0,0 +1,35 @@
+#ifndef RID_H
+#define RID_H
+
+#if defined(_WIN32)
+# ifdef _GD_CPP_CORE_API_IMPL
+# define GD_CPP_CORE_API __declspec(dllexport)
+# else
+# define GD_CPP_CORE_API __declspec(dllimport)
+# endif
+#else
+# define GD_CPP_CORE_API
+#endif
+
+#include <godot/godot_rid.h>
+
+namespace godot {
+
+class Object;
+
+class GD_CPP_CORE_API RID {
+ godot_rid _godot_rid;
+public:
+
+ inline RID() {}
+
+ RID(Object *p);
+
+ int32_t get_rid() const;
+
+ ~RID();
+};
+
+}
+
+#endif // RID_H
diff --git a/include/core/Rect2.hpp b/include/core/Rect2.hpp
new file mode 100644
index 0000000..849fa68
--- /dev/null
+++ b/include/core/Rect2.hpp
@@ -0,0 +1,143 @@
+#ifndef RECT2_H
+#define RECT2_H
+
+#if defined(_WIN32)
+# ifdef _GD_CPP_CORE_API_IMPL
+# define GD_CPP_CORE_API __declspec(dllexport)
+# else
+# define GD_CPP_CORE_API __declspec(dllimport)
+# endif
+#else
+# define GD_CPP_CORE_API
+#endif
+
+#include "Vector2.hpp"
+
+#include <cmath>
+
+#include <cstdlib>
+
+namespace godot {
+
+class String;
+
+typedef Vector2 Size2;
+typedef Vector2 Point2;
+
+class Transform2D;
+
+struct GD_CPP_CORE_API Rect2 {
+
+ Point2 pos;
+ Size2 size;
+
+ inline const Vector2& get_pos() const { return pos; }
+ inline void set_pos(const Vector2& p_pos) { pos=p_pos; }
+ inline const Vector2& get_size() const { return size; }
+ inline void set_size(const Vector2& p_size) { size=p_size; }
+
+ inline real_t get_area() const { return size.width*size.height; }
+
+ inline bool intersects(const Rect2& p_rect) const {
+ if ( pos.x >= (p_rect.pos.x + p_rect.size.width) )
+ return false;
+ if ( (pos.x+size.width) <= p_rect.pos.x )
+ return false;
+ if ( pos.y >= (p_rect.pos.y + p_rect.size.height) )
+ return false;
+ if ( (pos.y+size.height) <= p_rect.pos.y )
+ return false;
+
+ return true;
+ }
+
+ real_t distance_to(const Vector2& p_point) const;
+
+ bool intersects_transformed(const Transform2D& p_xform, const Rect2& p_rect) const;
+
+ bool intersects_segment(const Point2& p_from, const Point2& p_to, Point2* r_pos=NULL, Point2* r_normal=NULL) const;
+
+ inline bool encloses(const Rect2& p_rect) const {
+
+ return (p_rect.pos.x>=pos.x) && (p_rect.pos.y>=pos.y) &&
+ ((p_rect.pos.x+p_rect.size.x)<(pos.x+size.x)) &&
+ ((p_rect.pos.y+p_rect.size.y)<(pos.y+size.y));
+
+ }
+
+ inline bool has_no_area() const {
+
+ return (size.x<=0 || size.y<=0);
+
+ }
+ Rect2 clip(const Rect2& p_rect) const;
+
+ Rect2 merge(const Rect2& p_rect) const;
+
+ inline bool has_point(const Point2& p_point) const {
+ if (p_point.x < pos.x)
+ return false;
+ if (p_point.y < pos.y)
+ return false;
+
+ if (p_point.x >= (pos.x+size.x) )
+ return false;
+ if (p_point.y >= (pos.y+size.y) )
+ return false;
+
+ return true;
+ }
+
+ inline bool no_area() const { return (size.width<=0 || size.height<=0 ); }
+
+ inline bool operator==(const Rect2& p_rect) const { return pos==p_rect.pos && size==p_rect.size; }
+ inline bool operator!=(const Rect2& p_rect) const { return pos!=p_rect.pos || size!=p_rect.size; }
+
+ inline Rect2 grow(real_t p_by) const {
+
+ Rect2 g=*this;
+ g.pos.x-=p_by;
+ g.pos.y-=p_by;
+ g.size.width+=p_by*2;
+ g.size.height+=p_by*2;
+ return g;
+ }
+
+ inline Rect2 expand(const Vector2& p_vector) const {
+
+ Rect2 r = *this;
+ r.expand_to(p_vector);
+ return r;
+ }
+
+ inline void expand_to(const Vector2& p_vector) { //in place function for speed
+
+ Vector2 begin=pos;
+ Vector2 end=pos+size;
+
+ if (p_vector.x<begin.x)
+ begin.x=p_vector.x;
+ if (p_vector.y<begin.y)
+ begin.y=p_vector.y;
+
+ if (p_vector.x>end.x)
+ end.x=p_vector.x;
+ if (p_vector.y>end.y)
+ end.y=p_vector.y;
+
+ pos=begin;
+ size=end-begin;
+ }
+
+
+ operator String() const;
+
+ inline Rect2() {}
+ inline Rect2( real_t p_x, real_t p_y, real_t p_width, real_t p_height) { pos=Point2(p_x,p_y); size=Size2( p_width, p_height ); }
+ inline Rect2( const Point2& p_pos, const Size2& p_size ) { pos=p_pos; size=p_size; }
+};
+
+
+}
+
+#endif // RECT2_H
diff --git a/include/core/Rect3.hpp b/include/core/Rect3.hpp
new file mode 100644
index 0000000..b04195c
--- /dev/null
+++ b/include/core/Rect3.hpp
@@ -0,0 +1,93 @@
+#ifndef RECT3_H
+#define RECT3_H
+
+#if defined(_WIN32)
+# ifdef _GD_CPP_CORE_API_IMPL
+# define GD_CPP_CORE_API __declspec(dllexport)
+# else
+# define GD_CPP_CORE_API __declspec(dllimport)
+# endif
+#else
+# define GD_CPP_CORE_API
+#endif
+
+#include "Vector3.hpp"
+
+#include "Plane.hpp"
+
+#include <cstdlib>
+
+namespace godot {
+
+class GD_CPP_CORE_API Rect3 {
+public:
+ Vector3 pos;
+ Vector3 size;
+
+ real_t get_area() const; /// get area
+ inline bool has_no_area() const {
+
+ return (size.x<=CMP_EPSILON || size.y<=CMP_EPSILON || size.z<=CMP_EPSILON);
+ }
+
+ inline bool has_no_surface() const {
+
+ return (size.x<=CMP_EPSILON && size.y<=CMP_EPSILON && size.z<=CMP_EPSILON);
+ }
+
+ inline const Vector3& get_pos() const { return pos; }
+ inline void set_pos(const Vector3& p_pos) { pos=p_pos; }
+ inline const Vector3& get_size() const { return size; }
+ inline void set_size(const Vector3& p_size) { size=p_size; }
+
+
+ bool operator==(const Rect3& p_rval) const;
+ bool operator!=(const Rect3& p_rval) const;
+
+ bool intersects(const Rect3& p_aabb) const; /// Both AABBs overlap
+ bool intersects_inclusive(const Rect3& p_aabb) const; /// Both AABBs (or their faces) overlap
+ bool encloses(const Rect3 & p_aabb) const; /// p_aabb is completely inside this
+
+ Rect3 merge(const Rect3& p_with) const;
+ void merge_with(const Rect3& p_aabb); ///merge with another AABB
+ Rect3 intersection(const Rect3& p_aabb) const; ///get box where two intersect, empty if no intersection occurs
+ bool intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip=NULL,Vector3* r_normal=NULL) const;
+ bool intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip=NULL,Vector3* r_normal=NULL) const;
+ bool smits_intersect_ray(const Vector3 &from,const Vector3& p_dir, real_t t0, real_t t1) const;
+
+ bool intersects_convex_shape(const Plane *p_plane, int p_plane_count) const;
+ bool intersects_plane(const Plane &p_plane) const;
+
+ bool has_point(const Vector3& p_point) const;
+ Vector3 get_support(const Vector3& p_normal) const;
+
+
+ Vector3 get_longest_axis() const;
+ int get_longest_axis_index() const;
+ real_t get_longest_axis_size() const;
+
+ Vector3 get_shortest_axis() const;
+ int get_shortest_axis_index() const;
+ real_t get_shortest_axis_size() const;
+
+ Rect3 grow(real_t p_by) const;
+ void grow_by(real_t p_amount);
+
+ void get_edge(int p_edge,Vector3& r_from,Vector3& r_to) const;
+ Vector3 get_endpoint(int p_point) const;
+
+ Rect3 expand(const Vector3& p_vector) const;
+ void project_range_in_plane(const Plane& p_plane,real_t &r_min,real_t& r_max) const;
+ void expand_to(const Vector3& p_vector); /** expand to contain a point if necesary */
+
+ operator String() const;
+
+ inline Rect3() {}
+ inline Rect3(const Vector3 &p_pos,const Vector3& p_size) { pos=p_pos; size=p_size; }
+
+
+};
+
+}
+
+#endif // RECT3_H
diff --git a/include/core/String.hpp b/include/core/String.hpp
new file mode 100644
index 0000000..ee6532e
--- /dev/null
+++ b/include/core/String.hpp
@@ -0,0 +1,79 @@
+#ifndef STRING_H
+#define STRING_H
+
+#if defined(_WIN32)
+# ifdef _GD_CPP_CORE_API_IMPL
+# define GD_CPP_CORE_API __declspec(dllexport)
+# else
+# define GD_CPP_CORE_API __declspec(dllimport)
+# endif
+#else
+# define GD_CPP_CORE_API
+#endif
+
+#include <godot/godot_string.h>
+
+namespace godot {
+
+class NodePath;
+
+class GD_CPP_CORE_API String
+{
+ godot_string _godot_string;
+public:
+ String();
+
+ String(const char *contents);
+
+ String(const wchar_t *contents);
+
+ String(const wchar_t c);
+
+ String(const String& other);
+
+ ~String();
+
+
+ String substr(int p_from,int p_chars) const;
+
+
+ wchar_t &operator [](const int idx);
+
+ wchar_t operator [](const int idx) const;
+
+ int length() const;
+
+ void operator =(const String &s);
+
+ bool operator ==(const String &s);
+
+ bool operator !=(const String &s);
+
+ String operator +(const String &s);
+
+ void operator +=(const String &s);
+
+ void operator +=(const wchar_t c);
+
+ bool operator <(const String &s);
+
+ bool operator <=(const String &s);
+
+ bool operator >(const String &s);
+
+ bool operator >=(const String &s);
+
+ operator NodePath() const;
+
+ const char *c_string() const;
+
+};
+
+String operator +(const char *a, const String& b);
+
+
+}
+
+
+
+#endif // STRING_H
diff --git a/include/core/Transform.hpp b/include/core/Transform.hpp
new file mode 100644
index 0000000..f6f5143
--- /dev/null
+++ b/include/core/Transform.hpp
@@ -0,0 +1,91 @@
+#ifndef TRANSFORM_H
+#define TRANSFORM_H
+
+#if defined(_WIN32)
+# ifdef _GD_CPP_CORE_API_IMPL
+# define GD_CPP_CORE_API __declspec(dllexport)
+# else
+# define GD_CPP_CORE_API __declspec(dllimport)
+# endif
+#else
+# define GD_CPP_CORE_API
+#endif
+
+#include "Basis.hpp"
+
+#include "Plane.hpp"
+#include "Rect3.hpp"
+
+namespace godot {
+
+class GD_CPP_CORE_API Transform {
+public:
+
+ Basis basis;
+ Vector3 origin;
+
+ void invert();
+ Transform inverse() const;
+
+ void affine_invert();
+ Transform affine_inverse() const;
+
+ Transform rotated(const Vector3& p_axis,real_t p_phi) const;
+
+ void rotate(const Vector3& p_axis,real_t p_phi);
+ void rotate_basis(const Vector3& p_axis,real_t p_phi);
+
+ void set_look_at( const Vector3& p_eye, const Vector3& p_target, const Vector3& p_up );
+ Transform looking_at( const Vector3& p_target, const Vector3& p_up ) const;
+
+ void scale(const Vector3& p_scale);
+ Transform scaled(const Vector3& p_scale) const;
+ void scale_basis(const Vector3& p_scale);
+ void translate( real_t p_tx, real_t p_ty, real_t p_tz );
+ void translate( const Vector3& p_translation );
+ Transform translated( const Vector3& p_translation ) const;
+
+ inline const Basis& get_basis() const { return basis; }
+ inline void set_basis(const Basis& p_basis) { basis=p_basis; }
+
+ inline const Vector3& get_origin() const { return origin; }
+ inline void set_origin(const Vector3& p_origin) { origin=p_origin; }
+
+ void orthonormalize();
+ Transform orthonormalized() const;
+
+ bool operator==(const Transform& p_transform) const;
+ bool operator!=(const Transform& p_transform) const;
+
+ Vector3 xform(const Vector3& p_vector) const;
+ Vector3 xform_inv(const Vector3& p_vector) const;
+
+ Plane xform(const Plane& p_plane) const;
+ Plane xform_inv(const Plane& p_plane) const;
+
+ Rect3 xform(const Rect3& p_aabb) const;
+ Rect3 xform_inv(const Rect3& p_aabb) const;
+
+ void operator*=(const Transform& p_transform);
+ Transform operator*(const Transform& p_transform) const;
+
+ Transform interpolate_with(const Transform& p_transform, real_t p_c) const;
+
+ Transform inverse_xform(const Transform& t) const;
+
+ void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz,real_t tx, real_t ty, real_t tz);
+
+ operator String() const;
+
+ inline Transform(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz,real_t tx, real_t ty, real_t tz) {
+ set(xx, xy, xz, yx, yy, yz, zx, zy, zz,tx, ty, tz);
+ }
+
+ Transform(const Basis& p_basis, const Vector3& p_origin=Vector3());
+ inline Transform() {}
+
+};
+
+}
+
+#endif // TRANSFORM_H
diff --git a/include/core/Transform2D.hpp b/include/core/Transform2D.hpp
new file mode 100644
index 0000000..553c324
--- /dev/null
+++ b/include/core/Transform2D.hpp
@@ -0,0 +1,104 @@
+#ifndef TRANSFORM2D_H
+#define TRANSFORM2D_H
+
+#if defined(_WIN32)
+# ifdef _GD_CPP_CORE_API_IMPL
+# define GD_CPP_CORE_API __declspec(dllexport)
+# else
+# define GD_CPP_CORE_API __declspec(dllimport)
+# endif
+#else
+# define GD_CPP_CORE_API
+#endif
+
+#include "Vector2.hpp"
+
+
+namespace godot {
+
+typedef Vector2 Size2;
+
+class Rect2;
+
+struct GD_CPP_CORE_API Transform2D {
+ // Warning #1: basis of Transform2D is stored differently from Basis. In terms of elements array, the basis matrix looks like "on paper":
+ // M = (elements[0][0] elements[1][0])
+ // (elements[0][1] elements[1][1])
+ // This is such that the columns, which can be interpreted as basis vectors of the coordinate system "painted" on the object, can be accessed as elements[i].
+ // Note that this is the opposite of the indices in mathematical texts, meaning: $M_{12}$ in a math book corresponds to elements[1][0] here.
+ // This requires additional care when working with explicit indices.
+ // See https://en.wikipedia.org/wiki/Row-_and_column-major_order for further reading.
+
+ // Warning #2: 2D be aware that unlike 3D code, 2D code uses a left-handed coordinate system: Y-axis points down,
+ // and angle is measure from +X to +Y in a clockwise-fashion.
+
+ Vector2 elements[3];
+
+ inline real_t tdotx(const Vector2& v) const { return elements[0][0] * v.x + elements[1][0] * v.y; }
+ inline real_t tdoty(const Vector2& v) const { return elements[0][1] * v.x + elements[1][1] * v.y; }
+
+ inline const Vector2& operator[](int p_idx) const { return elements[p_idx]; }
+ inline Vector2& operator[](int p_idx) { return elements[p_idx]; }
+
+ inline Vector2 get_axis(int p_axis) const { ERR_FAIL_INDEX_V(p_axis,3,Vector2()); return elements[p_axis]; }
+ inline void set_axis(int p_axis,const Vector2& p_vec) { ERR_FAIL_INDEX(p_axis,3); elements[p_axis]=p_vec; }
+
+ void invert();
+ Transform2D inverse() const;
+
+ void affine_invert();
+ Transform2D affine_inverse() const;
+
+ void set_rotation(real_t p_phi);
+ real_t get_rotation() const;
+ void set_rotation_and_scale(real_t p_phi,const Size2& p_scale);
+ void rotate(real_t p_phi);
+
+ void scale(const Size2& p_scale);
+ void scale_basis(const Size2& p_scale);
+ void translate( real_t p_tx, real_t p_ty);
+ void translate( const Vector2& p_translation );
+
+ real_t basis_determinant() const;
+
+ Size2 get_scale() const;
+
+ inline const Vector2& get_origin() const { return elements[2]; }
+ inline void set_origin(const Vector2& p_origin) { elements[2]=p_origin; }
+
+ Transform2D scaled(const Size2& p_scale) const;
+ Transform2D basis_scaled(const Size2& p_scale) const;
+ Transform2D translated(const Vector2& p_offset) const;
+ Transform2D rotated(real_t p_phi) const;
+
+ Transform2D untranslated() const;
+
+ void orthonormalize();
+ Transform2D orthonormalized() const;
+
+ bool operator==(const Transform2D& p_transform) const;
+ bool operator!=(const Transform2D& p_transform) const;
+
+ void operator*=(const Transform2D& p_transform);
+ Transform2D operator*(const Transform2D& p_transform) const;
+
+ Transform2D interpolate_with(const Transform2D& p_transform, real_t p_c) const;
+
+ Vector2 basis_xform(const Vector2& p_vec) const;
+ Vector2 basis_xform_inv(const Vector2& p_vec) const;
+ Vector2 xform(const Vector2& p_vec) const;
+ Vector2 xform_inv(const Vector2& p_vec) const;
+ Rect2 xform(const Rect2& p_vec) const;
+ Rect2 xform_inv(const Rect2& p_vec) const;
+
+ operator String() const;
+
+ Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy);
+
+ Transform2D(real_t p_rot, const Vector2& p_pos);
+ inline Transform2D() { elements[0][0]=1.0; elements[1][1]=1.0; }
+};
+
+}
+
+#endif // TRANSFORM2D_H
diff --git a/include/core/Variant.hpp b/include/core/Variant.hpp
new file mode 100644
index 0000000..baa1498
--- /dev/null
+++ b/include/core/Variant.hpp
@@ -0,0 +1,251 @@
+#ifndef VARIANT_H
+#define VARIANT_H
+
+#if defined(_WIN32)
+# ifdef _GD_CPP_CORE_API_IMPL
+# define GD_CPP_CORE_API __declspec(dllexport)
+# else
+# define GD_CPP_CORE_API __declspec(dllimport)
+# endif
+#else
+# define GD_CPP_CORE_API
+#endif
+
+#include <godot/godot_variant.h>
+
+#include "Defs.hpp"
+
+#include "Basis.hpp"
+#include "Color.hpp"
+#include "Image.hpp"
+#include "InputEvent.hpp"
+#include "NodePath.hpp"
+#include "Plane.hpp"
+#include "PoolArrays.hpp"
+#include "Quat.hpp"
+#include "Rect2.hpp"
+#include "Rect3.hpp"
+#include "RID.hpp"
+#include "String.hpp"
+#include "Transform.hpp"
+#include "Transform2D.hpp"
+#include "Vector2.hpp"
+#include "Vector3.hpp"
+
+#include <iostream>
+
+namespace godot {
+
+class Dictionary;
+
+class Array;
+
+class GD_CPP_CORE_API Variant {
+ godot_variant _godot_variant;
+public:
+ enum Type {
+
+ NIL,
+
+ // atomic types
+ BOOL,
+ INT,
+ REAL,
+ STRING,
+
+ // math types
+
+ VECTOR2, // 5
+ RECT2,
+ VECTOR3,
+ TRANSFORM2D,
+ PLANE,
+ QUAT, // 10
+ RECT3, //sorry naming convention fail :( not like it's used often
+ BASIS,
+ TRANSFORM,
+
+ // misc types
+ COLOR,
+ IMAGE, // 15
+ NODE_PATH,
+ _RID,
+ OBJECT,
+ INPUT_EVENT,
+ DICTIONARY, // 20
+ ARRAY,
+
+ // arrays
+ POOL_BYTE_ARRAY,
+ POOL_INT_ARRAY,
+ POOL_REAL_ARRAY,
+ POOL_STRING_ARRAY, // 25
+ POOL_VECTOR2_ARRAY,
+ POOL_VECTOR3_ARRAY,
+ POOL_COLOR_ARRAY,
+
+ VARIANT_MAX
+
+ };
+
+ Variant();
+
+ Variant(const Variant& v);
+
+ Variant(bool p_bool);
+
+ Variant(signed int p_int);
+
+ Variant(unsigned int p_int);
+
+ Variant(signed short p_short);
+
+ inline Variant(unsigned short p_short) : Variant((unsigned int) p_short) {}
+
+ inline Variant(signed char p_char) : Variant((signed int) p_char) {}
+
+ inline Variant(unsigned char p_char) : Variant((unsigned int) p_char) {}
+ Variant(int64_t p_char);
+
+ Variant(uint64_t p_char);
+
+ Variant(float p_float);
+
+ Variant(double p_double);
+
+ Variant(const String& p_string);
+
+ Variant(const char * const p_cstring);
+
+ Variant(const wchar_t * p_wstring);
+
+ Variant(const Vector2& p_vector2);
+
+ Variant(const Rect2& p_rect2);
+
+ Variant(const Vector3& p_vector3);
+
+ Variant(const Plane& p_plane);
+
+
+ Variant(const Rect3& p_aabb);
+
+ Variant(const Quat& p_quat);
+
+ Variant(const Basis& p_transform);
+
+ Variant(const Transform2D& p_transform);
+
+ Variant(const Transform& p_transform);
+
+ Variant(const Color& p_color);
+
+ Variant(const Image& p_image);
+
+ Variant(const NodePath& p_path);
+
+ Variant(const RID& p_rid);
+
+ Variant(const Object* p_object);
+
+ Variant(const InputEvent& p_input_event);
+
+ Variant(const Dictionary& p_dictionary);
+
+ Variant(const Array& p_array);
+
+ Variant(const PoolByteArray& p_raw_array);
+
+ Variant(const PoolIntArray& p_int_array);
+
+ Variant(const PoolRealArray& p_real_array);
+
+ Variant(const PoolStringArray& p_string_array);
+
+ Variant(const PoolVector2Array& p_vector2_array);
+
+ Variant(const PoolVector3Array& p_vector3_array);
+
+ Variant(const PoolColorArray& p_color_array);
+
+
+ Variant &operator =(const Variant& v);
+
+
+ operator bool() const;
+ operator signed int() const;
+ operator unsigned int() const ;
+ operator signed short() const;
+ operator unsigned short() const;
+ operator signed char() const;
+ operator unsigned char() const;
+ operator int64_t() const;
+ operator uint64_t() const;
+
+
+ operator wchar_t() const;
+
+ operator float() const;
+
+ operator double() const;
+ operator String() const;
+ operator Vector2() const;
+ operator Rect2() const;
+ operator Vector3() const;
+ operator Plane() const;
+ operator Rect3() const;
+ operator Quat() const;
+ operator Basis() const;
+ operator Transform() const;
+ operator Transform2D() const;
+
+ operator Color() const;
+
+ operator Image() const;
+ operator NodePath() const;
+ operator RID() const;
+ operator InputEvent() const;
+ operator Object*() const;
+
+ operator Dictionary() const;
+ operator Array() const;
+
+ operator PoolByteArray() const;
+ operator PoolIntArray() const;
+ operator PoolRealArray() const;
+ operator PoolStringArray() const;
+ operator PoolVector2Array() const;
+ operator PoolVector3Array() const;
+ operator PoolColorArray() const;
+
+ Type get_type() const;
+
+
+ Variant call(const String& method, const Variant **args, const int arg_count);
+
+ bool has_method(const String& method);
+
+ bool operator ==(const Variant& b) const;
+
+ bool operator !=(const Variant& b) const;
+
+ bool operator <(const Variant& b) const;
+
+ bool operator <=(const Variant& b) const;
+
+ bool operator >(const Variant& b) const;
+
+ bool operator >=(const Variant& b) const;
+
+ bool hash_compare(const Variant& b) const;
+
+ bool booleanize(bool &valid) const;
+
+ ~Variant();
+
+
+};
+
+}
+
+#endif // VARIANT_H
diff --git a/include/core/Vector2.hpp b/include/core/Vector2.hpp
new file mode 100644
index 0000000..73dd562
--- /dev/null
+++ b/include/core/Vector2.hpp
@@ -0,0 +1,139 @@
+#ifndef VECTOR2_H
+#define VECTOR2_H
+
+
+#if defined(_WIN32)
+# ifdef _GD_CPP_CORE_API_IMPL
+# define GD_CPP_CORE_API __declspec(dllexport)
+# else
+# define GD_CPP_CORE_API __declspec(dllimport)
+# endif
+#else
+# define GD_CPP_CORE_API
+#endif
+
+#include <godot/godot_vector2.h>
+
+#include "Defs.hpp"
+
+namespace godot {
+
+class String;
+
+struct GD_CPP_CORE_API Vector2 {
+
+ union {
+ real_t x;
+ real_t width;
+ };
+ union {
+ real_t y;
+ real_t height;
+ };
+
+
+ inline real_t& operator[](int p_idx) {
+ return p_idx?y:x;
+ }
+ inline const real_t& operator[](int p_idx) const {
+ return p_idx?y:x;
+ }
+
+ Vector2 operator+(const Vector2& p_v) const;
+
+ void operator+=(const Vector2& p_v);
+
+ Vector2 operator-(const Vector2& p_v) const;
+
+ void operator-=(const Vector2& p_v);
+
+ Vector2 operator*(const Vector2 &p_v1) const;
+
+ Vector2 operator*(const real_t &rvalue) const;
+
+ void operator*=(const real_t &rvalue);
+
+ inline void operator*=(const Vector2 &rvalue) { *this = *this * rvalue; }
+
+ Vector2 operator/(const Vector2 &p_v1) const;
+
+ Vector2 operator/(const real_t &rvalue) const;
+
+ void operator/=(const real_t &rvalue);
+
+ Vector2 operator-() const;
+
+ bool operator==(const Vector2& p_vec2) const;
+
+ bool operator!=(const Vector2& p_vec2) const;
+
+ inline bool operator<(const Vector2& p_vec2) const { return (x==p_vec2.x)?(y<p_vec2.y):(x<p_vec2.x); }
+ inline bool operator<=(const Vector2& p_vec2) const { return (x==p_vec2.x)?(y<=p_vec2.y):(x<=p_vec2.x); }
+
+
+ void normalize();
+
+ Vector2 normalized() const;
+
+ real_t length() const;
+ real_t length_squared() const;
+
+ real_t distance_to(const Vector2& p_vector2) const;
+ real_t distance_squared_to(const Vector2& p_vector2) const;
+
+ real_t angle_to(const Vector2& p_vector2) const;
+ real_t angle_to_point(const Vector2& p_vector2) const;
+
+ real_t dot(const Vector2& p_other) const;
+
+ real_t cross(const Vector2& p_other) const;
+ Vector2 cross(real_t p_other) const;
+
+ Vector2 project(const Vector2& p_vec) const;
+
+ Vector2 plane_project(real_t p_d, const Vector2& p_vec) const;
+
+ Vector2 clamped(real_t p_len) const;
+
+ static Vector2 linear_interpolate(const Vector2& p_a, const Vector2& p_b,real_t p_t);
+
+ Vector2 linear_interpolate(const Vector2& p_b,real_t p_t) const;
+ Vector2 cubic_interpolate(const Vector2& p_b,const Vector2& p_pre_a, const Vector2& p_post_b,real_t p_t) const;
+
+
+ Vector2 slide(const Vector2& p_vec) const;
+
+ Vector2 reflect(const Vector2& p_vec) const;
+
+ real_t angle() const;
+
+ void set_rotation(real_t p_radians);
+
+ Vector2 abs() const;
+ Vector2 rotated(real_t p_by) const;
+
+ Vector2 tangent() const;
+
+ Vector2 floor() const;
+
+ Vector2 snapped(const Vector2& p_by) const;
+ inline real_t aspect() const { return width/height; }
+
+
+ operator String() const;
+
+ inline Vector2(real_t p_x,real_t p_y) { x=p_x; y=p_y; }
+ inline Vector2() { x=0; y=0; }
+};
+
+
+inline Vector2 operator*(real_t p_scalar, const Vector2& p_vec)
+{
+ return p_vec*p_scalar;
+}
+
+
+
+}
+
+#endif // VECTOR2_H
diff --git a/include/core/Vector3.hpp b/include/core/Vector3.hpp
new file mode 100644
index 0000000..52a5d73
--- /dev/null
+++ b/include/core/Vector3.hpp
@@ -0,0 +1,146 @@
+#ifndef VECTOR3_H
+#define VECTOR3_H
+
+#if defined(_WIN32)
+# ifdef _GD_CPP_CORE_API_IMPL
+# define GD_CPP_CORE_API __declspec(dllexport)
+# else
+# define GD_CPP_CORE_API __declspec(dllimport)
+# endif
+#else
+# define GD_CPP_CORE_API
+#endif
+
+#include "Defs.hpp"
+
+#include "String.hpp"
+
+namespace godot {
+
+
+struct GD_CPP_CORE_API Vector3 {
+
+ enum Axis {
+ AXIS_X,
+ AXIS_Y,
+ AXIS_Z,
+ };
+
+ union {
+ struct {
+ real_t x;
+ real_t y;
+ real_t z;
+ };
+
+ real_t coord[3];
+ };
+
+ Vector3(real_t x, real_t y, real_t z);
+
+ Vector3();
+
+ Vector3(const Vector3& b);
+
+ const real_t& operator[](int p_axis) const;
+
+ real_t& operator[](int p_axis);
+
+ Vector3& operator+=(const Vector3& p_v);
+
+ Vector3 operator+(const Vector3& p_v) const;
+
+ Vector3& operator-=(const Vector3& p_v);
+
+ Vector3 operator-(const Vector3& p_v) const;
+
+ Vector3& operator*=(const Vector3& p_v);
+
+ Vector3 operator*(const Vector3& p_v) const;
+
+ Vector3& operator/=(const Vector3& p_v);
+
+ Vector3 operator/(const Vector3& p_v) const;
+
+
+ Vector3& operator*=(real_t p_scalar);
+
+ Vector3 operator*(real_t p_scalar) const;
+
+ Vector3& operator/=(real_t p_scalar);
+
+ Vector3 operator/(real_t p_scalar) const;
+
+ Vector3 operator-() const;
+
+ bool operator==(const Vector3& p_v) const;
+
+ bool operator!=(const Vector3& p_v) const;
+
+ bool operator<(const Vector3& p_v) const;
+
+ bool operator<=(const Vector3& p_v) const;
+
+ Vector3 abs() const;
+
+ Vector3 ceil() const;
+
+ Vector3 cross(const Vector3& b) const;
+
+ Vector3 linear_interpolate(const Vector3& p_b,real_t p_t) const;
+
+ Vector3 cubic_interpolate(const Vector3& b, const Vector3& pre_a, const Vector3& post_b, const real_t t) const;
+
+ real_t length() const;
+
+ real_t length_squared() const;
+
+ real_t distance_squared_to(const Vector3& b) const;
+
+ real_t distance_to(const Vector3& b) const;
+
+ real_t dot(const Vector3& b) const;
+
+ Vector3 floor() const;
+
+ Vector3 inverse() const;
+
+
+
+
+ int max_axis() const;
+
+ int min_axis() const;
+
+ void normalize();
+
+ Vector3 normalized() const;
+
+ Vector3 reflect(const Vector3& by) const;
+
+ Vector3 rotated(const Vector3& axis, const real_t phi) const;
+
+ void rotate(const Vector3& p_axis,real_t p_phi);
+
+ Vector3 slide(const Vector3& by) const;
+
+ void snap(real_t p_val);
+
+ Vector3 snapped(const float by);
+
+ operator String() const;
+};
+
+inline Vector3 operator*(real_t p_scalar, const Vector3& p_vec)
+{
+ return p_vec * p_scalar;
+}
+
+inline Vector3 vec3_cross(const Vector3& p_a, const Vector3& p_b) {
+
+ return p_a.cross(p_b);
+}
+
+}
+
+#endif // VECTOR3_H