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Diffstat (limited to 'include/core/InputEvent.hpp')
-rw-r--r-- | include/core/InputEvent.hpp | 281 |
1 files changed, 281 insertions, 0 deletions
diff --git a/include/core/InputEvent.hpp b/include/core/InputEvent.hpp new file mode 100644 index 0000000..f4fb33d --- /dev/null +++ b/include/core/InputEvent.hpp @@ -0,0 +1,281 @@ +#ifndef INPUTEVENT_H +#define INPUTEVENT_H + +#if defined(_WIN32) +# ifdef _GD_CPP_CORE_API_IMPL +# define GD_CPP_CORE_API __declspec(dllexport) +# else +# define GD_CPP_CORE_API __declspec(dllimport) +# endif +#else +# define GD_CPP_CORE_API +#endif + +#include <cstdint> +#include <memory.h> + +#include "String.hpp" + +namespace godot { + + +enum { + BUTTON_LEFT=1, + BUTTON_RIGHT=2, + BUTTON_MIDDLE=3, + BUTTON_WHEEL_UP=4, + BUTTON_WHEEL_DOWN=5, + BUTTON_WHEEL_LEFT=6, + BUTTON_WHEEL_RIGHT=7, + BUTTON_MASK_LEFT=(1<<(BUTTON_LEFT-1)), + BUTTON_MASK_RIGHT=(1<<(BUTTON_RIGHT-1)), + BUTTON_MASK_MIDDLE=(1<<(BUTTON_MIDDLE-1)), + +}; + +enum { + + JOY_BUTTON_0 = 0, + JOY_BUTTON_1 = 1, + JOY_BUTTON_2 = 2, + JOY_BUTTON_3 = 3, + JOY_BUTTON_4 = 4, + JOY_BUTTON_5 = 5, + JOY_BUTTON_6 = 6, + JOY_BUTTON_7 = 7, + JOY_BUTTON_8 = 8, + JOY_BUTTON_9 = 9, + JOY_BUTTON_10 = 10, + JOY_BUTTON_11 = 11, + JOY_BUTTON_12 = 12, + JOY_BUTTON_13 = 13, + JOY_BUTTON_14 = 14, + JOY_BUTTON_15 = 15, + JOY_BUTTON_MAX = 16, + + JOY_L = JOY_BUTTON_4, + JOY_R = JOY_BUTTON_5, + JOY_L2 = JOY_BUTTON_6, + JOY_R2 = JOY_BUTTON_7, + JOY_L3 = JOY_BUTTON_8, + JOY_R3 = JOY_BUTTON_9, + JOY_SELECT = JOY_BUTTON_10, + JOY_START = JOY_BUTTON_11, + JOY_DPAD_UP = JOY_BUTTON_12, + JOY_DPAD_DOWN = JOY_BUTTON_13, + JOY_DPAD_LEFT = JOY_BUTTON_14, + JOY_DPAD_RIGHT = JOY_BUTTON_15, + + // a little history about game controllers (who copied who) + + JOY_SNES_B = JOY_BUTTON_0, + JOY_SNES_A = JOY_BUTTON_1, + JOY_SNES_Y = JOY_BUTTON_2, + JOY_SNES_X = JOY_BUTTON_3, + + JOY_SONY_CIRCLE=JOY_SNES_A, + JOY_SONY_X=JOY_SNES_B, + JOY_SONY_SQUARE=JOY_SNES_Y, + JOY_SONY_TRIANGLE=JOY_SNES_X, + + JOY_SEGA_B=JOY_SNES_A, + JOY_SEGA_A=JOY_SNES_B, + JOY_SEGA_X=JOY_SNES_Y, + JOY_SEGA_Y=JOY_SNES_X, + + JOY_XBOX_B=JOY_SEGA_B, + JOY_XBOX_A=JOY_SEGA_A, + JOY_XBOX_X=JOY_SEGA_X, + JOY_XBOX_Y=JOY_SEGA_Y, + + JOY_DS_A = JOY_SNES_A, + JOY_DS_B = JOY_SNES_B, + JOY_DS_X = JOY_SNES_X, + JOY_DS_Y = JOY_SNES_Y, + + JOY_WII_C = JOY_BUTTON_5, + JOY_WII_Z = JOY_BUTTON_6, + + JOY_WII_MINUS = JOY_BUTTON_9, + JOY_WII_PLUS = JOY_BUTTON_10, + + // end of history + + JOY_AXIS_0=0, + JOY_AXIS_1=1, + JOY_AXIS_2=2, + JOY_AXIS_3=3, + JOY_AXIS_4=4, + JOY_AXIS_5=5, + JOY_AXIS_6=6, + JOY_AXIS_7=7, + JOY_AXIS_MAX=8, + + JOY_ANALOG_0_X = JOY_AXIS_0, + JOY_ANALOG_0_Y = JOY_AXIS_1, + + JOY_ANALOG_1_X = JOY_AXIS_2, + JOY_ANALOG_1_Y = JOY_AXIS_3, + + JOY_ANALOG_2_X = JOY_AXIS_4, + JOY_ANALOG_2_Y = JOY_AXIS_5, + + JOY_ANALOG_L2 = JOY_AXIS_6, + JOY_ANALOG_R2 = JOY_AXIS_7, +}; + + +/** + * Input Modifier Status + * for keyboard/mouse events. + */ +struct GD_CPP_CORE_API InputModifierState { + + bool shift; + bool alt; +#ifdef APPLE_STYLE_KEYS + union { + bool command; + bool meta; //< windows/mac key + }; + + bool control; +#else + union { + bool command; //< windows/mac key + bool control; + }; + bool meta; //< windows/mac key + +#endif + + inline bool operator==(const InputModifierState& rvalue) const { + + return ( (shift==rvalue.shift) && (alt==rvalue.alt) && (control==rvalue.control) && (meta==rvalue.meta)); + } +}; + + + + + + +struct InputEventKey { + + InputModifierState mod; + + bool pressed; /// otherwise release + + uint32_t scancode; ///< check keyboard.h , KeyCode enum, without modifier masks + uint32_t unicode; ///unicode + + bool echo; /// true if this is an echo key +}; + + +struct InputEventMouse { + + InputModifierState mod; + int button_mask; + float x,y; + float global_x,global_y; + int pointer_index; +}; + +struct InputEventMouseButton : public InputEventMouse { + + + int button_index; + bool pressed; //otherwise released + bool doubleclick; //last even less than doubleclick time + +}; + +struct InputEventMouseMotion : public InputEventMouse { + + float relative_x,relative_y; + float speed_x,speed_y; +}; + +struct InputEventJoypadMotion { + + int axis; ///< Joypad axis + float axis_value; ///< -1 to 1 +}; + +struct InputEventJoypadButton { + + int button_index; + bool pressed; + float pressure; //0 to 1 +}; + +struct InputEventScreenTouch { + + int index; + float x,y; + bool pressed; +}; +struct InputEventScreenDrag { + + int index; + float x,y; + float relative_x,relative_y; + float speed_x,speed_y; +}; + +struct InputEventAction { + + int action; + bool pressed; +}; + + +class Transform2D; + +struct GD_CPP_CORE_API InputEvent { + + enum Type { + NONE, + KEY, + MOUSE_MOTION, + MOUSE_BUTTON, + JOYPAD_MOTION, + JOYPAD_BUTTON, + SCREEN_TOUCH, + SCREEN_DRAG, + ACTION, + TYPE_MAX + }; + + uint32_t ID; + int type; + int device; + + union { + InputEventMouseMotion mouse_motion; + InputEventMouseButton mouse_button; + InputEventJoypadMotion joy_motion; + InputEventJoypadButton joy_button; + InputEventKey key; + InputEventScreenTouch screen_touch; + InputEventScreenDrag screen_drag; + InputEventAction action; + }; + + bool is_pressed() const; + bool is_action(const String& p_action) const; + bool is_action_pressed(const String& p_action) const; + bool is_action_released(const String& p_action) const; + bool is_echo() const; + void set_as_action(const String& p_action, bool p_pressed); + + InputEvent xform_by(const Transform2D& p_xform) const; + bool operator==(const InputEvent &p_event) const; + operator String() const; + inline InputEvent() { memset(this,0,sizeof(InputEvent)); } +}; + +} + +#endif // INPUTEVENT_H |