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-rw-r--r--include/core/Vector2.hpp139
1 files changed, 139 insertions, 0 deletions
diff --git a/include/core/Vector2.hpp b/include/core/Vector2.hpp
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index 0000000..73dd562
--- /dev/null
+++ b/include/core/Vector2.hpp
@@ -0,0 +1,139 @@
+#ifndef VECTOR2_H
+#define VECTOR2_H
+
+
+#if defined(_WIN32)
+# ifdef _GD_CPP_CORE_API_IMPL
+# define GD_CPP_CORE_API __declspec(dllexport)
+# else
+# define GD_CPP_CORE_API __declspec(dllimport)
+# endif
+#else
+# define GD_CPP_CORE_API
+#endif
+
+#include <godot/godot_vector2.h>
+
+#include "Defs.hpp"
+
+namespace godot {
+
+class String;
+
+struct GD_CPP_CORE_API Vector2 {
+
+ union {
+ real_t x;
+ real_t width;
+ };
+ union {
+ real_t y;
+ real_t height;
+ };
+
+
+ inline real_t& operator[](int p_idx) {
+ return p_idx?y:x;
+ }
+ inline const real_t& operator[](int p_idx) const {
+ return p_idx?y:x;
+ }
+
+ Vector2 operator+(const Vector2& p_v) const;
+
+ void operator+=(const Vector2& p_v);
+
+ Vector2 operator-(const Vector2& p_v) const;
+
+ void operator-=(const Vector2& p_v);
+
+ Vector2 operator*(const Vector2 &p_v1) const;
+
+ Vector2 operator*(const real_t &rvalue) const;
+
+ void operator*=(const real_t &rvalue);
+
+ inline void operator*=(const Vector2 &rvalue) { *this = *this * rvalue; }
+
+ Vector2 operator/(const Vector2 &p_v1) const;
+
+ Vector2 operator/(const real_t &rvalue) const;
+
+ void operator/=(const real_t &rvalue);
+
+ Vector2 operator-() const;
+
+ bool operator==(const Vector2& p_vec2) const;
+
+ bool operator!=(const Vector2& p_vec2) const;
+
+ inline bool operator<(const Vector2& p_vec2) const { return (x==p_vec2.x)?(y<p_vec2.y):(x<p_vec2.x); }
+ inline bool operator<=(const Vector2& p_vec2) const { return (x==p_vec2.x)?(y<=p_vec2.y):(x<=p_vec2.x); }
+
+
+ void normalize();
+
+ Vector2 normalized() const;
+
+ real_t length() const;
+ real_t length_squared() const;
+
+ real_t distance_to(const Vector2& p_vector2) const;
+ real_t distance_squared_to(const Vector2& p_vector2) const;
+
+ real_t angle_to(const Vector2& p_vector2) const;
+ real_t angle_to_point(const Vector2& p_vector2) const;
+
+ real_t dot(const Vector2& p_other) const;
+
+ real_t cross(const Vector2& p_other) const;
+ Vector2 cross(real_t p_other) const;
+
+ Vector2 project(const Vector2& p_vec) const;
+
+ Vector2 plane_project(real_t p_d, const Vector2& p_vec) const;
+
+ Vector2 clamped(real_t p_len) const;
+
+ static Vector2 linear_interpolate(const Vector2& p_a, const Vector2& p_b,real_t p_t);
+
+ Vector2 linear_interpolate(const Vector2& p_b,real_t p_t) const;
+ Vector2 cubic_interpolate(const Vector2& p_b,const Vector2& p_pre_a, const Vector2& p_post_b,real_t p_t) const;
+
+
+ Vector2 slide(const Vector2& p_vec) const;
+
+ Vector2 reflect(const Vector2& p_vec) const;
+
+ real_t angle() const;
+
+ void set_rotation(real_t p_radians);
+
+ Vector2 abs() const;
+ Vector2 rotated(real_t p_by) const;
+
+ Vector2 tangent() const;
+
+ Vector2 floor() const;
+
+ Vector2 snapped(const Vector2& p_by) const;
+ inline real_t aspect() const { return width/height; }
+
+
+ operator String() const;
+
+ inline Vector2(real_t p_x,real_t p_y) { x=p_x; y=p_y; }
+ inline Vector2() { x=0; y=0; }
+};
+
+
+inline Vector2 operator*(real_t p_scalar, const Vector2& p_vec)
+{
+ return p_vec*p_scalar;
+}
+
+
+
+}
+
+#endif // VECTOR2_H