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author | Karroffel <therzog@mail.de> | 2017-05-12 21:53:07 +0200 |
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committer | Karroffel <therzog@mail.de> | 2017-05-12 21:53:07 +0200 |
commit | cf30b0f39ddb2c6acad5d22655c4bca9015d7502 (patch) | |
tree | 45a4df6ff16450b334d6c8856a74f4f47f3e9336 /include/core/Vector2.hpp | |
parent | 3969bcf07857b1a4af391bbddb924388cc7f44bb (diff) | |
download | redot-cpp-cf30b0f39ddb2c6acad5d22655c4bca9015d7502.tar.gz |
rewrote binding generator in python
Diffstat (limited to 'include/core/Vector2.hpp')
-rw-r--r-- | include/core/Vector2.hpp | 139 |
1 files changed, 139 insertions, 0 deletions
diff --git a/include/core/Vector2.hpp b/include/core/Vector2.hpp new file mode 100644 index 0000000..73dd562 --- /dev/null +++ b/include/core/Vector2.hpp @@ -0,0 +1,139 @@ +#ifndef VECTOR2_H +#define VECTOR2_H + + +#if defined(_WIN32) +# ifdef _GD_CPP_CORE_API_IMPL +# define GD_CPP_CORE_API __declspec(dllexport) +# else +# define GD_CPP_CORE_API __declspec(dllimport) +# endif +#else +# define GD_CPP_CORE_API +#endif + +#include <godot/godot_vector2.h> + +#include "Defs.hpp" + +namespace godot { + +class String; + +struct GD_CPP_CORE_API Vector2 { + + union { + real_t x; + real_t width; + }; + union { + real_t y; + real_t height; + }; + + + inline real_t& operator[](int p_idx) { + return p_idx?y:x; + } + inline const real_t& operator[](int p_idx) const { + return p_idx?y:x; + } + + Vector2 operator+(const Vector2& p_v) const; + + void operator+=(const Vector2& p_v); + + Vector2 operator-(const Vector2& p_v) const; + + void operator-=(const Vector2& p_v); + + Vector2 operator*(const Vector2 &p_v1) const; + + Vector2 operator*(const real_t &rvalue) const; + + void operator*=(const real_t &rvalue); + + inline void operator*=(const Vector2 &rvalue) { *this = *this * rvalue; } + + Vector2 operator/(const Vector2 &p_v1) const; + + Vector2 operator/(const real_t &rvalue) const; + + void operator/=(const real_t &rvalue); + + Vector2 operator-() const; + + bool operator==(const Vector2& p_vec2) const; + + bool operator!=(const Vector2& p_vec2) const; + + inline bool operator<(const Vector2& p_vec2) const { return (x==p_vec2.x)?(y<p_vec2.y):(x<p_vec2.x); } + inline bool operator<=(const Vector2& p_vec2) const { return (x==p_vec2.x)?(y<=p_vec2.y):(x<=p_vec2.x); } + + + void normalize(); + + Vector2 normalized() const; + + real_t length() const; + real_t length_squared() const; + + real_t distance_to(const Vector2& p_vector2) const; + real_t distance_squared_to(const Vector2& p_vector2) const; + + real_t angle_to(const Vector2& p_vector2) const; + real_t angle_to_point(const Vector2& p_vector2) const; + + real_t dot(const Vector2& p_other) const; + + real_t cross(const Vector2& p_other) const; + Vector2 cross(real_t p_other) const; + + Vector2 project(const Vector2& p_vec) const; + + Vector2 plane_project(real_t p_d, const Vector2& p_vec) const; + + Vector2 clamped(real_t p_len) const; + + static Vector2 linear_interpolate(const Vector2& p_a, const Vector2& p_b,real_t p_t); + + Vector2 linear_interpolate(const Vector2& p_b,real_t p_t) const; + Vector2 cubic_interpolate(const Vector2& p_b,const Vector2& p_pre_a, const Vector2& p_post_b,real_t p_t) const; + + + Vector2 slide(const Vector2& p_vec) const; + + Vector2 reflect(const Vector2& p_vec) const; + + real_t angle() const; + + void set_rotation(real_t p_radians); + + Vector2 abs() const; + Vector2 rotated(real_t p_by) const; + + Vector2 tangent() const; + + Vector2 floor() const; + + Vector2 snapped(const Vector2& p_by) const; + inline real_t aspect() const { return width/height; } + + + operator String() const; + + inline Vector2(real_t p_x,real_t p_y) { x=p_x; y=p_y; } + inline Vector2() { x=0; y=0; } +}; + + +inline Vector2 operator*(real_t p_scalar, const Vector2& p_vec) +{ + return p_vec*p_scalar; +} + + + +} + +#endif // VECTOR2_H |