diff options
author | Karroffel <therzog@mail.de> | 2017-05-12 21:53:07 +0200 |
---|---|---|
committer | Karroffel <therzog@mail.de> | 2017-05-12 21:53:07 +0200 |
commit | cf30b0f39ddb2c6acad5d22655c4bca9015d7502 (patch) | |
tree | 45a4df6ff16450b334d6c8856a74f4f47f3e9336 /include | |
parent | 3969bcf07857b1a4af391bbddb924388cc7f44bb (diff) | |
download | redot-cpp-cf30b0f39ddb2c6acad5d22655c4bca9015d7502.tar.gz |
rewrote binding generator in python
Diffstat (limited to 'include')
-rw-r--r-- | include/SConstruct | 99 | ||||
-rw-r--r-- | include/core/Array.hpp (renamed from include/godot_cpp/core/Array.hpp) | 0 | ||||
-rw-r--r-- | include/core/Basis.hpp (renamed from include/godot_cpp/core/Basis.hpp) | 0 | ||||
-rw-r--r-- | include/core/Color.hpp (renamed from include/godot_cpp/core/Color.hpp) | 0 | ||||
-rw-r--r-- | include/core/CoreTypes.hpp (renamed from include/godot_cpp/core/CoreTypes.hpp) | 0 | ||||
-rw-r--r-- | include/core/Defs.hpp (renamed from include/godot_cpp/core/Defs.hpp) | 0 | ||||
-rw-r--r-- | include/core/Dictionary.hpp (renamed from include/godot_cpp/core/Dictionary.hpp) | 0 | ||||
-rw-r--r-- | include/core/Godot.hpp (renamed from include/godot_cpp/Godot.hpp) | 6 | ||||
-rw-r--r-- | include/core/Image.hpp (renamed from include/godot_cpp/core/Image.hpp) | 0 | ||||
-rw-r--r-- | include/core/InputEvent.hpp (renamed from include/godot_cpp/core/InputEvent.hpp) | 0 | ||||
-rw-r--r-- | include/core/NodePath.hpp (renamed from include/godot_cpp/core/NodePath.hpp) | 0 | ||||
-rw-r--r-- | include/core/Plane.hpp (renamed from include/godot_cpp/core/Plane.hpp) | 0 | ||||
-rw-r--r-- | include/core/PoolArrays.hpp (renamed from include/godot_cpp/core/PoolArrays.hpp) | 0 | ||||
-rw-r--r-- | include/core/Quat.hpp (renamed from include/godot_cpp/core/Quat.hpp) | 0 | ||||
-rw-r--r-- | include/core/RID.hpp (renamed from include/godot_cpp/core/RID.hpp) | 0 | ||||
-rw-r--r-- | include/core/Rect2.hpp (renamed from include/godot_cpp/core/Rect2.hpp) | 0 | ||||
-rw-r--r-- | include/core/Rect3.hpp (renamed from include/godot_cpp/core/Rect3.hpp) | 0 | ||||
-rw-r--r-- | include/core/String.hpp (renamed from include/godot_cpp/core/String.hpp) | 0 | ||||
-rw-r--r-- | include/core/Transform.hpp (renamed from include/godot_cpp/core/Transform.hpp) | 0 | ||||
-rw-r--r-- | include/core/Transform2D.hpp (renamed from include/godot_cpp/core/Transform2D.hpp) | 0 | ||||
-rw-r--r-- | include/core/Variant.hpp (renamed from include/godot_cpp/core/Variant.hpp) | 0 | ||||
-rw-r--r-- | include/core/Vector2.hpp (renamed from include/godot_cpp/core/Vector2.hpp) | 0 | ||||
-rw-r--r-- | include/core/Vector3.hpp (renamed from include/godot_cpp/core/Vector3.hpp) | 0 | ||||
-rw-r--r-- | include/godot_cpp/core/Array.cpp | 196 | ||||
-rw-r--r-- | include/godot_cpp/core/Basis.cpp | 664 | ||||
-rw-r--r-- | include/godot_cpp/core/Color.cpp | 413 | ||||
-rw-r--r-- | include/godot_cpp/core/Dictionary.cpp | 91 | ||||
-rw-r--r-- | include/godot_cpp/core/Image.cpp | 130 | ||||
-rw-r--r-- | include/godot_cpp/core/InputEvent.cpp | 279 | ||||
-rw-r--r-- | include/godot_cpp/core/NodePath.cpp | 92 | ||||
-rw-r--r-- | include/godot_cpp/core/Plane.cpp | 210 | ||||
-rw-r--r-- | include/godot_cpp/core/PoolArrays.cpp | 498 | ||||
-rw-r--r-- | include/godot_cpp/core/Quat.cpp | 277 | ||||
-rw-r--r-- | include/godot_cpp/core/RID.cpp | 24 | ||||
-rw-r--r-- | include/godot_cpp/core/Rect2.cpp | 303 | ||||
-rw-r--r-- | include/godot_cpp/core/Rect3.cpp | 642 | ||||
-rw-r--r-- | include/godot_cpp/core/String.cpp | 140 | ||||
-rw-r--r-- | include/godot_cpp/core/Transform.cpp | 319 | ||||
-rw-r--r-- | include/godot_cpp/core/Transform2D.cpp | 350 | ||||
-rw-r--r-- | include/godot_cpp/core/Variant.cpp | 459 | ||||
-rw-r--r-- | include/godot_cpp/core/Vector2.cpp | 259 | ||||
-rw-r--r-- | include/godot_cpp/core/Vector3.cpp | 343 |
42 files changed, 3 insertions, 5791 deletions
diff --git a/include/SConstruct b/include/SConstruct deleted file mode 100644 index 9b86034..0000000 --- a/include/SConstruct +++ /dev/null @@ -1,99 +0,0 @@ -#!python -import os, subprocess - - -# Local dependency paths, adapt them to your setup -godot_headers_path = "../../godot_headers/" -godot_bin_path = "../../godot_fork/bin/" -godot_lib_path = "../../godot_fork/bin/" - - -env = Environment() - -if ARGUMENTS.get("use_llvm", "no") == "yes": - env["CXX"] = "clang++" - -target = ARGUMENTS.get("target", "core") -platform = ARGUMENTS.get("p", "linux") - - -godot_name = "godot." + ("x11" if platform == "linux" else platform) + ".tools.64" - - -def add_sources(sources, directory): - for file in os.listdir(directory): - if file.endswith('.cpp'): - sources.append(directory + '/' + file) - - -if target == "core": - if platform == "linux": - env.Append(CCFLAGS = ['-g','-O3', '-std=c++14']) - - env.Append(CPPPATH=['.', godot_headers_path]) - - if platform == "windows": - env.Append(LIBS=[godot_name + '.lib']) - env.Append(LIBPATH=[godot_lib_path]) - - env.Append(CPPFLAGS=['-D_GD_CPP_CORE_API_IMPL']) - - sources = [] - add_sources(sources, "godot_cpp/core") - - library = env.SharedLibrary(target='godot_cpp_core', source=sources) - Default(library) - - -elif target == "bindings": - - if ARGUMENTS.get("generate_bindings", "no") == "yes": - godot_executable = godot_bin_path + godot_name - - if env["CXX"] == "clang++": - godot_executable += ".llvm" - - if platform == "windows": - godot_executable += ".exe" - - # TODO Generating the API should be done only if the Godot build is more recent than the JSON file - json_api_file = 'godot_api.json' - - subprocess.call([godot_executable, '--gdnative-generate-json-api', json_api_file]) - - binding_generator_executable = '../binding_generator/target/debug/binding_generator' - if platform == "windows": - binding_generator_executable += ".exe" - - # TODO Should that be the job of the generator? - if not os.path.isdir('godot_cpp/impl'): - os.mkdir('godot_cpp/impl') - - # Note: the binding generator should have been built before - subprocess.call([binding_generator_executable, json_api_file, 'godot_cpp/']) - - if platform == "linux": - if env["CXX"] == "clang++": - env.Append(CCFLAGS = ['-Wno-writable-strings']) - else: - env.Append(CCFLAGS = ['-Wno-write-strings', '-Wno-return-local-addr']) - - env.Append(CCFLAGS = ['-g','-O3', '-std=c++14']) - env.Append(LINKFLAGS = ['-Wl,-R,\'$$ORIGIN\'']) - env.Append(CPPPATH=['.', godot_headers_path, './godot_cpp']) - - if platform == "windows": - env.Append(LIBS=[godot_name]) - env.Append(LIBPATH=[godot_lib_path]) - - env.Append(LIBS=['godot_cpp_core']) - env.Append(LIBPATH=['.']) - - env.Append(CPPFLAGS=['-D_GD_CPP_BINDING_IMPL']) - - sources = [] - add_sources(sources, "godot_cpp/impl/") - - library = env.SharedLibrary(target='godot_cpp_bindings', source=sources) - Default(library) - diff --git a/include/godot_cpp/core/Array.hpp b/include/core/Array.hpp index 9a39b35..9a39b35 100644 --- a/include/godot_cpp/core/Array.hpp +++ b/include/core/Array.hpp diff --git a/include/godot_cpp/core/Basis.hpp b/include/core/Basis.hpp index eda3d09..eda3d09 100644 --- a/include/godot_cpp/core/Basis.hpp +++ b/include/core/Basis.hpp diff --git a/include/godot_cpp/core/Color.hpp b/include/core/Color.hpp index dbaf7aa..dbaf7aa 100644 --- a/include/godot_cpp/core/Color.hpp +++ b/include/core/Color.hpp diff --git a/include/godot_cpp/core/CoreTypes.hpp b/include/core/CoreTypes.hpp index c82243a..c82243a 100644 --- a/include/godot_cpp/core/CoreTypes.hpp +++ b/include/core/CoreTypes.hpp diff --git a/include/godot_cpp/core/Defs.hpp b/include/core/Defs.hpp index b2da2cc..b2da2cc 100644 --- a/include/godot_cpp/core/Defs.hpp +++ b/include/core/Defs.hpp diff --git a/include/godot_cpp/core/Dictionary.hpp b/include/core/Dictionary.hpp index 139e3ff..139e3ff 100644 --- a/include/godot_cpp/core/Dictionary.hpp +++ b/include/core/Dictionary.hpp diff --git a/include/godot_cpp/Godot.hpp b/include/core/Godot.hpp index 43d97ac..0069b63 100644 --- a/include/godot_cpp/Godot.hpp +++ b/include/core/Godot.hpp @@ -6,10 +6,10 @@ #include <godot.h> -#include <godot_cpp/core/CoreTypes.hpp> -#include <godot_cpp/core/Variant.hpp> +#include <CoreTypes.hpp> +#include <Variant.hpp> -#include <godot_cpp/Object.hpp> +#include <Object.hpp> namespace godot { diff --git a/include/godot_cpp/core/Image.hpp b/include/core/Image.hpp index cbe3c72..cbe3c72 100644 --- a/include/godot_cpp/core/Image.hpp +++ b/include/core/Image.hpp diff --git a/include/godot_cpp/core/InputEvent.hpp b/include/core/InputEvent.hpp index f4fb33d..f4fb33d 100644 --- a/include/godot_cpp/core/InputEvent.hpp +++ b/include/core/InputEvent.hpp diff --git a/include/godot_cpp/core/NodePath.hpp b/include/core/NodePath.hpp index 3f75ca1..3f75ca1 100644 --- a/include/godot_cpp/core/NodePath.hpp +++ b/include/core/NodePath.hpp diff --git a/include/godot_cpp/core/Plane.hpp b/include/core/Plane.hpp index dbcf448..dbcf448 100644 --- a/include/godot_cpp/core/Plane.hpp +++ b/include/core/Plane.hpp diff --git a/include/godot_cpp/core/PoolArrays.hpp b/include/core/PoolArrays.hpp index ebbd61d..ebbd61d 100644 --- a/include/godot_cpp/core/PoolArrays.hpp +++ b/include/core/PoolArrays.hpp diff --git a/include/godot_cpp/core/Quat.hpp b/include/core/Quat.hpp index 03bb015..03bb015 100644 --- a/include/godot_cpp/core/Quat.hpp +++ b/include/core/Quat.hpp diff --git a/include/godot_cpp/core/RID.hpp b/include/core/RID.hpp index 634b7f0..634b7f0 100644 --- a/include/godot_cpp/core/RID.hpp +++ b/include/core/RID.hpp diff --git a/include/godot_cpp/core/Rect2.hpp b/include/core/Rect2.hpp index 849fa68..849fa68 100644 --- a/include/godot_cpp/core/Rect2.hpp +++ b/include/core/Rect2.hpp diff --git a/include/godot_cpp/core/Rect3.hpp b/include/core/Rect3.hpp index b04195c..b04195c 100644 --- a/include/godot_cpp/core/Rect3.hpp +++ b/include/core/Rect3.hpp diff --git a/include/godot_cpp/core/String.hpp b/include/core/String.hpp index ee6532e..ee6532e 100644 --- a/include/godot_cpp/core/String.hpp +++ b/include/core/String.hpp diff --git a/include/godot_cpp/core/Transform.hpp b/include/core/Transform.hpp index f6f5143..f6f5143 100644 --- a/include/godot_cpp/core/Transform.hpp +++ b/include/core/Transform.hpp diff --git a/include/godot_cpp/core/Transform2D.hpp b/include/core/Transform2D.hpp index 553c324..553c324 100644 --- a/include/godot_cpp/core/Transform2D.hpp +++ b/include/core/Transform2D.hpp diff --git a/include/godot_cpp/core/Variant.hpp b/include/core/Variant.hpp index baa1498..baa1498 100644 --- a/include/godot_cpp/core/Variant.hpp +++ b/include/core/Variant.hpp diff --git a/include/godot_cpp/core/Vector2.hpp b/include/core/Vector2.hpp index 73dd562..73dd562 100644 --- a/include/godot_cpp/core/Vector2.hpp +++ b/include/core/Vector2.hpp diff --git a/include/godot_cpp/core/Vector3.hpp b/include/core/Vector3.hpp index 52a5d73..52a5d73 100644 --- a/include/godot_cpp/core/Vector3.hpp +++ b/include/core/Vector3.hpp diff --git a/include/godot_cpp/core/Array.cpp b/include/godot_cpp/core/Array.cpp deleted file mode 100644 index e610e1b..0000000 --- a/include/godot_cpp/core/Array.cpp +++ /dev/null @@ -1,196 +0,0 @@ -#include "Array.hpp" - -#include <cstdlib> - -#include <godot/godot_array.h> - -#include "Variant.hpp" - -namespace godot { - -class Object; - -Array::Array() -{ - godot_array_new(&_godot_array); -} - -Array::Array(const PoolByteArray& a) -{ - godot_array_new_pool_byte_array(&_godot_array, (godot_pool_byte_array *) &a); -} - -Array::Array(const PoolIntArray& a) -{ - godot_array_new_pool_int_array(&_godot_array, (godot_pool_int_array *) &a); -} - -Array::Array(const PoolRealArray& a) -{ - godot_array_new_pool_real_array(&_godot_array, (godot_pool_real_array *) &a); -} - -Array::Array(const PoolStringArray& a) -{ - godot_array_new_pool_string_array(&_godot_array, (godot_pool_string_array *) &a); -} - -Array::Array(const PoolVector2Array& a) -{ - godot_array_new_pool_vector2_array(&_godot_array, (godot_pool_vector2_array *) &a); -} - -Array::Array(const PoolVector3Array& a) -{ - godot_array_new_pool_vector3_array(&_godot_array, (godot_pool_vector3_array *) &a); -} - -Array::Array(const PoolColorArray& a) -{ - godot_array_new_pool_color_array(&_godot_array, (godot_pool_color_array *) &a); -} - -Variant& Array::operator [](const int idx) -{ - godot_variant *v = godot_array_get(&_godot_array, idx); - return *(Variant *) v; -} - -Variant Array::operator [](const int idx) const -{ - // Yes, I'm casting away the const... you can hate me now. - // since the result is - godot_variant *v = godot_array_get((godot_array *) &_godot_array, idx); - return *(Variant *) v; -} - -void Array::append(const Variant& v) -{ - godot_array_append(&_godot_array, (godot_variant *) &v); -} - -void Array::clear() -{ - godot_array_clear(&_godot_array); -} - -int Array::count(const Variant& v) -{ - return godot_array_count(&_godot_array, (godot_variant *) &v); -} - -bool Array::empty() const -{ - return godot_array_empty(&_godot_array); -} - -void Array::erase(const Variant& v) -{ - godot_array_erase(&_godot_array, (godot_variant *) &v); -} - -Variant Array::front() const -{ - godot_variant v = godot_array_front(&_godot_array); - return *(Variant *) &v; -} - -Variant Array::back() const -{ - godot_variant v = godot_array_back(&_godot_array); - return *(Variant *) &v; -} - -int Array::find(const Variant& what, const int from) -{ - return godot_array_find(&_godot_array, (godot_variant *) &what, from); -} - -int Array::find_last(const Variant& what) -{ - return godot_array_find_last(&_godot_array, (godot_variant *) &what); -} - -bool Array::has(const Variant& what) const -{ - return godot_array_has(&_godot_array, (godot_variant *) &what); -} - -uint32_t Array::hash() const -{ - return godot_array_hash(&_godot_array); -} - -void Array::insert(const int pos, const Variant& value) -{ - godot_array_insert(&_godot_array, pos, (godot_variant *) &value); -} - -void Array::invert() -{ - godot_array_invert(&_godot_array); -} - -bool Array::is_shared() const -{ - return godot_array_is_shared(&_godot_array); -} - -Variant Array::pop_back() -{ - godot_variant v = godot_array_pop_back(&_godot_array); - return *(Variant *) &v; -} - -Variant Array::pop_front() -{ - godot_variant v = godot_array_pop_front(&_godot_array); - return *(Variant *) &v; -} - -void Array::push_back(const Variant& v) -{ - godot_array_push_back(&_godot_array, (godot_variant *) &v); -} - -void Array::push_front(const Variant& v) -{ - godot_array_push_front(&_godot_array, (godot_variant *) &v); -} - -void Array::remove(const int idx) -{ - godot_array_remove(&_godot_array, idx); -} - -int Array::size() const -{ - return godot_array_size(&_godot_array); -} - -void Array::resize(const int size) -{ - godot_array_resize(&_godot_array, size); -} - -int Array::rfind(const Variant& what, const int from) -{ - return godot_array_rfind(&_godot_array, (godot_variant *) &what, from); -} - -void Array::sort() -{ - godot_array_sort(&_godot_array); -} - -void Array::sort_custom(Object *obj, const String& func) -{ - godot_array_sort_custom(&_godot_array, (godot_object *) obj, (godot_string *) &func); -} - -Array::~Array() -{ - godot_array_destroy(&_godot_array); -} - -} diff --git a/include/godot_cpp/core/Basis.cpp b/include/godot_cpp/core/Basis.cpp deleted file mode 100644 index dff6e4f..0000000 --- a/include/godot_cpp/core/Basis.cpp +++ /dev/null @@ -1,664 +0,0 @@ -#include "Basis.hpp" - - -#include "Defs.hpp" - -#include "Vector3.hpp" - -#include "Quat.hpp" - -#include <algorithm> - - -namespace godot { - - -Basis::Basis(const Vector3& row0, const Vector3& row1, const Vector3& row2) -{ - elements[0]=row0; - elements[1]=row1; - elements[2]=row2; -} - -Basis::Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz) { - - set(xx, xy, xz, yx, yy, yz, zx, zy, zz); -} - -Basis::Basis() { - - elements[0][0]=1; - elements[0][1]=0; - elements[0][2]=0; - elements[1][0]=0; - elements[1][1]=1; - elements[1][2]=0; - elements[2][0]=0; - elements[2][1]=0; - elements[2][2]=1; -} - - - - - -const Vector3& Basis::operator[](int axis) const { - - return elements[axis]; -} -Vector3&Basis:: operator[](int axis) { - - return elements[axis]; -} - -#define cofac(row1,col1, row2, col2)\ -(elements[row1][col1] * elements[row2][col2] - elements[row1][col2] * elements[row2][col1]) - -void Basis::invert() -{ - real_t co[3]={ - cofac(1, 1, 2, 2), cofac(1, 2, 2, 0), cofac(1, 0, 2, 1) - }; - real_t det = elements[0][0] * co[0]+ - elements[0][1] * co[1]+ - elements[0][2] * co[2]; - - - ERR_FAIL_COND(det != 0); - - real_t s = 1.0/det; - - set( co[0]*s, cofac(0, 2, 2, 1) * s, cofac(0, 1, 1, 2) * s, - co[1]*s, cofac(0, 0, 2, 2) * s, cofac(0, 2, 1, 0) * s, - co[2]*s, cofac(0, 1, 2, 0) * s, cofac(0, 0, 1, 1) * s ); -} -#undef cofac - -bool Basis::isequal_approx(const Basis& a, const Basis& b) const { - - for (int i=0;i<3;i++) { - for (int j=0;j<3;j++) { - if ((::fabs(a.elements[i][j]-b.elements[i][j]) < CMP_EPSILON) == false) - return false; - } - } - - return true; -} - - -bool Basis::is_orthogonal() const -{ - Basis id; - Basis m = (*this)*transposed(); - - return isequal_approx(id,m); -} - -bool Basis::is_rotation() const -{ - return ::fabs(determinant()-1) < CMP_EPSILON && is_orthogonal(); -} - -void Basis::transpose() -{ - std::swap(elements[0][1],elements[1][0]); - std::swap(elements[0][2],elements[2][0]); - std::swap(elements[1][2],elements[2][1]); -} - -Basis Basis::inverse() const -{ - Basis b = *this; - b.invert(); - return b; -} - -Basis Basis::transposed() const -{ - Basis b = *this; - b.transpose(); - return b; -} - -real_t Basis::determinant() const -{ - return elements[0][0]*(elements[1][1]*elements[2][2] - elements[2][1]*elements[1][2]) - - elements[1][0]*(elements[0][1]*elements[2][2] - elements[2][1]*elements[0][2]) + - elements[2][0]*(elements[0][1]*elements[1][2] - elements[1][1]*elements[0][2]); -} - -Vector3 Basis::get_axis(int p_axis) const { - // get actual basis axis (elements is transposed for performance) - return Vector3( elements[0][p_axis], elements[1][p_axis], elements[2][p_axis] ); -} -void Basis::set_axis(int p_axis, const Vector3& p_value) { - // get actual basis axis (elements is transposed for performance) - elements[0][p_axis]=p_value.x; - elements[1][p_axis]=p_value.y; - elements[2][p_axis]=p_value.z; -} - -void Basis::rotate(const Vector3& p_axis, real_t p_phi) -{ - *this = rotated(p_axis, p_phi); -} - -Basis Basis::rotated(const Vector3& p_axis, real_t p_phi) const -{ - return Basis(p_axis, p_phi) * (*this); -} - -void Basis::scale( const Vector3& p_scale ) -{ - elements[0][0]*=p_scale.x; - elements[0][1]*=p_scale.x; - elements[0][2]*=p_scale.x; - elements[1][0]*=p_scale.y; - elements[1][1]*=p_scale.y; - elements[1][2]*=p_scale.y; - elements[2][0]*=p_scale.z; - elements[2][1]*=p_scale.z; - elements[2][2]*=p_scale.z; -} - -Basis Basis::scaled( const Vector3& p_scale ) const -{ - Basis b = *this; - b.scale(p_scale); - return b; -} - -Vector3 Basis::get_scale() const -{ - // We are assuming M = R.S, and performing a polar decomposition to extract R and S. - // FIXME: We eventually need a proper polar decomposition. - // As a cheap workaround until then, to ensure that R is a proper rotation matrix with determinant +1 - // (such that it can be represented by a Quat or Euler angles), we absorb the sign flip into the scaling matrix. - // As such, it works in conjuction with get_rotation(). - real_t det_sign = determinant() > 0 ? 1 : -1; - return det_sign*Vector3( - Vector3(elements[0][0],elements[1][0],elements[2][0]).length(), - Vector3(elements[0][1],elements[1][1],elements[2][1]).length(), - Vector3(elements[0][2],elements[1][2],elements[2][2]).length() - ); -} - -Vector3 Basis::get_euler() const -{ - // Euler angles in XYZ convention. - // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix - // - // rot = cy*cz -cy*sz sy - // cz*sx*sy+cx*sz cx*cz-sx*sy*sz -cy*sx - // -cx*cz*sy+sx*sz cz*sx+cx*sy*sz cx*cy - - Vector3 euler; - - if (is_rotation() == false) - return euler; - - euler.y = ::asin(elements[0][2]); - if ( euler.y < Math_PI*0.5) { - if ( euler.y > -Math_PI*0.5) { - euler.x = ::atan2(-elements[1][2],elements[2][2]); - euler.z = ::atan2(-elements[0][1],elements[0][0]); - - } else { - real_t r = ::atan2(elements[1][0],elements[1][1]); - euler.z = 0.0; - euler.x = euler.z - r; - - } - } else { - real_t r = ::atan2(elements[0][1],elements[1][1]); - euler.z = 0; - euler.x = r - euler.z; - } - - return euler; -} - -void Basis::set_euler(const Vector3& p_euler) -{ - real_t c, s; - - c = ::cos(p_euler.x); - s = ::sin(p_euler.x); - Basis xmat(1.0,0.0,0.0,0.0,c,-s,0.0,s,c); - - c = ::cos(p_euler.y); - s = ::sin(p_euler.y); - Basis ymat(c,0.0,s,0.0,1.0,0.0,-s,0.0,c); - - c = ::cos(p_euler.z); - s = ::sin(p_euler.z); - Basis zmat(c,-s,0.0,s,c,0.0,0.0,0.0,1.0); - - //optimizer will optimize away all this anyway - *this = xmat*(ymat*zmat); -} - -// transposed dot products -real_t Basis::tdotx(const Vector3& v) const { - return elements[0][0] * v[0] + elements[1][0] * v[1] + elements[2][0] * v[2]; -} -real_t Basis::tdoty(const Vector3& v) const { - return elements[0][1] * v[0] + elements[1][1] * v[1] + elements[2][1] * v[2]; -} -real_t Basis::tdotz(const Vector3& v) const { - return elements[0][2] * v[0] + elements[1][2] * v[1] + elements[2][2] * v[2]; -} - -bool Basis::operator==(const Basis& p_matrix) const -{ - for (int i=0;i<3;i++) { - for (int j=0;j<3;j++) { - if (elements[i][j] != p_matrix.elements[i][j]) - return false; - } - } - - return true; -} - -bool Basis::operator!=(const Basis& p_matrix) const -{ - return (!(*this==p_matrix)); -} - -Vector3 Basis::xform(const Vector3& p_vector) const { - - return Vector3( - elements[0].dot(p_vector), - elements[1].dot(p_vector), - elements[2].dot(p_vector) - ); -} - -Vector3 Basis::xform_inv(const Vector3& p_vector) const { - - return Vector3( - (elements[0][0]*p_vector.x ) + ( elements[1][0]*p_vector.y ) + ( elements[2][0]*p_vector.z ), - (elements[0][1]*p_vector.x ) + ( elements[1][1]*p_vector.y ) + ( elements[2][1]*p_vector.z ), - (elements[0][2]*p_vector.x ) + ( elements[1][2]*p_vector.y ) + ( elements[2][2]*p_vector.z ) - ); -} -void Basis::operator*=(const Basis& p_matrix) -{ - set( - p_matrix.tdotx(elements[0]), p_matrix.tdoty(elements[0]), p_matrix.tdotz(elements[0]), - p_matrix.tdotx(elements[1]), p_matrix.tdoty(elements[1]), p_matrix.tdotz(elements[1]), - p_matrix.tdotx(elements[2]), p_matrix.tdoty(elements[2]), p_matrix.tdotz(elements[2])); - -} - -Basis Basis::operator*(const Basis& p_matrix) const -{ - return Basis( - p_matrix.tdotx(elements[0]), p_matrix.tdoty(elements[0]), p_matrix.tdotz(elements[0]), - p_matrix.tdotx(elements[1]), p_matrix.tdoty(elements[1]), p_matrix.tdotz(elements[1]), - p_matrix.tdotx(elements[2]), p_matrix.tdoty(elements[2]), p_matrix.tdotz(elements[2]) ); - -} - - -void Basis::operator+=(const Basis& p_matrix) { - - elements[0] += p_matrix.elements[0]; - elements[1] += p_matrix.elements[1]; - elements[2] += p_matrix.elements[2]; -} - -Basis Basis::operator+(const Basis& p_matrix) const { - - Basis ret(*this); - ret += p_matrix; - return ret; -} - -void Basis::operator-=(const Basis& p_matrix) { - - elements[0] -= p_matrix.elements[0]; - elements[1] -= p_matrix.elements[1]; - elements[2] -= p_matrix.elements[2]; -} - -Basis Basis::operator-(const Basis& p_matrix) const { - - Basis ret(*this); - ret -= p_matrix; - return ret; -} - -void Basis::operator*=(real_t p_val) { - - elements[0]*=p_val; - elements[1]*=p_val; - elements[2]*=p_val; -} - -Basis Basis::operator*(real_t p_val) const { - - Basis ret(*this); - ret *= p_val; - return ret; -} - - -Basis::operator String() const -{ - String s; - // @Todo - return s; -} - -/* create / set */ - - -void Basis::set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz) { - - elements[0][0]=xx; - elements[0][1]=xy; - elements[0][2]=xz; - elements[1][0]=yx; - elements[1][1]=yy; - elements[1][2]=yz; - elements[2][0]=zx; - elements[2][1]=zy; - elements[2][2]=zz; -} -Vector3 Basis::get_column(int i) const { - - return Vector3(elements[0][i],elements[1][i],elements[2][i]); -} - -Vector3 Basis::get_row(int i) const { - - return Vector3(elements[i][0],elements[i][1],elements[i][2]); -} -Vector3 Basis::get_main_diagonal() const { - return Vector3(elements[0][0],elements[1][1],elements[2][2]); -} - -void Basis::set_row(int i, const Vector3& p_row) { - elements[i][0]=p_row.x; - elements[i][1]=p_row.y; - elements[i][2]=p_row.z; -} - -Basis Basis::transpose_xform(const Basis& m) const -{ - return Basis( - elements[0].x * m[0].x + elements[1].x * m[1].x + elements[2].x * m[2].x, - elements[0].x * m[0].y + elements[1].x * m[1].y + elements[2].x * m[2].y, - elements[0].x * m[0].z + elements[1].x * m[1].z + elements[2].x * m[2].z, - elements[0].y * m[0].x + elements[1].y * m[1].x + elements[2].y * m[2].x, - elements[0].y * m[0].y + elements[1].y * m[1].y + elements[2].y * m[2].y, - elements[0].y * m[0].z + elements[1].y * m[1].z + elements[2].y * m[2].z, - elements[0].z * m[0].x + elements[1].z * m[1].x + elements[2].z * m[2].x, - elements[0].z * m[0].y + elements[1].z * m[1].y + elements[2].z * m[2].y, - elements[0].z * m[0].z + elements[1].z * m[1].z + elements[2].z * m[2].z); -} - -void Basis::orthonormalize() -{ - ERR_FAIL_COND(determinant() != 0); - - // Gram-Schmidt Process - - Vector3 x=get_axis(0); - Vector3 y=get_axis(1); - Vector3 z=get_axis(2); - - x.normalize(); - y = (y-x*(x.dot(y))); - y.normalize(); - z = (z-x*(x.dot(z))-y*(y.dot(z))); - z.normalize(); - - set_axis(0,x); - set_axis(1,y); - set_axis(2,z); -} - -Basis Basis::orthonormalized() const -{ - Basis b = *this; - b.orthonormalize(); - return b; -} - -bool Basis::is_symmetric() const -{ - if (::fabs(elements[0][1] - elements[1][0]) > CMP_EPSILON) - return false; - if (::fabs(elements[0][2] - elements[2][0]) > CMP_EPSILON) - return false; - if (::fabs(elements[1][2] - elements[2][1]) > CMP_EPSILON) - return false; - - return true; -} - -Basis Basis::diagonalize() -{ - // I love copy paste - - if (!is_symmetric()) - return Basis(); - - const int ite_max = 1024; - - real_t off_matrix_norm_2 = elements[0][1] * elements[0][1] + elements[0][2] * elements[0][2] + elements[1][2] * elements[1][2]; - - int ite = 0; - Basis acc_rot; - while (off_matrix_norm_2 > CMP_EPSILON2 && ite++ < ite_max ) { - real_t el01_2 = elements[0][1] * elements[0][1]; - real_t el02_2 = elements[0][2] * elements[0][2]; - real_t el12_2 = elements[1][2] * elements[1][2]; - // Find the pivot element - int i, j; - if (el01_2 > el02_2) { - if (el12_2 > el01_2) { - i = 1; - j = 2; - } else { - i = 0; - j = 1; - } - } else { - if (el12_2 > el02_2) { - i = 1; - j = 2; - } else { - i = 0; - j = 2; - } - } - - // Compute the rotation angle - real_t angle; - if (::fabs(elements[j][j] - elements[i][i]) < CMP_EPSILON) { - angle = Math_PI / 4; - } else { - angle = 0.5 * ::atan(2 * elements[i][j] / (elements[j][j] - elements[i][i])); - } - - // Compute the rotation matrix - Basis rot; - rot.elements[i][i] = rot.elements[j][j] = ::cos(angle); - rot.elements[i][j] = - (rot.elements[j][i] = ::sin(angle)); - - // Update the off matrix norm - off_matrix_norm_2 -= elements[i][j] * elements[i][j]; - - // Apply the rotation - *this = rot * *this * rot.transposed(); - acc_rot = rot * acc_rot; - } - - return acc_rot; -} - - -static const Basis _ortho_bases[24]={ - Basis(1, 0, 0, 0, 1, 0, 0, 0, 1), - Basis(0, -1, 0, 1, 0, 0, 0, 0, 1), - Basis(-1, 0, 0, 0, -1, 0, 0, 0, 1), - Basis(0, 1, 0, -1, 0, 0, 0, 0, 1), - Basis(1, 0, 0, 0, 0, -1, 0, 1, 0), - Basis(0, 0, 1, 1, 0, 0, 0, 1, 0), - Basis(-1, 0, 0, 0, 0, 1, 0, 1, 0), - Basis(0, 0, -1, -1, 0, 0, 0, 1, 0), - Basis(1, 0, 0, 0, -1, 0, 0, 0, -1), - Basis(0, 1, 0, 1, 0, 0, 0, 0, -1), - Basis(-1, 0, 0, 0, 1, 0, 0, 0, -1), - Basis(0, -1, 0, -1, 0, 0, 0, 0, -1), - Basis(1, 0, 0, 0, 0, 1, 0, -1, 0), - Basis(0, 0, -1, 1, 0, 0, 0, -1, 0), - Basis(-1, 0, 0, 0, 0, -1, 0, -1, 0), - Basis(0, 0, 1, -1, 0, 0, 0, -1, 0), - Basis(0, 0, 1, 0, 1, 0, -1, 0, 0), - Basis(0, -1, 0, 0, 0, 1, -1, 0, 0), - Basis(0, 0, -1, 0, -1, 0, -1, 0, 0), - Basis(0, 1, 0, 0, 0, -1, -1, 0, 0), - Basis(0, 0, 1, 0, -1, 0, 1, 0, 0), - Basis(0, 1, 0, 0, 0, 1, 1, 0, 0), - Basis(0, 0, -1, 0, 1, 0, 1, 0, 0), - Basis(0, -1, 0, 0, 0, -1, 1, 0, 0) -}; - - -int Basis::get_orthogonal_index() const -{ - //could be sped up if i come up with a way - Basis orth=*this; - for(int i=0;i<3;i++) { - for(int j=0;j<3;j++) { - - real_t v = orth[i][j]; - if (v>0.5) - v=1.0; - else if (v<-0.5) - v=-1.0; - else - v=0; - - orth[i][j]=v; - } - } - - for(int i=0;i<24;i++) { - - if (_ortho_bases[i]==orth) - return i; - - - } - - return 0; -} - - -void Basis::set_orthogonal_index(int p_index){ - - //there only exist 24 orthogonal bases in r3 - ERR_FAIL_COND(p_index >= 24); - - *this=_ortho_bases[p_index]; - -} - - - -Basis::Basis(const Vector3& p_euler) { - - set_euler( p_euler ); - -} - -} - -#include "Quat.hpp" - -namespace godot { - -Basis::Basis(const Quat& p_quat) { - - real_t d = p_quat.length_squared(); - real_t s = 2.0 / d; - real_t xs = p_quat.x * s, ys = p_quat.y * s, zs = p_quat.z * s; - real_t wx = p_quat.w * xs, wy = p_quat.w * ys, wz = p_quat.w * zs; - real_t xx = p_quat.x * xs, xy = p_quat.x * ys, xz = p_quat.x * zs; - real_t yy = p_quat.y * ys, yz = p_quat.y * zs, zz = p_quat.z * zs; - set( 1.0 - (yy + zz), xy - wz, xz + wy, - xy + wz, 1.0 - (xx + zz), yz - wx, - xz - wy, yz + wx, 1.0 - (xx + yy)) ; - -} - -Basis::Basis(const Vector3& p_axis, real_t p_phi) { - // Rotation matrix from axis and angle, see https://en.wikipedia.org/wiki/Rotation_matrix#Rotation_matrix_from_axis_and_angle - - Vector3 axis_sq(p_axis.x*p_axis.x,p_axis.y*p_axis.y,p_axis.z*p_axis.z); - - real_t cosine= ::cos(p_phi); - real_t sine= ::sin(p_phi); - - elements[0][0] = axis_sq.x + cosine * ( 1.0 - axis_sq.x ); - elements[0][1] = p_axis.x * p_axis.y * ( 1.0 - cosine ) - p_axis.z * sine; - elements[0][2] = p_axis.z * p_axis.x * ( 1.0 - cosine ) + p_axis.y * sine; - - elements[1][0] = p_axis.x * p_axis.y * ( 1.0 - cosine ) + p_axis.z * sine; - elements[1][1] = axis_sq.y + cosine * ( 1.0 - axis_sq.y ); - elements[1][2] = p_axis.y * p_axis.z * ( 1.0 - cosine ) - p_axis.x * sine; - - elements[2][0] = p_axis.z * p_axis.x * ( 1.0 - cosine ) - p_axis.y * sine; - elements[2][1] = p_axis.y * p_axis.z * ( 1.0 - cosine ) + p_axis.x * sine; - elements[2][2] = axis_sq.z + cosine * ( 1.0 - axis_sq.z ); - -} - -Basis::operator Quat() const { - ERR_FAIL_COND_V(is_rotation() == false, Quat()); - - real_t trace = elements[0][0] + elements[1][1] + elements[2][2]; - real_t temp[4]; - - if (trace > 0.0) - { - real_t s = ::sqrt(trace + 1.0); - temp[3]=(s * 0.5); - s = 0.5 / s; - - temp[0]=((elements[2][1] - elements[1][2]) * s); - temp[1]=((elements[0][2] - elements[2][0]) * s); - temp[2]=((elements[1][0] - elements[0][1]) * s); - } - else - { - int i = elements[0][0] < elements[1][1] ? - (elements[1][1] < elements[2][2] ? 2 : 1) : - (elements[0][0] < elements[2][2] ? 2 : 0); - int j = (i + 1) % 3; - int k = (i + 2) % 3; - - real_t s = ::sqrt(elements[i][i] - elements[j][j] - elements[k][k] + 1.0); - temp[i] = s * 0.5; - s = 0.5 / s; - - temp[3] = (elements[k][j] - elements[j][k]) * s; - temp[j] = (elements[j][i] + elements[i][j]) * s; - temp[k] = (elements[k][i] + elements[i][k]) * s; - } - - return Quat(temp[0],temp[1],temp[2],temp[3]); - -} - - - - -} diff --git a/include/godot_cpp/core/Color.cpp b/include/godot_cpp/core/Color.cpp deleted file mode 100644 index 985e04e..0000000 --- a/include/godot_cpp/core/Color.cpp +++ /dev/null @@ -1,413 +0,0 @@ -#include "Color.hpp" - -#include <godot/godot_color.h> - -#include <cmath> - -#include "Defs.hpp" - -#include "String.hpp" - -namespace godot { - -#define MIN(a, b) (a < b ? a : b) -#define MAX(a, b) (a > b ? a : b) - -static String _to_hex(float p_val); - -static float _parse_col(const String& p_str, int p_ofs) { - - int ig=0; - - for(int i=0;i<2;i++) { - - int c= (int) (wchar_t) p_str[i+p_ofs]; - int v=0; - - if (c>='0' && c<='9') { - v=c-'0'; - } else if (c>='a' && c<='f') { - v=c-'a'; - v+=10; - } else if (c>='A' && c<='F') { - v=c-'A'; - v+=10; - } else { - return -1; - } - - if (i==0) - ig+=v*16; - else - ig+=v; - - } - - return ig; - -} - -uint32_t Color::to_32() const -{ - - uint32_t c=(uint8_t)(a*255); - c<<=8; - c|=(uint8_t)(r*255); - c<<=8; - c|=(uint8_t)(g*255); - c<<=8; - c|=(uint8_t)(b*255); - - return c; -} - -uint32_t Color::to_ARGB32() const -{ - uint32_t c=(uint8_t)(a*255); - c<<=8; - c|=(uint8_t)(r*255); - c<<=8; - c|=(uint8_t)(g*255); - c<<=8; - c|=(uint8_t)(b*255); - - return c; -} - -float Color::gray() const -{ - return (r+g+b)/3.0; -} - -float Color::get_h() const -{ - - float min = MIN( r, g ); - min = MIN( min, b ); - float max = MAX( r, g ); - max = MAX( max, b ); - - float delta = max - min; - - if( delta == 0 ) - return 0; - - float h; - if( r == max ) - h = ( g - b ) / delta; // between yellow & magenta - else if( g == max ) - h = 2 + ( b - r ) / delta; // between cyan & yellow - else - h = 4 + ( r - g ) / delta; // between magenta & cyan - - h/=6.0; - if (h<0) - h+=1.0; - - return h; -} - -float Color::get_s() const -{ - float min = MIN( r, g ); - min = MIN( min, b ); - float max = MAX( r, g ); - max = MAX( max, b ); - float delta = max - min; - return (max!=0) ? (delta / max) : 0; - -} - -float Color::get_v() const -{ - float max = MAX( r, g ); - max = MAX( max, b ); - return max; -} - -void Color::set_hsv(float p_h, float p_s, float p_v, float p_alpha) -{ - int i; - float f, p, q, t; - a=p_alpha; - - if( p_s == 0 ) { - // acp_hromatic (grey) - r = g = b = p_v; - return; - } - - p_h *=6.0; - p_h = ::fmod(p_h,6); - i = ::floor( p_h ); - - f = p_h - i; - p = p_v * ( 1 - p_s ); - q = p_v * ( 1 - p_s * f ); - t = p_v * ( 1 - p_s * ( 1 - f ) ); - - switch( i ) { - case 0: // Red is the dominant color - r = p_v; - g = t; - b = p; - break; - case 1: // Green is the dominant color - r = q; - g = p_v; - b = p; - break; - case 2: - r = p; - g = p_v; - b = t; - break; - case 3: // Blue is the dominant color - r = p; - g = q; - b = p_v; - break; - case 4: - r = t; - g = p; - b = p_v; - break; - default: // (5) Red is the dominant color - r = p_v; - g = p; - b = q; - break; - } -} - -void Color::invert() -{ - r=1.0-r; - g=1.0-g; - b=1.0-b; -} - -void Color::contrast() -{ - r=::fmod(r+0.5,1.0); - g=::fmod(g+0.5,1.0); - b=::fmod(b+0.5,1.0); -} -Color Color::inverted() const -{ - Color c=*this; - c.invert(); - return c; -} -Color Color::contrasted() const -{ - Color c=*this; - c.contrast(); - return c; -} - -Color Color::linear_interpolate(const Color& p_b, float p_t) const { - - Color res=*this; - - res.r+= (p_t * (p_b.r-r)); - res.g+= (p_t * (p_b.g-g)); - res.b+= (p_t * (p_b.b-b)); - res.a+= (p_t * (p_b.a-a)); - - return res; -} - -Color Color::blend(const Color& p_over) const { - - - Color res; - float sa = 1.0 - p_over.a; - res.a = a*sa+p_over.a; - if (res.a==0) { - return Color(0,0,0,0); - } else { - res.r = (r*a*sa + p_over.r * p_over.a)/res.a; - res.g = (g*a*sa + p_over.g * p_over.a)/res.a; - res.b = (b*a*sa + p_over.b * p_over.a)/res.a; - } - return res; -} - -Color Color::to_linear() const { - - return Color( - r<0.04045 ? r * (1.0 / 12.92) : ::pow((r + 0.055) * (1.0 / (1 + 0.055)), 2.4), - g<0.04045 ? g * (1.0 / 12.92) : ::pow((g + 0.055) * (1.0 / (1 + 0.055)), 2.4), - b<0.04045 ? b * (1.0 / 12.92) : ::pow((b + 0.055) * (1.0 / (1 + 0.055)), 2.4), - a - ); -} - -Color Color::hex(uint32_t p_hex) -{ - float a = (p_hex&0xFF)/255.0; - p_hex>>=8; - float b = (p_hex&0xFF)/255.0; - p_hex>>=8; - float g = (p_hex&0xFF)/255.0; - p_hex>>=8; - float r = (p_hex&0xFF)/255.0; - - return Color(r,g,b,a); -} - -Color Color::html(const String& p_color) -{ - String color = p_color; - if (color.length()==0) - return Color(); - if (color[0]=='#') - color=color.substr(1,color.length()-1); - - bool alpha=false; - - if (color.length()==8) { - alpha=true; - } else if (color.length()==6) { - alpha=false; - } else { - ERR_PRINT(String("Invalid Color Code: ") + p_color); - ERR_FAIL_V(Color()); - } - - int a=255; - if (alpha) { - a=_parse_col(color,0); - if (a<0) { - ERR_PRINT("Invalid Color Code: "+p_color); - ERR_FAIL_V(Color()); - } - } - - int from=alpha?2:0; - - int r=_parse_col(color,from+0); - if (r<0) { - ERR_PRINT("Invalid Color Code: "+p_color); - ERR_FAIL_V(Color()); - } - int g=_parse_col(color,from+2); - if (g<0) { - ERR_PRINT("Invalid Color Code: "+p_color); - ERR_FAIL_V(Color()); - } - int b=_parse_col(color,from+4); - if (b<0) { - ERR_PRINT("Invalid Color Code: "+p_color); - ERR_FAIL_V(Color()); - } - - return Color(r/255.0,g/255.0,b/255.0,a/255.0); -} - -bool Color::html_is_valid(const String& p_color) -{ - String color = p_color; - - if (color.length()==0) - return false; - if (color[0]=='#') - color=color.substr(1,color.length()-1); - - bool alpha=false; - - if (color.length()==8) { - alpha=true; - } else if (color.length()==6) { - alpha=false; - } else { - return false; - } - - int a=255; - if (alpha) { - a=_parse_col(color,0); - if (a<0) { - return false; - } - } - - int from=alpha?2:0; - - int r=_parse_col(color,from+0); - if (r<0) { - return false; - } - int g=_parse_col(color,from+2); - if (g<0) { - return false; - } - int b=_parse_col(color,from+4); - if (b<0) { - return false; - } - - return true; -} - -#ifndef CLAMP -#define CLAMP(m_a,m_min,m_max) (((m_a)<(m_min))?(m_min):(((m_a)>(m_max))?m_max:m_a)) -#endif -static String _to_hex(float p_val) { - - int v = p_val * 255; - v = CLAMP(v,0,255); - String ret; - - for(int i=0;i<2;i++) { - - wchar_t c[2]={0,0}; - int lv = v&0xF; - if (lv<10) - c[0]='0'+lv; - else - c[0]='a'+lv-10; - - v>>=4; - String cs=(const wchar_t*)c; - ret = cs + ret; - } - - return ret; - -} - -String Color::to_html(bool p_alpha) const -{ - String txt; - txt+=_to_hex(r); - txt+=_to_hex(g); - txt+=_to_hex(b); - if (p_alpha) - txt=_to_hex(a)+txt; - return txt; -} - -Color::operator String() const -{ - return String(); // @Todo -} - - -bool Color::operator<(const Color& p_color) const { - - if (r==p_color.r) { - if (g==p_color.g) { - if(b==p_color.b) { - return (a<p_color.a); - } else - return (b<p_color.b); - } else - return g<p_color.g; - } else - return r<p_color.r; - -} - -} diff --git a/include/godot_cpp/core/Dictionary.cpp b/include/godot_cpp/core/Dictionary.cpp deleted file mode 100644 index 7ac6312..0000000 --- a/include/godot_cpp/core/Dictionary.cpp +++ /dev/null @@ -1,91 +0,0 @@ -#include "Dictionary.hpp" - -#include "Variant.hpp" - -#include "Array.hpp" - -#include <godot/godot_dictionary.h> - -namespace godot { - -Dictionary::Dictionary() -{ - godot_dictionary_new(&_godot_dictionary); -} - -void Dictionary::clear() -{ - godot_dictionary_clear(&_godot_dictionary); -} - -bool Dictionary::empty() const -{ - return godot_dictionary_empty(&_godot_dictionary); -} - -void Dictionary::erase(const Variant& key) -{ - godot_dictionary_erase(&_godot_dictionary, (godot_variant *) &key); -} - -bool Dictionary::has(const Variant& key) const -{ - return godot_dictionary_has(&_godot_dictionary, (godot_variant *) &key); -} - -bool Dictionary::has_all(const Array& keys) const -{ - return godot_dictionary_has_all(&_godot_dictionary, (godot_array *) &keys); -} - -uint32_t Dictionary::hash() const -{ - return godot_dictionary_hash(&_godot_dictionary); -} - -Array Dictionary::keys() const -{ - godot_array a = godot_dictionary_keys(&_godot_dictionary); - return *(Array *) &a; -} - -int Dictionary::parse_json(const String& json) -{ - return godot_dictionary_parse_json(&_godot_dictionary, (godot_string *) &json); -} - -Variant &Dictionary::operator [](const Variant& key) -{ - return *(Variant *) godot_dictionary_operator_index(&_godot_dictionary, (godot_variant *) &key); -} - -const Variant &Dictionary::operator [](const Variant& key) const -{ - // oops I did it again - return *(Variant *) godot_dictionary_operator_index((godot_dictionary *) &_godot_dictionary, (godot_variant *) &key); -} - -int Dictionary::size() const -{ - return godot_dictionary_size(&_godot_dictionary); -} - -String Dictionary::to_json() const -{ - godot_string s = godot_dictionary_to_json(&_godot_dictionary); - return *(String *) &s; -} - -Array Dictionary::values() const -{ - godot_array a = godot_dictionary_values(&_godot_dictionary); - return *(Array *) &a; -} - -Dictionary::~Dictionary() -{ - godot_dictionary_destroy(&_godot_dictionary); -} - - -} diff --git a/include/godot_cpp/core/Image.cpp b/include/godot_cpp/core/Image.cpp deleted file mode 100644 index 4206115..0000000 --- a/include/godot_cpp/core/Image.cpp +++ /dev/null @@ -1,130 +0,0 @@ -#include "Image.hpp" - -#include "Defs.hpp" - -#include "Vector2.hpp" -#include "Rect2.hpp" -#include "Color.hpp" -#include "String.hpp" - -#include "PoolArrays.hpp" - -#include <godot/godot_image.h> - -namespace godot { - -Image::Image() -{ - godot_image_new(&_godot_image); -} - -Image::Image(const int width, const int height, const bool mipmaps, const Format format) -{ - godot_image_new_with_size_format(&_godot_image, width, height, mipmaps, (godot_image_format) format); -} - -void Image::blit_rect(const Image& src, const Rect2& src_rect, const Vector2& dest) -{ - // @DLScript @Todo -} - -void Image::brush_transfer(const Image& src, const Image& brush, const Vector2& pos) -{ - // @DLScript @Todo -} - -Image Image::brushed(const Image& src, const Image& brush, const Vector2& pos) -{ - return *this; // @DLScript @Todo -} - -Image Image::compressed(const Format format) -{ - return *this; // @DLScript @Todo -} - -Image Image::converted(const Format format) -{ - return *this; // @DLScript @Todo -} - -Image Image::decompressed() -{ - return *this; // @DLScript @Todo -} - -bool Image::empty() const -{ - return true; // @DLScript @Todo -} - -void Image::fix_alpha_edges() -{ - // @DLScript @Todo -} - - -PoolByteArray Image::get_data() -{ - // @Todo - return PoolByteArray(); -} - - -Image::Format Image::get_format() const -{ - return Format::FORMAT_RGBAH; // @DLScript @Todo -} - -int Image::get_height() const -{ - return godot_image_get_height(&_godot_image); -} - -Color Image::get_pixel(const int x, const int y, const int mipmap_level) -{ - return Color(); // @DLScript @Todo -} - -Image Image::get_rect(const Rect2& area) -{ - return *this; // @DLScript @Todo -} - -Rect2 Image::get_used_rect() const -{ - return Rect2(); // @DLScript @Todo -} - -int Image::get_width() const -{ - return godot_image_get_width(&_godot_image); -} - -Error Image::load(const String& path) -{ - return (Error) godot_image_load(&_godot_image, (godot_string *) &path); -} - -void Image::put_pixel(const int x, const int y, const Color& color, int mipmap_level) -{ - // @DLScript @Todo -} - -Image Image::resized(const int x, const int y, const Interpolation interpolation) -{ - return *this; // @DLScript @Todo -} - -Error Image::save_png(const String& path) -{ - return (Error) godot_image_save_png(&_godot_image, (godot_string *) &path); // @Todo Error enum -} - -Image::~Image() -{ - godot_image_destroy(&_godot_image); -} - - -} diff --git a/include/godot_cpp/core/InputEvent.cpp b/include/godot_cpp/core/InputEvent.cpp deleted file mode 100644 index b0080c4..0000000 --- a/include/godot_cpp/core/InputEvent.cpp +++ /dev/null @@ -1,279 +0,0 @@ -#include "InputEvent.hpp" - -#include <cstdint> -#include <memory.h> - -#include "Vector2.hpp" -#include "Transform2D.hpp" - -#include <cmath> - -#include "String.hpp" - -namespace godot { - - -bool InputEvent::operator==(const InputEvent &p_event) const { - if (type != p_event.type){ - return false; - } - - switch(type) { - /** Current clang-format style doesn't play well with the aligned return values of that switch. */ - /* clang-format off */ - case NONE: - return true; - case KEY: - return key.unicode == p_event.key.unicode - && key.scancode == p_event.key.scancode - && key.echo == p_event.key.echo - && key.pressed == p_event.key.pressed - && key.mod == p_event.key.mod; - case MOUSE_MOTION: - return mouse_motion.x == p_event.mouse_motion.x - && mouse_motion.y == p_event.mouse_motion.y - && mouse_motion.relative_x == p_event.mouse_motion.relative_x - && mouse_motion.relative_y == p_event.mouse_motion.relative_y - && mouse_motion.button_mask == p_event.mouse_motion.button_mask - && key.mod == p_event.key.mod; - case MOUSE_BUTTON: - return mouse_button.pressed == p_event.mouse_button.pressed - && mouse_button.x == p_event.mouse_button.x - && mouse_button.y == p_event.mouse_button.y - && mouse_button.button_index == p_event.mouse_button.button_index - && mouse_button.button_mask == p_event.mouse_button.button_mask - && key.mod == p_event.key.mod; - case JOYPAD_MOTION: - return joy_motion.axis == p_event.joy_motion.axis - && joy_motion.axis_value == p_event.joy_motion.axis_value; - case JOYPAD_BUTTON: - return joy_button.pressed == p_event.joy_button.pressed - && joy_button.button_index == p_event.joy_button.button_index - && joy_button.pressure == p_event.joy_button.pressure; - case SCREEN_TOUCH: - return screen_touch.pressed == p_event.screen_touch.pressed - && screen_touch.index == p_event.screen_touch.index - && screen_touch.x == p_event.screen_touch.x - && screen_touch.y == p_event.screen_touch.y; - case SCREEN_DRAG: - return screen_drag.index == p_event.screen_drag.index - && screen_drag.x == p_event.screen_drag.x - && screen_drag.y == p_event.screen_drag.y; - case ACTION: - return action.action == p_event.action.action - && action.pressed == p_event.action.pressed; - /* clang-format on */ - default: - ERR_PRINT(String("No logic to compare InputEvents of this type, this shouldn't happen.")); - } - - return false; -} -InputEvent::operator String() const { - /* - String str ="Device "+itos(device)+" ID "+itos(ID)+" "; - - switch(type) { - - case NONE: { - - return "Event: None"; - } break; - case KEY: { - - str+= "Event: Key "; - str=str+"Unicode: "+String::chr(key.unicode)+" Scan: "+itos( key.scancode )+" Echo: "+String(key.echo?"True":"False")+" Pressed"+String(key.pressed?"True":"False")+" Mod: "; - if (key.mod.shift) - str+="S"; - if (key.mod.control) - str+="C"; - if (key.mod.alt) - str+="A"; - if (key.mod.meta) - str+="M"; - - return str; - } break; - case MOUSE_MOTION: { - - str+= "Event: Motion "; - str=str+" Pos: " +itos(mouse_motion.x)+","+itos(mouse_motion.y)+" Rel: "+itos(mouse_motion.relative_x)+","+itos(mouse_motion.relative_y)+" Mask: "; - for (int i=0;i<8;i++) { - - if ((1<<i)&mouse_motion.button_mask) - str+=itos(i+1); - } - str+=" Mod: "; - if (key.mod.shift) - str+="S"; - if (key.mod.control) - str+="C"; - if (key.mod.alt) - str+="A"; - if (key.mod.meta) - str+="M"; - - return str; - } break; - case MOUSE_BUTTON: { - str+= "Event: Button "; - str=str+"Pressed: "+itos(mouse_button.pressed)+" Pos: " +itos(mouse_button.x)+","+itos(mouse_button.y)+" Button: "+itos(mouse_button.button_index)+" Mask: "; - for (int i=0;i<8;i++) { - - if ((1<<i)&mouse_button.button_mask) - str+=itos(i+1); - } - str+=" Mod: "; - if (key.mod.shift) - str+="S"; - if (key.mod.control) - str+="C"; - if (key.mod.alt) - str+="A"; - if (key.mod.meta) - str+="M"; - - str+=String(" DoubleClick: ")+(mouse_button.doubleclick?"Yes":"No"); - - return str; - - } break; - case JOYPAD_MOTION: { - str+= "Event: JoypadMotion "; - str=str+"Axis: "+itos(joy_motion.axis)+" Value: " +rtos(joy_motion.axis_value); - return str; - - } break; - case JOYPAD_BUTTON: { - str+= "Event: JoypadButton "; - str=str+"Pressed: "+itos(joy_button.pressed)+" Index: " +itos(joy_button.button_index)+" pressure "+rtos(joy_button.pressure); - return str; - - } break; - case SCREEN_TOUCH: { - str+= "Event: ScreenTouch "; - str=str+"Pressed: "+itos(screen_touch.pressed)+" Index: " +itos(screen_touch.index)+" pos "+rtos(screen_touch.x)+","+rtos(screen_touch.y); - return str; - - } break; - case SCREEN_DRAG: { - str+= "Event: ScreenDrag "; - str=str+" Index: " +itos(screen_drag.index)+" pos "+rtos(screen_drag.x)+","+rtos(screen_drag.y); - return str; - - } break; - case ACTION: { - str+= "Event: Action: "+InputMap::get_singleton()->get_action_from_id(action.action)+" Pressed: "+itos(action.pressed); - return str; - - } break; - - } - */ - - return ""; -} - -void InputEvent::set_as_action(const String& p_action, bool p_pressed) { - - godot_input_event_set_as_action((godot_input_event *) this, (godot_string*) &p_action, p_pressed); -} - -bool InputEvent::is_pressed() const { - - switch(type) { - - case KEY: return key.pressed; - case MOUSE_BUTTON: return mouse_button.pressed; - case JOYPAD_BUTTON: return joy_button.pressed; - case SCREEN_TOUCH: return screen_touch.pressed; - case JOYPAD_MOTION: return ::fabs(joy_motion.axis_value) > 0.5; - case ACTION: return action.pressed; - default: {} - } - - return false; -} - -bool InputEvent::is_echo() const { - - return (type==KEY && key.echo); -} - -bool InputEvent::is_action(const String& p_action) const { - - return godot_input_event_is_action((godot_input_event *) this, (godot_string *) &p_action); -} - -bool InputEvent::is_action_pressed(const String& p_action) const { - - return is_action(p_action) && is_pressed() && !is_echo(); -} - -bool InputEvent::is_action_released(const String& p_action) const { - - return is_action(p_action) && !is_pressed(); -} - - -InputEvent InputEvent::xform_by(const Transform2D& p_xform) const { - - - InputEvent ev=*this; - - switch(ev.type) { - - case InputEvent::MOUSE_BUTTON: { - - Vector2 g = p_xform.xform(Vector2(ev.mouse_button.global_x,ev.mouse_button.global_y)); - Vector2 l = p_xform.xform(Vector2(ev.mouse_button.x,ev.mouse_button.y)); - ev.mouse_button.x=l.x; - ev.mouse_button.y=l.y; - ev.mouse_button.global_x=g.x; - ev.mouse_button.global_y=g.y; - - } break; - case InputEvent::MOUSE_MOTION: { - - Vector2 g = p_xform.xform(Vector2(ev.mouse_motion.global_x,ev.mouse_motion.global_y)); - Vector2 l = p_xform.xform(Vector2(ev.mouse_motion.x,ev.mouse_motion.y)); - Vector2 r = p_xform.basis_xform(Vector2(ev.mouse_motion.relative_x,ev.mouse_motion.relative_y)); - Vector2 s = p_xform.basis_xform(Vector2(ev.mouse_motion.speed_x,ev.mouse_motion.speed_y)); - ev.mouse_motion.x=l.x; - ev.mouse_motion.y=l.y; - ev.mouse_motion.global_x=g.x; - ev.mouse_motion.global_y=g.y; - ev.mouse_motion.relative_x=r.x; - ev.mouse_motion.relative_y=r.y; - ev.mouse_motion.speed_x=s.x; - ev.mouse_motion.speed_y=s.y; - - } break; - case InputEvent::SCREEN_TOUCH: { - - - Vector2 t = p_xform.xform(Vector2(ev.screen_touch.x,ev.screen_touch.y)); - ev.screen_touch.x=t.x; - ev.screen_touch.y=t.y; - - } break; - case InputEvent::SCREEN_DRAG: { - - - Vector2 t = p_xform.xform(Vector2(ev.screen_drag.x,ev.screen_drag.y)); - Vector2 r = p_xform.basis_xform(Vector2(ev.screen_drag.relative_x,ev.screen_drag.relative_y)); - Vector2 s = p_xform.basis_xform(Vector2(ev.screen_drag.speed_x,ev.screen_drag.speed_y)); - ev.screen_drag.x=t.x; - ev.screen_drag.y=t.y; - ev.screen_drag.relative_x=r.x; - ev.screen_drag.relative_y=r.y; - ev.screen_drag.speed_x=s.x; - ev.screen_drag.speed_y=s.y; - } break; - } - - return ev; -} - - -} diff --git a/include/godot_cpp/core/NodePath.cpp b/include/godot_cpp/core/NodePath.cpp deleted file mode 100644 index e5e784b..0000000 --- a/include/godot_cpp/core/NodePath.cpp +++ /dev/null @@ -1,92 +0,0 @@ -#include "NodePath.hpp" - -#include "String.hpp" - -#include <godot/godot_node_path.h> - -namespace godot { - - -NodePath::NodePath() -{ - String from = ""; - godot_node_path_new(&_node_path, (godot_string *) &from); -} - -NodePath::NodePath(const NodePath &other) -{ - String from = other; - godot_node_path_new(&_node_path, (godot_string *) &from); - godot_node_path_copy(&_node_path, &other._node_path); -} - -NodePath::NodePath(const String &from) -{ - godot_node_path_new(&_node_path, (godot_string *) &from); -} - -NodePath::NodePath(const char *contents) -{ - String from = contents; - godot_node_path_new(&_node_path, (godot_string *) &from); -} - -String NodePath::get_name(const int idx) const -{ - godot_string str = godot_node_path_get_name(&_node_path, idx); - - return *(String *) &str; -} - -int NodePath::get_name_count() const -{ - return godot_node_path_get_name_count(&_node_path); -} - -String NodePath::get_property() const -{ - godot_string str = godot_node_path_get_property(&_node_path); - return *(String *) &str; -} - -String NodePath::get_subname(const int idx) const -{ - godot_string str = godot_node_path_get_subname(&_node_path, idx); - return *(String *) &str; -} - -int NodePath::get_subname_count() const -{ - return godot_node_path_get_subname_count(&_node_path); -} - -bool NodePath::is_absolute() const -{ - return godot_node_path_is_absolute(&_node_path); -} - -bool NodePath::is_empty() const -{ - return godot_node_path_is_empty(&_node_path); -} - -NodePath::operator String() const -{ - godot_string str = godot_node_path_as_string(&_node_path); - - return *(String *) &str; -} - -void NodePath::operator =(const NodePath& other) -{ - godot_node_path_copy(&_node_path, &other._node_path); -} - -NodePath::~NodePath() -{ - godot_node_path_destroy(&_node_path); -} - - - -} diff --git a/include/godot_cpp/core/Plane.cpp b/include/godot_cpp/core/Plane.cpp deleted file mode 100644 index 40e0ef6..0000000 --- a/include/godot_cpp/core/Plane.cpp +++ /dev/null @@ -1,210 +0,0 @@ -#include "Plane.hpp" - -#include "Vector3.hpp" - -#include <cmath> - -namespace godot { - - -void Plane::set_normal(const Vector3& p_normal) -{ - this->normal = p_normal; -} - -Vector3 Plane::project(const Vector3& p_point) const { - - return p_point - normal * distance_to(p_point); -} - - -void Plane::normalize() { - - real_t l = normal.length(); - if (l==0) { - *this=Plane(0,0,0,0); - return; - } - normal/=l; - d/=l; -} - -Plane Plane::normalized() const { - - Plane p = *this; - p.normalize(); - return p; -} - -Vector3 Plane::get_any_point() const { - - return get_normal()*d; -} - -Vector3 Plane::get_any_perpendicular_normal() const { - - static const Vector3 p1 = Vector3(1,0,0); - static const Vector3 p2 = Vector3(0,1,0); - Vector3 p; - - if (::fabs(normal.dot(p1)) > 0.99) // if too similar to p1 - p=p2; // use p2 - else - p=p1; // use p1 - - p-=normal * normal.dot(p); - p.normalize(); - - return p; -} - - -/* intersections */ - -bool Plane::intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r_result) const { - - const Plane &p_plane0=*this; - Vector3 normal0=p_plane0.normal; - Vector3 normal1=p_plane1.normal; - Vector3 normal2=p_plane2.normal; - - real_t denom=vec3_cross(normal0,normal1).dot(normal2); - - if (::fabs(denom)<=CMP_EPSILON) - return false; - - if (r_result) { - *r_result = ( (vec3_cross(normal1, normal2) * p_plane0.d) + - (vec3_cross(normal2, normal0) * p_plane1.d) + - (vec3_cross(normal0, normal1) * p_plane2.d) )/denom; - } - - return true; -} - - -bool Plane::intersects_ray(Vector3 p_from, Vector3 p_dir, Vector3* p_intersection) const { - - Vector3 segment=p_dir; - real_t den=normal.dot( segment ); - - //printf("den is %i\n",den); - if (::fabs(den)<=CMP_EPSILON) { - - return false; - } - - real_t dist=(normal.dot( p_from ) - d) / den; - //printf("dist is %i\n",dist); - - if (dist>CMP_EPSILON) { //this is a ray, before the emiting pos (p_from) doesnt exist - - return false; - } - - dist=-dist; - *p_intersection = p_from + segment * dist; - - return true; -} - -bool Plane::intersects_segment(Vector3 p_begin, Vector3 p_end, Vector3* p_intersection) const { - - Vector3 segment= p_begin - p_end; - real_t den=normal.dot( segment ); - - //printf("den is %i\n",den); - if (::fabs(den)<=CMP_EPSILON) { - - return false; - } - - real_t dist=(normal.dot( p_begin ) - d) / den; - //printf("dist is %i\n",dist); - - if (dist<-CMP_EPSILON || dist > (1.0 +CMP_EPSILON)) { - - return false; - } - - dist=-dist; - *p_intersection = p_begin + segment * dist; - - return true; -} - -/* misc */ - -bool Plane::is_almost_like(const Plane& p_plane) const { - - return (normal.dot( p_plane.normal ) > _PLANE_EQ_DOT_EPSILON && ::fabs(d-p_plane.d) < _PLANE_EQ_D_EPSILON); -} - - -Plane::operator String() const { - - // return normal.operator String() + ", " + rtos(d); - return String(); // @Todo -} - - - -bool Plane::is_point_over(const Vector3 &p_point) const { - - return (normal.dot(p_point) > d); -} - -real_t Plane::distance_to(const Vector3 &p_point) const { - - return (normal.dot(p_point)-d); -} - -bool Plane::has_point(const Vector3 &p_point,real_t _epsilon) const { - - real_t dist=normal.dot(p_point) - d; - dist=::fabs(dist); - return ( dist <= _epsilon); - -} - -Plane::Plane(const Vector3 &p_normal, real_t p_d) { - - normal=p_normal; - d=p_d; -} - -Plane::Plane(const Vector3 &p_point, const Vector3& p_normal) { - - normal=p_normal; - d=p_normal.dot(p_point); -} - -Plane::Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3,ClockDirection p_dir) { - - if (p_dir == CLOCKWISE) - normal=(p_point1-p_point3).cross(p_point1-p_point2); - else - normal=(p_point1-p_point2).cross(p_point1-p_point3); - - - normal.normalize(); - d = normal.dot(p_point1); - - -} - -bool Plane::operator==(const Plane& p_plane) const { - - return normal==p_plane.normal && d == p_plane.d; -} - -bool Plane::operator!=(const Plane& p_plane) const { - - return normal!=p_plane.normal || d != p_plane.d; - -} - - - - -} diff --git a/include/godot_cpp/core/PoolArrays.cpp b/include/godot_cpp/core/PoolArrays.cpp deleted file mode 100644 index 27c4a58..0000000 --- a/include/godot_cpp/core/PoolArrays.cpp +++ /dev/null @@ -1,498 +0,0 @@ -#include "PoolArrays.hpp" - -#include "Defs.hpp" - -#include "String.hpp" -#include "Color.hpp" -#include "Vector2.hpp" -#include "Vector3.hpp" - -#include <godot/godot_pool_arrays.h> - -namespace godot { - -PoolByteArray::PoolByteArray() -{ - godot_pool_byte_array_new(&_godot_array); -} - -PoolByteArray::PoolByteArray(const Array& array) -{ - godot_pool_byte_array_new_with_array(&_godot_array, (godot_array *) &array); -} - -void PoolByteArray::append(const uint8_t data) -{ - godot_pool_byte_array_append(&_godot_array, data); -} - -void PoolByteArray::append_array(const PoolByteArray& array) -{ - godot_pool_byte_array_append_array(&_godot_array, &array._godot_array); -} - -int PoolByteArray::insert(const int idx, const uint8_t data) -{ - return godot_pool_byte_array_insert(&_godot_array, idx, data); -} - -void PoolByteArray::invert() -{ - godot_pool_byte_array_invert(&_godot_array); -} - -void PoolByteArray::push_back(const uint8_t data) -{ - godot_pool_byte_array_push_back(&_godot_array, data); -} - -void PoolByteArray::remove(const int idx) -{ - godot_pool_byte_array_remove(&_godot_array, idx); -} - -void PoolByteArray::resize(const int size) -{ - godot_pool_byte_array_resize(&_godot_array, size); -} - -void PoolByteArray::set(const int idx, const uint8_t data) -{ - godot_pool_byte_array_set(&_godot_array, idx, data); -} - -uint8_t PoolByteArray::operator [](const int idx) -{ - return godot_pool_byte_array_get(&_godot_array, idx); -} - -int PoolByteArray::size() -{ - return godot_pool_byte_array_size(&_godot_array); -} - - -PoolByteArray::~PoolByteArray() -{ - godot_pool_byte_array_destroy(&_godot_array); -} - - - -PoolIntArray::PoolIntArray() -{ - godot_pool_int_array_new(&_godot_array); -} - -PoolIntArray::PoolIntArray(const Array& array) -{ - godot_pool_int_array_new_with_array(&_godot_array, (godot_array *) &array); -} - -void PoolIntArray::append(const int data) -{ - godot_pool_int_array_append(&_godot_array, data); -} - -void PoolIntArray::append_array(const PoolIntArray& array) -{ - godot_pool_int_array_append_array(&_godot_array, &array._godot_array); -} - -int PoolIntArray::insert(const int idx, const int data) -{ - return godot_pool_int_array_insert(&_godot_array, idx, data); -} - -void PoolIntArray::invert() -{ - godot_pool_int_array_invert(&_godot_array); -} - -void PoolIntArray::push_back(const int data) -{ - godot_pool_int_array_push_back(&_godot_array, data); -} - -void PoolIntArray::remove(const int idx) -{ - godot_pool_int_array_remove(&_godot_array, idx); -} - -void PoolIntArray::resize(const int size) -{ - godot_pool_int_array_resize(&_godot_array, size); -} - -void PoolIntArray::set(const int idx, const int data) -{ - godot_pool_int_array_set(&_godot_array, idx, data); -} - -int PoolIntArray::operator [](const int idx) -{ - return godot_pool_int_array_get(&_godot_array, idx); -} - -int PoolIntArray::size() -{ - return godot_pool_int_array_size(&_godot_array); -} - - -PoolIntArray::~PoolIntArray() -{ - godot_pool_int_array_destroy(&_godot_array); -} - - -PoolRealArray::PoolRealArray() -{ - godot_pool_real_array_new(&_godot_array); -} - -PoolRealArray::PoolRealArray(const Array& array) -{ - godot_pool_real_array_new_with_array(&_godot_array, (godot_array *) &array); -} - -void PoolRealArray::append(const real_t data) -{ - godot_pool_real_array_append(&_godot_array, data); -} - -void PoolRealArray::append_array(const PoolRealArray& array) -{ - godot_pool_real_array_append_array(&_godot_array, &array._godot_array); -} - -int PoolRealArray::insert(const int idx, const real_t data) -{ - return godot_pool_real_array_insert(&_godot_array, idx, data); -} - -void PoolRealArray::invert() -{ - godot_pool_real_array_invert(&_godot_array); -} - -void PoolRealArray::push_back(const real_t data) -{ - godot_pool_real_array_push_back(&_godot_array, data); -} - -void PoolRealArray::remove(const int idx) -{ - godot_pool_real_array_remove(&_godot_array, idx); -} - -void PoolRealArray::resize(const int size) -{ - godot_pool_real_array_resize(&_godot_array, size); -} - -void PoolRealArray::set(const int idx, const real_t data) -{ - godot_pool_real_array_set(&_godot_array, idx, data); -} - -real_t PoolRealArray::operator [](const int idx) -{ - return godot_pool_real_array_get(&_godot_array, idx); -} - -int PoolRealArray::size() -{ - return godot_pool_real_array_size(&_godot_array); -} - - -PoolRealArray::~PoolRealArray() -{ - godot_pool_real_array_destroy(&_godot_array); -} - - - -PoolStringArray::PoolStringArray() -{ - godot_pool_string_array_new(&_godot_array); -} - -PoolStringArray::PoolStringArray(const Array& array) -{ - godot_pool_string_array_new_with_array(&_godot_array, (godot_array *) &array); -} - -void PoolStringArray::append(const String& data) -{ - godot_pool_string_array_append(&_godot_array, (godot_string *) &data); -} - -void PoolStringArray::append_array(const PoolStringArray& array) -{ - godot_pool_string_array_append_array(&_godot_array, &array._godot_array); -} - -int PoolStringArray::insert(const int idx, const String& data) -{ - return godot_pool_string_array_insert(&_godot_array, idx, (godot_string *) &data); -} - -void PoolStringArray::invert() -{ - godot_pool_string_array_invert(&_godot_array); -} - -void PoolStringArray::push_back(const String& data) -{ - godot_pool_string_array_push_back(&_godot_array, (godot_string *) &data); -} - -void PoolStringArray::remove(const int idx) -{ - godot_pool_string_array_remove(&_godot_array, idx); -} - -void PoolStringArray::resize(const int size) -{ - godot_pool_string_array_resize(&_godot_array, size); -} - -void PoolStringArray::set(const int idx, const String& data) -{ - godot_pool_string_array_set(&_godot_array, idx, (godot_string *) &data); -} - -String PoolStringArray::operator [](const int idx) -{ - String s; - godot_string str = godot_pool_string_array_get(&_godot_array, idx); - godot_string_copy_string((godot_string *) &s, &str); - godot_string_destroy(&str); - return s; -} - -int PoolStringArray::size() -{ - return godot_pool_string_array_size(&_godot_array); -} - - -PoolStringArray::~PoolStringArray() -{ - godot_pool_string_array_destroy(&_godot_array); -} - - - -PoolVector2Array::PoolVector2Array() -{ - godot_pool_vector2_array_new(&_godot_array); -} - -PoolVector2Array::PoolVector2Array(const Array& array) -{ - godot_pool_vector2_array_new_with_array(&_godot_array, (godot_array *) &array); -} - -void PoolVector2Array::append(const Vector2& data) -{ - godot_pool_vector2_array_append(&_godot_array, (godot_vector2 *) &data); -} - -void PoolVector2Array::append_array(const PoolVector2Array& array) -{ - godot_pool_vector2_array_append_array(&_godot_array, &array._godot_array); -} - -int PoolVector2Array::insert(const int idx, const Vector2& data) -{ - return godot_pool_vector2_array_insert(&_godot_array, idx, (godot_vector2 *) &data); -} - -void PoolVector2Array::invert() -{ - godot_pool_vector2_array_invert(&_godot_array); -} - -void PoolVector2Array::push_back(const Vector2& data) -{ - godot_pool_vector2_array_push_back(&_godot_array, (godot_vector2 *) &data); -} - -void PoolVector2Array::remove(const int idx) -{ - godot_pool_vector2_array_remove(&_godot_array, idx); -} - -void PoolVector2Array::resize(const int size) -{ - godot_pool_vector2_array_resize(&_godot_array, size); -} - -void PoolVector2Array::set(const int idx, const Vector2& data) -{ - godot_pool_vector2_array_set(&_godot_array, idx, (godot_vector2 *) &data); -} - -Vector2 PoolVector2Array::operator [](const int idx) -{ - Vector2 v; - *(godot_vector2 *) &v = godot_pool_vector2_array_get(&_godot_array, idx); - return v; -} - -int PoolVector2Array::size() -{ - return godot_pool_vector2_array_size(&_godot_array); -} - - -PoolVector2Array::~PoolVector2Array() -{ - godot_pool_vector2_array_destroy(&_godot_array); -} - - - -PoolVector3Array::PoolVector3Array() -{ - godot_pool_vector3_array_new(&_godot_array); -} - -PoolVector3Array::PoolVector3Array(const Array& array) -{ - godot_pool_vector3_array_new_with_array(&_godot_array, (godot_array *) &array); -} - -void PoolVector3Array::append(const Vector3& data) -{ - godot_pool_vector3_array_append(&_godot_array, (godot_vector3 *) &data); -} - -void PoolVector3Array::append_array(const PoolVector3Array& array) -{ - godot_pool_vector3_array_append_array(&_godot_array, &array._godot_array); -} - -int PoolVector3Array::insert(const int idx, const Vector3& data) -{ - return godot_pool_vector3_array_insert(&_godot_array, idx, (godot_vector3 *) &data); -} - -void PoolVector3Array::invert() -{ - godot_pool_vector3_array_invert(&_godot_array); -} - -void PoolVector3Array::push_back(const Vector3& data) -{ - godot_pool_vector3_array_push_back(&_godot_array, (godot_vector3 *) &data); -} - -void PoolVector3Array::remove(const int idx) -{ - godot_pool_vector3_array_remove(&_godot_array, idx); -} - -void PoolVector3Array::resize(const int size) -{ - godot_pool_vector3_array_resize(&_godot_array, size); -} - -void PoolVector3Array::set(const int idx, const Vector3& data) -{ - godot_pool_vector3_array_set(&_godot_array, idx, (godot_vector3 *) &data); -} - -Vector3 PoolVector3Array::operator [](const int idx) -{ - Vector3 v; - *(godot_vector3 *) &v = godot_pool_vector3_array_get(&_godot_array, idx); - return v; -} - -int PoolVector3Array::size() -{ - return godot_pool_vector3_array_size(&_godot_array); -} - - -PoolVector3Array::~PoolVector3Array() -{ - godot_pool_vector3_array_destroy(&_godot_array); -} - - -PoolColorArray::PoolColorArray() -{ - godot_pool_color_array_new(&_godot_array); -} - -PoolColorArray::PoolColorArray(const Array& array) -{ - godot_pool_color_array_new_with_array(&_godot_array, (godot_array *) &array); -} - -void PoolColorArray::append(const Color& data) -{ - godot_pool_color_array_append(&_godot_array, (godot_color *) &data); -} - -void PoolColorArray::append_array(const PoolColorArray& array) -{ - godot_pool_color_array_append_array(&_godot_array, &array._godot_array); -} - -int PoolColorArray::insert(const int idx, const Color& data) -{ - return godot_pool_color_array_insert(&_godot_array, idx, (godot_color *) &data); -} - -void PoolColorArray::invert() -{ - godot_pool_color_array_invert(&_godot_array); -} - -void PoolColorArray::push_back(const Color& data) -{ - godot_pool_color_array_push_back(&_godot_array, (godot_color *) &data); -} - -void PoolColorArray::remove(const int idx) -{ - godot_pool_color_array_remove(&_godot_array, idx); -} - -void PoolColorArray::resize(const int size) -{ - godot_pool_color_array_resize(&_godot_array, size); -} - -void PoolColorArray::set(const int idx, const Color& data) -{ - godot_pool_color_array_set(&_godot_array, idx, (godot_color *) &data); -} - -Color PoolColorArray::operator [](const int idx) -{ - Color v; - *(godot_color *) &v = godot_pool_color_array_get(&_godot_array, idx); - return v; -} - -int PoolColorArray::size() -{ - return godot_pool_color_array_size(&_godot_array); -} - - -PoolColorArray::~PoolColorArray() -{ - godot_pool_color_array_destroy(&_godot_array); -} - - - -} diff --git a/include/godot_cpp/core/Quat.cpp b/include/godot_cpp/core/Quat.cpp deleted file mode 100644 index 866de2b..0000000 --- a/include/godot_cpp/core/Quat.cpp +++ /dev/null @@ -1,277 +0,0 @@ -#include "Quat.hpp" - - -#include <cmath> - -#include "Defs.hpp" - -#include "Vector3.hpp" - -#include "Basis.hpp" - -namespace godot { - -real_t Quat::length() const -{ - return ::sqrt(length_squared()); -} - -void Quat::normalize() -{ - *this /= length(); -} - -Quat Quat::normalized() const -{ - return *this / length(); -} - -Quat Quat::inverse() const -{ - return Quat( -x, -y, -z, w ); -} - -void Quat::set_euler(const Vector3& p_euler) -{ - real_t half_a1 = p_euler.x * 0.5; - real_t half_a2 = p_euler.y * 0.5; - real_t half_a3 = p_euler.z * 0.5; - - // R = X(a1).Y(a2).Z(a3) convention for Euler angles. - // Conversion to quaternion as listed in https://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/19770024290.pdf (page A-2) - // a3 is the angle of the first rotation, following the notation in this reference. - - real_t cos_a1 = ::cos(half_a1); - real_t sin_a1 = ::sin(half_a1); - real_t cos_a2 = ::cos(half_a2); - real_t sin_a2 = ::sin(half_a2); - real_t cos_a3 = ::cos(half_a3); - real_t sin_a3 = ::sin(half_a3); - - set(sin_a1*cos_a2*cos_a3 + sin_a2*sin_a3*cos_a1, - -sin_a1*sin_a3*cos_a2 + sin_a2*cos_a1*cos_a3, - sin_a1*sin_a2*cos_a3 + sin_a3*cos_a1*cos_a2, - -sin_a1*sin_a2*sin_a3 + cos_a1*cos_a2*cos_a3); -} - -Quat Quat::slerp(const Quat& q, const real_t& t) const { - - Quat to1; - real_t omega, cosom, sinom, scale0, scale1; - - - // calc cosine - cosom = dot(q); - - // adjust signs (if necessary) - if ( cosom <0.0 ) { - cosom = -cosom; - to1.x = - q.x; - to1.y = - q.y; - to1.z = - q.z; - to1.w = - q.w; - } else { - to1.x = q.x; - to1.y = q.y; - to1.z = q.z; - to1.w = q.w; - } - - - // calculate coefficients - - if ( (1.0 - cosom) > CMP_EPSILON ) { - // standard case (slerp) - omega = ::acos(cosom); - sinom = ::sin(omega); - scale0 = ::sin((1.0 - t) * omega) / sinom; - scale1 = ::sin(t * omega) / sinom; - } else { - // "from" and "to" quaternions are very close - // ... so we can do a linear interpolation - scale0 = 1.0 - t; - scale1 = t; - } - // calculate final values - return Quat( - scale0 * x + scale1 * to1.x, - scale0 * y + scale1 * to1.y, - scale0 * z + scale1 * to1.z, - scale0 * w + scale1 * to1.w - ); -} - -Quat Quat::slerpni(const Quat& q, const real_t& t) const { - - const Quat &from = *this; - - real_t dot = from.dot(q); - - if (::fabs(dot) > 0.9999) return from; - - real_t theta = ::acos(dot), - sinT = 1.0 / ::sin(theta), - newFactor = ::sin(t * theta) * sinT, - invFactor = ::sin((1.0 - t) * theta) * sinT; - - return Quat(invFactor * from.x + newFactor * q.x, - invFactor * from.y + newFactor * q.y, - invFactor * from.z + newFactor * q.z, - invFactor * from.w + newFactor * q.w); -} - -Quat Quat::cubic_slerp(const Quat& q, const Quat& prep, const Quat& postq,const real_t& t) const -{ - //the only way to do slerp :| - real_t t2 = (1.0-t)*t*2; - Quat sp = this->slerp(q,t); - Quat sq = prep.slerpni(postq,t); - return sp.slerpni(sq,t2); -} - -void Quat::get_axis_and_angle(Vector3& r_axis, real_t &r_angle) const { - r_angle = 2 * ::acos(w); - r_axis.x = x / ::sqrt(1-w*w); - r_axis.y = y / ::sqrt(1-w*w); - r_axis.z = z / ::sqrt(1-w*w); -} - - - -Quat Quat::operator*(const Vector3& v) const -{ - return Quat( w * v.x + y * v.z - z * v.y, - w * v.y + z * v.x - x * v.z, - w * v.z + x * v.y - y * v.x, - -x * v.x - y * v.y - z * v.z); -} - -Vector3 Quat::xform(const Vector3& v) const { - - Quat q = *this * v; - q *= this->inverse(); - return Vector3(q.x,q.y,q.z); -} - - -Quat::operator String() const -{ - return String(); // @Todo -} - - -Quat::Quat(const Vector3& axis, const real_t& angle) -{ - real_t d = axis.length(); - if (d==0) - set(0,0,0,0); - else { - real_t sin_angle = ::sin(angle * 0.5); - real_t cos_angle = ::cos(angle * 0.5); - real_t s = sin_angle / d; - set(axis.x * s, axis.y * s, axis.z * s, - cos_angle); - } -} - -Quat::Quat(const Vector3& v0, const Vector3& v1) // shortest arc -{ - Vector3 c = v0.cross(v1); - real_t d = v0.dot(v1); - - if (d < -1.0 + CMP_EPSILON) { - x=0; - y=1; - z=0; - w=0; - } else { - - real_t s = ::sqrt((1.0 + d) * 2.0); - real_t rs = 1.0 / s; - - x=c.x*rs; - y=c.y*rs; - z=c.z*rs; - w=s * 0.5; - } -} - - -real_t Quat::dot(const Quat& q) const { - return x * q.x+y * q.y+z * q.z+w * q.w; -} - -real_t Quat::length_squared() const { - return dot(*this); -} - -void Quat::operator+=(const Quat& q) { - x += q.x; y += q.y; z += q.z; w += q.w; -} - -void Quat::operator-=(const Quat& q) { - x -= q.x; y -= q.y; z -= q.z; w -= q.w; -} - -void Quat::operator*=(const Quat& q) { - x *= q.x; y *= q.y; z *= q.z; w *= q.w; -} - - -void Quat::operator*=(const real_t& s) { - x *= s; y *= s; z *= s; w *= s; -} - - -void Quat::operator/=(const real_t& s) { - - *this *= 1.0 / s; -} - -Quat Quat::operator+(const Quat& q2) const { - const Quat& q1 = *this; - return Quat( q1.x+q2.x, q1.y+q2.y, q1.z+q2.z, q1.w+q2.w ); -} - -Quat Quat::operator-(const Quat& q2) const { - const Quat& q1 = *this; - return Quat( q1.x-q2.x, q1.y-q2.y, q1.z-q2.z, q1.w-q2.w); -} - -Quat Quat::operator*(const Quat& q2) const { - Quat q1 = *this; - q1 *= q2; - return q1; -} - - -Quat Quat::operator-() const { - const Quat& q2 = *this; - return Quat( -q2.x, -q2.y, -q2.z, -q2.w); -} - -Quat Quat::operator*(const real_t& s) const { - return Quat(x * s, y * s, z * s, w * s); -} - -Quat Quat::operator/(const real_t& s) const { - return *this * (1.0 / s); -} - - -bool Quat::operator==(const Quat& p_quat) const { - return x==p_quat.x && y==p_quat.y && z==p_quat.z && w==p_quat.w; -} - -bool Quat::operator!=(const Quat& p_quat) const { - return x!=p_quat.x || y!=p_quat.y || z!=p_quat.z || w!=p_quat.w; -} - - -Vector3 Quat::get_euler() const -{ - Basis m(*this); - return m.get_euler(); -} - -} diff --git a/include/godot_cpp/core/RID.cpp b/include/godot_cpp/core/RID.cpp deleted file mode 100644 index 2343475..0000000 --- a/include/godot_cpp/core/RID.cpp +++ /dev/null @@ -1,24 +0,0 @@ -#include "RID.hpp" - -#include <godot/godot_rid.h> - -namespace godot { - - -RID::RID(Object *p) -{ - godot_rid_new(&_godot_rid, p); -} - -int32_t RID::get_rid() const -{ - return godot_rid_get_rid(&_godot_rid); -} - -RID::~RID() -{ - godot_rid_destroy(&_godot_rid); -} - - -} diff --git a/include/godot_cpp/core/Rect2.cpp b/include/godot_cpp/core/Rect2.cpp deleted file mode 100644 index 6d13cff..0000000 --- a/include/godot_cpp/core/Rect2.cpp +++ /dev/null @@ -1,303 +0,0 @@ -#include "Rect2.hpp" - -#include "Vector2.hpp" - -#include "String.hpp" - -#include <cmath> - -#include "Transform2D.hpp" - -namespace godot { - -#ifndef MAX -#define MAX(a, b) (a > b ? a : b) -#endif - -#ifndef MIN -#define MIN(a, b) (a < b ? a : b) -#endif - - -real_t Rect2::distance_to(const Vector2& p_point) const { - - real_t dist = 1e20; - - if (p_point.x < pos.x) { - dist=MIN(dist,pos.x-p_point.x); - } - if (p_point.y < pos.y) { - dist=MIN(dist,pos.y-p_point.y); - } - if (p_point.x >= (pos.x+size.x) ) { - dist=MIN(p_point.x-(pos.x+size.x),dist); - } - if (p_point.y >= (pos.y+size.y) ) { - dist=MIN(p_point.y-(pos.y+size.y),dist); - } - - if (dist==1e20) - return 0; - else - return dist; - } - -Rect2 Rect2::clip(const Rect2& p_rect) const { /// return a clipped rect - - Rect2 new_rect=p_rect; - - if (!intersects( new_rect )) - return Rect2(); - - new_rect.pos.x = MAX( p_rect.pos.x , pos.x ); - new_rect.pos.y = MAX( p_rect.pos.y , pos.y ); - - Point2 p_rect_end=p_rect.pos+p_rect.size; - Point2 end=pos+size; - - new_rect.size.x=MIN(p_rect_end.x,end.x) - new_rect.pos.x; - new_rect.size.y=MIN(p_rect_end.y,end.y) - new_rect.pos.y; - - return new_rect; -} - -Rect2 Rect2::merge(const Rect2& p_rect) const { ///< return a merged rect - - Rect2 new_rect; - - new_rect.pos.x=MIN( p_rect.pos.x , pos.x ); - new_rect.pos.y=MIN( p_rect.pos.y , pos.y ); - - - new_rect.size.x = MAX( p_rect.pos.x+p_rect.size.x , pos.x+size.x ); - new_rect.size.y = MAX( p_rect.pos.y+p_rect.size.y , pos.y+size.y ); - - new_rect.size = new_rect.size - new_rect.pos; //make relative again - - return new_rect; -} - - - -Rect2::operator String() const -{ - return String(pos)+", "+String(size); -} - - -bool Rect2::intersects_segment(const Point2& p_from, const Point2& p_to, Point2* r_pos,Point2* r_normal) const { - - real_t min=0,max=1; - int axis=0; - real_t sign=0; - - for(int i=0;i<2;i++) { - real_t seg_from=p_from[i]; - real_t seg_to=p_to[i]; - real_t box_begin=pos[i]; - real_t box_end=box_begin+size[i]; - real_t cmin,cmax; - real_t csign; - - if (seg_from < seg_to) { - - if (seg_from > box_end || seg_to < box_begin) - return false; - real_t length=seg_to-seg_from; - cmin = (seg_from < box_begin)?((box_begin - seg_from)/length):0; - cmax = (seg_to > box_end)?((box_end - seg_from)/length):1; - csign=-1.0; - - } else { - - if (seg_to > box_end || seg_from < box_begin) - return false; - real_t length=seg_to-seg_from; - cmin = (seg_from > box_end)?(box_end - seg_from)/length:0; - cmax = (seg_to < box_begin)?(box_begin - seg_from)/length:1; - csign=1.0; - } - - if (cmin > min) { - min = cmin; - axis=i; - sign=csign; - } - if (cmax < max) - max = cmax; - if (max < min) - return false; - } - - - Vector2 rel=p_to-p_from; - - if (r_normal) { - Vector2 normal; - normal[axis]=sign; - *r_normal=normal; - } - - if (r_pos) - *r_pos=p_from+rel*min; - - return true; -} - - -bool Rect2::intersects_transformed(const Transform2D& p_xform, const Rect2& p_rect) const { - - //SAT intersection between local and transformed rect2 - - Vector2 xf_points[4]={ - p_xform.xform(p_rect.pos), - p_xform.xform(Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y)), - p_xform.xform(Vector2(p_rect.pos.x,p_rect.pos.y+p_rect.size.y)), - p_xform.xform(Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y+p_rect.size.y)), - }; - - real_t low_limit; - - //base rect2 first (faster) - - if (xf_points[0].y>pos.y) - goto next1; - if (xf_points[1].y>pos.y) - goto next1; - if (xf_points[2].y>pos.y) - goto next1; - if (xf_points[3].y>pos.y) - goto next1; - - return false; - - next1: - - low_limit=pos.y+size.y; - - if (xf_points[0].y<low_limit) - goto next2; - if (xf_points[1].y<low_limit) - goto next2; - if (xf_points[2].y<low_limit) - goto next2; - if (xf_points[3].y<low_limit) - goto next2; - - return false; - - next2: - - if (xf_points[0].x>pos.x) - goto next3; - if (xf_points[1].x>pos.x) - goto next3; - if (xf_points[2].x>pos.x) - goto next3; - if (xf_points[3].x>pos.x) - goto next3; - - return false; - - next3: - - low_limit=pos.x+size.x; - - if (xf_points[0].x<low_limit) - goto next4; - if (xf_points[1].x<low_limit) - goto next4; - if (xf_points[2].x<low_limit) - goto next4; - if (xf_points[3].x<low_limit) - goto next4; - - return false; - - next4: - - Vector2 xf_points2[4]={ - pos, - Vector2(pos.x+size.x,pos.y), - Vector2(pos.x,pos.y+size.y), - Vector2(pos.x+size.x,pos.y+size.y), - }; - - real_t maxa=p_xform.elements[0].dot(xf_points2[0]); - real_t mina=maxa; - - real_t dp = p_xform.elements[0].dot(xf_points2[1]); - maxa=MAX(dp,maxa); - mina=MIN(dp,mina); - - dp = p_xform.elements[0].dot(xf_points2[2]); - maxa=MAX(dp,maxa); - mina=MIN(dp,mina); - - dp = p_xform.elements[0].dot(xf_points2[3]); - maxa=MAX(dp,maxa); - mina=MIN(dp,mina); - - real_t maxb=p_xform.elements[0].dot(xf_points[0]); - real_t minb=maxb; - - dp = p_xform.elements[0].dot(xf_points[1]); - maxb=MAX(dp,maxb); - minb=MIN(dp,minb); - - dp = p_xform.elements[0].dot(xf_points[2]); - maxb=MAX(dp,maxb); - minb=MIN(dp,minb); - - dp = p_xform.elements[0].dot(xf_points[3]); - maxb=MAX(dp,maxb); - minb=MIN(dp,minb); - - - if ( mina > maxb ) - return false; - if ( minb > maxa ) - return false; - - maxa=p_xform.elements[1].dot(xf_points2[0]); - mina=maxa; - - dp = p_xform.elements[1].dot(xf_points2[1]); - maxa=MAX(dp,maxa); - mina=MIN(dp,mina); - - dp = p_xform.elements[1].dot(xf_points2[2]); - maxa=MAX(dp,maxa); - mina=MIN(dp,mina); - - dp = p_xform.elements[1].dot(xf_points2[3]); - maxa=MAX(dp,maxa); - mina=MIN(dp,mina); - - maxb=p_xform.elements[1].dot(xf_points[0]); - minb=maxb; - - dp = p_xform.elements[1].dot(xf_points[1]); - maxb=MAX(dp,maxb); - minb=MIN(dp,minb); - - dp = p_xform.elements[1].dot(xf_points[2]); - maxb=MAX(dp,maxb); - minb=MIN(dp,minb); - - dp = p_xform.elements[1].dot(xf_points[3]); - maxb=MAX(dp,maxb); - minb=MIN(dp,minb); - - - if ( mina > maxb ) - return false; - if ( minb > maxa ) - return false; - - - return true; - -} - -} diff --git a/include/godot_cpp/core/Rect3.cpp b/include/godot_cpp/core/Rect3.cpp deleted file mode 100644 index be3cf8f..0000000 --- a/include/godot_cpp/core/Rect3.cpp +++ /dev/null @@ -1,642 +0,0 @@ -#include "Rect3.hpp" - -#include "Vector3.hpp" - -#include "Plane.hpp" - -#include <algorithm> - -namespace godot { - -bool Rect3::intersects(const Rect3& p_aabb) const { - - if ( pos.x >= (p_aabb.pos.x + p_aabb.size.x) ) - return false; - if ( (pos.x+size.x) <= p_aabb.pos.x ) - return false; - if ( pos.y >= (p_aabb.pos.y + p_aabb.size.y) ) - return false; - if ( (pos.y+size.y) <= p_aabb.pos.y ) - return false; - if ( pos.z >= (p_aabb.pos.z + p_aabb.size.z) ) - return false; - if ( (pos.z+size.z) <= p_aabb.pos.z ) - return false; - - return true; -} - -bool Rect3::intersects_inclusive(const Rect3& p_aabb) const { - - if ( pos.x > (p_aabb.pos.x + p_aabb.size.x) ) - return false; - if ( (pos.x+size.x) < p_aabb.pos.x ) - return false; - if ( pos.y > (p_aabb.pos.y + p_aabb.size.y) ) - return false; - if ( (pos.y+size.y) < p_aabb.pos.y ) - return false; - if ( pos.z > (p_aabb.pos.z + p_aabb.size.z) ) - return false; - if ( (pos.z+size.z) < p_aabb.pos.z ) - return false; - - return true; -} - -bool Rect3::encloses(const Rect3 & p_aabb) const { - - Vector3 src_min=pos; - Vector3 src_max=pos+size; - Vector3 dst_min=p_aabb.pos; - Vector3 dst_max=p_aabb.pos+p_aabb.size; - - return ( - (src_min.x <= dst_min.x) && - (src_max.x > dst_max.x) && - (src_min.y <= dst_min.y) && - (src_max.y > dst_max.y) && - (src_min.z <= dst_min.z) && - (src_max.z > dst_max.z) ); - -} - -Vector3 Rect3::get_support(const Vector3& p_normal) const { - - Vector3 half_extents = size * 0.5; - Vector3 ofs = pos + half_extents; - - return Vector3( - (p_normal.x>0) ? -half_extents.x : half_extents.x, - (p_normal.y>0) ? -half_extents.y : half_extents.y, - (p_normal.z>0) ? -half_extents.z : half_extents.z - )+ofs; -} - - -Vector3 Rect3::get_endpoint(int p_point) const { - - switch(p_point) { - case 0: return Vector3( pos.x , pos.y , pos.z ); - case 1: return Vector3( pos.x , pos.y , pos.z+size.z ); - case 2: return Vector3( pos.x , pos.y+size.y , pos.z ); - case 3: return Vector3( pos.x , pos.y+size.y , pos.z+size.z ); - case 4: return Vector3( pos.x+size.x , pos.y , pos.z ); - case 5: return Vector3( pos.x+size.x , pos.y , pos.z+size.z ); - case 6: return Vector3( pos.x+size.x , pos.y+size.y , pos.z ); - case 7: return Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z ); - }; - - ERR_FAIL_V(Vector3()); -} - -bool Rect3::intersects_convex_shape(const Plane *p_planes, int p_plane_count) const { - - Vector3 half_extents = size * 0.5; - Vector3 ofs = pos + half_extents; - - for(int i=0;i<p_plane_count;i++) { - const Plane &p=p_planes[i]; - Vector3 point( - (p.normal.x>0) ? -half_extents.x : half_extents.x, - (p.normal.y>0) ? -half_extents.y : half_extents.y, - (p.normal.z>0) ? -half_extents.z : half_extents.z - ); - point+=ofs; - if (p.is_point_over(point)) - return false; - } - - return true; -} - -bool Rect3::has_point(const Vector3& p_point) const { - - if (p_point.x<pos.x) - return false; - if (p_point.y<pos.y) - return false; - if (p_point.z<pos.z) - return false; - if (p_point.x>pos.x+size.x) - return false; - if (p_point.y>pos.y+size.y) - return false; - if (p_point.z>pos.z+size.z) - return false; - - return true; -} - - -void Rect3::expand_to(const Vector3& p_vector) { - - Vector3 begin=pos; - Vector3 end=pos+size; - - if (p_vector.x<begin.x) - begin.x=p_vector.x; - if (p_vector.y<begin.y) - begin.y=p_vector.y; - if (p_vector.z<begin.z) - begin.z=p_vector.z; - - if (p_vector.x>end.x) - end.x=p_vector.x; - if (p_vector.y>end.y) - end.y=p_vector.y; - if (p_vector.z>end.z) - end.z=p_vector.z; - - pos=begin; - size=end-begin; -} - -void Rect3::project_range_in_plane(const Plane& p_plane,real_t &r_min,real_t& r_max) const { - - Vector3 half_extents( size.x * 0.5, size.y * 0.5, size.z * 0.5 ); - Vector3 center( pos.x + half_extents.x, pos.y + half_extents.y, pos.z + half_extents.z ); - - real_t length = p_plane.normal.abs().dot(half_extents); - real_t distance = p_plane.distance_to( center ); - r_min = distance - length; - r_max = distance + length; -} - -real_t Rect3::get_longest_axis_size() const { - - real_t max_size=size.x; - - if (size.y > max_size ) { - max_size=size.y; - } - - if (size.z > max_size ) { - max_size=size.z; - } - - return max_size; -} - -real_t Rect3::get_shortest_axis_size() const { - - real_t max_size=size.x; - - if (size.y < max_size ) { - max_size=size.y; - } - - if (size.z < max_size ) { - max_size=size.z; - } - - return max_size; -} - -bool Rect3::smits_intersect_ray(const Vector3 &from,const Vector3& dir, real_t t0, real_t t1) const { - - real_t divx=1.0/dir.x; - real_t divy=1.0/dir.y; - real_t divz=1.0/dir.z; - - Vector3 upbound=pos+size; - real_t tmin, tmax, tymin, tymax, tzmin, tzmax; - if (dir.x >= 0) { - tmin = (pos.x - from.x) * divx; - tmax = (upbound.x - from.x) * divx; - } - else { - tmin = (upbound.x - from.x) * divx; - tmax = (pos.x - from.x) * divx; - } - if (dir.y >= 0) { - tymin = (pos.y - from.y) * divy; - tymax = (upbound.y - from.y) * divy; - } - else { - tymin = (upbound.y - from.y) * divy; - tymax = (pos.y - from.y) * divy; - } - if ( (tmin > tymax) || (tymin > tmax) ) - return false; - if (tymin > tmin) - tmin = tymin; - if (tymax < tmax) - tmax = tymax; - if (dir.z >= 0) { - tzmin = (pos.z - from.z) * divz; - tzmax = (upbound.z - from.z) * divz; - } - else { - tzmin = (upbound.z - from.z) * divz; - tzmax = (pos.z - from.z) * divz; - } - if ( (tmin > tzmax) || (tzmin > tmax) ) - return false; - if (tzmin > tmin) - tmin = tzmin; - if (tzmax < tmax) - tmax = tzmax; - return ( (tmin < t1) && (tmax > t0) ); -} - -void Rect3::grow_by(real_t p_amount) { - - pos.x-=p_amount; - pos.y-=p_amount; - pos.z-=p_amount; - size.x+=2.0*p_amount; - size.y+=2.0*p_amount; - size.z+=2.0*p_amount; -} - - -real_t Rect3::get_area() const { - - return size.x*size.y*size.z; - -} - -bool Rect3::operator==(const Rect3& p_rval) const { - - return ((pos==p_rval.pos) && (size==p_rval.size)); - -} -bool Rect3::operator!=(const Rect3& p_rval) const { - - return ((pos!=p_rval.pos) || (size!=p_rval.size)); - -} - -void Rect3::merge_with(const Rect3& p_aabb) { - - Vector3 beg_1,beg_2; - Vector3 end_1,end_2; - Vector3 min,max; - - beg_1=pos; - beg_2=p_aabb.pos; - end_1=Vector3(size.x,size.y,size.z)+beg_1; - end_2=Vector3(p_aabb.size.x,p_aabb.size.y,p_aabb.size.z)+beg_2; - - min.x=(beg_1.x<beg_2.x)?beg_1.x:beg_2.x; - min.y=(beg_1.y<beg_2.y)?beg_1.y:beg_2.y; - min.z=(beg_1.z<beg_2.z)?beg_1.z:beg_2.z; - - max.x=(end_1.x>end_2.x)?end_1.x:end_2.x; - max.y=(end_1.y>end_2.y)?end_1.y:end_2.y; - max.z=(end_1.z>end_2.z)?end_1.z:end_2.z; - - pos=min; - size=max-min; -} - -Rect3 Rect3::intersection(const Rect3& p_aabb) const { - - Vector3 src_min=pos; - Vector3 src_max=pos+size; - Vector3 dst_min=p_aabb.pos; - Vector3 dst_max=p_aabb.pos+p_aabb.size; - - Vector3 min,max; - - if (src_min.x > dst_max.x || src_max.x < dst_min.x ) - return Rect3(); - else { - - min.x= ( src_min.x > dst_min.x ) ? src_min.x :dst_min.x; - max.x= ( src_max.x < dst_max.x ) ? src_max.x :dst_max.x; - - } - - if (src_min.y > dst_max.y || src_max.y < dst_min.y ) - return Rect3(); - else { - - min.y= ( src_min.y > dst_min.y ) ? src_min.y :dst_min.y; - max.y= ( src_max.y < dst_max.y ) ? src_max.y :dst_max.y; - - } - - if (src_min.z > dst_max.z || src_max.z < dst_min.z ) - return Rect3(); - else { - - min.z= ( src_min.z > dst_min.z ) ? src_min.z :dst_min.z; - max.z= ( src_max.z < dst_max.z ) ? src_max.z :dst_max.z; - - } - - - return Rect3( min, max-min ); -} - -bool Rect3::intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip,Vector3* r_normal) const { - - Vector3 c1, c2; - Vector3 end = pos+size; - real_t near=-1e20; - real_t far=1e20; - int axis=0; - - for (int i=0;i<3;i++){ - if (p_dir[i] == 0){ - if ((p_from[i] < pos[i]) || (p_from[i] > end[i])) { - return false; - } - } else { // ray not parallel to planes in this direction - c1[i] = (pos[i] - p_from[i]) / p_dir[i]; - c2[i] = (end[i] - p_from[i]) / p_dir[i]; - - if(c1[i] > c2[i]){ - std::swap(c1,c2); - } - if (c1[i] > near){ - near = c1[i]; - axis=i; - } - if (c2[i] < far){ - far = c2[i]; - } - if( (near > far) || (far < 0) ){ - return false; - } - } - } - - if (r_clip) - *r_clip=c1; - if (r_normal) { - *r_normal=Vector3(); - (*r_normal)[axis]=p_dir[axis]?-1:1; - } - - return true; - -} - - -bool Rect3::intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip,Vector3* r_normal) const { - - real_t min=0,max=1; - int axis=0; - real_t sign=0; - - for(int i=0;i<3;i++) { - real_t seg_from=p_from[i]; - real_t seg_to=p_to[i]; - real_t box_begin=pos[i]; - real_t box_end=box_begin+size[i]; - real_t cmin,cmax; - real_t csign; - - if (seg_from < seg_to) { - - if (seg_from > box_end || seg_to < box_begin) - return false; - real_t length=seg_to-seg_from; - cmin = (seg_from < box_begin)?((box_begin - seg_from)/length):0; - cmax = (seg_to > box_end)?((box_end - seg_from)/length):1; - csign=-1.0; - - } else { - - if (seg_to > box_end || seg_from < box_begin) - return false; - real_t length=seg_to-seg_from; - cmin = (seg_from > box_end)?(box_end - seg_from)/length:0; - cmax = (seg_to < box_begin)?(box_begin - seg_from)/length:1; - csign=1.0; - } - - if (cmin > min) { - min = cmin; - axis=i; - sign=csign; - } - if (cmax < max) - max = cmax; - if (max < min) - return false; - } - - - Vector3 rel=p_to-p_from; - - if (r_normal) { - Vector3 normal; - normal[axis]=sign; - *r_normal=normal; - } - - if (r_clip) - *r_clip=p_from+rel*min; - - return true; - -} - - -bool Rect3::intersects_plane(const Plane &p_plane) const { - - Vector3 points[8] = { - Vector3( pos.x , pos.y , pos.z ), - Vector3( pos.x , pos.y , pos.z+size.z ), - Vector3( pos.x , pos.y+size.y , pos.z ), - Vector3( pos.x , pos.y+size.y , pos.z+size.z ), - Vector3( pos.x+size.x , pos.y , pos.z ), - Vector3( pos.x+size.x , pos.y , pos.z+size.z ), - Vector3( pos.x+size.x , pos.y+size.y , pos.z ), - Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z ), - }; - - bool over=false; - bool under=false; - - for (int i=0;i<8;i++) { - - if (p_plane.distance_to(points[i])>0) - over=true; - else - under=true; - - } - - return under && over; -} - - - -Vector3 Rect3::get_longest_axis() const { - - Vector3 axis(1,0,0); - real_t max_size=size.x; - - if (size.y > max_size ) { - axis=Vector3(0,1,0); - max_size=size.y; - } - - if (size.z > max_size ) { - axis=Vector3(0,0,1); - max_size=size.z; - } - - return axis; -} -int Rect3::get_longest_axis_index() const { - - int axis=0; - real_t max_size=size.x; - - if (size.y > max_size ) { - axis=1; - max_size=size.y; - } - - if (size.z > max_size ) { - axis=2; - max_size=size.z; - } - - return axis; -} - - -Vector3 Rect3::get_shortest_axis() const { - - Vector3 axis(1,0,0); - real_t max_size=size.x; - - if (size.y < max_size ) { - axis=Vector3(0,1,0); - max_size=size.y; - } - - if (size.z < max_size ) { - axis=Vector3(0,0,1); - max_size=size.z; - } - - return axis; -} -int Rect3::get_shortest_axis_index() const { - - int axis=0; - real_t max_size=size.x; - - if (size.y < max_size ) { - axis=1; - max_size=size.y; - } - - if (size.z < max_size ) { - axis=2; - max_size=size.z; - } - - return axis; -} - -Rect3 Rect3::merge(const Rect3& p_with) const { - - Rect3 aabb=*this; - aabb.merge_with(p_with); - return aabb; -} -Rect3 Rect3::expand(const Vector3& p_vector) const { - Rect3 aabb=*this; - aabb.expand_to(p_vector); - return aabb; - -} -Rect3 Rect3::grow(real_t p_by) const { - - Rect3 aabb=*this; - aabb.grow_by(p_by); - return aabb; -} - -void Rect3::get_edge(int p_edge,Vector3& r_from,Vector3& r_to) const { - - ERR_FAIL_INDEX(p_edge,12); - switch(p_edge) { - - case 0:{ - - r_from=Vector3( pos.x+size.x , pos.y , pos.z ); - r_to=Vector3( pos.x , pos.y , pos.z ); - } break; - case 1:{ - - r_from=Vector3( pos.x+size.x , pos.y , pos.z+size.z ); - r_to=Vector3( pos.x+size.x , pos.y , pos.z ); - } break; - case 2:{ - r_from=Vector3( pos.x , pos.y , pos.z+size.z ); - r_to=Vector3( pos.x+size.x , pos.y , pos.z+size.z ); - - } break; - case 3:{ - - r_from=Vector3( pos.x , pos.y , pos.z ); - r_to=Vector3( pos.x , pos.y , pos.z+size.z ); - - } break; - case 4:{ - - r_from=Vector3( pos.x , pos.y+size.y , pos.z ); - r_to=Vector3( pos.x+size.x , pos.y+size.y , pos.z ); - } break; - case 5:{ - - r_from=Vector3( pos.x+size.x , pos.y+size.y , pos.z ); - r_to=Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z ); - } break; - case 6:{ - r_from=Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z ); - r_to=Vector3( pos.x , pos.y+size.y , pos.z+size.z ); - - } break; - case 7:{ - - r_from=Vector3( pos.x , pos.y+size.y , pos.z+size.z ); - r_to=Vector3( pos.x , pos.y+size.y , pos.z ); - - } break; - case 8:{ - - r_from=Vector3( pos.x , pos.y , pos.z+size.z ); - r_to=Vector3( pos.x , pos.y+size.y , pos.z+size.z ); - - } break; - case 9:{ - - r_from=Vector3( pos.x , pos.y , pos.z ); - r_to=Vector3( pos.x , pos.y+size.y , pos.z ); - - } break; - case 10:{ - - r_from=Vector3( pos.x+size.x , pos.y , pos.z ); - r_to=Vector3( pos.x+size.x , pos.y+size.y , pos.z ); - - } break; - case 11:{ - - r_from=Vector3( pos.x+size.x , pos.y , pos.z+size.z ); - r_to=Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z ); - - } break; - - } - -} - -Rect3::operator String() const { - - //return String()+pos +" - "+ size; - return String(); // @Todo -} - -} diff --git a/include/godot_cpp/core/String.cpp b/include/godot_cpp/core/String.cpp deleted file mode 100644 index da0ca9e..0000000 --- a/include/godot_cpp/core/String.cpp +++ /dev/null @@ -1,140 +0,0 @@ -#include "String.hpp" - -#include "NodePath.hpp" - -#include <godot/godot_string.h> - -#include <string.h> - -namespace godot { - -godot::String::String() -{ - godot_string_new(&_godot_string); -} - -String::String(const char *contents) -{ - godot_string_new_data(&_godot_string, contents, strlen(contents)); -} - -String::String(const wchar_t *contents) -{ - // @Todo - // godot_string_new_data(&_godot_string, contents, strlen(contents)); - godot_string_new(&_godot_string); -} - -String::String(const wchar_t c) -{ - // @Todo - godot_string_new(&_godot_string); -} - -String::String(const String& other) -{ - godot_string_new(&_godot_string); - godot_string_copy_string(&_godot_string, &other._godot_string); -} - -String::~String() -{ - godot_string_destroy(&_godot_string); -} - - -String String::substr(int p_from,int p_chars) const -{ - return String(); // @Todo -} - - -wchar_t &String::operator [](const int idx) -{ - return *godot_string_operator_index(&_godot_string, idx); -} - -wchar_t String::operator [](const int idx) const -{ - return *godot_string_operator_index((godot_string *) &_godot_string, idx); -} - -int String::length() const -{ - int len = 0; - godot_string_get_data(&_godot_string, nullptr, &len); - return len; -} - -void String::operator =(const String &s) -{ - godot_string_copy_string(&_godot_string, &s._godot_string); -} - -bool String::operator ==(const String &s) -{ - return godot_string_operator_equal(&_godot_string, &s._godot_string); -} - -bool String::operator !=(const String &s) -{ - return !(*this == s); -} - -String String::operator +(const String &s) -{ - String new_string; - godot_string_operator_plus(&new_string._godot_string, &_godot_string, &s._godot_string); - - return new_string; -} - -void String::operator +=(const String &s) -{ - godot_string_operator_plus(&_godot_string, &_godot_string, &s._godot_string); -} - -void String::operator +=(const wchar_t c) -{ - // @Todo -} - -bool String::operator <(const String &s) -{ - return godot_string_operator_less(&_godot_string, &s._godot_string); -} - -bool String::operator <=(const String &s) -{ - return godot_string_operator_less(&_godot_string, &s._godot_string) || (*this == s); -} - -bool String::operator >(const String &s) -{ - return !(*this <= s); -} - -bool String::operator >=(const String &s) -{ - return !(*this < s); -} - -String::operator NodePath() const -{ - return NodePath(*this); -} - -const char *String::c_string() const -{ - return godot_string_c_str(&_godot_string); -} - - -String operator +(const char *a, const String& b) -{ - return String(a) + b; -} - - - -} diff --git a/include/godot_cpp/core/Transform.cpp b/include/godot_cpp/core/Transform.cpp deleted file mode 100644 index b8a05df..0000000 --- a/include/godot_cpp/core/Transform.cpp +++ /dev/null @@ -1,319 +0,0 @@ -#include "Transform.hpp" - -#include "Basis.hpp" - -#include "Plane.hpp" -#include "Rect3.hpp" - -#include "Quat.hpp" - -namespace godot { - - - -Transform Transform::inverse_xform(const Transform& t) const { - - Vector3 v = t.origin - origin; - return Transform(basis.transpose_xform(t.basis), - basis.xform(v)); -} - -void Transform::set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz,real_t tx, real_t ty, real_t tz) { - - basis.elements[0][0]=xx; - basis.elements[0][1]=xy; - basis.elements[0][2]=xz; - basis.elements[1][0]=yx; - basis.elements[1][1]=yy; - basis.elements[1][2]=yz; - basis.elements[2][0]=zx; - basis.elements[2][1]=zy; - basis.elements[2][2]=zz; - origin.x=tx; - origin.y=ty; - origin.z=tz; -} - - - -Vector3 Transform::xform(const Vector3& p_vector) const { - - return Vector3( - basis[0].dot(p_vector)+origin.x, - basis[1].dot(p_vector)+origin.y, - basis[2].dot(p_vector)+origin.z - ); -} -Vector3 Transform::xform_inv(const Vector3& p_vector) const { - - Vector3 v = p_vector - origin; - - return Vector3( - (basis.elements[0][0]*v.x ) + ( basis.elements[1][0]*v.y ) + ( basis.elements[2][0]*v.z ), - (basis.elements[0][1]*v.x ) + ( basis.elements[1][1]*v.y ) + ( basis.elements[2][1]*v.z ), - (basis.elements[0][2]*v.x ) + ( basis.elements[1][2]*v.y ) + ( basis.elements[2][2]*v.z ) - ); -} - -Plane Transform::xform(const Plane& p_plane) const { - - - Vector3 point=p_plane.normal*p_plane.d; - Vector3 point_dir=point+p_plane.normal; - point=xform(point); - point_dir=xform(point_dir); - - Vector3 normal=point_dir-point; - normal.normalize(); - real_t d=normal.dot(point); - - return Plane(normal,d); - -} -Plane Transform::xform_inv(const Plane& p_plane) const { - - Vector3 point=p_plane.normal*p_plane.d; - Vector3 point_dir=point+p_plane.normal; - xform_inv(point); - xform_inv(point_dir); - - Vector3 normal=point_dir-point; - normal.normalize(); - real_t d=normal.dot(point); - - return Plane(normal,d); - -} - -Rect3 Transform::xform(const Rect3& p_aabb) const { - /* define vertices */ - Vector3 x=basis.get_axis(0)*p_aabb.size.x; - Vector3 y=basis.get_axis(1)*p_aabb.size.y; - Vector3 z=basis.get_axis(2)*p_aabb.size.z; - Vector3 pos = xform( p_aabb.pos ); -//could be even further optimized - Rect3 new_aabb; - new_aabb.pos=pos; - new_aabb.expand_to( pos+x ); - new_aabb.expand_to( pos+y ); - new_aabb.expand_to( pos+z ); - new_aabb.expand_to( pos+x+y ); - new_aabb.expand_to( pos+x+z ); - new_aabb.expand_to( pos+y+z ); - new_aabb.expand_to( pos+x+y+z ); - return new_aabb; - -} -Rect3 Transform::xform_inv(const Rect3& p_aabb) const { - - /* define vertices */ - Vector3 vertices[8]={ - Vector3(p_aabb.pos.x+p_aabb.size.x, p_aabb.pos.y+p_aabb.size.y, p_aabb.pos.z+p_aabb.size.z), - Vector3(p_aabb.pos.x+p_aabb.size.x, p_aabb.pos.y+p_aabb.size.y, p_aabb.pos.z), - Vector3(p_aabb.pos.x+p_aabb.size.x, p_aabb.pos.y, p_aabb.pos.z+p_aabb.size.z), - Vector3(p_aabb.pos.x+p_aabb.size.x, p_aabb.pos.y, p_aabb.pos.z), - Vector3(p_aabb.pos.x, p_aabb.pos.y+p_aabb.size.y, p_aabb.pos.z+p_aabb.size.z), - Vector3(p_aabb.pos.x, p_aabb.pos.y+p_aabb.size.y, p_aabb.pos.z), - Vector3(p_aabb.pos.x, p_aabb.pos.y, p_aabb.pos.z+p_aabb.size.z), - Vector3(p_aabb.pos.x, p_aabb.pos.y, p_aabb.pos.z) - }; - - - Rect3 ret; - - ret.pos=xform_inv(vertices[0]); - - for (int i=1;i<8;i++) { - - ret.expand_to( xform_inv(vertices[i]) ); - } - - return ret; - -} - -void Transform::affine_invert() { - - basis.invert(); - origin = basis.xform(-origin); -} - -Transform Transform::affine_inverse() const { - - Transform ret=*this; - ret.affine_invert(); - return ret; - -} - - -void Transform::invert() { - - basis.transpose(); - origin = basis.xform(-origin); -} - -Transform Transform::inverse() const { - // FIXME: this function assumes the basis is a rotation matrix, with no scaling. - // Transform::affine_inverse can handle matrices with scaling, so GDScript should eventually use that. - Transform ret=*this; - ret.invert(); - return ret; -} - - -void Transform::rotate(const Vector3& p_axis,real_t p_phi) { - - *this = rotated(p_axis, p_phi); -} - -Transform Transform::rotated(const Vector3& p_axis,real_t p_phi) const{ - - return Transform(Basis( p_axis, p_phi ), Vector3()) * (*this); -} - -void Transform::rotate_basis(const Vector3& p_axis,real_t p_phi) { - - basis.rotate(p_axis,p_phi); -} - -Transform Transform::looking_at( const Vector3& p_target, const Vector3& p_up ) const { - - Transform t = *this; - t.set_look_at(origin,p_target,p_up); - return t; -} - -void Transform::set_look_at( const Vector3& p_eye, const Vector3& p_target, const Vector3& p_up ) { - - // Reference: MESA source code - Vector3 v_x, v_y, v_z; - - /* Make rotation matrix */ - - /* Z vector */ - v_z = p_eye - p_target; - - v_z.normalize(); - - v_y = p_up; - - - v_x=v_y.cross(v_z); - - /* Recompute Y = Z cross X */ - v_y=v_z.cross(v_x); - - v_x.normalize(); - v_y.normalize(); - - basis.set_axis(0,v_x); - basis.set_axis(1,v_y); - basis.set_axis(2,v_z); - origin=p_eye; - -} - -Transform Transform::interpolate_with(const Transform& p_transform, real_t p_c) const { - - /* not sure if very "efficient" but good enough? */ - - Vector3 src_scale = basis.get_scale(); - Quat src_rot = basis; - Vector3 src_loc = origin; - - Vector3 dst_scale = p_transform.basis.get_scale(); - Quat dst_rot = p_transform.basis; - Vector3 dst_loc = p_transform.origin; - - Transform dst; - dst.basis=src_rot.slerp(dst_rot,p_c); - dst.basis.scale(src_scale.linear_interpolate(dst_scale,p_c)); - dst.origin=src_loc.linear_interpolate(dst_loc,p_c); - - return dst; -} - -void Transform::scale(const Vector3& p_scale) { - - basis.scale(p_scale); - origin*=p_scale; -} - -Transform Transform::scaled(const Vector3& p_scale) const { - - Transform t = *this; - t.scale(p_scale); - return t; -} - -void Transform::scale_basis(const Vector3& p_scale) { - - basis.scale(p_scale); -} - -void Transform::translate( real_t p_tx, real_t p_ty, real_t p_tz) { - translate( Vector3(p_tx,p_ty,p_tz) ); - -} -void Transform::translate( const Vector3& p_translation ) { - - for( int i = 0; i < 3; i++ ) { - origin[i] += basis[i].dot(p_translation); - } -} - -Transform Transform::translated( const Vector3& p_translation ) const { - - Transform t=*this; - t.translate(p_translation); - return t; -} - -void Transform::orthonormalize() { - - basis.orthonormalize(); -} - -Transform Transform::orthonormalized() const { - - Transform _copy = *this; - _copy.orthonormalize(); - return _copy; -} - -bool Transform::operator==(const Transform& p_transform) const { - - return (basis==p_transform.basis && origin==p_transform.origin); -} -bool Transform::operator!=(const Transform& p_transform) const { - - return (basis!=p_transform.basis || origin!=p_transform.origin); -} - -void Transform::operator*=(const Transform& p_transform) { - - origin=xform(p_transform.origin); - basis*=p_transform.basis; -} - -Transform Transform::operator*(const Transform& p_transform) const { - - Transform t=*this; - t*=p_transform; - return t; -} - -Transform::operator String() const { - - return basis.operator String() + " - " + origin.operator String(); -} - - -Transform::Transform(const Basis& p_basis, const Vector3& p_origin) { - - basis=p_basis; - origin=p_origin; -} - -} diff --git a/include/godot_cpp/core/Transform2D.cpp b/include/godot_cpp/core/Transform2D.cpp deleted file mode 100644 index 1f4b5ca..0000000 --- a/include/godot_cpp/core/Transform2D.cpp +++ /dev/null @@ -1,350 +0,0 @@ -#include "Transform2D.hpp" - -#include "Vector2.hpp" - -#include "String.hpp" - -#include "Rect2.hpp" - -#include <algorithm> - -namespace godot { - -Transform2D::Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) { - - elements[0][0] = xx; - elements[0][1] = xy; - elements[1][0] = yx; - elements[1][1] = yy; - elements[2][0] = ox; - elements[2][1] = oy; -} - - - -Vector2 Transform2D::basis_xform(const Vector2& v) const { - - return Vector2( - tdotx(v), - tdoty(v) - ); -} - -Vector2 Transform2D::basis_xform_inv(const Vector2& v) const{ - - return Vector2( - elements[0].dot(v), - elements[1].dot(v) - ); -} - -Vector2 Transform2D::xform(const Vector2& v) const { - - return Vector2( - tdotx(v), - tdoty(v) - ) + elements[2]; -} -Vector2 Transform2D::xform_inv(const Vector2& p_vec) const { - - Vector2 v = p_vec - elements[2]; - - return Vector2( - elements[0].dot(v), - elements[1].dot(v) - ); - -} -Rect2 Transform2D::xform(const Rect2& p_rect) const { - - Vector2 x=elements[0]*p_rect.size.x; - Vector2 y=elements[1]*p_rect.size.y; - Vector2 pos = xform( p_rect.pos ); - - Rect2 new_rect; - new_rect.pos=pos; - new_rect.expand_to( pos+x ); - new_rect.expand_to( pos+y ); - new_rect.expand_to( pos+x+y ); - return new_rect; -} - -void Transform2D::set_rotation_and_scale(real_t p_rot,const Size2& p_scale) { - - elements[0][0]=::cos(p_rot)*p_scale.x; - elements[1][1]=::cos(p_rot)*p_scale.y; - elements[1][0]=-::sin(p_rot)*p_scale.y; - elements[0][1]=::sin(p_rot)*p_scale.x; - -} - -Rect2 Transform2D::xform_inv(const Rect2& p_rect) const { - - Vector2 ends[4]={ - xform_inv( p_rect.pos ), - xform_inv( Vector2(p_rect.pos.x,p_rect.pos.y+p_rect.size.y ) ), - xform_inv( Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y+p_rect.size.y ) ), - xform_inv( Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y ) ) - }; - - Rect2 new_rect; - new_rect.pos=ends[0]; - new_rect.expand_to(ends[1]); - new_rect.expand_to(ends[2]); - new_rect.expand_to(ends[3]); - - return new_rect; -} - -void Transform2D::invert() { - // FIXME: this function assumes the basis is a rotation matrix, with no scaling. - // Transform2D::affine_inverse can handle matrices with scaling, so GDScript should eventually use that. - std::swap(elements[0][1],elements[1][0]); - elements[2] = basis_xform(-elements[2]); -} - -Transform2D Transform2D::inverse() const { - - Transform2D inv=*this; - inv.invert(); - return inv; - -} - -void Transform2D::affine_invert() { - - real_t det = basis_determinant(); - ERR_FAIL_COND(det==0); - real_t idet = 1.0 / det; - - std::swap( elements[0][0],elements[1][1] ); - elements[0]*=Vector2(idet,-idet); - elements[1]*=Vector2(-idet,idet); - - elements[2] = basis_xform(-elements[2]); - -} - -Transform2D Transform2D::affine_inverse() const { - - Transform2D inv=*this; - inv.affine_invert(); - return inv; -} - -void Transform2D::rotate(real_t p_phi) { - *this = Transform2D(p_phi,Vector2()) * (*this); -} - -real_t Transform2D::get_rotation() const { - real_t det = basis_determinant(); - Transform2D m = orthonormalized(); - if (det < 0) { - m.scale_basis(Size2(-1,-1)); - } - return ::atan2(m[0].y,m[0].x); -} - -void Transform2D::set_rotation(real_t p_rot) { - - real_t cr = ::cos(p_rot); - real_t sr = ::sin(p_rot); - elements[0][0]=cr; - elements[0][1]=sr; - elements[1][0]=-sr; - elements[1][1]=cr; -} - -Transform2D::Transform2D(real_t p_rot, const Vector2& p_pos) { - - real_t cr = ::cos(p_rot); - real_t sr = ::sin(p_rot); - elements[0][0]=cr; - elements[0][1]=sr; - elements[1][0]=-sr; - elements[1][1]=cr; - elements[2]=p_pos; -} - -Size2 Transform2D::get_scale() const { - real_t det_sign = basis_determinant() > 0 ? 1 : -1; - return det_sign * Size2( elements[0].length(), elements[1].length() ); -} - -void Transform2D::scale(const Size2& p_scale) { - scale_basis(p_scale); - elements[2]*=p_scale; -} -void Transform2D::scale_basis(const Size2& p_scale) { - - elements[0][0]*=p_scale.x; - elements[0][1]*=p_scale.y; - elements[1][0]*=p_scale.x; - elements[1][1]*=p_scale.y; - -} -void Transform2D::translate( real_t p_tx, real_t p_ty) { - - translate(Vector2(p_tx,p_ty)); -} -void Transform2D::translate( const Vector2& p_translation ) { - - elements[2]+=basis_xform(p_translation); -} - -void Transform2D::orthonormalize() { - - // Gram-Schmidt Process - - Vector2 x=elements[0]; - Vector2 y=elements[1]; - - x.normalize(); - y = (y-x*(x.dot(y))); - y.normalize(); - - elements[0]=x; - elements[1]=y; -} -Transform2D Transform2D::orthonormalized() const { - - Transform2D on=*this; - on.orthonormalize(); - return on; - -} - -bool Transform2D::operator==(const Transform2D& p_transform) const { - - for(int i=0;i<3;i++) { - if (elements[i]!=p_transform.elements[i]) - return false; - } - - return true; -} - -bool Transform2D::operator!=(const Transform2D& p_transform) const { - - for(int i=0;i<3;i++) { - if (elements[i]!=p_transform.elements[i]) - return true; - } - - return false; - -} - -void Transform2D::operator*=(const Transform2D& p_transform) { - - elements[2] = xform(p_transform.elements[2]); - - real_t x0,x1,y0,y1; - - x0 = tdotx(p_transform.elements[0]); - x1 = tdoty(p_transform.elements[0]); - y0 = tdotx(p_transform.elements[1]); - y1 = tdoty(p_transform.elements[1]); - - elements[0][0]=x0; - elements[0][1]=x1; - elements[1][0]=y0; - elements[1][1]=y1; -} - - -Transform2D Transform2D::operator*(const Transform2D& p_transform) const { - - Transform2D t = *this; - t*=p_transform; - return t; - -} - -Transform2D Transform2D::scaled(const Size2& p_scale) const { - - Transform2D copy=*this; - copy.scale(p_scale); - return copy; - -} - -Transform2D Transform2D::basis_scaled(const Size2& p_scale) const { - - Transform2D copy=*this; - copy.scale_basis(p_scale); - return copy; - -} - -Transform2D Transform2D::untranslated() const { - - Transform2D copy=*this; - copy.elements[2]=Vector2(); - return copy; -} - -Transform2D Transform2D::translated(const Vector2& p_offset) const { - - Transform2D copy=*this; - copy.translate(p_offset); - return copy; - -} - -Transform2D Transform2D::rotated(real_t p_phi) const { - - Transform2D copy=*this; - copy.rotate(p_phi); - return copy; - -} - -real_t Transform2D::basis_determinant() const { - - return elements[0].x * elements[1].y - elements[0].y * elements[1].x; -} - -Transform2D Transform2D::interpolate_with(const Transform2D& p_transform, real_t p_c) const { - - //extract parameters - Vector2 p1 = get_origin(); - Vector2 p2 = p_transform.get_origin(); - - real_t r1 = get_rotation(); - real_t r2 = p_transform.get_rotation(); - - Size2 s1 = get_scale(); - Size2 s2 = p_transform.get_scale(); - - //slerp rotation - Vector2 v1(::cos(r1), ::sin(r1)); - Vector2 v2(::cos(r2), ::sin(r2)); - - real_t dot = v1.dot(v2); - - dot = (dot < -1.0) ? -1.0 : ((dot > 1.0) ? 1.0 : dot); //clamp dot to [-1,1] - - Vector2 v; - - if (dot > 0.9995) { - v = Vector2::linear_interpolate(v1, v2, p_c).normalized(); //linearly interpolate to avoid numerical precision issues - } else { - real_t angle = p_c*::acos(dot); - Vector2 v3 = (v2 - v1*dot).normalized(); - v = v1*::cos(angle) + v3*::sin(angle); - } - - //construct matrix - Transform2D res(::atan2(v.y, v.x), Vector2::linear_interpolate(p1, p2, p_c)); - res.scale_basis(Vector2::linear_interpolate(s1, s2, p_c)); - return res; -} - -Transform2D::operator String() const { - - //return String(String()+elements[0]+", "+elements[1]+", "+elements[2]); - return String(); // @Todo -} - -} diff --git a/include/godot_cpp/core/Variant.cpp b/include/godot_cpp/core/Variant.cpp deleted file mode 100644 index 6442bc2..0000000 --- a/include/godot_cpp/core/Variant.cpp +++ /dev/null @@ -1,459 +0,0 @@ -#include "Variant.hpp" - -#include <godot/godot_variant.h> - -#include "Defs.hpp" - -#include "CoreTypes.hpp" - -#include <iostream> - -namespace godot { - -Variant::Variant() -{ - godot_variant_new_nil(&_godot_variant); -} - -Variant::Variant(const Variant& v) -{ - godot_variant_copy(&_godot_variant, &v._godot_variant); -} - -Variant::Variant(bool p_bool) -{ - godot_variant_new_bool(&_godot_variant, p_bool); -} - -Variant::Variant(signed int p_int) // real one -{ - godot_variant_new_int(&_godot_variant, p_int); -} - -Variant::Variant(unsigned int p_int) -{ - godot_variant_new_uint(&_godot_variant, p_int); -} - -Variant::Variant(signed short p_short) // real one -{ - godot_variant_new_int(&_godot_variant, (int) p_short); -} - - -Variant::Variant(int64_t p_char) // real one -{ - godot_variant_new_int(&_godot_variant, p_char); -} - -Variant::Variant(uint64_t p_char) -{ - godot_variant_new_uint(&_godot_variant, p_char); -} - -Variant::Variant(float p_float) -{ - godot_variant_new_real(&_godot_variant, p_float); -} - -Variant::Variant(double p_double) -{ - godot_variant_new_real(&_godot_variant, p_double); -} - -Variant::Variant(const String& p_string) -{ - godot_variant_new_string(&_godot_variant, (godot_string *) &p_string); -} - -Variant::Variant(const char * const p_cstring) -{ - String s = String(p_cstring); - godot_variant_new_string(&_godot_variant, (godot_string *) &s); -} - -Variant::Variant(const wchar_t * p_wstring) -{ - String s = p_wstring; - godot_variant_new_string(&_godot_variant, (godot_string *) &s); -} - -Variant::Variant(const Vector2& p_vector2) -{ - godot_variant_new_vector2(&_godot_variant, (godot_vector2 *) &p_vector2); -} - -Variant::Variant(const Rect2& p_rect2) -{ - godot_variant_new_rect2(&_godot_variant, (godot_rect2 *) &p_rect2); -} - -Variant::Variant(const Vector3& p_vector3) -{ - godot_variant_new_vector3(&_godot_variant, (godot_vector3 *) &p_vector3); -} - -Variant::Variant(const Plane& p_plane) -{ - godot_variant_new_plane(&_godot_variant, (godot_plane *) &p_plane); -} - - -Variant::Variant(const Rect3& p_aabb) -{ - godot_variant_new_rect3(&_godot_variant, (godot_rect3 *) &p_aabb); -} - -Variant::Variant(const Quat& p_quat) -{ - godot_variant_new_quat(&_godot_variant, (godot_quat *) &p_quat); -} - -Variant::Variant(const Basis& p_transform) -{ - godot_variant_new_basis(&_godot_variant, (godot_basis *) &p_transform); -} - -Variant::Variant(const Transform2D& p_transform) -{ - godot_variant_new_transform2d(&_godot_variant, (godot_transform2d *) &p_transform); -} - -Variant::Variant(const Transform& p_transform) -{ - godot_variant_new_transform(&_godot_variant, (godot_transform *) &p_transform); -} - -Variant::Variant(const Color& p_color) -{ - godot_variant_new_color(&_godot_variant, (godot_color *) &p_color); -} - -Variant::Variant(const Image& p_image) -{ - godot_variant_new_image(&_godot_variant, (godot_image *) &p_image); -} - -Variant::Variant(const NodePath& p_path) -{ - godot_variant_new_node_path(&_godot_variant, (godot_node_path *) &p_path); -} - -Variant::Variant(const RID& p_rid) -{ - godot_variant_new_rid(&_godot_variant, (godot_rid *) &p_rid); -} - -Variant::Variant(const Object* p_object) -{ - godot_variant_new_object(&_godot_variant, (godot_object *) p_object); -} - -Variant::Variant(const InputEvent& p_input_event) -{ - godot_variant_new_input_event(&_godot_variant, (godot_input_event *) &p_input_event); -} - -Variant::Variant(const Dictionary& p_dictionary) -{ - godot_variant_new_dictionary(&_godot_variant, (godot_dictionary *) &p_dictionary); -} - -Variant::Variant(const Array& p_array) -{ - godot_variant_new_array(&_godot_variant, (godot_array *) &p_array); -} - -Variant::Variant(const PoolByteArray& p_raw_array) -{ - godot_variant_new_pool_byte_array(&_godot_variant, (godot_pool_byte_array *) &p_raw_array); -} - -Variant::Variant(const PoolIntArray& p_int_array) -{ - godot_variant_new_pool_int_array(&_godot_variant, (godot_pool_int_array *) &p_int_array); -} - -Variant::Variant(const PoolRealArray& p_real_array) -{ - godot_variant_new_pool_real_array(&_godot_variant, (godot_pool_real_array *) &p_real_array); -} - -Variant::Variant(const PoolStringArray& p_string_array) -{ - godot_variant_new_pool_string_array(&_godot_variant, (godot_pool_string_array *) &p_string_array); -} - -Variant::Variant(const PoolVector2Array& p_vector2_array) -{ - godot_variant_new_pool_vector2_array(&_godot_variant, (godot_pool_vector2_array *) &p_vector2_array); -} - -Variant::Variant(const PoolVector3Array& p_vector3_array) -{ - godot_variant_new_pool_vector3_array(&_godot_variant, (godot_pool_vector3_array *) &p_vector3_array); -} - -Variant::Variant(const PoolColorArray& p_color_array) -{ - godot_variant_new_pool_color_array(&_godot_variant, (godot_pool_color_array *) &p_color_array); -} - - -Variant &Variant::operator =(const Variant& v) -{ - godot_variant_copy(&_godot_variant, &v._godot_variant); - return *this; -} - - -Variant::operator bool() const -{ - bool valid = false; - bool result = booleanize(valid); - return valid && result; -} -Variant::operator signed int() const -{ - return godot_variant_as_int(&_godot_variant); -} -Variant::operator unsigned int() const // this is the real one -{ - return godot_variant_as_uint(&_godot_variant); -} -Variant::operator signed short() const -{ - return godot_variant_as_int(&_godot_variant); -} -Variant::operator unsigned short() const -{ - return godot_variant_as_uint(&_godot_variant); -} -Variant::operator signed char() const -{ - return godot_variant_as_int(&_godot_variant); -} -Variant::operator unsigned char() const -{ - return godot_variant_as_uint(&_godot_variant); -} -Variant::operator int64_t() const -{ - return godot_variant_as_int(&_godot_variant); -} -Variant::operator uint64_t() const -{ - return godot_variant_as_uint(&_godot_variant); -} - - -Variant::operator wchar_t() const -{ - return godot_variant_as_int(&_godot_variant); -} - -Variant::operator float() const -{ - return godot_variant_as_real(&_godot_variant); -} - -Variant::operator double() const -{ - return godot_variant_as_real(&_godot_variant); -} -Variant::operator String() const -{ - godot_string s = godot_variant_as_string(&_godot_variant); - return *(String *) &s; -} -Variant::operator Vector2() const -{ - godot_vector2 s = godot_variant_as_vector2(&_godot_variant); - return *(Vector2 *) &s; -} -Variant::operator Rect2() const -{ - godot_rect2 s = godot_variant_as_rect2(&_godot_variant); - return *(Rect2 *) &s; -} -Variant::operator Vector3() const -{ - godot_vector3 s = godot_variant_as_vector3(&_godot_variant); - return *(Vector3 *) &s; -} -Variant::operator Plane() const -{ - godot_plane s = godot_variant_as_plane(&_godot_variant); - return *(Plane *) &s; -} -Variant::operator Rect3() const -{ - godot_rect3 s = godot_variant_as_rect3(&_godot_variant); - return *(Rect3 *) &s; -} -Variant::operator Quat() const -{ - godot_quat s = godot_variant_as_quat(&_godot_variant); - return *(Quat *) &s; -} -Variant::operator Basis() const -{ - godot_basis s = godot_variant_as_basis(&_godot_variant); - return *(Basis *) &s; -} -Variant::operator Transform() const -{ - godot_transform s = godot_variant_as_transform(&_godot_variant); - return *(Transform *) &s; -} -Variant::operator Transform2D() const -{ - godot_transform2d s = godot_variant_as_transform2d(&_godot_variant); - return *(Transform2D *) &s; -} - -Variant::operator Color() const -{ - godot_color s = godot_variant_as_color(&_godot_variant); - return *(Color *) &s; -} -Variant::operator Image() const -{ - godot_image s = godot_variant_as_image(&_godot_variant); - return *(Image *) &s; -} -Variant::operator NodePath() const -{ - godot_node_path s = godot_variant_as_node_path(&_godot_variant); - return *(NodePath *) &s; -} -Variant::operator RID() const -{ - godot_rid s = godot_variant_as_rid(&_godot_variant); - return *(RID *) &s; -} -Variant::operator InputEvent() const -{ - godot_input_event s = godot_variant_as_input_event(&_godot_variant); - return *(InputEvent *) &s; -} - -Variant::operator Dictionary() const -{ - godot_dictionary d = godot_variant_as_dictionary(&_godot_variant); - return *(Dictionary *) &d; -} - -Variant::operator Array() const -{ - godot_array s = godot_variant_as_array(&_godot_variant); - return *(Array *) &s; -} - -Variant::operator PoolByteArray() const -{ - godot_pool_byte_array s = godot_variant_as_pool_byte_array(&_godot_variant); - return *(PoolByteArray *) &s; -} -Variant::operator PoolIntArray() const -{ - godot_pool_int_array s = godot_variant_as_pool_int_array(&_godot_variant); - return *(PoolIntArray *) &s; -} -Variant::operator PoolRealArray() const -{ - godot_pool_real_array s = godot_variant_as_pool_real_array(&_godot_variant); - return *(PoolRealArray *) &s; -} -Variant::operator PoolStringArray() const -{ - godot_pool_string_array s = godot_variant_as_pool_string_array(&_godot_variant); - return *(PoolStringArray *) &s; -} -Variant::operator PoolVector2Array() const -{ - godot_pool_vector2_array s = godot_variant_as_pool_vector2_array(&_godot_variant); - return *(PoolVector2Array *) &s; -} -Variant::operator PoolVector3Array() const -{ - godot_pool_vector3_array s = godot_variant_as_pool_vector3_array(&_godot_variant); - return *(PoolVector3Array *) &s; -} -Variant::operator PoolColorArray() const -{ - godot_pool_color_array s = godot_variant_as_pool_color_array(&_godot_variant); - return *(PoolColorArray *) &s; -} -Variant::operator Object*() const { - godot_object *o = godot_variant_as_object(&_godot_variant); - return (Object *) o; -} - -Variant::Type Variant::get_type() const -{ - return (Type) godot_variant_get_type(&_godot_variant); -} - - -Variant Variant::call(const String& method, const Variant **args, const int arg_count) -{ - Variant v; - *(godot_variant *) &v = godot_variant_call(&_godot_variant, (godot_string *) &method, (const godot_variant **)args, arg_count); - return v; -} - -bool Variant::has_method(const String& method) -{ - return godot_variant_has_method(&_godot_variant, (godot_string *) &method); -} - -bool Variant::operator ==(const Variant& b) const -{ - return godot_variant_operator_equal(&_godot_variant, &b._godot_variant); -} - -bool Variant::operator !=(const Variant& b) const -{ - return !(*this == b); -} - -bool Variant::operator <(const Variant& b) const -{ - return godot_variant_operator_less(&_godot_variant, &b._godot_variant); -} - -bool Variant::operator <=(const Variant& b) const -{ - return (*this < b) || (*this == b); -} - -bool Variant::operator >(const Variant& b) const -{ - return !(*this <= b); -} - -bool Variant::operator >=(const Variant& b) const -{ - return !(*this < b); -} - -bool Variant::hash_compare(const Variant& b) const -{ - return godot_variant_hash_compare(&_godot_variant, &b._godot_variant); -} - -bool Variant::booleanize(bool &valid) const -{ - return godot_variant_booleanize(&_godot_variant, &valid); -} - -Variant::~Variant() -{ - godot_variant_destroy(&_godot_variant); -} - - - -} - diff --git a/include/godot_cpp/core/Vector2.cpp b/include/godot_cpp/core/Vector2.cpp deleted file mode 100644 index d17f828..0000000 --- a/include/godot_cpp/core/Vector2.cpp +++ /dev/null @@ -1,259 +0,0 @@ -#include "Vector2.hpp" - -#include <cmath> - -#include <godot/godot_vector2.h> - -#include "String.hpp" - -namespace godot { - -Vector2 Vector2::operator+(const Vector2& p_v) const -{ - return Vector2(x + p_v.x, y + p_v.y); -} - -void Vector2::operator+=(const Vector2& p_v) -{ - x += p_v.x; - y += p_v.y; -} - -Vector2 Vector2::operator-(const Vector2& p_v) const -{ - return Vector2(x - p_v.x, y - p_v.y); -} - -void Vector2::operator-=(const Vector2& p_v) -{ - x -= p_v.x; - y -= p_v.y; -} - -Vector2 Vector2::operator*(const Vector2 &p_v1) const -{ - return Vector2(x * p_v1.x, y * p_v1.y); -} - -Vector2 Vector2::operator*(const real_t &rvalue) const -{ - return Vector2(x * rvalue, y * rvalue); -} - -void Vector2::operator*=(const real_t &rvalue) -{ - x *= rvalue; - y *= rvalue; -} - -Vector2 Vector2::operator/(const Vector2 &p_v1) const -{ - return Vector2(x / p_v1.x, y / p_v1.y); -} - -Vector2 Vector2::operator/(const real_t &rvalue) const -{ - return Vector2(x / rvalue, y / rvalue); -} - -void Vector2::operator/=(const real_t &rvalue) -{ - x /= rvalue; - y /= rvalue; -} - -Vector2 Vector2::operator-() const -{ - return Vector2(-x, -y); -} - -bool Vector2::operator==(const Vector2& p_vec2) const -{ - return x == p_vec2.x && y == p_vec2.y; -} - -bool Vector2::operator!=(const Vector2& p_vec2) const -{ - return x != p_vec2.x || y != p_vec2.y; -} - -void Vector2::normalize() -{ - real_t l = x*x + y*y; - if (l != 0) { - l = (l); - x /= l; - y /= l; - } -} - -Vector2 Vector2::normalized() const -{ - Vector2 v = *this; - v.normalize(); - return v; -} - -real_t Vector2::length() const -{ - return sqrt(x*x + y*y); -} -real_t Vector2::length_squared() const -{ - return x*x + y*y; -} - -real_t Vector2::distance_to(const Vector2& p_vector2) const -{ - return sqrt((x - p_vector2.x) * (x - p_vector2.x) + (y - p_vector2.y) * (y - p_vector2.y)); -} - -real_t Vector2::distance_squared_to(const Vector2& p_vector2) const -{ - return (x - p_vector2.x) * (x - p_vector2.x) + (y - p_vector2.y) * (y - p_vector2.y); -} - -real_t Vector2::angle_to(const Vector2& p_vector2) const -{ - return atan2(cross(p_vector2), dot(p_vector2)); -} - -real_t Vector2::angle_to_point(const Vector2& p_vector2) const -{ - return atan2(y - p_vector2.y, x-p_vector2.x); -} - -real_t Vector2::dot(const Vector2& p_other) const -{ - return x * p_other.x + y * p_other.y; -} - -real_t Vector2::cross(const Vector2& p_other) const -{ - return x * p_other.y - y * p_other.x; -} - -Vector2 Vector2::cross(real_t p_other) const -{ - return Vector2(p_other * y, -p_other * x); -} - -Vector2 Vector2::project(const Vector2& p_vec) const -{ - Vector2 v1 = p_vec; - Vector2 v2 = *this; - return v2 * (v1.dot(v2) / v2.dot(v2)); -} - -Vector2 Vector2::plane_project(real_t p_d, const Vector2& p_vec) const -{ - return p_vec - *this * ( dot(p_vec) -p_d); -} - -Vector2 Vector2::clamped(real_t p_len) const -{ - real_t l = length(); - Vector2 v = *this; - if (l > 0 && p_len < l) { - v /= l; - v *= p_len; - } - return v; -} - -Vector2 Vector2::linear_interpolate(const Vector2& p_a, const Vector2& p_b,real_t p_t) -{ - Vector2 res=p_a; - res.x+= (p_t * (p_b.x-p_a.x)); - res.y+= (p_t * (p_b.y-p_a.y)); - return res; -} - -Vector2 Vector2::linear_interpolate(const Vector2& p_b,real_t p_t) const -{ - Vector2 res=*this; - res.x+= (p_t * (p_b.x-x)); - res.y+= (p_t * (p_b.y-y)); - return res; - -} -Vector2 Vector2::cubic_interpolate(const Vector2& p_b,const Vector2& p_pre_a, const Vector2& p_post_b,real_t p_t) const -{ - Vector2 p0=p_pre_a; - Vector2 p1=*this; - Vector2 p2=p_b; - Vector2 p3=p_post_b; - - real_t t = p_t; - real_t t2 = t * t; - real_t t3 = t2 * t; - - Vector2 out; - out = ( ( p1 * 2.0) + - ( -p0 + p2 ) * t + - ( p0 * 2.0 - p1 * 5.0 + p2 * 4 - p3 ) * t2 + - ( -p0 + p1 * 3.0 - p2 * 3.0 + p3 ) * t3 ) * 0.5; - - return out; -} - - -Vector2 Vector2::slide(const Vector2& p_vec) const -{ - return p_vec - *this * this->dot(p_vec); -} - -Vector2 Vector2::reflect(const Vector2& p_vec) const -{ - return p_vec - *this * this->dot(p_vec) * 2.0; -} - -real_t Vector2::angle() const -{ - return atan2(y, x); -} - -void Vector2::set_rotation(real_t p_radians) { - - x = cosf(p_radians); - y = sinf(p_radians); -} - -Vector2 Vector2::abs() const { - - return Vector2( fabs(x), fabs(y) ); -} - -Vector2 Vector2::rotated(real_t p_by) const -{ - Vector2 v; - v.set_rotation(angle() + p_by); - v *= length(); - return v; -} - -Vector2 Vector2::tangent() const { - - return Vector2(y,-x); -} - -Vector2 Vector2::floor() const -{ - return Vector2(::floor(x), ::floor(y)); -} - -Vector2 Vector2::snapped(const Vector2& p_by) const -{ - return Vector2( - p_by.x != 0 ? ::floor(x / p_by.x + 0.5) * p_by.x : x, - p_by.y != 0 ? ::floor(y / p_by.y + 0.5) * p_by.y : y - ); -} - -Vector2::operator String() const -{ - return String(); /* @Todo String::num() */ -} - - -} diff --git a/include/godot_cpp/core/Vector3.cpp b/include/godot_cpp/core/Vector3.cpp deleted file mode 100644 index b73362d..0000000 --- a/include/godot_cpp/core/Vector3.cpp +++ /dev/null @@ -1,343 +0,0 @@ -#include "Vector3.hpp" - -#include "String.hpp" - -#include <stdlib.h> - -#include <cmath> - - -#include "Basis.hpp" - -namespace godot { - - -Vector3::Vector3(real_t x, real_t y, real_t z) -{ - this->x = x; - this->y = y; - this->z = z; -} - -Vector3::Vector3() -{ - this->x = 0; - this->y = 0; - this->z = 0; -} - -Vector3::Vector3(const Vector3& b) -{ - this->x = b.x; - this->y = b.y; - this->z = b.z; -} - -const real_t& Vector3::operator[](int p_axis) const -{ - return coord[p_axis]; -} - -real_t& Vector3::operator[](int p_axis) -{ - return coord[p_axis]; -} - -Vector3& Vector3::operator+=(const Vector3& p_v) -{ - x += p_v.x; - y += p_v.y; - z += p_v.z; - return *this; -} - -Vector3 Vector3::operator+(const Vector3& p_v) const -{ - Vector3 v = *this; - v += p_v; - return v; -} - -Vector3& Vector3::operator-=(const Vector3& p_v) -{ - x -= p_v.x; - y -= p_v.y; - z -= p_v.z; - return *this; -} - -Vector3 Vector3::operator-(const Vector3& p_v) const -{ - Vector3 v = *this; - v -= p_v; - return v; -} - -Vector3& Vector3::operator*=(const Vector3& p_v) -{ - x *= p_v.x; - y *= p_v.y; - z *= p_v.z; - return *this; -} - -Vector3 Vector3::operator*(const Vector3& p_v) const -{ - Vector3 v = *this; - v *= p_v; - return v; -} - -Vector3& Vector3::operator/=(const Vector3& p_v) -{ - x /= p_v.x; - y /= p_v.y; - z /= p_v.z; - return *this; -} - -Vector3 Vector3::operator/(const Vector3& p_v) const -{ - Vector3 v = *this; - v /= p_v; - return v; -} - - -Vector3& Vector3::operator*=(real_t p_scalar) -{ - *this *= Vector3(p_scalar, p_scalar, p_scalar); - return *this; -} - -Vector3 Vector3::operator*(real_t p_scalar) const -{ - Vector3 v = *this; - v *= p_scalar; - return v; -} - -Vector3& Vector3::operator/=(real_t p_scalar) -{ - *this /= Vector3(p_scalar, p_scalar, p_scalar); - return *this; -} - -Vector3 Vector3::operator/(real_t p_scalar) const -{ - Vector3 v = *this; - v /= p_scalar; - return v; -} - -Vector3 Vector3::operator-() const -{ - return Vector3(-x, -y, -z); -} - -bool Vector3::operator==(const Vector3& p_v) const -{ - return (x==p_v.x && y==p_v.y && z==p_v.z); -} - -bool Vector3::operator!=(const Vector3& p_v) const -{ - return (x!=p_v.x || y!=p_v.y || z!=p_v.z); -} - -bool Vector3::operator<(const Vector3& p_v) const -{ - if (x==p_v.x) { - if (y==p_v.y) - return z<p_v.z; - else - return y<p_v.y; - } else { - return x<p_v.x; - } -} - -bool Vector3::operator<=(const Vector3& p_v) const -{ - if (x==p_v.x) { - if (y==p_v.y) - return z<=p_v.z; - else - return y<p_v.y; - } else { - return x<p_v.x; - } -} - -Vector3 Vector3::abs() const -{ - return Vector3(::fabs(x), ::fabs(y), ::fabs(z)); -} - -Vector3 Vector3::ceil() const -{ - return Vector3(::ceil(x), ::ceil(y), ::ceil(z)); -} - -Vector3 Vector3::cross(const Vector3& b) const -{ - Vector3 ret ( - (y * b.z) - (z * b.y), - (z * b.x) - (x * b.z), - (x * b.y) - (y * b.x) - ); - - return ret; -} - -Vector3 Vector3::linear_interpolate(const Vector3& p_b,real_t p_t) const -{ - return Vector3( - x+(p_t * (p_b.x-x)), - y+(p_t * (p_b.y-y)), - z+(p_t * (p_b.z-z)) - ); -} - -Vector3 Vector3::cubic_interpolate(const Vector3& b, const Vector3& pre_a, const Vector3& post_b, const real_t t) const -{ - Vector3 p0=pre_a; - Vector3 p1=*this; - Vector3 p2=b; - Vector3 p3=post_b; - - real_t t2 = t * t; - real_t t3 = t2 * t; - - Vector3 out; - out = ( ( p1 * 2.0) + - ( -p0 + p2 ) * t + - ( p0 * 2.0 - p1 * 5.0 + p2 * 4 - p3 ) * t2 + - ( -p0 + p1 * 3.0 - p2 * 3.0 + p3 ) * t3 ) * 0.5; - return out; -} - -real_t Vector3::length() const -{ - real_t x2=x*x; - real_t y2=y*y; - real_t z2=z*z; - - return ::sqrt(x2+y2+z2); -} - -real_t Vector3::length_squared() const -{ - real_t x2=x*x; - real_t y2=y*y; - real_t z2=z*z; - - return x2+y2+z2; -} - -real_t Vector3::distance_squared_to(const Vector3& b) const -{ - return (b-*this).length(); -} - -real_t Vector3::distance_to(const Vector3& b) const -{ - return (b-*this).length_squared(); -} - -real_t Vector3::dot(const Vector3& b) const -{ - return x*b.x + y*b.y + z*b.z; -} - -Vector3 Vector3::floor() const -{ - return Vector3(::floor(x), ::floor(y), ::floor(z)); -} - -Vector3 Vector3::inverse() const -{ - return Vector3( 1.0/x, 1.0/y, 1.0/z ); -} - - - - -int Vector3::max_axis() const -{ - return x < y ? (y < z ? 2 : 1) : (x < z ? 2 : 0); -} - -int Vector3::min_axis() const -{ - return x < y ? (x < z ? 0 : 2) : (y < z ? 1 : 2); -} - -void Vector3::normalize() -{ - real_t l=length(); - if (l==0) { - x=y=z=0; - } else { - x/=l; - y/=l; - z/=l; - } -} - -Vector3 Vector3::normalized() const -{ - Vector3 v = *this; - v.normalize(); - return v; -} - -Vector3 Vector3::reflect(const Vector3& by) const -{ - return by - *this * this->dot(by) * 2.0; -} - -Vector3 Vector3::rotated(const Vector3& axis, const real_t phi) const -{ - Vector3 v = *this; - v.rotate(axis, phi); - return v; -} - -void Vector3::rotate(const Vector3& p_axis,real_t p_phi) -{ - *this=Basis(p_axis,p_phi).xform(*this); -} - -Vector3 Vector3::slide(const Vector3& by) const -{ - return by - *this * this->dot(by); -} - -// this is ugly as well, but hey, I'm a simple man -#define _ugly_stepify(val, step) (step != 0 ? ::floor(val / step + 0.5) * step : val) - -void Vector3::snap(real_t p_val) -{ - x = _ugly_stepify(x,p_val); - y = _ugly_stepify(y,p_val); - z = _ugly_stepify(z,p_val); -} - -#undef _ugly_stepify - -Vector3 Vector3::snapped(const float by) -{ - Vector3 v = *this; - v.snap(by); - return v; -} - -Vector3::operator String() const -{ - return String(); // @Todo -} - - -} - |