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-rw-r--r--include/godot_cpp/core/PoolArrays.cpp498
1 files changed, 0 insertions, 498 deletions
diff --git a/include/godot_cpp/core/PoolArrays.cpp b/include/godot_cpp/core/PoolArrays.cpp
deleted file mode 100644
index 27c4a58..0000000
--- a/include/godot_cpp/core/PoolArrays.cpp
+++ /dev/null
@@ -1,498 +0,0 @@
-#include "PoolArrays.hpp"
-
-#include "Defs.hpp"
-
-#include "String.hpp"
-#include "Color.hpp"
-#include "Vector2.hpp"
-#include "Vector3.hpp"
-
-#include <godot/godot_pool_arrays.h>
-
-namespace godot {
-
-PoolByteArray::PoolByteArray()
-{
- godot_pool_byte_array_new(&_godot_array);
-}
-
-PoolByteArray::PoolByteArray(const Array& array)
-{
- godot_pool_byte_array_new_with_array(&_godot_array, (godot_array *) &array);
-}
-
-void PoolByteArray::append(const uint8_t data)
-{
- godot_pool_byte_array_append(&_godot_array, data);
-}
-
-void PoolByteArray::append_array(const PoolByteArray& array)
-{
- godot_pool_byte_array_append_array(&_godot_array, &array._godot_array);
-}
-
-int PoolByteArray::insert(const int idx, const uint8_t data)
-{
- return godot_pool_byte_array_insert(&_godot_array, idx, data);
-}
-
-void PoolByteArray::invert()
-{
- godot_pool_byte_array_invert(&_godot_array);
-}
-
-void PoolByteArray::push_back(const uint8_t data)
-{
- godot_pool_byte_array_push_back(&_godot_array, data);
-}
-
-void PoolByteArray::remove(const int idx)
-{
- godot_pool_byte_array_remove(&_godot_array, idx);
-}
-
-void PoolByteArray::resize(const int size)
-{
- godot_pool_byte_array_resize(&_godot_array, size);
-}
-
-void PoolByteArray::set(const int idx, const uint8_t data)
-{
- godot_pool_byte_array_set(&_godot_array, idx, data);
-}
-
-uint8_t PoolByteArray::operator [](const int idx)
-{
- return godot_pool_byte_array_get(&_godot_array, idx);
-}
-
-int PoolByteArray::size()
-{
- return godot_pool_byte_array_size(&_godot_array);
-}
-
-
-PoolByteArray::~PoolByteArray()
-{
- godot_pool_byte_array_destroy(&_godot_array);
-}
-
-
-
-PoolIntArray::PoolIntArray()
-{
- godot_pool_int_array_new(&_godot_array);
-}
-
-PoolIntArray::PoolIntArray(const Array& array)
-{
- godot_pool_int_array_new_with_array(&_godot_array, (godot_array *) &array);
-}
-
-void PoolIntArray::append(const int data)
-{
- godot_pool_int_array_append(&_godot_array, data);
-}
-
-void PoolIntArray::append_array(const PoolIntArray& array)
-{
- godot_pool_int_array_append_array(&_godot_array, &array._godot_array);
-}
-
-int PoolIntArray::insert(const int idx, const int data)
-{
- return godot_pool_int_array_insert(&_godot_array, idx, data);
-}
-
-void PoolIntArray::invert()
-{
- godot_pool_int_array_invert(&_godot_array);
-}
-
-void PoolIntArray::push_back(const int data)
-{
- godot_pool_int_array_push_back(&_godot_array, data);
-}
-
-void PoolIntArray::remove(const int idx)
-{
- godot_pool_int_array_remove(&_godot_array, idx);
-}
-
-void PoolIntArray::resize(const int size)
-{
- godot_pool_int_array_resize(&_godot_array, size);
-}
-
-void PoolIntArray::set(const int idx, const int data)
-{
- godot_pool_int_array_set(&_godot_array, idx, data);
-}
-
-int PoolIntArray::operator [](const int idx)
-{
- return godot_pool_int_array_get(&_godot_array, idx);
-}
-
-int PoolIntArray::size()
-{
- return godot_pool_int_array_size(&_godot_array);
-}
-
-
-PoolIntArray::~PoolIntArray()
-{
- godot_pool_int_array_destroy(&_godot_array);
-}
-
-
-PoolRealArray::PoolRealArray()
-{
- godot_pool_real_array_new(&_godot_array);
-}
-
-PoolRealArray::PoolRealArray(const Array& array)
-{
- godot_pool_real_array_new_with_array(&_godot_array, (godot_array *) &array);
-}
-
-void PoolRealArray::append(const real_t data)
-{
- godot_pool_real_array_append(&_godot_array, data);
-}
-
-void PoolRealArray::append_array(const PoolRealArray& array)
-{
- godot_pool_real_array_append_array(&_godot_array, &array._godot_array);
-}
-
-int PoolRealArray::insert(const int idx, const real_t data)
-{
- return godot_pool_real_array_insert(&_godot_array, idx, data);
-}
-
-void PoolRealArray::invert()
-{
- godot_pool_real_array_invert(&_godot_array);
-}
-
-void PoolRealArray::push_back(const real_t data)
-{
- godot_pool_real_array_push_back(&_godot_array, data);
-}
-
-void PoolRealArray::remove(const int idx)
-{
- godot_pool_real_array_remove(&_godot_array, idx);
-}
-
-void PoolRealArray::resize(const int size)
-{
- godot_pool_real_array_resize(&_godot_array, size);
-}
-
-void PoolRealArray::set(const int idx, const real_t data)
-{
- godot_pool_real_array_set(&_godot_array, idx, data);
-}
-
-real_t PoolRealArray::operator [](const int idx)
-{
- return godot_pool_real_array_get(&_godot_array, idx);
-}
-
-int PoolRealArray::size()
-{
- return godot_pool_real_array_size(&_godot_array);
-}
-
-
-PoolRealArray::~PoolRealArray()
-{
- godot_pool_real_array_destroy(&_godot_array);
-}
-
-
-
-PoolStringArray::PoolStringArray()
-{
- godot_pool_string_array_new(&_godot_array);
-}
-
-PoolStringArray::PoolStringArray(const Array& array)
-{
- godot_pool_string_array_new_with_array(&_godot_array, (godot_array *) &array);
-}
-
-void PoolStringArray::append(const String& data)
-{
- godot_pool_string_array_append(&_godot_array, (godot_string *) &data);
-}
-
-void PoolStringArray::append_array(const PoolStringArray& array)
-{
- godot_pool_string_array_append_array(&_godot_array, &array._godot_array);
-}
-
-int PoolStringArray::insert(const int idx, const String& data)
-{
- return godot_pool_string_array_insert(&_godot_array, idx, (godot_string *) &data);
-}
-
-void PoolStringArray::invert()
-{
- godot_pool_string_array_invert(&_godot_array);
-}
-
-void PoolStringArray::push_back(const String& data)
-{
- godot_pool_string_array_push_back(&_godot_array, (godot_string *) &data);
-}
-
-void PoolStringArray::remove(const int idx)
-{
- godot_pool_string_array_remove(&_godot_array, idx);
-}
-
-void PoolStringArray::resize(const int size)
-{
- godot_pool_string_array_resize(&_godot_array, size);
-}
-
-void PoolStringArray::set(const int idx, const String& data)
-{
- godot_pool_string_array_set(&_godot_array, idx, (godot_string *) &data);
-}
-
-String PoolStringArray::operator [](const int idx)
-{
- String s;
- godot_string str = godot_pool_string_array_get(&_godot_array, idx);
- godot_string_copy_string((godot_string *) &s, &str);
- godot_string_destroy(&str);
- return s;
-}
-
-int PoolStringArray::size()
-{
- return godot_pool_string_array_size(&_godot_array);
-}
-
-
-PoolStringArray::~PoolStringArray()
-{
- godot_pool_string_array_destroy(&_godot_array);
-}
-
-
-
-PoolVector2Array::PoolVector2Array()
-{
- godot_pool_vector2_array_new(&_godot_array);
-}
-
-PoolVector2Array::PoolVector2Array(const Array& array)
-{
- godot_pool_vector2_array_new_with_array(&_godot_array, (godot_array *) &array);
-}
-
-void PoolVector2Array::append(const Vector2& data)
-{
- godot_pool_vector2_array_append(&_godot_array, (godot_vector2 *) &data);
-}
-
-void PoolVector2Array::append_array(const PoolVector2Array& array)
-{
- godot_pool_vector2_array_append_array(&_godot_array, &array._godot_array);
-}
-
-int PoolVector2Array::insert(const int idx, const Vector2& data)
-{
- return godot_pool_vector2_array_insert(&_godot_array, idx, (godot_vector2 *) &data);
-}
-
-void PoolVector2Array::invert()
-{
- godot_pool_vector2_array_invert(&_godot_array);
-}
-
-void PoolVector2Array::push_back(const Vector2& data)
-{
- godot_pool_vector2_array_push_back(&_godot_array, (godot_vector2 *) &data);
-}
-
-void PoolVector2Array::remove(const int idx)
-{
- godot_pool_vector2_array_remove(&_godot_array, idx);
-}
-
-void PoolVector2Array::resize(const int size)
-{
- godot_pool_vector2_array_resize(&_godot_array, size);
-}
-
-void PoolVector2Array::set(const int idx, const Vector2& data)
-{
- godot_pool_vector2_array_set(&_godot_array, idx, (godot_vector2 *) &data);
-}
-
-Vector2 PoolVector2Array::operator [](const int idx)
-{
- Vector2 v;
- *(godot_vector2 *) &v = godot_pool_vector2_array_get(&_godot_array, idx);
- return v;
-}
-
-int PoolVector2Array::size()
-{
- return godot_pool_vector2_array_size(&_godot_array);
-}
-
-
-PoolVector2Array::~PoolVector2Array()
-{
- godot_pool_vector2_array_destroy(&_godot_array);
-}
-
-
-
-PoolVector3Array::PoolVector3Array()
-{
- godot_pool_vector3_array_new(&_godot_array);
-}
-
-PoolVector3Array::PoolVector3Array(const Array& array)
-{
- godot_pool_vector3_array_new_with_array(&_godot_array, (godot_array *) &array);
-}
-
-void PoolVector3Array::append(const Vector3& data)
-{
- godot_pool_vector3_array_append(&_godot_array, (godot_vector3 *) &data);
-}
-
-void PoolVector3Array::append_array(const PoolVector3Array& array)
-{
- godot_pool_vector3_array_append_array(&_godot_array, &array._godot_array);
-}
-
-int PoolVector3Array::insert(const int idx, const Vector3& data)
-{
- return godot_pool_vector3_array_insert(&_godot_array, idx, (godot_vector3 *) &data);
-}
-
-void PoolVector3Array::invert()
-{
- godot_pool_vector3_array_invert(&_godot_array);
-}
-
-void PoolVector3Array::push_back(const Vector3& data)
-{
- godot_pool_vector3_array_push_back(&_godot_array, (godot_vector3 *) &data);
-}
-
-void PoolVector3Array::remove(const int idx)
-{
- godot_pool_vector3_array_remove(&_godot_array, idx);
-}
-
-void PoolVector3Array::resize(const int size)
-{
- godot_pool_vector3_array_resize(&_godot_array, size);
-}
-
-void PoolVector3Array::set(const int idx, const Vector3& data)
-{
- godot_pool_vector3_array_set(&_godot_array, idx, (godot_vector3 *) &data);
-}
-
-Vector3 PoolVector3Array::operator [](const int idx)
-{
- Vector3 v;
- *(godot_vector3 *) &v = godot_pool_vector3_array_get(&_godot_array, idx);
- return v;
-}
-
-int PoolVector3Array::size()
-{
- return godot_pool_vector3_array_size(&_godot_array);
-}
-
-
-PoolVector3Array::~PoolVector3Array()
-{
- godot_pool_vector3_array_destroy(&_godot_array);
-}
-
-
-PoolColorArray::PoolColorArray()
-{
- godot_pool_color_array_new(&_godot_array);
-}
-
-PoolColorArray::PoolColorArray(const Array& array)
-{
- godot_pool_color_array_new_with_array(&_godot_array, (godot_array *) &array);
-}
-
-void PoolColorArray::append(const Color& data)
-{
- godot_pool_color_array_append(&_godot_array, (godot_color *) &data);
-}
-
-void PoolColorArray::append_array(const PoolColorArray& array)
-{
- godot_pool_color_array_append_array(&_godot_array, &array._godot_array);
-}
-
-int PoolColorArray::insert(const int idx, const Color& data)
-{
- return godot_pool_color_array_insert(&_godot_array, idx, (godot_color *) &data);
-}
-
-void PoolColorArray::invert()
-{
- godot_pool_color_array_invert(&_godot_array);
-}
-
-void PoolColorArray::push_back(const Color& data)
-{
- godot_pool_color_array_push_back(&_godot_array, (godot_color *) &data);
-}
-
-void PoolColorArray::remove(const int idx)
-{
- godot_pool_color_array_remove(&_godot_array, idx);
-}
-
-void PoolColorArray::resize(const int size)
-{
- godot_pool_color_array_resize(&_godot_array, size);
-}
-
-void PoolColorArray::set(const int idx, const Color& data)
-{
- godot_pool_color_array_set(&_godot_array, idx, (godot_color *) &data);
-}
-
-Color PoolColorArray::operator [](const int idx)
-{
- Color v;
- *(godot_color *) &v = godot_pool_color_array_get(&_godot_array, idx);
- return v;
-}
-
-int PoolColorArray::size()
-{
- return godot_pool_color_array_size(&_godot_array);
-}
-
-
-PoolColorArray::~PoolColorArray()
-{
- godot_pool_color_array_destroy(&_godot_array);
-}
-
-
-
-}