diff options
Diffstat (limited to 'include/godot_cpp/core/PoolArrays.cpp')
| -rw-r--r-- | include/godot_cpp/core/PoolArrays.cpp | 498 |
1 files changed, 0 insertions, 498 deletions
diff --git a/include/godot_cpp/core/PoolArrays.cpp b/include/godot_cpp/core/PoolArrays.cpp deleted file mode 100644 index 27c4a58..0000000 --- a/include/godot_cpp/core/PoolArrays.cpp +++ /dev/null @@ -1,498 +0,0 @@ -#include "PoolArrays.hpp" - -#include "Defs.hpp" - -#include "String.hpp" -#include "Color.hpp" -#include "Vector2.hpp" -#include "Vector3.hpp" - -#include <godot/godot_pool_arrays.h> - -namespace godot { - -PoolByteArray::PoolByteArray() -{ - godot_pool_byte_array_new(&_godot_array); -} - -PoolByteArray::PoolByteArray(const Array& array) -{ - godot_pool_byte_array_new_with_array(&_godot_array, (godot_array *) &array); -} - -void PoolByteArray::append(const uint8_t data) -{ - godot_pool_byte_array_append(&_godot_array, data); -} - -void PoolByteArray::append_array(const PoolByteArray& array) -{ - godot_pool_byte_array_append_array(&_godot_array, &array._godot_array); -} - -int PoolByteArray::insert(const int idx, const uint8_t data) -{ - return godot_pool_byte_array_insert(&_godot_array, idx, data); -} - -void PoolByteArray::invert() -{ - godot_pool_byte_array_invert(&_godot_array); -} - -void PoolByteArray::push_back(const uint8_t data) -{ - godot_pool_byte_array_push_back(&_godot_array, data); -} - -void PoolByteArray::remove(const int idx) -{ - godot_pool_byte_array_remove(&_godot_array, idx); -} - -void PoolByteArray::resize(const int size) -{ - godot_pool_byte_array_resize(&_godot_array, size); -} - -void PoolByteArray::set(const int idx, const uint8_t data) -{ - godot_pool_byte_array_set(&_godot_array, idx, data); -} - -uint8_t PoolByteArray::operator [](const int idx) -{ - return godot_pool_byte_array_get(&_godot_array, idx); -} - -int PoolByteArray::size() -{ - return godot_pool_byte_array_size(&_godot_array); -} - - -PoolByteArray::~PoolByteArray() -{ - godot_pool_byte_array_destroy(&_godot_array); -} - - - -PoolIntArray::PoolIntArray() -{ - godot_pool_int_array_new(&_godot_array); -} - -PoolIntArray::PoolIntArray(const Array& array) -{ - godot_pool_int_array_new_with_array(&_godot_array, (godot_array *) &array); -} - -void PoolIntArray::append(const int data) -{ - godot_pool_int_array_append(&_godot_array, data); -} - -void PoolIntArray::append_array(const PoolIntArray& array) -{ - godot_pool_int_array_append_array(&_godot_array, &array._godot_array); -} - -int PoolIntArray::insert(const int idx, const int data) -{ - return godot_pool_int_array_insert(&_godot_array, idx, data); -} - -void PoolIntArray::invert() -{ - godot_pool_int_array_invert(&_godot_array); -} - -void PoolIntArray::push_back(const int data) -{ - godot_pool_int_array_push_back(&_godot_array, data); -} - -void PoolIntArray::remove(const int idx) -{ - godot_pool_int_array_remove(&_godot_array, idx); -} - -void PoolIntArray::resize(const int size) -{ - godot_pool_int_array_resize(&_godot_array, size); -} - -void PoolIntArray::set(const int idx, const int data) -{ - godot_pool_int_array_set(&_godot_array, idx, data); -} - -int PoolIntArray::operator [](const int idx) -{ - return godot_pool_int_array_get(&_godot_array, idx); -} - -int PoolIntArray::size() -{ - return godot_pool_int_array_size(&_godot_array); -} - - -PoolIntArray::~PoolIntArray() -{ - godot_pool_int_array_destroy(&_godot_array); -} - - -PoolRealArray::PoolRealArray() -{ - godot_pool_real_array_new(&_godot_array); -} - -PoolRealArray::PoolRealArray(const Array& array) -{ - godot_pool_real_array_new_with_array(&_godot_array, (godot_array *) &array); -} - -void PoolRealArray::append(const real_t data) -{ - godot_pool_real_array_append(&_godot_array, data); -} - -void PoolRealArray::append_array(const PoolRealArray& array) -{ - godot_pool_real_array_append_array(&_godot_array, &array._godot_array); -} - -int PoolRealArray::insert(const int idx, const real_t data) -{ - return godot_pool_real_array_insert(&_godot_array, idx, data); -} - -void PoolRealArray::invert() -{ - godot_pool_real_array_invert(&_godot_array); -} - -void PoolRealArray::push_back(const real_t data) -{ - godot_pool_real_array_push_back(&_godot_array, data); -} - -void PoolRealArray::remove(const int idx) -{ - godot_pool_real_array_remove(&_godot_array, idx); -} - -void PoolRealArray::resize(const int size) -{ - godot_pool_real_array_resize(&_godot_array, size); -} - -void PoolRealArray::set(const int idx, const real_t data) -{ - godot_pool_real_array_set(&_godot_array, idx, data); -} - -real_t PoolRealArray::operator [](const int idx) -{ - return godot_pool_real_array_get(&_godot_array, idx); -} - -int PoolRealArray::size() -{ - return godot_pool_real_array_size(&_godot_array); -} - - -PoolRealArray::~PoolRealArray() -{ - godot_pool_real_array_destroy(&_godot_array); -} - - - -PoolStringArray::PoolStringArray() -{ - godot_pool_string_array_new(&_godot_array); -} - -PoolStringArray::PoolStringArray(const Array& array) -{ - godot_pool_string_array_new_with_array(&_godot_array, (godot_array *) &array); -} - -void PoolStringArray::append(const String& data) -{ - godot_pool_string_array_append(&_godot_array, (godot_string *) &data); -} - -void PoolStringArray::append_array(const PoolStringArray& array) -{ - godot_pool_string_array_append_array(&_godot_array, &array._godot_array); -} - -int PoolStringArray::insert(const int idx, const String& data) -{ - return godot_pool_string_array_insert(&_godot_array, idx, (godot_string *) &data); -} - -void PoolStringArray::invert() -{ - godot_pool_string_array_invert(&_godot_array); -} - -void PoolStringArray::push_back(const String& data) -{ - godot_pool_string_array_push_back(&_godot_array, (godot_string *) &data); -} - -void PoolStringArray::remove(const int idx) -{ - godot_pool_string_array_remove(&_godot_array, idx); -} - -void PoolStringArray::resize(const int size) -{ - godot_pool_string_array_resize(&_godot_array, size); -} - -void PoolStringArray::set(const int idx, const String& data) -{ - godot_pool_string_array_set(&_godot_array, idx, (godot_string *) &data); -} - -String PoolStringArray::operator [](const int idx) -{ - String s; - godot_string str = godot_pool_string_array_get(&_godot_array, idx); - godot_string_copy_string((godot_string *) &s, &str); - godot_string_destroy(&str); - return s; -} - -int PoolStringArray::size() -{ - return godot_pool_string_array_size(&_godot_array); -} - - -PoolStringArray::~PoolStringArray() -{ - godot_pool_string_array_destroy(&_godot_array); -} - - - -PoolVector2Array::PoolVector2Array() -{ - godot_pool_vector2_array_new(&_godot_array); -} - -PoolVector2Array::PoolVector2Array(const Array& array) -{ - godot_pool_vector2_array_new_with_array(&_godot_array, (godot_array *) &array); -} - -void PoolVector2Array::append(const Vector2& data) -{ - godot_pool_vector2_array_append(&_godot_array, (godot_vector2 *) &data); -} - -void PoolVector2Array::append_array(const PoolVector2Array& array) -{ - godot_pool_vector2_array_append_array(&_godot_array, &array._godot_array); -} - -int PoolVector2Array::insert(const int idx, const Vector2& data) -{ - return godot_pool_vector2_array_insert(&_godot_array, idx, (godot_vector2 *) &data); -} - -void PoolVector2Array::invert() -{ - godot_pool_vector2_array_invert(&_godot_array); -} - -void PoolVector2Array::push_back(const Vector2& data) -{ - godot_pool_vector2_array_push_back(&_godot_array, (godot_vector2 *) &data); -} - -void PoolVector2Array::remove(const int idx) -{ - godot_pool_vector2_array_remove(&_godot_array, idx); -} - -void PoolVector2Array::resize(const int size) -{ - godot_pool_vector2_array_resize(&_godot_array, size); -} - -void PoolVector2Array::set(const int idx, const Vector2& data) -{ - godot_pool_vector2_array_set(&_godot_array, idx, (godot_vector2 *) &data); -} - -Vector2 PoolVector2Array::operator [](const int idx) -{ - Vector2 v; - *(godot_vector2 *) &v = godot_pool_vector2_array_get(&_godot_array, idx); - return v; -} - -int PoolVector2Array::size() -{ - return godot_pool_vector2_array_size(&_godot_array); -} - - -PoolVector2Array::~PoolVector2Array() -{ - godot_pool_vector2_array_destroy(&_godot_array); -} - - - -PoolVector3Array::PoolVector3Array() -{ - godot_pool_vector3_array_new(&_godot_array); -} - -PoolVector3Array::PoolVector3Array(const Array& array) -{ - godot_pool_vector3_array_new_with_array(&_godot_array, (godot_array *) &array); -} - -void PoolVector3Array::append(const Vector3& data) -{ - godot_pool_vector3_array_append(&_godot_array, (godot_vector3 *) &data); -} - -void PoolVector3Array::append_array(const PoolVector3Array& array) -{ - godot_pool_vector3_array_append_array(&_godot_array, &array._godot_array); -} - -int PoolVector3Array::insert(const int idx, const Vector3& data) -{ - return godot_pool_vector3_array_insert(&_godot_array, idx, (godot_vector3 *) &data); -} - -void PoolVector3Array::invert() -{ - godot_pool_vector3_array_invert(&_godot_array); -} - -void PoolVector3Array::push_back(const Vector3& data) -{ - godot_pool_vector3_array_push_back(&_godot_array, (godot_vector3 *) &data); -} - -void PoolVector3Array::remove(const int idx) -{ - godot_pool_vector3_array_remove(&_godot_array, idx); -} - -void PoolVector3Array::resize(const int size) -{ - godot_pool_vector3_array_resize(&_godot_array, size); -} - -void PoolVector3Array::set(const int idx, const Vector3& data) -{ - godot_pool_vector3_array_set(&_godot_array, idx, (godot_vector3 *) &data); -} - -Vector3 PoolVector3Array::operator [](const int idx) -{ - Vector3 v; - *(godot_vector3 *) &v = godot_pool_vector3_array_get(&_godot_array, idx); - return v; -} - -int PoolVector3Array::size() -{ - return godot_pool_vector3_array_size(&_godot_array); -} - - -PoolVector3Array::~PoolVector3Array() -{ - godot_pool_vector3_array_destroy(&_godot_array); -} - - -PoolColorArray::PoolColorArray() -{ - godot_pool_color_array_new(&_godot_array); -} - -PoolColorArray::PoolColorArray(const Array& array) -{ - godot_pool_color_array_new_with_array(&_godot_array, (godot_array *) &array); -} - -void PoolColorArray::append(const Color& data) -{ - godot_pool_color_array_append(&_godot_array, (godot_color *) &data); -} - -void PoolColorArray::append_array(const PoolColorArray& array) -{ - godot_pool_color_array_append_array(&_godot_array, &array._godot_array); -} - -int PoolColorArray::insert(const int idx, const Color& data) -{ - return godot_pool_color_array_insert(&_godot_array, idx, (godot_color *) &data); -} - -void PoolColorArray::invert() -{ - godot_pool_color_array_invert(&_godot_array); -} - -void PoolColorArray::push_back(const Color& data) -{ - godot_pool_color_array_push_back(&_godot_array, (godot_color *) &data); -} - -void PoolColorArray::remove(const int idx) -{ - godot_pool_color_array_remove(&_godot_array, idx); -} - -void PoolColorArray::resize(const int size) -{ - godot_pool_color_array_resize(&_godot_array, size); -} - -void PoolColorArray::set(const int idx, const Color& data) -{ - godot_pool_color_array_set(&_godot_array, idx, (godot_color *) &data); -} - -Color PoolColorArray::operator [](const int idx) -{ - Color v; - *(godot_color *) &v = godot_pool_color_array_get(&_godot_array, idx); - return v; -} - -int PoolColorArray::size() -{ - return godot_pool_color_array_size(&_godot_array); -} - - -PoolColorArray::~PoolColorArray() -{ - godot_pool_color_array_destroy(&_godot_array); -} - - - -} |
