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-rw-r--r--include/godot_cpp/core/Array.cpp196
-rw-r--r--include/godot_cpp/core/Array.hpp108
-rw-r--r--include/godot_cpp/core/Basis.cpp664
-rw-r--r--include/godot_cpp/core/Basis.hpp146
-rw-r--r--include/godot_cpp/core/Color.cpp413
-rw-r--r--include/godot_cpp/core/Color.hpp106
-rw-r--r--include/godot_cpp/core/CoreTypes.hpp27
-rw-r--r--include/godot_cpp/core/Defs.hpp103
-rw-r--r--include/godot_cpp/core/Dictionary.cpp91
-rw-r--r--include/godot_cpp/core/Dictionary.hpp59
-rw-r--r--include/godot_cpp/core/Image.cpp130
-rw-r--r--include/godot_cpp/core/Image.hpp139
-rw-r--r--include/godot_cpp/core/InputEvent.cpp279
-rw-r--r--include/godot_cpp/core/InputEvent.hpp281
-rw-r--r--include/godot_cpp/core/NodePath.cpp92
-rw-r--r--include/godot_cpp/core/NodePath.hpp58
-rw-r--r--include/godot_cpp/core/Plane.cpp210
-rw-r--r--include/godot_cpp/core/Plane.hpp79
-rw-r--r--include/godot_cpp/core/PoolArrays.cpp498
-rw-r--r--include/godot_cpp/core/PoolArrays.hpp249
-rw-r--r--include/godot_cpp/core/Quat.cpp277
-rw-r--r--include/godot_cpp/core/Quat.hpp93
-rw-r--r--include/godot_cpp/core/RID.cpp24
-rw-r--r--include/godot_cpp/core/RID.hpp35
-rw-r--r--include/godot_cpp/core/Rect2.cpp303
-rw-r--r--include/godot_cpp/core/Rect2.hpp143
-rw-r--r--include/godot_cpp/core/Rect3.cpp642
-rw-r--r--include/godot_cpp/core/Rect3.hpp93
-rw-r--r--include/godot_cpp/core/String.cpp140
-rw-r--r--include/godot_cpp/core/String.hpp79
-rw-r--r--include/godot_cpp/core/Transform.cpp319
-rw-r--r--include/godot_cpp/core/Transform.hpp91
-rw-r--r--include/godot_cpp/core/Transform2D.cpp350
-rw-r--r--include/godot_cpp/core/Transform2D.hpp104
-rw-r--r--include/godot_cpp/core/Variant.cpp459
-rw-r--r--include/godot_cpp/core/Variant.hpp251
-rw-r--r--include/godot_cpp/core/Vector2.cpp259
-rw-r--r--include/godot_cpp/core/Vector2.hpp139
-rw-r--r--include/godot_cpp/core/Vector3.cpp343
-rw-r--r--include/godot_cpp/core/Vector3.hpp146
40 files changed, 0 insertions, 8218 deletions
diff --git a/include/godot_cpp/core/Array.cpp b/include/godot_cpp/core/Array.cpp
deleted file mode 100644
index e610e1b..0000000
--- a/include/godot_cpp/core/Array.cpp
+++ /dev/null
@@ -1,196 +0,0 @@
-#include "Array.hpp"
-
-#include <cstdlib>
-
-#include <godot/godot_array.h>
-
-#include "Variant.hpp"
-
-namespace godot {
-
-class Object;
-
-Array::Array()
-{
- godot_array_new(&_godot_array);
-}
-
-Array::Array(const PoolByteArray& a)
-{
- godot_array_new_pool_byte_array(&_godot_array, (godot_pool_byte_array *) &a);
-}
-
-Array::Array(const PoolIntArray& a)
-{
- godot_array_new_pool_int_array(&_godot_array, (godot_pool_int_array *) &a);
-}
-
-Array::Array(const PoolRealArray& a)
-{
- godot_array_new_pool_real_array(&_godot_array, (godot_pool_real_array *) &a);
-}
-
-Array::Array(const PoolStringArray& a)
-{
- godot_array_new_pool_string_array(&_godot_array, (godot_pool_string_array *) &a);
-}
-
-Array::Array(const PoolVector2Array& a)
-{
- godot_array_new_pool_vector2_array(&_godot_array, (godot_pool_vector2_array *) &a);
-}
-
-Array::Array(const PoolVector3Array& a)
-{
- godot_array_new_pool_vector3_array(&_godot_array, (godot_pool_vector3_array *) &a);
-}
-
-Array::Array(const PoolColorArray& a)
-{
- godot_array_new_pool_color_array(&_godot_array, (godot_pool_color_array *) &a);
-}
-
-Variant& Array::operator [](const int idx)
-{
- godot_variant *v = godot_array_get(&_godot_array, idx);
- return *(Variant *) v;
-}
-
-Variant Array::operator [](const int idx) const
-{
- // Yes, I'm casting away the const... you can hate me now.
- // since the result is
- godot_variant *v = godot_array_get((godot_array *) &_godot_array, idx);
- return *(Variant *) v;
-}
-
-void Array::append(const Variant& v)
-{
- godot_array_append(&_godot_array, (godot_variant *) &v);
-}
-
-void Array::clear()
-{
- godot_array_clear(&_godot_array);
-}
-
-int Array::count(const Variant& v)
-{
- return godot_array_count(&_godot_array, (godot_variant *) &v);
-}
-
-bool Array::empty() const
-{
- return godot_array_empty(&_godot_array);
-}
-
-void Array::erase(const Variant& v)
-{
- godot_array_erase(&_godot_array, (godot_variant *) &v);
-}
-
-Variant Array::front() const
-{
- godot_variant v = godot_array_front(&_godot_array);
- return *(Variant *) &v;
-}
-
-Variant Array::back() const
-{
- godot_variant v = godot_array_back(&_godot_array);
- return *(Variant *) &v;
-}
-
-int Array::find(const Variant& what, const int from)
-{
- return godot_array_find(&_godot_array, (godot_variant *) &what, from);
-}
-
-int Array::find_last(const Variant& what)
-{
- return godot_array_find_last(&_godot_array, (godot_variant *) &what);
-}
-
-bool Array::has(const Variant& what) const
-{
- return godot_array_has(&_godot_array, (godot_variant *) &what);
-}
-
-uint32_t Array::hash() const
-{
- return godot_array_hash(&_godot_array);
-}
-
-void Array::insert(const int pos, const Variant& value)
-{
- godot_array_insert(&_godot_array, pos, (godot_variant *) &value);
-}
-
-void Array::invert()
-{
- godot_array_invert(&_godot_array);
-}
-
-bool Array::is_shared() const
-{
- return godot_array_is_shared(&_godot_array);
-}
-
-Variant Array::pop_back()
-{
- godot_variant v = godot_array_pop_back(&_godot_array);
- return *(Variant *) &v;
-}
-
-Variant Array::pop_front()
-{
- godot_variant v = godot_array_pop_front(&_godot_array);
- return *(Variant *) &v;
-}
-
-void Array::push_back(const Variant& v)
-{
- godot_array_push_back(&_godot_array, (godot_variant *) &v);
-}
-
-void Array::push_front(const Variant& v)
-{
- godot_array_push_front(&_godot_array, (godot_variant *) &v);
-}
-
-void Array::remove(const int idx)
-{
- godot_array_remove(&_godot_array, idx);
-}
-
-int Array::size() const
-{
- return godot_array_size(&_godot_array);
-}
-
-void Array::resize(const int size)
-{
- godot_array_resize(&_godot_array, size);
-}
-
-int Array::rfind(const Variant& what, const int from)
-{
- return godot_array_rfind(&_godot_array, (godot_variant *) &what, from);
-}
-
-void Array::sort()
-{
- godot_array_sort(&_godot_array);
-}
-
-void Array::sort_custom(Object *obj, const String& func)
-{
- godot_array_sort_custom(&_godot_array, (godot_object *) obj, (godot_string *) &func);
-}
-
-Array::~Array()
-{
- godot_array_destroy(&_godot_array);
-}
-
-}
diff --git a/include/godot_cpp/core/Array.hpp b/include/godot_cpp/core/Array.hpp
deleted file mode 100644
index 9a39b35..0000000
--- a/include/godot_cpp/core/Array.hpp
+++ /dev/null
@@ -1,108 +0,0 @@
-#ifndef ARRAY_H
-#define ARRAY_H
-
-#if defined(_WIN32)
-# ifdef _GD_CPP_CORE_API_IMPL
-# define GD_CPP_CORE_API __declspec(dllexport)
-# else
-# define GD_CPP_CORE_API __declspec(dllimport)
-# endif
-#else
-# define GD_CPP_CORE_API
-#endif
-
-#include <godot/godot_array.h>
-
-#include "String.hpp"
-
-namespace godot {
-
-class Variant;
-class PoolByteArray;
-class PoolIntArray;
-class PoolRealArray;
-class PoolStringArray;
-class PoolVector2Array;
-class PoolVector3Array;
-class PoolColorArray;
-
-class Object;
-
-class GD_CPP_CORE_API Array {
- godot_array _godot_array;
-public:
- Array();
-
- Array(const PoolByteArray& a);
-
- Array(const PoolIntArray& a);
-
- Array(const PoolRealArray& a);
-
- Array(const PoolStringArray& a);
-
- Array(const PoolVector2Array& a);
-
- Array(const PoolVector3Array& a);
-
- Array(const PoolColorArray& a);
-
- Variant& operator [](const int idx);
-
- Variant operator [](const int idx) const;
-
- void append(const Variant& v);
-
- void clear();
-
- int count(const Variant& v);
-
- bool empty() const;
-
- void erase(const Variant& v);
-
- Variant front() const;
-
- Variant back() const;
-
- int find(const Variant& what, const int from = 0);
-
- int find_last(const Variant& what);
-
- bool has(const Variant& what) const;
-
- uint32_t hash() const;
-
- void insert(const int pos, const Variant& value);
-
- void invert();
-
- bool is_shared() const;
-
- Variant pop_back();
-
- Variant pop_front();
-
- void push_back(const Variant& v);
-
- void push_front(const Variant& v);
-
- void remove(const int idx);
-
- int size() const;
-
- void resize(const int size);
-
- int rfind(const Variant& what, const int from = -1);
-
- void sort();
-
- void sort_custom(Object *obj, const String& func);
-
- ~Array();
-
-};
-
-}
-
-#endif // ARRAY_H
diff --git a/include/godot_cpp/core/Basis.cpp b/include/godot_cpp/core/Basis.cpp
deleted file mode 100644
index dff6e4f..0000000
--- a/include/godot_cpp/core/Basis.cpp
+++ /dev/null
@@ -1,664 +0,0 @@
-#include "Basis.hpp"
-
-
-#include "Defs.hpp"
-
-#include "Vector3.hpp"
-
-#include "Quat.hpp"
-
-#include <algorithm>
-
-
-namespace godot {
-
-
-Basis::Basis(const Vector3& row0, const Vector3& row1, const Vector3& row2)
-{
- elements[0]=row0;
- elements[1]=row1;
- elements[2]=row2;
-}
-
-Basis::Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz) {
-
- set(xx, xy, xz, yx, yy, yz, zx, zy, zz);
-}
-
-Basis::Basis() {
-
- elements[0][0]=1;
- elements[0][1]=0;
- elements[0][2]=0;
- elements[1][0]=0;
- elements[1][1]=1;
- elements[1][2]=0;
- elements[2][0]=0;
- elements[2][1]=0;
- elements[2][2]=1;
-}
-
-
-
-
-
-const Vector3& Basis::operator[](int axis) const {
-
- return elements[axis];
-}
-Vector3&Basis:: operator[](int axis) {
-
- return elements[axis];
-}
-
-#define cofac(row1,col1, row2, col2)\
-(elements[row1][col1] * elements[row2][col2] - elements[row1][col2] * elements[row2][col1])
-
-void Basis::invert()
-{
- real_t co[3]={
- cofac(1, 1, 2, 2), cofac(1, 2, 2, 0), cofac(1, 0, 2, 1)
- };
- real_t det = elements[0][0] * co[0]+
- elements[0][1] * co[1]+
- elements[0][2] * co[2];
-
-
- ERR_FAIL_COND(det != 0);
-
- real_t s = 1.0/det;
-
- set( co[0]*s, cofac(0, 2, 2, 1) * s, cofac(0, 1, 1, 2) * s,
- co[1]*s, cofac(0, 0, 2, 2) * s, cofac(0, 2, 1, 0) * s,
- co[2]*s, cofac(0, 1, 2, 0) * s, cofac(0, 0, 1, 1) * s );
-}
-#undef cofac
-
-bool Basis::isequal_approx(const Basis& a, const Basis& b) const {
-
- for (int i=0;i<3;i++) {
- for (int j=0;j<3;j++) {
- if ((::fabs(a.elements[i][j]-b.elements[i][j]) < CMP_EPSILON) == false)
- return false;
- }
- }
-
- return true;
-}
-
-
-bool Basis::is_orthogonal() const
-{
- Basis id;
- Basis m = (*this)*transposed();
-
- return isequal_approx(id,m);
-}
-
-bool Basis::is_rotation() const
-{
- return ::fabs(determinant()-1) < CMP_EPSILON && is_orthogonal();
-}
-
-void Basis::transpose()
-{
- std::swap(elements[0][1],elements[1][0]);
- std::swap(elements[0][2],elements[2][0]);
- std::swap(elements[1][2],elements[2][1]);
-}
-
-Basis Basis::inverse() const
-{
- Basis b = *this;
- b.invert();
- return b;
-}
-
-Basis Basis::transposed() const
-{
- Basis b = *this;
- b.transpose();
- return b;
-}
-
-real_t Basis::determinant() const
-{
- return elements[0][0]*(elements[1][1]*elements[2][2] - elements[2][1]*elements[1][2]) -
- elements[1][0]*(elements[0][1]*elements[2][2] - elements[2][1]*elements[0][2]) +
- elements[2][0]*(elements[0][1]*elements[1][2] - elements[1][1]*elements[0][2]);
-}
-
-Vector3 Basis::get_axis(int p_axis) const {
- // get actual basis axis (elements is transposed for performance)
- return Vector3( elements[0][p_axis], elements[1][p_axis], elements[2][p_axis] );
-}
-void Basis::set_axis(int p_axis, const Vector3& p_value) {
- // get actual basis axis (elements is transposed for performance)
- elements[0][p_axis]=p_value.x;
- elements[1][p_axis]=p_value.y;
- elements[2][p_axis]=p_value.z;
-}
-
-void Basis::rotate(const Vector3& p_axis, real_t p_phi)
-{
- *this = rotated(p_axis, p_phi);
-}
-
-Basis Basis::rotated(const Vector3& p_axis, real_t p_phi) const
-{
- return Basis(p_axis, p_phi) * (*this);
-}
-
-void Basis::scale( const Vector3& p_scale )
-{
- elements[0][0]*=p_scale.x;
- elements[0][1]*=p_scale.x;
- elements[0][2]*=p_scale.x;
- elements[1][0]*=p_scale.y;
- elements[1][1]*=p_scale.y;
- elements[1][2]*=p_scale.y;
- elements[2][0]*=p_scale.z;
- elements[2][1]*=p_scale.z;
- elements[2][2]*=p_scale.z;
-}
-
-Basis Basis::scaled( const Vector3& p_scale ) const
-{
- Basis b = *this;
- b.scale(p_scale);
- return b;
-}
-
-Vector3 Basis::get_scale() const
-{
- // We are assuming M = R.S, and performing a polar decomposition to extract R and S.
- // FIXME: We eventually need a proper polar decomposition.
- // As a cheap workaround until then, to ensure that R is a proper rotation matrix with determinant +1
- // (such that it can be represented by a Quat or Euler angles), we absorb the sign flip into the scaling matrix.
- // As such, it works in conjuction with get_rotation().
- real_t det_sign = determinant() > 0 ? 1 : -1;
- return det_sign*Vector3(
- Vector3(elements[0][0],elements[1][0],elements[2][0]).length(),
- Vector3(elements[0][1],elements[1][1],elements[2][1]).length(),
- Vector3(elements[0][2],elements[1][2],elements[2][2]).length()
- );
-}
-
-Vector3 Basis::get_euler() const
-{
- // Euler angles in XYZ convention.
- // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
- //
- // rot = cy*cz -cy*sz sy
- // cz*sx*sy+cx*sz cx*cz-sx*sy*sz -cy*sx
- // -cx*cz*sy+sx*sz cz*sx+cx*sy*sz cx*cy
-
- Vector3 euler;
-
- if (is_rotation() == false)
- return euler;
-
- euler.y = ::asin(elements[0][2]);
- if ( euler.y < Math_PI*0.5) {
- if ( euler.y > -Math_PI*0.5) {
- euler.x = ::atan2(-elements[1][2],elements[2][2]);
- euler.z = ::atan2(-elements[0][1],elements[0][0]);
-
- } else {
- real_t r = ::atan2(elements[1][0],elements[1][1]);
- euler.z = 0.0;
- euler.x = euler.z - r;
-
- }
- } else {
- real_t r = ::atan2(elements[0][1],elements[1][1]);
- euler.z = 0;
- euler.x = r - euler.z;
- }
-
- return euler;
-}
-
-void Basis::set_euler(const Vector3& p_euler)
-{
- real_t c, s;
-
- c = ::cos(p_euler.x);
- s = ::sin(p_euler.x);
- Basis xmat(1.0,0.0,0.0,0.0,c,-s,0.0,s,c);
-
- c = ::cos(p_euler.y);
- s = ::sin(p_euler.y);
- Basis ymat(c,0.0,s,0.0,1.0,0.0,-s,0.0,c);
-
- c = ::cos(p_euler.z);
- s = ::sin(p_euler.z);
- Basis zmat(c,-s,0.0,s,c,0.0,0.0,0.0,1.0);
-
- //optimizer will optimize away all this anyway
- *this = xmat*(ymat*zmat);
-}
-
-// transposed dot products
-real_t Basis::tdotx(const Vector3& v) const {
- return elements[0][0] * v[0] + elements[1][0] * v[1] + elements[2][0] * v[2];
-}
-real_t Basis::tdoty(const Vector3& v) const {
- return elements[0][1] * v[0] + elements[1][1] * v[1] + elements[2][1] * v[2];
-}
-real_t Basis::tdotz(const Vector3& v) const {
- return elements[0][2] * v[0] + elements[1][2] * v[1] + elements[2][2] * v[2];
-}
-
-bool Basis::operator==(const Basis& p_matrix) const
-{
- for (int i=0;i<3;i++) {
- for (int j=0;j<3;j++) {
- if (elements[i][j] != p_matrix.elements[i][j])
- return false;
- }
- }
-
- return true;
-}
-
-bool Basis::operator!=(const Basis& p_matrix) const
-{
- return (!(*this==p_matrix));
-}
-
-Vector3 Basis::xform(const Vector3& p_vector) const {
-
- return Vector3(
- elements[0].dot(p_vector),
- elements[1].dot(p_vector),
- elements[2].dot(p_vector)
- );
-}
-
-Vector3 Basis::xform_inv(const Vector3& p_vector) const {
-
- return Vector3(
- (elements[0][0]*p_vector.x ) + ( elements[1][0]*p_vector.y ) + ( elements[2][0]*p_vector.z ),
- (elements[0][1]*p_vector.x ) + ( elements[1][1]*p_vector.y ) + ( elements[2][1]*p_vector.z ),
- (elements[0][2]*p_vector.x ) + ( elements[1][2]*p_vector.y ) + ( elements[2][2]*p_vector.z )
- );
-}
-void Basis::operator*=(const Basis& p_matrix)
-{
- set(
- p_matrix.tdotx(elements[0]), p_matrix.tdoty(elements[0]), p_matrix.tdotz(elements[0]),
- p_matrix.tdotx(elements[1]), p_matrix.tdoty(elements[1]), p_matrix.tdotz(elements[1]),
- p_matrix.tdotx(elements[2]), p_matrix.tdoty(elements[2]), p_matrix.tdotz(elements[2]));
-
-}
-
-Basis Basis::operator*(const Basis& p_matrix) const
-{
- return Basis(
- p_matrix.tdotx(elements[0]), p_matrix.tdoty(elements[0]), p_matrix.tdotz(elements[0]),
- p_matrix.tdotx(elements[1]), p_matrix.tdoty(elements[1]), p_matrix.tdotz(elements[1]),
- p_matrix.tdotx(elements[2]), p_matrix.tdoty(elements[2]), p_matrix.tdotz(elements[2]) );
-
-}
-
-
-void Basis::operator+=(const Basis& p_matrix) {
-
- elements[0] += p_matrix.elements[0];
- elements[1] += p_matrix.elements[1];
- elements[2] += p_matrix.elements[2];
-}
-
-Basis Basis::operator+(const Basis& p_matrix) const {
-
- Basis ret(*this);
- ret += p_matrix;
- return ret;
-}
-
-void Basis::operator-=(const Basis& p_matrix) {
-
- elements[0] -= p_matrix.elements[0];
- elements[1] -= p_matrix.elements[1];
- elements[2] -= p_matrix.elements[2];
-}
-
-Basis Basis::operator-(const Basis& p_matrix) const {
-
- Basis ret(*this);
- ret -= p_matrix;
- return ret;
-}
-
-void Basis::operator*=(real_t p_val) {
-
- elements[0]*=p_val;
- elements[1]*=p_val;
- elements[2]*=p_val;
-}
-
-Basis Basis::operator*(real_t p_val) const {
-
- Basis ret(*this);
- ret *= p_val;
- return ret;
-}
-
-
-Basis::operator String() const
-{
- String s;
- // @Todo
- return s;
-}
-
-/* create / set */
-
-
-void Basis::set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz) {
-
- elements[0][0]=xx;
- elements[0][1]=xy;
- elements[0][2]=xz;
- elements[1][0]=yx;
- elements[1][1]=yy;
- elements[1][2]=yz;
- elements[2][0]=zx;
- elements[2][1]=zy;
- elements[2][2]=zz;
-}
-Vector3 Basis::get_column(int i) const {
-
- return Vector3(elements[0][i],elements[1][i],elements[2][i]);
-}
-
-Vector3 Basis::get_row(int i) const {
-
- return Vector3(elements[i][0],elements[i][1],elements[i][2]);
-}
-Vector3 Basis::get_main_diagonal() const {
- return Vector3(elements[0][0],elements[1][1],elements[2][2]);
-}
-
-void Basis::set_row(int i, const Vector3& p_row) {
- elements[i][0]=p_row.x;
- elements[i][1]=p_row.y;
- elements[i][2]=p_row.z;
-}
-
-Basis Basis::transpose_xform(const Basis& m) const
-{
- return Basis(
- elements[0].x * m[0].x + elements[1].x * m[1].x + elements[2].x * m[2].x,
- elements[0].x * m[0].y + elements[1].x * m[1].y + elements[2].x * m[2].y,
- elements[0].x * m[0].z + elements[1].x * m[1].z + elements[2].x * m[2].z,
- elements[0].y * m[0].x + elements[1].y * m[1].x + elements[2].y * m[2].x,
- elements[0].y * m[0].y + elements[1].y * m[1].y + elements[2].y * m[2].y,
- elements[0].y * m[0].z + elements[1].y * m[1].z + elements[2].y * m[2].z,
- elements[0].z * m[0].x + elements[1].z * m[1].x + elements[2].z * m[2].x,
- elements[0].z * m[0].y + elements[1].z * m[1].y + elements[2].z * m[2].y,
- elements[0].z * m[0].z + elements[1].z * m[1].z + elements[2].z * m[2].z);
-}
-
-void Basis::orthonormalize()
-{
- ERR_FAIL_COND(determinant() != 0);
-
- // Gram-Schmidt Process
-
- Vector3 x=get_axis(0);
- Vector3 y=get_axis(1);
- Vector3 z=get_axis(2);
-
- x.normalize();
- y = (y-x*(x.dot(y)));
- y.normalize();
- z = (z-x*(x.dot(z))-y*(y.dot(z)));
- z.normalize();
-
- set_axis(0,x);
- set_axis(1,y);
- set_axis(2,z);
-}
-
-Basis Basis::orthonormalized() const
-{
- Basis b = *this;
- b.orthonormalize();
- return b;
-}
-
-bool Basis::is_symmetric() const
-{
- if (::fabs(elements[0][1] - elements[1][0]) > CMP_EPSILON)
- return false;
- if (::fabs(elements[0][2] - elements[2][0]) > CMP_EPSILON)
- return false;
- if (::fabs(elements[1][2] - elements[2][1]) > CMP_EPSILON)
- return false;
-
- return true;
-}
-
-Basis Basis::diagonalize()
-{
- // I love copy paste
-
- if (!is_symmetric())
- return Basis();
-
- const int ite_max = 1024;
-
- real_t off_matrix_norm_2 = elements[0][1] * elements[0][1] + elements[0][2] * elements[0][2] + elements[1][2] * elements[1][2];
-
- int ite = 0;
- Basis acc_rot;
- while (off_matrix_norm_2 > CMP_EPSILON2 && ite++ < ite_max ) {
- real_t el01_2 = elements[0][1] * elements[0][1];
- real_t el02_2 = elements[0][2] * elements[0][2];
- real_t el12_2 = elements[1][2] * elements[1][2];
- // Find the pivot element
- int i, j;
- if (el01_2 > el02_2) {
- if (el12_2 > el01_2) {
- i = 1;
- j = 2;
- } else {
- i = 0;
- j = 1;
- }
- } else {
- if (el12_2 > el02_2) {
- i = 1;
- j = 2;
- } else {
- i = 0;
- j = 2;
- }
- }
-
- // Compute the rotation angle
- real_t angle;
- if (::fabs(elements[j][j] - elements[i][i]) < CMP_EPSILON) {
- angle = Math_PI / 4;
- } else {
- angle = 0.5 * ::atan(2 * elements[i][j] / (elements[j][j] - elements[i][i]));
- }
-
- // Compute the rotation matrix
- Basis rot;
- rot.elements[i][i] = rot.elements[j][j] = ::cos(angle);
- rot.elements[i][j] = - (rot.elements[j][i] = ::sin(angle));
-
- // Update the off matrix norm
- off_matrix_norm_2 -= elements[i][j] * elements[i][j];
-
- // Apply the rotation
- *this = rot * *this * rot.transposed();
- acc_rot = rot * acc_rot;
- }
-
- return acc_rot;
-}
-
-
-static const Basis _ortho_bases[24]={
- Basis(1, 0, 0, 0, 1, 0, 0, 0, 1),
- Basis(0, -1, 0, 1, 0, 0, 0, 0, 1),
- Basis(-1, 0, 0, 0, -1, 0, 0, 0, 1),
- Basis(0, 1, 0, -1, 0, 0, 0, 0, 1),
- Basis(1, 0, 0, 0, 0, -1, 0, 1, 0),
- Basis(0, 0, 1, 1, 0, 0, 0, 1, 0),
- Basis(-1, 0, 0, 0, 0, 1, 0, 1, 0),
- Basis(0, 0, -1, -1, 0, 0, 0, 1, 0),
- Basis(1, 0, 0, 0, -1, 0, 0, 0, -1),
- Basis(0, 1, 0, 1, 0, 0, 0, 0, -1),
- Basis(-1, 0, 0, 0, 1, 0, 0, 0, -1),
- Basis(0, -1, 0, -1, 0, 0, 0, 0, -1),
- Basis(1, 0, 0, 0, 0, 1, 0, -1, 0),
- Basis(0, 0, -1, 1, 0, 0, 0, -1, 0),
- Basis(-1, 0, 0, 0, 0, -1, 0, -1, 0),
- Basis(0, 0, 1, -1, 0, 0, 0, -1, 0),
- Basis(0, 0, 1, 0, 1, 0, -1, 0, 0),
- Basis(0, -1, 0, 0, 0, 1, -1, 0, 0),
- Basis(0, 0, -1, 0, -1, 0, -1, 0, 0),
- Basis(0, 1, 0, 0, 0, -1, -1, 0, 0),
- Basis(0, 0, 1, 0, -1, 0, 1, 0, 0),
- Basis(0, 1, 0, 0, 0, 1, 1, 0, 0),
- Basis(0, 0, -1, 0, 1, 0, 1, 0, 0),
- Basis(0, -1, 0, 0, 0, -1, 1, 0, 0)
-};
-
-
-int Basis::get_orthogonal_index() const
-{
- //could be sped up if i come up with a way
- Basis orth=*this;
- for(int i=0;i<3;i++) {
- for(int j=0;j<3;j++) {
-
- real_t v = orth[i][j];
- if (v>0.5)
- v=1.0;
- else if (v<-0.5)
- v=-1.0;
- else
- v=0;
-
- orth[i][j]=v;
- }
- }
-
- for(int i=0;i<24;i++) {
-
- if (_ortho_bases[i]==orth)
- return i;
-
-
- }
-
- return 0;
-}
-
-
-void Basis::set_orthogonal_index(int p_index){
-
- //there only exist 24 orthogonal bases in r3
- ERR_FAIL_COND(p_index >= 24);
-
- *this=_ortho_bases[p_index];
-
-}
-
-
-
-Basis::Basis(const Vector3& p_euler) {
-
- set_euler( p_euler );
-
-}
-
-}
-
-#include "Quat.hpp"
-
-namespace godot {
-
-Basis::Basis(const Quat& p_quat) {
-
- real_t d = p_quat.length_squared();
- real_t s = 2.0 / d;
- real_t xs = p_quat.x * s, ys = p_quat.y * s, zs = p_quat.z * s;
- real_t wx = p_quat.w * xs, wy = p_quat.w * ys, wz = p_quat.w * zs;
- real_t xx = p_quat.x * xs, xy = p_quat.x * ys, xz = p_quat.x * zs;
- real_t yy = p_quat.y * ys, yz = p_quat.y * zs, zz = p_quat.z * zs;
- set( 1.0 - (yy + zz), xy - wz, xz + wy,
- xy + wz, 1.0 - (xx + zz), yz - wx,
- xz - wy, yz + wx, 1.0 - (xx + yy)) ;
-
-}
-
-Basis::Basis(const Vector3& p_axis, real_t p_phi) {
- // Rotation matrix from axis and angle, see https://en.wikipedia.org/wiki/Rotation_matrix#Rotation_matrix_from_axis_and_angle
-
- Vector3 axis_sq(p_axis.x*p_axis.x,p_axis.y*p_axis.y,p_axis.z*p_axis.z);
-
- real_t cosine= ::cos(p_phi);
- real_t sine= ::sin(p_phi);
-
- elements[0][0] = axis_sq.x + cosine * ( 1.0 - axis_sq.x );
- elements[0][1] = p_axis.x * p_axis.y * ( 1.0 - cosine ) - p_axis.z * sine;
- elements[0][2] = p_axis.z * p_axis.x * ( 1.0 - cosine ) + p_axis.y * sine;
-
- elements[1][0] = p_axis.x * p_axis.y * ( 1.0 - cosine ) + p_axis.z * sine;
- elements[1][1] = axis_sq.y + cosine * ( 1.0 - axis_sq.y );
- elements[1][2] = p_axis.y * p_axis.z * ( 1.0 - cosine ) - p_axis.x * sine;
-
- elements[2][0] = p_axis.z * p_axis.x * ( 1.0 - cosine ) - p_axis.y * sine;
- elements[2][1] = p_axis.y * p_axis.z * ( 1.0 - cosine ) + p_axis.x * sine;
- elements[2][2] = axis_sq.z + cosine * ( 1.0 - axis_sq.z );
-
-}
-
-Basis::operator Quat() const {
- ERR_FAIL_COND_V(is_rotation() == false, Quat());
-
- real_t trace = elements[0][0] + elements[1][1] + elements[2][2];
- real_t temp[4];
-
- if (trace > 0.0)
- {
- real_t s = ::sqrt(trace + 1.0);
- temp[3]=(s * 0.5);
- s = 0.5 / s;
-
- temp[0]=((elements[2][1] - elements[1][2]) * s);
- temp[1]=((elements[0][2] - elements[2][0]) * s);
- temp[2]=((elements[1][0] - elements[0][1]) * s);
- }
- else
- {
- int i = elements[0][0] < elements[1][1] ?
- (elements[1][1] < elements[2][2] ? 2 : 1) :
- (elements[0][0] < elements[2][2] ? 2 : 0);
- int j = (i + 1) % 3;
- int k = (i + 2) % 3;
-
- real_t s = ::sqrt(elements[i][i] - elements[j][j] - elements[k][k] + 1.0);
- temp[i] = s * 0.5;
- s = 0.5 / s;
-
- temp[3] = (elements[k][j] - elements[j][k]) * s;
- temp[j] = (elements[j][i] + elements[i][j]) * s;
- temp[k] = (elements[k][i] + elements[i][k]) * s;
- }
-
- return Quat(temp[0],temp[1],temp[2],temp[3]);
-
-}
-
-
-
-
-}
diff --git a/include/godot_cpp/core/Basis.hpp b/include/godot_cpp/core/Basis.hpp
deleted file mode 100644
index eda3d09..0000000
--- a/include/godot_cpp/core/Basis.hpp
+++ /dev/null
@@ -1,146 +0,0 @@
-#ifndef BASIS_H
-#define BASIS_H
-
-#if defined(_WIN32)
-# ifdef _GD_CPP_CORE_API_IMPL
-# define GD_CPP_CORE_API __declspec(dllexport)
-# else
-# define GD_CPP_CORE_API __declspec(dllimport)
-# endif
-#else
-# define GD_CPP_CORE_API
-#endif
-
-#include "Defs.hpp"
-
-#include "Vector3.hpp"
-
-namespace godot {
-
-class Quat;
-
-class GD_CPP_CORE_API Basis {
-public:
-
- Vector3 elements[3];
-
- Basis(const Quat& p_quat); // euler
- Basis(const Vector3& p_euler); // euler
- Basis(const Vector3& p_axis, real_t p_phi);
-
- Basis(const Vector3& row0, const Vector3& row1, const Vector3& row2);
-
- Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz);
-
- Basis();
-
-
-
-
-
- const Vector3& operator[](int axis) const;
- Vector3& operator[](int axis);
-
- void invert();
-
- bool isequal_approx(const Basis& a, const Basis& b) const;
-
-
- bool is_orthogonal() const;
-
- bool is_rotation() const;
-
- void transpose();
-
- Basis inverse() const;
-
- Basis transposed() const;
-
- real_t determinant() const;
-
- Vector3 get_axis(int p_axis) const;
-
- void set_axis(int p_axis, const Vector3& p_value);
-
- void rotate(const Vector3& p_axis, real_t p_phi);
-
- Basis rotated(const Vector3& p_axis, real_t p_phi) const;
-
- void scale( const Vector3& p_scale );
-
- Basis scaled( const Vector3& p_scale ) const;
-
- Vector3 get_scale() const;
-
- Vector3 get_euler() const;
-
- void set_euler(const Vector3& p_euler);
-
- // transposed dot products
- real_t tdotx(const Vector3& v) const;
- real_t tdoty(const Vector3& v) const;
- real_t tdotz(const Vector3& v) const;
-
- bool operator==(const Basis& p_matrix) const;
-
- bool operator!=(const Basis& p_matrix) const;
-
- Vector3 xform(const Vector3& p_vector) const;
-
- Vector3 xform_inv(const Vector3& p_vector) const;
- void operator*=(const Basis& p_matrix);
-
- Basis operator*(const Basis& p_matrix) const;
-
-
- void operator+=(const Basis& p_matrix);
-
- Basis operator+(const Basis& p_matrix) const;
-
- void operator-=(const Basis& p_matrix);
-
- Basis operator-(const Basis& p_matrix) const;
-
- void operator*=(real_t p_val);
-
- Basis operator*(real_t p_val) const;
-
- int get_orthogonal_index() const; // down below
-
- void set_orthogonal_index(int p_index); // down below
-
-
- operator String() const;
-
- void get_axis_and_angle(Vector3 &r_axis,real_t& r_angle) const;
-
- /* create / set */
-
-
- void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz);
-
- Vector3 get_column(int i) const;
-
- Vector3 get_row(int i) const;
- Vector3 get_main_diagonal() const;
-
- void set_row(int i, const Vector3& p_row);
-
- Basis transpose_xform(const Basis& m) const;
-
- void orthonormalize();
-
- Basis orthonormalized() const;
-
- bool is_symmetric() const;
-
- Basis diagonalize();
-
- operator Quat() const;
-
-
-};
-
-}
-
-#endif // BASIS_H
diff --git a/include/godot_cpp/core/Color.cpp b/include/godot_cpp/core/Color.cpp
deleted file mode 100644
index 985e04e..0000000
--- a/include/godot_cpp/core/Color.cpp
+++ /dev/null
@@ -1,413 +0,0 @@
-#include "Color.hpp"
-
-#include <godot/godot_color.h>
-
-#include <cmath>
-
-#include "Defs.hpp"
-
-#include "String.hpp"
-
-namespace godot {
-
-#define MIN(a, b) (a < b ? a : b)
-#define MAX(a, b) (a > b ? a : b)
-
-static String _to_hex(float p_val);
-
-static float _parse_col(const String& p_str, int p_ofs) {
-
- int ig=0;
-
- for(int i=0;i<2;i++) {
-
- int c= (int) (wchar_t) p_str[i+p_ofs];
- int v=0;
-
- if (c>='0' && c<='9') {
- v=c-'0';
- } else if (c>='a' && c<='f') {
- v=c-'a';
- v+=10;
- } else if (c>='A' && c<='F') {
- v=c-'A';
- v+=10;
- } else {
- return -1;
- }
-
- if (i==0)
- ig+=v*16;
- else
- ig+=v;
-
- }
-
- return ig;
-
-}
-
-uint32_t Color::to_32() const
-{
-
- uint32_t c=(uint8_t)(a*255);
- c<<=8;
- c|=(uint8_t)(r*255);
- c<<=8;
- c|=(uint8_t)(g*255);
- c<<=8;
- c|=(uint8_t)(b*255);
-
- return c;
-}
-
-uint32_t Color::to_ARGB32() const
-{
- uint32_t c=(uint8_t)(a*255);
- c<<=8;
- c|=(uint8_t)(r*255);
- c<<=8;
- c|=(uint8_t)(g*255);
- c<<=8;
- c|=(uint8_t)(b*255);
-
- return c;
-}
-
-float Color::gray() const
-{
- return (r+g+b)/3.0;
-}
-
-float Color::get_h() const
-{
-
- float min = MIN( r, g );
- min = MIN( min, b );
- float max = MAX( r, g );
- max = MAX( max, b );
-
- float delta = max - min;
-
- if( delta == 0 )
- return 0;
-
- float h;
- if( r == max )
- h = ( g - b ) / delta; // between yellow & magenta
- else if( g == max )
- h = 2 + ( b - r ) / delta; // between cyan & yellow
- else
- h = 4 + ( r - g ) / delta; // between magenta & cyan
-
- h/=6.0;
- if (h<0)
- h+=1.0;
-
- return h;
-}
-
-float Color::get_s() const
-{
- float min = MIN( r, g );
- min = MIN( min, b );
- float max = MAX( r, g );
- max = MAX( max, b );
- float delta = max - min;
- return (max!=0) ? (delta / max) : 0;
-
-}
-
-float Color::get_v() const
-{
- float max = MAX( r, g );
- max = MAX( max, b );
- return max;
-}
-
-void Color::set_hsv(float p_h, float p_s, float p_v, float p_alpha)
-{
- int i;
- float f, p, q, t;
- a=p_alpha;
-
- if( p_s == 0 ) {
- // acp_hromatic (grey)
- r = g = b = p_v;
- return;
- }
-
- p_h *=6.0;
- p_h = ::fmod(p_h,6);
- i = ::floor( p_h );
-
- f = p_h - i;
- p = p_v * ( 1 - p_s );
- q = p_v * ( 1 - p_s * f );
- t = p_v * ( 1 - p_s * ( 1 - f ) );
-
- switch( i ) {
- case 0: // Red is the dominant color
- r = p_v;
- g = t;
- b = p;
- break;
- case 1: // Green is the dominant color
- r = q;
- g = p_v;
- b = p;
- break;
- case 2:
- r = p;
- g = p_v;
- b = t;
- break;
- case 3: // Blue is the dominant color
- r = p;
- g = q;
- b = p_v;
- break;
- case 4:
- r = t;
- g = p;
- b = p_v;
- break;
- default: // (5) Red is the dominant color
- r = p_v;
- g = p;
- b = q;
- break;
- }
-}
-
-void Color::invert()
-{
- r=1.0-r;
- g=1.0-g;
- b=1.0-b;
-}
-
-void Color::contrast()
-{
- r=::fmod(r+0.5,1.0);
- g=::fmod(g+0.5,1.0);
- b=::fmod(b+0.5,1.0);
-}
-Color Color::inverted() const
-{
- Color c=*this;
- c.invert();
- return c;
-}
-Color Color::contrasted() const
-{
- Color c=*this;
- c.contrast();
- return c;
-}
-
-Color Color::linear_interpolate(const Color& p_b, float p_t) const {
-
- Color res=*this;
-
- res.r+= (p_t * (p_b.r-r));
- res.g+= (p_t * (p_b.g-g));
- res.b+= (p_t * (p_b.b-b));
- res.a+= (p_t * (p_b.a-a));
-
- return res;
-}
-
-Color Color::blend(const Color& p_over) const {
-
-
- Color res;
- float sa = 1.0 - p_over.a;
- res.a = a*sa+p_over.a;
- if (res.a==0) {
- return Color(0,0,0,0);
- } else {
- res.r = (r*a*sa + p_over.r * p_over.a)/res.a;
- res.g = (g*a*sa + p_over.g * p_over.a)/res.a;
- res.b = (b*a*sa + p_over.b * p_over.a)/res.a;
- }
- return res;
-}
-
-Color Color::to_linear() const {
-
- return Color(
- r<0.04045 ? r * (1.0 / 12.92) : ::pow((r + 0.055) * (1.0 / (1 + 0.055)), 2.4),
- g<0.04045 ? g * (1.0 / 12.92) : ::pow((g + 0.055) * (1.0 / (1 + 0.055)), 2.4),
- b<0.04045 ? b * (1.0 / 12.92) : ::pow((b + 0.055) * (1.0 / (1 + 0.055)), 2.4),
- a
- );
-}
-
-Color Color::hex(uint32_t p_hex)
-{
- float a = (p_hex&0xFF)/255.0;
- p_hex>>=8;
- float b = (p_hex&0xFF)/255.0;
- p_hex>>=8;
- float g = (p_hex&0xFF)/255.0;
- p_hex>>=8;
- float r = (p_hex&0xFF)/255.0;
-
- return Color(r,g,b,a);
-}
-
-Color Color::html(const String& p_color)
-{
- String color = p_color;
- if (color.length()==0)
- return Color();
- if (color[0]=='#')
- color=color.substr(1,color.length()-1);
-
- bool alpha=false;
-
- if (color.length()==8) {
- alpha=true;
- } else if (color.length()==6) {
- alpha=false;
- } else {
- ERR_PRINT(String("Invalid Color Code: ") + p_color);
- ERR_FAIL_V(Color());
- }
-
- int a=255;
- if (alpha) {
- a=_parse_col(color,0);
- if (a<0) {
- ERR_PRINT("Invalid Color Code: "+p_color);
- ERR_FAIL_V(Color());
- }
- }
-
- int from=alpha?2:0;
-
- int r=_parse_col(color,from+0);
- if (r<0) {
- ERR_PRINT("Invalid Color Code: "+p_color);
- ERR_FAIL_V(Color());
- }
- int g=_parse_col(color,from+2);
- if (g<0) {
- ERR_PRINT("Invalid Color Code: "+p_color);
- ERR_FAIL_V(Color());
- }
- int b=_parse_col(color,from+4);
- if (b<0) {
- ERR_PRINT("Invalid Color Code: "+p_color);
- ERR_FAIL_V(Color());
- }
-
- return Color(r/255.0,g/255.0,b/255.0,a/255.0);
-}
-
-bool Color::html_is_valid(const String& p_color)
-{
- String color = p_color;
-
- if (color.length()==0)
- return false;
- if (color[0]=='#')
- color=color.substr(1,color.length()-1);
-
- bool alpha=false;
-
- if (color.length()==8) {
- alpha=true;
- } else if (color.length()==6) {
- alpha=false;
- } else {
- return false;
- }
-
- int a=255;
- if (alpha) {
- a=_parse_col(color,0);
- if (a<0) {
- return false;
- }
- }
-
- int from=alpha?2:0;
-
- int r=_parse_col(color,from+0);
- if (r<0) {
- return false;
- }
- int g=_parse_col(color,from+2);
- if (g<0) {
- return false;
- }
- int b=_parse_col(color,from+4);
- if (b<0) {
- return false;
- }
-
- return true;
-}
-
-#ifndef CLAMP
-#define CLAMP(m_a,m_min,m_max) (((m_a)<(m_min))?(m_min):(((m_a)>(m_max))?m_max:m_a))
-#endif
-static String _to_hex(float p_val) {
-
- int v = p_val * 255;
- v = CLAMP(v,0,255);
- String ret;
-
- for(int i=0;i<2;i++) {
-
- wchar_t c[2]={0,0};
- int lv = v&0xF;
- if (lv<10)
- c[0]='0'+lv;
- else
- c[0]='a'+lv-10;
-
- v>>=4;
- String cs=(const wchar_t*)c;
- ret = cs + ret;
- }
-
- return ret;
-
-}
-
-String Color::to_html(bool p_alpha) const
-{
- String txt;
- txt+=_to_hex(r);
- txt+=_to_hex(g);
- txt+=_to_hex(b);
- if (p_alpha)
- txt=_to_hex(a)+txt;
- return txt;
-}
-
-Color::operator String() const
-{
- return String(); // @Todo
-}
-
-
-bool Color::operator<(const Color& p_color) const {
-
- if (r==p_color.r) {
- if (g==p_color.g) {
- if(b==p_color.b) {
- return (a<p_color.a);
- } else
- return (b<p_color.b);
- } else
- return g<p_color.g;
- } else
- return r<p_color.r;
-
-}
-
-}
diff --git a/include/godot_cpp/core/Color.hpp b/include/godot_cpp/core/Color.hpp
deleted file mode 100644
index dbaf7aa..0000000
--- a/include/godot_cpp/core/Color.hpp
+++ /dev/null
@@ -1,106 +0,0 @@
-#ifndef COLOR_H
-#define COLOR_H
-
-#if defined(_WIN32)
-# ifdef _GD_CPP_CORE_API_IMPL
-# define GD_CPP_CORE_API __declspec(dllexport)
-# else
-# define GD_CPP_CORE_API __declspec(dllimport)
-# endif
-#else
-# define GD_CPP_CORE_API
-#endif
-
-#include <godot/godot_color.h>
-
-#include <cmath>
-
-#include "String.hpp"
-
-namespace godot {
-
-
-struct GD_CPP_CORE_API Color {
-
-
-private:
- // static float _parse_col(const String& p_str, int p_ofs);
-public:
-
- union {
-
- struct {
- float r;
- float g;
- float b;
- float a;
- };
- float components[4];
- };
-
- inline bool operator==(const Color &p_color) const { return (r==p_color.r && g==p_color.g && b==p_color.b && a==p_color.a ); }
- inline bool operator!=(const Color &p_color) const { return (r!=p_color.r || g!=p_color.g || b!=p_color.b || a!=p_color.a ); }
-
- uint32_t to_32() const;
-
- uint32_t to_ARGB32() const;
-
- float gray() const;
-
- float get_h() const;
-
- float get_s() const;
-
- float get_v() const;
-
- void set_hsv(float p_h, float p_s, float p_v, float p_alpha=1.0);
-
- inline float& operator[](int idx) {
- return components[idx];
- }
- inline const float& operator[](int idx) const {
- return components[idx];
- }
-
- void invert();
-
- void contrast();
-
- Color inverted() const;
-
- Color contrasted() const;
-
- Color linear_interpolate(const Color& p_b, float p_t) const;
-
- Color blend(const Color& p_over) const;
-
- Color to_linear() const;
-
- static Color hex(uint32_t p_hex);
-
- static Color html(const String& p_color);
-
- static bool html_is_valid(const String& p_color);
-
- String to_html(bool p_alpha=true) const;
-
- bool operator<(const Color& p_color) const; //used in set keys
-
- operator String() const;
-
- /**
- * No construct parameters, r=0, g=0, b=0. a=255
- */
- inline Color() {
- r=0; g=0; b=0; a=1.0;
- }
-
- /**
- * RGB / RGBA construct parameters. Alpha is optional, but defaults to 1.0
- */
- inline Color(float p_r,float p_g,float p_b,float p_a=1.0) { r=p_r; g=p_g; b=p_b; a=p_a; }
-};
-
-}
-
-#endif // COLOR_H
diff --git a/include/godot_cpp/core/CoreTypes.hpp b/include/godot_cpp/core/CoreTypes.hpp
deleted file mode 100644
index c82243a..0000000
--- a/include/godot_cpp/core/CoreTypes.hpp
+++ /dev/null
@@ -1,27 +0,0 @@
-#ifndef CORETYPES_H
-#define CORETYPES_H
-
-#include "Defs.hpp"
-
-#include "Array.hpp"
-#include "Basis.hpp"
-#include "Color.hpp"
-#include "Dictionary.hpp"
-#include "Image.hpp"
-#include "InputEvent.hpp"
-#include "NodePath.hpp"
-#include "Plane.hpp"
-#include "PoolArrays.hpp"
-#include "Quat.hpp"
-#include "Rect2.hpp"
-#include "Rect3.hpp"
-#include "RID.hpp"
-#include "String.hpp"
-#include "Transform.hpp"
-#include "Transform2D.hpp"
-#include "Variant.hpp"
-#include "Vector2.hpp"
-#include "Vector3.hpp"
-
-
-#endif // CORETYPES_H
diff --git a/include/godot_cpp/core/Defs.hpp b/include/godot_cpp/core/Defs.hpp
deleted file mode 100644
index b2da2cc..0000000
--- a/include/godot_cpp/core/Defs.hpp
+++ /dev/null
@@ -1,103 +0,0 @@
-#ifndef DEFS_H
-#define DEFS_H
-
-
-namespace godot {
-
-enum Error {
- OK,
- FAILED, ///< Generic fail error
- ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable
- ERR_UNCONFIGURED, ///< The object being used hasnt been properly set up yet
- ERR_UNAUTHORIZED, ///< Missing credentials for requested resource
- ERR_PARAMETER_RANGE_ERROR, ///< Parameter given out of range (5)
- ERR_OUT_OF_MEMORY, ///< Out of memory
- ERR_FILE_NOT_FOUND,
- ERR_FILE_BAD_DRIVE,
- ERR_FILE_BAD_PATH,
- ERR_FILE_NO_PERMISSION, // (10)
- ERR_FILE_ALREADY_IN_USE,
- ERR_FILE_CANT_OPEN,
- ERR_FILE_CANT_WRITE,
- ERR_FILE_CANT_READ,
- ERR_FILE_UNRECOGNIZED, // (15)
- ERR_FILE_CORRUPT,
- ERR_FILE_MISSING_DEPENDENCIES,
- ERR_FILE_EOF,
- ERR_CANT_OPEN, ///< Can't open a resource/socket/file
- ERR_CANT_CREATE, // (20)
- ERR_QUERY_FAILED,
- ERR_ALREADY_IN_USE,
- ERR_LOCKED, ///< resource is locked
- ERR_TIMEOUT,
- ERR_CANT_CONNECT, // (25)
- ERR_CANT_RESOLVE,
- ERR_CONNECTION_ERROR,
- ERR_CANT_AQUIRE_RESOURCE,
- ERR_CANT_FORK,
- ERR_INVALID_DATA, ///< Data passed is invalid (30)
- ERR_INVALID_PARAMETER, ///< Parameter passed is invalid
- ERR_ALREADY_EXISTS, ///< When adding, item already exists
- ERR_DOES_NOT_EXIST, ///< When retrieving/erasing, it item does not exist
- ERR_DATABASE_CANT_READ, ///< database is full
- ERR_DATABASE_CANT_WRITE, ///< database is full (35)
- ERR_COMPILATION_FAILED,
- ERR_METHOD_NOT_FOUND,
- ERR_LINK_FAILED,
- ERR_SCRIPT_FAILED,
- ERR_CYCLIC_LINK, // (40)
- ERR_INVALID_DECLARATION,
- ERR_DUPLICATE_SYMBOL,
- ERR_PARSE_ERROR,
- ERR_BUSY,
- ERR_SKIP, // (45)
- ERR_HELP, ///< user requested help!!
- ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior.
- ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames
- ERR_OMFG_THIS_IS_VERY_VERY_BAD, ///< shit happens, has never been used, though
- ERR_WTF = ERR_OMFG_THIS_IS_VERY_VERY_BAD ///< short version of the above
-};
-
-}
-
-#include <stdio.h>
-
-typedef float real_t;
-
-#define CMP_EPSILON 0.00001
-#define CMP_EPSILON2 (CMP_EPSILON*CMP_EPSILON)
-#define Math_PI 3.14159265358979323846
-
-#define _PLANE_EQ_DOT_EPSILON 0.999
-#define _PLANE_EQ_D_EPSILON 0.0001
-
-
-#ifndef ERR_FAIL_COND_V
-#define ERR_FAIL_COND_V(cond, ret) do { if (cond) { return ret; } } while(0)
-#endif
-
-
-#ifndef ERR_FAIL_V
-#define ERR_FAIL_V(a) return a
-#endif
-
-#ifndef ERR_FAIL_INDEX
-#define ERR_FAIL_INDEX(a, b)
-#endif
-
-
-#ifndef ERR_PRINT
-#define ERR_PRINT(msg) fprintf(stderr, "ERROR: %ls\n", (msg).c_string())
-#endif
-
-#ifndef ERR_FAIL_INDEX_V
-#define ERR_FAIL_INDEX_V(a, b, c)
-#endif
-
-
-#ifndef ERR_FAIL_COND
-#define ERR_FAIL_COND(a) do { if (a) { fprintf(stderr, #a); return; } } while(0)
-#endif
-
-
-#endif // DEFS_H
diff --git a/include/godot_cpp/core/Dictionary.cpp b/include/godot_cpp/core/Dictionary.cpp
deleted file mode 100644
index 7ac6312..0000000
--- a/include/godot_cpp/core/Dictionary.cpp
+++ /dev/null
@@ -1,91 +0,0 @@
-#include "Dictionary.hpp"
-
-#include "Variant.hpp"
-
-#include "Array.hpp"
-
-#include <godot/godot_dictionary.h>
-
-namespace godot {
-
-Dictionary::Dictionary()
-{
- godot_dictionary_new(&_godot_dictionary);
-}
-
-void Dictionary::clear()
-{
- godot_dictionary_clear(&_godot_dictionary);
-}
-
-bool Dictionary::empty() const
-{
- return godot_dictionary_empty(&_godot_dictionary);
-}
-
-void Dictionary::erase(const Variant& key)
-{
- godot_dictionary_erase(&_godot_dictionary, (godot_variant *) &key);
-}
-
-bool Dictionary::has(const Variant& key) const
-{
- return godot_dictionary_has(&_godot_dictionary, (godot_variant *) &key);
-}
-
-bool Dictionary::has_all(const Array& keys) const
-{
- return godot_dictionary_has_all(&_godot_dictionary, (godot_array *) &keys);
-}
-
-uint32_t Dictionary::hash() const
-{
- return godot_dictionary_hash(&_godot_dictionary);
-}
-
-Array Dictionary::keys() const
-{
- godot_array a = godot_dictionary_keys(&_godot_dictionary);
- return *(Array *) &a;
-}
-
-int Dictionary::parse_json(const String& json)
-{
- return godot_dictionary_parse_json(&_godot_dictionary, (godot_string *) &json);
-}
-
-Variant &Dictionary::operator [](const Variant& key)
-{
- return *(Variant *) godot_dictionary_operator_index(&_godot_dictionary, (godot_variant *) &key);
-}
-
-const Variant &Dictionary::operator [](const Variant& key) const
-{
- // oops I did it again
- return *(Variant *) godot_dictionary_operator_index((godot_dictionary *) &_godot_dictionary, (godot_variant *) &key);
-}
-
-int Dictionary::size() const
-{
- return godot_dictionary_size(&_godot_dictionary);
-}
-
-String Dictionary::to_json() const
-{
- godot_string s = godot_dictionary_to_json(&_godot_dictionary);
- return *(String *) &s;
-}
-
-Array Dictionary::values() const
-{
- godot_array a = godot_dictionary_values(&_godot_dictionary);
- return *(Array *) &a;
-}
-
-Dictionary::~Dictionary()
-{
- godot_dictionary_destroy(&_godot_dictionary);
-}
-
-
-}
diff --git a/include/godot_cpp/core/Dictionary.hpp b/include/godot_cpp/core/Dictionary.hpp
deleted file mode 100644
index 139e3ff..0000000
--- a/include/godot_cpp/core/Dictionary.hpp
+++ /dev/null
@@ -1,59 +0,0 @@
-#ifndef DICTIONARY_H
-#define DICTIONARY_H
-
-#if defined(_WIN32)
-# ifdef _GD_CPP_CORE_API_IMPL
-# define GD_CPP_CORE_API __declspec(dllexport)
-# else
-# define GD_CPP_CORE_API __declspec(dllimport)
-# endif
-#else
-# define GD_CPP_CORE_API
-#endif
-
-#include "Variant.hpp"
-
-#include "Array.hpp"
-
-#include <godot/godot_dictionary.h>
-
-namespace godot {
-
-class GD_CPP_CORE_API Dictionary {
- godot_dictionary _godot_dictionary;
-public:
- Dictionary();
-
- void clear();
-
- bool empty() const;
-
- void erase(const Variant& key);
-
- bool has(const Variant& key) const;
-
- bool has_all(const Array& keys) const;
-
- uint32_t hash() const;
-
- Array keys() const;
-
- int parse_json(const String& json);
-
- Variant &operator [](const Variant& key);
-
- const Variant &operator [](const Variant& key) const;
-
- int size() const;
-
- String to_json() const;
-
- Array values() const;
-
- ~Dictionary();
-
-};
-
-}
-
-#endif // DICTIONARY_H
diff --git a/include/godot_cpp/core/Image.cpp b/include/godot_cpp/core/Image.cpp
deleted file mode 100644
index 4206115..0000000
--- a/include/godot_cpp/core/Image.cpp
+++ /dev/null
@@ -1,130 +0,0 @@
-#include "Image.hpp"
-
-#include "Defs.hpp"
-
-#include "Vector2.hpp"
-#include "Rect2.hpp"
-#include "Color.hpp"
-#include "String.hpp"
-
-#include "PoolArrays.hpp"
-
-#include <godot/godot_image.h>
-
-namespace godot {
-
-Image::Image()
-{
- godot_image_new(&_godot_image);
-}
-
-Image::Image(const int width, const int height, const bool mipmaps, const Format format)
-{
- godot_image_new_with_size_format(&_godot_image, width, height, mipmaps, (godot_image_format) format);
-}
-
-void Image::blit_rect(const Image& src, const Rect2& src_rect, const Vector2& dest)
-{
- // @DLScript @Todo
-}
-
-void Image::brush_transfer(const Image& src, const Image& brush, const Vector2& pos)
-{
- // @DLScript @Todo
-}
-
-Image Image::brushed(const Image& src, const Image& brush, const Vector2& pos)
-{
- return *this; // @DLScript @Todo
-}
-
-Image Image::compressed(const Format format)
-{
- return *this; // @DLScript @Todo
-}
-
-Image Image::converted(const Format format)
-{
- return *this; // @DLScript @Todo
-}
-
-Image Image::decompressed()
-{
- return *this; // @DLScript @Todo
-}
-
-bool Image::empty() const
-{
- return true; // @DLScript @Todo
-}
-
-void Image::fix_alpha_edges()
-{
- // @DLScript @Todo
-}
-
-
-PoolByteArray Image::get_data()
-{
- // @Todo
- return PoolByteArray();
-}
-
-
-Image::Format Image::get_format() const
-{
- return Format::FORMAT_RGBAH; // @DLScript @Todo
-}
-
-int Image::get_height() const
-{
- return godot_image_get_height(&_godot_image);
-}
-
-Color Image::get_pixel(const int x, const int y, const int mipmap_level)
-{
- return Color(); // @DLScript @Todo
-}
-
-Image Image::get_rect(const Rect2& area)
-{
- return *this; // @DLScript @Todo
-}
-
-Rect2 Image::get_used_rect() const
-{
- return Rect2(); // @DLScript @Todo
-}
-
-int Image::get_width() const
-{
- return godot_image_get_width(&_godot_image);
-}
-
-Error Image::load(const String& path)
-{
- return (Error) godot_image_load(&_godot_image, (godot_string *) &path);
-}
-
-void Image::put_pixel(const int x, const int y, const Color& color, int mipmap_level)
-{
- // @DLScript @Todo
-}
-
-Image Image::resized(const int x, const int y, const Interpolation interpolation)
-{
- return *this; // @DLScript @Todo
-}
-
-Error Image::save_png(const String& path)
-{
- return (Error) godot_image_save_png(&_godot_image, (godot_string *) &path); // @Todo Error enum
-}
-
-Image::~Image()
-{
- godot_image_destroy(&_godot_image);
-}
-
-
-}
diff --git a/include/godot_cpp/core/Image.hpp b/include/godot_cpp/core/Image.hpp
deleted file mode 100644
index cbe3c72..0000000
--- a/include/godot_cpp/core/Image.hpp
+++ /dev/null
@@ -1,139 +0,0 @@
-#ifndef IMAGE_H
-#define IMAGE_H
-
-#if defined(_WIN32)
-# ifdef _GD_CPP_CORE_API_IMPL
-# define GD_CPP_CORE_API __declspec(dllexport)
-# else
-# define GD_CPP_CORE_API __declspec(dllimport)
-# endif
-#else
-# define GD_CPP_CORE_API
-#endif
-
-#include "Defs.hpp"
-
-#include "Vector2.hpp"
-#include "Rect2.hpp"
-#include "Color.hpp"
-#include "String.hpp"
-
-#include <godot/godot_image.h>
-
-namespace godot {
-
-class PoolByteArray;
-
-class GD_CPP_CORE_API Image {
- godot_image _godot_image;
-public:
-
- enum Format {
-
- FORMAT_L8, //luminance
- FORMAT_LA8, //luminance-alpha
- FORMAT_R8,
- FORMAT_RG8,
- FORMAT_RGB8,
- FORMAT_RGBA8,
- FORMAT_RGB565, //16 bit
- FORMAT_RGBA4444,
- FORMAT_RGBA5551,
- FORMAT_RF, //float
- FORMAT_RGF,
- FORMAT_RGBF,
- FORMAT_RGBAF,
- FORMAT_RH, //half float
- FORMAT_RGH,
- FORMAT_RGBH,
- FORMAT_RGBAH,
- FORMAT_DXT1, //s3tc bc1
- FORMAT_DXT3, //bc2
- FORMAT_DXT5, //bc3
- FORMAT_ATI1, //bc4
- FORMAT_ATI2, //bc5
- FORMAT_BPTC_RGBA, //btpc bc6h
- FORMAT_BPTC_RGBF, //float /
- FORMAT_BPTC_RGBFU, //unsigned float
- FORMAT_PVRTC2, //pvrtc
- FORMAT_PVRTC2A,
- FORMAT_PVRTC4,
- FORMAT_PVRTC4A,
- FORMAT_ETC, //etc1
- FORMAT_ETC2_R11, //etc2
- FORMAT_ETC2_R11S, //signed, NOT srgb.
- FORMAT_ETC2_RG11,
- FORMAT_ETC2_RG11S,
- FORMAT_ETC2_RGB8,
- FORMAT_ETC2_RGBA8,
- FORMAT_ETC2_RGB8A1,
- FORMAT_MAX
- };
-
- enum Interpolation {
-
- INTERPOLATE_NEAREST,
- INTERPOLATE_BILINEAR,
- INTERPOLATE_CUBIC,
- /* INTERPOLATE GAUSS */
- };
-
- enum CompressMode {
- COMPRESS_16BIT,
- COMPRESS_S3TC,
- COMPRESS_PVRTC2,
- COMPRESS_PVRTC4,
- COMPRESS_ETC,
- COMPRESS_ETC2
- };
-
-
- Image();
-
- Image(const int width, const int height, const bool mipmaps, const Format format);
-
- void blit_rect(const Image& src, const Rect2& src_rect, const Vector2& dest = Vector2(0, 0));
-
- void brush_transfer(const Image& src, const Image& brush, const Vector2& pos = Vector2(0, 0));
-
- Image brushed(const Image& src, const Image& brush, const Vector2& pos = Vector2(0, 0));
-
- Image compressed(const Format format);
-
- Image converted(const Format format);
-
- Image decompressed();
-
- bool empty() const;
-
- void fix_alpha_edges();
-
- PoolByteArray get_data();
-
-
- Format get_format() const;
-
- int get_height() const;
-
- Color get_pixel(const int x, const int y, const int mipmap_level = 0);
-
- Image get_rect(const Rect2& area = Rect2());
-
- Rect2 get_used_rect() const;
-
- int get_width() const;
-
- Error load(const String& path);
-
- void put_pixel(const int x, const int y, const Color& color, int mipmap_level = 0);
-
- Image resized(const int x, const int y, const Interpolation interpolation = INTERPOLATE_NEAREST);
-
- Error save_png(const String& path);
-
- ~Image();
-};
-
-}
-
-#endif // IMAGE_H
diff --git a/include/godot_cpp/core/InputEvent.cpp b/include/godot_cpp/core/InputEvent.cpp
deleted file mode 100644
index b0080c4..0000000
--- a/include/godot_cpp/core/InputEvent.cpp
+++ /dev/null
@@ -1,279 +0,0 @@
-#include "InputEvent.hpp"
-
-#include <cstdint>
-#include <memory.h>
-
-#include "Vector2.hpp"
-#include "Transform2D.hpp"
-
-#include <cmath>
-
-#include "String.hpp"
-
-namespace godot {
-
-
-bool InputEvent::operator==(const InputEvent &p_event) const {
- if (type != p_event.type){
- return false;
- }
-
- switch(type) {
- /** Current clang-format style doesn't play well with the aligned return values of that switch. */
- /* clang-format off */
- case NONE:
- return true;
- case KEY:
- return key.unicode == p_event.key.unicode
- && key.scancode == p_event.key.scancode
- && key.echo == p_event.key.echo
- && key.pressed == p_event.key.pressed
- && key.mod == p_event.key.mod;
- case MOUSE_MOTION:
- return mouse_motion.x == p_event.mouse_motion.x
- && mouse_motion.y == p_event.mouse_motion.y
- && mouse_motion.relative_x == p_event.mouse_motion.relative_x
- && mouse_motion.relative_y == p_event.mouse_motion.relative_y
- && mouse_motion.button_mask == p_event.mouse_motion.button_mask
- && key.mod == p_event.key.mod;
- case MOUSE_BUTTON:
- return mouse_button.pressed == p_event.mouse_button.pressed
- && mouse_button.x == p_event.mouse_button.x
- && mouse_button.y == p_event.mouse_button.y
- && mouse_button.button_index == p_event.mouse_button.button_index
- && mouse_button.button_mask == p_event.mouse_button.button_mask
- && key.mod == p_event.key.mod;
- case JOYPAD_MOTION:
- return joy_motion.axis == p_event.joy_motion.axis
- && joy_motion.axis_value == p_event.joy_motion.axis_value;
- case JOYPAD_BUTTON:
- return joy_button.pressed == p_event.joy_button.pressed
- && joy_button.button_index == p_event.joy_button.button_index
- && joy_button.pressure == p_event.joy_button.pressure;
- case SCREEN_TOUCH:
- return screen_touch.pressed == p_event.screen_touch.pressed
- && screen_touch.index == p_event.screen_touch.index
- && screen_touch.x == p_event.screen_touch.x
- && screen_touch.y == p_event.screen_touch.y;
- case SCREEN_DRAG:
- return screen_drag.index == p_event.screen_drag.index
- && screen_drag.x == p_event.screen_drag.x
- && screen_drag.y == p_event.screen_drag.y;
- case ACTION:
- return action.action == p_event.action.action
- && action.pressed == p_event.action.pressed;
- /* clang-format on */
- default:
- ERR_PRINT(String("No logic to compare InputEvents of this type, this shouldn't happen."));
- }
-
- return false;
-}
-InputEvent::operator String() const {
- /*
- String str ="Device "+itos(device)+" ID "+itos(ID)+" ";
-
- switch(type) {
-
- case NONE: {
-
- return "Event: None";
- } break;
- case KEY: {
-
- str+= "Event: Key ";
- str=str+"Unicode: "+String::chr(key.unicode)+" Scan: "+itos( key.scancode )+" Echo: "+String(key.echo?"True":"False")+" Pressed"+String(key.pressed?"True":"False")+" Mod: ";
- if (key.mod.shift)
- str+="S";
- if (key.mod.control)
- str+="C";
- if (key.mod.alt)
- str+="A";
- if (key.mod.meta)
- str+="M";
-
- return str;
- } break;
- case MOUSE_MOTION: {
-
- str+= "Event: Motion ";
- str=str+" Pos: " +itos(mouse_motion.x)+","+itos(mouse_motion.y)+" Rel: "+itos(mouse_motion.relative_x)+","+itos(mouse_motion.relative_y)+" Mask: ";
- for (int i=0;i<8;i++) {
-
- if ((1<<i)&mouse_motion.button_mask)
- str+=itos(i+1);
- }
- str+=" Mod: ";
- if (key.mod.shift)
- str+="S";
- if (key.mod.control)
- str+="C";
- if (key.mod.alt)
- str+="A";
- if (key.mod.meta)
- str+="M";
-
- return str;
- } break;
- case MOUSE_BUTTON: {
- str+= "Event: Button ";
- str=str+"Pressed: "+itos(mouse_button.pressed)+" Pos: " +itos(mouse_button.x)+","+itos(mouse_button.y)+" Button: "+itos(mouse_button.button_index)+" Mask: ";
- for (int i=0;i<8;i++) {
-
- if ((1<<i)&mouse_button.button_mask)
- str+=itos(i+1);
- }
- str+=" Mod: ";
- if (key.mod.shift)
- str+="S";
- if (key.mod.control)
- str+="C";
- if (key.mod.alt)
- str+="A";
- if (key.mod.meta)
- str+="M";
-
- str+=String(" DoubleClick: ")+(mouse_button.doubleclick?"Yes":"No");
-
- return str;
-
- } break;
- case JOYPAD_MOTION: {
- str+= "Event: JoypadMotion ";
- str=str+"Axis: "+itos(joy_motion.axis)+" Value: " +rtos(joy_motion.axis_value);
- return str;
-
- } break;
- case JOYPAD_BUTTON: {
- str+= "Event: JoypadButton ";
- str=str+"Pressed: "+itos(joy_button.pressed)+" Index: " +itos(joy_button.button_index)+" pressure "+rtos(joy_button.pressure);
- return str;
-
- } break;
- case SCREEN_TOUCH: {
- str+= "Event: ScreenTouch ";
- str=str+"Pressed: "+itos(screen_touch.pressed)+" Index: " +itos(screen_touch.index)+" pos "+rtos(screen_touch.x)+","+rtos(screen_touch.y);
- return str;
-
- } break;
- case SCREEN_DRAG: {
- str+= "Event: ScreenDrag ";
- str=str+" Index: " +itos(screen_drag.index)+" pos "+rtos(screen_drag.x)+","+rtos(screen_drag.y);
- return str;
-
- } break;
- case ACTION: {
- str+= "Event: Action: "+InputMap::get_singleton()->get_action_from_id(action.action)+" Pressed: "+itos(action.pressed);
- return str;
-
- } break;
-
- }
- */
-
- return "";
-}
-
-void InputEvent::set_as_action(const String& p_action, bool p_pressed) {
-
- godot_input_event_set_as_action((godot_input_event *) this, (godot_string*) &p_action, p_pressed);
-}
-
-bool InputEvent::is_pressed() const {
-
- switch(type) {
-
- case KEY: return key.pressed;
- case MOUSE_BUTTON: return mouse_button.pressed;
- case JOYPAD_BUTTON: return joy_button.pressed;
- case SCREEN_TOUCH: return screen_touch.pressed;
- case JOYPAD_MOTION: return ::fabs(joy_motion.axis_value) > 0.5;
- case ACTION: return action.pressed;
- default: {}
- }
-
- return false;
-}
-
-bool InputEvent::is_echo() const {
-
- return (type==KEY && key.echo);
-}
-
-bool InputEvent::is_action(const String& p_action) const {
-
- return godot_input_event_is_action((godot_input_event *) this, (godot_string *) &p_action);
-}
-
-bool InputEvent::is_action_pressed(const String& p_action) const {
-
- return is_action(p_action) && is_pressed() && !is_echo();
-}
-
-bool InputEvent::is_action_released(const String& p_action) const {
-
- return is_action(p_action) && !is_pressed();
-}
-
-
-InputEvent InputEvent::xform_by(const Transform2D& p_xform) const {
-
-
- InputEvent ev=*this;
-
- switch(ev.type) {
-
- case InputEvent::MOUSE_BUTTON: {
-
- Vector2 g = p_xform.xform(Vector2(ev.mouse_button.global_x,ev.mouse_button.global_y));
- Vector2 l = p_xform.xform(Vector2(ev.mouse_button.x,ev.mouse_button.y));
- ev.mouse_button.x=l.x;
- ev.mouse_button.y=l.y;
- ev.mouse_button.global_x=g.x;
- ev.mouse_button.global_y=g.y;
-
- } break;
- case InputEvent::MOUSE_MOTION: {
-
- Vector2 g = p_xform.xform(Vector2(ev.mouse_motion.global_x,ev.mouse_motion.global_y));
- Vector2 l = p_xform.xform(Vector2(ev.mouse_motion.x,ev.mouse_motion.y));
- Vector2 r = p_xform.basis_xform(Vector2(ev.mouse_motion.relative_x,ev.mouse_motion.relative_y));
- Vector2 s = p_xform.basis_xform(Vector2(ev.mouse_motion.speed_x,ev.mouse_motion.speed_y));
- ev.mouse_motion.x=l.x;
- ev.mouse_motion.y=l.y;
- ev.mouse_motion.global_x=g.x;
- ev.mouse_motion.global_y=g.y;
- ev.mouse_motion.relative_x=r.x;
- ev.mouse_motion.relative_y=r.y;
- ev.mouse_motion.speed_x=s.x;
- ev.mouse_motion.speed_y=s.y;
-
- } break;
- case InputEvent::SCREEN_TOUCH: {
-
-
- Vector2 t = p_xform.xform(Vector2(ev.screen_touch.x,ev.screen_touch.y));
- ev.screen_touch.x=t.x;
- ev.screen_touch.y=t.y;
-
- } break;
- case InputEvent::SCREEN_DRAG: {
-
-
- Vector2 t = p_xform.xform(Vector2(ev.screen_drag.x,ev.screen_drag.y));
- Vector2 r = p_xform.basis_xform(Vector2(ev.screen_drag.relative_x,ev.screen_drag.relative_y));
- Vector2 s = p_xform.basis_xform(Vector2(ev.screen_drag.speed_x,ev.screen_drag.speed_y));
- ev.screen_drag.x=t.x;
- ev.screen_drag.y=t.y;
- ev.screen_drag.relative_x=r.x;
- ev.screen_drag.relative_y=r.y;
- ev.screen_drag.speed_x=s.x;
- ev.screen_drag.speed_y=s.y;
- } break;
- }
-
- return ev;
-}
-
-
-}
diff --git a/include/godot_cpp/core/InputEvent.hpp b/include/godot_cpp/core/InputEvent.hpp
deleted file mode 100644
index f4fb33d..0000000
--- a/include/godot_cpp/core/InputEvent.hpp
+++ /dev/null
@@ -1,281 +0,0 @@
-#ifndef INPUTEVENT_H
-#define INPUTEVENT_H
-
-#if defined(_WIN32)
-# ifdef _GD_CPP_CORE_API_IMPL
-# define GD_CPP_CORE_API __declspec(dllexport)
-# else
-# define GD_CPP_CORE_API __declspec(dllimport)
-# endif
-#else
-# define GD_CPP_CORE_API
-#endif
-
-#include <cstdint>
-#include <memory.h>
-
-#include "String.hpp"
-
-namespace godot {
-
-
-enum {
- BUTTON_LEFT=1,
- BUTTON_RIGHT=2,
- BUTTON_MIDDLE=3,
- BUTTON_WHEEL_UP=4,
- BUTTON_WHEEL_DOWN=5,
- BUTTON_WHEEL_LEFT=6,
- BUTTON_WHEEL_RIGHT=7,
- BUTTON_MASK_LEFT=(1<<(BUTTON_LEFT-1)),
- BUTTON_MASK_RIGHT=(1<<(BUTTON_RIGHT-1)),
- BUTTON_MASK_MIDDLE=(1<<(BUTTON_MIDDLE-1)),
-
-};
-
-enum {
-
- JOY_BUTTON_0 = 0,
- JOY_BUTTON_1 = 1,
- JOY_BUTTON_2 = 2,
- JOY_BUTTON_3 = 3,
- JOY_BUTTON_4 = 4,
- JOY_BUTTON_5 = 5,
- JOY_BUTTON_6 = 6,
- JOY_BUTTON_7 = 7,
- JOY_BUTTON_8 = 8,
- JOY_BUTTON_9 = 9,
- JOY_BUTTON_10 = 10,
- JOY_BUTTON_11 = 11,
- JOY_BUTTON_12 = 12,
- JOY_BUTTON_13 = 13,
- JOY_BUTTON_14 = 14,
- JOY_BUTTON_15 = 15,
- JOY_BUTTON_MAX = 16,
-
- JOY_L = JOY_BUTTON_4,
- JOY_R = JOY_BUTTON_5,
- JOY_L2 = JOY_BUTTON_6,
- JOY_R2 = JOY_BUTTON_7,
- JOY_L3 = JOY_BUTTON_8,
- JOY_R3 = JOY_BUTTON_9,
- JOY_SELECT = JOY_BUTTON_10,
- JOY_START = JOY_BUTTON_11,
- JOY_DPAD_UP = JOY_BUTTON_12,
- JOY_DPAD_DOWN = JOY_BUTTON_13,
- JOY_DPAD_LEFT = JOY_BUTTON_14,
- JOY_DPAD_RIGHT = JOY_BUTTON_15,
-
- // a little history about game controllers (who copied who)
-
- JOY_SNES_B = JOY_BUTTON_0,
- JOY_SNES_A = JOY_BUTTON_1,
- JOY_SNES_Y = JOY_BUTTON_2,
- JOY_SNES_X = JOY_BUTTON_3,
-
- JOY_SONY_CIRCLE=JOY_SNES_A,
- JOY_SONY_X=JOY_SNES_B,
- JOY_SONY_SQUARE=JOY_SNES_Y,
- JOY_SONY_TRIANGLE=JOY_SNES_X,
-
- JOY_SEGA_B=JOY_SNES_A,
- JOY_SEGA_A=JOY_SNES_B,
- JOY_SEGA_X=JOY_SNES_Y,
- JOY_SEGA_Y=JOY_SNES_X,
-
- JOY_XBOX_B=JOY_SEGA_B,
- JOY_XBOX_A=JOY_SEGA_A,
- JOY_XBOX_X=JOY_SEGA_X,
- JOY_XBOX_Y=JOY_SEGA_Y,
-
- JOY_DS_A = JOY_SNES_A,
- JOY_DS_B = JOY_SNES_B,
- JOY_DS_X = JOY_SNES_X,
- JOY_DS_Y = JOY_SNES_Y,
-
- JOY_WII_C = JOY_BUTTON_5,
- JOY_WII_Z = JOY_BUTTON_6,
-
- JOY_WII_MINUS = JOY_BUTTON_9,
- JOY_WII_PLUS = JOY_BUTTON_10,
-
- // end of history
-
- JOY_AXIS_0=0,
- JOY_AXIS_1=1,
- JOY_AXIS_2=2,
- JOY_AXIS_3=3,
- JOY_AXIS_4=4,
- JOY_AXIS_5=5,
- JOY_AXIS_6=6,
- JOY_AXIS_7=7,
- JOY_AXIS_MAX=8,
-
- JOY_ANALOG_0_X = JOY_AXIS_0,
- JOY_ANALOG_0_Y = JOY_AXIS_1,
-
- JOY_ANALOG_1_X = JOY_AXIS_2,
- JOY_ANALOG_1_Y = JOY_AXIS_3,
-
- JOY_ANALOG_2_X = JOY_AXIS_4,
- JOY_ANALOG_2_Y = JOY_AXIS_5,
-
- JOY_ANALOG_L2 = JOY_AXIS_6,
- JOY_ANALOG_R2 = JOY_AXIS_7,
-};
-
-
-/**
- * Input Modifier Status
- * for keyboard/mouse events.
- */
-struct GD_CPP_CORE_API InputModifierState {
-
- bool shift;
- bool alt;
-#ifdef APPLE_STYLE_KEYS
- union {
- bool command;
- bool meta; //< windows/mac key
- };
-
- bool control;
-#else
- union {
- bool command; //< windows/mac key
- bool control;
- };
- bool meta; //< windows/mac key
-
-#endif
-
- inline bool operator==(const InputModifierState& rvalue) const {
-
- return ( (shift==rvalue.shift) && (alt==rvalue.alt) && (control==rvalue.control) && (meta==rvalue.meta));
- }
-};
-
-
-
-
-
-
-struct InputEventKey {
-
- InputModifierState mod;
-
- bool pressed; /// otherwise release
-
- uint32_t scancode; ///< check keyboard.h , KeyCode enum, without modifier masks
- uint32_t unicode; ///unicode
-
- bool echo; /// true if this is an echo key
-};
-
-
-struct InputEventMouse {
-
- InputModifierState mod;
- int button_mask;
- float x,y;
- float global_x,global_y;
- int pointer_index;
-};
-
-struct InputEventMouseButton : public InputEventMouse {
-
-
- int button_index;
- bool pressed; //otherwise released
- bool doubleclick; //last even less than doubleclick time
-
-};
-
-struct InputEventMouseMotion : public InputEventMouse {
-
- float relative_x,relative_y;
- float speed_x,speed_y;
-};
-
-struct InputEventJoypadMotion {
-
- int axis; ///< Joypad axis
- float axis_value; ///< -1 to 1
-};
-
-struct InputEventJoypadButton {
-
- int button_index;
- bool pressed;
- float pressure; //0 to 1
-};
-
-struct InputEventScreenTouch {
-
- int index;
- float x,y;
- bool pressed;
-};
-struct InputEventScreenDrag {
-
- int index;
- float x,y;
- float relative_x,relative_y;
- float speed_x,speed_y;
-};
-
-struct InputEventAction {
-
- int action;
- bool pressed;
-};
-
-
-class Transform2D;
-
-struct GD_CPP_CORE_API InputEvent {
-
- enum Type {
- NONE,
- KEY,
- MOUSE_MOTION,
- MOUSE_BUTTON,
- JOYPAD_MOTION,
- JOYPAD_BUTTON,
- SCREEN_TOUCH,
- SCREEN_DRAG,
- ACTION,
- TYPE_MAX
- };
-
- uint32_t ID;
- int type;
- int device;
-
- union {
- InputEventMouseMotion mouse_motion;
- InputEventMouseButton mouse_button;
- InputEventJoypadMotion joy_motion;
- InputEventJoypadButton joy_button;
- InputEventKey key;
- InputEventScreenTouch screen_touch;
- InputEventScreenDrag screen_drag;
- InputEventAction action;
- };
-
- bool is_pressed() const;
- bool is_action(const String& p_action) const;
- bool is_action_pressed(const String& p_action) const;
- bool is_action_released(const String& p_action) const;
- bool is_echo() const;
- void set_as_action(const String& p_action, bool p_pressed);
-
- InputEvent xform_by(const Transform2D& p_xform) const;
- bool operator==(const InputEvent &p_event) const;
- operator String() const;
- inline InputEvent() { memset(this,0,sizeof(InputEvent)); }
-};
-
-}
-
-#endif // INPUTEVENT_H
diff --git a/include/godot_cpp/core/NodePath.cpp b/include/godot_cpp/core/NodePath.cpp
deleted file mode 100644
index e5e784b..0000000
--- a/include/godot_cpp/core/NodePath.cpp
+++ /dev/null
@@ -1,92 +0,0 @@
-#include "NodePath.hpp"
-
-#include "String.hpp"
-
-#include <godot/godot_node_path.h>
-
-namespace godot {
-
-
-NodePath::NodePath()
-{
- String from = "";
- godot_node_path_new(&_node_path, (godot_string *) &from);
-}
-
-NodePath::NodePath(const NodePath &other)
-{
- String from = other;
- godot_node_path_new(&_node_path, (godot_string *) &from);
- godot_node_path_copy(&_node_path, &other._node_path);
-}
-
-NodePath::NodePath(const String &from)
-{
- godot_node_path_new(&_node_path, (godot_string *) &from);
-}
-
-NodePath::NodePath(const char *contents)
-{
- String from = contents;
- godot_node_path_new(&_node_path, (godot_string *) &from);
-}
-
-String NodePath::get_name(const int idx) const
-{
- godot_string str = godot_node_path_get_name(&_node_path, idx);
-
- return *(String *) &str;
-}
-
-int NodePath::get_name_count() const
-{
- return godot_node_path_get_name_count(&_node_path);
-}
-
-String NodePath::get_property() const
-{
- godot_string str = godot_node_path_get_property(&_node_path);
- return *(String *) &str;
-}
-
-String NodePath::get_subname(const int idx) const
-{
- godot_string str = godot_node_path_get_subname(&_node_path, idx);
- return *(String *) &str;
-}
-
-int NodePath::get_subname_count() const
-{
- return godot_node_path_get_subname_count(&_node_path);
-}
-
-bool NodePath::is_absolute() const
-{
- return godot_node_path_is_absolute(&_node_path);
-}
-
-bool NodePath::is_empty() const
-{
- return godot_node_path_is_empty(&_node_path);
-}
-
-NodePath::operator String() const
-{
- godot_string str = godot_node_path_as_string(&_node_path);
-
- return *(String *) &str;
-}
-
-void NodePath::operator =(const NodePath& other)
-{
- godot_node_path_copy(&_node_path, &other._node_path);
-}
-
-NodePath::~NodePath()
-{
- godot_node_path_destroy(&_node_path);
-}
-
-
-
-}
diff --git a/include/godot_cpp/core/NodePath.hpp b/include/godot_cpp/core/NodePath.hpp
deleted file mode 100644
index 3f75ca1..0000000
--- a/include/godot_cpp/core/NodePath.hpp
+++ /dev/null
@@ -1,58 +0,0 @@
-#ifndef NODEPATH_H
-#define NODEPATH_H
-
-#if defined(_WIN32)
-# ifdef _GD_CPP_CORE_API_IMPL
-# define GD_CPP_CORE_API __declspec(dllexport)
-# else
-# define GD_CPP_CORE_API __declspec(dllimport)
-# endif
-#else
-# define GD_CPP_CORE_API
-#endif
-
-#include "String.hpp"
-
-#include <godot/godot_node_path.h>
-
-namespace godot {
-
-
-class GD_CPP_CORE_API NodePath
-{
- godot_node_path _node_path;
-public:
- NodePath();
-
- NodePath(const NodePath &other);
-
- NodePath(const String& from);
-
- NodePath(const char *contents);
-
- String get_name(const int idx) const;
-
- int get_name_count() const;
-
- String get_property() const;
-
- String get_subname(const int idx) const;
-
- int get_subname_count() const;
-
- bool is_absolute() const;
-
- bool is_empty() const;
-
- operator String() const;
-
- void operator =(const NodePath& other);
-
- ~NodePath();
-};
-
-
-
-}
-
-#endif // NODEPATH_H
diff --git a/include/godot_cpp/core/Plane.cpp b/include/godot_cpp/core/Plane.cpp
deleted file mode 100644
index 40e0ef6..0000000
--- a/include/godot_cpp/core/Plane.cpp
+++ /dev/null
@@ -1,210 +0,0 @@
-#include "Plane.hpp"
-
-#include "Vector3.hpp"
-
-#include <cmath>
-
-namespace godot {
-
-
-void Plane::set_normal(const Vector3& p_normal)
-{
- this->normal = p_normal;
-}
-
-Vector3 Plane::project(const Vector3& p_point) const {
-
- return p_point - normal * distance_to(p_point);
-}
-
-
-void Plane::normalize() {
-
- real_t l = normal.length();
- if (l==0) {
- *this=Plane(0,0,0,0);
- return;
- }
- normal/=l;
- d/=l;
-}
-
-Plane Plane::normalized() const {
-
- Plane p = *this;
- p.normalize();
- return p;
-}
-
-Vector3 Plane::get_any_point() const {
-
- return get_normal()*d;
-}
-
-Vector3 Plane::get_any_perpendicular_normal() const {
-
- static const Vector3 p1 = Vector3(1,0,0);
- static const Vector3 p2 = Vector3(0,1,0);
- Vector3 p;
-
- if (::fabs(normal.dot(p1)) > 0.99) // if too similar to p1
- p=p2; // use p2
- else
- p=p1; // use p1
-
- p-=normal * normal.dot(p);
- p.normalize();
-
- return p;
-}
-
-
-/* intersections */
-
-bool Plane::intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r_result) const {
-
- const Plane &p_plane0=*this;
- Vector3 normal0=p_plane0.normal;
- Vector3 normal1=p_plane1.normal;
- Vector3 normal2=p_plane2.normal;
-
- real_t denom=vec3_cross(normal0,normal1).dot(normal2);
-
- if (::fabs(denom)<=CMP_EPSILON)
- return false;
-
- if (r_result) {
- *r_result = ( (vec3_cross(normal1, normal2) * p_plane0.d) +
- (vec3_cross(normal2, normal0) * p_plane1.d) +
- (vec3_cross(normal0, normal1) * p_plane2.d) )/denom;
- }
-
- return true;
-}
-
-
-bool Plane::intersects_ray(Vector3 p_from, Vector3 p_dir, Vector3* p_intersection) const {
-
- Vector3 segment=p_dir;
- real_t den=normal.dot( segment );
-
- //printf("den is %i\n",den);
- if (::fabs(den)<=CMP_EPSILON) {
-
- return false;
- }
-
- real_t dist=(normal.dot( p_from ) - d) / den;
- //printf("dist is %i\n",dist);
-
- if (dist>CMP_EPSILON) { //this is a ray, before the emiting pos (p_from) doesnt exist
-
- return false;
- }
-
- dist=-dist;
- *p_intersection = p_from + segment * dist;
-
- return true;
-}
-
-bool Plane::intersects_segment(Vector3 p_begin, Vector3 p_end, Vector3* p_intersection) const {
-
- Vector3 segment= p_begin - p_end;
- real_t den=normal.dot( segment );
-
- //printf("den is %i\n",den);
- if (::fabs(den)<=CMP_EPSILON) {
-
- return false;
- }
-
- real_t dist=(normal.dot( p_begin ) - d) / den;
- //printf("dist is %i\n",dist);
-
- if (dist<-CMP_EPSILON || dist > (1.0 +CMP_EPSILON)) {
-
- return false;
- }
-
- dist=-dist;
- *p_intersection = p_begin + segment * dist;
-
- return true;
-}
-
-/* misc */
-
-bool Plane::is_almost_like(const Plane& p_plane) const {
-
- return (normal.dot( p_plane.normal ) > _PLANE_EQ_DOT_EPSILON && ::fabs(d-p_plane.d) < _PLANE_EQ_D_EPSILON);
-}
-
-
-Plane::operator String() const {
-
- // return normal.operator String() + ", " + rtos(d);
- return String(); // @Todo
-}
-
-
-
-bool Plane::is_point_over(const Vector3 &p_point) const {
-
- return (normal.dot(p_point) > d);
-}
-
-real_t Plane::distance_to(const Vector3 &p_point) const {
-
- return (normal.dot(p_point)-d);
-}
-
-bool Plane::has_point(const Vector3 &p_point,real_t _epsilon) const {
-
- real_t dist=normal.dot(p_point) - d;
- dist=::fabs(dist);
- return ( dist <= _epsilon);
-
-}
-
-Plane::Plane(const Vector3 &p_normal, real_t p_d) {
-
- normal=p_normal;
- d=p_d;
-}
-
-Plane::Plane(const Vector3 &p_point, const Vector3& p_normal) {
-
- normal=p_normal;
- d=p_normal.dot(p_point);
-}
-
-Plane::Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3,ClockDirection p_dir) {
-
- if (p_dir == CLOCKWISE)
- normal=(p_point1-p_point3).cross(p_point1-p_point2);
- else
- normal=(p_point1-p_point2).cross(p_point1-p_point3);
-
-
- normal.normalize();
- d = normal.dot(p_point1);
-
-
-}
-
-bool Plane::operator==(const Plane& p_plane) const {
-
- return normal==p_plane.normal && d == p_plane.d;
-}
-
-bool Plane::operator!=(const Plane& p_plane) const {
-
- return normal!=p_plane.normal || d != p_plane.d;
-
-}
-
-
-
-
-}
diff --git a/include/godot_cpp/core/Plane.hpp b/include/godot_cpp/core/Plane.hpp
deleted file mode 100644
index dbcf448..0000000
--- a/include/godot_cpp/core/Plane.hpp
+++ /dev/null
@@ -1,79 +0,0 @@
-#ifndef PLANE_H
-#define PLANE_H
-
-#if defined(_WIN32)
-# ifdef _GD_CPP_CORE_API_IMPL
-# define GD_CPP_CORE_API __declspec(dllexport)
-# else
-# define GD_CPP_CORE_API __declspec(dllimport)
-# endif
-#else
-# define GD_CPP_CORE_API
-#endif
-
-#include "Vector3.hpp"
-
-#include <cmath>
-
-
-namespace godot {
-
-
-enum ClockDirection {
-
- CLOCKWISE,
- COUNTERCLOCKWISE
-};
-
-class GD_CPP_CORE_API Plane {
-public:
- Vector3 normal;
- real_t d;
-
- void set_normal(const Vector3& p_normal);
-
- inline Vector3 get_normal() const { return normal; } ///Point is coplanar, CMP_EPSILON for precision
-
- void normalize();
-
- Plane normalized() const;
-
- /* Plane-Point operations */
-
- inline Vector3 center() const { return normal*d; }
- Vector3 get_any_point() const;
- Vector3 get_any_perpendicular_normal() const;
-
- bool is_point_over(const Vector3 &p_point) const; ///< Point is over plane
- real_t distance_to(const Vector3 &p_point) const;
- bool has_point(const Vector3 &p_point,real_t _epsilon=CMP_EPSILON) const;
-
- /* intersections */
-
- bool intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r_result=0) const;
- bool intersects_ray(Vector3 p_from, Vector3 p_dir, Vector3* p_intersection) const;
- bool intersects_segment(Vector3 p_begin, Vector3 p_end, Vector3* p_intersection) const;
-
- Vector3 project(const Vector3& p_point) const;
-
- /* misc */
-
- inline Plane operator-() const { return Plane(-normal,-d); }
- bool is_almost_like(const Plane& p_plane) const;
-
- bool operator==(const Plane& p_plane) const;
- bool operator!=(const Plane& p_plane) const;
- operator String() const;
-
- inline Plane() { d=0; }
- inline Plane(real_t p_a, real_t p_b, real_t p_c, real_t p_d) : normal(p_a,p_b,p_c), d(p_d) { }
-
- Plane(const Vector3 &p_normal, real_t p_d);
- Plane(const Vector3 &p_point, const Vector3& p_normal);
- Plane(const Vector3 &p_point1, const Vector3 &p_point2,const Vector3 &p_point3,ClockDirection p_dir = CLOCKWISE);
-
-};
-
-}
-
-#endif // PLANE_H
diff --git a/include/godot_cpp/core/PoolArrays.cpp b/include/godot_cpp/core/PoolArrays.cpp
deleted file mode 100644
index 27c4a58..0000000
--- a/include/godot_cpp/core/PoolArrays.cpp
+++ /dev/null
@@ -1,498 +0,0 @@
-#include "PoolArrays.hpp"
-
-#include "Defs.hpp"
-
-#include "String.hpp"
-#include "Color.hpp"
-#include "Vector2.hpp"
-#include "Vector3.hpp"
-
-#include <godot/godot_pool_arrays.h>
-
-namespace godot {
-
-PoolByteArray::PoolByteArray()
-{
- godot_pool_byte_array_new(&_godot_array);
-}
-
-PoolByteArray::PoolByteArray(const Array& array)
-{
- godot_pool_byte_array_new_with_array(&_godot_array, (godot_array *) &array);
-}
-
-void PoolByteArray::append(const uint8_t data)
-{
- godot_pool_byte_array_append(&_godot_array, data);
-}
-
-void PoolByteArray::append_array(const PoolByteArray& array)
-{
- godot_pool_byte_array_append_array(&_godot_array, &array._godot_array);
-}
-
-int PoolByteArray::insert(const int idx, const uint8_t data)
-{
- return godot_pool_byte_array_insert(&_godot_array, idx, data);
-}
-
-void PoolByteArray::invert()
-{
- godot_pool_byte_array_invert(&_godot_array);
-}
-
-void PoolByteArray::push_back(const uint8_t data)
-{
- godot_pool_byte_array_push_back(&_godot_array, data);
-}
-
-void PoolByteArray::remove(const int idx)
-{
- godot_pool_byte_array_remove(&_godot_array, idx);
-}
-
-void PoolByteArray::resize(const int size)
-{
- godot_pool_byte_array_resize(&_godot_array, size);
-}
-
-void PoolByteArray::set(const int idx, const uint8_t data)
-{
- godot_pool_byte_array_set(&_godot_array, idx, data);
-}
-
-uint8_t PoolByteArray::operator [](const int idx)
-{
- return godot_pool_byte_array_get(&_godot_array, idx);
-}
-
-int PoolByteArray::size()
-{
- return godot_pool_byte_array_size(&_godot_array);
-}
-
-
-PoolByteArray::~PoolByteArray()
-{
- godot_pool_byte_array_destroy(&_godot_array);
-}
-
-
-
-PoolIntArray::PoolIntArray()
-{
- godot_pool_int_array_new(&_godot_array);
-}
-
-PoolIntArray::PoolIntArray(const Array& array)
-{
- godot_pool_int_array_new_with_array(&_godot_array, (godot_array *) &array);
-}
-
-void PoolIntArray::append(const int data)
-{
- godot_pool_int_array_append(&_godot_array, data);
-}
-
-void PoolIntArray::append_array(const PoolIntArray& array)
-{
- godot_pool_int_array_append_array(&_godot_array, &array._godot_array);
-}
-
-int PoolIntArray::insert(const int idx, const int data)
-{
- return godot_pool_int_array_insert(&_godot_array, idx, data);
-}
-
-void PoolIntArray::invert()
-{
- godot_pool_int_array_invert(&_godot_array);
-}
-
-void PoolIntArray::push_back(const int data)
-{
- godot_pool_int_array_push_back(&_godot_array, data);
-}
-
-void PoolIntArray::remove(const int idx)
-{
- godot_pool_int_array_remove(&_godot_array, idx);
-}
-
-void PoolIntArray::resize(const int size)
-{
- godot_pool_int_array_resize(&_godot_array, size);
-}
-
-void PoolIntArray::set(const int idx, const int data)
-{
- godot_pool_int_array_set(&_godot_array, idx, data);
-}
-
-int PoolIntArray::operator [](const int idx)
-{
- return godot_pool_int_array_get(&_godot_array, idx);
-}
-
-int PoolIntArray::size()
-{
- return godot_pool_int_array_size(&_godot_array);
-}
-
-
-PoolIntArray::~PoolIntArray()
-{
- godot_pool_int_array_destroy(&_godot_array);
-}
-
-
-PoolRealArray::PoolRealArray()
-{
- godot_pool_real_array_new(&_godot_array);
-}
-
-PoolRealArray::PoolRealArray(const Array& array)
-{
- godot_pool_real_array_new_with_array(&_godot_array, (godot_array *) &array);
-}
-
-void PoolRealArray::append(const real_t data)
-{
- godot_pool_real_array_append(&_godot_array, data);
-}
-
-void PoolRealArray::append_array(const PoolRealArray& array)
-{
- godot_pool_real_array_append_array(&_godot_array, &array._godot_array);
-}
-
-int PoolRealArray::insert(const int idx, const real_t data)
-{
- return godot_pool_real_array_insert(&_godot_array, idx, data);
-}
-
-void PoolRealArray::invert()
-{
- godot_pool_real_array_invert(&_godot_array);
-}
-
-void PoolRealArray::push_back(const real_t data)
-{
- godot_pool_real_array_push_back(&_godot_array, data);
-}
-
-void PoolRealArray::remove(const int idx)
-{
- godot_pool_real_array_remove(&_godot_array, idx);
-}
-
-void PoolRealArray::resize(const int size)
-{
- godot_pool_real_array_resize(&_godot_array, size);
-}
-
-void PoolRealArray::set(const int idx, const real_t data)
-{
- godot_pool_real_array_set(&_godot_array, idx, data);
-}
-
-real_t PoolRealArray::operator [](const int idx)
-{
- return godot_pool_real_array_get(&_godot_array, idx);
-}
-
-int PoolRealArray::size()
-{
- return godot_pool_real_array_size(&_godot_array);
-}
-
-
-PoolRealArray::~PoolRealArray()
-{
- godot_pool_real_array_destroy(&_godot_array);
-}
-
-
-
-PoolStringArray::PoolStringArray()
-{
- godot_pool_string_array_new(&_godot_array);
-}
-
-PoolStringArray::PoolStringArray(const Array& array)
-{
- godot_pool_string_array_new_with_array(&_godot_array, (godot_array *) &array);
-}
-
-void PoolStringArray::append(const String& data)
-{
- godot_pool_string_array_append(&_godot_array, (godot_string *) &data);
-}
-
-void PoolStringArray::append_array(const PoolStringArray& array)
-{
- godot_pool_string_array_append_array(&_godot_array, &array._godot_array);
-}
-
-int PoolStringArray::insert(const int idx, const String& data)
-{
- return godot_pool_string_array_insert(&_godot_array, idx, (godot_string *) &data);
-}
-
-void PoolStringArray::invert()
-{
- godot_pool_string_array_invert(&_godot_array);
-}
-
-void PoolStringArray::push_back(const String& data)
-{
- godot_pool_string_array_push_back(&_godot_array, (godot_string *) &data);
-}
-
-void PoolStringArray::remove(const int idx)
-{
- godot_pool_string_array_remove(&_godot_array, idx);
-}
-
-void PoolStringArray::resize(const int size)
-{
- godot_pool_string_array_resize(&_godot_array, size);
-}
-
-void PoolStringArray::set(const int idx, const String& data)
-{
- godot_pool_string_array_set(&_godot_array, idx, (godot_string *) &data);
-}
-
-String PoolStringArray::operator [](const int idx)
-{
- String s;
- godot_string str = godot_pool_string_array_get(&_godot_array, idx);
- godot_string_copy_string((godot_string *) &s, &str);
- godot_string_destroy(&str);
- return s;
-}
-
-int PoolStringArray::size()
-{
- return godot_pool_string_array_size(&_godot_array);
-}
-
-
-PoolStringArray::~PoolStringArray()
-{
- godot_pool_string_array_destroy(&_godot_array);
-}
-
-
-
-PoolVector2Array::PoolVector2Array()
-{
- godot_pool_vector2_array_new(&_godot_array);
-}
-
-PoolVector2Array::PoolVector2Array(const Array& array)
-{
- godot_pool_vector2_array_new_with_array(&_godot_array, (godot_array *) &array);
-}
-
-void PoolVector2Array::append(const Vector2& data)
-{
- godot_pool_vector2_array_append(&_godot_array, (godot_vector2 *) &data);
-}
-
-void PoolVector2Array::append_array(const PoolVector2Array& array)
-{
- godot_pool_vector2_array_append_array(&_godot_array, &array._godot_array);
-}
-
-int PoolVector2Array::insert(const int idx, const Vector2& data)
-{
- return godot_pool_vector2_array_insert(&_godot_array, idx, (godot_vector2 *) &data);
-}
-
-void PoolVector2Array::invert()
-{
- godot_pool_vector2_array_invert(&_godot_array);
-}
-
-void PoolVector2Array::push_back(const Vector2& data)
-{
- godot_pool_vector2_array_push_back(&_godot_array, (godot_vector2 *) &data);
-}
-
-void PoolVector2Array::remove(const int idx)
-{
- godot_pool_vector2_array_remove(&_godot_array, idx);
-}
-
-void PoolVector2Array::resize(const int size)
-{
- godot_pool_vector2_array_resize(&_godot_array, size);
-}
-
-void PoolVector2Array::set(const int idx, const Vector2& data)
-{
- godot_pool_vector2_array_set(&_godot_array, idx, (godot_vector2 *) &data);
-}
-
-Vector2 PoolVector2Array::operator [](const int idx)
-{
- Vector2 v;
- *(godot_vector2 *) &v = godot_pool_vector2_array_get(&_godot_array, idx);
- return v;
-}
-
-int PoolVector2Array::size()
-{
- return godot_pool_vector2_array_size(&_godot_array);
-}
-
-
-PoolVector2Array::~PoolVector2Array()
-{
- godot_pool_vector2_array_destroy(&_godot_array);
-}
-
-
-
-PoolVector3Array::PoolVector3Array()
-{
- godot_pool_vector3_array_new(&_godot_array);
-}
-
-PoolVector3Array::PoolVector3Array(const Array& array)
-{
- godot_pool_vector3_array_new_with_array(&_godot_array, (godot_array *) &array);
-}
-
-void PoolVector3Array::append(const Vector3& data)
-{
- godot_pool_vector3_array_append(&_godot_array, (godot_vector3 *) &data);
-}
-
-void PoolVector3Array::append_array(const PoolVector3Array& array)
-{
- godot_pool_vector3_array_append_array(&_godot_array, &array._godot_array);
-}
-
-int PoolVector3Array::insert(const int idx, const Vector3& data)
-{
- return godot_pool_vector3_array_insert(&_godot_array, idx, (godot_vector3 *) &data);
-}
-
-void PoolVector3Array::invert()
-{
- godot_pool_vector3_array_invert(&_godot_array);
-}
-
-void PoolVector3Array::push_back(const Vector3& data)
-{
- godot_pool_vector3_array_push_back(&_godot_array, (godot_vector3 *) &data);
-}
-
-void PoolVector3Array::remove(const int idx)
-{
- godot_pool_vector3_array_remove(&_godot_array, idx);
-}
-
-void PoolVector3Array::resize(const int size)
-{
- godot_pool_vector3_array_resize(&_godot_array, size);
-}
-
-void PoolVector3Array::set(const int idx, const Vector3& data)
-{
- godot_pool_vector3_array_set(&_godot_array, idx, (godot_vector3 *) &data);
-}
-
-Vector3 PoolVector3Array::operator [](const int idx)
-{
- Vector3 v;
- *(godot_vector3 *) &v = godot_pool_vector3_array_get(&_godot_array, idx);
- return v;
-}
-
-int PoolVector3Array::size()
-{
- return godot_pool_vector3_array_size(&_godot_array);
-}
-
-
-PoolVector3Array::~PoolVector3Array()
-{
- godot_pool_vector3_array_destroy(&_godot_array);
-}
-
-
-PoolColorArray::PoolColorArray()
-{
- godot_pool_color_array_new(&_godot_array);
-}
-
-PoolColorArray::PoolColorArray(const Array& array)
-{
- godot_pool_color_array_new_with_array(&_godot_array, (godot_array *) &array);
-}
-
-void PoolColorArray::append(const Color& data)
-{
- godot_pool_color_array_append(&_godot_array, (godot_color *) &data);
-}
-
-void PoolColorArray::append_array(const PoolColorArray& array)
-{
- godot_pool_color_array_append_array(&_godot_array, &array._godot_array);
-}
-
-int PoolColorArray::insert(const int idx, const Color& data)
-{
- return godot_pool_color_array_insert(&_godot_array, idx, (godot_color *) &data);
-}
-
-void PoolColorArray::invert()
-{
- godot_pool_color_array_invert(&_godot_array);
-}
-
-void PoolColorArray::push_back(const Color& data)
-{
- godot_pool_color_array_push_back(&_godot_array, (godot_color *) &data);
-}
-
-void PoolColorArray::remove(const int idx)
-{
- godot_pool_color_array_remove(&_godot_array, idx);
-}
-
-void PoolColorArray::resize(const int size)
-{
- godot_pool_color_array_resize(&_godot_array, size);
-}
-
-void PoolColorArray::set(const int idx, const Color& data)
-{
- godot_pool_color_array_set(&_godot_array, idx, (godot_color *) &data);
-}
-
-Color PoolColorArray::operator [](const int idx)
-{
- Color v;
- *(godot_color *) &v = godot_pool_color_array_get(&_godot_array, idx);
- return v;
-}
-
-int PoolColorArray::size()
-{
- return godot_pool_color_array_size(&_godot_array);
-}
-
-
-PoolColorArray::~PoolColorArray()
-{
- godot_pool_color_array_destroy(&_godot_array);
-}
-
-
-
-}
diff --git a/include/godot_cpp/core/PoolArrays.hpp b/include/godot_cpp/core/PoolArrays.hpp
deleted file mode 100644
index ebbd61d..0000000
--- a/include/godot_cpp/core/PoolArrays.hpp
+++ /dev/null
@@ -1,249 +0,0 @@
-#ifndef POOLARRAYS_H
-#define POOLARRAYS_H
-
-#if defined(_WIN32)
-# ifdef _GD_CPP_CORE_API_IMPL
-# define GD_CPP_CORE_API __declspec(dllexport)
-# else
-# define GD_CPP_CORE_API __declspec(dllimport)
-# endif
-#else
-# define GD_CPP_CORE_API
-#endif
-
-#include "Defs.hpp"
-
-#include "String.hpp"
-#include "Color.hpp"
-#include "Vector2.hpp"
-#include "Vector3.hpp"
-
-#include <godot/godot_pool_arrays.h>
-
-namespace godot {
-
-class Array;
-
-class GD_CPP_CORE_API PoolByteArray {
- godot_pool_byte_array _godot_array;
-public:
- PoolByteArray();
-
- PoolByteArray(const Array& array);
-
- void append(const uint8_t data);
-
- void append_array(const PoolByteArray& array);
-
- int insert(const int idx, const uint8_t data);
-
- void invert();
-
- void push_back(const uint8_t data);
-
- void remove(const int idx);
-
- void resize(const int size);
-
- void set(const int idx, const uint8_t data);
-
- uint8_t operator [](const int idx);
-
- int size();
-
- ~PoolByteArray();
-};
-
-
-class GD_CPP_CORE_API PoolIntArray {
- godot_pool_int_array _godot_array;
-public:
- PoolIntArray();
-
- PoolIntArray(const Array& array);
-
- void append(const int data);
-
- void append_array(const PoolIntArray& array);
-
- int insert(const int idx, const int data);
-
- void invert();
-
- void push_back(const int data);
-
- void remove(const int idx);
-
- void resize(const int size);
-
- void set(const int idx, const int data);
-
- int operator [](const int idx);
-
- int size();
-
- ~PoolIntArray();
-};
-
-
-class GD_CPP_CORE_API PoolRealArray {
- godot_pool_real_array _godot_array;
-public:
- PoolRealArray();
-
- PoolRealArray(const Array& array);
-
- void append(const real_t data);
-
- void append_array(const PoolRealArray& array);
-
- int insert(const int idx, const real_t data);
-
- void invert();
-
- void push_back(const real_t data);
-
- void remove(const int idx);
-
- void resize(const int size);
-
- void set(const int idx, const real_t data);
-
- real_t operator [](const int idx);
-
- int size();
-
- ~PoolRealArray();
-};
-
-
-class GD_CPP_CORE_API PoolStringArray {
- godot_pool_string_array _godot_array;
-public:
- PoolStringArray();
-
- PoolStringArray(const Array& array);
-
- void append(const String& data);
-
- void append_array(const PoolStringArray& array);
-
- int insert(const int idx, const String& data);
-
- void invert();
-
- void push_back(const String& data);
-
- void remove(const int idx);
-
- void resize(const int size);
-
- void set(const int idx, const String& data);
-
- String operator [](const int idx);
-
- int size();
-
- ~PoolStringArray();
-};
-
-
-
-class GD_CPP_CORE_API PoolVector2Array {
- godot_pool_vector2_array _godot_array;
-public:
- PoolVector2Array();
-
- PoolVector2Array(const Array& array);
-
- void append(const Vector2& data);
-
- void append_array(const PoolVector2Array& array);
-
- int insert(const int idx, const Vector2& data);
-
- void invert();
-
- void push_back(const Vector2& data);
-
- void remove(const int idx);
-
- void resize(const int size);
-
- void set(const int idx, const Vector2& data);
-
- Vector2 operator [](const int idx);
-
- int size();
-
- ~PoolVector2Array();
-};
-
-
-class GD_CPP_CORE_API PoolVector3Array {
- godot_pool_vector3_array _godot_array;
-public:
- PoolVector3Array();
-
- PoolVector3Array(const Array& array);
-
- void append(const Vector3& data);
-
- void append_array(const PoolVector3Array& array);
-
- int insert(const int idx, const Vector3& data);
-
- void invert();
-
- void push_back(const Vector3& data);
-
- void remove(const int idx);
-
- void resize(const int size);
-
- void set(const int idx, const Vector3& data);
-
- Vector3 operator [](const int idx);
-
- int size();
-
- ~PoolVector3Array();
-};
-
-
-class GD_CPP_CORE_API PoolColorArray {
- godot_pool_color_array _godot_array;
-public:
- PoolColorArray();
-
- PoolColorArray(const Array& array);
-
- void append(const Color& data);
-
- void append_array(const PoolColorArray& array);
-
- int insert(const int idx, const Color& data);
-
- void invert();
-
- void push_back(const Color& data);
-
- void remove(const int idx);
-
- void resize(const int size);
-
- void set(const int idx, const Color& data);
-
- Color operator [](const int idx);
-
- int size();
-
- ~PoolColorArray();
-};
-
-
-
-
-}
-
-#endif // POOLARRAYS_H
diff --git a/include/godot_cpp/core/Quat.cpp b/include/godot_cpp/core/Quat.cpp
deleted file mode 100644
index 866de2b..0000000
--- a/include/godot_cpp/core/Quat.cpp
+++ /dev/null
@@ -1,277 +0,0 @@
-#include "Quat.hpp"
-
-
-#include <cmath>
-
-#include "Defs.hpp"
-
-#include "Vector3.hpp"
-
-#include "Basis.hpp"
-
-namespace godot {
-
-real_t Quat::length() const
-{
- return ::sqrt(length_squared());
-}
-
-void Quat::normalize()
-{
- *this /= length();
-}
-
-Quat Quat::normalized() const
-{
- return *this / length();
-}
-
-Quat Quat::inverse() const
-{
- return Quat( -x, -y, -z, w );
-}
-
-void Quat::set_euler(const Vector3& p_euler)
-{
- real_t half_a1 = p_euler.x * 0.5;
- real_t half_a2 = p_euler.y * 0.5;
- real_t half_a3 = p_euler.z * 0.5;
-
- // R = X(a1).Y(a2).Z(a3) convention for Euler angles.
- // Conversion to quaternion as listed in https://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/19770024290.pdf (page A-2)
- // a3 is the angle of the first rotation, following the notation in this reference.
-
- real_t cos_a1 = ::cos(half_a1);
- real_t sin_a1 = ::sin(half_a1);
- real_t cos_a2 = ::cos(half_a2);
- real_t sin_a2 = ::sin(half_a2);
- real_t cos_a3 = ::cos(half_a3);
- real_t sin_a3 = ::sin(half_a3);
-
- set(sin_a1*cos_a2*cos_a3 + sin_a2*sin_a3*cos_a1,
- -sin_a1*sin_a3*cos_a2 + sin_a2*cos_a1*cos_a3,
- sin_a1*sin_a2*cos_a3 + sin_a3*cos_a1*cos_a2,
- -sin_a1*sin_a2*sin_a3 + cos_a1*cos_a2*cos_a3);
-}
-
-Quat Quat::slerp(const Quat& q, const real_t& t) const {
-
- Quat to1;
- real_t omega, cosom, sinom, scale0, scale1;
-
-
- // calc cosine
- cosom = dot(q);
-
- // adjust signs (if necessary)
- if ( cosom <0.0 ) {
- cosom = -cosom;
- to1.x = - q.x;
- to1.y = - q.y;
- to1.z = - q.z;
- to1.w = - q.w;
- } else {
- to1.x = q.x;
- to1.y = q.y;
- to1.z = q.z;
- to1.w = q.w;
- }
-
-
- // calculate coefficients
-
- if ( (1.0 - cosom) > CMP_EPSILON ) {
- // standard case (slerp)
- omega = ::acos(cosom);
- sinom = ::sin(omega);
- scale0 = ::sin((1.0 - t) * omega) / sinom;
- scale1 = ::sin(t * omega) / sinom;
- } else {
- // "from" and "to" quaternions are very close
- // ... so we can do a linear interpolation
- scale0 = 1.0 - t;
- scale1 = t;
- }
- // calculate final values
- return Quat(
- scale0 * x + scale1 * to1.x,
- scale0 * y + scale1 * to1.y,
- scale0 * z + scale1 * to1.z,
- scale0 * w + scale1 * to1.w
- );
-}
-
-Quat Quat::slerpni(const Quat& q, const real_t& t) const {
-
- const Quat &from = *this;
-
- real_t dot = from.dot(q);
-
- if (::fabs(dot) > 0.9999) return from;
-
- real_t theta = ::acos(dot),
- sinT = 1.0 / ::sin(theta),
- newFactor = ::sin(t * theta) * sinT,
- invFactor = ::sin((1.0 - t) * theta) * sinT;
-
- return Quat(invFactor * from.x + newFactor * q.x,
- invFactor * from.y + newFactor * q.y,
- invFactor * from.z + newFactor * q.z,
- invFactor * from.w + newFactor * q.w);
-}
-
-Quat Quat::cubic_slerp(const Quat& q, const Quat& prep, const Quat& postq,const real_t& t) const
-{
- //the only way to do slerp :|
- real_t t2 = (1.0-t)*t*2;
- Quat sp = this->slerp(q,t);
- Quat sq = prep.slerpni(postq,t);
- return sp.slerpni(sq,t2);
-}
-
-void Quat::get_axis_and_angle(Vector3& r_axis, real_t &r_angle) const {
- r_angle = 2 * ::acos(w);
- r_axis.x = x / ::sqrt(1-w*w);
- r_axis.y = y / ::sqrt(1-w*w);
- r_axis.z = z / ::sqrt(1-w*w);
-}
-
-
-
-Quat Quat::operator*(const Vector3& v) const
-{
- return Quat( w * v.x + y * v.z - z * v.y,
- w * v.y + z * v.x - x * v.z,
- w * v.z + x * v.y - y * v.x,
- -x * v.x - y * v.y - z * v.z);
-}
-
-Vector3 Quat::xform(const Vector3& v) const {
-
- Quat q = *this * v;
- q *= this->inverse();
- return Vector3(q.x,q.y,q.z);
-}
-
-
-Quat::operator String() const
-{
- return String(); // @Todo
-}
-
-
-Quat::Quat(const Vector3& axis, const real_t& angle)
-{
- real_t d = axis.length();
- if (d==0)
- set(0,0,0,0);
- else {
- real_t sin_angle = ::sin(angle * 0.5);
- real_t cos_angle = ::cos(angle * 0.5);
- real_t s = sin_angle / d;
- set(axis.x * s, axis.y * s, axis.z * s,
- cos_angle);
- }
-}
-
-Quat::Quat(const Vector3& v0, const Vector3& v1) // shortest arc
-{
- Vector3 c = v0.cross(v1);
- real_t d = v0.dot(v1);
-
- if (d < -1.0 + CMP_EPSILON) {
- x=0;
- y=1;
- z=0;
- w=0;
- } else {
-
- real_t s = ::sqrt((1.0 + d) * 2.0);
- real_t rs = 1.0 / s;
-
- x=c.x*rs;
- y=c.y*rs;
- z=c.z*rs;
- w=s * 0.5;
- }
-}
-
-
-real_t Quat::dot(const Quat& q) const {
- return x * q.x+y * q.y+z * q.z+w * q.w;
-}
-
-real_t Quat::length_squared() const {
- return dot(*this);
-}
-
-void Quat::operator+=(const Quat& q) {
- x += q.x; y += q.y; z += q.z; w += q.w;
-}
-
-void Quat::operator-=(const Quat& q) {
- x -= q.x; y -= q.y; z -= q.z; w -= q.w;
-}
-
-void Quat::operator*=(const Quat& q) {
- x *= q.x; y *= q.y; z *= q.z; w *= q.w;
-}
-
-
-void Quat::operator*=(const real_t& s) {
- x *= s; y *= s; z *= s; w *= s;
-}
-
-
-void Quat::operator/=(const real_t& s) {
-
- *this *= 1.0 / s;
-}
-
-Quat Quat::operator+(const Quat& q2) const {
- const Quat& q1 = *this;
- return Quat( q1.x+q2.x, q1.y+q2.y, q1.z+q2.z, q1.w+q2.w );
-}
-
-Quat Quat::operator-(const Quat& q2) const {
- const Quat& q1 = *this;
- return Quat( q1.x-q2.x, q1.y-q2.y, q1.z-q2.z, q1.w-q2.w);
-}
-
-Quat Quat::operator*(const Quat& q2) const {
- Quat q1 = *this;
- q1 *= q2;
- return q1;
-}
-
-
-Quat Quat::operator-() const {
- const Quat& q2 = *this;
- return Quat( -q2.x, -q2.y, -q2.z, -q2.w);
-}
-
-Quat Quat::operator*(const real_t& s) const {
- return Quat(x * s, y * s, z * s, w * s);
-}
-
-Quat Quat::operator/(const real_t& s) const {
- return *this * (1.0 / s);
-}
-
-
-bool Quat::operator==(const Quat& p_quat) const {
- return x==p_quat.x && y==p_quat.y && z==p_quat.z && w==p_quat.w;
-}
-
-bool Quat::operator!=(const Quat& p_quat) const {
- return x!=p_quat.x || y!=p_quat.y || z!=p_quat.z || w!=p_quat.w;
-}
-
-
-Vector3 Quat::get_euler() const
-{
- Basis m(*this);
- return m.get_euler();
-}
-
-}
diff --git a/include/godot_cpp/core/Quat.hpp b/include/godot_cpp/core/Quat.hpp
deleted file mode 100644
index 03bb015..0000000
--- a/include/godot_cpp/core/Quat.hpp
+++ /dev/null
@@ -1,93 +0,0 @@
-#ifndef QUAT_H
-#define QUAT_H
-
-#if defined(_WIN32)
-# ifdef _GD_CPP_CORE_API_IMPL
-# define GD_CPP_CORE_API __declspec(dllexport)
-# else
-# define GD_CPP_CORE_API __declspec(dllimport)
-# endif
-#else
-# define GD_CPP_CORE_API
-#endif
-
-#include <cmath>
-
-#include "Vector3.hpp"
-
-// #include "Basis.h"
-
-namespace godot {
-
-class GD_CPP_CORE_API Quat{
-public:
-
- real_t x,y,z,w;
-
- real_t length_squared() const;
- real_t length() const;
-
- void normalize();
-
- Quat normalized() const;
-
- Quat inverse() const;
-
- void set_euler(const Vector3& p_euler);
-
- real_t dot(const Quat& q) const;
-
- Vector3 get_euler() const;
-
- Quat slerp(const Quat& q, const real_t& t) const;
-
- Quat slerpni(const Quat& q, const real_t& t) const;
-
- Quat cubic_slerp(const Quat& q, const Quat& prep, const Quat& postq,const real_t& t) const;
-
- void get_axis_and_angle(Vector3& r_axis, real_t &r_angle) const;
-
- void operator*=(const Quat& q);
- Quat operator*(const Quat& q) const;
-
-
-
- Quat operator*(const Vector3& v) const;
-
- Vector3 xform(const Vector3& v) const;
-
-
- void operator+=(const Quat& q);
- void operator-=(const Quat& q);
- void operator*=(const real_t& s);
- void operator/=(const real_t& s);
- Quat operator+(const Quat& q2) const;
- Quat operator-(const Quat& q2) const;
- Quat operator-() const;
- Quat operator*(const real_t& s) const;
- Quat operator/(const real_t& s) const;
-
-
- bool operator==(const Quat& p_quat) const;
- bool operator!=(const Quat& p_quat) const;
-
- operator String() const;
-
- inline void set( real_t p_x, real_t p_y, real_t p_z, real_t p_w) {
- x=p_x; y=p_y; z=p_z; w=p_w;
- }
- inline Quat(real_t p_x, real_t p_y, real_t p_z, real_t p_w) {
- x=p_x; y=p_y; z=p_z; w=p_w;
- }
- Quat(const Vector3& axis, const real_t& angle);
-
- Quat(const Vector3& v0, const Vector3& v1) ;
-
- inline Quat() {x=y=z=0; w=1; }
-
-};
-
-
-}
-
-#endif // QUAT_H
diff --git a/include/godot_cpp/core/RID.cpp b/include/godot_cpp/core/RID.cpp
deleted file mode 100644
index 2343475..0000000
--- a/include/godot_cpp/core/RID.cpp
+++ /dev/null
@@ -1,24 +0,0 @@
-#include "RID.hpp"
-
-#include <godot/godot_rid.h>
-
-namespace godot {
-
-
-RID::RID(Object *p)
-{
- godot_rid_new(&_godot_rid, p);
-}
-
-int32_t RID::get_rid() const
-{
- return godot_rid_get_rid(&_godot_rid);
-}
-
-RID::~RID()
-{
- godot_rid_destroy(&_godot_rid);
-}
-
-
-}
diff --git a/include/godot_cpp/core/RID.hpp b/include/godot_cpp/core/RID.hpp
deleted file mode 100644
index 634b7f0..0000000
--- a/include/godot_cpp/core/RID.hpp
+++ /dev/null
@@ -1,35 +0,0 @@
-#ifndef RID_H
-#define RID_H
-
-#if defined(_WIN32)
-# ifdef _GD_CPP_CORE_API_IMPL
-# define GD_CPP_CORE_API __declspec(dllexport)
-# else
-# define GD_CPP_CORE_API __declspec(dllimport)
-# endif
-#else
-# define GD_CPP_CORE_API
-#endif
-
-#include <godot/godot_rid.h>
-
-namespace godot {
-
-class Object;
-
-class GD_CPP_CORE_API RID {
- godot_rid _godot_rid;
-public:
-
- inline RID() {}
-
- RID(Object *p);
-
- int32_t get_rid() const;
-
- ~RID();
-};
-
-}
-
-#endif // RID_H
diff --git a/include/godot_cpp/core/Rect2.cpp b/include/godot_cpp/core/Rect2.cpp
deleted file mode 100644
index 6d13cff..0000000
--- a/include/godot_cpp/core/Rect2.cpp
+++ /dev/null
@@ -1,303 +0,0 @@
-#include "Rect2.hpp"
-
-#include "Vector2.hpp"
-
-#include "String.hpp"
-
-#include <cmath>
-
-#include "Transform2D.hpp"
-
-namespace godot {
-
-#ifndef MAX
-#define MAX(a, b) (a > b ? a : b)
-#endif
-
-#ifndef MIN
-#define MIN(a, b) (a < b ? a : b)
-#endif
-
-
-real_t Rect2::distance_to(const Vector2& p_point) const {
-
- real_t dist = 1e20;
-
- if (p_point.x < pos.x) {
- dist=MIN(dist,pos.x-p_point.x);
- }
- if (p_point.y < pos.y) {
- dist=MIN(dist,pos.y-p_point.y);
- }
- if (p_point.x >= (pos.x+size.x) ) {
- dist=MIN(p_point.x-(pos.x+size.x),dist);
- }
- if (p_point.y >= (pos.y+size.y) ) {
- dist=MIN(p_point.y-(pos.y+size.y),dist);
- }
-
- if (dist==1e20)
- return 0;
- else
- return dist;
- }
-
-Rect2 Rect2::clip(const Rect2& p_rect) const { /// return a clipped rect
-
- Rect2 new_rect=p_rect;
-
- if (!intersects( new_rect ))
- return Rect2();
-
- new_rect.pos.x = MAX( p_rect.pos.x , pos.x );
- new_rect.pos.y = MAX( p_rect.pos.y , pos.y );
-
- Point2 p_rect_end=p_rect.pos+p_rect.size;
- Point2 end=pos+size;
-
- new_rect.size.x=MIN(p_rect_end.x,end.x) - new_rect.pos.x;
- new_rect.size.y=MIN(p_rect_end.y,end.y) - new_rect.pos.y;
-
- return new_rect;
-}
-
-Rect2 Rect2::merge(const Rect2& p_rect) const { ///< return a merged rect
-
- Rect2 new_rect;
-
- new_rect.pos.x=MIN( p_rect.pos.x , pos.x );
- new_rect.pos.y=MIN( p_rect.pos.y , pos.y );
-
-
- new_rect.size.x = MAX( p_rect.pos.x+p_rect.size.x , pos.x+size.x );
- new_rect.size.y = MAX( p_rect.pos.y+p_rect.size.y , pos.y+size.y );
-
- new_rect.size = new_rect.size - new_rect.pos; //make relative again
-
- return new_rect;
-}
-
-
-
-Rect2::operator String() const
-{
- return String(pos)+", "+String(size);
-}
-
-
-bool Rect2::intersects_segment(const Point2& p_from, const Point2& p_to, Point2* r_pos,Point2* r_normal) const {
-
- real_t min=0,max=1;
- int axis=0;
- real_t sign=0;
-
- for(int i=0;i<2;i++) {
- real_t seg_from=p_from[i];
- real_t seg_to=p_to[i];
- real_t box_begin=pos[i];
- real_t box_end=box_begin+size[i];
- real_t cmin,cmax;
- real_t csign;
-
- if (seg_from < seg_to) {
-
- if (seg_from > box_end || seg_to < box_begin)
- return false;
- real_t length=seg_to-seg_from;
- cmin = (seg_from < box_begin)?((box_begin - seg_from)/length):0;
- cmax = (seg_to > box_end)?((box_end - seg_from)/length):1;
- csign=-1.0;
-
- } else {
-
- if (seg_to > box_end || seg_from < box_begin)
- return false;
- real_t length=seg_to-seg_from;
- cmin = (seg_from > box_end)?(box_end - seg_from)/length:0;
- cmax = (seg_to < box_begin)?(box_begin - seg_from)/length:1;
- csign=1.0;
- }
-
- if (cmin > min) {
- min = cmin;
- axis=i;
- sign=csign;
- }
- if (cmax < max)
- max = cmax;
- if (max < min)
- return false;
- }
-
-
- Vector2 rel=p_to-p_from;
-
- if (r_normal) {
- Vector2 normal;
- normal[axis]=sign;
- *r_normal=normal;
- }
-
- if (r_pos)
- *r_pos=p_from+rel*min;
-
- return true;
-}
-
-
-bool Rect2::intersects_transformed(const Transform2D& p_xform, const Rect2& p_rect) const {
-
- //SAT intersection between local and transformed rect2
-
- Vector2 xf_points[4]={
- p_xform.xform(p_rect.pos),
- p_xform.xform(Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y)),
- p_xform.xform(Vector2(p_rect.pos.x,p_rect.pos.y+p_rect.size.y)),
- p_xform.xform(Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y+p_rect.size.y)),
- };
-
- real_t low_limit;
-
- //base rect2 first (faster)
-
- if (xf_points[0].y>pos.y)
- goto next1;
- if (xf_points[1].y>pos.y)
- goto next1;
- if (xf_points[2].y>pos.y)
- goto next1;
- if (xf_points[3].y>pos.y)
- goto next1;
-
- return false;
-
- next1:
-
- low_limit=pos.y+size.y;
-
- if (xf_points[0].y<low_limit)
- goto next2;
- if (xf_points[1].y<low_limit)
- goto next2;
- if (xf_points[2].y<low_limit)
- goto next2;
- if (xf_points[3].y<low_limit)
- goto next2;
-
- return false;
-
- next2:
-
- if (xf_points[0].x>pos.x)
- goto next3;
- if (xf_points[1].x>pos.x)
- goto next3;
- if (xf_points[2].x>pos.x)
- goto next3;
- if (xf_points[3].x>pos.x)
- goto next3;
-
- return false;
-
- next3:
-
- low_limit=pos.x+size.x;
-
- if (xf_points[0].x<low_limit)
- goto next4;
- if (xf_points[1].x<low_limit)
- goto next4;
- if (xf_points[2].x<low_limit)
- goto next4;
- if (xf_points[3].x<low_limit)
- goto next4;
-
- return false;
-
- next4:
-
- Vector2 xf_points2[4]={
- pos,
- Vector2(pos.x+size.x,pos.y),
- Vector2(pos.x,pos.y+size.y),
- Vector2(pos.x+size.x,pos.y+size.y),
- };
-
- real_t maxa=p_xform.elements[0].dot(xf_points2[0]);
- real_t mina=maxa;
-
- real_t dp = p_xform.elements[0].dot(xf_points2[1]);
- maxa=MAX(dp,maxa);
- mina=MIN(dp,mina);
-
- dp = p_xform.elements[0].dot(xf_points2[2]);
- maxa=MAX(dp,maxa);
- mina=MIN(dp,mina);
-
- dp = p_xform.elements[0].dot(xf_points2[3]);
- maxa=MAX(dp,maxa);
- mina=MIN(dp,mina);
-
- real_t maxb=p_xform.elements[0].dot(xf_points[0]);
- real_t minb=maxb;
-
- dp = p_xform.elements[0].dot(xf_points[1]);
- maxb=MAX(dp,maxb);
- minb=MIN(dp,minb);
-
- dp = p_xform.elements[0].dot(xf_points[2]);
- maxb=MAX(dp,maxb);
- minb=MIN(dp,minb);
-
- dp = p_xform.elements[0].dot(xf_points[3]);
- maxb=MAX(dp,maxb);
- minb=MIN(dp,minb);
-
-
- if ( mina > maxb )
- return false;
- if ( minb > maxa )
- return false;
-
- maxa=p_xform.elements[1].dot(xf_points2[0]);
- mina=maxa;
-
- dp = p_xform.elements[1].dot(xf_points2[1]);
- maxa=MAX(dp,maxa);
- mina=MIN(dp,mina);
-
- dp = p_xform.elements[1].dot(xf_points2[2]);
- maxa=MAX(dp,maxa);
- mina=MIN(dp,mina);
-
- dp = p_xform.elements[1].dot(xf_points2[3]);
- maxa=MAX(dp,maxa);
- mina=MIN(dp,mina);
-
- maxb=p_xform.elements[1].dot(xf_points[0]);
- minb=maxb;
-
- dp = p_xform.elements[1].dot(xf_points[1]);
- maxb=MAX(dp,maxb);
- minb=MIN(dp,minb);
-
- dp = p_xform.elements[1].dot(xf_points[2]);
- maxb=MAX(dp,maxb);
- minb=MIN(dp,minb);
-
- dp = p_xform.elements[1].dot(xf_points[3]);
- maxb=MAX(dp,maxb);
- minb=MIN(dp,minb);
-
-
- if ( mina > maxb )
- return false;
- if ( minb > maxa )
- return false;
-
-
- return true;
-
-}
-
-}
diff --git a/include/godot_cpp/core/Rect2.hpp b/include/godot_cpp/core/Rect2.hpp
deleted file mode 100644
index 849fa68..0000000
--- a/include/godot_cpp/core/Rect2.hpp
+++ /dev/null
@@ -1,143 +0,0 @@
-#ifndef RECT2_H
-#define RECT2_H
-
-#if defined(_WIN32)
-# ifdef _GD_CPP_CORE_API_IMPL
-# define GD_CPP_CORE_API __declspec(dllexport)
-# else
-# define GD_CPP_CORE_API __declspec(dllimport)
-# endif
-#else
-# define GD_CPP_CORE_API
-#endif
-
-#include "Vector2.hpp"
-
-#include <cmath>
-
-#include <cstdlib>
-
-namespace godot {
-
-class String;
-
-typedef Vector2 Size2;
-typedef Vector2 Point2;
-
-class Transform2D;
-
-struct GD_CPP_CORE_API Rect2 {
-
- Point2 pos;
- Size2 size;
-
- inline const Vector2& get_pos() const { return pos; }
- inline void set_pos(const Vector2& p_pos) { pos=p_pos; }
- inline const Vector2& get_size() const { return size; }
- inline void set_size(const Vector2& p_size) { size=p_size; }
-
- inline real_t get_area() const { return size.width*size.height; }
-
- inline bool intersects(const Rect2& p_rect) const {
- if ( pos.x >= (p_rect.pos.x + p_rect.size.width) )
- return false;
- if ( (pos.x+size.width) <= p_rect.pos.x )
- return false;
- if ( pos.y >= (p_rect.pos.y + p_rect.size.height) )
- return false;
- if ( (pos.y+size.height) <= p_rect.pos.y )
- return false;
-
- return true;
- }
-
- real_t distance_to(const Vector2& p_point) const;
-
- bool intersects_transformed(const Transform2D& p_xform, const Rect2& p_rect) const;
-
- bool intersects_segment(const Point2& p_from, const Point2& p_to, Point2* r_pos=NULL, Point2* r_normal=NULL) const;
-
- inline bool encloses(const Rect2& p_rect) const {
-
- return (p_rect.pos.x>=pos.x) && (p_rect.pos.y>=pos.y) &&
- ((p_rect.pos.x+p_rect.size.x)<(pos.x+size.x)) &&
- ((p_rect.pos.y+p_rect.size.y)<(pos.y+size.y));
-
- }
-
- inline bool has_no_area() const {
-
- return (size.x<=0 || size.y<=0);
-
- }
- Rect2 clip(const Rect2& p_rect) const;
-
- Rect2 merge(const Rect2& p_rect) const;
-
- inline bool has_point(const Point2& p_point) const {
- if (p_point.x < pos.x)
- return false;
- if (p_point.y < pos.y)
- return false;
-
- if (p_point.x >= (pos.x+size.x) )
- return false;
- if (p_point.y >= (pos.y+size.y) )
- return false;
-
- return true;
- }
-
- inline bool no_area() const { return (size.width<=0 || size.height<=0 ); }
-
- inline bool operator==(const Rect2& p_rect) const { return pos==p_rect.pos && size==p_rect.size; }
- inline bool operator!=(const Rect2& p_rect) const { return pos!=p_rect.pos || size!=p_rect.size; }
-
- inline Rect2 grow(real_t p_by) const {
-
- Rect2 g=*this;
- g.pos.x-=p_by;
- g.pos.y-=p_by;
- g.size.width+=p_by*2;
- g.size.height+=p_by*2;
- return g;
- }
-
- inline Rect2 expand(const Vector2& p_vector) const {
-
- Rect2 r = *this;
- r.expand_to(p_vector);
- return r;
- }
-
- inline void expand_to(const Vector2& p_vector) { //in place function for speed
-
- Vector2 begin=pos;
- Vector2 end=pos+size;
-
- if (p_vector.x<begin.x)
- begin.x=p_vector.x;
- if (p_vector.y<begin.y)
- begin.y=p_vector.y;
-
- if (p_vector.x>end.x)
- end.x=p_vector.x;
- if (p_vector.y>end.y)
- end.y=p_vector.y;
-
- pos=begin;
- size=end-begin;
- }
-
-
- operator String() const;
-
- inline Rect2() {}
- inline Rect2( real_t p_x, real_t p_y, real_t p_width, real_t p_height) { pos=Point2(p_x,p_y); size=Size2( p_width, p_height ); }
- inline Rect2( const Point2& p_pos, const Size2& p_size ) { pos=p_pos; size=p_size; }
-};
-
-
-}
-
-#endif // RECT2_H
diff --git a/include/godot_cpp/core/Rect3.cpp b/include/godot_cpp/core/Rect3.cpp
deleted file mode 100644
index be3cf8f..0000000
--- a/include/godot_cpp/core/Rect3.cpp
+++ /dev/null
@@ -1,642 +0,0 @@
-#include "Rect3.hpp"
-
-#include "Vector3.hpp"
-
-#include "Plane.hpp"
-
-#include <algorithm>
-
-namespace godot {
-
-bool Rect3::intersects(const Rect3& p_aabb) const {
-
- if ( pos.x >= (p_aabb.pos.x + p_aabb.size.x) )
- return false;
- if ( (pos.x+size.x) <= p_aabb.pos.x )
- return false;
- if ( pos.y >= (p_aabb.pos.y + p_aabb.size.y) )
- return false;
- if ( (pos.y+size.y) <= p_aabb.pos.y )
- return false;
- if ( pos.z >= (p_aabb.pos.z + p_aabb.size.z) )
- return false;
- if ( (pos.z+size.z) <= p_aabb.pos.z )
- return false;
-
- return true;
-}
-
-bool Rect3::intersects_inclusive(const Rect3& p_aabb) const {
-
- if ( pos.x > (p_aabb.pos.x + p_aabb.size.x) )
- return false;
- if ( (pos.x+size.x) < p_aabb.pos.x )
- return false;
- if ( pos.y > (p_aabb.pos.y + p_aabb.size.y) )
- return false;
- if ( (pos.y+size.y) < p_aabb.pos.y )
- return false;
- if ( pos.z > (p_aabb.pos.z + p_aabb.size.z) )
- return false;
- if ( (pos.z+size.z) < p_aabb.pos.z )
- return false;
-
- return true;
-}
-
-bool Rect3::encloses(const Rect3 & p_aabb) const {
-
- Vector3 src_min=pos;
- Vector3 src_max=pos+size;
- Vector3 dst_min=p_aabb.pos;
- Vector3 dst_max=p_aabb.pos+p_aabb.size;
-
- return (
- (src_min.x <= dst_min.x) &&
- (src_max.x > dst_max.x) &&
- (src_min.y <= dst_min.y) &&
- (src_max.y > dst_max.y) &&
- (src_min.z <= dst_min.z) &&
- (src_max.z > dst_max.z) );
-
-}
-
-Vector3 Rect3::get_support(const Vector3& p_normal) const {
-
- Vector3 half_extents = size * 0.5;
- Vector3 ofs = pos + half_extents;
-
- return Vector3(
- (p_normal.x>0) ? -half_extents.x : half_extents.x,
- (p_normal.y>0) ? -half_extents.y : half_extents.y,
- (p_normal.z>0) ? -half_extents.z : half_extents.z
- )+ofs;
-}
-
-
-Vector3 Rect3::get_endpoint(int p_point) const {
-
- switch(p_point) {
- case 0: return Vector3( pos.x , pos.y , pos.z );
- case 1: return Vector3( pos.x , pos.y , pos.z+size.z );
- case 2: return Vector3( pos.x , pos.y+size.y , pos.z );
- case 3: return Vector3( pos.x , pos.y+size.y , pos.z+size.z );
- case 4: return Vector3( pos.x+size.x , pos.y , pos.z );
- case 5: return Vector3( pos.x+size.x , pos.y , pos.z+size.z );
- case 6: return Vector3( pos.x+size.x , pos.y+size.y , pos.z );
- case 7: return Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z );
- };
-
- ERR_FAIL_V(Vector3());
-}
-
-bool Rect3::intersects_convex_shape(const Plane *p_planes, int p_plane_count) const {
-
- Vector3 half_extents = size * 0.5;
- Vector3 ofs = pos + half_extents;
-
- for(int i=0;i<p_plane_count;i++) {
- const Plane &p=p_planes[i];
- Vector3 point(
- (p.normal.x>0) ? -half_extents.x : half_extents.x,
- (p.normal.y>0) ? -half_extents.y : half_extents.y,
- (p.normal.z>0) ? -half_extents.z : half_extents.z
- );
- point+=ofs;
- if (p.is_point_over(point))
- return false;
- }
-
- return true;
-}
-
-bool Rect3::has_point(const Vector3& p_point) const {
-
- if (p_point.x<pos.x)
- return false;
- if (p_point.y<pos.y)
- return false;
- if (p_point.z<pos.z)
- return false;
- if (p_point.x>pos.x+size.x)
- return false;
- if (p_point.y>pos.y+size.y)
- return false;
- if (p_point.z>pos.z+size.z)
- return false;
-
- return true;
-}
-
-
-void Rect3::expand_to(const Vector3& p_vector) {
-
- Vector3 begin=pos;
- Vector3 end=pos+size;
-
- if (p_vector.x<begin.x)
- begin.x=p_vector.x;
- if (p_vector.y<begin.y)
- begin.y=p_vector.y;
- if (p_vector.z<begin.z)
- begin.z=p_vector.z;
-
- if (p_vector.x>end.x)
- end.x=p_vector.x;
- if (p_vector.y>end.y)
- end.y=p_vector.y;
- if (p_vector.z>end.z)
- end.z=p_vector.z;
-
- pos=begin;
- size=end-begin;
-}
-
-void Rect3::project_range_in_plane(const Plane& p_plane,real_t &r_min,real_t& r_max) const {
-
- Vector3 half_extents( size.x * 0.5, size.y * 0.5, size.z * 0.5 );
- Vector3 center( pos.x + half_extents.x, pos.y + half_extents.y, pos.z + half_extents.z );
-
- real_t length = p_plane.normal.abs().dot(half_extents);
- real_t distance = p_plane.distance_to( center );
- r_min = distance - length;
- r_max = distance + length;
-}
-
-real_t Rect3::get_longest_axis_size() const {
-
- real_t max_size=size.x;
-
- if (size.y > max_size ) {
- max_size=size.y;
- }
-
- if (size.z > max_size ) {
- max_size=size.z;
- }
-
- return max_size;
-}
-
-real_t Rect3::get_shortest_axis_size() const {
-
- real_t max_size=size.x;
-
- if (size.y < max_size ) {
- max_size=size.y;
- }
-
- if (size.z < max_size ) {
- max_size=size.z;
- }
-
- return max_size;
-}
-
-bool Rect3::smits_intersect_ray(const Vector3 &from,const Vector3& dir, real_t t0, real_t t1) const {
-
- real_t divx=1.0/dir.x;
- real_t divy=1.0/dir.y;
- real_t divz=1.0/dir.z;
-
- Vector3 upbound=pos+size;
- real_t tmin, tmax, tymin, tymax, tzmin, tzmax;
- if (dir.x >= 0) {
- tmin = (pos.x - from.x) * divx;
- tmax = (upbound.x - from.x) * divx;
- }
- else {
- tmin = (upbound.x - from.x) * divx;
- tmax = (pos.x - from.x) * divx;
- }
- if (dir.y >= 0) {
- tymin = (pos.y - from.y) * divy;
- tymax = (upbound.y - from.y) * divy;
- }
- else {
- tymin = (upbound.y - from.y) * divy;
- tymax = (pos.y - from.y) * divy;
- }
- if ( (tmin > tymax) || (tymin > tmax) )
- return false;
- if (tymin > tmin)
- tmin = tymin;
- if (tymax < tmax)
- tmax = tymax;
- if (dir.z >= 0) {
- tzmin = (pos.z - from.z) * divz;
- tzmax = (upbound.z - from.z) * divz;
- }
- else {
- tzmin = (upbound.z - from.z) * divz;
- tzmax = (pos.z - from.z) * divz;
- }
- if ( (tmin > tzmax) || (tzmin > tmax) )
- return false;
- if (tzmin > tmin)
- tmin = tzmin;
- if (tzmax < tmax)
- tmax = tzmax;
- return ( (tmin < t1) && (tmax > t0) );
-}
-
-void Rect3::grow_by(real_t p_amount) {
-
- pos.x-=p_amount;
- pos.y-=p_amount;
- pos.z-=p_amount;
- size.x+=2.0*p_amount;
- size.y+=2.0*p_amount;
- size.z+=2.0*p_amount;
-}
-
-
-real_t Rect3::get_area() const {
-
- return size.x*size.y*size.z;
-
-}
-
-bool Rect3::operator==(const Rect3& p_rval) const {
-
- return ((pos==p_rval.pos) && (size==p_rval.size));
-
-}
-bool Rect3::operator!=(const Rect3& p_rval) const {
-
- return ((pos!=p_rval.pos) || (size!=p_rval.size));
-
-}
-
-void Rect3::merge_with(const Rect3& p_aabb) {
-
- Vector3 beg_1,beg_2;
- Vector3 end_1,end_2;
- Vector3 min,max;
-
- beg_1=pos;
- beg_2=p_aabb.pos;
- end_1=Vector3(size.x,size.y,size.z)+beg_1;
- end_2=Vector3(p_aabb.size.x,p_aabb.size.y,p_aabb.size.z)+beg_2;
-
- min.x=(beg_1.x<beg_2.x)?beg_1.x:beg_2.x;
- min.y=(beg_1.y<beg_2.y)?beg_1.y:beg_2.y;
- min.z=(beg_1.z<beg_2.z)?beg_1.z:beg_2.z;
-
- max.x=(end_1.x>end_2.x)?end_1.x:end_2.x;
- max.y=(end_1.y>end_2.y)?end_1.y:end_2.y;
- max.z=(end_1.z>end_2.z)?end_1.z:end_2.z;
-
- pos=min;
- size=max-min;
-}
-
-Rect3 Rect3::intersection(const Rect3& p_aabb) const {
-
- Vector3 src_min=pos;
- Vector3 src_max=pos+size;
- Vector3 dst_min=p_aabb.pos;
- Vector3 dst_max=p_aabb.pos+p_aabb.size;
-
- Vector3 min,max;
-
- if (src_min.x > dst_max.x || src_max.x < dst_min.x )
- return Rect3();
- else {
-
- min.x= ( src_min.x > dst_min.x ) ? src_min.x :dst_min.x;
- max.x= ( src_max.x < dst_max.x ) ? src_max.x :dst_max.x;
-
- }
-
- if (src_min.y > dst_max.y || src_max.y < dst_min.y )
- return Rect3();
- else {
-
- min.y= ( src_min.y > dst_min.y ) ? src_min.y :dst_min.y;
- max.y= ( src_max.y < dst_max.y ) ? src_max.y :dst_max.y;
-
- }
-
- if (src_min.z > dst_max.z || src_max.z < dst_min.z )
- return Rect3();
- else {
-
- min.z= ( src_min.z > dst_min.z ) ? src_min.z :dst_min.z;
- max.z= ( src_max.z < dst_max.z ) ? src_max.z :dst_max.z;
-
- }
-
-
- return Rect3( min, max-min );
-}
-
-bool Rect3::intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip,Vector3* r_normal) const {
-
- Vector3 c1, c2;
- Vector3 end = pos+size;
- real_t near=-1e20;
- real_t far=1e20;
- int axis=0;
-
- for (int i=0;i<3;i++){
- if (p_dir[i] == 0){
- if ((p_from[i] < pos[i]) || (p_from[i] > end[i])) {
- return false;
- }
- } else { // ray not parallel to planes in this direction
- c1[i] = (pos[i] - p_from[i]) / p_dir[i];
- c2[i] = (end[i] - p_from[i]) / p_dir[i];
-
- if(c1[i] > c2[i]){
- std::swap(c1,c2);
- }
- if (c1[i] > near){
- near = c1[i];
- axis=i;
- }
- if (c2[i] < far){
- far = c2[i];
- }
- if( (near > far) || (far < 0) ){
- return false;
- }
- }
- }
-
- if (r_clip)
- *r_clip=c1;
- if (r_normal) {
- *r_normal=Vector3();
- (*r_normal)[axis]=p_dir[axis]?-1:1;
- }
-
- return true;
-
-}
-
-
-bool Rect3::intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip,Vector3* r_normal) const {
-
- real_t min=0,max=1;
- int axis=0;
- real_t sign=0;
-
- for(int i=0;i<3;i++) {
- real_t seg_from=p_from[i];
- real_t seg_to=p_to[i];
- real_t box_begin=pos[i];
- real_t box_end=box_begin+size[i];
- real_t cmin,cmax;
- real_t csign;
-
- if (seg_from < seg_to) {
-
- if (seg_from > box_end || seg_to < box_begin)
- return false;
- real_t length=seg_to-seg_from;
- cmin = (seg_from < box_begin)?((box_begin - seg_from)/length):0;
- cmax = (seg_to > box_end)?((box_end - seg_from)/length):1;
- csign=-1.0;
-
- } else {
-
- if (seg_to > box_end || seg_from < box_begin)
- return false;
- real_t length=seg_to-seg_from;
- cmin = (seg_from > box_end)?(box_end - seg_from)/length:0;
- cmax = (seg_to < box_begin)?(box_begin - seg_from)/length:1;
- csign=1.0;
- }
-
- if (cmin > min) {
- min = cmin;
- axis=i;
- sign=csign;
- }
- if (cmax < max)
- max = cmax;
- if (max < min)
- return false;
- }
-
-
- Vector3 rel=p_to-p_from;
-
- if (r_normal) {
- Vector3 normal;
- normal[axis]=sign;
- *r_normal=normal;
- }
-
- if (r_clip)
- *r_clip=p_from+rel*min;
-
- return true;
-
-}
-
-
-bool Rect3::intersects_plane(const Plane &p_plane) const {
-
- Vector3 points[8] = {
- Vector3( pos.x , pos.y , pos.z ),
- Vector3( pos.x , pos.y , pos.z+size.z ),
- Vector3( pos.x , pos.y+size.y , pos.z ),
- Vector3( pos.x , pos.y+size.y , pos.z+size.z ),
- Vector3( pos.x+size.x , pos.y , pos.z ),
- Vector3( pos.x+size.x , pos.y , pos.z+size.z ),
- Vector3( pos.x+size.x , pos.y+size.y , pos.z ),
- Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z ),
- };
-
- bool over=false;
- bool under=false;
-
- for (int i=0;i<8;i++) {
-
- if (p_plane.distance_to(points[i])>0)
- over=true;
- else
- under=true;
-
- }
-
- return under && over;
-}
-
-
-
-Vector3 Rect3::get_longest_axis() const {
-
- Vector3 axis(1,0,0);
- real_t max_size=size.x;
-
- if (size.y > max_size ) {
- axis=Vector3(0,1,0);
- max_size=size.y;
- }
-
- if (size.z > max_size ) {
- axis=Vector3(0,0,1);
- max_size=size.z;
- }
-
- return axis;
-}
-int Rect3::get_longest_axis_index() const {
-
- int axis=0;
- real_t max_size=size.x;
-
- if (size.y > max_size ) {
- axis=1;
- max_size=size.y;
- }
-
- if (size.z > max_size ) {
- axis=2;
- max_size=size.z;
- }
-
- return axis;
-}
-
-
-Vector3 Rect3::get_shortest_axis() const {
-
- Vector3 axis(1,0,0);
- real_t max_size=size.x;
-
- if (size.y < max_size ) {
- axis=Vector3(0,1,0);
- max_size=size.y;
- }
-
- if (size.z < max_size ) {
- axis=Vector3(0,0,1);
- max_size=size.z;
- }
-
- return axis;
-}
-int Rect3::get_shortest_axis_index() const {
-
- int axis=0;
- real_t max_size=size.x;
-
- if (size.y < max_size ) {
- axis=1;
- max_size=size.y;
- }
-
- if (size.z < max_size ) {
- axis=2;
- max_size=size.z;
- }
-
- return axis;
-}
-
-Rect3 Rect3::merge(const Rect3& p_with) const {
-
- Rect3 aabb=*this;
- aabb.merge_with(p_with);
- return aabb;
-}
-Rect3 Rect3::expand(const Vector3& p_vector) const {
- Rect3 aabb=*this;
- aabb.expand_to(p_vector);
- return aabb;
-
-}
-Rect3 Rect3::grow(real_t p_by) const {
-
- Rect3 aabb=*this;
- aabb.grow_by(p_by);
- return aabb;
-}
-
-void Rect3::get_edge(int p_edge,Vector3& r_from,Vector3& r_to) const {
-
- ERR_FAIL_INDEX(p_edge,12);
- switch(p_edge) {
-
- case 0:{
-
- r_from=Vector3( pos.x+size.x , pos.y , pos.z );
- r_to=Vector3( pos.x , pos.y , pos.z );
- } break;
- case 1:{
-
- r_from=Vector3( pos.x+size.x , pos.y , pos.z+size.z );
- r_to=Vector3( pos.x+size.x , pos.y , pos.z );
- } break;
- case 2:{
- r_from=Vector3( pos.x , pos.y , pos.z+size.z );
- r_to=Vector3( pos.x+size.x , pos.y , pos.z+size.z );
-
- } break;
- case 3:{
-
- r_from=Vector3( pos.x , pos.y , pos.z );
- r_to=Vector3( pos.x , pos.y , pos.z+size.z );
-
- } break;
- case 4:{
-
- r_from=Vector3( pos.x , pos.y+size.y , pos.z );
- r_to=Vector3( pos.x+size.x , pos.y+size.y , pos.z );
- } break;
- case 5:{
-
- r_from=Vector3( pos.x+size.x , pos.y+size.y , pos.z );
- r_to=Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z );
- } break;
- case 6:{
- r_from=Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z );
- r_to=Vector3( pos.x , pos.y+size.y , pos.z+size.z );
-
- } break;
- case 7:{
-
- r_from=Vector3( pos.x , pos.y+size.y , pos.z+size.z );
- r_to=Vector3( pos.x , pos.y+size.y , pos.z );
-
- } break;
- case 8:{
-
- r_from=Vector3( pos.x , pos.y , pos.z+size.z );
- r_to=Vector3( pos.x , pos.y+size.y , pos.z+size.z );
-
- } break;
- case 9:{
-
- r_from=Vector3( pos.x , pos.y , pos.z );
- r_to=Vector3( pos.x , pos.y+size.y , pos.z );
-
- } break;
- case 10:{
-
- r_from=Vector3( pos.x+size.x , pos.y , pos.z );
- r_to=Vector3( pos.x+size.x , pos.y+size.y , pos.z );
-
- } break;
- case 11:{
-
- r_from=Vector3( pos.x+size.x , pos.y , pos.z+size.z );
- r_to=Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z );
-
- } break;
-
- }
-
-}
-
-Rect3::operator String() const {
-
- //return String()+pos +" - "+ size;
- return String(); // @Todo
-}
-
-}
diff --git a/include/godot_cpp/core/Rect3.hpp b/include/godot_cpp/core/Rect3.hpp
deleted file mode 100644
index b04195c..0000000
--- a/include/godot_cpp/core/Rect3.hpp
+++ /dev/null
@@ -1,93 +0,0 @@
-#ifndef RECT3_H
-#define RECT3_H
-
-#if defined(_WIN32)
-# ifdef _GD_CPP_CORE_API_IMPL
-# define GD_CPP_CORE_API __declspec(dllexport)
-# else
-# define GD_CPP_CORE_API __declspec(dllimport)
-# endif
-#else
-# define GD_CPP_CORE_API
-#endif
-
-#include "Vector3.hpp"
-
-#include "Plane.hpp"
-
-#include <cstdlib>
-
-namespace godot {
-
-class GD_CPP_CORE_API Rect3 {
-public:
- Vector3 pos;
- Vector3 size;
-
- real_t get_area() const; /// get area
- inline bool has_no_area() const {
-
- return (size.x<=CMP_EPSILON || size.y<=CMP_EPSILON || size.z<=CMP_EPSILON);
- }
-
- inline bool has_no_surface() const {
-
- return (size.x<=CMP_EPSILON && size.y<=CMP_EPSILON && size.z<=CMP_EPSILON);
- }
-
- inline const Vector3& get_pos() const { return pos; }
- inline void set_pos(const Vector3& p_pos) { pos=p_pos; }
- inline const Vector3& get_size() const { return size; }
- inline void set_size(const Vector3& p_size) { size=p_size; }
-
-
- bool operator==(const Rect3& p_rval) const;
- bool operator!=(const Rect3& p_rval) const;
-
- bool intersects(const Rect3& p_aabb) const; /// Both AABBs overlap
- bool intersects_inclusive(const Rect3& p_aabb) const; /// Both AABBs (or their faces) overlap
- bool encloses(const Rect3 & p_aabb) const; /// p_aabb is completely inside this
-
- Rect3 merge(const Rect3& p_with) const;
- void merge_with(const Rect3& p_aabb); ///merge with another AABB
- Rect3 intersection(const Rect3& p_aabb) const; ///get box where two intersect, empty if no intersection occurs
- bool intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip=NULL,Vector3* r_normal=NULL) const;
- bool intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip=NULL,Vector3* r_normal=NULL) const;
- bool smits_intersect_ray(const Vector3 &from,const Vector3& p_dir, real_t t0, real_t t1) const;
-
- bool intersects_convex_shape(const Plane *p_plane, int p_plane_count) const;
- bool intersects_plane(const Plane &p_plane) const;
-
- bool has_point(const Vector3& p_point) const;
- Vector3 get_support(const Vector3& p_normal) const;
-
-
- Vector3 get_longest_axis() const;
- int get_longest_axis_index() const;
- real_t get_longest_axis_size() const;
-
- Vector3 get_shortest_axis() const;
- int get_shortest_axis_index() const;
- real_t get_shortest_axis_size() const;
-
- Rect3 grow(real_t p_by) const;
- void grow_by(real_t p_amount);
-
- void get_edge(int p_edge,Vector3& r_from,Vector3& r_to) const;
- Vector3 get_endpoint(int p_point) const;
-
- Rect3 expand(const Vector3& p_vector) const;
- void project_range_in_plane(const Plane& p_plane,real_t &r_min,real_t& r_max) const;
- void expand_to(const Vector3& p_vector); /** expand to contain a point if necesary */
-
- operator String() const;
-
- inline Rect3() {}
- inline Rect3(const Vector3 &p_pos,const Vector3& p_size) { pos=p_pos; size=p_size; }
-
-
-};
-
-}
-
-#endif // RECT3_H
diff --git a/include/godot_cpp/core/String.cpp b/include/godot_cpp/core/String.cpp
deleted file mode 100644
index da0ca9e..0000000
--- a/include/godot_cpp/core/String.cpp
+++ /dev/null
@@ -1,140 +0,0 @@
-#include "String.hpp"
-
-#include "NodePath.hpp"
-
-#include <godot/godot_string.h>
-
-#include <string.h>
-
-namespace godot {
-
-godot::String::String()
-{
- godot_string_new(&_godot_string);
-}
-
-String::String(const char *contents)
-{
- godot_string_new_data(&_godot_string, contents, strlen(contents));
-}
-
-String::String(const wchar_t *contents)
-{
- // @Todo
- // godot_string_new_data(&_godot_string, contents, strlen(contents));
- godot_string_new(&_godot_string);
-}
-
-String::String(const wchar_t c)
-{
- // @Todo
- godot_string_new(&_godot_string);
-}
-
-String::String(const String& other)
-{
- godot_string_new(&_godot_string);
- godot_string_copy_string(&_godot_string, &other._godot_string);
-}
-
-String::~String()
-{
- godot_string_destroy(&_godot_string);
-}
-
-
-String String::substr(int p_from,int p_chars) const
-{
- return String(); // @Todo
-}
-
-
-wchar_t &String::operator [](const int idx)
-{
- return *godot_string_operator_index(&_godot_string, idx);
-}
-
-wchar_t String::operator [](const int idx) const
-{
- return *godot_string_operator_index((godot_string *) &_godot_string, idx);
-}
-
-int String::length() const
-{
- int len = 0;
- godot_string_get_data(&_godot_string, nullptr, &len);
- return len;
-}
-
-void String::operator =(const String &s)
-{
- godot_string_copy_string(&_godot_string, &s._godot_string);
-}
-
-bool String::operator ==(const String &s)
-{
- return godot_string_operator_equal(&_godot_string, &s._godot_string);
-}
-
-bool String::operator !=(const String &s)
-{
- return !(*this == s);
-}
-
-String String::operator +(const String &s)
-{
- String new_string;
- godot_string_operator_plus(&new_string._godot_string, &_godot_string, &s._godot_string);
-
- return new_string;
-}
-
-void String::operator +=(const String &s)
-{
- godot_string_operator_plus(&_godot_string, &_godot_string, &s._godot_string);
-}
-
-void String::operator +=(const wchar_t c)
-{
- // @Todo
-}
-
-bool String::operator <(const String &s)
-{
- return godot_string_operator_less(&_godot_string, &s._godot_string);
-}
-
-bool String::operator <=(const String &s)
-{
- return godot_string_operator_less(&_godot_string, &s._godot_string) || (*this == s);
-}
-
-bool String::operator >(const String &s)
-{
- return !(*this <= s);
-}
-
-bool String::operator >=(const String &s)
-{
- return !(*this < s);
-}
-
-String::operator NodePath() const
-{
- return NodePath(*this);
-}
-
-const char *String::c_string() const
-{
- return godot_string_c_str(&_godot_string);
-}
-
-
-String operator +(const char *a, const String& b)
-{
- return String(a) + b;
-}
-
-
-
-}
diff --git a/include/godot_cpp/core/String.hpp b/include/godot_cpp/core/String.hpp
deleted file mode 100644
index ee6532e..0000000
--- a/include/godot_cpp/core/String.hpp
+++ /dev/null
@@ -1,79 +0,0 @@
-#ifndef STRING_H
-#define STRING_H
-
-#if defined(_WIN32)
-# ifdef _GD_CPP_CORE_API_IMPL
-# define GD_CPP_CORE_API __declspec(dllexport)
-# else
-# define GD_CPP_CORE_API __declspec(dllimport)
-# endif
-#else
-# define GD_CPP_CORE_API
-#endif
-
-#include <godot/godot_string.h>
-
-namespace godot {
-
-class NodePath;
-
-class GD_CPP_CORE_API String
-{
- godot_string _godot_string;
-public:
- String();
-
- String(const char *contents);
-
- String(const wchar_t *contents);
-
- String(const wchar_t c);
-
- String(const String& other);
-
- ~String();
-
-
- String substr(int p_from,int p_chars) const;
-
-
- wchar_t &operator [](const int idx);
-
- wchar_t operator [](const int idx) const;
-
- int length() const;
-
- void operator =(const String &s);
-
- bool operator ==(const String &s);
-
- bool operator !=(const String &s);
-
- String operator +(const String &s);
-
- void operator +=(const String &s);
-
- void operator +=(const wchar_t c);
-
- bool operator <(const String &s);
-
- bool operator <=(const String &s);
-
- bool operator >(const String &s);
-
- bool operator >=(const String &s);
-
- operator NodePath() const;
-
- const char *c_string() const;
-
-};
-
-String operator +(const char *a, const String& b);
-
-
-}
-
-
-
-#endif // STRING_H
diff --git a/include/godot_cpp/core/Transform.cpp b/include/godot_cpp/core/Transform.cpp
deleted file mode 100644
index b8a05df..0000000
--- a/include/godot_cpp/core/Transform.cpp
+++ /dev/null
@@ -1,319 +0,0 @@
-#include "Transform.hpp"
-
-#include "Basis.hpp"
-
-#include "Plane.hpp"
-#include "Rect3.hpp"
-
-#include "Quat.hpp"
-
-namespace godot {
-
-
-
-Transform Transform::inverse_xform(const Transform& t) const {
-
- Vector3 v = t.origin - origin;
- return Transform(basis.transpose_xform(t.basis),
- basis.xform(v));
-}
-
-void Transform::set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz,real_t tx, real_t ty, real_t tz) {
-
- basis.elements[0][0]=xx;
- basis.elements[0][1]=xy;
- basis.elements[0][2]=xz;
- basis.elements[1][0]=yx;
- basis.elements[1][1]=yy;
- basis.elements[1][2]=yz;
- basis.elements[2][0]=zx;
- basis.elements[2][1]=zy;
- basis.elements[2][2]=zz;
- origin.x=tx;
- origin.y=ty;
- origin.z=tz;
-}
-
-
-
-Vector3 Transform::xform(const Vector3& p_vector) const {
-
- return Vector3(
- basis[0].dot(p_vector)+origin.x,
- basis[1].dot(p_vector)+origin.y,
- basis[2].dot(p_vector)+origin.z
- );
-}
-Vector3 Transform::xform_inv(const Vector3& p_vector) const {
-
- Vector3 v = p_vector - origin;
-
- return Vector3(
- (basis.elements[0][0]*v.x ) + ( basis.elements[1][0]*v.y ) + ( basis.elements[2][0]*v.z ),
- (basis.elements[0][1]*v.x ) + ( basis.elements[1][1]*v.y ) + ( basis.elements[2][1]*v.z ),
- (basis.elements[0][2]*v.x ) + ( basis.elements[1][2]*v.y ) + ( basis.elements[2][2]*v.z )
- );
-}
-
-Plane Transform::xform(const Plane& p_plane) const {
-
-
- Vector3 point=p_plane.normal*p_plane.d;
- Vector3 point_dir=point+p_plane.normal;
- point=xform(point);
- point_dir=xform(point_dir);
-
- Vector3 normal=point_dir-point;
- normal.normalize();
- real_t d=normal.dot(point);
-
- return Plane(normal,d);
-
-}
-Plane Transform::xform_inv(const Plane& p_plane) const {
-
- Vector3 point=p_plane.normal*p_plane.d;
- Vector3 point_dir=point+p_plane.normal;
- xform_inv(point);
- xform_inv(point_dir);
-
- Vector3 normal=point_dir-point;
- normal.normalize();
- real_t d=normal.dot(point);
-
- return Plane(normal,d);
-
-}
-
-Rect3 Transform::xform(const Rect3& p_aabb) const {
- /* define vertices */
- Vector3 x=basis.get_axis(0)*p_aabb.size.x;
- Vector3 y=basis.get_axis(1)*p_aabb.size.y;
- Vector3 z=basis.get_axis(2)*p_aabb.size.z;
- Vector3 pos = xform( p_aabb.pos );
-//could be even further optimized
- Rect3 new_aabb;
- new_aabb.pos=pos;
- new_aabb.expand_to( pos+x );
- new_aabb.expand_to( pos+y );
- new_aabb.expand_to( pos+z );
- new_aabb.expand_to( pos+x+y );
- new_aabb.expand_to( pos+x+z );
- new_aabb.expand_to( pos+y+z );
- new_aabb.expand_to( pos+x+y+z );
- return new_aabb;
-
-}
-Rect3 Transform::xform_inv(const Rect3& p_aabb) const {
-
- /* define vertices */
- Vector3 vertices[8]={
- Vector3(p_aabb.pos.x+p_aabb.size.x, p_aabb.pos.y+p_aabb.size.y, p_aabb.pos.z+p_aabb.size.z),
- Vector3(p_aabb.pos.x+p_aabb.size.x, p_aabb.pos.y+p_aabb.size.y, p_aabb.pos.z),
- Vector3(p_aabb.pos.x+p_aabb.size.x, p_aabb.pos.y, p_aabb.pos.z+p_aabb.size.z),
- Vector3(p_aabb.pos.x+p_aabb.size.x, p_aabb.pos.y, p_aabb.pos.z),
- Vector3(p_aabb.pos.x, p_aabb.pos.y+p_aabb.size.y, p_aabb.pos.z+p_aabb.size.z),
- Vector3(p_aabb.pos.x, p_aabb.pos.y+p_aabb.size.y, p_aabb.pos.z),
- Vector3(p_aabb.pos.x, p_aabb.pos.y, p_aabb.pos.z+p_aabb.size.z),
- Vector3(p_aabb.pos.x, p_aabb.pos.y, p_aabb.pos.z)
- };
-
-
- Rect3 ret;
-
- ret.pos=xform_inv(vertices[0]);
-
- for (int i=1;i<8;i++) {
-
- ret.expand_to( xform_inv(vertices[i]) );
- }
-
- return ret;
-
-}
-
-void Transform::affine_invert() {
-
- basis.invert();
- origin = basis.xform(-origin);
-}
-
-Transform Transform::affine_inverse() const {
-
- Transform ret=*this;
- ret.affine_invert();
- return ret;
-
-}
-
-
-void Transform::invert() {
-
- basis.transpose();
- origin = basis.xform(-origin);
-}
-
-Transform Transform::inverse() const {
- // FIXME: this function assumes the basis is a rotation matrix, with no scaling.
- // Transform::affine_inverse can handle matrices with scaling, so GDScript should eventually use that.
- Transform ret=*this;
- ret.invert();
- return ret;
-}
-
-
-void Transform::rotate(const Vector3& p_axis,real_t p_phi) {
-
- *this = rotated(p_axis, p_phi);
-}
-
-Transform Transform::rotated(const Vector3& p_axis,real_t p_phi) const{
-
- return Transform(Basis( p_axis, p_phi ), Vector3()) * (*this);
-}
-
-void Transform::rotate_basis(const Vector3& p_axis,real_t p_phi) {
-
- basis.rotate(p_axis,p_phi);
-}
-
-Transform Transform::looking_at( const Vector3& p_target, const Vector3& p_up ) const {
-
- Transform t = *this;
- t.set_look_at(origin,p_target,p_up);
- return t;
-}
-
-void Transform::set_look_at( const Vector3& p_eye, const Vector3& p_target, const Vector3& p_up ) {
-
- // Reference: MESA source code
- Vector3 v_x, v_y, v_z;
-
- /* Make rotation matrix */
-
- /* Z vector */
- v_z = p_eye - p_target;
-
- v_z.normalize();
-
- v_y = p_up;
-
-
- v_x=v_y.cross(v_z);
-
- /* Recompute Y = Z cross X */
- v_y=v_z.cross(v_x);
-
- v_x.normalize();
- v_y.normalize();
-
- basis.set_axis(0,v_x);
- basis.set_axis(1,v_y);
- basis.set_axis(2,v_z);
- origin=p_eye;
-
-}
-
-Transform Transform::interpolate_with(const Transform& p_transform, real_t p_c) const {
-
- /* not sure if very "efficient" but good enough? */
-
- Vector3 src_scale = basis.get_scale();
- Quat src_rot = basis;
- Vector3 src_loc = origin;
-
- Vector3 dst_scale = p_transform.basis.get_scale();
- Quat dst_rot = p_transform.basis;
- Vector3 dst_loc = p_transform.origin;
-
- Transform dst;
- dst.basis=src_rot.slerp(dst_rot,p_c);
- dst.basis.scale(src_scale.linear_interpolate(dst_scale,p_c));
- dst.origin=src_loc.linear_interpolate(dst_loc,p_c);
-
- return dst;
-}
-
-void Transform::scale(const Vector3& p_scale) {
-
- basis.scale(p_scale);
- origin*=p_scale;
-}
-
-Transform Transform::scaled(const Vector3& p_scale) const {
-
- Transform t = *this;
- t.scale(p_scale);
- return t;
-}
-
-void Transform::scale_basis(const Vector3& p_scale) {
-
- basis.scale(p_scale);
-}
-
-void Transform::translate( real_t p_tx, real_t p_ty, real_t p_tz) {
- translate( Vector3(p_tx,p_ty,p_tz) );
-
-}
-void Transform::translate( const Vector3& p_translation ) {
-
- for( int i = 0; i < 3; i++ ) {
- origin[i] += basis[i].dot(p_translation);
- }
-}
-
-Transform Transform::translated( const Vector3& p_translation ) const {
-
- Transform t=*this;
- t.translate(p_translation);
- return t;
-}
-
-void Transform::orthonormalize() {
-
- basis.orthonormalize();
-}
-
-Transform Transform::orthonormalized() const {
-
- Transform _copy = *this;
- _copy.orthonormalize();
- return _copy;
-}
-
-bool Transform::operator==(const Transform& p_transform) const {
-
- return (basis==p_transform.basis && origin==p_transform.origin);
-}
-bool Transform::operator!=(const Transform& p_transform) const {
-
- return (basis!=p_transform.basis || origin!=p_transform.origin);
-}
-
-void Transform::operator*=(const Transform& p_transform) {
-
- origin=xform(p_transform.origin);
- basis*=p_transform.basis;
-}
-
-Transform Transform::operator*(const Transform& p_transform) const {
-
- Transform t=*this;
- t*=p_transform;
- return t;
-}
-
-Transform::operator String() const {
-
- return basis.operator String() + " - " + origin.operator String();
-}
-
-
-Transform::Transform(const Basis& p_basis, const Vector3& p_origin) {
-
- basis=p_basis;
- origin=p_origin;
-}
-
-}
diff --git a/include/godot_cpp/core/Transform.hpp b/include/godot_cpp/core/Transform.hpp
deleted file mode 100644
index f6f5143..0000000
--- a/include/godot_cpp/core/Transform.hpp
+++ /dev/null
@@ -1,91 +0,0 @@
-#ifndef TRANSFORM_H
-#define TRANSFORM_H
-
-#if defined(_WIN32)
-# ifdef _GD_CPP_CORE_API_IMPL
-# define GD_CPP_CORE_API __declspec(dllexport)
-# else
-# define GD_CPP_CORE_API __declspec(dllimport)
-# endif
-#else
-# define GD_CPP_CORE_API
-#endif
-
-#include "Basis.hpp"
-
-#include "Plane.hpp"
-#include "Rect3.hpp"
-
-namespace godot {
-
-class GD_CPP_CORE_API Transform {
-public:
-
- Basis basis;
- Vector3 origin;
-
- void invert();
- Transform inverse() const;
-
- void affine_invert();
- Transform affine_inverse() const;
-
- Transform rotated(const Vector3& p_axis,real_t p_phi) const;
-
- void rotate(const Vector3& p_axis,real_t p_phi);
- void rotate_basis(const Vector3& p_axis,real_t p_phi);
-
- void set_look_at( const Vector3& p_eye, const Vector3& p_target, const Vector3& p_up );
- Transform looking_at( const Vector3& p_target, const Vector3& p_up ) const;
-
- void scale(const Vector3& p_scale);
- Transform scaled(const Vector3& p_scale) const;
- void scale_basis(const Vector3& p_scale);
- void translate( real_t p_tx, real_t p_ty, real_t p_tz );
- void translate( const Vector3& p_translation );
- Transform translated( const Vector3& p_translation ) const;
-
- inline const Basis& get_basis() const { return basis; }
- inline void set_basis(const Basis& p_basis) { basis=p_basis; }
-
- inline const Vector3& get_origin() const { return origin; }
- inline void set_origin(const Vector3& p_origin) { origin=p_origin; }
-
- void orthonormalize();
- Transform orthonormalized() const;
-
- bool operator==(const Transform& p_transform) const;
- bool operator!=(const Transform& p_transform) const;
-
- Vector3 xform(const Vector3& p_vector) const;
- Vector3 xform_inv(const Vector3& p_vector) const;
-
- Plane xform(const Plane& p_plane) const;
- Plane xform_inv(const Plane& p_plane) const;
-
- Rect3 xform(const Rect3& p_aabb) const;
- Rect3 xform_inv(const Rect3& p_aabb) const;
-
- void operator*=(const Transform& p_transform);
- Transform operator*(const Transform& p_transform) const;
-
- Transform interpolate_with(const Transform& p_transform, real_t p_c) const;
-
- Transform inverse_xform(const Transform& t) const;
-
- void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz,real_t tx, real_t ty, real_t tz);
-
- operator String() const;
-
- inline Transform(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz,real_t tx, real_t ty, real_t tz) {
- set(xx, xy, xz, yx, yy, yz, zx, zy, zz,tx, ty, tz);
- }
-
- Transform(const Basis& p_basis, const Vector3& p_origin=Vector3());
- inline Transform() {}
-
-};
-
-}
-
-#endif // TRANSFORM_H
diff --git a/include/godot_cpp/core/Transform2D.cpp b/include/godot_cpp/core/Transform2D.cpp
deleted file mode 100644
index 1f4b5ca..0000000
--- a/include/godot_cpp/core/Transform2D.cpp
+++ /dev/null
@@ -1,350 +0,0 @@
-#include "Transform2D.hpp"
-
-#include "Vector2.hpp"
-
-#include "String.hpp"
-
-#include "Rect2.hpp"
-
-#include <algorithm>
-
-namespace godot {
-
-Transform2D::Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) {
-
- elements[0][0] = xx;
- elements[0][1] = xy;
- elements[1][0] = yx;
- elements[1][1] = yy;
- elements[2][0] = ox;
- elements[2][1] = oy;
-}
-
-
-
-Vector2 Transform2D::basis_xform(const Vector2& v) const {
-
- return Vector2(
- tdotx(v),
- tdoty(v)
- );
-}
-
-Vector2 Transform2D::basis_xform_inv(const Vector2& v) const{
-
- return Vector2(
- elements[0].dot(v),
- elements[1].dot(v)
- );
-}
-
-Vector2 Transform2D::xform(const Vector2& v) const {
-
- return Vector2(
- tdotx(v),
- tdoty(v)
- ) + elements[2];
-}
-Vector2 Transform2D::xform_inv(const Vector2& p_vec) const {
-
- Vector2 v = p_vec - elements[2];
-
- return Vector2(
- elements[0].dot(v),
- elements[1].dot(v)
- );
-
-}
-Rect2 Transform2D::xform(const Rect2& p_rect) const {
-
- Vector2 x=elements[0]*p_rect.size.x;
- Vector2 y=elements[1]*p_rect.size.y;
- Vector2 pos = xform( p_rect.pos );
-
- Rect2 new_rect;
- new_rect.pos=pos;
- new_rect.expand_to( pos+x );
- new_rect.expand_to( pos+y );
- new_rect.expand_to( pos+x+y );
- return new_rect;
-}
-
-void Transform2D::set_rotation_and_scale(real_t p_rot,const Size2& p_scale) {
-
- elements[0][0]=::cos(p_rot)*p_scale.x;
- elements[1][1]=::cos(p_rot)*p_scale.y;
- elements[1][0]=-::sin(p_rot)*p_scale.y;
- elements[0][1]=::sin(p_rot)*p_scale.x;
-
-}
-
-Rect2 Transform2D::xform_inv(const Rect2& p_rect) const {
-
- Vector2 ends[4]={
- xform_inv( p_rect.pos ),
- xform_inv( Vector2(p_rect.pos.x,p_rect.pos.y+p_rect.size.y ) ),
- xform_inv( Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y+p_rect.size.y ) ),
- xform_inv( Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y ) )
- };
-
- Rect2 new_rect;
- new_rect.pos=ends[0];
- new_rect.expand_to(ends[1]);
- new_rect.expand_to(ends[2]);
- new_rect.expand_to(ends[3]);
-
- return new_rect;
-}
-
-void Transform2D::invert() {
- // FIXME: this function assumes the basis is a rotation matrix, with no scaling.
- // Transform2D::affine_inverse can handle matrices with scaling, so GDScript should eventually use that.
- std::swap(elements[0][1],elements[1][0]);
- elements[2] = basis_xform(-elements[2]);
-}
-
-Transform2D Transform2D::inverse() const {
-
- Transform2D inv=*this;
- inv.invert();
- return inv;
-
-}
-
-void Transform2D::affine_invert() {
-
- real_t det = basis_determinant();
- ERR_FAIL_COND(det==0);
- real_t idet = 1.0 / det;
-
- std::swap( elements[0][0],elements[1][1] );
- elements[0]*=Vector2(idet,-idet);
- elements[1]*=Vector2(-idet,idet);
-
- elements[2] = basis_xform(-elements[2]);
-
-}
-
-Transform2D Transform2D::affine_inverse() const {
-
- Transform2D inv=*this;
- inv.affine_invert();
- return inv;
-}
-
-void Transform2D::rotate(real_t p_phi) {
- *this = Transform2D(p_phi,Vector2()) * (*this);
-}
-
-real_t Transform2D::get_rotation() const {
- real_t det = basis_determinant();
- Transform2D m = orthonormalized();
- if (det < 0) {
- m.scale_basis(Size2(-1,-1));
- }
- return ::atan2(m[0].y,m[0].x);
-}
-
-void Transform2D::set_rotation(real_t p_rot) {
-
- real_t cr = ::cos(p_rot);
- real_t sr = ::sin(p_rot);
- elements[0][0]=cr;
- elements[0][1]=sr;
- elements[1][0]=-sr;
- elements[1][1]=cr;
-}
-
-Transform2D::Transform2D(real_t p_rot, const Vector2& p_pos) {
-
- real_t cr = ::cos(p_rot);
- real_t sr = ::sin(p_rot);
- elements[0][0]=cr;
- elements[0][1]=sr;
- elements[1][0]=-sr;
- elements[1][1]=cr;
- elements[2]=p_pos;
-}
-
-Size2 Transform2D::get_scale() const {
- real_t det_sign = basis_determinant() > 0 ? 1 : -1;
- return det_sign * Size2( elements[0].length(), elements[1].length() );
-}
-
-void Transform2D::scale(const Size2& p_scale) {
- scale_basis(p_scale);
- elements[2]*=p_scale;
-}
-void Transform2D::scale_basis(const Size2& p_scale) {
-
- elements[0][0]*=p_scale.x;
- elements[0][1]*=p_scale.y;
- elements[1][0]*=p_scale.x;
- elements[1][1]*=p_scale.y;
-
-}
-void Transform2D::translate( real_t p_tx, real_t p_ty) {
-
- translate(Vector2(p_tx,p_ty));
-}
-void Transform2D::translate( const Vector2& p_translation ) {
-
- elements[2]+=basis_xform(p_translation);
-}
-
-void Transform2D::orthonormalize() {
-
- // Gram-Schmidt Process
-
- Vector2 x=elements[0];
- Vector2 y=elements[1];
-
- x.normalize();
- y = (y-x*(x.dot(y)));
- y.normalize();
-
- elements[0]=x;
- elements[1]=y;
-}
-Transform2D Transform2D::orthonormalized() const {
-
- Transform2D on=*this;
- on.orthonormalize();
- return on;
-
-}
-
-bool Transform2D::operator==(const Transform2D& p_transform) const {
-
- for(int i=0;i<3;i++) {
- if (elements[i]!=p_transform.elements[i])
- return false;
- }
-
- return true;
-}
-
-bool Transform2D::operator!=(const Transform2D& p_transform) const {
-
- for(int i=0;i<3;i++) {
- if (elements[i]!=p_transform.elements[i])
- return true;
- }
-
- return false;
-
-}
-
-void Transform2D::operator*=(const Transform2D& p_transform) {
-
- elements[2] = xform(p_transform.elements[2]);
-
- real_t x0,x1,y0,y1;
-
- x0 = tdotx(p_transform.elements[0]);
- x1 = tdoty(p_transform.elements[0]);
- y0 = tdotx(p_transform.elements[1]);
- y1 = tdoty(p_transform.elements[1]);
-
- elements[0][0]=x0;
- elements[0][1]=x1;
- elements[1][0]=y0;
- elements[1][1]=y1;
-}
-
-
-Transform2D Transform2D::operator*(const Transform2D& p_transform) const {
-
- Transform2D t = *this;
- t*=p_transform;
- return t;
-
-}
-
-Transform2D Transform2D::scaled(const Size2& p_scale) const {
-
- Transform2D copy=*this;
- copy.scale(p_scale);
- return copy;
-
-}
-
-Transform2D Transform2D::basis_scaled(const Size2& p_scale) const {
-
- Transform2D copy=*this;
- copy.scale_basis(p_scale);
- return copy;
-
-}
-
-Transform2D Transform2D::untranslated() const {
-
- Transform2D copy=*this;
- copy.elements[2]=Vector2();
- return copy;
-}
-
-Transform2D Transform2D::translated(const Vector2& p_offset) const {
-
- Transform2D copy=*this;
- copy.translate(p_offset);
- return copy;
-
-}
-
-Transform2D Transform2D::rotated(real_t p_phi) const {
-
- Transform2D copy=*this;
- copy.rotate(p_phi);
- return copy;
-
-}
-
-real_t Transform2D::basis_determinant() const {
-
- return elements[0].x * elements[1].y - elements[0].y * elements[1].x;
-}
-
-Transform2D Transform2D::interpolate_with(const Transform2D& p_transform, real_t p_c) const {
-
- //extract parameters
- Vector2 p1 = get_origin();
- Vector2 p2 = p_transform.get_origin();
-
- real_t r1 = get_rotation();
- real_t r2 = p_transform.get_rotation();
-
- Size2 s1 = get_scale();
- Size2 s2 = p_transform.get_scale();
-
- //slerp rotation
- Vector2 v1(::cos(r1), ::sin(r1));
- Vector2 v2(::cos(r2), ::sin(r2));
-
- real_t dot = v1.dot(v2);
-
- dot = (dot < -1.0) ? -1.0 : ((dot > 1.0) ? 1.0 : dot); //clamp dot to [-1,1]
-
- Vector2 v;
-
- if (dot > 0.9995) {
- v = Vector2::linear_interpolate(v1, v2, p_c).normalized(); //linearly interpolate to avoid numerical precision issues
- } else {
- real_t angle = p_c*::acos(dot);
- Vector2 v3 = (v2 - v1*dot).normalized();
- v = v1*::cos(angle) + v3*::sin(angle);
- }
-
- //construct matrix
- Transform2D res(::atan2(v.y, v.x), Vector2::linear_interpolate(p1, p2, p_c));
- res.scale_basis(Vector2::linear_interpolate(s1, s2, p_c));
- return res;
-}
-
-Transform2D::operator String() const {
-
- //return String(String()+elements[0]+", "+elements[1]+", "+elements[2]);
- return String(); // @Todo
-}
-
-}
diff --git a/include/godot_cpp/core/Transform2D.hpp b/include/godot_cpp/core/Transform2D.hpp
deleted file mode 100644
index 553c324..0000000
--- a/include/godot_cpp/core/Transform2D.hpp
+++ /dev/null
@@ -1,104 +0,0 @@
-#ifndef TRANSFORM2D_H
-#define TRANSFORM2D_H
-
-#if defined(_WIN32)
-# ifdef _GD_CPP_CORE_API_IMPL
-# define GD_CPP_CORE_API __declspec(dllexport)
-# else
-# define GD_CPP_CORE_API __declspec(dllimport)
-# endif
-#else
-# define GD_CPP_CORE_API
-#endif
-
-#include "Vector2.hpp"
-
-
-namespace godot {
-
-typedef Vector2 Size2;
-
-class Rect2;
-
-struct GD_CPP_CORE_API Transform2D {
- // Warning #1: basis of Transform2D is stored differently from Basis. In terms of elements array, the basis matrix looks like "on paper":
- // M = (elements[0][0] elements[1][0])
- // (elements[0][1] elements[1][1])
- // This is such that the columns, which can be interpreted as basis vectors of the coordinate system "painted" on the object, can be accessed as elements[i].
- // Note that this is the opposite of the indices in mathematical texts, meaning: $M_{12}$ in a math book corresponds to elements[1][0] here.
- // This requires additional care when working with explicit indices.
- // See https://en.wikipedia.org/wiki/Row-_and_column-major_order for further reading.
-
- // Warning #2: 2D be aware that unlike 3D code, 2D code uses a left-handed coordinate system: Y-axis points down,
- // and angle is measure from +X to +Y in a clockwise-fashion.
-
- Vector2 elements[3];
-
- inline real_t tdotx(const Vector2& v) const { return elements[0][0] * v.x + elements[1][0] * v.y; }
- inline real_t tdoty(const Vector2& v) const { return elements[0][1] * v.x + elements[1][1] * v.y; }
-
- inline const Vector2& operator[](int p_idx) const { return elements[p_idx]; }
- inline Vector2& operator[](int p_idx) { return elements[p_idx]; }
-
- inline Vector2 get_axis(int p_axis) const { ERR_FAIL_INDEX_V(p_axis,3,Vector2()); return elements[p_axis]; }
- inline void set_axis(int p_axis,const Vector2& p_vec) { ERR_FAIL_INDEX(p_axis,3); elements[p_axis]=p_vec; }
-
- void invert();
- Transform2D inverse() const;
-
- void affine_invert();
- Transform2D affine_inverse() const;
-
- void set_rotation(real_t p_phi);
- real_t get_rotation() const;
- void set_rotation_and_scale(real_t p_phi,const Size2& p_scale);
- void rotate(real_t p_phi);
-
- void scale(const Size2& p_scale);
- void scale_basis(const Size2& p_scale);
- void translate( real_t p_tx, real_t p_ty);
- void translate( const Vector2& p_translation );
-
- real_t basis_determinant() const;
-
- Size2 get_scale() const;
-
- inline const Vector2& get_origin() const { return elements[2]; }
- inline void set_origin(const Vector2& p_origin) { elements[2]=p_origin; }
-
- Transform2D scaled(const Size2& p_scale) const;
- Transform2D basis_scaled(const Size2& p_scale) const;
- Transform2D translated(const Vector2& p_offset) const;
- Transform2D rotated(real_t p_phi) const;
-
- Transform2D untranslated() const;
-
- void orthonormalize();
- Transform2D orthonormalized() const;
-
- bool operator==(const Transform2D& p_transform) const;
- bool operator!=(const Transform2D& p_transform) const;
-
- void operator*=(const Transform2D& p_transform);
- Transform2D operator*(const Transform2D& p_transform) const;
-
- Transform2D interpolate_with(const Transform2D& p_transform, real_t p_c) const;
-
- Vector2 basis_xform(const Vector2& p_vec) const;
- Vector2 basis_xform_inv(const Vector2& p_vec) const;
- Vector2 xform(const Vector2& p_vec) const;
- Vector2 xform_inv(const Vector2& p_vec) const;
- Rect2 xform(const Rect2& p_vec) const;
- Rect2 xform_inv(const Rect2& p_vec) const;
-
- operator String() const;
-
- Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy);
-
- Transform2D(real_t p_rot, const Vector2& p_pos);
- inline Transform2D() { elements[0][0]=1.0; elements[1][1]=1.0; }
-};
-
-}
-
-#endif // TRANSFORM2D_H
diff --git a/include/godot_cpp/core/Variant.cpp b/include/godot_cpp/core/Variant.cpp
deleted file mode 100644
index 6442bc2..0000000
--- a/include/godot_cpp/core/Variant.cpp
+++ /dev/null
@@ -1,459 +0,0 @@
-#include "Variant.hpp"
-
-#include <godot/godot_variant.h>
-
-#include "Defs.hpp"
-
-#include "CoreTypes.hpp"
-
-#include <iostream>
-
-namespace godot {
-
-Variant::Variant()
-{
- godot_variant_new_nil(&_godot_variant);
-}
-
-Variant::Variant(const Variant& v)
-{
- godot_variant_copy(&_godot_variant, &v._godot_variant);
-}
-
-Variant::Variant(bool p_bool)
-{
- godot_variant_new_bool(&_godot_variant, p_bool);
-}
-
-Variant::Variant(signed int p_int) // real one
-{
- godot_variant_new_int(&_godot_variant, p_int);
-}
-
-Variant::Variant(unsigned int p_int)
-{
- godot_variant_new_uint(&_godot_variant, p_int);
-}
-
-Variant::Variant(signed short p_short) // real one
-{
- godot_variant_new_int(&_godot_variant, (int) p_short);
-}
-
-
-Variant::Variant(int64_t p_char) // real one
-{
- godot_variant_new_int(&_godot_variant, p_char);
-}
-
-Variant::Variant(uint64_t p_char)
-{
- godot_variant_new_uint(&_godot_variant, p_char);
-}
-
-Variant::Variant(float p_float)
-{
- godot_variant_new_real(&_godot_variant, p_float);
-}
-
-Variant::Variant(double p_double)
-{
- godot_variant_new_real(&_godot_variant, p_double);
-}
-
-Variant::Variant(const String& p_string)
-{
- godot_variant_new_string(&_godot_variant, (godot_string *) &p_string);
-}
-
-Variant::Variant(const char * const p_cstring)
-{
- String s = String(p_cstring);
- godot_variant_new_string(&_godot_variant, (godot_string *) &s);
-}
-
-Variant::Variant(const wchar_t * p_wstring)
-{
- String s = p_wstring;
- godot_variant_new_string(&_godot_variant, (godot_string *) &s);
-}
-
-Variant::Variant(const Vector2& p_vector2)
-{
- godot_variant_new_vector2(&_godot_variant, (godot_vector2 *) &p_vector2);
-}
-
-Variant::Variant(const Rect2& p_rect2)
-{
- godot_variant_new_rect2(&_godot_variant, (godot_rect2 *) &p_rect2);
-}
-
-Variant::Variant(const Vector3& p_vector3)
-{
- godot_variant_new_vector3(&_godot_variant, (godot_vector3 *) &p_vector3);
-}
-
-Variant::Variant(const Plane& p_plane)
-{
- godot_variant_new_plane(&_godot_variant, (godot_plane *) &p_plane);
-}
-
-
-Variant::Variant(const Rect3& p_aabb)
-{
- godot_variant_new_rect3(&_godot_variant, (godot_rect3 *) &p_aabb);
-}
-
-Variant::Variant(const Quat& p_quat)
-{
- godot_variant_new_quat(&_godot_variant, (godot_quat *) &p_quat);
-}
-
-Variant::Variant(const Basis& p_transform)
-{
- godot_variant_new_basis(&_godot_variant, (godot_basis *) &p_transform);
-}
-
-Variant::Variant(const Transform2D& p_transform)
-{
- godot_variant_new_transform2d(&_godot_variant, (godot_transform2d *) &p_transform);
-}
-
-Variant::Variant(const Transform& p_transform)
-{
- godot_variant_new_transform(&_godot_variant, (godot_transform *) &p_transform);
-}
-
-Variant::Variant(const Color& p_color)
-{
- godot_variant_new_color(&_godot_variant, (godot_color *) &p_color);
-}
-
-Variant::Variant(const Image& p_image)
-{
- godot_variant_new_image(&_godot_variant, (godot_image *) &p_image);
-}
-
-Variant::Variant(const NodePath& p_path)
-{
- godot_variant_new_node_path(&_godot_variant, (godot_node_path *) &p_path);
-}
-
-Variant::Variant(const RID& p_rid)
-{
- godot_variant_new_rid(&_godot_variant, (godot_rid *) &p_rid);
-}
-
-Variant::Variant(const Object* p_object)
-{
- godot_variant_new_object(&_godot_variant, (godot_object *) p_object);
-}
-
-Variant::Variant(const InputEvent& p_input_event)
-{
- godot_variant_new_input_event(&_godot_variant, (godot_input_event *) &p_input_event);
-}
-
-Variant::Variant(const Dictionary& p_dictionary)
-{
- godot_variant_new_dictionary(&_godot_variant, (godot_dictionary *) &p_dictionary);
-}
-
-Variant::Variant(const Array& p_array)
-{
- godot_variant_new_array(&_godot_variant, (godot_array *) &p_array);
-}
-
-Variant::Variant(const PoolByteArray& p_raw_array)
-{
- godot_variant_new_pool_byte_array(&_godot_variant, (godot_pool_byte_array *) &p_raw_array);
-}
-
-Variant::Variant(const PoolIntArray& p_int_array)
-{
- godot_variant_new_pool_int_array(&_godot_variant, (godot_pool_int_array *) &p_int_array);
-}
-
-Variant::Variant(const PoolRealArray& p_real_array)
-{
- godot_variant_new_pool_real_array(&_godot_variant, (godot_pool_real_array *) &p_real_array);
-}
-
-Variant::Variant(const PoolStringArray& p_string_array)
-{
- godot_variant_new_pool_string_array(&_godot_variant, (godot_pool_string_array *) &p_string_array);
-}
-
-Variant::Variant(const PoolVector2Array& p_vector2_array)
-{
- godot_variant_new_pool_vector2_array(&_godot_variant, (godot_pool_vector2_array *) &p_vector2_array);
-}
-
-Variant::Variant(const PoolVector3Array& p_vector3_array)
-{
- godot_variant_new_pool_vector3_array(&_godot_variant, (godot_pool_vector3_array *) &p_vector3_array);
-}
-
-Variant::Variant(const PoolColorArray& p_color_array)
-{
- godot_variant_new_pool_color_array(&_godot_variant, (godot_pool_color_array *) &p_color_array);
-}
-
-
-Variant &Variant::operator =(const Variant& v)
-{
- godot_variant_copy(&_godot_variant, &v._godot_variant);
- return *this;
-}
-
-
-Variant::operator bool() const
-{
- bool valid = false;
- bool result = booleanize(valid);
- return valid && result;
-}
-Variant::operator signed int() const
-{
- return godot_variant_as_int(&_godot_variant);
-}
-Variant::operator unsigned int() const // this is the real one
-{
- return godot_variant_as_uint(&_godot_variant);
-}
-Variant::operator signed short() const
-{
- return godot_variant_as_int(&_godot_variant);
-}
-Variant::operator unsigned short() const
-{
- return godot_variant_as_uint(&_godot_variant);
-}
-Variant::operator signed char() const
-{
- return godot_variant_as_int(&_godot_variant);
-}
-Variant::operator unsigned char() const
-{
- return godot_variant_as_uint(&_godot_variant);
-}
-Variant::operator int64_t() const
-{
- return godot_variant_as_int(&_godot_variant);
-}
-Variant::operator uint64_t() const
-{
- return godot_variant_as_uint(&_godot_variant);
-}
-
-
-Variant::operator wchar_t() const
-{
- return godot_variant_as_int(&_godot_variant);
-}
-
-Variant::operator float() const
-{
- return godot_variant_as_real(&_godot_variant);
-}
-
-Variant::operator double() const
-{
- return godot_variant_as_real(&_godot_variant);
-}
-Variant::operator String() const
-{
- godot_string s = godot_variant_as_string(&_godot_variant);
- return *(String *) &s;
-}
-Variant::operator Vector2() const
-{
- godot_vector2 s = godot_variant_as_vector2(&_godot_variant);
- return *(Vector2 *) &s;
-}
-Variant::operator Rect2() const
-{
- godot_rect2 s = godot_variant_as_rect2(&_godot_variant);
- return *(Rect2 *) &s;
-}
-Variant::operator Vector3() const
-{
- godot_vector3 s = godot_variant_as_vector3(&_godot_variant);
- return *(Vector3 *) &s;
-}
-Variant::operator Plane() const
-{
- godot_plane s = godot_variant_as_plane(&_godot_variant);
- return *(Plane *) &s;
-}
-Variant::operator Rect3() const
-{
- godot_rect3 s = godot_variant_as_rect3(&_godot_variant);
- return *(Rect3 *) &s;
-}
-Variant::operator Quat() const
-{
- godot_quat s = godot_variant_as_quat(&_godot_variant);
- return *(Quat *) &s;
-}
-Variant::operator Basis() const
-{
- godot_basis s = godot_variant_as_basis(&_godot_variant);
- return *(Basis *) &s;
-}
-Variant::operator Transform() const
-{
- godot_transform s = godot_variant_as_transform(&_godot_variant);
- return *(Transform *) &s;
-}
-Variant::operator Transform2D() const
-{
- godot_transform2d s = godot_variant_as_transform2d(&_godot_variant);
- return *(Transform2D *) &s;
-}
-
-Variant::operator Color() const
-{
- godot_color s = godot_variant_as_color(&_godot_variant);
- return *(Color *) &s;
-}
-Variant::operator Image() const
-{
- godot_image s = godot_variant_as_image(&_godot_variant);
- return *(Image *) &s;
-}
-Variant::operator NodePath() const
-{
- godot_node_path s = godot_variant_as_node_path(&_godot_variant);
- return *(NodePath *) &s;
-}
-Variant::operator RID() const
-{
- godot_rid s = godot_variant_as_rid(&_godot_variant);
- return *(RID *) &s;
-}
-Variant::operator InputEvent() const
-{
- godot_input_event s = godot_variant_as_input_event(&_godot_variant);
- return *(InputEvent *) &s;
-}
-
-Variant::operator Dictionary() const
-{
- godot_dictionary d = godot_variant_as_dictionary(&_godot_variant);
- return *(Dictionary *) &d;
-}
-
-Variant::operator Array() const
-{
- godot_array s = godot_variant_as_array(&_godot_variant);
- return *(Array *) &s;
-}
-
-Variant::operator PoolByteArray() const
-{
- godot_pool_byte_array s = godot_variant_as_pool_byte_array(&_godot_variant);
- return *(PoolByteArray *) &s;
-}
-Variant::operator PoolIntArray() const
-{
- godot_pool_int_array s = godot_variant_as_pool_int_array(&_godot_variant);
- return *(PoolIntArray *) &s;
-}
-Variant::operator PoolRealArray() const
-{
- godot_pool_real_array s = godot_variant_as_pool_real_array(&_godot_variant);
- return *(PoolRealArray *) &s;
-}
-Variant::operator PoolStringArray() const
-{
- godot_pool_string_array s = godot_variant_as_pool_string_array(&_godot_variant);
- return *(PoolStringArray *) &s;
-}
-Variant::operator PoolVector2Array() const
-{
- godot_pool_vector2_array s = godot_variant_as_pool_vector2_array(&_godot_variant);
- return *(PoolVector2Array *) &s;
-}
-Variant::operator PoolVector3Array() const
-{
- godot_pool_vector3_array s = godot_variant_as_pool_vector3_array(&_godot_variant);
- return *(PoolVector3Array *) &s;
-}
-Variant::operator PoolColorArray() const
-{
- godot_pool_color_array s = godot_variant_as_pool_color_array(&_godot_variant);
- return *(PoolColorArray *) &s;
-}
-Variant::operator Object*() const {
- godot_object *o = godot_variant_as_object(&_godot_variant);
- return (Object *) o;
-}
-
-Variant::Type Variant::get_type() const
-{
- return (Type) godot_variant_get_type(&_godot_variant);
-}
-
-
-Variant Variant::call(const String& method, const Variant **args, const int arg_count)
-{
- Variant v;
- *(godot_variant *) &v = godot_variant_call(&_godot_variant, (godot_string *) &method, (const godot_variant **)args, arg_count);
- return v;
-}
-
-bool Variant::has_method(const String& method)
-{
- return godot_variant_has_method(&_godot_variant, (godot_string *) &method);
-}
-
-bool Variant::operator ==(const Variant& b) const
-{
- return godot_variant_operator_equal(&_godot_variant, &b._godot_variant);
-}
-
-bool Variant::operator !=(const Variant& b) const
-{
- return !(*this == b);
-}
-
-bool Variant::operator <(const Variant& b) const
-{
- return godot_variant_operator_less(&_godot_variant, &b._godot_variant);
-}
-
-bool Variant::operator <=(const Variant& b) const
-{
- return (*this < b) || (*this == b);
-}
-
-bool Variant::operator >(const Variant& b) const
-{
- return !(*this <= b);
-}
-
-bool Variant::operator >=(const Variant& b) const
-{
- return !(*this < b);
-}
-
-bool Variant::hash_compare(const Variant& b) const
-{
- return godot_variant_hash_compare(&_godot_variant, &b._godot_variant);
-}
-
-bool Variant::booleanize(bool &valid) const
-{
- return godot_variant_booleanize(&_godot_variant, &valid);
-}
-
-Variant::~Variant()
-{
- godot_variant_destroy(&_godot_variant);
-}
-
-
-
-}
-
diff --git a/include/godot_cpp/core/Variant.hpp b/include/godot_cpp/core/Variant.hpp
deleted file mode 100644
index baa1498..0000000
--- a/include/godot_cpp/core/Variant.hpp
+++ /dev/null
@@ -1,251 +0,0 @@
-#ifndef VARIANT_H
-#define VARIANT_H
-
-#if defined(_WIN32)
-# ifdef _GD_CPP_CORE_API_IMPL
-# define GD_CPP_CORE_API __declspec(dllexport)
-# else
-# define GD_CPP_CORE_API __declspec(dllimport)
-# endif
-#else
-# define GD_CPP_CORE_API
-#endif
-
-#include <godot/godot_variant.h>
-
-#include "Defs.hpp"
-
-#include "Basis.hpp"
-#include "Color.hpp"
-#include "Image.hpp"
-#include "InputEvent.hpp"
-#include "NodePath.hpp"
-#include "Plane.hpp"
-#include "PoolArrays.hpp"
-#include "Quat.hpp"
-#include "Rect2.hpp"
-#include "Rect3.hpp"
-#include "RID.hpp"
-#include "String.hpp"
-#include "Transform.hpp"
-#include "Transform2D.hpp"
-#include "Vector2.hpp"
-#include "Vector3.hpp"
-
-#include <iostream>
-
-namespace godot {
-
-class Dictionary;
-
-class Array;
-
-class GD_CPP_CORE_API Variant {
- godot_variant _godot_variant;
-public:
- enum Type {
-
- NIL,
-
- // atomic types
- BOOL,
- INT,
- REAL,
- STRING,
-
- // math types
-
- VECTOR2, // 5
- RECT2,
- VECTOR3,
- TRANSFORM2D,
- PLANE,
- QUAT, // 10
- RECT3, //sorry naming convention fail :( not like it's used often
- BASIS,
- TRANSFORM,
-
- // misc types
- COLOR,
- IMAGE, // 15
- NODE_PATH,
- _RID,
- OBJECT,
- INPUT_EVENT,
- DICTIONARY, // 20
- ARRAY,
-
- // arrays
- POOL_BYTE_ARRAY,
- POOL_INT_ARRAY,
- POOL_REAL_ARRAY,
- POOL_STRING_ARRAY, // 25
- POOL_VECTOR2_ARRAY,
- POOL_VECTOR3_ARRAY,
- POOL_COLOR_ARRAY,
-
- VARIANT_MAX
-
- };
-
- Variant();
-
- Variant(const Variant& v);
-
- Variant(bool p_bool);
-
- Variant(signed int p_int);
-
- Variant(unsigned int p_int);
-
- Variant(signed short p_short);
-
- inline Variant(unsigned short p_short) : Variant((unsigned int) p_short) {}
-
- inline Variant(signed char p_char) : Variant((signed int) p_char) {}
-
- inline Variant(unsigned char p_char) : Variant((unsigned int) p_char) {}
- Variant(int64_t p_char);
-
- Variant(uint64_t p_char);
-
- Variant(float p_float);
-
- Variant(double p_double);
-
- Variant(const String& p_string);
-
- Variant(const char * const p_cstring);
-
- Variant(const wchar_t * p_wstring);
-
- Variant(const Vector2& p_vector2);
-
- Variant(const Rect2& p_rect2);
-
- Variant(const Vector3& p_vector3);
-
- Variant(const Plane& p_plane);
-
-
- Variant(const Rect3& p_aabb);
-
- Variant(const Quat& p_quat);
-
- Variant(const Basis& p_transform);
-
- Variant(const Transform2D& p_transform);
-
- Variant(const Transform& p_transform);
-
- Variant(const Color& p_color);
-
- Variant(const Image& p_image);
-
- Variant(const NodePath& p_path);
-
- Variant(const RID& p_rid);
-
- Variant(const Object* p_object);
-
- Variant(const InputEvent& p_input_event);
-
- Variant(const Dictionary& p_dictionary);
-
- Variant(const Array& p_array);
-
- Variant(const PoolByteArray& p_raw_array);
-
- Variant(const PoolIntArray& p_int_array);
-
- Variant(const PoolRealArray& p_real_array);
-
- Variant(const PoolStringArray& p_string_array);
-
- Variant(const PoolVector2Array& p_vector2_array);
-
- Variant(const PoolVector3Array& p_vector3_array);
-
- Variant(const PoolColorArray& p_color_array);
-
-
- Variant &operator =(const Variant& v);
-
-
- operator bool() const;
- operator signed int() const;
- operator unsigned int() const ;
- operator signed short() const;
- operator unsigned short() const;
- operator signed char() const;
- operator unsigned char() const;
- operator int64_t() const;
- operator uint64_t() const;
-
-
- operator wchar_t() const;
-
- operator float() const;
-
- operator double() const;
- operator String() const;
- operator Vector2() const;
- operator Rect2() const;
- operator Vector3() const;
- operator Plane() const;
- operator Rect3() const;
- operator Quat() const;
- operator Basis() const;
- operator Transform() const;
- operator Transform2D() const;
-
- operator Color() const;
-
- operator Image() const;
- operator NodePath() const;
- operator RID() const;
- operator InputEvent() const;
- operator Object*() const;
-
- operator Dictionary() const;
- operator Array() const;
-
- operator PoolByteArray() const;
- operator PoolIntArray() const;
- operator PoolRealArray() const;
- operator PoolStringArray() const;
- operator PoolVector2Array() const;
- operator PoolVector3Array() const;
- operator PoolColorArray() const;
-
- Type get_type() const;
-
-
- Variant call(const String& method, const Variant **args, const int arg_count);
-
- bool has_method(const String& method);
-
- bool operator ==(const Variant& b) const;
-
- bool operator !=(const Variant& b) const;
-
- bool operator <(const Variant& b) const;
-
- bool operator <=(const Variant& b) const;
-
- bool operator >(const Variant& b) const;
-
- bool operator >=(const Variant& b) const;
-
- bool hash_compare(const Variant& b) const;
-
- bool booleanize(bool &valid) const;
-
- ~Variant();
-
-
-};
-
-}
-
-#endif // VARIANT_H
diff --git a/include/godot_cpp/core/Vector2.cpp b/include/godot_cpp/core/Vector2.cpp
deleted file mode 100644
index d17f828..0000000
--- a/include/godot_cpp/core/Vector2.cpp
+++ /dev/null
@@ -1,259 +0,0 @@
-#include "Vector2.hpp"
-
-#include <cmath>
-
-#include <godot/godot_vector2.h>
-
-#include "String.hpp"
-
-namespace godot {
-
-Vector2 Vector2::operator+(const Vector2& p_v) const
-{
- return Vector2(x + p_v.x, y + p_v.y);
-}
-
-void Vector2::operator+=(const Vector2& p_v)
-{
- x += p_v.x;
- y += p_v.y;
-}
-
-Vector2 Vector2::operator-(const Vector2& p_v) const
-{
- return Vector2(x - p_v.x, y - p_v.y);
-}
-
-void Vector2::operator-=(const Vector2& p_v)
-{
- x -= p_v.x;
- y -= p_v.y;
-}
-
-Vector2 Vector2::operator*(const Vector2 &p_v1) const
-{
- return Vector2(x * p_v1.x, y * p_v1.y);
-}
-
-Vector2 Vector2::operator*(const real_t &rvalue) const
-{
- return Vector2(x * rvalue, y * rvalue);
-}
-
-void Vector2::operator*=(const real_t &rvalue)
-{
- x *= rvalue;
- y *= rvalue;
-}
-
-Vector2 Vector2::operator/(const Vector2 &p_v1) const
-{
- return Vector2(x / p_v1.x, y / p_v1.y);
-}
-
-Vector2 Vector2::operator/(const real_t &rvalue) const
-{
- return Vector2(x / rvalue, y / rvalue);
-}
-
-void Vector2::operator/=(const real_t &rvalue)
-{
- x /= rvalue;
- y /= rvalue;
-}
-
-Vector2 Vector2::operator-() const
-{
- return Vector2(-x, -y);
-}
-
-bool Vector2::operator==(const Vector2& p_vec2) const
-{
- return x == p_vec2.x && y == p_vec2.y;
-}
-
-bool Vector2::operator!=(const Vector2& p_vec2) const
-{
- return x != p_vec2.x || y != p_vec2.y;
-}
-
-void Vector2::normalize()
-{
- real_t l = x*x + y*y;
- if (l != 0) {
- l = (l);
- x /= l;
- y /= l;
- }
-}
-
-Vector2 Vector2::normalized() const
-{
- Vector2 v = *this;
- v.normalize();
- return v;
-}
-
-real_t Vector2::length() const
-{
- return sqrt(x*x + y*y);
-}
-real_t Vector2::length_squared() const
-{
- return x*x + y*y;
-}
-
-real_t Vector2::distance_to(const Vector2& p_vector2) const
-{
- return sqrt((x - p_vector2.x) * (x - p_vector2.x) + (y - p_vector2.y) * (y - p_vector2.y));
-}
-
-real_t Vector2::distance_squared_to(const Vector2& p_vector2) const
-{
- return (x - p_vector2.x) * (x - p_vector2.x) + (y - p_vector2.y) * (y - p_vector2.y);
-}
-
-real_t Vector2::angle_to(const Vector2& p_vector2) const
-{
- return atan2(cross(p_vector2), dot(p_vector2));
-}
-
-real_t Vector2::angle_to_point(const Vector2& p_vector2) const
-{
- return atan2(y - p_vector2.y, x-p_vector2.x);
-}
-
-real_t Vector2::dot(const Vector2& p_other) const
-{
- return x * p_other.x + y * p_other.y;
-}
-
-real_t Vector2::cross(const Vector2& p_other) const
-{
- return x * p_other.y - y * p_other.x;
-}
-
-Vector2 Vector2::cross(real_t p_other) const
-{
- return Vector2(p_other * y, -p_other * x);
-}
-
-Vector2 Vector2::project(const Vector2& p_vec) const
-{
- Vector2 v1 = p_vec;
- Vector2 v2 = *this;
- return v2 * (v1.dot(v2) / v2.dot(v2));
-}
-
-Vector2 Vector2::plane_project(real_t p_d, const Vector2& p_vec) const
-{
- return p_vec - *this * ( dot(p_vec) -p_d);
-}
-
-Vector2 Vector2::clamped(real_t p_len) const
-{
- real_t l = length();
- Vector2 v = *this;
- if (l > 0 && p_len < l) {
- v /= l;
- v *= p_len;
- }
- return v;
-}
-
-Vector2 Vector2::linear_interpolate(const Vector2& p_a, const Vector2& p_b,real_t p_t)
-{
- Vector2 res=p_a;
- res.x+= (p_t * (p_b.x-p_a.x));
- res.y+= (p_t * (p_b.y-p_a.y));
- return res;
-}
-
-Vector2 Vector2::linear_interpolate(const Vector2& p_b,real_t p_t) const
-{
- Vector2 res=*this;
- res.x+= (p_t * (p_b.x-x));
- res.y+= (p_t * (p_b.y-y));
- return res;
-
-}
-Vector2 Vector2::cubic_interpolate(const Vector2& p_b,const Vector2& p_pre_a, const Vector2& p_post_b,real_t p_t) const
-{
- Vector2 p0=p_pre_a;
- Vector2 p1=*this;
- Vector2 p2=p_b;
- Vector2 p3=p_post_b;
-
- real_t t = p_t;
- real_t t2 = t * t;
- real_t t3 = t2 * t;
-
- Vector2 out;
- out = ( ( p1 * 2.0) +
- ( -p0 + p2 ) * t +
- ( p0 * 2.0 - p1 * 5.0 + p2 * 4 - p3 ) * t2 +
- ( -p0 + p1 * 3.0 - p2 * 3.0 + p3 ) * t3 ) * 0.5;
-
- return out;
-}
-
-
-Vector2 Vector2::slide(const Vector2& p_vec) const
-{
- return p_vec - *this * this->dot(p_vec);
-}
-
-Vector2 Vector2::reflect(const Vector2& p_vec) const
-{
- return p_vec - *this * this->dot(p_vec) * 2.0;
-}
-
-real_t Vector2::angle() const
-{
- return atan2(y, x);
-}
-
-void Vector2::set_rotation(real_t p_radians) {
-
- x = cosf(p_radians);
- y = sinf(p_radians);
-}
-
-Vector2 Vector2::abs() const {
-
- return Vector2( fabs(x), fabs(y) );
-}
-
-Vector2 Vector2::rotated(real_t p_by) const
-{
- Vector2 v;
- v.set_rotation(angle() + p_by);
- v *= length();
- return v;
-}
-
-Vector2 Vector2::tangent() const {
-
- return Vector2(y,-x);
-}
-
-Vector2 Vector2::floor() const
-{
- return Vector2(::floor(x), ::floor(y));
-}
-
-Vector2 Vector2::snapped(const Vector2& p_by) const
-{
- return Vector2(
- p_by.x != 0 ? ::floor(x / p_by.x + 0.5) * p_by.x : x,
- p_by.y != 0 ? ::floor(y / p_by.y + 0.5) * p_by.y : y
- );
-}
-
-Vector2::operator String() const
-{
- return String(); /* @Todo String::num() */
-}
-
-
-}
diff --git a/include/godot_cpp/core/Vector2.hpp b/include/godot_cpp/core/Vector2.hpp
deleted file mode 100644
index 73dd562..0000000
--- a/include/godot_cpp/core/Vector2.hpp
+++ /dev/null
@@ -1,139 +0,0 @@
-#ifndef VECTOR2_H
-#define VECTOR2_H
-
-
-#if defined(_WIN32)
-# ifdef _GD_CPP_CORE_API_IMPL
-# define GD_CPP_CORE_API __declspec(dllexport)
-# else
-# define GD_CPP_CORE_API __declspec(dllimport)
-# endif
-#else
-# define GD_CPP_CORE_API
-#endif
-
-#include <godot/godot_vector2.h>
-
-#include "Defs.hpp"
-
-namespace godot {
-
-class String;
-
-struct GD_CPP_CORE_API Vector2 {
-
- union {
- real_t x;
- real_t width;
- };
- union {
- real_t y;
- real_t height;
- };
-
-
- inline real_t& operator[](int p_idx) {
- return p_idx?y:x;
- }
- inline const real_t& operator[](int p_idx) const {
- return p_idx?y:x;
- }
-
- Vector2 operator+(const Vector2& p_v) const;
-
- void operator+=(const Vector2& p_v);
-
- Vector2 operator-(const Vector2& p_v) const;
-
- void operator-=(const Vector2& p_v);
-
- Vector2 operator*(const Vector2 &p_v1) const;
-
- Vector2 operator*(const real_t &rvalue) const;
-
- void operator*=(const real_t &rvalue);
-
- inline void operator*=(const Vector2 &rvalue) { *this = *this * rvalue; }
-
- Vector2 operator/(const Vector2 &p_v1) const;
-
- Vector2 operator/(const real_t &rvalue) const;
-
- void operator/=(const real_t &rvalue);
-
- Vector2 operator-() const;
-
- bool operator==(const Vector2& p_vec2) const;
-
- bool operator!=(const Vector2& p_vec2) const;
-
- inline bool operator<(const Vector2& p_vec2) const { return (x==p_vec2.x)?(y<p_vec2.y):(x<p_vec2.x); }
- inline bool operator<=(const Vector2& p_vec2) const { return (x==p_vec2.x)?(y<=p_vec2.y):(x<=p_vec2.x); }
-
-
- void normalize();
-
- Vector2 normalized() const;
-
- real_t length() const;
- real_t length_squared() const;
-
- real_t distance_to(const Vector2& p_vector2) const;
- real_t distance_squared_to(const Vector2& p_vector2) const;
-
- real_t angle_to(const Vector2& p_vector2) const;
- real_t angle_to_point(const Vector2& p_vector2) const;
-
- real_t dot(const Vector2& p_other) const;
-
- real_t cross(const Vector2& p_other) const;
- Vector2 cross(real_t p_other) const;
-
- Vector2 project(const Vector2& p_vec) const;
-
- Vector2 plane_project(real_t p_d, const Vector2& p_vec) const;
-
- Vector2 clamped(real_t p_len) const;
-
- static Vector2 linear_interpolate(const Vector2& p_a, const Vector2& p_b,real_t p_t);
-
- Vector2 linear_interpolate(const Vector2& p_b,real_t p_t) const;
- Vector2 cubic_interpolate(const Vector2& p_b,const Vector2& p_pre_a, const Vector2& p_post_b,real_t p_t) const;
-
-
- Vector2 slide(const Vector2& p_vec) const;
-
- Vector2 reflect(const Vector2& p_vec) const;
-
- real_t angle() const;
-
- void set_rotation(real_t p_radians);
-
- Vector2 abs() const;
- Vector2 rotated(real_t p_by) const;
-
- Vector2 tangent() const;
-
- Vector2 floor() const;
-
- Vector2 snapped(const Vector2& p_by) const;
- inline real_t aspect() const { return width/height; }
-
-
- operator String() const;
-
- inline Vector2(real_t p_x,real_t p_y) { x=p_x; y=p_y; }
- inline Vector2() { x=0; y=0; }
-};
-
-
-inline Vector2 operator*(real_t p_scalar, const Vector2& p_vec)
-{
- return p_vec*p_scalar;
-}
-
-
-
-}
-
-#endif // VECTOR2_H
diff --git a/include/godot_cpp/core/Vector3.cpp b/include/godot_cpp/core/Vector3.cpp
deleted file mode 100644
index b73362d..0000000
--- a/include/godot_cpp/core/Vector3.cpp
+++ /dev/null
@@ -1,343 +0,0 @@
-#include "Vector3.hpp"
-
-#include "String.hpp"
-
-#include <stdlib.h>
-
-#include <cmath>
-
-
-#include "Basis.hpp"
-
-namespace godot {
-
-
-Vector3::Vector3(real_t x, real_t y, real_t z)
-{
- this->x = x;
- this->y = y;
- this->z = z;
-}
-
-Vector3::Vector3()
-{
- this->x = 0;
- this->y = 0;
- this->z = 0;
-}
-
-Vector3::Vector3(const Vector3& b)
-{
- this->x = b.x;
- this->y = b.y;
- this->z = b.z;
-}
-
-const real_t& Vector3::operator[](int p_axis) const
-{
- return coord[p_axis];
-}
-
-real_t& Vector3::operator[](int p_axis)
-{
- return coord[p_axis];
-}
-
-Vector3& Vector3::operator+=(const Vector3& p_v)
-{
- x += p_v.x;
- y += p_v.y;
- z += p_v.z;
- return *this;
-}
-
-Vector3 Vector3::operator+(const Vector3& p_v) const
-{
- Vector3 v = *this;
- v += p_v;
- return v;
-}
-
-Vector3& Vector3::operator-=(const Vector3& p_v)
-{
- x -= p_v.x;
- y -= p_v.y;
- z -= p_v.z;
- return *this;
-}
-
-Vector3 Vector3::operator-(const Vector3& p_v) const
-{
- Vector3 v = *this;
- v -= p_v;
- return v;
-}
-
-Vector3& Vector3::operator*=(const Vector3& p_v)
-{
- x *= p_v.x;
- y *= p_v.y;
- z *= p_v.z;
- return *this;
-}
-
-Vector3 Vector3::operator*(const Vector3& p_v) const
-{
- Vector3 v = *this;
- v *= p_v;
- return v;
-}
-
-Vector3& Vector3::operator/=(const Vector3& p_v)
-{
- x /= p_v.x;
- y /= p_v.y;
- z /= p_v.z;
- return *this;
-}
-
-Vector3 Vector3::operator/(const Vector3& p_v) const
-{
- Vector3 v = *this;
- v /= p_v;
- return v;
-}
-
-
-Vector3& Vector3::operator*=(real_t p_scalar)
-{
- *this *= Vector3(p_scalar, p_scalar, p_scalar);
- return *this;
-}
-
-Vector3 Vector3::operator*(real_t p_scalar) const
-{
- Vector3 v = *this;
- v *= p_scalar;
- return v;
-}
-
-Vector3& Vector3::operator/=(real_t p_scalar)
-{
- *this /= Vector3(p_scalar, p_scalar, p_scalar);
- return *this;
-}
-
-Vector3 Vector3::operator/(real_t p_scalar) const
-{
- Vector3 v = *this;
- v /= p_scalar;
- return v;
-}
-
-Vector3 Vector3::operator-() const
-{
- return Vector3(-x, -y, -z);
-}
-
-bool Vector3::operator==(const Vector3& p_v) const
-{
- return (x==p_v.x && y==p_v.y && z==p_v.z);
-}
-
-bool Vector3::operator!=(const Vector3& p_v) const
-{
- return (x!=p_v.x || y!=p_v.y || z!=p_v.z);
-}
-
-bool Vector3::operator<(const Vector3& p_v) const
-{
- if (x==p_v.x) {
- if (y==p_v.y)
- return z<p_v.z;
- else
- return y<p_v.y;
- } else {
- return x<p_v.x;
- }
-}
-
-bool Vector3::operator<=(const Vector3& p_v) const
-{
- if (x==p_v.x) {
- if (y==p_v.y)
- return z<=p_v.z;
- else
- return y<p_v.y;
- } else {
- return x<p_v.x;
- }
-}
-
-Vector3 Vector3::abs() const
-{
- return Vector3(::fabs(x), ::fabs(y), ::fabs(z));
-}
-
-Vector3 Vector3::ceil() const
-{
- return Vector3(::ceil(x), ::ceil(y), ::ceil(z));
-}
-
-Vector3 Vector3::cross(const Vector3& b) const
-{
- Vector3 ret (
- (y * b.z) - (z * b.y),
- (z * b.x) - (x * b.z),
- (x * b.y) - (y * b.x)
- );
-
- return ret;
-}
-
-Vector3 Vector3::linear_interpolate(const Vector3& p_b,real_t p_t) const
-{
- return Vector3(
- x+(p_t * (p_b.x-x)),
- y+(p_t * (p_b.y-y)),
- z+(p_t * (p_b.z-z))
- );
-}
-
-Vector3 Vector3::cubic_interpolate(const Vector3& b, const Vector3& pre_a, const Vector3& post_b, const real_t t) const
-{
- Vector3 p0=pre_a;
- Vector3 p1=*this;
- Vector3 p2=b;
- Vector3 p3=post_b;
-
- real_t t2 = t * t;
- real_t t3 = t2 * t;
-
- Vector3 out;
- out = ( ( p1 * 2.0) +
- ( -p0 + p2 ) * t +
- ( p0 * 2.0 - p1 * 5.0 + p2 * 4 - p3 ) * t2 +
- ( -p0 + p1 * 3.0 - p2 * 3.0 + p3 ) * t3 ) * 0.5;
- return out;
-}
-
-real_t Vector3::length() const
-{
- real_t x2=x*x;
- real_t y2=y*y;
- real_t z2=z*z;
-
- return ::sqrt(x2+y2+z2);
-}
-
-real_t Vector3::length_squared() const
-{
- real_t x2=x*x;
- real_t y2=y*y;
- real_t z2=z*z;
-
- return x2+y2+z2;
-}
-
-real_t Vector3::distance_squared_to(const Vector3& b) const
-{
- return (b-*this).length();
-}
-
-real_t Vector3::distance_to(const Vector3& b) const
-{
- return (b-*this).length_squared();
-}
-
-real_t Vector3::dot(const Vector3& b) const
-{
- return x*b.x + y*b.y + z*b.z;
-}
-
-Vector3 Vector3::floor() const
-{
- return Vector3(::floor(x), ::floor(y), ::floor(z));
-}
-
-Vector3 Vector3::inverse() const
-{
- return Vector3( 1.0/x, 1.0/y, 1.0/z );
-}
-
-
-
-
-int Vector3::max_axis() const
-{
- return x < y ? (y < z ? 2 : 1) : (x < z ? 2 : 0);
-}
-
-int Vector3::min_axis() const
-{
- return x < y ? (x < z ? 0 : 2) : (y < z ? 1 : 2);
-}
-
-void Vector3::normalize()
-{
- real_t l=length();
- if (l==0) {
- x=y=z=0;
- } else {
- x/=l;
- y/=l;
- z/=l;
- }
-}
-
-Vector3 Vector3::normalized() const
-{
- Vector3 v = *this;
- v.normalize();
- return v;
-}
-
-Vector3 Vector3::reflect(const Vector3& by) const
-{
- return by - *this * this->dot(by) * 2.0;
-}
-
-Vector3 Vector3::rotated(const Vector3& axis, const real_t phi) const
-{
- Vector3 v = *this;
- v.rotate(axis, phi);
- return v;
-}
-
-void Vector3::rotate(const Vector3& p_axis,real_t p_phi)
-{
- *this=Basis(p_axis,p_phi).xform(*this);
-}
-
-Vector3 Vector3::slide(const Vector3& by) const
-{
- return by - *this * this->dot(by);
-}
-
-// this is ugly as well, but hey, I'm a simple man
-#define _ugly_stepify(val, step) (step != 0 ? ::floor(val / step + 0.5) * step : val)
-
-void Vector3::snap(real_t p_val)
-{
- x = _ugly_stepify(x,p_val);
- y = _ugly_stepify(y,p_val);
- z = _ugly_stepify(z,p_val);
-}
-
-#undef _ugly_stepify
-
-Vector3 Vector3::snapped(const float by)
-{
- Vector3 v = *this;
- v.snap(by);
- return v;
-}
-
-Vector3::operator String() const
-{
- return String(); // @Todo
-}
-
-
-}
-
diff --git a/include/godot_cpp/core/Vector3.hpp b/include/godot_cpp/core/Vector3.hpp
deleted file mode 100644
index 52a5d73..0000000
--- a/include/godot_cpp/core/Vector3.hpp
+++ /dev/null
@@ -1,146 +0,0 @@
-#ifndef VECTOR3_H
-#define VECTOR3_H
-
-#if defined(_WIN32)
-# ifdef _GD_CPP_CORE_API_IMPL
-# define GD_CPP_CORE_API __declspec(dllexport)
-# else
-# define GD_CPP_CORE_API __declspec(dllimport)
-# endif
-#else
-# define GD_CPP_CORE_API
-#endif
-
-#include "Defs.hpp"
-
-#include "String.hpp"
-
-namespace godot {
-
-
-struct GD_CPP_CORE_API Vector3 {
-
- enum Axis {
- AXIS_X,
- AXIS_Y,
- AXIS_Z,
- };
-
- union {
- struct {
- real_t x;
- real_t y;
- real_t z;
- };
-
- real_t coord[3];
- };
-
- Vector3(real_t x, real_t y, real_t z);
-
- Vector3();
-
- Vector3(const Vector3& b);
-
- const real_t& operator[](int p_axis) const;
-
- real_t& operator[](int p_axis);
-
- Vector3& operator+=(const Vector3& p_v);
-
- Vector3 operator+(const Vector3& p_v) const;
-
- Vector3& operator-=(const Vector3& p_v);
-
- Vector3 operator-(const Vector3& p_v) const;
-
- Vector3& operator*=(const Vector3& p_v);
-
- Vector3 operator*(const Vector3& p_v) const;
-
- Vector3& operator/=(const Vector3& p_v);
-
- Vector3 operator/(const Vector3& p_v) const;
-
-
- Vector3& operator*=(real_t p_scalar);
-
- Vector3 operator*(real_t p_scalar) const;
-
- Vector3& operator/=(real_t p_scalar);
-
- Vector3 operator/(real_t p_scalar) const;
-
- Vector3 operator-() const;
-
- bool operator==(const Vector3& p_v) const;
-
- bool operator!=(const Vector3& p_v) const;
-
- bool operator<(const Vector3& p_v) const;
-
- bool operator<=(const Vector3& p_v) const;
-
- Vector3 abs() const;
-
- Vector3 ceil() const;
-
- Vector3 cross(const Vector3& b) const;
-
- Vector3 linear_interpolate(const Vector3& p_b,real_t p_t) const;
-
- Vector3 cubic_interpolate(const Vector3& b, const Vector3& pre_a, const Vector3& post_b, const real_t t) const;
-
- real_t length() const;
-
- real_t length_squared() const;
-
- real_t distance_squared_to(const Vector3& b) const;
-
- real_t distance_to(const Vector3& b) const;
-
- real_t dot(const Vector3& b) const;
-
- Vector3 floor() const;
-
- Vector3 inverse() const;
-
-
-
-
- int max_axis() const;
-
- int min_axis() const;
-
- void normalize();
-
- Vector3 normalized() const;
-
- Vector3 reflect(const Vector3& by) const;
-
- Vector3 rotated(const Vector3& axis, const real_t phi) const;
-
- void rotate(const Vector3& p_axis,real_t p_phi);
-
- Vector3 slide(const Vector3& by) const;
-
- void snap(real_t p_val);
-
- Vector3 snapped(const float by);
-
- operator String() const;
-};
-
-inline Vector3 operator*(real_t p_scalar, const Vector3& p_vec)
-{
- return p_vec * p_scalar;
-}
-
-inline Vector3 vec3_cross(const Vector3& p_a, const Vector3& p_b) {
-
- return p_a.cross(p_b);
-}
-
-}
-
-#endif // VECTOR3_H