diff options
Diffstat (limited to 'include/godot_cpp/core/Variant.cpp')
| -rw-r--r-- | include/godot_cpp/core/Variant.cpp | 459 |
1 files changed, 0 insertions, 459 deletions
diff --git a/include/godot_cpp/core/Variant.cpp b/include/godot_cpp/core/Variant.cpp deleted file mode 100644 index 6442bc2..0000000 --- a/include/godot_cpp/core/Variant.cpp +++ /dev/null @@ -1,459 +0,0 @@ -#include "Variant.hpp" - -#include <godot/godot_variant.h> - -#include "Defs.hpp" - -#include "CoreTypes.hpp" - -#include <iostream> - -namespace godot { - -Variant::Variant() -{ - godot_variant_new_nil(&_godot_variant); -} - -Variant::Variant(const Variant& v) -{ - godot_variant_copy(&_godot_variant, &v._godot_variant); -} - -Variant::Variant(bool p_bool) -{ - godot_variant_new_bool(&_godot_variant, p_bool); -} - -Variant::Variant(signed int p_int) // real one -{ - godot_variant_new_int(&_godot_variant, p_int); -} - -Variant::Variant(unsigned int p_int) -{ - godot_variant_new_uint(&_godot_variant, p_int); -} - -Variant::Variant(signed short p_short) // real one -{ - godot_variant_new_int(&_godot_variant, (int) p_short); -} - - -Variant::Variant(int64_t p_char) // real one -{ - godot_variant_new_int(&_godot_variant, p_char); -} - -Variant::Variant(uint64_t p_char) -{ - godot_variant_new_uint(&_godot_variant, p_char); -} - -Variant::Variant(float p_float) -{ - godot_variant_new_real(&_godot_variant, p_float); -} - -Variant::Variant(double p_double) -{ - godot_variant_new_real(&_godot_variant, p_double); -} - -Variant::Variant(const String& p_string) -{ - godot_variant_new_string(&_godot_variant, (godot_string *) &p_string); -} - -Variant::Variant(const char * const p_cstring) -{ - String s = String(p_cstring); - godot_variant_new_string(&_godot_variant, (godot_string *) &s); -} - -Variant::Variant(const wchar_t * p_wstring) -{ - String s = p_wstring; - godot_variant_new_string(&_godot_variant, (godot_string *) &s); -} - -Variant::Variant(const Vector2& p_vector2) -{ - godot_variant_new_vector2(&_godot_variant, (godot_vector2 *) &p_vector2); -} - -Variant::Variant(const Rect2& p_rect2) -{ - godot_variant_new_rect2(&_godot_variant, (godot_rect2 *) &p_rect2); -} - -Variant::Variant(const Vector3& p_vector3) -{ - godot_variant_new_vector3(&_godot_variant, (godot_vector3 *) &p_vector3); -} - -Variant::Variant(const Plane& p_plane) -{ - godot_variant_new_plane(&_godot_variant, (godot_plane *) &p_plane); -} - - -Variant::Variant(const Rect3& p_aabb) -{ - godot_variant_new_rect3(&_godot_variant, (godot_rect3 *) &p_aabb); -} - -Variant::Variant(const Quat& p_quat) -{ - godot_variant_new_quat(&_godot_variant, (godot_quat *) &p_quat); -} - -Variant::Variant(const Basis& p_transform) -{ - godot_variant_new_basis(&_godot_variant, (godot_basis *) &p_transform); -} - -Variant::Variant(const Transform2D& p_transform) -{ - godot_variant_new_transform2d(&_godot_variant, (godot_transform2d *) &p_transform); -} - -Variant::Variant(const Transform& p_transform) -{ - godot_variant_new_transform(&_godot_variant, (godot_transform *) &p_transform); -} - -Variant::Variant(const Color& p_color) -{ - godot_variant_new_color(&_godot_variant, (godot_color *) &p_color); -} - -Variant::Variant(const Image& p_image) -{ - godot_variant_new_image(&_godot_variant, (godot_image *) &p_image); -} - -Variant::Variant(const NodePath& p_path) -{ - godot_variant_new_node_path(&_godot_variant, (godot_node_path *) &p_path); -} - -Variant::Variant(const RID& p_rid) -{ - godot_variant_new_rid(&_godot_variant, (godot_rid *) &p_rid); -} - -Variant::Variant(const Object* p_object) -{ - godot_variant_new_object(&_godot_variant, (godot_object *) p_object); -} - -Variant::Variant(const InputEvent& p_input_event) -{ - godot_variant_new_input_event(&_godot_variant, (godot_input_event *) &p_input_event); -} - -Variant::Variant(const Dictionary& p_dictionary) -{ - godot_variant_new_dictionary(&_godot_variant, (godot_dictionary *) &p_dictionary); -} - -Variant::Variant(const Array& p_array) -{ - godot_variant_new_array(&_godot_variant, (godot_array *) &p_array); -} - -Variant::Variant(const PoolByteArray& p_raw_array) -{ - godot_variant_new_pool_byte_array(&_godot_variant, (godot_pool_byte_array *) &p_raw_array); -} - -Variant::Variant(const PoolIntArray& p_int_array) -{ - godot_variant_new_pool_int_array(&_godot_variant, (godot_pool_int_array *) &p_int_array); -} - -Variant::Variant(const PoolRealArray& p_real_array) -{ - godot_variant_new_pool_real_array(&_godot_variant, (godot_pool_real_array *) &p_real_array); -} - -Variant::Variant(const PoolStringArray& p_string_array) -{ - godot_variant_new_pool_string_array(&_godot_variant, (godot_pool_string_array *) &p_string_array); -} - -Variant::Variant(const PoolVector2Array& p_vector2_array) -{ - godot_variant_new_pool_vector2_array(&_godot_variant, (godot_pool_vector2_array *) &p_vector2_array); -} - -Variant::Variant(const PoolVector3Array& p_vector3_array) -{ - godot_variant_new_pool_vector3_array(&_godot_variant, (godot_pool_vector3_array *) &p_vector3_array); -} - -Variant::Variant(const PoolColorArray& p_color_array) -{ - godot_variant_new_pool_color_array(&_godot_variant, (godot_pool_color_array *) &p_color_array); -} - - -Variant &Variant::operator =(const Variant& v) -{ - godot_variant_copy(&_godot_variant, &v._godot_variant); - return *this; -} - - -Variant::operator bool() const -{ - bool valid = false; - bool result = booleanize(valid); - return valid && result; -} -Variant::operator signed int() const -{ - return godot_variant_as_int(&_godot_variant); -} -Variant::operator unsigned int() const // this is the real one -{ - return godot_variant_as_uint(&_godot_variant); -} -Variant::operator signed short() const -{ - return godot_variant_as_int(&_godot_variant); -} -Variant::operator unsigned short() const -{ - return godot_variant_as_uint(&_godot_variant); -} -Variant::operator signed char() const -{ - return godot_variant_as_int(&_godot_variant); -} -Variant::operator unsigned char() const -{ - return godot_variant_as_uint(&_godot_variant); -} -Variant::operator int64_t() const -{ - return godot_variant_as_int(&_godot_variant); -} -Variant::operator uint64_t() const -{ - return godot_variant_as_uint(&_godot_variant); -} - - -Variant::operator wchar_t() const -{ - return godot_variant_as_int(&_godot_variant); -} - -Variant::operator float() const -{ - return godot_variant_as_real(&_godot_variant); -} - -Variant::operator double() const -{ - return godot_variant_as_real(&_godot_variant); -} -Variant::operator String() const -{ - godot_string s = godot_variant_as_string(&_godot_variant); - return *(String *) &s; -} -Variant::operator Vector2() const -{ - godot_vector2 s = godot_variant_as_vector2(&_godot_variant); - return *(Vector2 *) &s; -} -Variant::operator Rect2() const -{ - godot_rect2 s = godot_variant_as_rect2(&_godot_variant); - return *(Rect2 *) &s; -} -Variant::operator Vector3() const -{ - godot_vector3 s = godot_variant_as_vector3(&_godot_variant); - return *(Vector3 *) &s; -} -Variant::operator Plane() const -{ - godot_plane s = godot_variant_as_plane(&_godot_variant); - return *(Plane *) &s; -} -Variant::operator Rect3() const -{ - godot_rect3 s = godot_variant_as_rect3(&_godot_variant); - return *(Rect3 *) &s; -} -Variant::operator Quat() const -{ - godot_quat s = godot_variant_as_quat(&_godot_variant); - return *(Quat *) &s; -} -Variant::operator Basis() const -{ - godot_basis s = godot_variant_as_basis(&_godot_variant); - return *(Basis *) &s; -} -Variant::operator Transform() const -{ - godot_transform s = godot_variant_as_transform(&_godot_variant); - return *(Transform *) &s; -} -Variant::operator Transform2D() const -{ - godot_transform2d s = godot_variant_as_transform2d(&_godot_variant); - return *(Transform2D *) &s; -} - -Variant::operator Color() const -{ - godot_color s = godot_variant_as_color(&_godot_variant); - return *(Color *) &s; -} -Variant::operator Image() const -{ - godot_image s = godot_variant_as_image(&_godot_variant); - return *(Image *) &s; -} -Variant::operator NodePath() const -{ - godot_node_path s = godot_variant_as_node_path(&_godot_variant); - return *(NodePath *) &s; -} -Variant::operator RID() const -{ - godot_rid s = godot_variant_as_rid(&_godot_variant); - return *(RID *) &s; -} -Variant::operator InputEvent() const -{ - godot_input_event s = godot_variant_as_input_event(&_godot_variant); - return *(InputEvent *) &s; -} - -Variant::operator Dictionary() const -{ - godot_dictionary d = godot_variant_as_dictionary(&_godot_variant); - return *(Dictionary *) &d; -} - -Variant::operator Array() const -{ - godot_array s = godot_variant_as_array(&_godot_variant); - return *(Array *) &s; -} - -Variant::operator PoolByteArray() const -{ - godot_pool_byte_array s = godot_variant_as_pool_byte_array(&_godot_variant); - return *(PoolByteArray *) &s; -} -Variant::operator PoolIntArray() const -{ - godot_pool_int_array s = godot_variant_as_pool_int_array(&_godot_variant); - return *(PoolIntArray *) &s; -} -Variant::operator PoolRealArray() const -{ - godot_pool_real_array s = godot_variant_as_pool_real_array(&_godot_variant); - return *(PoolRealArray *) &s; -} -Variant::operator PoolStringArray() const -{ - godot_pool_string_array s = godot_variant_as_pool_string_array(&_godot_variant); - return *(PoolStringArray *) &s; -} -Variant::operator PoolVector2Array() const -{ - godot_pool_vector2_array s = godot_variant_as_pool_vector2_array(&_godot_variant); - return *(PoolVector2Array *) &s; -} -Variant::operator PoolVector3Array() const -{ - godot_pool_vector3_array s = godot_variant_as_pool_vector3_array(&_godot_variant); - return *(PoolVector3Array *) &s; -} -Variant::operator PoolColorArray() const -{ - godot_pool_color_array s = godot_variant_as_pool_color_array(&_godot_variant); - return *(PoolColorArray *) &s; -} -Variant::operator Object*() const { - godot_object *o = godot_variant_as_object(&_godot_variant); - return (Object *) o; -} - -Variant::Type Variant::get_type() const -{ - return (Type) godot_variant_get_type(&_godot_variant); -} - - -Variant Variant::call(const String& method, const Variant **args, const int arg_count) -{ - Variant v; - *(godot_variant *) &v = godot_variant_call(&_godot_variant, (godot_string *) &method, (const godot_variant **)args, arg_count); - return v; -} - -bool Variant::has_method(const String& method) -{ - return godot_variant_has_method(&_godot_variant, (godot_string *) &method); -} - -bool Variant::operator ==(const Variant& b) const -{ - return godot_variant_operator_equal(&_godot_variant, &b._godot_variant); -} - -bool Variant::operator !=(const Variant& b) const -{ - return !(*this == b); -} - -bool Variant::operator <(const Variant& b) const -{ - return godot_variant_operator_less(&_godot_variant, &b._godot_variant); -} - -bool Variant::operator <=(const Variant& b) const -{ - return (*this < b) || (*this == b); -} - -bool Variant::operator >(const Variant& b) const -{ - return !(*this <= b); -} - -bool Variant::operator >=(const Variant& b) const -{ - return !(*this < b); -} - -bool Variant::hash_compare(const Variant& b) const -{ - return godot_variant_hash_compare(&_godot_variant, &b._godot_variant); -} - -bool Variant::booleanize(bool &valid) const -{ - return godot_variant_booleanize(&_godot_variant, &valid); -} - -Variant::~Variant() -{ - godot_variant_destroy(&_godot_variant); -} - - - -} - |
