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Diffstat (limited to 'include/godot_cpp/core/Vector2.cpp')
-rw-r--r-- | include/godot_cpp/core/Vector2.cpp | 259 |
1 files changed, 0 insertions, 259 deletions
diff --git a/include/godot_cpp/core/Vector2.cpp b/include/godot_cpp/core/Vector2.cpp deleted file mode 100644 index d17f828..0000000 --- a/include/godot_cpp/core/Vector2.cpp +++ /dev/null @@ -1,259 +0,0 @@ -#include "Vector2.hpp" - -#include <cmath> - -#include <godot/godot_vector2.h> - -#include "String.hpp" - -namespace godot { - -Vector2 Vector2::operator+(const Vector2& p_v) const -{ - return Vector2(x + p_v.x, y + p_v.y); -} - -void Vector2::operator+=(const Vector2& p_v) -{ - x += p_v.x; - y += p_v.y; -} - -Vector2 Vector2::operator-(const Vector2& p_v) const -{ - return Vector2(x - p_v.x, y - p_v.y); -} - -void Vector2::operator-=(const Vector2& p_v) -{ - x -= p_v.x; - y -= p_v.y; -} - -Vector2 Vector2::operator*(const Vector2 &p_v1) const -{ - return Vector2(x * p_v1.x, y * p_v1.y); -} - -Vector2 Vector2::operator*(const real_t &rvalue) const -{ - return Vector2(x * rvalue, y * rvalue); -} - -void Vector2::operator*=(const real_t &rvalue) -{ - x *= rvalue; - y *= rvalue; -} - -Vector2 Vector2::operator/(const Vector2 &p_v1) const -{ - return Vector2(x / p_v1.x, y / p_v1.y); -} - -Vector2 Vector2::operator/(const real_t &rvalue) const -{ - return Vector2(x / rvalue, y / rvalue); -} - -void Vector2::operator/=(const real_t &rvalue) -{ - x /= rvalue; - y /= rvalue; -} - -Vector2 Vector2::operator-() const -{ - return Vector2(-x, -y); -} - -bool Vector2::operator==(const Vector2& p_vec2) const -{ - return x == p_vec2.x && y == p_vec2.y; -} - -bool Vector2::operator!=(const Vector2& p_vec2) const -{ - return x != p_vec2.x || y != p_vec2.y; -} - -void Vector2::normalize() -{ - real_t l = x*x + y*y; - if (l != 0) { - l = (l); - x /= l; - y /= l; - } -} - -Vector2 Vector2::normalized() const -{ - Vector2 v = *this; - v.normalize(); - return v; -} - -real_t Vector2::length() const -{ - return sqrt(x*x + y*y); -} -real_t Vector2::length_squared() const -{ - return x*x + y*y; -} - -real_t Vector2::distance_to(const Vector2& p_vector2) const -{ - return sqrt((x - p_vector2.x) * (x - p_vector2.x) + (y - p_vector2.y) * (y - p_vector2.y)); -} - -real_t Vector2::distance_squared_to(const Vector2& p_vector2) const -{ - return (x - p_vector2.x) * (x - p_vector2.x) + (y - p_vector2.y) * (y - p_vector2.y); -} - -real_t Vector2::angle_to(const Vector2& p_vector2) const -{ - return atan2(cross(p_vector2), dot(p_vector2)); -} - -real_t Vector2::angle_to_point(const Vector2& p_vector2) const -{ - return atan2(y - p_vector2.y, x-p_vector2.x); -} - -real_t Vector2::dot(const Vector2& p_other) const -{ - return x * p_other.x + y * p_other.y; -} - -real_t Vector2::cross(const Vector2& p_other) const -{ - return x * p_other.y - y * p_other.x; -} - -Vector2 Vector2::cross(real_t p_other) const -{ - return Vector2(p_other * y, -p_other * x); -} - -Vector2 Vector2::project(const Vector2& p_vec) const -{ - Vector2 v1 = p_vec; - Vector2 v2 = *this; - return v2 * (v1.dot(v2) / v2.dot(v2)); -} - -Vector2 Vector2::plane_project(real_t p_d, const Vector2& p_vec) const -{ - return p_vec - *this * ( dot(p_vec) -p_d); -} - -Vector2 Vector2::clamped(real_t p_len) const -{ - real_t l = length(); - Vector2 v = *this; - if (l > 0 && p_len < l) { - v /= l; - v *= p_len; - } - return v; -} - -Vector2 Vector2::linear_interpolate(const Vector2& p_a, const Vector2& p_b,real_t p_t) -{ - Vector2 res=p_a; - res.x+= (p_t * (p_b.x-p_a.x)); - res.y+= (p_t * (p_b.y-p_a.y)); - return res; -} - -Vector2 Vector2::linear_interpolate(const Vector2& p_b,real_t p_t) const -{ - Vector2 res=*this; - res.x+= (p_t * (p_b.x-x)); - res.y+= (p_t * (p_b.y-y)); - return res; - -} -Vector2 Vector2::cubic_interpolate(const Vector2& p_b,const Vector2& p_pre_a, const Vector2& p_post_b,real_t p_t) const -{ - Vector2 p0=p_pre_a; - Vector2 p1=*this; - Vector2 p2=p_b; - Vector2 p3=p_post_b; - - real_t t = p_t; - real_t t2 = t * t; - real_t t3 = t2 * t; - - Vector2 out; - out = ( ( p1 * 2.0) + - ( -p0 + p2 ) * t + - ( p0 * 2.0 - p1 * 5.0 + p2 * 4 - p3 ) * t2 + - ( -p0 + p1 * 3.0 - p2 * 3.0 + p3 ) * t3 ) * 0.5; - - return out; -} - - -Vector2 Vector2::slide(const Vector2& p_vec) const -{ - return p_vec - *this * this->dot(p_vec); -} - -Vector2 Vector2::reflect(const Vector2& p_vec) const -{ - return p_vec - *this * this->dot(p_vec) * 2.0; -} - -real_t Vector2::angle() const -{ - return atan2(y, x); -} - -void Vector2::set_rotation(real_t p_radians) { - - x = cosf(p_radians); - y = sinf(p_radians); -} - -Vector2 Vector2::abs() const { - - return Vector2( fabs(x), fabs(y) ); -} - -Vector2 Vector2::rotated(real_t p_by) const -{ - Vector2 v; - v.set_rotation(angle() + p_by); - v *= length(); - return v; -} - -Vector2 Vector2::tangent() const { - - return Vector2(y,-x); -} - -Vector2 Vector2::floor() const -{ - return Vector2(::floor(x), ::floor(y)); -} - -Vector2 Vector2::snapped(const Vector2& p_by) const -{ - return Vector2( - p_by.x != 0 ? ::floor(x / p_by.x + 0.5) * p_by.x : x, - p_by.y != 0 ? ::floor(y / p_by.y + 0.5) * p_by.y : y - ); -} - -Vector2::operator String() const -{ - return String(); /* @Todo String::num() */ -} - - -} |