diff options
Diffstat (limited to 'include/godot_cpp/core/InputEvent.cpp')
-rw-r--r-- | include/godot_cpp/core/InputEvent.cpp | 279 |
1 files changed, 0 insertions, 279 deletions
diff --git a/include/godot_cpp/core/InputEvent.cpp b/include/godot_cpp/core/InputEvent.cpp deleted file mode 100644 index b0080c4..0000000 --- a/include/godot_cpp/core/InputEvent.cpp +++ /dev/null @@ -1,279 +0,0 @@ -#include "InputEvent.hpp" - -#include <cstdint> -#include <memory.h> - -#include "Vector2.hpp" -#include "Transform2D.hpp" - -#include <cmath> - -#include "String.hpp" - -namespace godot { - - -bool InputEvent::operator==(const InputEvent &p_event) const { - if (type != p_event.type){ - return false; - } - - switch(type) { - /** Current clang-format style doesn't play well with the aligned return values of that switch. */ - /* clang-format off */ - case NONE: - return true; - case KEY: - return key.unicode == p_event.key.unicode - && key.scancode == p_event.key.scancode - && key.echo == p_event.key.echo - && key.pressed == p_event.key.pressed - && key.mod == p_event.key.mod; - case MOUSE_MOTION: - return mouse_motion.x == p_event.mouse_motion.x - && mouse_motion.y == p_event.mouse_motion.y - && mouse_motion.relative_x == p_event.mouse_motion.relative_x - && mouse_motion.relative_y == p_event.mouse_motion.relative_y - && mouse_motion.button_mask == p_event.mouse_motion.button_mask - && key.mod == p_event.key.mod; - case MOUSE_BUTTON: - return mouse_button.pressed == p_event.mouse_button.pressed - && mouse_button.x == p_event.mouse_button.x - && mouse_button.y == p_event.mouse_button.y - && mouse_button.button_index == p_event.mouse_button.button_index - && mouse_button.button_mask == p_event.mouse_button.button_mask - && key.mod == p_event.key.mod; - case JOYPAD_MOTION: - return joy_motion.axis == p_event.joy_motion.axis - && joy_motion.axis_value == p_event.joy_motion.axis_value; - case JOYPAD_BUTTON: - return joy_button.pressed == p_event.joy_button.pressed - && joy_button.button_index == p_event.joy_button.button_index - && joy_button.pressure == p_event.joy_button.pressure; - case SCREEN_TOUCH: - return screen_touch.pressed == p_event.screen_touch.pressed - && screen_touch.index == p_event.screen_touch.index - && screen_touch.x == p_event.screen_touch.x - && screen_touch.y == p_event.screen_touch.y; - case SCREEN_DRAG: - return screen_drag.index == p_event.screen_drag.index - && screen_drag.x == p_event.screen_drag.x - && screen_drag.y == p_event.screen_drag.y; - case ACTION: - return action.action == p_event.action.action - && action.pressed == p_event.action.pressed; - /* clang-format on */ - default: - ERR_PRINT(String("No logic to compare InputEvents of this type, this shouldn't happen.")); - } - - return false; -} -InputEvent::operator String() const { - /* - String str ="Device "+itos(device)+" ID "+itos(ID)+" "; - - switch(type) { - - case NONE: { - - return "Event: None"; - } break; - case KEY: { - - str+= "Event: Key "; - str=str+"Unicode: "+String::chr(key.unicode)+" Scan: "+itos( key.scancode )+" Echo: "+String(key.echo?"True":"False")+" Pressed"+String(key.pressed?"True":"False")+" Mod: "; - if (key.mod.shift) - str+="S"; - if (key.mod.control) - str+="C"; - if (key.mod.alt) - str+="A"; - if (key.mod.meta) - str+="M"; - - return str; - } break; - case MOUSE_MOTION: { - - str+= "Event: Motion "; - str=str+" Pos: " +itos(mouse_motion.x)+","+itos(mouse_motion.y)+" Rel: "+itos(mouse_motion.relative_x)+","+itos(mouse_motion.relative_y)+" Mask: "; - for (int i=0;i<8;i++) { - - if ((1<<i)&mouse_motion.button_mask) - str+=itos(i+1); - } - str+=" Mod: "; - if (key.mod.shift) - str+="S"; - if (key.mod.control) - str+="C"; - if (key.mod.alt) - str+="A"; - if (key.mod.meta) - str+="M"; - - return str; - } break; - case MOUSE_BUTTON: { - str+= "Event: Button "; - str=str+"Pressed: "+itos(mouse_button.pressed)+" Pos: " +itos(mouse_button.x)+","+itos(mouse_button.y)+" Button: "+itos(mouse_button.button_index)+" Mask: "; - for (int i=0;i<8;i++) { - - if ((1<<i)&mouse_button.button_mask) - str+=itos(i+1); - } - str+=" Mod: "; - if (key.mod.shift) - str+="S"; - if (key.mod.control) - str+="C"; - if (key.mod.alt) - str+="A"; - if (key.mod.meta) - str+="M"; - - str+=String(" DoubleClick: ")+(mouse_button.doubleclick?"Yes":"No"); - - return str; - - } break; - case JOYPAD_MOTION: { - str+= "Event: JoypadMotion "; - str=str+"Axis: "+itos(joy_motion.axis)+" Value: " +rtos(joy_motion.axis_value); - return str; - - } break; - case JOYPAD_BUTTON: { - str+= "Event: JoypadButton "; - str=str+"Pressed: "+itos(joy_button.pressed)+" Index: " +itos(joy_button.button_index)+" pressure "+rtos(joy_button.pressure); - return str; - - } break; - case SCREEN_TOUCH: { - str+= "Event: ScreenTouch "; - str=str+"Pressed: "+itos(screen_touch.pressed)+" Index: " +itos(screen_touch.index)+" pos "+rtos(screen_touch.x)+","+rtos(screen_touch.y); - return str; - - } break; - case SCREEN_DRAG: { - str+= "Event: ScreenDrag "; - str=str+" Index: " +itos(screen_drag.index)+" pos "+rtos(screen_drag.x)+","+rtos(screen_drag.y); - return str; - - } break; - case ACTION: { - str+= "Event: Action: "+InputMap::get_singleton()->get_action_from_id(action.action)+" Pressed: "+itos(action.pressed); - return str; - - } break; - - } - */ - - return ""; -} - -void InputEvent::set_as_action(const String& p_action, bool p_pressed) { - - godot_input_event_set_as_action((godot_input_event *) this, (godot_string*) &p_action, p_pressed); -} - -bool InputEvent::is_pressed() const { - - switch(type) { - - case KEY: return key.pressed; - case MOUSE_BUTTON: return mouse_button.pressed; - case JOYPAD_BUTTON: return joy_button.pressed; - case SCREEN_TOUCH: return screen_touch.pressed; - case JOYPAD_MOTION: return ::fabs(joy_motion.axis_value) > 0.5; - case ACTION: return action.pressed; - default: {} - } - - return false; -} - -bool InputEvent::is_echo() const { - - return (type==KEY && key.echo); -} - -bool InputEvent::is_action(const String& p_action) const { - - return godot_input_event_is_action((godot_input_event *) this, (godot_string *) &p_action); -} - -bool InputEvent::is_action_pressed(const String& p_action) const { - - return is_action(p_action) && is_pressed() && !is_echo(); -} - -bool InputEvent::is_action_released(const String& p_action) const { - - return is_action(p_action) && !is_pressed(); -} - - -InputEvent InputEvent::xform_by(const Transform2D& p_xform) const { - - - InputEvent ev=*this; - - switch(ev.type) { - - case InputEvent::MOUSE_BUTTON: { - - Vector2 g = p_xform.xform(Vector2(ev.mouse_button.global_x,ev.mouse_button.global_y)); - Vector2 l = p_xform.xform(Vector2(ev.mouse_button.x,ev.mouse_button.y)); - ev.mouse_button.x=l.x; - ev.mouse_button.y=l.y; - ev.mouse_button.global_x=g.x; - ev.mouse_button.global_y=g.y; - - } break; - case InputEvent::MOUSE_MOTION: { - - Vector2 g = p_xform.xform(Vector2(ev.mouse_motion.global_x,ev.mouse_motion.global_y)); - Vector2 l = p_xform.xform(Vector2(ev.mouse_motion.x,ev.mouse_motion.y)); - Vector2 r = p_xform.basis_xform(Vector2(ev.mouse_motion.relative_x,ev.mouse_motion.relative_y)); - Vector2 s = p_xform.basis_xform(Vector2(ev.mouse_motion.speed_x,ev.mouse_motion.speed_y)); - ev.mouse_motion.x=l.x; - ev.mouse_motion.y=l.y; - ev.mouse_motion.global_x=g.x; - ev.mouse_motion.global_y=g.y; - ev.mouse_motion.relative_x=r.x; - ev.mouse_motion.relative_y=r.y; - ev.mouse_motion.speed_x=s.x; - ev.mouse_motion.speed_y=s.y; - - } break; - case InputEvent::SCREEN_TOUCH: { - - - Vector2 t = p_xform.xform(Vector2(ev.screen_touch.x,ev.screen_touch.y)); - ev.screen_touch.x=t.x; - ev.screen_touch.y=t.y; - - } break; - case InputEvent::SCREEN_DRAG: { - - - Vector2 t = p_xform.xform(Vector2(ev.screen_drag.x,ev.screen_drag.y)); - Vector2 r = p_xform.basis_xform(Vector2(ev.screen_drag.relative_x,ev.screen_drag.relative_y)); - Vector2 s = p_xform.basis_xform(Vector2(ev.screen_drag.speed_x,ev.screen_drag.speed_y)); - ev.screen_drag.x=t.x; - ev.screen_drag.y=t.y; - ev.screen_drag.relative_x=r.x; - ev.screen_drag.relative_y=r.y; - ev.screen_drag.speed_x=s.x; - ev.screen_drag.speed_y=s.y; - } break; - } - - return ev; -} - - -} |