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Diffstat (limited to 'include/godot_cpp/core/Vector3.cpp')
-rw-r--r-- | include/godot_cpp/core/Vector3.cpp | 343 |
1 files changed, 0 insertions, 343 deletions
diff --git a/include/godot_cpp/core/Vector3.cpp b/include/godot_cpp/core/Vector3.cpp deleted file mode 100644 index b73362d..0000000 --- a/include/godot_cpp/core/Vector3.cpp +++ /dev/null @@ -1,343 +0,0 @@ -#include "Vector3.hpp" - -#include "String.hpp" - -#include <stdlib.h> - -#include <cmath> - - -#include "Basis.hpp" - -namespace godot { - - -Vector3::Vector3(real_t x, real_t y, real_t z) -{ - this->x = x; - this->y = y; - this->z = z; -} - -Vector3::Vector3() -{ - this->x = 0; - this->y = 0; - this->z = 0; -} - -Vector3::Vector3(const Vector3& b) -{ - this->x = b.x; - this->y = b.y; - this->z = b.z; -} - -const real_t& Vector3::operator[](int p_axis) const -{ - return coord[p_axis]; -} - -real_t& Vector3::operator[](int p_axis) -{ - return coord[p_axis]; -} - -Vector3& Vector3::operator+=(const Vector3& p_v) -{ - x += p_v.x; - y += p_v.y; - z += p_v.z; - return *this; -} - -Vector3 Vector3::operator+(const Vector3& p_v) const -{ - Vector3 v = *this; - v += p_v; - return v; -} - -Vector3& Vector3::operator-=(const Vector3& p_v) -{ - x -= p_v.x; - y -= p_v.y; - z -= p_v.z; - return *this; -} - -Vector3 Vector3::operator-(const Vector3& p_v) const -{ - Vector3 v = *this; - v -= p_v; - return v; -} - -Vector3& Vector3::operator*=(const Vector3& p_v) -{ - x *= p_v.x; - y *= p_v.y; - z *= p_v.z; - return *this; -} - -Vector3 Vector3::operator*(const Vector3& p_v) const -{ - Vector3 v = *this; - v *= p_v; - return v; -} - -Vector3& Vector3::operator/=(const Vector3& p_v) -{ - x /= p_v.x; - y /= p_v.y; - z /= p_v.z; - return *this; -} - -Vector3 Vector3::operator/(const Vector3& p_v) const -{ - Vector3 v = *this; - v /= p_v; - return v; -} - - -Vector3& Vector3::operator*=(real_t p_scalar) -{ - *this *= Vector3(p_scalar, p_scalar, p_scalar); - return *this; -} - -Vector3 Vector3::operator*(real_t p_scalar) const -{ - Vector3 v = *this; - v *= p_scalar; - return v; -} - -Vector3& Vector3::operator/=(real_t p_scalar) -{ - *this /= Vector3(p_scalar, p_scalar, p_scalar); - return *this; -} - -Vector3 Vector3::operator/(real_t p_scalar) const -{ - Vector3 v = *this; - v /= p_scalar; - return v; -} - -Vector3 Vector3::operator-() const -{ - return Vector3(-x, -y, -z); -} - -bool Vector3::operator==(const Vector3& p_v) const -{ - return (x==p_v.x && y==p_v.y && z==p_v.z); -} - -bool Vector3::operator!=(const Vector3& p_v) const -{ - return (x!=p_v.x || y!=p_v.y || z!=p_v.z); -} - -bool Vector3::operator<(const Vector3& p_v) const -{ - if (x==p_v.x) { - if (y==p_v.y) - return z<p_v.z; - else - return y<p_v.y; - } else { - return x<p_v.x; - } -} - -bool Vector3::operator<=(const Vector3& p_v) const -{ - if (x==p_v.x) { - if (y==p_v.y) - return z<=p_v.z; - else - return y<p_v.y; - } else { - return x<p_v.x; - } -} - -Vector3 Vector3::abs() const -{ - return Vector3(::fabs(x), ::fabs(y), ::fabs(z)); -} - -Vector3 Vector3::ceil() const -{ - return Vector3(::ceil(x), ::ceil(y), ::ceil(z)); -} - -Vector3 Vector3::cross(const Vector3& b) const -{ - Vector3 ret ( - (y * b.z) - (z * b.y), - (z * b.x) - (x * b.z), - (x * b.y) - (y * b.x) - ); - - return ret; -} - -Vector3 Vector3::linear_interpolate(const Vector3& p_b,real_t p_t) const -{ - return Vector3( - x+(p_t * (p_b.x-x)), - y+(p_t * (p_b.y-y)), - z+(p_t * (p_b.z-z)) - ); -} - -Vector3 Vector3::cubic_interpolate(const Vector3& b, const Vector3& pre_a, const Vector3& post_b, const real_t t) const -{ - Vector3 p0=pre_a; - Vector3 p1=*this; - Vector3 p2=b; - Vector3 p3=post_b; - - real_t t2 = t * t; - real_t t3 = t2 * t; - - Vector3 out; - out = ( ( p1 * 2.0) + - ( -p0 + p2 ) * t + - ( p0 * 2.0 - p1 * 5.0 + p2 * 4 - p3 ) * t2 + - ( -p0 + p1 * 3.0 - p2 * 3.0 + p3 ) * t3 ) * 0.5; - return out; -} - -real_t Vector3::length() const -{ - real_t x2=x*x; - real_t y2=y*y; - real_t z2=z*z; - - return ::sqrt(x2+y2+z2); -} - -real_t Vector3::length_squared() const -{ - real_t x2=x*x; - real_t y2=y*y; - real_t z2=z*z; - - return x2+y2+z2; -} - -real_t Vector3::distance_squared_to(const Vector3& b) const -{ - return (b-*this).length(); -} - -real_t Vector3::distance_to(const Vector3& b) const -{ - return (b-*this).length_squared(); -} - -real_t Vector3::dot(const Vector3& b) const -{ - return x*b.x + y*b.y + z*b.z; -} - -Vector3 Vector3::floor() const -{ - return Vector3(::floor(x), ::floor(y), ::floor(z)); -} - -Vector3 Vector3::inverse() const -{ - return Vector3( 1.0/x, 1.0/y, 1.0/z ); -} - - - - -int Vector3::max_axis() const -{ - return x < y ? (y < z ? 2 : 1) : (x < z ? 2 : 0); -} - -int Vector3::min_axis() const -{ - return x < y ? (x < z ? 0 : 2) : (y < z ? 1 : 2); -} - -void Vector3::normalize() -{ - real_t l=length(); - if (l==0) { - x=y=z=0; - } else { - x/=l; - y/=l; - z/=l; - } -} - -Vector3 Vector3::normalized() const -{ - Vector3 v = *this; - v.normalize(); - return v; -} - -Vector3 Vector3::reflect(const Vector3& by) const -{ - return by - *this * this->dot(by) * 2.0; -} - -Vector3 Vector3::rotated(const Vector3& axis, const real_t phi) const -{ - Vector3 v = *this; - v.rotate(axis, phi); - return v; -} - -void Vector3::rotate(const Vector3& p_axis,real_t p_phi) -{ - *this=Basis(p_axis,p_phi).xform(*this); -} - -Vector3 Vector3::slide(const Vector3& by) const -{ - return by - *this * this->dot(by); -} - -// this is ugly as well, but hey, I'm a simple man -#define _ugly_stepify(val, step) (step != 0 ? ::floor(val / step + 0.5) * step : val) - -void Vector3::snap(real_t p_val) -{ - x = _ugly_stepify(x,p_val); - y = _ugly_stepify(y,p_val); - z = _ugly_stepify(z,p_val); -} - -#undef _ugly_stepify - -Vector3 Vector3::snapped(const float by) -{ - Vector3 v = *this; - v.snap(by); - return v; -} - -Vector3::operator String() const -{ - return String(); // @Todo -} - - -} - |