summaryrefslogtreecommitdiffstats
path: root/include/godot_cpp/core/Vector3.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'include/godot_cpp/core/Vector3.cpp')
-rw-r--r--include/godot_cpp/core/Vector3.cpp343
1 files changed, 0 insertions, 343 deletions
diff --git a/include/godot_cpp/core/Vector3.cpp b/include/godot_cpp/core/Vector3.cpp
deleted file mode 100644
index b73362d..0000000
--- a/include/godot_cpp/core/Vector3.cpp
+++ /dev/null
@@ -1,343 +0,0 @@
-#include "Vector3.hpp"
-
-#include "String.hpp"
-
-#include <stdlib.h>
-
-#include <cmath>
-
-
-#include "Basis.hpp"
-
-namespace godot {
-
-
-Vector3::Vector3(real_t x, real_t y, real_t z)
-{
- this->x = x;
- this->y = y;
- this->z = z;
-}
-
-Vector3::Vector3()
-{
- this->x = 0;
- this->y = 0;
- this->z = 0;
-}
-
-Vector3::Vector3(const Vector3& b)
-{
- this->x = b.x;
- this->y = b.y;
- this->z = b.z;
-}
-
-const real_t& Vector3::operator[](int p_axis) const
-{
- return coord[p_axis];
-}
-
-real_t& Vector3::operator[](int p_axis)
-{
- return coord[p_axis];
-}
-
-Vector3& Vector3::operator+=(const Vector3& p_v)
-{
- x += p_v.x;
- y += p_v.y;
- z += p_v.z;
- return *this;
-}
-
-Vector3 Vector3::operator+(const Vector3& p_v) const
-{
- Vector3 v = *this;
- v += p_v;
- return v;
-}
-
-Vector3& Vector3::operator-=(const Vector3& p_v)
-{
- x -= p_v.x;
- y -= p_v.y;
- z -= p_v.z;
- return *this;
-}
-
-Vector3 Vector3::operator-(const Vector3& p_v) const
-{
- Vector3 v = *this;
- v -= p_v;
- return v;
-}
-
-Vector3& Vector3::operator*=(const Vector3& p_v)
-{
- x *= p_v.x;
- y *= p_v.y;
- z *= p_v.z;
- return *this;
-}
-
-Vector3 Vector3::operator*(const Vector3& p_v) const
-{
- Vector3 v = *this;
- v *= p_v;
- return v;
-}
-
-Vector3& Vector3::operator/=(const Vector3& p_v)
-{
- x /= p_v.x;
- y /= p_v.y;
- z /= p_v.z;
- return *this;
-}
-
-Vector3 Vector3::operator/(const Vector3& p_v) const
-{
- Vector3 v = *this;
- v /= p_v;
- return v;
-}
-
-
-Vector3& Vector3::operator*=(real_t p_scalar)
-{
- *this *= Vector3(p_scalar, p_scalar, p_scalar);
- return *this;
-}
-
-Vector3 Vector3::operator*(real_t p_scalar) const
-{
- Vector3 v = *this;
- v *= p_scalar;
- return v;
-}
-
-Vector3& Vector3::operator/=(real_t p_scalar)
-{
- *this /= Vector3(p_scalar, p_scalar, p_scalar);
- return *this;
-}
-
-Vector3 Vector3::operator/(real_t p_scalar) const
-{
- Vector3 v = *this;
- v /= p_scalar;
- return v;
-}
-
-Vector3 Vector3::operator-() const
-{
- return Vector3(-x, -y, -z);
-}
-
-bool Vector3::operator==(const Vector3& p_v) const
-{
- return (x==p_v.x && y==p_v.y && z==p_v.z);
-}
-
-bool Vector3::operator!=(const Vector3& p_v) const
-{
- return (x!=p_v.x || y!=p_v.y || z!=p_v.z);
-}
-
-bool Vector3::operator<(const Vector3& p_v) const
-{
- if (x==p_v.x) {
- if (y==p_v.y)
- return z<p_v.z;
- else
- return y<p_v.y;
- } else {
- return x<p_v.x;
- }
-}
-
-bool Vector3::operator<=(const Vector3& p_v) const
-{
- if (x==p_v.x) {
- if (y==p_v.y)
- return z<=p_v.z;
- else
- return y<p_v.y;
- } else {
- return x<p_v.x;
- }
-}
-
-Vector3 Vector3::abs() const
-{
- return Vector3(::fabs(x), ::fabs(y), ::fabs(z));
-}
-
-Vector3 Vector3::ceil() const
-{
- return Vector3(::ceil(x), ::ceil(y), ::ceil(z));
-}
-
-Vector3 Vector3::cross(const Vector3& b) const
-{
- Vector3 ret (
- (y * b.z) - (z * b.y),
- (z * b.x) - (x * b.z),
- (x * b.y) - (y * b.x)
- );
-
- return ret;
-}
-
-Vector3 Vector3::linear_interpolate(const Vector3& p_b,real_t p_t) const
-{
- return Vector3(
- x+(p_t * (p_b.x-x)),
- y+(p_t * (p_b.y-y)),
- z+(p_t * (p_b.z-z))
- );
-}
-
-Vector3 Vector3::cubic_interpolate(const Vector3& b, const Vector3& pre_a, const Vector3& post_b, const real_t t) const
-{
- Vector3 p0=pre_a;
- Vector3 p1=*this;
- Vector3 p2=b;
- Vector3 p3=post_b;
-
- real_t t2 = t * t;
- real_t t3 = t2 * t;
-
- Vector3 out;
- out = ( ( p1 * 2.0) +
- ( -p0 + p2 ) * t +
- ( p0 * 2.0 - p1 * 5.0 + p2 * 4 - p3 ) * t2 +
- ( -p0 + p1 * 3.0 - p2 * 3.0 + p3 ) * t3 ) * 0.5;
- return out;
-}
-
-real_t Vector3::length() const
-{
- real_t x2=x*x;
- real_t y2=y*y;
- real_t z2=z*z;
-
- return ::sqrt(x2+y2+z2);
-}
-
-real_t Vector3::length_squared() const
-{
- real_t x2=x*x;
- real_t y2=y*y;
- real_t z2=z*z;
-
- return x2+y2+z2;
-}
-
-real_t Vector3::distance_squared_to(const Vector3& b) const
-{
- return (b-*this).length();
-}
-
-real_t Vector3::distance_to(const Vector3& b) const
-{
- return (b-*this).length_squared();
-}
-
-real_t Vector3::dot(const Vector3& b) const
-{
- return x*b.x + y*b.y + z*b.z;
-}
-
-Vector3 Vector3::floor() const
-{
- return Vector3(::floor(x), ::floor(y), ::floor(z));
-}
-
-Vector3 Vector3::inverse() const
-{
- return Vector3( 1.0/x, 1.0/y, 1.0/z );
-}
-
-
-
-
-int Vector3::max_axis() const
-{
- return x < y ? (y < z ? 2 : 1) : (x < z ? 2 : 0);
-}
-
-int Vector3::min_axis() const
-{
- return x < y ? (x < z ? 0 : 2) : (y < z ? 1 : 2);
-}
-
-void Vector3::normalize()
-{
- real_t l=length();
- if (l==0) {
- x=y=z=0;
- } else {
- x/=l;
- y/=l;
- z/=l;
- }
-}
-
-Vector3 Vector3::normalized() const
-{
- Vector3 v = *this;
- v.normalize();
- return v;
-}
-
-Vector3 Vector3::reflect(const Vector3& by) const
-{
- return by - *this * this->dot(by) * 2.0;
-}
-
-Vector3 Vector3::rotated(const Vector3& axis, const real_t phi) const
-{
- Vector3 v = *this;
- v.rotate(axis, phi);
- return v;
-}
-
-void Vector3::rotate(const Vector3& p_axis,real_t p_phi)
-{
- *this=Basis(p_axis,p_phi).xform(*this);
-}
-
-Vector3 Vector3::slide(const Vector3& by) const
-{
- return by - *this * this->dot(by);
-}
-
-// this is ugly as well, but hey, I'm a simple man
-#define _ugly_stepify(val, step) (step != 0 ? ::floor(val / step + 0.5) * step : val)
-
-void Vector3::snap(real_t p_val)
-{
- x = _ugly_stepify(x,p_val);
- y = _ugly_stepify(y,p_val);
- z = _ugly_stepify(z,p_val);
-}
-
-#undef _ugly_stepify
-
-Vector3 Vector3::snapped(const float by)
-{
- Vector3 v = *this;
- v.snap(by);
- return v;
-}
-
-Vector3::operator String() const
-{
- return String(); // @Todo
-}
-
-
-}
-