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Diffstat (limited to 'include/godot_cpp/core/Vector3.hpp')
-rw-r--r-- | include/godot_cpp/core/Vector3.hpp | 146 |
1 files changed, 0 insertions, 146 deletions
diff --git a/include/godot_cpp/core/Vector3.hpp b/include/godot_cpp/core/Vector3.hpp deleted file mode 100644 index 52a5d73..0000000 --- a/include/godot_cpp/core/Vector3.hpp +++ /dev/null @@ -1,146 +0,0 @@ -#ifndef VECTOR3_H -#define VECTOR3_H - -#if defined(_WIN32) -# ifdef _GD_CPP_CORE_API_IMPL -# define GD_CPP_CORE_API __declspec(dllexport) -# else -# define GD_CPP_CORE_API __declspec(dllimport) -# endif -#else -# define GD_CPP_CORE_API -#endif - -#include "Defs.hpp" - -#include "String.hpp" - -namespace godot { - - -struct GD_CPP_CORE_API Vector3 { - - enum Axis { - AXIS_X, - AXIS_Y, - AXIS_Z, - }; - - union { - struct { - real_t x; - real_t y; - real_t z; - }; - - real_t coord[3]; - }; - - Vector3(real_t x, real_t y, real_t z); - - Vector3(); - - Vector3(const Vector3& b); - - const real_t& operator[](int p_axis) const; - - real_t& operator[](int p_axis); - - Vector3& operator+=(const Vector3& p_v); - - Vector3 operator+(const Vector3& p_v) const; - - Vector3& operator-=(const Vector3& p_v); - - Vector3 operator-(const Vector3& p_v) const; - - Vector3& operator*=(const Vector3& p_v); - - Vector3 operator*(const Vector3& p_v) const; - - Vector3& operator/=(const Vector3& p_v); - - Vector3 operator/(const Vector3& p_v) const; - - - Vector3& operator*=(real_t p_scalar); - - Vector3 operator*(real_t p_scalar) const; - - Vector3& operator/=(real_t p_scalar); - - Vector3 operator/(real_t p_scalar) const; - - Vector3 operator-() const; - - bool operator==(const Vector3& p_v) const; - - bool operator!=(const Vector3& p_v) const; - - bool operator<(const Vector3& p_v) const; - - bool operator<=(const Vector3& p_v) const; - - Vector3 abs() const; - - Vector3 ceil() const; - - Vector3 cross(const Vector3& b) const; - - Vector3 linear_interpolate(const Vector3& p_b,real_t p_t) const; - - Vector3 cubic_interpolate(const Vector3& b, const Vector3& pre_a, const Vector3& post_b, const real_t t) const; - - real_t length() const; - - real_t length_squared() const; - - real_t distance_squared_to(const Vector3& b) const; - - real_t distance_to(const Vector3& b) const; - - real_t dot(const Vector3& b) const; - - Vector3 floor() const; - - Vector3 inverse() const; - - - - - int max_axis() const; - - int min_axis() const; - - void normalize(); - - Vector3 normalized() const; - - Vector3 reflect(const Vector3& by) const; - - Vector3 rotated(const Vector3& axis, const real_t phi) const; - - void rotate(const Vector3& p_axis,real_t p_phi); - - Vector3 slide(const Vector3& by) const; - - void snap(real_t p_val); - - Vector3 snapped(const float by); - - operator String() const; -}; - -inline Vector3 operator*(real_t p_scalar, const Vector3& p_vec) -{ - return p_vec * p_scalar; -} - -inline Vector3 vec3_cross(const Vector3& p_a, const Vector3& p_b) { - - return p_a.cross(p_b); -} - -} - -#endif // VECTOR3_H |