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Diffstat (limited to 'include/godot_cpp/core/Transform2D.cpp')
| -rw-r--r-- | include/godot_cpp/core/Transform2D.cpp | 350 |
1 files changed, 0 insertions, 350 deletions
diff --git a/include/godot_cpp/core/Transform2D.cpp b/include/godot_cpp/core/Transform2D.cpp deleted file mode 100644 index 1f4b5ca..0000000 --- a/include/godot_cpp/core/Transform2D.cpp +++ /dev/null @@ -1,350 +0,0 @@ -#include "Transform2D.hpp" - -#include "Vector2.hpp" - -#include "String.hpp" - -#include "Rect2.hpp" - -#include <algorithm> - -namespace godot { - -Transform2D::Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) { - - elements[0][0] = xx; - elements[0][1] = xy; - elements[1][0] = yx; - elements[1][1] = yy; - elements[2][0] = ox; - elements[2][1] = oy; -} - - - -Vector2 Transform2D::basis_xform(const Vector2& v) const { - - return Vector2( - tdotx(v), - tdoty(v) - ); -} - -Vector2 Transform2D::basis_xform_inv(const Vector2& v) const{ - - return Vector2( - elements[0].dot(v), - elements[1].dot(v) - ); -} - -Vector2 Transform2D::xform(const Vector2& v) const { - - return Vector2( - tdotx(v), - tdoty(v) - ) + elements[2]; -} -Vector2 Transform2D::xform_inv(const Vector2& p_vec) const { - - Vector2 v = p_vec - elements[2]; - - return Vector2( - elements[0].dot(v), - elements[1].dot(v) - ); - -} -Rect2 Transform2D::xform(const Rect2& p_rect) const { - - Vector2 x=elements[0]*p_rect.size.x; - Vector2 y=elements[1]*p_rect.size.y; - Vector2 pos = xform( p_rect.pos ); - - Rect2 new_rect; - new_rect.pos=pos; - new_rect.expand_to( pos+x ); - new_rect.expand_to( pos+y ); - new_rect.expand_to( pos+x+y ); - return new_rect; -} - -void Transform2D::set_rotation_and_scale(real_t p_rot,const Size2& p_scale) { - - elements[0][0]=::cos(p_rot)*p_scale.x; - elements[1][1]=::cos(p_rot)*p_scale.y; - elements[1][0]=-::sin(p_rot)*p_scale.y; - elements[0][1]=::sin(p_rot)*p_scale.x; - -} - -Rect2 Transform2D::xform_inv(const Rect2& p_rect) const { - - Vector2 ends[4]={ - xform_inv( p_rect.pos ), - xform_inv( Vector2(p_rect.pos.x,p_rect.pos.y+p_rect.size.y ) ), - xform_inv( Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y+p_rect.size.y ) ), - xform_inv( Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y ) ) - }; - - Rect2 new_rect; - new_rect.pos=ends[0]; - new_rect.expand_to(ends[1]); - new_rect.expand_to(ends[2]); - new_rect.expand_to(ends[3]); - - return new_rect; -} - -void Transform2D::invert() { - // FIXME: this function assumes the basis is a rotation matrix, with no scaling. - // Transform2D::affine_inverse can handle matrices with scaling, so GDScript should eventually use that. - std::swap(elements[0][1],elements[1][0]); - elements[2] = basis_xform(-elements[2]); -} - -Transform2D Transform2D::inverse() const { - - Transform2D inv=*this; - inv.invert(); - return inv; - -} - -void Transform2D::affine_invert() { - - real_t det = basis_determinant(); - ERR_FAIL_COND(det==0); - real_t idet = 1.0 / det; - - std::swap( elements[0][0],elements[1][1] ); - elements[0]*=Vector2(idet,-idet); - elements[1]*=Vector2(-idet,idet); - - elements[2] = basis_xform(-elements[2]); - -} - -Transform2D Transform2D::affine_inverse() const { - - Transform2D inv=*this; - inv.affine_invert(); - return inv; -} - -void Transform2D::rotate(real_t p_phi) { - *this = Transform2D(p_phi,Vector2()) * (*this); -} - -real_t Transform2D::get_rotation() const { - real_t det = basis_determinant(); - Transform2D m = orthonormalized(); - if (det < 0) { - m.scale_basis(Size2(-1,-1)); - } - return ::atan2(m[0].y,m[0].x); -} - -void Transform2D::set_rotation(real_t p_rot) { - - real_t cr = ::cos(p_rot); - real_t sr = ::sin(p_rot); - elements[0][0]=cr; - elements[0][1]=sr; - elements[1][0]=-sr; - elements[1][1]=cr; -} - -Transform2D::Transform2D(real_t p_rot, const Vector2& p_pos) { - - real_t cr = ::cos(p_rot); - real_t sr = ::sin(p_rot); - elements[0][0]=cr; - elements[0][1]=sr; - elements[1][0]=-sr; - elements[1][1]=cr; - elements[2]=p_pos; -} - -Size2 Transform2D::get_scale() const { - real_t det_sign = basis_determinant() > 0 ? 1 : -1; - return det_sign * Size2( elements[0].length(), elements[1].length() ); -} - -void Transform2D::scale(const Size2& p_scale) { - scale_basis(p_scale); - elements[2]*=p_scale; -} -void Transform2D::scale_basis(const Size2& p_scale) { - - elements[0][0]*=p_scale.x; - elements[0][1]*=p_scale.y; - elements[1][0]*=p_scale.x; - elements[1][1]*=p_scale.y; - -} -void Transform2D::translate( real_t p_tx, real_t p_ty) { - - translate(Vector2(p_tx,p_ty)); -} -void Transform2D::translate( const Vector2& p_translation ) { - - elements[2]+=basis_xform(p_translation); -} - -void Transform2D::orthonormalize() { - - // Gram-Schmidt Process - - Vector2 x=elements[0]; - Vector2 y=elements[1]; - - x.normalize(); - y = (y-x*(x.dot(y))); - y.normalize(); - - elements[0]=x; - elements[1]=y; -} -Transform2D Transform2D::orthonormalized() const { - - Transform2D on=*this; - on.orthonormalize(); - return on; - -} - -bool Transform2D::operator==(const Transform2D& p_transform) const { - - for(int i=0;i<3;i++) { - if (elements[i]!=p_transform.elements[i]) - return false; - } - - return true; -} - -bool Transform2D::operator!=(const Transform2D& p_transform) const { - - for(int i=0;i<3;i++) { - if (elements[i]!=p_transform.elements[i]) - return true; - } - - return false; - -} - -void Transform2D::operator*=(const Transform2D& p_transform) { - - elements[2] = xform(p_transform.elements[2]); - - real_t x0,x1,y0,y1; - - x0 = tdotx(p_transform.elements[0]); - x1 = tdoty(p_transform.elements[0]); - y0 = tdotx(p_transform.elements[1]); - y1 = tdoty(p_transform.elements[1]); - - elements[0][0]=x0; - elements[0][1]=x1; - elements[1][0]=y0; - elements[1][1]=y1; -} - - -Transform2D Transform2D::operator*(const Transform2D& p_transform) const { - - Transform2D t = *this; - t*=p_transform; - return t; - -} - -Transform2D Transform2D::scaled(const Size2& p_scale) const { - - Transform2D copy=*this; - copy.scale(p_scale); - return copy; - -} - -Transform2D Transform2D::basis_scaled(const Size2& p_scale) const { - - Transform2D copy=*this; - copy.scale_basis(p_scale); - return copy; - -} - -Transform2D Transform2D::untranslated() const { - - Transform2D copy=*this; - copy.elements[2]=Vector2(); - return copy; -} - -Transform2D Transform2D::translated(const Vector2& p_offset) const { - - Transform2D copy=*this; - copy.translate(p_offset); - return copy; - -} - -Transform2D Transform2D::rotated(real_t p_phi) const { - - Transform2D copy=*this; - copy.rotate(p_phi); - return copy; - -} - -real_t Transform2D::basis_determinant() const { - - return elements[0].x * elements[1].y - elements[0].y * elements[1].x; -} - -Transform2D Transform2D::interpolate_with(const Transform2D& p_transform, real_t p_c) const { - - //extract parameters - Vector2 p1 = get_origin(); - Vector2 p2 = p_transform.get_origin(); - - real_t r1 = get_rotation(); - real_t r2 = p_transform.get_rotation(); - - Size2 s1 = get_scale(); - Size2 s2 = p_transform.get_scale(); - - //slerp rotation - Vector2 v1(::cos(r1), ::sin(r1)); - Vector2 v2(::cos(r2), ::sin(r2)); - - real_t dot = v1.dot(v2); - - dot = (dot < -1.0) ? -1.0 : ((dot > 1.0) ? 1.0 : dot); //clamp dot to [-1,1] - - Vector2 v; - - if (dot > 0.9995) { - v = Vector2::linear_interpolate(v1, v2, p_c).normalized(); //linearly interpolate to avoid numerical precision issues - } else { - real_t angle = p_c*::acos(dot); - Vector2 v3 = (v2 - v1*dot).normalized(); - v = v1*::cos(angle) + v3*::sin(angle); - } - - //construct matrix - Transform2D res(::atan2(v.y, v.x), Vector2::linear_interpolate(p1, p2, p_c)); - res.scale_basis(Vector2::linear_interpolate(s1, s2, p_c)); - return res; -} - -Transform2D::operator String() const { - - //return String(String()+elements[0]+", "+elements[1]+", "+elements[2]); - return String(); // @Todo -} - -} |
