diff options
Diffstat (limited to 'include/godot_cpp/core/Quat.hpp')
-rw-r--r-- | include/godot_cpp/core/Quat.hpp | 93 |
1 files changed, 0 insertions, 93 deletions
diff --git a/include/godot_cpp/core/Quat.hpp b/include/godot_cpp/core/Quat.hpp deleted file mode 100644 index 03bb015..0000000 --- a/include/godot_cpp/core/Quat.hpp +++ /dev/null @@ -1,93 +0,0 @@ -#ifndef QUAT_H -#define QUAT_H - -#if defined(_WIN32) -# ifdef _GD_CPP_CORE_API_IMPL -# define GD_CPP_CORE_API __declspec(dllexport) -# else -# define GD_CPP_CORE_API __declspec(dllimport) -# endif -#else -# define GD_CPP_CORE_API -#endif - -#include <cmath> - -#include "Vector3.hpp" - -// #include "Basis.h" - -namespace godot { - -class GD_CPP_CORE_API Quat{ -public: - - real_t x,y,z,w; - - real_t length_squared() const; - real_t length() const; - - void normalize(); - - Quat normalized() const; - - Quat inverse() const; - - void set_euler(const Vector3& p_euler); - - real_t dot(const Quat& q) const; - - Vector3 get_euler() const; - - Quat slerp(const Quat& q, const real_t& t) const; - - Quat slerpni(const Quat& q, const real_t& t) const; - - Quat cubic_slerp(const Quat& q, const Quat& prep, const Quat& postq,const real_t& t) const; - - void get_axis_and_angle(Vector3& r_axis, real_t &r_angle) const; - - void operator*=(const Quat& q); - Quat operator*(const Quat& q) const; - - - - Quat operator*(const Vector3& v) const; - - Vector3 xform(const Vector3& v) const; - - - void operator+=(const Quat& q); - void operator-=(const Quat& q); - void operator*=(const real_t& s); - void operator/=(const real_t& s); - Quat operator+(const Quat& q2) const; - Quat operator-(const Quat& q2) const; - Quat operator-() const; - Quat operator*(const real_t& s) const; - Quat operator/(const real_t& s) const; - - - bool operator==(const Quat& p_quat) const; - bool operator!=(const Quat& p_quat) const; - - operator String() const; - - inline void set( real_t p_x, real_t p_y, real_t p_z, real_t p_w) { - x=p_x; y=p_y; z=p_z; w=p_w; - } - inline Quat(real_t p_x, real_t p_y, real_t p_z, real_t p_w) { - x=p_x; y=p_y; z=p_z; w=p_w; - } - Quat(const Vector3& axis, const real_t& angle); - - Quat(const Vector3& v0, const Vector3& v1) ; - - inline Quat() {x=y=z=0; w=1; } - -}; - - -} - -#endif // QUAT_H |