diff options
Diffstat (limited to 'include/godot_cpp/core/Dictionary.cpp')
-rw-r--r-- | include/godot_cpp/core/Dictionary.cpp | 91 |
1 files changed, 0 insertions, 91 deletions
diff --git a/include/godot_cpp/core/Dictionary.cpp b/include/godot_cpp/core/Dictionary.cpp deleted file mode 100644 index 7ac6312..0000000 --- a/include/godot_cpp/core/Dictionary.cpp +++ /dev/null @@ -1,91 +0,0 @@ -#include "Dictionary.hpp" - -#include "Variant.hpp" - -#include "Array.hpp" - -#include <godot/godot_dictionary.h> - -namespace godot { - -Dictionary::Dictionary() -{ - godot_dictionary_new(&_godot_dictionary); -} - -void Dictionary::clear() -{ - godot_dictionary_clear(&_godot_dictionary); -} - -bool Dictionary::empty() const -{ - return godot_dictionary_empty(&_godot_dictionary); -} - -void Dictionary::erase(const Variant& key) -{ - godot_dictionary_erase(&_godot_dictionary, (godot_variant *) &key); -} - -bool Dictionary::has(const Variant& key) const -{ - return godot_dictionary_has(&_godot_dictionary, (godot_variant *) &key); -} - -bool Dictionary::has_all(const Array& keys) const -{ - return godot_dictionary_has_all(&_godot_dictionary, (godot_array *) &keys); -} - -uint32_t Dictionary::hash() const -{ - return godot_dictionary_hash(&_godot_dictionary); -} - -Array Dictionary::keys() const -{ - godot_array a = godot_dictionary_keys(&_godot_dictionary); - return *(Array *) &a; -} - -int Dictionary::parse_json(const String& json) -{ - return godot_dictionary_parse_json(&_godot_dictionary, (godot_string *) &json); -} - -Variant &Dictionary::operator [](const Variant& key) -{ - return *(Variant *) godot_dictionary_operator_index(&_godot_dictionary, (godot_variant *) &key); -} - -const Variant &Dictionary::operator [](const Variant& key) const -{ - // oops I did it again - return *(Variant *) godot_dictionary_operator_index((godot_dictionary *) &_godot_dictionary, (godot_variant *) &key); -} - -int Dictionary::size() const -{ - return godot_dictionary_size(&_godot_dictionary); -} - -String Dictionary::to_json() const -{ - godot_string s = godot_dictionary_to_json(&_godot_dictionary); - return *(String *) &s; -} - -Array Dictionary::values() const -{ - godot_array a = godot_dictionary_values(&_godot_dictionary); - return *(Array *) &a; -} - -Dictionary::~Dictionary() -{ - godot_dictionary_destroy(&_godot_dictionary); -} - - -} |