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-rw-r--r--include/godot_cpp/core/Dictionary.cpp91
1 files changed, 0 insertions, 91 deletions
diff --git a/include/godot_cpp/core/Dictionary.cpp b/include/godot_cpp/core/Dictionary.cpp
deleted file mode 100644
index 7ac6312..0000000
--- a/include/godot_cpp/core/Dictionary.cpp
+++ /dev/null
@@ -1,91 +0,0 @@
-#include "Dictionary.hpp"
-
-#include "Variant.hpp"
-
-#include "Array.hpp"
-
-#include <godot/godot_dictionary.h>
-
-namespace godot {
-
-Dictionary::Dictionary()
-{
- godot_dictionary_new(&_godot_dictionary);
-}
-
-void Dictionary::clear()
-{
- godot_dictionary_clear(&_godot_dictionary);
-}
-
-bool Dictionary::empty() const
-{
- return godot_dictionary_empty(&_godot_dictionary);
-}
-
-void Dictionary::erase(const Variant& key)
-{
- godot_dictionary_erase(&_godot_dictionary, (godot_variant *) &key);
-}
-
-bool Dictionary::has(const Variant& key) const
-{
- return godot_dictionary_has(&_godot_dictionary, (godot_variant *) &key);
-}
-
-bool Dictionary::has_all(const Array& keys) const
-{
- return godot_dictionary_has_all(&_godot_dictionary, (godot_array *) &keys);
-}
-
-uint32_t Dictionary::hash() const
-{
- return godot_dictionary_hash(&_godot_dictionary);
-}
-
-Array Dictionary::keys() const
-{
- godot_array a = godot_dictionary_keys(&_godot_dictionary);
- return *(Array *) &a;
-}
-
-int Dictionary::parse_json(const String& json)
-{
- return godot_dictionary_parse_json(&_godot_dictionary, (godot_string *) &json);
-}
-
-Variant &Dictionary::operator [](const Variant& key)
-{
- return *(Variant *) godot_dictionary_operator_index(&_godot_dictionary, (godot_variant *) &key);
-}
-
-const Variant &Dictionary::operator [](const Variant& key) const
-{
- // oops I did it again
- return *(Variant *) godot_dictionary_operator_index((godot_dictionary *) &_godot_dictionary, (godot_variant *) &key);
-}
-
-int Dictionary::size() const
-{
- return godot_dictionary_size(&_godot_dictionary);
-}
-
-String Dictionary::to_json() const
-{
- godot_string s = godot_dictionary_to_json(&_godot_dictionary);
- return *(String *) &s;
-}
-
-Array Dictionary::values() const
-{
- godot_array a = godot_dictionary_values(&_godot_dictionary);
- return *(Array *) &a;
-}
-
-Dictionary::~Dictionary()
-{
- godot_dictionary_destroy(&_godot_dictionary);
-}
-
-
-}