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Diffstat (limited to 'include/core/Rect3.hpp')
-rw-r--r-- | include/core/Rect3.hpp | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/include/core/Rect3.hpp b/include/core/Rect3.hpp new file mode 100644 index 0000000..b04195c --- /dev/null +++ b/include/core/Rect3.hpp @@ -0,0 +1,93 @@ +#ifndef RECT3_H +#define RECT3_H + +#if defined(_WIN32) +# ifdef _GD_CPP_CORE_API_IMPL +# define GD_CPP_CORE_API __declspec(dllexport) +# else +# define GD_CPP_CORE_API __declspec(dllimport) +# endif +#else +# define GD_CPP_CORE_API +#endif + +#include "Vector3.hpp" + +#include "Plane.hpp" + +#include <cstdlib> + +namespace godot { + +class GD_CPP_CORE_API Rect3 { +public: + Vector3 pos; + Vector3 size; + + real_t get_area() const; /// get area + inline bool has_no_area() const { + + return (size.x<=CMP_EPSILON || size.y<=CMP_EPSILON || size.z<=CMP_EPSILON); + } + + inline bool has_no_surface() const { + + return (size.x<=CMP_EPSILON && size.y<=CMP_EPSILON && size.z<=CMP_EPSILON); + } + + inline const Vector3& get_pos() const { return pos; } + inline void set_pos(const Vector3& p_pos) { pos=p_pos; } + inline const Vector3& get_size() const { return size; } + inline void set_size(const Vector3& p_size) { size=p_size; } + + + bool operator==(const Rect3& p_rval) const; + bool operator!=(const Rect3& p_rval) const; + + bool intersects(const Rect3& p_aabb) const; /// Both AABBs overlap + bool intersects_inclusive(const Rect3& p_aabb) const; /// Both AABBs (or their faces) overlap + bool encloses(const Rect3 & p_aabb) const; /// p_aabb is completely inside this + + Rect3 merge(const Rect3& p_with) const; + void merge_with(const Rect3& p_aabb); ///merge with another AABB + Rect3 intersection(const Rect3& p_aabb) const; ///get box where two intersect, empty if no intersection occurs + bool intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip=NULL,Vector3* r_normal=NULL) const; + bool intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip=NULL,Vector3* r_normal=NULL) const; + bool smits_intersect_ray(const Vector3 &from,const Vector3& p_dir, real_t t0, real_t t1) const; + + bool intersects_convex_shape(const Plane *p_plane, int p_plane_count) const; + bool intersects_plane(const Plane &p_plane) const; + + bool has_point(const Vector3& p_point) const; + Vector3 get_support(const Vector3& p_normal) const; + + + Vector3 get_longest_axis() const; + int get_longest_axis_index() const; + real_t get_longest_axis_size() const; + + Vector3 get_shortest_axis() const; + int get_shortest_axis_index() const; + real_t get_shortest_axis_size() const; + + Rect3 grow(real_t p_by) const; + void grow_by(real_t p_amount); + + void get_edge(int p_edge,Vector3& r_from,Vector3& r_to) const; + Vector3 get_endpoint(int p_point) const; + + Rect3 expand(const Vector3& p_vector) const; + void project_range_in_plane(const Plane& p_plane,real_t &r_min,real_t& r_max) const; + void expand_to(const Vector3& p_vector); /** expand to contain a point if necesary */ + + operator String() const; + + inline Rect3() {} + inline Rect3(const Vector3 &p_pos,const Vector3& p_size) { pos=p_pos; size=p_size; } + + +}; + +} + +#endif // RECT3_H |