diff options
Diffstat (limited to 'src/core/NodePath.cpp')
-rw-r--r-- | src/core/NodePath.cpp | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/src/core/NodePath.cpp b/src/core/NodePath.cpp new file mode 100644 index 0000000..e5e784b --- /dev/null +++ b/src/core/NodePath.cpp @@ -0,0 +1,92 @@ +#include "NodePath.hpp" + +#include "String.hpp" + +#include <godot/godot_node_path.h> + +namespace godot { + + +NodePath::NodePath() +{ + String from = ""; + godot_node_path_new(&_node_path, (godot_string *) &from); +} + +NodePath::NodePath(const NodePath &other) +{ + String from = other; + godot_node_path_new(&_node_path, (godot_string *) &from); + godot_node_path_copy(&_node_path, &other._node_path); +} + +NodePath::NodePath(const String &from) +{ + godot_node_path_new(&_node_path, (godot_string *) &from); +} + +NodePath::NodePath(const char *contents) +{ + String from = contents; + godot_node_path_new(&_node_path, (godot_string *) &from); +} + +String NodePath::get_name(const int idx) const +{ + godot_string str = godot_node_path_get_name(&_node_path, idx); + + return *(String *) &str; +} + +int NodePath::get_name_count() const +{ + return godot_node_path_get_name_count(&_node_path); +} + +String NodePath::get_property() const +{ + godot_string str = godot_node_path_get_property(&_node_path); + return *(String *) &str; +} + +String NodePath::get_subname(const int idx) const +{ + godot_string str = godot_node_path_get_subname(&_node_path, idx); + return *(String *) &str; +} + +int NodePath::get_subname_count() const +{ + return godot_node_path_get_subname_count(&_node_path); +} + +bool NodePath::is_absolute() const +{ + return godot_node_path_is_absolute(&_node_path); +} + +bool NodePath::is_empty() const +{ + return godot_node_path_is_empty(&_node_path); +} + +NodePath::operator String() const +{ + godot_string str = godot_node_path_as_string(&_node_path); + + return *(String *) &str; +} + +void NodePath::operator =(const NodePath& other) +{ + godot_node_path_copy(&_node_path, &other._node_path); +} + +NodePath::~NodePath() +{ + godot_node_path_destroy(&_node_path); +} + + + +} |