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authorKarroffel <therzog@mail.de>2017-05-12 21:53:07 +0200
committerKarroffel <therzog@mail.de>2017-05-12 21:53:07 +0200
commitcf30b0f39ddb2c6acad5d22655c4bca9015d7502 (patch)
tree45a4df6ff16450b334d6c8856a74f4f47f3e9336 /src/core/NodePath.cpp
parent3969bcf07857b1a4af391bbddb924388cc7f44bb (diff)
downloadredot-cpp-cf30b0f39ddb2c6acad5d22655c4bca9015d7502.tar.gz
rewrote binding generator in python
Diffstat (limited to 'src/core/NodePath.cpp')
-rw-r--r--src/core/NodePath.cpp92
1 files changed, 92 insertions, 0 deletions
diff --git a/src/core/NodePath.cpp b/src/core/NodePath.cpp
new file mode 100644
index 0000000..e5e784b
--- /dev/null
+++ b/src/core/NodePath.cpp
@@ -0,0 +1,92 @@
+#include "NodePath.hpp"
+
+#include "String.hpp"
+
+#include <godot/godot_node_path.h>
+
+namespace godot {
+
+
+NodePath::NodePath()
+{
+ String from = "";
+ godot_node_path_new(&_node_path, (godot_string *) &from);
+}
+
+NodePath::NodePath(const NodePath &other)
+{
+ String from = other;
+ godot_node_path_new(&_node_path, (godot_string *) &from);
+ godot_node_path_copy(&_node_path, &other._node_path);
+}
+
+NodePath::NodePath(const String &from)
+{
+ godot_node_path_new(&_node_path, (godot_string *) &from);
+}
+
+NodePath::NodePath(const char *contents)
+{
+ String from = contents;
+ godot_node_path_new(&_node_path, (godot_string *) &from);
+}
+
+String NodePath::get_name(const int idx) const
+{
+ godot_string str = godot_node_path_get_name(&_node_path, idx);
+
+ return *(String *) &str;
+}
+
+int NodePath::get_name_count() const
+{
+ return godot_node_path_get_name_count(&_node_path);
+}
+
+String NodePath::get_property() const
+{
+ godot_string str = godot_node_path_get_property(&_node_path);
+ return *(String *) &str;
+}
+
+String NodePath::get_subname(const int idx) const
+{
+ godot_string str = godot_node_path_get_subname(&_node_path, idx);
+ return *(String *) &str;
+}
+
+int NodePath::get_subname_count() const
+{
+ return godot_node_path_get_subname_count(&_node_path);
+}
+
+bool NodePath::is_absolute() const
+{
+ return godot_node_path_is_absolute(&_node_path);
+}
+
+bool NodePath::is_empty() const
+{
+ return godot_node_path_is_empty(&_node_path);
+}
+
+NodePath::operator String() const
+{
+ godot_string str = godot_node_path_as_string(&_node_path);
+
+ return *(String *) &str;
+}
+
+void NodePath::operator =(const NodePath& other)
+{
+ godot_node_path_copy(&_node_path, &other._node_path);
+}
+
+NodePath::~NodePath()
+{
+ godot_node_path_destroy(&_node_path);
+}
+
+
+
+}