diff options
Diffstat (limited to 'include/core/Transform.hpp')
-rw-r--r-- | include/core/Transform.hpp | 68 |
1 files changed, 33 insertions, 35 deletions
diff --git a/include/core/Transform.hpp b/include/core/Transform.hpp index ebe83f7..a56a9a2 100644 --- a/include/core/Transform.hpp +++ b/include/core/Transform.hpp @@ -3,14 +3,13 @@ #include "Basis.hpp" -#include "Plane.hpp" #include "AABB.hpp" +#include "Plane.hpp" namespace godot { class Transform { public: - Basis basis; Vector3 origin; @@ -20,62 +19,61 @@ public: void affine_invert(); Transform affine_inverse() const; - Transform rotated(const Vector3& p_axis,real_t p_phi) const; + Transform rotated(const Vector3 &p_axis, real_t p_phi) const; - void rotate(const Vector3& p_axis,real_t p_phi); - void rotate_basis(const Vector3& p_axis,real_t p_phi); + void rotate(const Vector3 &p_axis, real_t p_phi); + void rotate_basis(const Vector3 &p_axis, real_t p_phi); - void set_look_at( const Vector3& p_eye, const Vector3& p_target, const Vector3& p_up ); - Transform looking_at( const Vector3& p_target, const Vector3& p_up ) const; + void set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up); + Transform looking_at(const Vector3 &p_target, const Vector3 &p_up) const; - void scale(const Vector3& p_scale); - Transform scaled(const Vector3& p_scale) const; - void scale_basis(const Vector3& p_scale); - void translate( real_t p_tx, real_t p_ty, real_t p_tz ); - void translate( const Vector3& p_translation ); - Transform translated( const Vector3& p_translation ) const; + void scale(const Vector3 &p_scale); + Transform scaled(const Vector3 &p_scale) const; + void scale_basis(const Vector3 &p_scale); + void translate(real_t p_tx, real_t p_ty, real_t p_tz); + void translate(const Vector3 &p_translation); + Transform translated(const Vector3 &p_translation) const; - inline const Basis& get_basis() const { return basis; } - inline void set_basis(const Basis& p_basis) { basis=p_basis; } + inline const Basis &get_basis() const { return basis; } + inline void set_basis(const Basis &p_basis) { basis = p_basis; } - inline const Vector3& get_origin() const { return origin; } - inline void set_origin(const Vector3& p_origin) { origin=p_origin; } + inline const Vector3 &get_origin() const { return origin; } + inline void set_origin(const Vector3 &p_origin) { origin = p_origin; } void orthonormalize(); Transform orthonormalized() const; - bool operator==(const Transform& p_transform) const; - bool operator!=(const Transform& p_transform) const; + bool operator==(const Transform &p_transform) const; + bool operator!=(const Transform &p_transform) const; - Vector3 xform(const Vector3& p_vector) const; - Vector3 xform_inv(const Vector3& p_vector) const; + Vector3 xform(const Vector3 &p_vector) const; + Vector3 xform_inv(const Vector3 &p_vector) const; - Plane xform(const Plane& p_plane) const; - Plane xform_inv(const Plane& p_plane) const; + Plane xform(const Plane &p_plane) const; + Plane xform_inv(const Plane &p_plane) const; - AABB xform(const AABB& p_aabb) const; - AABB xform_inv(const AABB& p_aabb) const; + AABB xform(const AABB &p_aabb) const; + AABB xform_inv(const AABB &p_aabb) const; - void operator*=(const Transform& p_transform); - Transform operator*(const Transform& p_transform) const; + void operator*=(const Transform &p_transform); + Transform operator*(const Transform &p_transform) const; - Transform interpolate_with(const Transform& p_transform, real_t p_c) const; + Transform interpolate_with(const Transform &p_transform, real_t p_c) const; - Transform inverse_xform(const Transform& t) const; + Transform inverse_xform(const Transform &t) const; - void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz,real_t tx, real_t ty, real_t tz); + void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t tx, real_t ty, real_t tz); operator String() const; - inline Transform(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz,real_t tx, real_t ty, real_t tz) { - set(xx, xy, xz, yx, yy, yz, zx, zy, zz,tx, ty, tz); + inline Transform(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t tx, real_t ty, real_t tz) { + set(xx, xy, xz, yx, yy, yz, zx, zy, zz, tx, ty, tz); } - Transform(const Basis& p_basis, const Vector3& p_origin=Vector3()); + Transform(const Basis &p_basis, const Vector3 &p_origin = Vector3()); inline Transform() {} - }; -} +} // namespace godot #endif // TRANSFORM_H |