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authorBastiaan Olij <mux213@gmail.com>2018-11-24 09:09:41 +1100
committerBastiaan Olij <mux213@gmail.com>2018-11-24 09:09:41 +1100
commitfc20fa3fce2f30c96fa2bbf8d460817f91b90e81 (patch)
treedecd51288822651ad34fd270e68a2f2a54d0bd8d /include/core/Transform.hpp
parent0a6f5d052a0d05e07ca1b7eab8e53bbd8450a991 (diff)
downloadredot-cpp-fc20fa3fce2f30c96fa2bbf8d460817f91b90e81.tar.gz
Implementing clang-format and applying it to all classes
Diffstat (limited to 'include/core/Transform.hpp')
-rw-r--r--include/core/Transform.hpp68
1 files changed, 33 insertions, 35 deletions
diff --git a/include/core/Transform.hpp b/include/core/Transform.hpp
index ebe83f7..a56a9a2 100644
--- a/include/core/Transform.hpp
+++ b/include/core/Transform.hpp
@@ -3,14 +3,13 @@
#include "Basis.hpp"
-#include "Plane.hpp"
#include "AABB.hpp"
+#include "Plane.hpp"
namespace godot {
class Transform {
public:
-
Basis basis;
Vector3 origin;
@@ -20,62 +19,61 @@ public:
void affine_invert();
Transform affine_inverse() const;
- Transform rotated(const Vector3& p_axis,real_t p_phi) const;
+ Transform rotated(const Vector3 &p_axis, real_t p_phi) const;
- void rotate(const Vector3& p_axis,real_t p_phi);
- void rotate_basis(const Vector3& p_axis,real_t p_phi);
+ void rotate(const Vector3 &p_axis, real_t p_phi);
+ void rotate_basis(const Vector3 &p_axis, real_t p_phi);
- void set_look_at( const Vector3& p_eye, const Vector3& p_target, const Vector3& p_up );
- Transform looking_at( const Vector3& p_target, const Vector3& p_up ) const;
+ void set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up);
+ Transform looking_at(const Vector3 &p_target, const Vector3 &p_up) const;
- void scale(const Vector3& p_scale);
- Transform scaled(const Vector3& p_scale) const;
- void scale_basis(const Vector3& p_scale);
- void translate( real_t p_tx, real_t p_ty, real_t p_tz );
- void translate( const Vector3& p_translation );
- Transform translated( const Vector3& p_translation ) const;
+ void scale(const Vector3 &p_scale);
+ Transform scaled(const Vector3 &p_scale) const;
+ void scale_basis(const Vector3 &p_scale);
+ void translate(real_t p_tx, real_t p_ty, real_t p_tz);
+ void translate(const Vector3 &p_translation);
+ Transform translated(const Vector3 &p_translation) const;
- inline const Basis& get_basis() const { return basis; }
- inline void set_basis(const Basis& p_basis) { basis=p_basis; }
+ inline const Basis &get_basis() const { return basis; }
+ inline void set_basis(const Basis &p_basis) { basis = p_basis; }
- inline const Vector3& get_origin() const { return origin; }
- inline void set_origin(const Vector3& p_origin) { origin=p_origin; }
+ inline const Vector3 &get_origin() const { return origin; }
+ inline void set_origin(const Vector3 &p_origin) { origin = p_origin; }
void orthonormalize();
Transform orthonormalized() const;
- bool operator==(const Transform& p_transform) const;
- bool operator!=(const Transform& p_transform) const;
+ bool operator==(const Transform &p_transform) const;
+ bool operator!=(const Transform &p_transform) const;
- Vector3 xform(const Vector3& p_vector) const;
- Vector3 xform_inv(const Vector3& p_vector) const;
+ Vector3 xform(const Vector3 &p_vector) const;
+ Vector3 xform_inv(const Vector3 &p_vector) const;
- Plane xform(const Plane& p_plane) const;
- Plane xform_inv(const Plane& p_plane) const;
+ Plane xform(const Plane &p_plane) const;
+ Plane xform_inv(const Plane &p_plane) const;
- AABB xform(const AABB& p_aabb) const;
- AABB xform_inv(const AABB& p_aabb) const;
+ AABB xform(const AABB &p_aabb) const;
+ AABB xform_inv(const AABB &p_aabb) const;
- void operator*=(const Transform& p_transform);
- Transform operator*(const Transform& p_transform) const;
+ void operator*=(const Transform &p_transform);
+ Transform operator*(const Transform &p_transform) const;
- Transform interpolate_with(const Transform& p_transform, real_t p_c) const;
+ Transform interpolate_with(const Transform &p_transform, real_t p_c) const;
- Transform inverse_xform(const Transform& t) const;
+ Transform inverse_xform(const Transform &t) const;
- void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz,real_t tx, real_t ty, real_t tz);
+ void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t tx, real_t ty, real_t tz);
operator String() const;
- inline Transform(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz,real_t tx, real_t ty, real_t tz) {
- set(xx, xy, xz, yx, yy, yz, zx, zy, zz,tx, ty, tz);
+ inline Transform(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t tx, real_t ty, real_t tz) {
+ set(xx, xy, xz, yx, yy, yz, zx, zy, zz, tx, ty, tz);
}
- Transform(const Basis& p_basis, const Vector3& p_origin=Vector3());
+ Transform(const Basis &p_basis, const Vector3 &p_origin = Vector3());
inline Transform() {}
-
};
-}
+} // namespace godot
#endif // TRANSFORM_H