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authorBastiaan Olij <mux213@gmail.com>2018-11-24 09:09:41 +1100
committerBastiaan Olij <mux213@gmail.com>2018-11-24 09:09:41 +1100
commitfc20fa3fce2f30c96fa2bbf8d460817f91b90e81 (patch)
treedecd51288822651ad34fd270e68a2f2a54d0bd8d /include
parent0a6f5d052a0d05e07ca1b7eab8e53bbd8450a991 (diff)
downloadredot-cpp-fc20fa3fce2f30c96fa2bbf8d460817f91b90e81.tar.gz
Implementing clang-format and applying it to all classes
Diffstat (limited to 'include')
-rw-r--r--include/core/AABB.hpp57
-rw-r--r--include/core/Array.hpp48
-rw-r--r--include/core/Basis.hpp70
-rw-r--r--include/core/Color.hpp39
-rw-r--r--include/core/CoreTypes.hpp3
-rw-r--r--include/core/Defs.hpp126
-rw-r--r--include/core/Dictionary.hpp18
-rw-r--r--include/core/Godot.hpp410
-rw-r--r--include/core/GodotGlobal.hpp16
-rw-r--r--include/core/NodePath.hpp15
-rw-r--r--include/core/Plane.hpp37
-rw-r--r--include/core/PoolArrays.hpp192
-rw-r--r--include/core/Quat.hpp78
-rw-r--r--include/core/RID.hpp17
-rw-r--r--include/core/Rect2.hpp106
-rw-r--r--include/core/Ref.hpp17
-rw-r--r--include/core/String.hpp3
-rw-r--r--include/core/TagDB.hpp4
-rw-r--r--include/core/Transform.hpp68
-rw-r--r--include/core/Transform2D.hpp70
-rw-r--r--include/core/Variant.hpp107
-rw-r--r--include/core/Vector2.hpp78
-rw-r--r--include/core/Vector3.hpp68
-rw-r--r--include/core/Wrapped.hpp2
24 files changed, 799 insertions, 850 deletions
diff --git a/include/core/AABB.hpp b/include/core/AABB.hpp
index 21d73d1..41ade0a 100644
--- a/include/core/AABB.hpp
+++ b/include/core/AABB.hpp
@@ -17,40 +17,38 @@ public:
real_t get_area() const; /// get area
inline bool has_no_area() const {
- return (size.x<=CMP_EPSILON || size.y<=CMP_EPSILON || size.z<=CMP_EPSILON);
+ return (size.x <= CMP_EPSILON || size.y <= CMP_EPSILON || size.z <= CMP_EPSILON);
}
inline bool has_no_surface() const {
- return (size.x<=CMP_EPSILON && size.y<=CMP_EPSILON && size.z<=CMP_EPSILON);
+ return (size.x <= CMP_EPSILON && size.y <= CMP_EPSILON && size.z <= CMP_EPSILON);
}
- inline const Vector3& get_position() const { return position; }
- inline void set_position(const Vector3& p_position) { position=p_position; }
- inline const Vector3& get_size() const { return size; }
- inline void set_size(const Vector3& p_size) { size=p_size; }
+ inline const Vector3 &get_position() const { return position; }
+ inline void set_position(const Vector3 &p_position) { position = p_position; }
+ inline const Vector3 &get_size() const { return size; }
+ inline void set_size(const Vector3 &p_size) { size = p_size; }
+ bool operator==(const AABB &p_rval) const;
+ bool operator!=(const AABB &p_rval) const;
- bool operator==(const AABB& p_rval) const;
- bool operator!=(const AABB& p_rval) const;
+ bool intersects(const AABB &p_aabb) const; /// Both AABBs overlap
+ bool intersects_inclusive(const AABB &p_aabb) const; /// Both AABBs (or their faces) overlap
+ bool encloses(const AABB &p_aabb) const; /// p_aabb is completely inside this
- bool intersects(const AABB& p_aabb) const; /// Both AABBs overlap
- bool intersects_inclusive(const AABB& p_aabb) const; /// Both AABBs (or their faces) overlap
- bool encloses(const AABB & p_aabb) const; /// p_aabb is completely inside this
-
- AABB merge(const AABB& p_with) const;
- void merge_with(const AABB& p_aabb); ///merge with another AABB
- AABB intersection(const AABB& p_aabb) const; ///get box where two intersect, empty if no intersection occurs
- bool intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip=nullptr,Vector3* r_normal=nullptr) const;
- bool intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip=nullptr,Vector3* r_normal=nullptr) const;
- bool smits_intersect_ray(const Vector3 &from,const Vector3& p_dir, real_t t0, real_t t1) const;
+ AABB merge(const AABB &p_with) const;
+ void merge_with(const AABB &p_aabb); ///merge with another AABB
+ AABB intersection(const AABB &p_aabb) const; ///get box where two intersect, empty if no intersection occurs
+ bool intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip = nullptr, Vector3 *r_normal = nullptr) const;
+ bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip = nullptr, Vector3 *r_normal = nullptr) const;
+ bool smits_intersect_ray(const Vector3 &from, const Vector3 &p_dir, real_t t0, real_t t1) const;
bool intersects_convex_shape(const Plane *p_plane, int p_plane_count) const;
bool intersects_plane(const Plane &p_plane) const;
- bool has_point(const Vector3& p_point) const;
- Vector3 get_support(const Vector3& p_normal) const;
-
+ bool has_point(const Vector3 &p_point) const;
+ Vector3 get_support(const Vector3 &p_normal) const;
Vector3 get_longest_axis() const;
int get_longest_axis_index() const;
@@ -63,21 +61,22 @@ public:
AABB grow(real_t p_by) const;
void grow_by(real_t p_amount);
- void get_edge(int p_edge,Vector3& r_from,Vector3& r_to) const;
+ void get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const;
Vector3 get_endpoint(int p_point) const;
- AABB expand(const Vector3& p_vector) const;
- void project_range_in_plane(const Plane& p_plane,real_t &r_min,real_t& r_max) const;
- void expand_to(const Vector3& p_vector); /** expand to contain a point if necesary */
+ AABB expand(const Vector3 &p_vector) const;
+ void project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r_max) const;
+ void expand_to(const Vector3 &p_vector); /** expand to contain a point if necesary */
operator String() const;
inline AABB() {}
- inline AABB(const Vector3 &p_pos,const Vector3& p_size) { position=p_pos; size=p_size; }
-
-
+ inline AABB(const Vector3 &p_pos, const Vector3 &p_size) {
+ position = p_pos;
+ size = p_size;
+ }
};
-}
+} // namespace godot
#endif // RECT3_H
diff --git a/include/core/Array.hpp b/include/core/Array.hpp
index ead3ba3..988d4c7 100644
--- a/include/core/Array.hpp
+++ b/include/core/Array.hpp
@@ -21,57 +21,58 @@ class Object;
class Array {
godot_array _godot_array;
+
public:
Array();
- Array(const Array & other);
- Array & operator=(const Array & other);
+ Array(const Array &other);
+ Array &operator=(const Array &other);
- Array(const PoolByteArray& a);
+ Array(const PoolByteArray &a);
- Array(const PoolIntArray& a);
+ Array(const PoolIntArray &a);
- Array(const PoolRealArray& a);
+ Array(const PoolRealArray &a);
- Array(const PoolStringArray& a);
+ Array(const PoolStringArray &a);
- Array(const PoolVector2Array& a);
+ Array(const PoolVector2Array &a);
- Array(const PoolVector3Array& a);
+ Array(const PoolVector3Array &a);
- Array(const PoolColorArray& a);
+ Array(const PoolColorArray &a);
template <class... Args>
static Array make(Args... args) {
return helpers::append_all(Array(), args...);
}
- Variant& operator [](const int idx);
+ Variant &operator[](const int idx);
- Variant operator [](const int idx) const;
+ Variant operator[](const int idx) const;
- void append(const Variant& v);
+ void append(const Variant &v);
void clear();
- int count(const Variant& v);
+ int count(const Variant &v);
bool empty() const;
- void erase(const Variant& v);
+ void erase(const Variant &v);
Variant front() const;
Variant back() const;
- int find(const Variant& what, const int from = 0);
+ int find(const Variant &what, const int from = 0);
- int find_last(const Variant& what);
+ int find_last(const Variant &what);
- bool has(const Variant& what) const;
+ bool has(const Variant &what) const;
uint32_t hash() const;
- void insert(const int pos, const Variant& value);
+ void insert(const int pos, const Variant &value);
void invert();
@@ -81,9 +82,9 @@ public:
Variant pop_front();
- void push_back(const Variant& v);
+ void push_back(const Variant &v);
- void push_front(const Variant& v);
+ void push_front(const Variant &v);
void remove(const int idx);
@@ -91,16 +92,15 @@ public:
void resize(const int size);
- int rfind(const Variant& what, const int from = -1);
+ int rfind(const Variant &what, const int from = -1);
void sort();
- void sort_custom(Object *obj, const String& func);
+ void sort_custom(Object *obj, const String &func);
~Array();
-
};
-}
+} // namespace godot
#endif // ARRAY_H
diff --git a/include/core/Basis.hpp b/include/core/Basis.hpp
index b49b94c..3ea9c5d 100644
--- a/include/core/Basis.hpp
+++ b/include/core/Basis.hpp
@@ -16,27 +16,22 @@ public:
Vector3 x, y, z;
};
- Basis(const Quat& p_quat); // euler
- Basis(const Vector3& p_euler); // euler
- Basis(const Vector3& p_axis, real_t p_phi);
+ Basis(const Quat &p_quat); // euler
+ Basis(const Vector3 &p_euler); // euler
+ Basis(const Vector3 &p_axis, real_t p_phi);
- Basis(const Vector3& row0, const Vector3& row1, const Vector3& row2);
+ Basis(const Vector3 &row0, const Vector3 &row1, const Vector3 &row2);
Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz);
Basis();
-
-
-
-
- const Vector3& operator[](int axis) const;
- Vector3& operator[](int axis);
+ const Vector3 &operator[](int axis) const;
+ Vector3 &operator[](int axis);
void invert();
- bool isequal_approx(const Basis& a, const Basis& b) const;
-
+ bool isequal_approx(const Basis &a, const Basis &b) const;
bool is_orthogonal() const;
@@ -52,15 +47,15 @@ public:
Vector3 get_axis(int p_axis) const;
- void set_axis(int p_axis, const Vector3& p_value);
+ void set_axis(int p_axis, const Vector3 &p_value);
- void rotate(const Vector3& p_axis, real_t p_phi);
+ void rotate(const Vector3 &p_axis, real_t p_phi);
- Basis rotated(const Vector3& p_axis, real_t p_phi) const;
+ Basis rotated(const Vector3 &p_axis, real_t p_phi) const;
- void scale( const Vector3& p_scale );
+ void scale(const Vector3 &p_scale);
- Basis scaled( const Vector3& p_scale ) const;
+ Basis scaled(const Vector3 &p_scale) const;
Vector3 get_scale() const;
@@ -70,32 +65,31 @@ public:
void set_euler_yxz(const Vector3 &p_euler);
inline Vector3 get_euler() const { return get_euler_yxz(); }
- inline void set_euler(const Vector3& p_euler) { set_euler_yxz(p_euler); }
+ inline void set_euler(const Vector3 &p_euler) { set_euler_yxz(p_euler); }
// transposed dot products
- real_t tdotx(const Vector3& v) const;
- real_t tdoty(const Vector3& v) const;
- real_t tdotz(const Vector3& v) const;
+ real_t tdotx(const Vector3 &v) const;
+ real_t tdoty(const Vector3 &v) const;
+ real_t tdotz(const Vector3 &v) const;
- bool operator==(const Basis& p_matrix) const;
+ bool operator==(const Basis &p_matrix) const;
- bool operator!=(const Basis& p_matrix) const;
+ bool operator!=(const Basis &p_matrix) const;
- Vector3 xform(const Vector3& p_vector) const;
+ Vector3 xform(const Vector3 &p_vector) const;
- Vector3 xform_inv(const Vector3& p_vector) const;
- void operator*=(const Basis& p_matrix);
+ Vector3 xform_inv(const Vector3 &p_vector) const;
+ void operator*=(const Basis &p_matrix);
- Basis operator*(const Basis& p_matrix) const;
+ Basis operator*(const Basis &p_matrix) const;
+ void operator+=(const Basis &p_matrix);
- void operator+=(const Basis& p_matrix);
+ Basis operator+(const Basis &p_matrix) const;
- Basis operator+(const Basis& p_matrix) const;
+ void operator-=(const Basis &p_matrix);
- void operator-=(const Basis& p_matrix);
-
- Basis operator-(const Basis& p_matrix) const;
+ Basis operator-(const Basis &p_matrix) const;
void operator*=(real_t p_val);
@@ -105,14 +99,12 @@ public:
void set_orthogonal_index(int p_index); // down below
-
operator String() const;
- void get_axis_and_angle(Vector3 &r_axis,real_t& r_angle) const;
+ void get_axis_and_angle(Vector3 &r_axis, real_t &r_angle) const;
/* create / set */
-
void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz);
Vector3 get_column(int i) const;
@@ -120,9 +112,9 @@ public:
Vector3 get_row(int i) const;
Vector3 get_main_diagonal() const;
- void set_row(int i, const Vector3& p_row);
+ void set_row(int i, const Vector3 &p_row);
- Basis transpose_xform(const Basis& m) const;
+ Basis transpose_xform(const Basis &m) const;
void orthonormalize();
@@ -133,10 +125,8 @@ public:
Basis diagonalize();
operator Quat() const;
-
-
};
-}
+} // namespace godot
#endif // BASIS_H
diff --git a/include/core/Color.hpp b/include/core/Color.hpp
index 5c3cd9e..6d79cc1 100644
--- a/include/core/Color.hpp
+++ b/include/core/Color.hpp
@@ -9,14 +9,11 @@
namespace godot {
-
struct Color {
-
private:
// static float _parse_col(const String& p_str, int p_ofs);
public:
-
union {
struct {
@@ -28,8 +25,8 @@ public:
float components[4];
};
- inline bool operator==(const Color &p_color) const { return (r==p_color.r && g==p_color.g && b==p_color.b && a==p_color.a ); }
- inline bool operator!=(const Color &p_color) const { return (r!=p_color.r || g!=p_color.g || b!=p_color.b || a!=p_color.a ); }
+ inline bool operator==(const Color &p_color) const { return (r == p_color.r && g == p_color.g && b == p_color.b && a == p_color.a); }
+ inline bool operator!=(const Color &p_color) const { return (r != p_color.r || g != p_color.g || b != p_color.b || a != p_color.a); }
uint32_t to_32() const;
@@ -43,12 +40,12 @@ public:
float get_v() const;
- void set_hsv(float p_h, float p_s, float p_v, float p_alpha=1.0);
+ void set_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0);
- inline float& operator[](int idx) {
+ inline float &operator[](int idx) {
return components[idx];
}
- inline const float& operator[](int idx) const {
+ inline const float &operator[](int idx) const {
return components[idx];
}
@@ -60,21 +57,21 @@ public:
Color contrasted() const;
- Color linear_interpolate(const Color& p_b, float p_t) const;
+ Color linear_interpolate(const Color &p_b, float p_t) const;
- Color blend(const Color& p_over) const;
+ Color blend(const Color &p_over) const;
Color to_linear() const;
static Color hex(uint32_t p_hex);
- static Color html(const String& p_color);
+ static Color html(const String &p_color);
- static bool html_is_valid(const String& p_color);
+ static bool html_is_valid(const String &p_color);
- String to_html(bool p_alpha=true) const;
+ String to_html(bool p_alpha = true) const;
- bool operator<(const Color& p_color) const; //used in set keys
+ bool operator<(const Color &p_color) const; //used in set keys
operator String() const;
@@ -82,15 +79,23 @@ public:
* No construct parameters, r=0, g=0, b=0. a=255
*/
inline Color() {
- r=0; g=0; b=0; a=1.0;
+ r = 0;
+ g = 0;
+ b = 0;
+ a = 1.0;
}
/**
* RGB / RGBA construct parameters. Alpha is optional, but defaults to 1.0
*/
- inline Color(float p_r,float p_g,float p_b,float p_a=1.0) { r=p_r; g=p_g; b=p_b; a=p_a; }
+ inline Color(float p_r, float p_g, float p_b, float p_a = 1.0) {
+ r = p_r;
+ g = p_g;
+ b = p_b;
+ a = p_a;
+ }
};
-}
+} // namespace godot
#endif // COLOR_H
diff --git a/include/core/CoreTypes.hpp b/include/core/CoreTypes.hpp
index ec51597..ffebf37 100644
--- a/include/core/CoreTypes.hpp
+++ b/include/core/CoreTypes.hpp
@@ -12,8 +12,8 @@
#include "Plane.hpp"
#include "PoolArrays.hpp"
#include "Quat.hpp"
-#include "Rect2.hpp"
#include "RID.hpp"
+#include "Rect2.hpp"
#include "String.hpp"
#include "Transform.hpp"
#include "Transform2D.hpp"
@@ -23,5 +23,4 @@
#include "Wrapped.hpp"
-
#endif // CORETYPES_H
diff --git a/include/core/Defs.hpp b/include/core/Defs.hpp
index e71525a..cfd29c3 100644
--- a/include/core/Defs.hpp
+++ b/include/core/Defs.hpp
@@ -1,7 +1,6 @@
#ifndef DEFS_H
#define DEFS_H
-
namespace godot {
enum class Error {
@@ -15,7 +14,7 @@ enum class Error {
ERR_FILE_NOT_FOUND,
ERR_FILE_BAD_DRIVE,
ERR_FILE_BAD_PATH,
- ERR_FILE_NO_PERMISSION, // (10)
+ ERR_FILE_NO_PERMISSION, // (10)
ERR_FILE_ALREADY_IN_USE,
ERR_FILE_CANT_OPEN,
ERR_FILE_CANT_WRITE,
@@ -25,12 +24,12 @@ enum class Error {
ERR_FILE_MISSING_DEPENDENCIES,
ERR_FILE_EOF,
ERR_CANT_OPEN, ///< Can't open a resource/socket/file
- ERR_CANT_CREATE, // (20)
+ ERR_CANT_CREATE, // (20)
ERR_QUERY_FAILED,
ERR_ALREADY_IN_USE,
ERR_LOCKED, ///< resource is locked
ERR_TIMEOUT,
- ERR_CANT_CONNECT, // (25)
+ ERR_CANT_CONNECT, // (25)
ERR_CANT_RESOLVE,
ERR_CONNECTION_ERROR,
ERR_CANT_AQUIRE_RESOURCE,
@@ -45,12 +44,12 @@ enum class Error {
ERR_METHOD_NOT_FOUND,
ERR_LINK_FAILED,
ERR_SCRIPT_FAILED,
- ERR_CYCLIC_LINK, // (40)
+ ERR_CYCLIC_LINK, // (40)
ERR_INVALID_DECLARATION,
ERR_DUPLICATE_SYMBOL,
ERR_PARSE_ERROR,
ERR_BUSY,
- ERR_SKIP, // (45)
+ ERR_SKIP, // (45)
ERR_HELP, ///< user requested help!!
ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior.
ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames
@@ -58,50 +57,50 @@ enum class Error {
ERR_WTF = ERR_OMFG_THIS_IS_VERY_VERY_BAD ///< short version of the above
};
- namespace helpers {
- template <typename T, typename ValueT>
- T append_all (T appendable, ValueT value) {
- appendable.append(value);
- return appendable;
- }
-
- template <typename T, typename ValueT, typename... Args>
- T append_all (T appendable, ValueT value, Args... args) {
- appendable.append(value);
- return append_all(appendable, args...);
- }
-
- template <typename T>
- T append_all (T appendable) {
- return appendable;
- }
-
- template <typename KV, typename KeyT, typename ValueT>
- KV add_all (KV kv, KeyT key, ValueT value) {
- kv[key] = value;
- return kv;
- }
-
- template <typename KV, typename KeyT, typename ValueT, typename... Args>
- KV add_all (KV kv, KeyT key, ValueT value, Args... args) {
- kv[key] = value;
- return add_all(kv, args...);
- }
-
- template <typename KV>
- KV add_all (KV kv) {
- return kv;
- }
- }
+namespace helpers {
+template <typename T, typename ValueT>
+T append_all(T appendable, ValueT value) {
+ appendable.append(value);
+ return appendable;
+}
+
+template <typename T, typename ValueT, typename... Args>
+T append_all(T appendable, ValueT value, Args... args) {
+ appendable.append(value);
+ return append_all(appendable, args...);
+}
+
+template <typename T>
+T append_all(T appendable) {
+ return appendable;
+}
+template <typename KV, typename KeyT, typename ValueT>
+KV add_all(KV kv, KeyT key, ValueT value) {
+ kv[key] = value;
+ return kv;
}
+template <typename KV, typename KeyT, typename ValueT, typename... Args>
+KV add_all(KV kv, KeyT key, ValueT value, Args... args) {
+ kv[key] = value;
+ return add_all(kv, args...);
+}
+
+template <typename KV>
+KV add_all(KV kv) {
+ return kv;
+}
+} // namespace helpers
+
+} // namespace godot
+
#include <stdio.h>
typedef float real_t;
#define CMP_EPSILON 0.00001
-#define CMP_EPSILON2 (CMP_EPSILON*CMP_EPSILON)
+#define CMP_EPSILON2 (CMP_EPSILON * CMP_EPSILON)
#define Math_PI 3.14159265358979323846
#define _PLANE_EQ_DOT_EPSILON 0.999
@@ -109,7 +108,9 @@ typedef float real_t;
// ERR/WARN macros
#ifndef WARN_PRINT
-#define WARN_PRINT(msg) fprintf(stdout, "ERROR: %s\n", msg); fflush(stdout)
+#define WARN_PRINT(msg) \
+ fprintf(stdout, "ERROR: %s\n", msg); \
+ fflush(stdout)
#endif
#ifndef WARN_PRINTS
@@ -129,24 +130,51 @@ typedef float real_t;
#endif
#ifndef ERR_FAIL_V
-#define ERR_FAIL_V(a) { ERR_FAIL(); return a; }
+#define ERR_FAIL_V(a) \
+ { \
+ ERR_FAIL(); \
+ return a; \
+ }
#endif
#ifndef ERR_FAIL_COND
-#define ERR_FAIL_COND(a) do { if (a) { ERR_PRINT(#a); return; } } while(0)
+#define ERR_FAIL_COND(a) \
+ do { \
+ if (a) { \
+ ERR_PRINT(#a); \
+ return; \
+ } \
+ } while (0)
#endif
#ifndef ERR_FAIL_COND_V
-#define ERR_FAIL_COND_V(cond, ret) do { if (cond) { ERR_PRINT(#cond); return ret; } } while(0)
+#define ERR_FAIL_COND_V(cond, ret) \
+ do { \
+ if (cond) { \
+ ERR_PRINT(#cond); \
+ return ret; \
+ } \
+ } while (0)
#endif
#ifndef ERR_FAIL_INDEX
-#define ERR_FAIL_INDEX(a, b) do { if (a < 0 || a >= b) { ERR_FAIL(); return; } } while(0)
+#define ERR_FAIL_INDEX(a, b) \
+ do { \
+ if (a < 0 || a >= b) { \
+ ERR_FAIL(); \
+ return; \
+ } \
+ } while (0)
#endif
#ifndef ERR_FAIL_INDEX_V
-#define ERR_FAIL_INDEX_V(a, b, c) do { if (a < 0 || a >= b) { ERR_FAIL(); return c; } } while(0)
+#define ERR_FAIL_INDEX_V(a, b, c) \
+ do { \
+ if (a < 0 || a >= b) { \
+ ERR_FAIL(); \
+ return c; \
+ } \
+ } while (0)
#endif
-
#endif // DEFS_H
diff --git a/include/core/Dictionary.hpp b/include/core/Dictionary.hpp
index 613d6ce..ec97602 100644
--- a/include/core/Dictionary.hpp
+++ b/include/core/Dictionary.hpp
@@ -11,10 +11,11 @@ namespace godot {
class Dictionary {
godot_dictionary _godot_dictionary;
+
public:
Dictionary();
- Dictionary(const Dictionary & other);
- Dictionary & operator=(const Dictionary & other);
+ Dictionary(const Dictionary &other);
+ Dictionary &operator=(const Dictionary &other);
template <class... Args>
static Dictionary make(Args... args) {
@@ -25,19 +26,19 @@ public:
bool empty() const;
- void erase(const Variant& key);
+ void erase(const Variant &key);
- bool has(const Variant& key) const;
+ bool has(const Variant &key) const;
- bool has_all(const Array& keys) const;
+ bool has_all(const Array &keys) const;
uint32_t hash() const;
Array keys() const;
- Variant &operator [](const Variant& key);
+ Variant &operator[](const Variant &key);
- const Variant &operator [](const Variant& key) const;
+ const Variant &operator[](const Variant &key) const;
int size() const;
@@ -46,9 +47,8 @@ public:
Array values() const;
~Dictionary();
-
};
-}
+} // namespace godot
#endif // DICTIONARY_H
diff --git a/include/core/Godot.hpp b/include/core/Godot.hpp
index 344056e..a09310e 100644
--- a/include/core/Godot.hpp
+++ b/include/core/Godot.hpp
@@ -9,82 +9,90 @@
#include <typeinfo>
#include "CoreTypes.hpp"
-#include "Variant.hpp"
#include "Ref.hpp"
#include "TagDB.hpp"
+#include "Variant.hpp"
#include "Object.hpp"
#include "GodotGlobal.hpp"
-#include <NativeScript.hpp>
#include <GDNativeLibrary.hpp>
+#include <NativeScript.hpp>
namespace godot {
-
-template<class T>
-T *as(const Object *obj)
-{
- return (T *) godot::nativescript_api->godot_nativescript_get_userdata(obj->_owner);
+template <class T>
+T *as(const Object *obj) {
+ return (T *)godot::nativescript_api->godot_nativescript_get_userdata(obj->_owner);
}
-template<class T>
-T *get_wrapper(godot_object *obj)
-{
- return (T *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, obj);
+template <class T>
+T *get_wrapper(godot_object *obj) {
+ return (T *)godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, obj);
}
-
-#define GODOT_CLASS(Name, Base) \
- public: inline static const char *___get_type_name() { return static_cast<const char *>(#Name); } \
- enum { ___CLASS_IS_SCRIPT = 1, }; \
- inline static Name *_new() { godot::NativeScript *script = godot::NativeScript::_new(); script->set_library(godot::get_wrapper<godot::GDNativeLibrary>((godot_object *) godot::gdnlib)); script->set_class_name(#Name); Name *instance = godot::as<Name>(script->new_()); return instance; } \
- inline static const char *___get_base_type_name() { return Base::___get_class_name(); } \
- inline static Object *___get_from_variant(godot::Variant a) { return (godot::Object *) godot::as<Name>(godot::Object::___get_from_variant(a)); } \
- private:
-
-#define GODOT_SUBCLASS(Name, Base) \
- public: inline static const char *___get_type_name() { return static_cast<const char *>(#Name); } \
- enum { ___CLASS_IS_SCRIPT = 1, }; \
- inline static Name *_new() { godot::NativeScript *script = godot::NativeScript::_new(); script->set_library(godot::get_wrapper<godot::GDNativeLibrary>((godot_object *) godot::gdnlib)); script->set_class_name(#Name); Name *instance = godot::as<Name>(script->new_()); return instance; } \
- inline static const char *___get_base_type_name() { return #Base; } \
- inline static Object *___get_from_variant(godot::Variant a) { return (godot::Object *) godot::as<Name>(godot::Object::___get_from_variant(a)); } \
- private:
-
-template<class T>
+#define GODOT_CLASS(Name, Base) \
+ \
+public: \
+ inline static const char *___get_type_name() { return static_cast<const char *>(#Name); } \
+ enum { ___CLASS_IS_SCRIPT = 1, \
+ }; \
+ inline static Name *_new() { \
+ godot::NativeScript *script = godot::NativeScript::_new(); \
+ script->set_library(godot::get_wrapper<godot::GDNativeLibrary>((godot_object *)godot::gdnlib)); \
+ script->set_class_name(#Name); \
+ Name *instance = godot::as<Name>(script->new_()); \
+ return instance; \
+ } \
+ inline static const char *___get_base_type_name() { return Base::___get_class_name(); } \
+ inline static Object *___get_from_variant(godot::Variant a) { return (godot::Object *)godot::as<Name>(godot::Object::___get_from_variant(a)); } \
+ \
+private:
+
+#define GODOT_SUBCLASS(Name, Base) \
+ \
+public: \
+ inline static const char *___get_type_name() { return static_cast<const char *>(#Name); } \
+ enum { ___CLASS_IS_SCRIPT = 1, \
+ }; \
+ inline static Name *_new() { \
+ godot::NativeScript *script = godot::NativeScript::_new(); \
+ script->set_library(godot::get_wrapper<godot::GDNativeLibrary>((godot_object *)godot::gdnlib)); \
+ script->set_class_name(#Name); \
+ Name *instance = godot::as<Name>(script->new_()); \
+ return instance; \
+ } \
+ inline static const char *___get_base_type_name() { return #Base; } \
+ inline static Object *___get_from_variant(godot::Variant a) { return (godot::Object *)godot::as<Name>(godot::Object::___get_from_variant(a)); } \
+ \
+private:
+
+template <class T>
struct _ArgCast {
- static T _arg_cast(Variant a)
- {
+ static T _arg_cast(Variant a) {
return a;
}
};
-template<class T>
-struct _ArgCast<T*> {
- static T *_arg_cast(Variant a)
- {
- return (T *) T::___get_from_variant(a);
+template <class T>
+struct _ArgCast<T *> {
+ static T *_arg_cast(Variant a) {
+ return (T *)T::___get_from_variant(a);
}
};
-template<>
+template <>
struct _ArgCast<Variant> {
- static Variant _arg_cast(Variant a)
- {
+ static Variant _arg_cast(Variant a) {
return a;
}
};
-
-
-
-
// instance and destroy funcs
-template<class T>
-void *_godot_class_instance_func(godot_object *p, void *method_data)
-{
+template <class T>
+void *_godot_class_instance_func(godot_object *p, void *method_data) {
T *d = new T();
d->_owner = p;
d->_type_tag = typeid(T).hash_code();
@@ -92,17 +100,14 @@ void *_godot_class_instance_func(godot_object *p, void *method_data)
return d;
}
-template<class T>
-void _godot_class_destroy_func(godot_object *p, void *method_data, void *data)
-{
- T *d = (T *) data;
+template <class T>
+void _godot_class_destroy_func(godot_object *p, void *method_data, void *data) {
+ T *d = (T *)data;
delete d;
}
-
-template<class T>
-void register_class()
-{
+template <class T>
+void register_class() {
godot_instance_create_func create = {};
create.create_func = _godot_class_instance_func<T>;
@@ -112,13 +117,12 @@ void register_class()
_TagDB::register_type(typeid(T).hash_code(), typeid(T).hash_code());
godot::nativescript_api->godot_nativescript_register_class(godot::_RegisterState::nativescript_handle, T::___get_type_name(), T::___get_base_type_name(), create, destroy);
- godot::nativescript_1_1_api->godot_nativescript_set_type_tag(godot::_RegisterState::nativescript_handle, T::___get_type_name(), (const void *) typeid(T).hash_code());
+ godot::nativescript_1_1_api->godot_nativescript_set_type_tag(godot::_RegisterState::nativescript_handle, T::___get_type_name(), (const void *)typeid(T).hash_code());
T::_register_methods();
}
-template<class T>
-void register_tool_class()
-{
+template <class T>
+void register_tool_class() {
godot_instance_create_func create = {};
create.create_func = _godot_class_instance_func<T>;
@@ -128,155 +132,109 @@ void register_tool_class()
_TagDB::register_type(typeid(T).hash_code(), typeid(T).hash_code());
godot::nativescript_api->godot_nativescript_register_tool_class(godot::_RegisterState::nativescript_handle, T::___get_type_name(), T::___get_base_type_name(), create, destroy);
- godot::nativescript_1_1_api->godot_nativescript_set_type_tag(godot::_RegisterState::nativescript_handle, T::___get_type_name(), (const void *) typeid(T).hash_code());
+ godot::nativescript_1_1_api->godot_nativescript_set_type_tag(godot::_RegisterState::nativescript_handle, T::___get_type_name(), (const void *)typeid(T).hash_code());
T::_register_methods();
}
-
-
-
-
-
-
-
-
-
-
-
// method registering
typedef godot_variant (*__godot_wrapper_method)(godot_object *, void *, void *, int, godot_variant **);
-
-template<class T, class R, class ...args>
-const char *___get_method_class_name(R (T::*p)(args... a))
-{
+template <class T, class R, class... args>
+const char *___get_method_class_name(R (T::*p)(args... a)) {
return T::___get_type_name();
}
-template<class T, class R, class ...args>
-const char *___get_method_class_name(R (T::*p)(args... a) const)
-{
+template <class T, class R, class... args>
+const char *___get_method_class_name(R (T::*p)(args... a) const) {
return T::___get_type_name();
}
-
-
-
-
-
-
// Okay, time for some template magic.
// Many thanks to manpat from the GDL Discord Server.
-
// This is stuff that's available in C++14 I think, but whatever.
-template<int... I>
-struct __Sequence{};
+template <int... I>
+struct __Sequence {};
-template<int N, int... I>
+template <int N, int... I>
struct __construct_sequence {
- using type = typename __construct_sequence<N-1, N-1, I...>::type;
+ using type = typename __construct_sequence<N - 1, N - 1, I...>::type;
};
-template<int... I>
+template <int... I>
struct __construct_sequence<0, I...> {
using type = __Sequence<I...>;
};
-
// Now the wrapping part.
-template<class T, class R, class... As>
+template <class T, class R, class... As>
struct _WrappedMethod {
- R (T::*f)(As...);
+ R(T::*f)
+ (As...);
- template<int... I>
- void apply(Variant* ret, T* obj, Variant** args, __Sequence<I...>) {
- *ret = (obj->*f)( _ArgCast<As>::_arg_cast(*args[I])... );
+ template <int... I>
+ void apply(Variant *ret, T *obj, Variant **args, __Sequence<I...>) {
+ *ret = (obj->*f)(_ArgCast<As>::_arg_cast(*args[I])...);
}
};
-template<class T, class... As>
+template <class T, class... As>
struct _WrappedMethod<T, void, As...> {
void (T::*f)(As...);
- template<int... I>
- void apply(Variant* ret, T* obj, Variant** args, __Sequence<I...>) {
- (obj->*f)( _ArgCast<As>::_arg_cast(*args[I])... );
+ template <int... I>
+ void apply(Variant *ret, T *obj, Variant **args, __Sequence<I...>) {
+ (obj->*f)(_ArgCast<As>::_arg_cast(*args[I])...);
}
};
-
-template<class T, class R, class... As>
-godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
-{
+template <class T, class R, class... As>
+godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args) {
godot_variant v;
godot::api->godot_variant_new_nil(&v);
- T *obj = (T *) user_data;
- _WrappedMethod<T, R, As...> *method = (_WrappedMethod<T, R, As...>*) method_data;
+ T *obj = (T *)user_data;
+ _WrappedMethod<T, R, As...> *method = (_WrappedMethod<T, R, As...> *)method_data;
- Variant *var = (Variant *) &v;
- Variant **arg = (Variant **) args;
+ Variant *var = (Variant *)&v;
+ Variant **arg = (Variant **)args;
- method->apply(var, obj, arg, typename __construct_sequence<sizeof...(As)>::type {});
+ method->apply(var, obj, arg, typename __construct_sequence<sizeof...(As)>::type{});
return v;
}
-template<class T, class R, class... As>
-void *___make_wrapper_function(R (T::*f)(As...))
-{
+template <class T, class R, class... As>
+void *___make_wrapper_function(R (T::*f)(As...)) {
using MethodType = _WrappedMethod<T, R, As...>;
- MethodType *p = (MethodType *) godot::api->godot_alloc(sizeof(MethodType));
+ MethodType *p = (MethodType *)godot::api->godot_alloc(sizeof(MethodType));
p->f = f;
- return (void *) p;
+ return (void *)p;
}
-template<class T, class R, class... As>
-__godot_wrapper_method ___get_wrapper_function(R (T::*f)(As...))
-{
- return (__godot_wrapper_method) &__wrapped_method<T, R, As...>;
+template <class T, class R, class... As>
+__godot_wrapper_method ___get_wrapper_function(R (T::*f)(As...)) {
+ return (__godot_wrapper_method)&__wrapped_method<T, R, As...>;
}
-
-
-
-
-template<class T, class R, class ...A>
-void *___make_wrapper_function(R (T::*f)(A...) const)
-{
- return ___make_wrapper_function((R (T::*)(A...)) f);
+template <class T, class R, class... A>
+void *___make_wrapper_function(R (T::*f)(A...) const) {
+ return ___make_wrapper_function((R(T::*)(A...))f);
}
-
-template<class T, class R, class ...A>
-__godot_wrapper_method ___get_wrapper_function(R (T::*f)(A...) const)
-{
- return ___get_wrapper_function((R (T::*)(A...)) f);
+template <class T, class R, class... A>
+__godot_wrapper_method ___get_wrapper_function(R (T::*f)(A...) const) {
+ return ___get_wrapper_function((R(T::*)(A...))f);
}
-
-
-
-
-
-
-
-
-
-
-
-
-template<class M>
-void register_method(const char *name, M method_ptr, godot_method_rpc_mode rpc_type = GODOT_METHOD_RPC_MODE_DISABLED)
-{
+template <class M>
+void register_method(const char *name, M method_ptr, godot_method_rpc_mode rpc_type = GODOT_METHOD_RPC_MODE_DISABLED) {
godot_instance_method method = {};
method.method_data = ___make_wrapper_function(method_ptr);
method.free_func = godot::api->godot_free;
- method.method = (__godot_wrapper_method) ___get_wrapper_function(method_ptr);
-
+ method.method = (__godot_wrapper_method)___get_wrapper_function(method_ptr);
godot_method_attributes attr = {};
attr.rpc_type = rpc_type;
@@ -284,34 +242,31 @@ void register_method(const char *name, M method_ptr, godot_method_rpc_mode rpc_t
godot::nativescript_api->godot_nativescript_register_method(godot::_RegisterState::nativescript_handle, ___get_method_class_name(method_ptr), name, attr, method);
}
-
-
-template<class T, class P>
+template <class T, class P>
struct _PropertySetFunc {
void (T::*f)(P);
- static void _wrapped_setter(godot_object *object, void *method_data, void *user_data, godot_variant *value)
- {
- _PropertySetFunc<T, P> *set_func = (_PropertySetFunc<T, P> *) method_data;
- T *obj = (T *) user_data;
+ static void _wrapped_setter(godot_object *object, void *method_data, void *user_data, godot_variant *value) {
+ _PropertySetFunc<T, P> *set_func = (_PropertySetFunc<T, P> *)method_data;
+ T *obj = (T *)user_data;
- Variant *v = (Variant *) value;
+ Variant *v = (Variant *)value;
(obj->*(set_func->f))(_ArgCast<P>::_arg_cast(*v));
}
};
-template<class T, class P>
+template <class T, class P>
struct _PropertyGetFunc {
- P (T::*f)();
- static godot_variant _wrapped_getter(godot_object *object, void *method_data, void *user_data)
- {
- _PropertyGetFunc<T, P> *get_func = (_PropertyGetFunc<T, P> *) method_data;
- T *obj = (T *) user_data;
+ P(T::*f)
+ ();
+ static godot_variant _wrapped_getter(godot_object *object, void *method_data, void *user_data) {
+ _PropertyGetFunc<T, P> *get_func = (_PropertyGetFunc<T, P> *)method_data;
+ T *obj = (T *)user_data;
godot_variant var;
godot::api->godot_variant_new_nil(&var);
- Variant *v = (Variant *) &var;
+ Variant *v = (Variant *)&var;
*v = (obj->*(get_func->f))();
@@ -319,37 +274,30 @@ struct _PropertyGetFunc {
}
};
-
-
-
-
-
-template<class T, class P>
+template <class T, class P>
struct _PropertyDefaultSetFunc {
- P (T::*f);
- static void _wrapped_setter(godot_object *object, void *method_data, void *user_data, godot_variant *value)
- {
- _PropertyDefaultSetFunc<T, P> *set_func = (_PropertyDefaultSetFunc<T, P> *) method_data;
- T *obj = (T *) user_data;
+ P(T::*f);
+ static void _wrapped_setter(godot_object *object, void *method_data, void *user_data, godot_variant *value) {
+ _PropertyDefaultSetFunc<T, P> *set_func = (_PropertyDefaultSetFunc<T, P> *)method_data;
+ T *obj = (T *)user_data;
- Variant *v = (Variant *) value;
+ Variant *v = (Variant *)value;
(obj->*(set_func->f)) = _ArgCast<P>::_arg_cast(*v);
}
};
-template<class T, class P>
+template <class T, class P>
struct _PropertyDefaultGetFunc {
- P (T::*f);
- static godot_variant _wrapped_getter(godot_object *object, void *method_data, void *user_data)
- {
- _PropertyDefaultGetFunc<T, P> *get_func = (_PropertyDefaultGetFunc<T, P> *) method_data;
- T *obj = (T *) user_data;
+ P(T::*f);
+ static godot_variant _wrapped_getter(godot_object *object, void *method_data, void *user_data) {
+ _PropertyDefaultGetFunc<T, P> *get_func = (_PropertyDefaultGetFunc<T, P> *)method_data;
+ T *obj = (T *)user_data;
godot_variant var;
godot::api->godot_variant_new_nil(&var);
- Variant *v = (Variant *) &var;
+ Variant *v = (Variant *)&var;
*v = (obj->*(get_func->f));
@@ -357,27 +305,25 @@ struct _PropertyDefaultGetFunc {
}
};
-
-template<class T, class P>
-void register_property(const char *name, P (T::*var), P default_value, godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED, godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT, godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "")
-{
+template <class T, class P>
+void register_property(const char *name, P(T::*var), P default_value, godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED, godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT, godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "") {
Variant def_val = default_value;
- usage = (godot_property_usage_flags) ((int) usage | GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE);
+ usage = (godot_property_usage_flags)((int)usage | GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE);
if (def_val.get_type() == Variant::OBJECT) {
- Object *o = get_wrapper<Object>(def_val.operator godot_object*());
+ Object *o = get_wrapper<Object>(def_val.operator godot_object *());
if (o && o->is_class("Resource")) {
- hint = (godot_property_hint) ((int) hint | GODOT_PROPERTY_HINT_RESOURCE_TYPE);
+ hint = (godot_property_hint)((int)hint | GODOT_PROPERTY_HINT_RESOURCE_TYPE);
hint_string = o->get_class();
}
}
- godot_string *_hint_string = (godot_string*) &hint_string;
+ godot_string *_hint_string = (godot_string *)&hint_string;
godot_property_attributes attr = {};
attr.type = def_val.get_type();
- attr.default_value = *(godot_variant *) &def_val;
+ attr.default_value = *(godot_variant *)&def_val;
attr.hint = hint;
attr.rset_type = rpc_mode;
attr.usage = usage;
@@ -386,75 +332,68 @@ void register_property(const char *name, P (T::*var), P default_value, godot_met
_PropertyDefaultSetFunc<T, P> *wrapped_set = (_PropertyDefaultSetFunc<T, P> *)godot::api->godot_alloc(sizeof(_PropertyDefaultSetFunc<T, P>));
wrapped_set->f = var;
- _PropertyDefaultGetFunc<T, P> *wrapped_get = (_PropertyDefaultGetFunc<T, P> *) godot::api->godot_alloc(sizeof(_PropertyDefaultGetFunc<T, P>));
+ _PropertyDefaultGetFunc<T, P> *wrapped_get = (_PropertyDefaultGetFunc<T, P> *)godot::api->godot_alloc(sizeof(_PropertyDefaultGetFunc<T, P>));
wrapped_get->f = var;
godot_property_set_func set_func = {};
- set_func.method_data = (void *) wrapped_set;
- set_func.free_func = godot::api->godot_free;
- set_func.set_func = &_PropertyDefaultSetFunc<T, P>::_wrapped_setter;
+ set_func.method_data = (void *)wrapped_set;
+ set_func.free_func = godot::api->godot_free;
+ set_func.set_func = &_PropertyDefaultSetFunc<T, P>::_wrapped_setter;
godot_property_get_func get_func = {};
- get_func.method_data = (void *) wrapped_get;
- get_func.free_func = godot::api->godot_free;
- get_func.get_func = &_PropertyDefaultGetFunc<T, P>::_wrapped_getter;
+ get_func.method_data = (void *)wrapped_get;
+ get_func.free_func = godot::api->godot_free;
+ get_func.get_func = &_PropertyDefaultGetFunc<T, P>::_wrapped_getter;
godot::nativescript_api->godot_nativescript_register_property(godot::_RegisterState::nativescript_handle, T::___get_type_name(), name, &attr, set_func, get_func);
}
-
-
-
-template<class T, class P>
-void register_property(const char *name, void (T::*setter)(P), P (T::*getter)(), P default_value, godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED, godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT, godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "")
-{
+template <class T, class P>
+void register_property(const char *name, void (T::*setter)(P), P (T::*getter)(), P default_value, godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED, godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT, godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "") {
Variant def_val = default_value;
godot_property_attributes attr = {};
attr.type = def_val.get_type();
- attr.default_value = *(godot_variant *) &def_val;
+ attr.default_value = *(godot_variant *)&def_val;
attr.hint = hint;
attr.rset_type = rpc_mode;
attr.usage = usage;
- _PropertySetFunc<T, P> *wrapped_set = (_PropertySetFunc<T, P> *) godot::api->godot_alloc(sizeof(_PropertySetFunc<T, P>));
+ _PropertySetFunc<T, P> *wrapped_set = (_PropertySetFunc<T, P> *)godot::api->godot_alloc(sizeof(_PropertySetFunc<T, P>));
wrapped_set->f = setter;
- _PropertyGetFunc<T, P> *wrapped_get = (_PropertyGetFunc<T, P> *) godot::api->godot_alloc(sizeof(_PropertyGetFunc<T, P>));
+ _PropertyGetFunc<T, P> *wrapped_get = (_PropertyGetFunc<T, P> *)godot::api->godot_alloc(sizeof(_PropertyGetFunc<T, P>));
wrapped_get->f = getter;
godot_property_set_func set_func = {};
- set_func.method_data = (void *) wrapped_set;
- set_func.free_func = godot::api->godot_free;
- set_func.set_func = &_PropertySetFunc<T, P>::_wrapped_setter;
+ set_func.method_data = (void *)wrapped_set;
+ set_func.free_func = godot::api->godot_free;
+ set_func.set_func = &_PropertySetFunc<T, P>::_wrapped_setter;
godot_property_get_func get_func = {};
- get_func.method_data = (void *) wrapped_get;
- get_func.free_func = godot::api->godot_free;
- get_func.get_func = &_PropertyGetFunc<T, P>::_wrapped_getter;
+ get_func.method_data = (void *)wrapped_get;
+ get_func.free_func = godot::api->godot_free;
+ get_func.get_func = &_PropertyGetFunc<T, P>::_wrapped_getter;
godot::nativescript_api->godot_nativescript_register_property(godot::_RegisterState::nativescript_handle, T::___get_type_name(), name, &attr, set_func, get_func);
-
}
-template<class T, class P>
-void register_property(const char *name, void (T::*setter)(P), P (T::*getter)() const, P default_value, godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED, godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT, godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "")
-{
- register_property(name, setter, (P (T::*)()) getter, default_value, rpc_mode, usage, hint, hint_string);
+template <class T, class P>
+void register_property(const char *name, void (T::*setter)(P), P (T::*getter)() const, P default_value, godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED, godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT, godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "") {
+ register_property(name, setter, (P(T::*)())getter, default_value, rpc_mode, usage, hint, hint_string);
}
-template<class T>
-void register_signal(String name, Dictionary args = Dictionary())
-{
+template <class T>
+void register_signal(String name, Dictionary args = Dictionary()) {
godot_signal signal = {};
signal.name = *(godot_string *)&name;
signal.num_args = args.size();
signal.num_default_args = 0;
// Need to check because malloc(0) is platform-dependent. Zero arguments will leave args to nullptr.
- if(signal.num_args != 0) {
- signal.args = (godot_signal_argument*) godot::api->godot_alloc(sizeof(godot_signal_argument) * signal.num_args);
- memset((void *) signal.args, 0, sizeof(godot_signal_argument) * signal.num_args);
+ if (signal.num_args != 0) {
+ signal.args = (godot_signal_argument *)godot::api->godot_alloc(sizeof(godot_signal_argument) * signal.num_args);
+ memset((void *)signal.args, 0, sizeof(godot_signal_argument) * signal.num_args);
}
for (int i = 0; i < signal.num_args; i++) {
@@ -476,29 +415,23 @@ void register_signal(String name, Dictionary args = Dictionary())
godot::api->godot_string_destroy(&signal.args[i].name);
}
- if(signal.args) {
+ if (signal.args) {
godot::api->godot_free(signal.args);
}
}
-template<class T, class... Args>
-void register_signal(String name, Args... varargs)
-{
+template <class T, class... Args>
+void register_signal(String name, Args... varargs) {
register_signal<T>(name, Dictionary::make(varargs...));
}
-
-
-
-
#ifndef GODOT_CPP_NO_OBJECT_CAST
-template<class T>
-T *Object::cast_to(const Object *obj)
-{
- size_t have_tag = (size_t) godot::nativescript_1_1_api->godot_nativescript_get_type_tag(obj->_owner);
+template <class T>
+T *Object::cast_to(const Object *obj) {
+ size_t have_tag = (size_t)godot::nativescript_1_1_api->godot_nativescript_get_type_tag(obj->_owner);
if (have_tag) {
- if (!godot::_TagDB::is_type_known((size_t) have_tag)) {
+ if (!godot::_TagDB::is_type_known((size_t)have_tag)) {
have_tag = 0;
}
}
@@ -508,14 +441,13 @@ T *Object::cast_to(const Object *obj)
}
if (godot::_TagDB::is_type_compatible(typeid(T).hash_code(), have_tag)) {
- return (T::___CLASS_IS_SCRIPT) ? godot::as<T>(obj) : (T *) obj;
+ return (T::___CLASS_IS_SCRIPT) ? godot::as<T>(obj) : (T *)obj;
} else {
return nullptr;
}
}
#endif
-
-}
+} // namespace godot
#endif // GODOT_H
diff --git a/include/core/GodotGlobal.hpp b/include/core/GodotGlobal.hpp
index f6091f5..a1c62f2 100644
--- a/include/core/GodotGlobal.hpp
+++ b/include/core/GodotGlobal.hpp
@@ -1,9 +1,9 @@
#ifndef GODOT_GLOBAL_HPP
#define GODOT_GLOBAL_HPP
-#include <gdnative_api_struct.gen.h>
-#include "String.hpp"
#include "Array.hpp"
+#include "String.hpp"
+#include <gdnative_api_struct.gen.h>
namespace godot {
@@ -16,9 +16,9 @@ extern "C" const void *gdnlib;
class Godot {
public:
- static void print(const String& message);
- static void print_warning(const String& description, const String& function, const String& file, int line);
- static void print_error(const String& description, const String& function, const String& file, int line);
+ static void print(const String &message);
+ static void print_warning(const String &description, const String &function, const String &file, int line);
+ static void print_error(const String &description, const String &function, const String &file, int line);
static void gdnative_init(godot_gdnative_init_options *o);
static void gdnative_terminate(godot_gdnative_terminate_options *o);
@@ -26,18 +26,16 @@ public:
static void nativescript_terminate(void *handle);
template <class... Args>
- static void print(const String& fmt, Args... values) {
+ static void print(const String &fmt, Args... values) {
print(fmt.format(Array::make(values...)));
}
};
-
-
struct _RegisterState {
static void *nativescript_handle;
static int language_index;
};
-}
+} // namespace godot
#endif
diff --git a/include/core/NodePath.hpp b/include/core/NodePath.hpp
index e9e60ac..aaa6727 100644
--- a/include/core/NodePath.hpp
+++ b/include/core/NodePath.hpp
@@ -7,16 +7,15 @@
namespace godot {
-
-class NodePath
-{
+class NodePath {
godot_node_path _node_path;
+
public:
NodePath();
NodePath(const NodePath &other);
- NodePath(const String& from);
+ NodePath(const String &from);
NodePath(const char *contents);
@@ -34,15 +33,13 @@ public:
operator String() const;
- void operator =(const NodePath& other);
+ void operator=(const NodePath &other);
- bool operator ==(const NodePath& other);
+ bool operator==(const NodePath &other);
~NodePath();
};
-
-
-}
+} // namespace godot
#endif // NODEPATH_H
diff --git a/include/core/Plane.hpp b/include/core/Plane.hpp
index 5ad5fcd..fa93d71 100644
--- a/include/core/Plane.hpp
+++ b/include/core/Plane.hpp
@@ -5,10 +5,8 @@
#include <cmath>
-
namespace godot {
-
enum ClockDirection {
CLOCKWISE,
@@ -20,7 +18,7 @@ public:
Vector3 normal;
real_t d;
- void set_normal(const Vector3& p_normal);
+ void set_normal(const Vector3 &p_normal);
inline Vector3 get_normal() const { return normal; } ///Point is coplanar, CMP_EPSILON for precision
@@ -30,40 +28,41 @@ public:
/* Plane-Point operations */
- inline Vector3 center() const { return normal*d; }
+ inline Vector3 center() const { return normal * d; }
Vector3 get_any_point() const;
Vector3 get_any_perpendicular_normal() const;
bool is_point_over(const Vector3 &p_point) const; ///< Point is over plane
real_t distance_to(const Vector3 &p_point) const;
- bool has_point(const Vector3 &p_point,real_t _epsilon=CMP_EPSILON) const;
+ bool has_point(const Vector3 &p_point, real_t _epsilon = CMP_EPSILON) const;
/* intersections */
- bool intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r_result=0) const;
- bool intersects_ray(Vector3 p_from, Vector3 p_dir, Vector3* p_intersection) const;
- bool intersects_segment(Vector3 p_begin, Vector3 p_end, Vector3* p_intersection) const;
+ bool intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r_result = 0) const;
+ bool intersects_ray(Vector3 p_from, Vector3 p_dir, Vector3 *p_intersection) const;
+ bool intersects_segment(Vector3 p_begin, Vector3 p_end, Vector3 *p_intersection) const;
- Vector3 project(const Vector3& p_point) const;
+ Vector3 project(const Vector3 &p_point) const;
/* misc */
- inline Plane operator-() const { return Plane(-normal,-d); }
- bool is_almost_like(const Plane& p_plane) const;
+ inline Plane operator-() const { return Plane(-normal, -d); }
+ bool is_almost_like(const Plane &p_plane) const;
- bool operator==(const Plane& p_plane) const;
- bool operator!=(const Plane& p_plane) const;
+ bool operator==(const Plane &p_plane) const;
+ bool operator!=(const Plane &p_plane) const;
operator String() const;
- inline Plane() { d=0; }
- inline Plane(real_t p_a, real_t p_b, real_t p_c, real_t p_d) : normal(p_a,p_b,p_c), d(p_d) { }
+ inline Plane() { d = 0; }
+ inline Plane(real_t p_a, real_t p_b, real_t p_c, real_t p_d) :
+ normal(p_a, p_b, p_c),
+ d(p_d) {}
Plane(const Vector3 &p_normal, real_t p_d);
- Plane(const Vector3 &p_point, const Vector3& p_normal);
- Plane(const Vector3 &p_point1, const Vector3 &p_point2,const Vector3 &p_point3,ClockDirection p_dir = CLOCKWISE);
-
+ Plane(const Vector3 &p_point, const Vector3 &p_normal);
+ Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, ClockDirection p_dir = CLOCKWISE);
};
-}
+} // namespace godot
#endif // PLANE_H
diff --git a/include/core/PoolArrays.hpp b/include/core/PoolArrays.hpp
index bc681ac..89172af 100644
--- a/include/core/PoolArrays.hpp
+++ b/include/core/PoolArrays.hpp
@@ -3,11 +3,11 @@
#include "Defs.hpp"
-#include "String.hpp"
#include "Color.hpp"
+#include "GodotGlobal.hpp"
+#include "String.hpp"
#include "Vector2.hpp"
#include "Vector3.hpp"
-#include "GodotGlobal.hpp"
#include <gdnative/pool_arrays.h>
@@ -17,18 +17,19 @@ class Array;
class PoolByteArray {
godot_pool_byte_array _godot_array;
-public:
+public:
class Read {
friend class PoolByteArray;
godot_pool_byte_array_read_access *_read_access;
+
public:
inline Read() {
_read_access = nullptr;
}
- inline Read(const Read & p_other) {
+ inline Read(const Read &p_other) {
_read_access = godot::api->godot_pool_byte_array_read_access_copy(p_other._read_access);
}
@@ -44,7 +45,7 @@ public:
return ptr()[p_idx];
}
- inline void operator=(const Read& p_other) {
+ inline void operator=(const Read &p_other) {
godot::api->godot_pool_byte_array_read_access_operator_assign(_read_access, p_other._read_access);
}
};
@@ -52,12 +53,13 @@ public:
class Write {
friend class PoolByteArray;
godot_pool_byte_array_write_access *_write_access;
+
public:
inline Write() {
_write_access = nullptr;
}
- inline Write(const Write & p_other) {
+ inline Write(const Write &p_other) {
_write_access = godot::api->godot_pool_byte_array_write_access_copy(p_other._write_access);
}
@@ -73,16 +75,16 @@ public:
return ptr()[p_idx];
}
- inline void operator=(const Write& p_other) {
+ inline void operator=(const Write &p_other) {
godot::api->godot_pool_byte_array_write_access_operator_assign(_write_access, p_other._write_access);
}
};
PoolByteArray();
PoolByteArray(const PoolByteArray &p_other);
- PoolByteArray &operator=(const PoolByteArray & p_other);
+ PoolByteArray &operator=(const PoolByteArray &p_other);
- PoolByteArray(const Array& array);
+ PoolByteArray(const Array &array);
Read read() const;
@@ -90,7 +92,7 @@ public:
void append(const uint8_t data);
- void append_array(const PoolByteArray& array);
+ void append_array(const PoolByteArray &array);
int insert(const int idx, const uint8_t data);
@@ -104,27 +106,27 @@ public:
void set(const int idx, const uint8_t data);
- uint8_t operator [](const int idx);
+ uint8_t operator[](const int idx);
int size() const;
~PoolByteArray();
};
-
class PoolIntArray {
godot_pool_int_array _godot_array;
-public:
+public:
class Read {
friend class PoolIntArray;
godot_pool_int_array_read_access *_read_access;
+
public:
inline Read() {
_read_access = nullptr;
}
- inline Read(const Read & p_other) {
+ inline Read(const Read &p_other) {
_read_access = godot::api->godot_pool_int_array_read_access_copy(p_other._read_access);
}
@@ -140,7 +142,7 @@ public:
return ptr()[p_idx];
}
- inline void operator=(const Read& p_other) {
+ inline void operator=(const Read &p_other) {
godot::api->godot_pool_int_array_read_access_operator_assign(_read_access, p_other._read_access);
}
};
@@ -148,12 +150,13 @@ public:
class Write {
friend class PoolIntArray;
godot_pool_int_array_write_access *_write_access;
+
public:
inline Write() {
_write_access = nullptr;
}
- inline Write(const Write & p_other) {
+ inline Write(const Write &p_other) {
_write_access = godot::api->godot_pool_int_array_write_access_copy(p_other._write_access);
}
@@ -169,7 +172,7 @@ public:
return ptr()[p_idx];
}
- inline void operator=(const Write& p_other) {
+ inline void operator=(const Write &p_other) {
godot::api->godot_pool_int_array_write_access_operator_assign(_write_access, p_other._write_access);
}
};
@@ -178,7 +181,7 @@ public:
PoolIntArray(const PoolIntArray &p_other);
PoolIntArray &operator=(const PoolIntArray &p_other);
- PoolIntArray(const Array& array);
+ PoolIntArray(const Array &array);
Read read() const;
@@ -186,7 +189,7 @@ public:
void append(const int data);
- void append_array(const PoolIntArray& array);
+ void append_array(const PoolIntArray &array);
int insert(const int idx, const int data);
@@ -200,27 +203,27 @@ public:
void set(const int idx, const int data);
- int operator [](const int idx);
+ int operator[](const int idx);
int size() const;
~PoolIntArray();
};
-
class PoolRealArray {
godot_pool_real_array _godot_array;
-public:
+public:
class Read {
friend class PoolRealArray;
godot_pool_real_array_read_access *_read_access;
+
public:
inline Read() {
_read_access = nullptr;
}
- inline Read(const Read & p_other) {
+ inline Read(const Read &p_other) {
_read_access = godot::api->godot_pool_real_array_read_access_copy(p_other._read_access);
}
@@ -236,7 +239,7 @@ public:
return ptr()[p_idx];
}
- inline void operator=(const Read& p_other) {
+ inline void operator=(const Read &p_other) {
godot::api->godot_pool_real_array_read_access_operator_assign(_read_access, p_other._read_access);
}
};
@@ -244,12 +247,13 @@ public:
class Write {
friend class PoolRealArray;
godot_pool_real_array_write_access *_write_access;
+
public:
inline Write() {
_write_access = nullptr;
}
- inline Write(const Write & p_other) {
+ inline Write(const Write &p_other) {
_write_access = godot::api->godot_pool_real_array_write_access_copy(p_other._write_access);
}
@@ -265,7 +269,7 @@ public:
return ptr()[p_idx];
}
- inline void operator=(const Write& p_other) {
+ inline void operator=(const Write &p_other) {
godot::api->godot_pool_real_array_write_access_operator_assign(_write_access, p_other._write_access);
}
};
@@ -274,7 +278,7 @@ public:
PoolRealArray(const PoolRealArray &p_other);
PoolRealArray &operator=(const PoolRealArray &p_other);
- PoolRealArray(const Array& array);
+ PoolRealArray(const Array &array);
Read read() const;
@@ -282,7 +286,7 @@ public:
void append(const real_t data);
- void append_array(const PoolRealArray& array);
+ void append_array(const PoolRealArray &array);
int insert(const int idx, const real_t data);
@@ -296,27 +300,27 @@ public:
void set(const int idx, const real_t data);
- real_t operator [](const int idx);
+ real_t operator[](const int idx);
int size() const;
~PoolRealArray();
};
-
class PoolStringArray {
godot_pool_string_array _godot_array;
-public:
+public:
class Read {
friend class PoolStringArray;
godot_pool_string_array_read_access *_read_access;
+
public:
inline Read() {
_read_access = nullptr;
}
- inline Read(const Read & p_other) {
+ inline Read(const Read &p_other) {
_read_access = godot::api->godot_pool_string_array_read_access_copy(p_other._read_access);
}
@@ -325,14 +329,14 @@ public:
}
inline const String *ptr() const {
- return (const String *) godot::api->godot_pool_string_array_read_access_ptr(_read_access);
+ return (const String *)godot::api->godot_pool_string_array_read_access_ptr(_read_access);
}
inline const String &operator[](int p_idx) const {
return ptr()[p_idx];
}
- inline void operator=(const Read& p_other) {
+ inline void operator=(const Read &p_other) {
godot::api->godot_pool_string_array_read_access_operator_assign(_read_access, p_other._read_access);
}
};
@@ -340,12 +344,13 @@ public:
class Write {
friend class PoolStringArray;
godot_pool_string_array_write_access *_write_access;
+
public:
inline Write() {
_write_access = nullptr;
}
- inline Write(const Write & p_other) {
+ inline Write(const Write &p_other) {
_write_access = godot::api->godot_pool_string_array_write_access_copy(p_other._write_access);
}
@@ -354,14 +359,14 @@ public:
}
inline String *ptr() const {
- return (String *) godot::api->godot_pool_string_array_write_access_ptr(_write_access);
+ return (String *)godot::api->godot_pool_string_array_write_access_ptr(_write_access);
}
inline String &operator[](int p_idx) const {
return ptr()[p_idx];
}
- inline void operator=(const Write& p_other) {
+ inline void operator=(const Write &p_other) {
godot::api->godot_pool_string_array_write_access_operator_assign(_write_access, p_other._write_access);
}
};
@@ -370,50 +375,49 @@ public:
PoolStringArray(const PoolStringArray &p_other);
PoolStringArray &operator=(const PoolStringArray &p_other);
- PoolStringArray(const Array& array);
+ PoolStringArray(const Array &array);
Read read() const;
Write write();
- void append(const String& data);
+ void append(const String &data);
- void append_array(const PoolStringArray& array);
+ void append_array(const PoolStringArray &array);
- int insert(const int idx, const String& data);
+ int insert(const int idx, const String &data);
void invert();
- void push_back(const String& data);
+ void push_back(const String &data);
void remove(const int idx);
void resize(const int size);
- void set(const int idx, const String& data);
+ void set(const int idx, const String &data);
- const String operator [](const int idx);
+ const String operator[](const int idx);
int size() const;
~PoolStringArray();
};
-
-
class PoolVector2Array {
godot_pool_vector2_array _godot_array;
-public:
+public:
class Read {
friend class PoolVector2Array;
godot_pool_vector2_array_read_access *_read_access;
+
public:
inline Read() {
_read_access = nullptr;
}
- inline Read(const Read & p_other) {
+ inline Read(const Read &p_other) {
_read_access = godot::api->godot_pool_vector2_array_read_access_copy(p_other._read_access);
}
@@ -422,14 +426,14 @@ public:
}
inline const Vector2 *ptr() const {
- return (const Vector2 *) godot::api->godot_pool_vector2_array_read_access_ptr(_read_access);
+ return (const Vector2 *)godot::api->godot_pool_vector2_array_read_access_ptr(_read_access);
}
inline const Vector2 &operator[](int p_idx) const {
return ptr()[p_idx];
}
- inline void operator=(const Read& p_other) {
+ inline void operator=(const Read &p_other) {
godot::api->godot_pool_vector2_array_read_access_operator_assign(_read_access, p_other._read_access);
}
};
@@ -437,12 +441,13 @@ public:
class Write {
friend class PoolVector2Array;
godot_pool_vector2_array_write_access *_write_access;
+
public:
inline Write() {
_write_access = nullptr;
}
- inline Write(const Write & p_other) {
+ inline Write(const Write &p_other) {
_write_access = godot::api->godot_pool_vector2_array_write_access_copy(p_other._write_access);
}
@@ -451,14 +456,14 @@ public:
}
inline Vector2 *ptr() const {
- return (Vector2 *) godot::api->godot_pool_vector2_array_write_access_ptr(_write_access);
+ return (Vector2 *)godot::api->godot_pool_vector2_array_write_access_ptr(_write_access);
}
inline Vector2 &operator[](int p_idx) const {
return ptr()[p_idx];
}
- inline void operator=(const Write& p_other) {
+ inline void operator=(const Write &p_other) {
godot::api->godot_pool_vector2_array_write_access_operator_assign(_write_access, p_other._write_access);
}
};
@@ -467,49 +472,49 @@ public:
PoolVector2Array(const PoolVector2Array &p_other);
PoolVector2Array &operator=(const PoolVector2Array &p_other);
- PoolVector2Array(const Array& array);
+ PoolVector2Array(const Array &array);
Read read() const;
Write write();
- void append(const Vector2& data);
+ void append(const Vector2 &data);
- void append_array(const PoolVector2Array& array);
+ void append_array(const PoolVector2Array &array);
- int insert(const int idx, const Vector2& data);
+ int insert(const int idx, const Vector2 &data);
void invert();
- void push_back(const Vector2& data);
+ void push_back(const Vector2 &data);
void remove(const int idx);
void resize(const int size);
- void set(const int idx, const Vector2& data);
+ void set(const int idx, const Vector2 &data);
- const Vector2 operator [](const int idx);
+ const Vector2 operator[](const int idx);
int size() const;
~PoolVector2Array();
};
-
class PoolVector3Array {
godot_pool_vector3_array _godot_array;
-public:
+public:
class Read {
friend class PoolVector3Array;
godot_pool_vector3_array_read_access *_read_access;
+
public:
inline Read() {
_read_access = nullptr;
}
- inline Read(const Read & p_other) {
+ inline Read(const Read &p_other) {
_read_access = godot::api->godot_pool_vector3_array_read_access_copy(p_other._read_access);
}
@@ -518,14 +523,14 @@ public:
}
inline const Vector3 *ptr() const {
- return (const Vector3 *) godot::api->godot_pool_vector3_array_read_access_ptr(_read_access);
+ return (const Vector3 *)godot::api->godot_pool_vector3_array_read_access_ptr(_read_access);
}
inline const Vector3 &operator[](int p_idx) const {
return ptr()[p_idx];
}
- inline void operator=(const Read& p_other) {
+ inline void operator=(const Read &p_other) {
godot::api->godot_pool_vector3_array_read_access_operator_assign(_read_access, p_other._read_access);
}
};
@@ -533,12 +538,13 @@ public:
class Write {
friend class PoolVector3Array;
godot_pool_vector3_array_write_access *_write_access;
+
public:
inline Write() {
_write_access = nullptr;
}
- inline Write(const Write & p_other) {
+ inline Write(const Write &p_other) {
_write_access = godot::api->godot_pool_vector3_array_write_access_copy(p_other._write_access);
}
@@ -547,14 +553,14 @@ public:
}
inline Vector3 *ptr() const {
- return (Vector3 *) godot::api->godot_pool_vector3_array_write_access_ptr(_write_access);
+ return (Vector3 *)godot::api->godot_pool_vector3_array_write_access_ptr(_write_access);
}
inline Vector3 &operator[](int p_idx) const {
return ptr()[p_idx];
}
- inline void operator=(const Write& p_other) {
+ inline void operator=(const Write &p_other) {
godot::api->godot_pool_vector3_array_write_access_operator_assign(_write_access, p_other._write_access);
}
};
@@ -563,49 +569,49 @@ public:
PoolVector3Array(const PoolVector3Array &p_other);
PoolVector3Array &operator=(const PoolVector3Array &p_other);
- PoolVector3Array(const Array& array);
+ PoolVector3Array(const Array &array);
Read read() const;
Write write();
- void append(const Vector3& data);
+ void append(const Vector3 &data);
- void append_array(const PoolVector3Array& array);
+ void append_array(const PoolVector3Array &array);
- int insert(const int idx, const Vector3& data);
+ int insert(const int idx, const Vector3 &data);
void invert();
- void push_back(const Vector3& data);
+ void push_back(const Vector3 &data);
void remove(const int idx);
void resize(const int size);
- void set(const int idx, const Vector3& data);
+ void set(const int idx, const Vector3 &data);
- const Vector3 operator [](const int idx);
+ const Vector3 operator[](const int idx);
int size() const;
~PoolVector3Array();
};
-
class PoolColorArray {
godot_pool_color_array _godot_array;
-public:
+public:
class Read {
friend class PoolColorArray;
godot_pool_color_array_read_access *_read_access;
+
public:
inline Read() {
_read_access = nullptr;
}
- inline Read(const Read & p_other) {
+ inline Read(const Read &p_other) {
_read_access = godot::api->godot_pool_color_array_read_access_copy(p_other._read_access);
}
@@ -614,14 +620,14 @@ public:
}
inline const Color *ptr() const {
- return (const Color *) godot::api->godot_pool_color_array_read_access_ptr(_read_access);
+ return (const Color *)godot::api->godot_pool_color_array_read_access_ptr(_read_access);
}
inline const Color &operator[](int p_idx) const {
return ptr()[p_idx];
}
- inline void operator=(const Read& p_other) {
+ inline void operator=(const Read &p_other) {
godot::api->godot_pool_color_array_read_access_operator_assign(_read_access, p_other._read_access);
}
};
@@ -629,12 +635,13 @@ public:
class Write {
friend class PoolColorArray;
godot_pool_color_array_write_access *_write_access;
+
public:
inline Write() {
_write_access = nullptr;
}
- inline Write(const Write & p_other) {
+ inline Write(const Write &p_other) {
_write_access = godot::api->godot_pool_color_array_write_access_copy(p_other._write_access);
}
@@ -643,14 +650,14 @@ public:
}
inline Color *ptr() const {
- return (Color *) godot::api->godot_pool_color_array_write_access_ptr(_write_access);
+ return (Color *)godot::api->godot_pool_color_array_write_access_ptr(_write_access);
}
inline Color &operator[](int p_idx) const {
return ptr()[p_idx];
}
- inline void operator=(const Write& p_other) {
+ inline void operator=(const Write &p_other) {
godot::api->godot_pool_color_array_write_access_operator_assign(_write_access, p_other._write_access);
}
};
@@ -659,38 +666,35 @@ public:
PoolColorArray(const PoolColorArray &p_other);
PoolColorArray &operator=(const PoolColorArray &p_other);
- PoolColorArray(const Array& array);
+ PoolColorArray(const Array &array);
Read read() const;
Write write();
- void append(const Color& data);
+ void append(const Color &data);
- void append_array(const PoolColorArray& array);
+ void append_array(const PoolColorArray &array);
- int insert(const int idx, const Color& data);
+ int insert(const int idx, const Color &data);
void invert();
- void push_back(const Color& data);
+ void push_back(const Color &data);
void remove(const int idx);
void resize(const int size);
- void set(const int idx, const Color& data);
+ void set(const int idx, const Color &data);
- const Color operator [](const int idx);
+ const Color operator[](const int idx);
int size() const;
~PoolColorArray();
};
-
-
-
-}
+} // namespace godot
#endif // POOLARRAYS_H
diff --git a/include/core/Quat.hpp b/include/core/Quat.hpp
index 74bb136..314117d 100644
--- a/include/core/Quat.hpp
+++ b/include/core/Quat.hpp
@@ -9,10 +9,9 @@
namespace godot {
-class Quat{
+class Quat {
public:
-
- real_t x,y,z,w;
+ real_t x, y, z, w;
real_t length_squared() const;
real_t length() const;
@@ -23,65 +22,68 @@ public:
Quat inverse() const;
- void set_euler_xyz(const Vector3& p_euler);
+ void set_euler_xyz(const Vector3 &p_euler);
Vector3 get_euler_xyz() const;
- void set_euler_yxz(const Vector3& p_euler);
+ void set_euler_yxz(const Vector3 &p_euler);
Vector3 get_euler_yxz() const;
- inline void set_euler(const Vector3& p_euler) { set_euler_yxz(p_euler); }
+ inline void set_euler(const Vector3 &p_euler) { set_euler_yxz(p_euler); }
inline Vector3 get_euler() const { return get_euler_yxz(); }
- real_t dot(const Quat& q) const;
-
- Quat slerp(const Quat& q, const real_t& t) const;
-
- Quat slerpni(const Quat& q, const real_t& t) const;
-
- Quat cubic_slerp(const Quat& q, const Quat& prep, const Quat& postq,const real_t& t) const;
+ real_t dot(const Quat &q) const;
- void get_axis_and_angle(Vector3& r_axis, real_t &r_angle) const;
+ Quat slerp(const Quat &q, const real_t &t) const;
- void operator*=(const Quat& q);
- Quat operator*(const Quat& q) const;
+ Quat slerpni(const Quat &q, const real_t &t) const;
+ Quat cubic_slerp(const Quat &q, const Quat &prep, const Quat &postq, const real_t &t) const;
+ void get_axis_and_angle(Vector3 &r_axis, real_t &r_angle) const;
- Quat operator*(const Vector3& v) const;
+ void operator*=(const Quat &q);
+ Quat operator*(const Quat &q) const;
- Vector3 xform(const Vector3& v) const;
+ Quat operator*(const Vector3 &v) const;
+ Vector3 xform(const Vector3 &v) const;
- void operator+=(const Quat& q);
- void operator-=(const Quat& q);
- void operator*=(const real_t& s);
- void operator/=(const real_t& s);
- Quat operator+(const Quat& q2) const;
- Quat operator-(const Quat& q2) const;
+ void operator+=(const Quat &q);
+ void operator-=(const Quat &q);
+ void operator*=(const real_t &s);
+ void operator/=(const real_t &s);
+ Quat operator+(const Quat &q2) const;
+ Quat operator-(const Quat &q2) const;
Quat operator-() const;
- Quat operator*(const real_t& s) const;
- Quat operator/(const real_t& s) const;
+ Quat operator*(const real_t &s) const;
+ Quat operator/(const real_t &s) const;
-
- bool operator==(const Quat& p_quat) const;
- bool operator!=(const Quat& p_quat) const;
+ bool operator==(const Quat &p_quat) const;
+ bool operator!=(const Quat &p_quat) const;
operator String() const;
- inline void set( real_t p_x, real_t p_y, real_t p_z, real_t p_w) {
- x=p_x; y=p_y; z=p_z; w=p_w;
+ inline void set(real_t p_x, real_t p_y, real_t p_z, real_t p_w) {
+ x = p_x;
+ y = p_y;
+ z = p_z;
+ w = p_w;
}
inline Quat(real_t p_x, real_t p_y, real_t p_z, real_t p_w) {
- x=p_x; y=p_y; z=p_z; w=p_w;
+ x = p_x;
+ y = p_y;
+ z = p_z;
+ w = p_w;
}
- Quat(const Vector3& axis, const real_t& angle);
-
- Quat(const Vector3& v0, const Vector3& v1) ;
+ Quat(const Vector3 &axis, const real_t &angle);
- inline Quat() {x=y=z=0; w=1; }
+ Quat(const Vector3 &v0, const Vector3 &v1);
+ inline Quat() {
+ x = y = z = 0;
+ w = 1;
+ }
};
-
-}
+} // namespace godot
#endif // QUAT_H
diff --git a/include/core/RID.hpp b/include/core/RID.hpp
index e789863..d89823b 100644
--- a/include/core/RID.hpp
+++ b/include/core/RID.hpp
@@ -9,8 +9,8 @@ class Object;
class RID {
godot_rid _godot_rid;
-public:
+public:
RID();
RID(Object *p);
@@ -22,15 +22,14 @@ public:
return *this != RID();
}
- bool operator==(const RID & p_other) const;
- bool operator!=(const RID & p_other) const;
- bool operator<(const RID & p_other) const;
- bool operator>(const RID & p_other) const;
- bool operator<=(const RID & p_other) const;
- bool operator>=(const RID & p_other) const;
-
+ bool operator==(const RID &p_other) const;
+ bool operator!=(const RID &p_other) const;
+ bool operator<(const RID &p_other) const;
+ bool operator>(const RID &p_other) const;
+ bool operator<=(const RID &p_other) const;
+ bool operator>=(const RID &p_other) const;
};
-}
+} // namespace godot
#endif // RID_H
diff --git a/include/core/Rect2.hpp b/include/core/Rect2.hpp
index b25c404..79c7f72 100644
--- a/include/core/Rect2.hpp
+++ b/include/core/Rect2.hpp
@@ -21,113 +21,115 @@ struct Rect2 {
Point2 pos;
Size2 size;
- inline const Vector2& get_pos() const { return pos; }
- inline void set_pos(const Vector2& p_pos) { pos=p_pos; }
- inline const Vector2& get_size() const { return size; }
- inline void set_size(const Vector2& p_size) { size=p_size; }
+ inline const Vector2 &get_pos() const { return pos; }
+ inline void set_pos(const Vector2 &p_pos) { pos = p_pos; }
+ inline const Vector2 &get_size() const { return size; }
+ inline void set_size(const Vector2 &p_size) { size = p_size; }
- inline real_t get_area() const { return size.width*size.height; }
+ inline real_t get_area() const { return size.width * size.height; }
- inline bool intersects(const Rect2& p_rect) const {
- if ( pos.x >= (p_rect.pos.x + p_rect.size.width) )
+ inline bool intersects(const Rect2 &p_rect) const {
+ if (pos.x >= (p_rect.pos.x + p_rect.size.width))
return false;
- if ( (pos.x+size.width) <= p_rect.pos.x )
+ if ((pos.x + size.width) <= p_rect.pos.x)
return false;
- if ( pos.y >= (p_rect.pos.y + p_rect.size.height) )
+ if (pos.y >= (p_rect.pos.y + p_rect.size.height))
return false;
- if ( (pos.y+size.height) <= p_rect.pos.y )
+ if ((pos.y + size.height) <= p_rect.pos.y)
return false;
return true;
}
- real_t distance_to(const Vector2& p_point) const;
+ real_t distance_to(const Vector2 &p_point) const;
- bool intersects_transformed(const Transform2D& p_xform, const Rect2& p_rect) const;
+ bool intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const;
- bool intersects_segment(const Point2& p_from, const Point2& p_to, Point2* r_pos=nullptr, Point2* r_normal=nullptr) const;
+ bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos = nullptr, Point2 *r_normal = nullptr) const;
- inline bool encloses(const Rect2& p_rect) const {
-
- return (p_rect.pos.x>=pos.x) && (p_rect.pos.y>=pos.y) &&
- ((p_rect.pos.x+p_rect.size.x)<(pos.x+size.x)) &&
- ((p_rect.pos.y+p_rect.size.y)<(pos.y+size.y));
+ inline bool encloses(const Rect2 &p_rect) const {
+ return (p_rect.pos.x >= pos.x) && (p_rect.pos.y >= pos.y) &&
+ ((p_rect.pos.x + p_rect.size.x) < (pos.x + size.x)) &&
+ ((p_rect.pos.y + p_rect.size.y) < (pos.y + size.y));
}
inline bool has_no_area() const {
- return (size.x<=0 || size.y<=0);
-
+ return (size.x <= 0 || size.y <= 0);
}
- Rect2 clip(const Rect2& p_rect) const;
+ Rect2 clip(const Rect2 &p_rect) const;
- Rect2 merge(const Rect2& p_rect) const;
+ Rect2 merge(const Rect2 &p_rect) const;
- inline bool has_point(const Point2& p_point) const {
+ inline bool has_point(const Point2 &p_point) const {
if (p_point.x < pos.x)
return false;
if (p_point.y < pos.y)
return false;
- if (p_point.x >= (pos.x+size.x) )
+ if (p_point.x >= (pos.x + size.x))
return false;
- if (p_point.y >= (pos.y+size.y) )
+ if (p_point.y >= (pos.y + size.y))
return false;
return true;
}
- inline bool no_area() const { return (size.width<=0 || size.height<=0 ); }
+ inline bool no_area() const { return (size.width <= 0 || size.height <= 0); }
- inline bool operator==(const Rect2& p_rect) const { return pos==p_rect.pos && size==p_rect.size; }
- inline bool operator!=(const Rect2& p_rect) const { return pos!=p_rect.pos || size!=p_rect.size; }
+ inline bool operator==(const Rect2 &p_rect) const { return pos == p_rect.pos && size == p_rect.size; }
+ inline bool operator!=(const Rect2 &p_rect) const { return pos != p_rect.pos || size != p_rect.size; }
inline Rect2 grow(real_t p_by) const {
- Rect2 g=*this;
- g.pos.x-=p_by;
- g.pos.y-=p_by;
- g.size.width+=p_by*2;
- g.size.height+=p_by*2;
+ Rect2 g = *this;
+ g.pos.x -= p_by;
+ g.pos.y -= p_by;
+ g.size.width += p_by * 2;
+ g.size.height += p_by * 2;
return g;
}
- inline Rect2 expand(const Vector2& p_vector) const {
+ inline Rect2 expand(const Vector2 &p_vector) const {
Rect2 r = *this;
r.expand_to(p_vector);
return r;
}
- inline void expand_to(const Vector2& p_vector) { //in place function for speed
+ inline void expand_to(const Vector2 &p_vector) { //in place function for speed
- Vector2 begin=pos;
- Vector2 end=pos+size;
+ Vector2 begin = pos;
+ Vector2 end = pos + size;
- if (p_vector.x<begin.x)
- begin.x=p_vector.x;
- if (p_vector.y<begin.y)
- begin.y=p_vector.y;
+ if (p_vector.x < begin.x)
+ begin.x = p_vector.x;
+ if (p_vector.y < begin.y)
+ begin.y = p_vector.y;
- if (p_vector.x>end.x)
- end.x=p_vector.x;
- if (p_vector.y>end.y)
- end.y=p_vector.y;
+ if (p_vector.x > end.x)
+ end.x = p_vector.x;
+ if (p_vector.y > end.y)
+ end.y = p_vector.y;
- pos=begin;
- size=end-begin;
+ pos = begin;
+ size = end - begin;
}
-
operator String() const;
inline Rect2() {}
- inline Rect2( real_t p_x, real_t p_y, real_t p_width, real_t p_height) { pos=Point2(p_x,p_y); size=Size2( p_width, p_height ); }
- inline Rect2( const Point2& p_pos, const Size2& p_size ) { pos=p_pos; size=p_size; }
+ inline Rect2(real_t p_x, real_t p_y, real_t p_width, real_t p_height) {
+ pos = Point2(p_x, p_y);
+ size = Size2(p_width, p_height);
+ }
+ inline Rect2(const Point2 &p_pos, const Size2 &p_size) {
+ pos = p_pos;
+ size = p_size;
+ }
};
-
-}
+} // namespace godot
#endif // RECT2_H
diff --git a/include/core/Ref.hpp b/include/core/Ref.hpp
index e99c834..8cbd134 100644
--- a/include/core/Ref.hpp
+++ b/include/core/Ref.hpp
@@ -1,9 +1,9 @@
#ifndef REF_H
#define REF_H
-#include "Variant.hpp"
#include "GodotGlobal.hpp"
#include "Reference.hpp"
+#include "Variant.hpp"
namespace godot {
@@ -80,7 +80,7 @@ public:
operator Variant() const {
// Note: the C API handles the cases where the object is a Reference,
// so the Variant will be correctly constructed with a RefPtr engine-side
- return Variant((Object*)reference);
+ return Variant((Object *)reference);
}
void operator=(const Ref &p_from) {
@@ -99,7 +99,7 @@ public:
}
Ref r;
//r.reference = Object::cast_to<T>(refb);
- r.reference = (T*)refb;
+ r.reference = (T *)refb;
ref(r);
r.reference = nullptr;
}
@@ -107,7 +107,7 @@ public:
void operator=(const Variant &p_variant) {
// TODO We need a safe cast
- Reference *refb = (Reference *) T::___get_from_variant(p_variant);
+ Reference *refb = (Reference *)T::___get_from_variant(p_variant);
if (!refb) {
unref();
return;
@@ -156,7 +156,7 @@ public:
reference = nullptr;
// TODO We need a safe cast
- Reference *refb = (Reference *) T::___get_from_variant(p_variant);
+ Reference *refb = (Reference *)T::___get_from_variant(p_variant);
if (!refb) {
unref();
return;
@@ -202,14 +202,13 @@ public:
// Used exclusively in the bindings to recreate the Ref Godot encapsulates in return values,
// without adding to the refcount.
- inline static Ref<T> __internal_constructor(Object *obj)
- {
+ inline static Ref<T> __internal_constructor(Object *obj) {
Ref<T> r;
- r.reference = (T*)obj;
+ r.reference = (T *)obj;
return r;
}
};
-}
+} // namespace godot
#endif
diff --git a/include/core/String.hpp b/include/core/String.hpp
index a114219..ff5d723 100644
--- a/include/core/String.hpp
+++ b/include/core/String.hpp
@@ -132,12 +132,11 @@ public:
signed char casecmp_to(String p_str) const;
signed char nocasecmp_to(String p_str) const;
signed char naturalnocasecmp_to(String p_str) const;
-
};
String operator+(const char *a, const String &b);
String operator+(const wchar_t *a, const String &b);
-}
+} // namespace godot
#endif // STRING_H
diff --git a/include/core/TagDB.hpp b/include/core/TagDB.hpp
index 449cb3a..eeaec6c 100644
--- a/include/core/TagDB.hpp
+++ b/include/core/TagDB.hpp
@@ -12,8 +12,8 @@ bool is_type_known(size_t type_tag);
void register_global_type(const char *name, size_t type_tag, size_t base_type_tag);
bool is_type_compatible(size_t type_tag, size_t base_type_tag);
-}
+} // namespace _TagDB
-}
+} // namespace godot
#endif // TAGDB_HPP
diff --git a/include/core/Transform.hpp b/include/core/Transform.hpp
index ebe83f7..a56a9a2 100644
--- a/include/core/Transform.hpp
+++ b/include/core/Transform.hpp
@@ -3,14 +3,13 @@
#include "Basis.hpp"
-#include "Plane.hpp"
#include "AABB.hpp"
+#include "Plane.hpp"
namespace godot {
class Transform {
public:
-
Basis basis;
Vector3 origin;
@@ -20,62 +19,61 @@ public:
void affine_invert();
Transform affine_inverse() const;
- Transform rotated(const Vector3& p_axis,real_t p_phi) const;
+ Transform rotated(const Vector3 &p_axis, real_t p_phi) const;
- void rotate(const Vector3& p_axis,real_t p_phi);
- void rotate_basis(const Vector3& p_axis,real_t p_phi);
+ void rotate(const Vector3 &p_axis, real_t p_phi);
+ void rotate_basis(const Vector3 &p_axis, real_t p_phi);
- void set_look_at( const Vector3& p_eye, const Vector3& p_target, const Vector3& p_up );
- Transform looking_at( const Vector3& p_target, const Vector3& p_up ) const;
+ void set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up);
+ Transform looking_at(const Vector3 &p_target, const Vector3 &p_up) const;
- void scale(const Vector3& p_scale);
- Transform scaled(const Vector3& p_scale) const;
- void scale_basis(const Vector3& p_scale);
- void translate( real_t p_tx, real_t p_ty, real_t p_tz );
- void translate( const Vector3& p_translation );
- Transform translated( const Vector3& p_translation ) const;
+ void scale(const Vector3 &p_scale);
+ Transform scaled(const Vector3 &p_scale) const;
+ void scale_basis(const Vector3 &p_scale);
+ void translate(real_t p_tx, real_t p_ty, real_t p_tz);
+ void translate(const Vector3 &p_translation);
+ Transform translated(const Vector3 &p_translation) const;
- inline const Basis& get_basis() const { return basis; }
- inline void set_basis(const Basis& p_basis) { basis=p_basis; }
+ inline const Basis &get_basis() const { return basis; }
+ inline void set_basis(const Basis &p_basis) { basis = p_basis; }
- inline const Vector3& get_origin() const { return origin; }
- inline void set_origin(const Vector3& p_origin) { origin=p_origin; }
+ inline const Vector3 &get_origin() const { return origin; }
+ inline void set_origin(const Vector3 &p_origin) { origin = p_origin; }
void orthonormalize();
Transform orthonormalized() const;
- bool operator==(const Transform& p_transform) const;
- bool operator!=(const Transform& p_transform) const;
+ bool operator==(const Transform &p_transform) const;
+ bool operator!=(const Transform &p_transform) const;
- Vector3 xform(const Vector3& p_vector) const;
- Vector3 xform_inv(const Vector3& p_vector) const;
+ Vector3 xform(const Vector3 &p_vector) const;
+ Vector3 xform_inv(const Vector3 &p_vector) const;
- Plane xform(const Plane& p_plane) const;
- Plane xform_inv(const Plane& p_plane) const;
+ Plane xform(const Plane &p_plane) const;
+ Plane xform_inv(const Plane &p_plane) const;
- AABB xform(const AABB& p_aabb) const;
- AABB xform_inv(const AABB& p_aabb) const;
+ AABB xform(const AABB &p_aabb) const;
+ AABB xform_inv(const AABB &p_aabb) const;
- void operator*=(const Transform& p_transform);
- Transform operator*(const Transform& p_transform) const;
+ void operator*=(const Transform &p_transform);
+ Transform operator*(const Transform &p_transform) const;
- Transform interpolate_with(const Transform& p_transform, real_t p_c) const;
+ Transform interpolate_with(const Transform &p_transform, real_t p_c) const;
- Transform inverse_xform(const Transform& t) const;
+ Transform inverse_xform(const Transform &t) const;
- void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz,real_t tx, real_t ty, real_t tz);
+ void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t tx, real_t ty, real_t tz);
operator String() const;
- inline Transform(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz,real_t tx, real_t ty, real_t tz) {
- set(xx, xy, xz, yx, yy, yz, zx, zy, zz,tx, ty, tz);
+ inline Transform(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t tx, real_t ty, real_t tz) {
+ set(xx, xy, xz, yx, yy, yz, zx, zy, zz, tx, ty, tz);
}
- Transform(const Basis& p_basis, const Vector3& p_origin=Vector3());
+ Transform(const Basis &p_basis, const Vector3 &p_origin = Vector3());
inline Transform() {}
-
};
-}
+} // namespace godot
#endif // TRANSFORM_H
diff --git a/include/core/Transform2D.hpp b/include/core/Transform2D.hpp
index 4273752..ae01b7f 100644
--- a/include/core/Transform2D.hpp
+++ b/include/core/Transform2D.hpp
@@ -3,7 +3,6 @@
#include "Vector2.hpp"
-
namespace godot {
typedef Vector2 Size2;
@@ -24,14 +23,20 @@ struct Transform2D {
Vector2 elements[3];
- inline real_t tdotx(const Vector2& v) const { return elements[0][0] * v.x + elements[1][0] * v.y; }
- inline real_t tdoty(const Vector2& v) const { return elements[0][1] * v.x + elements[1][1] * v.y; }
+ inline real_t tdotx(const Vector2 &v) const { return elements[0][0] * v.x + elements[1][0] * v.y; }
+ inline real_t tdoty(const Vector2 &v) const { return elements[0][1] * v.x + elements[1][1] * v.y; }
- inline const Vector2& operator[](int p_idx) const { return elements[p_idx]; }
- inline Vector2& operator[](int p_idx) { return elements[p_idx]; }
+ inline const Vector2 &operator[](int p_idx) const { return elements[p_idx]; }
+ inline Vector2 &operator[](int p_idx) { return elements[p_idx]; }
- inline Vector2 get_axis(int p_axis) const { ERR_FAIL_INDEX_V(p_axis,3,Vector2()); return elements[p_axis]; }
- inline void set_axis(int p_axis,const Vector2& p_vec) { ERR_FAIL_INDEX(p_axis,3); elements[p_axis]=p_vec; }
+ inline Vector2 get_axis(int p_axis) const {
+ ERR_FAIL_INDEX_V(p_axis, 3, Vector2());
+ return elements[p_axis];
+ }
+ inline void set_axis(int p_axis, const Vector2 &p_vec) {
+ ERR_FAIL_INDEX(p_axis, 3);
+ elements[p_axis] = p_vec;
+ }
void invert();
Transform2D inverse() const;
@@ -41,24 +46,24 @@ struct Transform2D {
void set_rotation(real_t p_phi);
real_t get_rotation() const;
- void set_rotation_and_scale(real_t p_phi,const Size2& p_scale);
+ void set_rotation_and_scale(real_t p_phi, const Size2 &p_scale);
void rotate(real_t p_phi);
- void scale(const Size2& p_scale);
- void scale_basis(const Size2& p_scale);
- void translate( real_t p_tx, real_t p_ty);
- void translate( const Vector2& p_translation );
+ void scale(const Size2 &p_scale);
+ void scale_basis(const Size2 &p_scale);
+ void translate(real_t p_tx, real_t p_ty);
+ void translate(const Vector2 &p_translation);
real_t basis_determinant() const;
Size2 get_scale() const;
- inline const Vector2& get_origin() const { return elements[2]; }
- inline void set_origin(const Vector2& p_origin) { elements[2]=p_origin; }
+ inline const Vector2 &get_origin() const { return elements[2]; }
+ inline void set_origin(const Vector2 &p_origin) { elements[2] = p_origin; }
- Transform2D scaled(const Size2& p_scale) const;
- Transform2D basis_scaled(const Size2& p_scale) const;
- Transform2D translated(const Vector2& p_offset) const;
+ Transform2D scaled(const Size2 &p_scale) const;
+ Transform2D basis_scaled(const Size2 &p_scale) const;
+ Transform2D translated(const Vector2 &p_offset) const;
Transform2D rotated(real_t p_phi) const;
Transform2D untranslated() const;
@@ -66,29 +71,32 @@ struct Transform2D {
void orthonormalize();
Transform2D orthonormalized() const;
- bool operator==(const Transform2D& p_transform) const;
- bool operator!=(const Transform2D& p_transform) const;
+ bool operator==(const Transform2D &p_transform) const;
+ bool operator!=(const Transform2D &p_transform) const;
- void operator*=(const Transform2D& p_transform);
- Transform2D operator*(const Transform2D& p_transform) const;
+ void operator*=(const Transform2D &p_transform);
+ Transform2D operator*(const Transform2D &p_transform) const;
- Transform2D interpolate_with(const Transform2D& p_transform, real_t p_c) const;
+ Transform2D interpolate_with(const Transform2D &p_transform, real_t p_c) const;
- Vector2 basis_xform(const Vector2& p_vec) const;
- Vector2 basis_xform_inv(const Vector2& p_vec) const;
- Vector2 xform(const Vector2& p_vec) const;
- Vector2 xform_inv(const Vector2& p_vec) const;
- Rect2 xform(const Rect2& p_vec) const;
- Rect2 xform_inv(const Rect2& p_vec) const;
+ Vector2 basis_xform(const Vector2 &p_vec) const;
+ Vector2 basis_xform_inv(const Vector2 &p_vec) const;
+ Vector2 xform(const Vector2 &p_vec) const;
+ Vector2 xform_inv(const Vector2 &p_vec) const;
+ Rect2 xform(const Rect2 &p_vec) const;
+ Rect2 xform_inv(const Rect2 &p_vec) const;
operator String() const;
Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy);
- Transform2D(real_t p_rot, const Vector2& p_pos);
- inline Transform2D() { elements[0][0]=1.0; elements[1][1]=1.0; }
+ Transform2D(real_t p_rot, const Vector2 &p_pos);
+ inline Transform2D() {
+ elements[0][0] = 1.0;
+ elements[1][1] = 1.0;
+ }
};
-}
+} // namespace godot
#endif // TRANSFORM2D_H
diff --git a/include/core/Variant.hpp b/include/core/Variant.hpp
index 0b0660b..310bd41 100644
--- a/include/core/Variant.hpp
+++ b/include/core/Variant.hpp
@@ -12,8 +12,8 @@
#include "Plane.hpp"
#include "PoolArrays.hpp"
#include "Quat.hpp"
-#include "Rect2.hpp"
#include "RID.hpp"
+#include "Rect2.hpp"
#include "String.hpp"
#include "Transform.hpp"
#include "Transform2D.hpp"
@@ -30,6 +30,7 @@ class Array;
class Variant {
godot_variant _godot_variant;
+
public:
enum Type {
@@ -43,31 +44,31 @@ public:
// math types
- VECTOR2, // 5
+ VECTOR2, // 5
RECT2,
VECTOR3,
TRANSFORM2D,
PLANE,
- QUAT, // 10
+ QUAT, // 10
RECT3, //sorry naming convention fail :( not like it's used often
BASIS,
TRANSFORM,
// misc types
COLOR,
- NODE_PATH, // 15
+ NODE_PATH, // 15
_RID,
OBJECT,
DICTIONARY,
ARRAY,
// arrays
- POOL_BYTE_ARRAY, // 20
+ POOL_BYTE_ARRAY, // 20
POOL_INT_ARRAY,
POOL_REAL_ARRAY,
POOL_STRING_ARRAY,
POOL_VECTOR2_ARRAY,
- POOL_VECTOR3_ARRAY, // 25
+ POOL_VECTOR3_ARRAY, // 25
POOL_COLOR_ARRAY,
VARIANT_MAX
@@ -116,7 +117,7 @@ public:
Variant();
- Variant(const Variant& v);
+ Variant(const Variant &v);
Variant(bool p_bool);
@@ -126,11 +127,14 @@ public:
Variant(signed short p_short);
- inline Variant(unsigned short p_short) : Variant((unsigned int) p_short) {}
+ inline Variant(unsigned short p_short) :
+ Variant((unsigned int)p_short) {}
- inline Variant(signed char p_char) : Variant((signed int) p_char) {}
+ inline Variant(signed char p_char) :
+ Variant((signed int)p_char) {}
- inline Variant(unsigned char p_char) : Variant((unsigned int) p_char) {}
+ inline Variant(unsigned char p_char) :
+ Variant((unsigned int)p_char) {}
Variant(int64_t p_char);
Variant(uint64_t p_char);
@@ -139,64 +143,61 @@ public:
Variant(double p_double);
- Variant(const String& p_string);
-
- Variant(const char * const p_cstring);
-
- Variant(const wchar_t * p_wstring);
+ Variant(const String &p_string);
- Variant(const Vector2& p_vector2);
+ Variant(const char *const p_cstring);
- Variant(const Rect2& p_rect2);
+ Variant(const wchar_t *p_wstring);
- Variant(const Vector3& p_vector3);
+ Variant(const Vector2 &p_vector2);
- Variant(const Plane& p_plane);
+ Variant(const Rect2 &p_rect2);
+ Variant(const Vector3 &p_vector3);
- Variant(const AABB& p_aabb);
+ Variant(const Plane &p_plane);
- Variant(const Quat& p_quat);
+ Variant(const AABB &p_aabb);
- Variant(const Basis& p_transform);
+ Variant(const Quat &p_quat);
- Variant(const Transform2D& p_transform);
+ Variant(const Basis &p_transform);
- Variant(const Transform& p_transform);
+ Variant(const Transform2D &p_transform);
- Variant(const Color& p_color);
+ Variant(const Transform &p_transform);
- Variant(const NodePath& p_path);
+ Variant(const Color &p_color);
- Variant(const RID& p_rid);
+ Variant(const NodePath &p_path);
- Variant(const Object* p_object);
+ Variant(const RID &p_rid);
- Variant(const Dictionary& p_dictionary);
+ Variant(const Object *p_object);
- Variant(const Array& p_array);
+ Variant(const Dictionary &p_dictionary);
- Variant(const PoolByteArray& p_raw_array);
+ Variant(const Array &p_array);
- Variant(const PoolIntArray& p_int_array);
+ Variant(const PoolByteArray &p_raw_array);
- Variant(const PoolRealArray& p_real_array);
+ Variant(const PoolIntArray &p_int_array);
- Variant(const PoolStringArray& p_string_array);
+ Variant(const PoolRealArray &p_real_array);
- Variant(const PoolVector2Array& p_vector2_array);
+ Variant(const PoolStringArray &p_string_array);
- Variant(const PoolVector3Array& p_vector3_array);
+ Variant(const PoolVector2Array &p_vector2_array);
- Variant(const PoolColorArray& p_color_array);
+ Variant(const PoolVector3Array &p_vector3_array);
+ Variant(const PoolColorArray &p_color_array);
- Variant &operator =(const Variant& v);
-
+ Variant &operator=(const Variant &v);
operator bool() const;
operator signed int() const;
- operator unsigned int() const ;
+ operator unsigned int() const;
operator signed short() const;
operator unsigned short() const;
operator signed char() const;
@@ -204,7 +205,6 @@ public:
operator int64_t() const;
operator uint64_t() const;
-
operator wchar_t() const;
operator float() const;
@@ -225,7 +225,7 @@ public:
operator NodePath() const;
operator RID() const;
- operator godot_object*() const;
+ operator godot_object *() const;
operator Dictionary() const;
operator Array() const;
@@ -240,32 +240,29 @@ public:
Type get_type() const;
+ Variant call(const String &method, const Variant **args, const int arg_count);
- Variant call(const String& method, const Variant **args, const int arg_count);
-
- bool has_method(const String& method);
+ bool has_method(const String &method);
- bool operator ==(const Variant& b) const;
+ bool operator==(const Variant &b) const;
- bool operator !=(const Variant& b) const;
+ bool operator!=(const Variant &b) const;
- bool operator <(const Variant& b) const;
+ bool operator<(const Variant &b) const;
- bool operator <=(const Variant& b) const;
+ bool operator<=(const Variant &b) const;
- bool operator >(const Variant& b) const;
+ bool operator>(const Variant &b) const;
- bool operator >=(const Variant& b) const;
+ bool operator>=(const Variant &b) const;
- bool hash_compare(const Variant& b) const;
+ bool hash_compare(const Variant &b) const;
bool booleanize() const;
~Variant();
-
-
};
-}
+} // namespace godot
#endif // VARIANT_H
diff --git a/include/core/Vector2.hpp b/include/core/Vector2.hpp
index 3372f99..190217d 100644
--- a/include/core/Vector2.hpp
+++ b/include/core/Vector2.hpp
@@ -20,21 +20,20 @@ struct Vector2 {
real_t height;
};
-
- inline real_t& operator[](int p_idx) {
- return p_idx?y:x;
+ inline real_t &operator[](int p_idx) {
+ return p_idx ? y : x;
}
- inline const real_t& operator[](int p_idx) const {
- return p_idx?y:x;
+ inline const real_t &operator[](int p_idx) const {
+ return p_idx ? y : x;
}
- Vector2 operator+(const Vector2& p_v) const;
+ Vector2 operator+(const Vector2 &p_v) const;
- void operator+=(const Vector2& p_v);
+ void operator+=(const Vector2 &p_v);
- Vector2 operator-(const Vector2& p_v) const;
+ Vector2 operator-(const Vector2 &p_v) const;
- void operator-=(const Vector2& p_v);
+ void operator-=(const Vector2 &p_v);
Vector2 operator*(const Vector2 &p_v1) const;
@@ -52,13 +51,12 @@ struct Vector2 {
Vector2 operator-() const;
- bool operator==(const Vector2& p_vec2) const;
-
- bool operator!=(const Vector2& p_vec2) const;
+ bool operator==(const Vector2 &p_vec2) const;
- inline bool operator<(const Vector2& p_vec2) const { return (x==p_vec2.x)?(y<p_vec2.y):(x<p_vec2.x); }
- inline bool operator<=(const Vector2& p_vec2) const { return (x==p_vec2.x)?(y<=p_vec2.y):(x<=p_vec2.x); }
+ bool operator!=(const Vector2 &p_vec2) const;
+ inline bool operator<(const Vector2 &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); }
+ inline bool operator<=(const Vector2 &p_vec2) const { return (x == p_vec2.x) ? (y <= p_vec2.y) : (x <= p_vec2.x); }
void normalize();
@@ -67,32 +65,31 @@ struct Vector2 {
real_t length() const;
real_t length_squared() const;
- real_t distance_to(const Vector2& p_vector2) const;
- real_t distance_squared_to(const Vector2& p_vector2) const;
+ real_t distance_to(const Vector2 &p_vector2) const;
+ real_t distance_squared_to(const Vector2 &p_vector2) const;
- real_t angle_to(const Vector2& p_vector2) const;
- real_t angle_to_point(const Vector2& p_vector2) const;
+ real_t angle_to(const Vector2 &p_vector2) const;
+ real_t angle_to_point(const Vector2 &p_vector2) const;
- real_t dot(const Vector2& p_other) const;
+ real_t dot(const Vector2 &p_other) const;
- real_t cross(const Vector2& p_other) const;
+ real_t cross(const Vector2 &p_other) const;
Vector2 cross(real_t p_other) const;
- Vector2 project(const Vector2& p_vec) const;
+ Vector2 project(const Vector2 &p_vec) const;
- Vector2 plane_project(real_t p_d, const Vector2& p_vec) const;
+ Vector2 plane_project(real_t p_d, const Vector2 &p_vec) const;
Vector2 clamped(real_t p_len) const;
- static Vector2 linear_interpolate(const Vector2& p_a, const Vector2& p_b,real_t p_t);
-
- Vector2 linear_interpolate(const Vector2& p_b,real_t p_t) const;
- Vector2 cubic_interpolate(const Vector2& p_b,const Vector2& p_pre_a, const Vector2& p_post_b,real_t p_t) const;
+ static Vector2 linear_interpolate(const Vector2 &p_a, const Vector2 &p_b, real_t p_t);
+ Vector2 linear_interpolate(const Vector2 &p_b, real_t p_t) const;
+ Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const;
- Vector2 slide(const Vector2& p_vec) const;
+ Vector2 slide(const Vector2 &p_vec) const;
- Vector2 reflect(const Vector2& p_vec) const;
+ Vector2 reflect(const Vector2 &p_vec) const;
real_t angle() const;
@@ -105,24 +102,25 @@ struct Vector2 {
Vector2 floor() const;
- Vector2 snapped(const Vector2& p_by) const;
- inline real_t aspect() const { return width/height; }
-
+ Vector2 snapped(const Vector2 &p_by) const;
+ inline real_t aspect() const { return width / height; }
operator String() const;
- inline Vector2(real_t p_x,real_t p_y) { x=p_x; y=p_y; }
- inline Vector2() { x=0; y=0; }
+ inline Vector2(real_t p_x, real_t p_y) {
+ x = p_x;
+ y = p_y;
+ }
+ inline Vector2() {
+ x = 0;
+ y = 0;
+ }
};
-
-inline Vector2 operator*(real_t p_scalar, const Vector2& p_vec)
-{
- return p_vec*p_scalar;
+inline Vector2 operator*(real_t p_scalar, const Vector2 &p_vec) {
+ return p_vec * p_scalar;
}
-
-
-}
+} // namespace godot
#endif // VECTOR2_H
diff --git a/include/core/Vector3.hpp b/include/core/Vector3.hpp
index bdfff2b..df1d60c 100644
--- a/include/core/Vector3.hpp
+++ b/include/core/Vector3.hpp
@@ -31,68 +31,67 @@ struct Vector3 {
Vector3();
- const real_t& operator[](int p_axis) const;
+ const real_t &operator[](int p_axis) const;
- real_t& operator[](int p_axis);
+ real_t &operator[](int p_axis);
- Vector3& operator+=(const Vector3& p_v);
+ Vector3 &operator+=(const Vector3 &p_v);
- Vector3 operator+(const Vector3& p_v) const;
+ Vector3 operator+(const Vector3 &p_v) const;
- Vector3& operator-=(const Vector3& p_v);
+ Vector3 &operator-=(const Vector3 &p_v);
- Vector3 operator-(const Vector3& p_v) const;
+ Vector3 operator-(const Vector3 &p_v) const;
- Vector3& operator*=(const Vector3& p_v);
+ Vector3 &operator*=(const Vector3 &p_v);
- Vector3 operator*(const Vector3& p_v) const;
+ Vector3 operator*(const Vector3 &p_v) const;
- Vector3& operator/=(const Vector3& p_v);
+ Vector3 &operator/=(const Vector3 &p_v);
- Vector3 operator/(const Vector3& p_v) const;
+ Vector3 operator/(const Vector3 &p_v) const;
-
- Vector3& operator*=(real_t p_scalar);
+ Vector3 &operator*=(real_t p_scalar);
Vector3 operator*(real_t p_scalar) const;
- Vector3& operator/=(real_t p_scalar);
+ Vector3 &operator/=(real_t p_scalar);
Vector3 operator/(real_t p_scalar) const;
Vector3 operator-() const;
- bool operator==(const Vector3& p_v) const;
+ bool operator==(const Vector3 &p_v) const;
- bool operator!=(const Vector3& p_v) const;
+ bool operator!=(const Vector3 &p_v) const;
- bool operator<(const Vector3& p_v) const;
+ bool operator<(const Vector3 &p_v) const;
- bool operator<=(const Vector3& p_v) const;
+ bool operator<=(const Vector3 &p_v) const;
Vector3 abs() const;
Vector3 ceil() const;
- Vector3 cross(const Vector3& b) const;
+ Vector3 cross(const Vector3 &b) const;
- Vector3 linear_interpolate(const Vector3& p_b,real_t p_t) const;
+ Vector3 linear_interpolate(const Vector3 &p_b, real_t p_t) const;
- Vector3 cubic_interpolate(const Vector3& b, const Vector3& pre_a, const Vector3& post_b, const real_t t) const;
+ Vector3 cubic_interpolate(const Vector3 &b, const Vector3 &pre_a, const Vector3 &post_b, const real_t t) const;
- Vector3 bounce(const Vector3& p_normal) const;
+ Vector3 bounce(const Vector3 &p_normal) const;
real_t length() const;
real_t length_squared() const;
- real_t distance_squared_to(const Vector3& b) const;
+ real_t distance_squared_to(const Vector3 &b) const;
- real_t distance_to(const Vector3& b) const;
+ real_t distance_to(const Vector3 &b) const;
- real_t dot(const Vector3& b) const;
+ real_t dot(const Vector3 &b) const;
- real_t angle_to(const Vector3& b) const;
+ real_t angle_to(const Vector3 &b) const;
Vector3 floor() const;
@@ -100,9 +99,7 @@ struct Vector3 {
bool is_normalized() const;
- Basis outer(const Vector3& b) const;
-
-
+ Basis outer(const Vector3 &b) const;
int max_axis() const;
@@ -112,13 +109,13 @@ struct Vector3 {
Vector3 normalized() const;
- Vector3 reflect(const Vector3& by) const;
+ Vector3 reflect(const Vector3 &by) const;
- Vector3 rotated(const Vector3& axis, const real_t phi) const;
+ Vector3 rotated(const Vector3 &axis, const real_t phi) const;
- void rotate(const Vector3& p_axis,real_t p_phi);
+ void rotate(const Vector3 &p_axis, real_t p_phi);
- Vector3 slide(const Vector3& by) const;
+ Vector3 slide(const Vector3 &by) const;
void snap(real_t p_val);
@@ -127,16 +124,15 @@ struct Vector3 {
operator String() const;
};
-inline Vector3 operator*(real_t p_scalar, const Vector3& p_vec)
-{
+inline Vector3 operator*(real_t p_scalar, const Vector3 &p_vec) {
return p_vec * p_scalar;
}
-inline Vector3 vec3_cross(const Vector3& p_a, const Vector3& p_b) {
+inline Vector3 vec3_cross(const Vector3 &p_a, const Vector3 &p_b) {
return p_a.cross(p_b);
}
-}
+} // namespace godot
#endif // VECTOR3_H
diff --git a/include/core/Wrapped.hpp b/include/core/Wrapped.hpp
index ce6a6de..a26b448 100644
--- a/include/core/Wrapped.hpp
+++ b/include/core/Wrapped.hpp
@@ -11,6 +11,6 @@ public:
size_t _type_tag;
};
-}
+} // namespace godot
#endif // WRAPPED_HPP