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-rw-r--r--include/godot_cpp/core/memory.hpp14
1 files changed, 9 insertions, 5 deletions
diff --git a/include/godot_cpp/core/memory.hpp b/include/godot_cpp/core/memory.hpp
index 25f87ec..55cdb8b 100644
--- a/include/godot_cpp/core/memory.hpp
+++ b/include/godot_cpp/core/memory.hpp
@@ -40,6 +40,10 @@
#include <type_traits>
+#ifndef PAD_ALIGN
+#define PAD_ALIGN 16 //must always be greater than this at much
+#endif
+
void *operator new(size_t p_size, const char *p_description); ///< operator new that takes a description and uses MemoryStaticPool
void *operator new(size_t p_size, void *(*p_allocfunc)(size_t p_size)); ///< operator new that takes a description and uses MemoryStaticPool
void *operator new(size_t p_size, void *p_pointer, size_t check, const char *p_description); ///< operator new that takes a description and uses a pointer to the preallocated memory
@@ -64,9 +68,9 @@ class Memory {
Memory();
public:
- static void *alloc_static(size_t p_bytes);
- static void *realloc_static(void *p_memory, size_t p_bytes);
- static void free_static(void *p_ptr);
+ static void *alloc_static(size_t p_bytes, bool p_pad_align = false);
+ static void *realloc_static(void *p_memory, size_t p_bytes, bool p_pad_align = false);
+ static void free_static(void *p_ptr, bool p_pad_align = false);
};
_ALWAYS_INLINE_ void postinitialize_handler(void *) {}
@@ -140,7 +144,7 @@ T *memnew_arr_template(size_t p_elements, const char *p_descr = "") {
same strategy used by std::vector, and the Vector class, so it should be safe.*/
size_t len = sizeof(T) * p_elements;
- uint64_t *mem = (uint64_t *)Memory::alloc_static(len);
+ uint64_t *mem = (uint64_t *)Memory::alloc_static(len, true);
T *failptr = nullptr; // Get rid of a warning.
ERR_FAIL_COND_V(!mem, failptr);
*(mem - 1) = p_elements;
@@ -169,7 +173,7 @@ void memdelete_arr(T *p_class) {
}
}
- Memory::free_static(ptr);
+ Memory::free_static(ptr, true);
}
struct _GlobalNil {