diff options
Diffstat (limited to 'include/godot_cpp/variant')
-rw-r--r-- | include/godot_cpp/variant/aabb.hpp | 1 | ||||
-rw-r--r-- | include/godot_cpp/variant/basis.hpp | 1 | ||||
-rw-r--r-- | include/godot_cpp/variant/plane.hpp | 1 | ||||
-rw-r--r-- | include/godot_cpp/variant/quaternion.hpp | 1 | ||||
-rw-r--r-- | include/godot_cpp/variant/rect2.hpp | 1 | ||||
-rw-r--r-- | include/godot_cpp/variant/transform2d.hpp | 1 | ||||
-rw-r--r-- | include/godot_cpp/variant/transform3d.hpp | 1 | ||||
-rw-r--r-- | include/godot_cpp/variant/vector2.hpp | 1 | ||||
-rw-r--r-- | include/godot_cpp/variant/vector3.hpp | 1 | ||||
-rw-r--r-- | include/godot_cpp/variant/vector4.hpp | 1 |
10 files changed, 10 insertions, 0 deletions
diff --git a/include/godot_cpp/variant/aabb.hpp b/include/godot_cpp/variant/aabb.hpp index 7706d51..f344f2c 100644 --- a/include/godot_cpp/variant/aabb.hpp +++ b/include/godot_cpp/variant/aabb.hpp @@ -65,6 +65,7 @@ struct _NO_DISCARD_ AABB { bool operator!=(const AABB &p_rval) const; bool is_equal_approx(const AABB &p_aabb) const; + bool is_finite() const; _FORCE_INLINE_ bool intersects(const AABB &p_aabb) const; /// Both AABBs overlap _FORCE_INLINE_ bool intersects_inclusive(const AABB &p_aabb) const; /// Both AABBs (or their faces) overlap _FORCE_INLINE_ bool encloses(const AABB &p_aabb) const; /// p_aabb is completely inside this diff --git a/include/godot_cpp/variant/basis.hpp b/include/godot_cpp/variant/basis.hpp index a365b02..e740a64 100644 --- a/include/godot_cpp/variant/basis.hpp +++ b/include/godot_cpp/variant/basis.hpp @@ -128,6 +128,7 @@ struct _NO_DISCARD_ Basis { } bool is_equal_approx(const Basis &p_basis) const; + bool is_finite() const; bool operator==(const Basis &p_matrix) const; bool operator!=(const Basis &p_matrix) const; diff --git a/include/godot_cpp/variant/plane.hpp b/include/godot_cpp/variant/plane.hpp index 727f4f5..829f801 100644 --- a/include/godot_cpp/variant/plane.hpp +++ b/include/godot_cpp/variant/plane.hpp @@ -77,6 +77,7 @@ struct _NO_DISCARD_ Plane { Plane operator-() const { return Plane(-normal, -d); } bool is_equal_approx(const Plane &p_plane) const; bool is_equal_approx_any_side(const Plane &p_plane) const; + bool is_finite() const; _FORCE_INLINE_ bool operator==(const Plane &p_plane) const; _FORCE_INLINE_ bool operator!=(const Plane &p_plane) const; diff --git a/include/godot_cpp/variant/quaternion.hpp b/include/godot_cpp/variant/quaternion.hpp index 3816b66..5de91b2 100644 --- a/include/godot_cpp/variant/quaternion.hpp +++ b/include/godot_cpp/variant/quaternion.hpp @@ -55,6 +55,7 @@ struct _NO_DISCARD_ Quaternion { } _FORCE_INLINE_ real_t length_squared() const; bool is_equal_approx(const Quaternion &p_quaternion) const; + bool is_finite() const; real_t length() const; void normalize(); Quaternion normalized() const; diff --git a/include/godot_cpp/variant/rect2.hpp b/include/godot_cpp/variant/rect2.hpp index cfd24b2..c37134d 100644 --- a/include/godot_cpp/variant/rect2.hpp +++ b/include/godot_cpp/variant/rect2.hpp @@ -209,6 +209,7 @@ struct _NO_DISCARD_ Rect2 { } bool is_equal_approx(const Rect2 &p_rect) const; + bool is_finite() const; bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; } bool operator!=(const Rect2 &p_rect) const { return position != p_rect.position || size != p_rect.size; } diff --git a/include/godot_cpp/variant/transform2d.hpp b/include/godot_cpp/variant/transform2d.hpp index 5a48398..d73323f 100644 --- a/include/godot_cpp/variant/transform2d.hpp +++ b/include/godot_cpp/variant/transform2d.hpp @@ -99,6 +99,7 @@ struct _NO_DISCARD_ Transform2D { void orthonormalize(); Transform2D orthonormalized() const; bool is_equal_approx(const Transform2D &p_transform) const; + bool is_finite() const; Transform2D looking_at(const Vector2 &p_target) const; diff --git a/include/godot_cpp/variant/transform3d.hpp b/include/godot_cpp/variant/transform3d.hpp index 3a54c0b..6fa5999 100644 --- a/include/godot_cpp/variant/transform3d.hpp +++ b/include/godot_cpp/variant/transform3d.hpp @@ -78,6 +78,7 @@ struct _NO_DISCARD_ Transform3D { void orthogonalize(); Transform3D orthogonalized() const; bool is_equal_approx(const Transform3D &p_transform) const; + bool is_finite() const; bool operator==(const Transform3D &p_transform) const; bool operator!=(const Transform3D &p_transform) const; diff --git a/include/godot_cpp/variant/vector2.hpp b/include/godot_cpp/variant/vector2.hpp index 13c0da6..fe4d05a 100644 --- a/include/godot_cpp/variant/vector2.hpp +++ b/include/godot_cpp/variant/vector2.hpp @@ -123,6 +123,7 @@ struct _NO_DISCARD_ Vector2 { bool is_equal_approx(const Vector2 &p_v) const; bool is_zero_approx() const; + bool is_finite() const; Vector2 operator+(const Vector2 &p_v) const; void operator+=(const Vector2 &p_v); diff --git a/include/godot_cpp/variant/vector3.hpp b/include/godot_cpp/variant/vector3.hpp index a8d96ed..1107bca 100644 --- a/include/godot_cpp/variant/vector3.hpp +++ b/include/godot_cpp/variant/vector3.hpp @@ -146,6 +146,7 @@ struct _NO_DISCARD_ Vector3 { bool is_equal_approx(const Vector3 &p_v) const; bool is_zero_approx() const; + bool is_finite() const; /* Operators */ diff --git a/include/godot_cpp/variant/vector4.hpp b/include/godot_cpp/variant/vector4.hpp index 26c57c3..b20915a 100644 --- a/include/godot_cpp/variant/vector4.hpp +++ b/include/godot_cpp/variant/vector4.hpp @@ -81,6 +81,7 @@ struct _NO_DISCARD_ Vector4 { _FORCE_INLINE_ real_t length_squared() const; bool is_equal_approx(const Vector4 &p_vec4) const; bool is_zero_approx() const; + bool is_finite() const; real_t length() const; void normalize(); Vector4 normalized() const; |