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-rw-r--r--src/variant/aabb.cpp30
-rw-r--r--src/variant/basis.cpp30
-rw-r--r--src/variant/char_string.cpp4
-rw-r--r--src/variant/color.cpp30
-rw-r--r--src/variant/packed_arrays.cpp46
-rw-r--r--src/variant/plane.cpp32
-rw-r--r--src/variant/quaternion.cpp30
-rw-r--r--src/variant/rect2.cpp30
-rw-r--r--src/variant/rect2i.cpp30
-rw-r--r--src/variant/transform2d.cpp30
-rw-r--r--src/variant/transform3d.cpp30
-rw-r--r--src/variant/vector2.cpp32
-rw-r--r--src/variant/vector2i.cpp32
-rw-r--r--src/variant/vector3.cpp32
-rw-r--r--src/variant/vector3i.cpp32
15 files changed, 435 insertions, 15 deletions
diff --git a/src/variant/aabb.cpp b/src/variant/aabb.cpp
index 586ec5b..7bf4f12 100644
--- a/src/variant/aabb.cpp
+++ b/src/variant/aabb.cpp
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* aabb.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include <godot_cpp/variant/aabb.hpp>
#include <godot_cpp/core/defs.hpp>
diff --git a/src/variant/basis.cpp b/src/variant/basis.cpp
index 6fa7de9..b9b907f 100644
--- a/src/variant/basis.cpp
+++ b/src/variant/basis.cpp
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* basis.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include <godot_cpp/core/error_macros.hpp>
#include <godot_cpp/variant/basis.hpp>
#include <godot_cpp/variant/string.hpp>
diff --git a/src/variant/char_string.cpp b/src/variant/char_string.cpp
index 72f4a6c..2ec37ca 100644
--- a/src/variant/char_string.cpp
+++ b/src/variant/char_string.cpp
@@ -193,11 +193,11 @@ bool String::operator!=(const char32_t *p_str) const {
}
const char32_t &String::operator[](int p_index) const {
- return *internal::interface->string_operator_index_const((GDNativeStringPtr) this, p_index);
+ return *internal::interface->string_operator_index_const((GDNativeStringPtr)this, p_index);
}
char32_t &String::operator[](int p_index) {
- return *internal::interface->string_operator_index((GDNativeStringPtr) this, p_index);
+ return *internal::interface->string_operator_index((GDNativeStringPtr)this, p_index);
}
bool operator==(const char *p_chr, const String &p_str) {
diff --git a/src/variant/color.cpp b/src/variant/color.cpp
index 6af55a6..61aeca2 100644
--- a/src/variant/color.cpp
+++ b/src/variant/color.cpp
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* color.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include <godot_cpp/core/error_macros.hpp>
#include <godot_cpp/variant/color.hpp>
#include <godot_cpp/variant/color_names.inc.hpp>
diff --git a/src/variant/packed_arrays.cpp b/src/variant/packed_arrays.cpp
index e3cfeab..30a0016 100644
--- a/src/variant/packed_arrays.cpp
+++ b/src/variant/packed_arrays.cpp
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* packed_arrays.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
// extra functions for packed arrays
#include <godot_cpp/godot.hpp>
@@ -23,12 +53,12 @@ uint8_t &PackedByteArray::operator[](int p_index) {
}
const Color &PackedColorArray::operator[](int p_index) const {
- const Color *color = (const Color *) internal::interface->packed_color_array_operator_index_const((GDNativeTypePtr *)this, p_index);
+ const Color *color = (const Color *)internal::interface->packed_color_array_operator_index_const((GDNativeTypePtr *)this, p_index);
return *color;
}
Color &PackedColorArray::operator[](int p_index) {
- Color *color = (Color *) internal::interface->packed_color_array_operator_index((GDNativeTypePtr *)this, p_index);
+ Color *color = (Color *)internal::interface->packed_color_array_operator_index((GDNativeTypePtr *)this, p_index);
return *color;
}
@@ -65,32 +95,32 @@ int64_t &PackedInt64Array::operator[](int p_index) {
}
const String &PackedStringArray::operator[](int p_index) const {
- const String *string = (const String *) internal::interface->packed_string_array_operator_index_const((GDNativeTypePtr *)this, p_index);
+ const String *string = (const String *)internal::interface->packed_string_array_operator_index_const((GDNativeTypePtr *)this, p_index);
return *string;
}
String &PackedStringArray::operator[](int p_index) {
- String *string = (String *) internal::interface->packed_string_array_operator_index((GDNativeTypePtr *)this, p_index);
+ String *string = (String *)internal::interface->packed_string_array_operator_index((GDNativeTypePtr *)this, p_index);
return *string;
}
const Vector2 &PackedVector2Array::operator[](int p_index) const {
- const Vector2 *vec = (const Vector2 *) internal::interface->packed_vector2_array_operator_index_const((GDNativeTypePtr *)this, p_index);
+ const Vector2 *vec = (const Vector2 *)internal::interface->packed_vector2_array_operator_index_const((GDNativeTypePtr *)this, p_index);
return *vec;
}
Vector2 &PackedVector2Array::operator[](int p_index) {
- Vector2 *vec = (Vector2 *) internal::interface->packed_vector2_array_operator_index((GDNativeTypePtr *)this, p_index);
+ Vector2 *vec = (Vector2 *)internal::interface->packed_vector2_array_operator_index((GDNativeTypePtr *)this, p_index);
return *vec;
}
const Vector3 &PackedVector3Array::operator[](int p_index) const {
- const Vector3 *vec = (const Vector3 *) internal::interface->packed_vector3_array_operator_index_const((GDNativeTypePtr *)this, p_index);
+ const Vector3 *vec = (const Vector3 *)internal::interface->packed_vector3_array_operator_index_const((GDNativeTypePtr *)this, p_index);
return *vec;
}
Vector3 &PackedVector3Array::operator[](int p_index) {
- Vector3 *vec = (Vector3 *) internal::interface->packed_vector3_array_operator_index((GDNativeTypePtr *)this, p_index);
+ Vector3 *vec = (Vector3 *)internal::interface->packed_vector3_array_operator_index((GDNativeTypePtr *)this, p_index);
return *vec;
}
diff --git a/src/variant/plane.cpp b/src/variant/plane.cpp
index aa9be34..2d4b43d 100644
--- a/src/variant/plane.cpp
+++ b/src/variant/plane.cpp
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* plane.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include <godot_cpp/variant/plane.hpp>
#include <godot_cpp/variant/string.hpp>
@@ -121,7 +151,7 @@ bool Plane::is_equal_approx(const Plane &p_plane) const {
}
Plane::operator String() const {
- return normal.operator String() + ", " + String::num(d,3);
+ return normal.operator String() + ", " + String::num(d, 3);
}
} // namespace godot
diff --git a/src/variant/quaternion.cpp b/src/variant/quaternion.cpp
index 5ceaf23..acbf6cb 100644
--- a/src/variant/quaternion.cpp
+++ b/src/variant/quaternion.cpp
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* quaternion.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include <godot_cpp/variant/quaternion.hpp>
#include <godot_cpp/variant/basis.hpp>
diff --git a/src/variant/rect2.cpp b/src/variant/rect2.cpp
index e737f61..176a250 100644
--- a/src/variant/rect2.cpp
+++ b/src/variant/rect2.cpp
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* rect2.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include <godot_cpp/variant/rect2.hpp>
#include <godot_cpp/variant/transform2d.hpp>
diff --git a/src/variant/rect2i.cpp b/src/variant/rect2i.cpp
index ee9b723..92db0c9 100644
--- a/src/variant/rect2i.cpp
+++ b/src/variant/rect2i.cpp
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* rect2i.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include <godot_cpp/variant/rect2i.hpp>
// No implementation left. This is here to add the header as a compiled unit.
diff --git a/src/variant/transform2d.cpp b/src/variant/transform2d.cpp
index 4a4a6d5..d5b9b27 100644
--- a/src/variant/transform2d.cpp
+++ b/src/variant/transform2d.cpp
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* transform2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include <godot_cpp/variant/transform2d.hpp>
namespace godot {
diff --git a/src/variant/transform3d.cpp b/src/variant/transform3d.cpp
index 10b927c..58649e8 100644
--- a/src/variant/transform3d.cpp
+++ b/src/variant/transform3d.cpp
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* transform3d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include <godot_cpp/variant/transform3d.hpp>
#include <godot_cpp/variant/string.hpp>
diff --git a/src/variant/vector2.cpp b/src/variant/vector2.cpp
index a91bdde..3cc9fda 100644
--- a/src/variant/vector2.cpp
+++ b/src/variant/vector2.cpp
@@ -1,6 +1,36 @@
+/*************************************************************************/
+/* vector2.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include <godot_cpp/core/error_macros.hpp>
-#include <godot_cpp/variant/vector2.hpp>
#include <godot_cpp/variant/string.hpp>
+#include <godot_cpp/variant/vector2.hpp>
namespace godot {
diff --git a/src/variant/vector2i.cpp b/src/variant/vector2i.cpp
index ccd524a..fa2d3ab 100644
--- a/src/variant/vector2i.cpp
+++ b/src/variant/vector2i.cpp
@@ -1,6 +1,36 @@
+/*************************************************************************/
+/* vector2i.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include <godot_cpp/core/error_macros.hpp>
-#include <godot_cpp/variant/vector2i.hpp>
#include <godot_cpp/variant/string.hpp>
+#include <godot_cpp/variant/vector2i.hpp>
namespace godot {
diff --git a/src/variant/vector3.cpp b/src/variant/vector3.cpp
index b835e03..5c12c75 100644
--- a/src/variant/vector3.cpp
+++ b/src/variant/vector3.cpp
@@ -1,6 +1,36 @@
+/*************************************************************************/
+/* vector3.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include <godot_cpp/core/error_macros.hpp>
-#include <godot_cpp/variant/vector3.hpp>
#include <godot_cpp/variant/basis.hpp>
+#include <godot_cpp/variant/vector3.hpp>
namespace godot {
diff --git a/src/variant/vector3i.cpp b/src/variant/vector3i.cpp
index d80c8ea..67c0bc5 100644
--- a/src/variant/vector3i.cpp
+++ b/src/variant/vector3i.cpp
@@ -1,6 +1,36 @@
+/*************************************************************************/
+/* vector3i.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include <godot_cpp/core/error_macros.hpp>
-#include <godot_cpp/variant/vector3i.hpp>
#include <godot_cpp/variant/string.hpp>
+#include <godot_cpp/variant/vector3i.hpp>
namespace godot {