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* Use C++17 flag only for C++ files.bruvzg2022-02-161-2/+2
* [macOS] Restore demo library output names.bruvzg2022-02-141-21/+22
* [Build] Fix exposed suffix, remove unused option.Fabio Alessandrelli2022-02-101-3/+3
* Library SCons boilerplate to build projects.Fabio Alessandrelli2022-02-101-8/+26
* Always require C++17. Shuold fix other platforms.Fabio Alessandrelli2022-02-101-6/+13
* Make extension instances create the corresponding godot object in their const...Gilles Roudière2021-12-031-0/+1
* Print a warning with unknown SCons variables to ease troubleshootingHugo Locurcio2021-11-231-0/+7
* [OSX] Add universal build support.Fabio Alessandrelli2021-09-291-7/+14
* Changed over to proper godot-headersBastiaan Olij2021-09-271-1/+1
* Added TYPED_METHOD_BIND and c++17 flags to windows build and moved test proje...Bastiaan Olij2021-09-271-0/+1
* Fix issues with method callsGeorge Marques2021-09-271-5/+9
* Replace bindgins to work with extensionsGeorge Marques2021-09-271-318/+291
* Merge pull request #547 from piiertho/hotfix/add-android-missing-toolchain-el...Rémi Verschelde2021-09-271-2/+6
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| * Fix: add missing toolchain elements for androidPierre-Thomas Meisels2021-04-251-2/+6
* | Fix OSX library name for arm64.Fabio Alessandrelli2021-07-101-2/+5
* | Merge pull request #584 from Faless/build/osx_arm64Fabio Alessandrelli2021-07-091-2/+18
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| * | Add OSX arm64 build target.Fabio Alessandrelli2021-07-071-2/+18
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* | Merge pull request #581 from Faless/build/optimization_flagsFabio Alessandrelli2021-07-091-0/+10
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| * | Add optimization flags for android and javascript.Fabio Alessandrelli2021-07-051-0/+10
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* / Fix JavaScript library suffix.Fabio Alessandrelli2021-07-051-1/+1
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* Add JavaScript platform support (emcc, wasm).Fabio Alessandrelli2021-03-111-1/+31
* Merge pull request #517 from SeleDreams/masterGeorge Marques2021-03-011-5/+7
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| * Added freebsd specific configuration to fix issues of detection on freebsdSeleDreams2021-02-211-5/+7
* | Merge pull request #507 from Zylann/bindings_auto_genGeorge Marques2021-03-011-3/+11
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| * | Generate bindings if they are not foundMarc Gilleron2021-02-031-3/+11
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* / Rename godot_headers to godot-headers to match upstream renameRémi Verschelde2021-02-261-1/+1
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* Merge pull request #505 from naithar/fix/ios-simulator-buildMarc2021-02-031-1/+7
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| * add ios_simulator flag to enable building for M1 arm64 simulatorsSergey Minakov2021-02-031-1/+7
* | Dont carry msvc stuff to the MinGW buildMarc Gilleron2021-01-311-2/+11
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* Add macos_deployment_target SConstruct option.Colugo2020-12-031-0/+9
* Don't generate debugging symbols in release buildsMarc Gilleron2020-09-051-7/+9
* Merge pull request #450 from proxemy/masterMarc2020-08-301-1/+1
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| * Bugfix. Project generation now respects the given 'headers_dir' start parameter.proxemy2020-08-271-1/+1
* | Merge pull request #382 from Zylann/fix_sconstruct_default_bitsMarc2020-08-301-15/+13
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| * Fix default value of `bits` misnaming resulting libraryMarc Gilleron2020-06-021-15/+13
* | Change default parameter to "yes"Duncan Sparks2020-08-231-1/+1
* | Add option for template get_nodeDuncan Sparks2020-06-171-1/+6
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* Merge pull request #353 from bruvzg/ios_supportBastiaan Olij2020-01-301-2/+65
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| * Add iOS build support.bruvzg2019-11-261-2/+65
* | windows use_mingw build fixAzeez Abass2019-12-151-10/+13
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* Android compile fixed for WindowsTGRCDev2019-09-181-32/+109
* Add android support, Update README.mdJayanth-L2019-09-181-3/+35
* Merge pull request #295 from silverkorn/masterBastiaan Olij2019-06-161-1/+1
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| * Add MSYS/MinGW compiling support on Windowsunknown2019-05-151-1/+1
* | Fix MinGW-w64 cross-compilation on macOS.bruvzg2019-05-251-2/+8
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* Merge pull request #260 from aqnuep/basis_conventionBastiaan Olij2019-04-101-1/+1
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| * Make Basis look column-major while retaining a row-major representationDaniel Rakos2019-04-081-1/+1
* | Fix and improve the build systemHugo Locurcio2019-04-071-49/+114
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* Set default arch to 64bits for osx platformlzubiaur2019-02-121-1/+1
* Improvements on SConstruct arch detectionMarcelo Fernandez2018-11-281-2/+6