Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Rebrand preambles to Redot | Spartan322 | 2024-10-31 | 1 | -2/+4 |
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* | Fix incorrect utility call signature | A Thousand Ships | 2024-04-02 | 1 | -1/+1 |
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* | Enforce template syntax `typename` over `class` | Thaddeus Crews | 2024-03-10 | 1 | -6/+6 |
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* | Ensure GDExtension class is the correct type for the Godot engine class | David Snopek | 2023-05-16 | 1 | -2/+2 |
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* | Update to load function pointers for GDExtension interface | David Snopek | 2023-05-09 | 1 | -5/+5 |
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* | Sync license copyright with upstream GH-70885 | Rémi Verschelde | 2023-01-10 | 1 | -29/+29 |
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* | Rename godot-headers to gdextension, move header to top folder | Rémi Verschelde | 2022-12-14 | 1 | -1/+1 |
| | | | | | | | | Changes the `<godot/gdextension_interface.h>` include to simply `<gdextension_interface.h>`. Refactor and better document the SCons and CMake logic around setting the paths to the header and API JSON file. | ||||
* | Rename GDNative to GDExtension | Gilles Roudière | 2022-12-12 | 1 | -18/+18 |
| | | | | | | | | | | | | | Non-exhaustive list of case-sensitive renames: GDExtension -> GDNative GDNATIVE -> GDEXTENSION gdextension -> gdnative ExtensionExtension -> Extension (for where there was GDNativeExtension) EXTENSION_EXTENSION -> EXTENSION (for where there was GDNATIVE_EXTENSION) gdnlib -> gdextension gdn_interface -> gde_interface gdni -> gde_interface | ||||
* | Fix const qualifier for parameters in GDExtension api functions | Emmanuel Leblond | 2022-12-03 | 1 | -6/+6 |
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* | Run scripts to format and make headers consistent | Aaron Franke | 2022-10-09 | 1 | -3/+3 |
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* | Merge pull request #686 from ondy-personal/patch-1 | Rémi Verschelde | 2022-07-18 | 1 | -0/+3 |
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| * | Fixed crash when called methods return nullptr. | ondy-personal | 2022-01-31 | 1 | -0/+3 |
| | | | | | | | | | | | | | | | | | | The returned value "ret" may be nullptr in which case the code would crash because "object_get_instance_binding" can't be called on nullptr input. This should be very easy to reproduce, I encountered it pretty much any time I called a method that returned Ref<Something>. E.g.: Ref<GeometryInstance3D> instance; instance.instantiate(); instance.get_mesh(); // Crash because no mesh was set for the instance and the returned value was nullptr. | ||||
* | | Update copyright year | Rémi Verschelde | 2022-03-15 | 1 | -2/+2 |
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* | Rename interface to gdn_interface because it's a defined keyword under windows | Bastiaan Olij | 2021-10-28 | 1 | -5/+5 |
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* | Fix calling of native functions that return object types | George Marques | 2021-09-27 | 1 | -2/+2 |
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* | Replace bindgins to work with extensions | George Marques | 2021-09-27 | 1 | -0/+94 |