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path: root/include/godot_cpp/core/math.hpp
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* Rebrand preambles to RedotSpartan3222024-10-311-2/+4
* [Math] Add `is_finite` methodsA Thousand Ships2024-04-111-0/+8
* Enforce template syntax `typename` over `class`Thaddeus Crews2024-03-101-2/+2
* Merge pull request #1003 from akien-mga/fix-sign-0Rémi Verschelde2023-01-201-1/+1
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| * Change behavior of Math::sign to match Godot builtinErik Abair2023-01-191-1/+1
* | Expose some low level functions and String operators.bruvzg2023-01-191-47/+161
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* Sync license copyright with upstream GH-70885Rémi Verschelde2023-01-101-29/+29
* Rename godot-headers to gdextension, move header to top folderRémi Verschelde2022-12-141-1/+1
* Rename GDNative to GDExtensionGilles Roudière2022-12-121-1/+1
* Update core data structures to match the engineAaron Franke2022-10-071-4/+4
* Update Basis/Transform3D/Quaternion to match the engineAaron Franke2022-09-201-0/+21
* Add integer posmod and rename range_lerp to remapAaron Franke2022-09-191-4/+12
* Add pingpong and fract methods to MathAaron Franke2022-09-191-0/+16
* Replace stepify with snappedAaron Franke2022-09-191-13/+18
* Update cubic interpolation methods to match coreAaron Franke2022-09-191-8/+117
* Split is_equal_approx into float and double versions to match GodotAaron Franke2022-09-191-10/+36
* Update hashfuncs, add some missing math funcs.Fabio Alessandrelli2022-09-111-0/+16
* Add bindings for Vector4, Vector4i, Projection built-in types.bruvzg2022-07-211-0/+15
* Update copyright yearRémi Verschelde2022-03-151-2/+2
* Port a bunch of Godot container templates to GDExtension.bruvzg2022-02-181-1/+29
* Fixing compiler warnings around implicit type casting loosing precisionBastiaan Olij2021-11-221-1/+1
* Fix formatting of filesGeorge Marques2021-09-271-1/+30
* Re-introduce build-in type code for core typesBastiaan Olij2021-09-271-0/+424