Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Rebrand preambles to Redot | Spartan322 | 2024-10-31 | 1 | -2/+4 |
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* | [Math] Add `is_finite` methods | A Thousand Ships | 2024-04-11 | 1 | -0/+8 |
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* | Enforce template syntax `typename` over `class` | Thaddeus Crews | 2024-03-10 | 1 | -2/+2 |
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* | Merge pull request #1003 from akien-mga/fix-sign-0 | Rémi Verschelde | 2023-01-20 | 1 | -1/+1 |
|\ | | | | | | | Change behavior of Math::sign to match Godot builtin | ||||
| * | Change behavior of Math::sign to match Godot builtin | Erik Abair | 2023-01-19 | 1 | -1/+1 |
| | | | | | | | | Fixes #551. | ||||
* | | Expose some low level functions and String operators. | bruvzg | 2023-01-19 | 1 | -47/+161 |
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* | Sync license copyright with upstream GH-70885 | Rémi Verschelde | 2023-01-10 | 1 | -29/+29 |
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* | Rename godot-headers to gdextension, move header to top folder | Rémi Verschelde | 2022-12-14 | 1 | -1/+1 |
| | | | | | | | | Changes the `<godot/gdextension_interface.h>` include to simply `<gdextension_interface.h>`. Refactor and better document the SCons and CMake logic around setting the paths to the header and API JSON file. | ||||
* | Rename GDNative to GDExtension | Gilles Roudière | 2022-12-12 | 1 | -1/+1 |
| | | | | | | | | | | | | | Non-exhaustive list of case-sensitive renames: GDExtension -> GDNative GDNATIVE -> GDEXTENSION gdextension -> gdnative ExtensionExtension -> Extension (for where there was GDNativeExtension) EXTENSION_EXTENSION -> EXTENSION (for where there was GDNATIVE_EXTENSION) gdnlib -> gdextension gdn_interface -> gde_interface gdni -> gde_interface | ||||
* | Update core data structures to match the engine | Aaron Franke | 2022-10-07 | 1 | -4/+4 |
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* | Update Basis/Transform3D/Quaternion to match the engine | Aaron Franke | 2022-09-20 | 1 | -0/+21 |
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* | Add integer posmod and rename range_lerp to remap | Aaron Franke | 2022-09-19 | 1 | -4/+12 |
| | | | | | https://github.com/godotengine/godot/pull/23310 https://github.com/godotengine/godot/pull/65361 | ||||
* | Add pingpong and fract methods to Math | Aaron Franke | 2022-09-19 | 1 | -0/+16 |
| | | | | https://github.com/godotengine/godot/pull/53819 | ||||
* | Replace stepify with snapped | Aaron Franke | 2022-09-19 | 1 | -13/+18 |
| | | | | https://github.com/godotengine/godot/pull/44586 | ||||
* | Update cubic interpolation methods to match core | Aaron Franke | 2022-09-19 | 1 | -8/+117 |
| | | | | | | https://github.com/godotengine/godot/pull/64924 https://github.com/godotengine/godot/pull/63602 https://github.com/godotengine/godot/pull/62458 | ||||
* | Split is_equal_approx into float and double versions to match Godot | Aaron Franke | 2022-09-19 | 1 | -10/+36 |
| | | | | https://github.com/godotengine/godot/pull/48882 | ||||
* | Update hashfuncs, add some missing math funcs. | Fabio Alessandrelli | 2022-09-11 | 1 | -0/+16 |
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* | Add bindings for Vector4, Vector4i, Projection built-in types. | bruvzg | 2022-07-21 | 1 | -0/+15 |
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* | Update copyright year | Rémi Verschelde | 2022-03-15 | 1 | -2/+2 |
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* | Port a bunch of Godot container templates to GDExtension. | bruvzg | 2022-02-18 | 1 | -1/+29 |
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* | Fixing compiler warnings around implicit type casting loosing precision | Bastiaan Olij | 2021-11-22 | 1 | -1/+1 |
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* | Fix formatting of files | George Marques | 2021-09-27 | 1 | -1/+30 |
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* | Re-introduce build-in type code for core types | Bastiaan Olij | 2021-09-27 | 1 | -0/+424 |