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redot-cpp.git
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C++ bindings for the Redot script API
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godot_cpp
Commit message (
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Author
Age
Files
Lines
*
moved includes out of namespace
Karroffel
2017-04-18
1
-3
/
+1
*
String.c_string() now returns char *
Karroffel
2017-04-11
2
-2
/
+2
*
basic signal support and update binding generation
Karroffel
2017-04-11
1
-5
/
+125
*
support for script inheritance
Karroffel
2017-04-06
1
-3
/
+6
*
some NodePath fixes and better handling of Object type arguments
Karroffel
2017-04-06
7
-12
/
+71
*
new macros for entry points, virtual method fix
Karroffel
2017-04-05
1
-0
/
+14
*
use pointers for objects, default arguments
Karroffel
2017-04-05
3
-8
/
+20
*
Added Variant constructor for Object types
Karroffel
2017-04-04
1
-4
/
+4
*
added support for tool scripts
Karroffel
2017-03-18
1
-0
/
+14
*
added property registration
Karroffel
2017-03-18
1
-0
/
+70
*
added operator overload for string
Karroffel
2017-03-18
3
-1
/
+8
*
Windows compatibility
Karroffel
2017-03-15
24
-31
/
+226
*
mistakes were made. I undid them.
Karroffel
2017-03-15
6
-50
/
+24
*
using method data for wrapper methods now
Karroffel
2017-03-14
1
-140
/
+367
*
reworked object system a little bit
Karroffel
2017-03-09
2
-23
/
+13
*
added Godot.hpp
Karroffel
2017-03-06
1
-0
/
+267
*
buuunch of stuff
Karroffel
2017-03-06
42
-405
/
+140
*
properly implemented core types (c++ wise)
Karroffel
2017-03-06
41
-5469
/
+6557
*
I hate templates
Karroffel
2017-03-05
2
-5
/
+281
*
Added binding generator
Karroffel
2017-03-04
21
-0
/
+6901