Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add automated tests that run a GDExtension (rather than just building it) | David Snopek | 2023-05-17 | 1 | -23/+0 |
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* | Update to load function pointers for GDExtension interface | David Snopek | 2023-05-09 | 1 | -0/+1 |
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* | Fix Android build on macOS. | bruvzg | 2022-11-10 | 1 | -0/+4 |
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* | [SCons] Refactor targets, symbols, optimizations. | Fabio Alessandrelli | 2022-10-04 | 1 | -12/+12 |
| | | | | | | | | | Now matches Godot `master` target names and supports the same flags with the following notable exceptions: - The default target is "template_debug", since it's compatible with editor builds (and TOOLS_ENABLED is never used internally). - separate_debug_symbols is still not supported, and will be done in a separate commit. | ||||
* | Fix wrong filepaths in .gdextension, breaking the export | Alexander Rieder | 2022-08-07 | 1 | -12/+12 |
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* | Rename OSX to macOS. | bruvzg | 2022-07-20 | 1 | -2/+2 |
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* | Add windows x86_32 library to example gdextension. | Fabio Alessandrelli | 2022-06-27 | 1 | -0/+2 |
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* | Unify bits, android_arch, macos_arch ios_arch into arch, support non-x86 | Aaron Franke | 2022-06-01 | 1 | -4/+8 |
| | | | | Unify arguments and add support for ARM64 and RV64 Linux | ||||
* | [macOS] Restore demo library output names. | bruvzg | 2022-02-14 | 1 | -2/+2 |
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* | [Demo Project] Add macOS framework templates, update Scons build script and ↵ | bruvzg | 2022-01-11 | 1 | -0/+2 |
| | | | | ".gdextension" file. | ||||
* | Setup for building both debug and release build for side by side deployment | Bastiaan Olij | 2021-09-29 | 1 | -2/+4 |
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* | Add support for property groups | Bastiaan Olij | 2021-09-27 | 1 | -2/+2 |
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* | Added TYPED_METHOD_BIND and c++17 flags to windows build and moved test ↵ | Bastiaan Olij | 2021-09-27 | 1 | -0/+8 |
project files |