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* Add automated tests that run a GDExtension (rather than just building it)David Snopek2023-05-171-23/+0
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* Update to load function pointers for GDExtension interfaceDavid Snopek2023-05-091-0/+1
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* Fix Android build on macOS.bruvzg2022-11-101-0/+4
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* [SCons] Refactor targets, symbols, optimizations.Fabio Alessandrelli2022-10-041-12/+12
| | | | | | | | | Now matches Godot `master` target names and supports the same flags with the following notable exceptions: - The default target is "template_debug", since it's compatible with editor builds (and TOOLS_ENABLED is never used internally). - separate_debug_symbols is still not supported, and will be done in a separate commit.
* Fix wrong filepaths in .gdextension, breaking the exportAlexander Rieder2022-08-071-12/+12
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* Rename OSX to macOS.bruvzg2022-07-201-2/+2
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* Add windows x86_32 library to example gdextension.Fabio Alessandrelli2022-06-271-0/+2
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* Unify bits, android_arch, macos_arch ios_arch into arch, support non-x86Aaron Franke2022-06-011-4/+8
| | | | Unify arguments and add support for ARM64 and RV64 Linux
* [macOS] Restore demo library output names.bruvzg2022-02-141-2/+2
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* [Demo Project] Add macOS framework templates, update Scons build script and ↵bruvzg2022-01-111-0/+2
| | | | ".gdextension" file.
* Setup for building both debug and release build for side by side deploymentBastiaan Olij2021-09-291-2/+4
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* Add support for property groupsBastiaan Olij2021-09-271-2/+2
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* Added TYPED_METHOD_BIND and c++17 flags to windows build and moved test ↵Bastiaan Olij2021-09-271-0/+8
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