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authorCadence <137074cs@gmail.com>2024-10-17 22:20:19 -0400
committerCadence <137074cs@gmail.com>2024-10-17 22:29:06 -0400
commit06dafc9a1ab2c1ca3abd1e571e7ffac2bc5024d5 (patch)
treecfeec24d461cf247f49743f6394df1128049876a
parent92e51fca7247c932f95a1662aefc28aca96e8de6 (diff)
downloadredot-engine-06dafc9a1ab2c1ca3abd1e571e7ffac2bc5024d5.tar.gz
Fix documentation tip for network/debug/remote_host editor setting
-rw-r--r--doc/classes/EditorSettings.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index a5097521dc..aab2e35be4 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -1049,7 +1049,7 @@
Determines whether online features are enabled in the editor, such as the Asset Library or update checks. Disabling these online features helps alleviate privacy concerns by preventing the editor from making HTTP requests to the Godot website or third-party platforms hosting assets from the Asset Library.
</member>
<member name="network/debug/remote_host" type="String" setter="" getter="">
- The address to listen to when starting the remote debugger. This can be set to [code]0.0.0.0[/code] to allow external clients to connect to the remote debugger (instead of restricting the remote debugger to connections from [code]localhost[/code]).
+ The address to listen to when starting the remote debugger. This can be set to this device's local IP address to allow external clients to connect to the remote debugger (instead of restricting the remote debugger to connections from [code]localhost[/code]).
</member>
<member name="network/debug/remote_port" type="int" setter="" getter="">
The port to listen to when starting the remote debugger. Godot will try to use port numbers above the configured number if the configured number is already taken by another application.