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authorRémi Verschelde <rverschelde@gmail.com>2024-06-24 11:13:49 +0200
committerRémi Verschelde <rverschelde@gmail.com>2024-06-24 11:13:49 +0200
commit09a5708df3896024bba8073dfdf5663613d365e4 (patch)
tree08ac626b177f31f3a338408ba38e2683fb5081c7
parent04bf7d4cade645a5923cc80d87ac1c6109e2cdfe (diff)
parentc24103cc20a6f6fc0abf18bbc633b846ee79b8b2 (diff)
downloadredot-engine-09a5708df3896024bba8073dfdf5663613d365e4.tar.gz
Merge pull request #90785 from jsjtxietian/low-process
Update outdated `low_processor_usage_mode` doc
-rw-r--r--doc/classes/ProjectSettings.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 2e219652ec..405e8340f3 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -344,7 +344,7 @@
This setting can be overridden using the [code]--frame-delay &lt;ms;&gt;[/code] command line argument.
</member>
<member name="application/run/low_processor_mode" type="bool" setter="" getter="" default="false">
- If [code]true[/code], enables low-processor usage mode. The screen is not redrawn if nothing changes visually. This is meant for writing applications and editors, but is pretty useless (and can hurt performance) in most games.
+ If [code]true[/code], enables low-processor usage mode. When enabled, the engine takes longer to redraw, but only redraws the screen if necessary. This may lower power consumption, and is intended for editors or mobile applications. For most games, because the screen needs to be redrawn every frame, it is recommended to keep this setting disabled.
</member>
<member name="application/run/low_processor_mode_sleep_usec" type="int" setter="" getter="" default="6900">
Amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU usage.