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authorjsjtxietian <jsjtxietian@outlook.com>2024-04-17 17:02:37 +0800
committerjsjtxietian <jsjtxietian@outlook.com>2024-06-24 11:33:02 +0800
commitc24103cc20a6f6fc0abf18bbc633b846ee79b8b2 (patch)
tree1c1c60126c8ea27873bc79b83857daa79f4adf87
parent2b11d0ca966e93c621dccc57951ccbe2a0133251 (diff)
downloadredot-engine-c24103cc20a6f6fc0abf18bbc633b846ee79b8b2.tar.gz
Update outdated `low_processor_usage_mode` doc
-rw-r--r--doc/classes/ProjectSettings.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 84542b755c..3ad4081f68 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -344,7 +344,7 @@
This setting can be overridden using the [code]--frame-delay &lt;ms;&gt;[/code] command line argument.
</member>
<member name="application/run/low_processor_mode" type="bool" setter="" getter="" default="false">
- If [code]true[/code], enables low-processor usage mode. The screen is not redrawn if nothing changes visually. This is meant for writing applications and editors, but is pretty useless (and can hurt performance) in most games.
+ If [code]true[/code], enables low-processor usage mode. When enabled, the engine takes longer to redraw, but only redraws the screen if necessary. This may lower power consumption, and is intended for editors or mobile applications. For most games, because the screen needs to be redrawn every frame, it is recommended to keep this setting disabled.
</member>
<member name="application/run/low_processor_mode_sleep_usec" type="int" setter="" getter="" default="6900">
Amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU usage.