diff options
author | Fredia Huya-Kouadio <fhuyakou@gmail.com> | 2024-08-25 17:04:46 -0700 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-09-16 17:19:17 +0200 |
commit | 0f33a4b97ede3821495b24df70375cb61a779cb4 (patch) | |
tree | 01472f964d047227ebcf512751fbc419dd9bda40 | |
parent | f9bcd4f0caaf24b1b2e260f4514ab0c7e2b10e2c (diff) | |
download | redot-engine-0f33a4b97ede3821495b24df70375cb61a779cb4.tar.gz |
Fix invalid `Skeleton3D` bone pose updates
The issue would cause log spams when trying to update the bone pose position or rotation with an invalid bone index.
(cherry picked from commit 039722a3418dfd8f16cd3e956527ef93e639ddba)
-rw-r--r-- | scene/3d/xr_hand_modifier_3d.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/3d/xr_hand_modifier_3d.cpp b/scene/3d/xr_hand_modifier_3d.cpp index baaa9eee48..aa63fb623f 100644 --- a/scene/3d/xr_hand_modifier_3d.cpp +++ b/scene/3d/xr_hand_modifier_3d.cpp @@ -207,6 +207,11 @@ void XRHandModifier3D::_process_modification() { // Apply previous relative transforms if they are stored. for (int joint = 0; joint < XRHandTracker::HAND_JOINT_MAX; joint++) { + const int bone = joints[joint].bone; + if (bone == -1) { + continue; + } + if (bone_update == BONE_UPDATE_FULL) { skeleton->set_bone_pose_position(joints[joint].bone, previous_relative_transforms[joint].origin); } |