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-rw-r--r--scene/3d/xr_hand_modifier_3d.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/3d/xr_hand_modifier_3d.cpp b/scene/3d/xr_hand_modifier_3d.cpp
index baaa9eee48..aa63fb623f 100644
--- a/scene/3d/xr_hand_modifier_3d.cpp
+++ b/scene/3d/xr_hand_modifier_3d.cpp
@@ -207,6 +207,11 @@ void XRHandModifier3D::_process_modification() {
// Apply previous relative transforms if they are stored.
for (int joint = 0; joint < XRHandTracker::HAND_JOINT_MAX; joint++) {
+ const int bone = joints[joint].bone;
+ if (bone == -1) {
+ continue;
+ }
+
if (bone_update == BONE_UPDATE_FULL) {
skeleton->set_bone_pose_position(joints[joint].bone, previous_relative_transforms[joint].origin);
}