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authorMalcolm Anderson <malcolminyo@gmail.com>2024-06-22 19:16:42 -0700
committerRémi Verschelde <rverschelde@gmail.com>2024-06-24 17:46:58 +0200
commit13f7f41575cc9ff47bdae4afd58e837d30f8b103 (patch)
treec16623c5e45a5493278114a7cb74c8d2fcccef77
parente78dc83ee8fc327a4586db0dde576bbefc2b2f8d (diff)
downloadredot-engine-13f7f41575cc9ff47bdae4afd58e837d30f8b103.tar.gz
Fix incorrect text in ResourceImporterWAV description
The descriptions for the edit/loop_begin and edit/loop_end members now correctly state that the units are samples, rather than seconds.
-rw-r--r--doc/classes/ResourceImporterWAV.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/ResourceImporterWAV.xml b/doc/classes/ResourceImporterWAV.xml
index d3dafb03b6..8f118ace03 100644
--- a/doc/classes/ResourceImporterWAV.xml
+++ b/doc/classes/ResourceImporterWAV.xml
@@ -17,10 +17,10 @@
[b]QOA ([url=https://qoaformat.org/]Quite OK Audio[/url]):[/b] Performs lossy compression on import. CPU cost is slightly higher than IMA-ADPCM, but quality is much higher.
</member>
<member name="edit/loop_begin" type="int" setter="" getter="" default="0">
- The begin loop point to use when [member edit/loop_mode] is [b]Forward[/b], [b]Ping-Pong[/b] or [b]Backward[/b]. This is set in seconds after the beginning of the audio file.
+ The begin loop point to use when [member edit/loop_mode] is [b]Forward[/b], [b]Ping-Pong[/b], or [b]Backward[/b]. This is set in samples after the beginning of the audio file.
</member>
<member name="edit/loop_end" type="int" setter="" getter="" default="-1">
- The end loop point to use when [member edit/loop_mode] is [b]Forward[/b], [b]Ping-Pong[/b] or [b]Backward[/b]. This is set in seconds after the beginning of the audio file. A value of [code]-1[/code] uses the end of the audio file as the end loop point.
+ The end loop point to use when [member edit/loop_mode] is [b]Forward[/b], [b]Ping-Pong[/b], or [b]Backward[/b]. This is set in samples after the beginning of the audio file. A value of [code]-1[/code] uses the end of the audio file as the end loop point.
</member>
<member name="edit/loop_mode" type="int" setter="" getter="" default="0">
Controls how audio should loop. This is automatically read from the WAV metadata on import.