diff options
-rw-r--r-- | doc/classes/ResourceImporterWAV.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/ResourceImporterWAV.xml b/doc/classes/ResourceImporterWAV.xml index d3dafb03b6..8f118ace03 100644 --- a/doc/classes/ResourceImporterWAV.xml +++ b/doc/classes/ResourceImporterWAV.xml @@ -17,10 +17,10 @@ [b]QOA ([url=https://qoaformat.org/]Quite OK Audio[/url]):[/b] Performs lossy compression on import. CPU cost is slightly higher than IMA-ADPCM, but quality is much higher. </member> <member name="edit/loop_begin" type="int" setter="" getter="" default="0"> - The begin loop point to use when [member edit/loop_mode] is [b]Forward[/b], [b]Ping-Pong[/b] or [b]Backward[/b]. This is set in seconds after the beginning of the audio file. + The begin loop point to use when [member edit/loop_mode] is [b]Forward[/b], [b]Ping-Pong[/b], or [b]Backward[/b]. This is set in samples after the beginning of the audio file. </member> <member name="edit/loop_end" type="int" setter="" getter="" default="-1"> - The end loop point to use when [member edit/loop_mode] is [b]Forward[/b], [b]Ping-Pong[/b] or [b]Backward[/b]. This is set in seconds after the beginning of the audio file. A value of [code]-1[/code] uses the end of the audio file as the end loop point. + The end loop point to use when [member edit/loop_mode] is [b]Forward[/b], [b]Ping-Pong[/b], or [b]Backward[/b]. This is set in samples after the beginning of the audio file. A value of [code]-1[/code] uses the end of the audio file as the end loop point. </member> <member name="edit/loop_mode" type="int" setter="" getter="" default="0"> Controls how audio should loop. This is automatically read from the WAV metadata on import. |