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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-03-24 01:22:50 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-03-24 01:22:50 +0100 |
commit | 21dc88bf74b5bba5fdd662c3d7126da2b637f95a (patch) | |
tree | daa4b7419bb303845e777bd19057999656086381 | |
parent | 3e27d477ff291df3a23c4d33e2100db3ad821a0f (diff) | |
parent | 435eb06e4b29cd3c83a3a9c39f2fc95ba4215b2f (diff) | |
download | redot-engine-21dc88bf74b5bba5fdd662c3d7126da2b637f95a.tar.gz |
Merge pull request #89727 from Malcolmnixon/fix-avatars-without-root-bone
Fix XRBodyModifier3D hip driving for avatars no Root bone
-rw-r--r-- | scene/3d/xr_body_modifier_3d.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/scene/3d/xr_body_modifier_3d.cpp b/scene/3d/xr_body_modifier_3d.cpp index 477241947a..ac648d66d0 100644 --- a/scene/3d/xr_body_modifier_3d.cpp +++ b/scene/3d/xr_body_modifier_3d.cpp @@ -252,11 +252,6 @@ void XRBodyModifier3D::_get_joint_data() { } } - // If the root bone is not found then use the skeleton root bone. - if (bones[XRBodyTracker::JOINT_ROOT] == -1) { - bones[XRBodyTracker::JOINT_ROOT] = 0; - } - // Assemble the joint relationship to the available skeleton bones. for (int i = 0; i < XRBodyTracker::JOINT_MAX; i++) { // Get the skeleton bone (skip if not found). |