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authorRémi Verschelde <rverschelde@gmail.com>2023-08-21 08:20:42 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-08-21 08:20:42 +0200
commit23db0240a2e8ef7edb76616be5cb169c0b06e766 (patch)
tree066483e3dc79accaef630f80b0f385c7e94207af
parent5444afae63f37cb4b890c781e5679a3b7ee5a392 (diff)
parent1cd0a34e470ca7d7e53261cf090e4a787154ba44 (diff)
downloadredot-engine-23db0240a2e8ef7edb76616be5cb169c0b06e766.tar.gz
Merge pull request #78996 from Tetane/create_shader_node_popup
Fix "Create Shader Node" window position when visual shader editor is floating
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 3062059001..76f19d2dff 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -3996,7 +3996,7 @@ void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos, VisualShaderNod
members_dialog->popup();
// Keep dialog within window bounds.
- Rect2 window_rect = Rect2(DisplayServer::get_singleton()->window_get_position(), DisplayServer::get_singleton()->window_get_size());
+ Rect2 window_rect = Rect2(get_window()->get_position(), get_window()->get_size());
Rect2 dialog_rect = Rect2(members_dialog->get_position(), members_dialog->get_size());
Vector2 difference = (dialog_rect.get_end() - window_rect.get_end()).max(Vector2());
members_dialog->set_position(members_dialog->get_position() - difference);