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author | Yuri Sizov <yuris@humnom.net> | 2023-11-07 12:54:35 +0100 |
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committer | Yuri Sizov <yuris@humnom.net> | 2023-11-07 12:54:35 +0100 |
commit | 30bae5b78272472407ef3457f55d8f5acadf0e81 (patch) | |
tree | b11de0b43882a30830bdb8774bca57ba16550022 | |
parent | c3111c3e1a016dc967e11eafd53cf3ef963818aa (diff) | |
parent | c0a18e17ba543b9c5d8615caced4bf287af820d0 (diff) | |
download | redot-engine-30bae5b78272472407ef3457f55d8f5acadf0e81.tar.gz |
Merge pull request #84539 from synalice/issue-84433
Fix pressing Enter being ignored in "Create Shader" dialogue
-rw-r--r-- | editor/shader_create_dialog.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/editor/shader_create_dialog.cpp b/editor/shader_create_dialog.cpp index 63e7077d3f..28776cbddc 100644 --- a/editor/shader_create_dialog.cpp +++ b/editor/shader_create_dialog.cpp @@ -647,6 +647,7 @@ ShaderCreateDialog::ShaderCreateDialog() { file_path->connect("text_changed", callable_mp(this, &ShaderCreateDialog::_path_changed)); file_path->set_h_size_flags(Control::SIZE_EXPAND_FILL); hb->add_child(file_path); + register_text_enter(file_path); path_button = memnew(Button); path_button->connect("pressed", callable_mp(this, &ShaderCreateDialog::_browse_path)); hb->add_child(path_button); |