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authorRémi Verschelde <rverschelde@gmail.com>2023-11-10 21:55:22 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-11-10 21:55:22 +0100
commit313bffc205a900a209f0f583e67bad657bf72bca (patch)
tree0f69a77b0c2d930c42eee4ea91dc402c7afc932b
parent76d9521801b2b6ab49386d99efc19325aa2aa543 (diff)
parentd525a45e5c0a596ef96c6ce650bf391b2d5f3bb4 (diff)
downloadredot-engine-313bffc205a900a209f0f583e67bad657bf72bca.tar.gz
Merge pull request #83357 from raulsntos/dotnet/ConvertCallableToNative(default)
C#: Fix converting default Callables to native
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs
index 93a83b701b..0cc89d78af 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs
@@ -259,7 +259,7 @@ namespace Godot.NativeInterop
}
return new godot_callable(method /* Takes ownership of disposable */,
- p_managed_callable.Target.GetInstanceId());
+ p_managed_callable.Target?.GetInstanceId() ?? 0);
}
}