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| author | Clay John <claynjohn@gmail.com> | 2024-10-08 09:36:16 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-10-08 09:36:16 -0600 |
| commit | 3cc4e0ab6f48dc45c8226358422aa486145eea69 (patch) | |
| tree | d7a8dacca5ee41070013f5acaf885e34fd110960 | |
| parent | 842f98239713fd10cfd648cd6aa3781895f289eb (diff) | |
| parent | 2bd7d8e7e4f7da751fe3bfde4ace21183ebf99cc (diff) | |
| download | redot-engine-3cc4e0ab6f48dc45c8226358422aa486145eea69.tar.gz | |
Merge pull request #97922 from squidgyberries/master
Clarify SIMPLEX and SIMPLEX_SMOOTH types
| -rw-r--r-- | modules/noise/doc_classes/FastNoiseLite.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/noise/doc_classes/FastNoiseLite.xml b/modules/noise/doc_classes/FastNoiseLite.xml index f2a6c60376..6f6a637893 100644 --- a/modules/noise/doc_classes/FastNoiseLite.xml +++ b/modules/noise/doc_classes/FastNoiseLite.xml @@ -91,10 +91,10 @@ Cellular includes both Worley noise and Voronoi diagrams which creates various regions of the same value. </constant> <constant name="TYPE_SIMPLEX" value="0" enum="NoiseType"> - As opposed to [constant TYPE_PERLIN], gradients exist in a simplex lattice rather than a grid lattice, avoiding directional artifacts. + As opposed to [constant TYPE_PERLIN], gradients exist in a simplex lattice rather than a grid lattice, avoiding directional artifacts. Internally uses FastNoiseLite's OpenSimplex2 noise type. </constant> <constant name="TYPE_SIMPLEX_SMOOTH" value="1" enum="NoiseType"> - Modified, higher quality version of [constant TYPE_SIMPLEX], but slower. + Modified, higher quality version of [constant TYPE_SIMPLEX], but slower. Internally uses FastNoiseLite's OpenSimplex2S noise type. </constant> <constant name="FRACTAL_NONE" value="0" enum="FractalType"> No fractal noise. |
