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authorRémi Verschelde <rverschelde@gmail.com>2024-03-24 01:18:36 +0100
committerRémi Verschelde <rverschelde@gmail.com>2024-03-24 01:18:36 +0100
commit55d051ee0df28b18bb8d9ecb93d0e05be5989554 (patch)
treeb39d9fb7335f2d171bee6e4566ba8c4adfa4099a
parent428ba4c3670468f6c964962df0abf235bcd870a2 (diff)
parent22c26100df794a7bb16fcb22043e32a37caacde9 (diff)
downloadredot-engine-55d051ee0df28b18bb8d9ecb93d0e05be5989554.tar.gz
Merge pull request #89590 from markdibarry/parallax2D_so_close_yet
[Doc] Fix Parallax2D use of closer/further
-rw-r--r--doc/classes/Parallax2D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Parallax2D.xml b/doc/classes/Parallax2D.xml
index 4e712a7e2a..472aeb0bd3 100644
--- a/doc/classes/Parallax2D.xml
+++ b/doc/classes/Parallax2D.xml
@@ -41,7 +41,7 @@
</member>
<member name="scroll_scale" type="Vector2" setter="set_scroll_scale" getter="get_scroll_scale" default="Vector2(1, 1)">
Multiplier to the final [Parallax2D]'s offset. Can be used to simulate distance from the camera.
- For example, a value of [code]1[/code] scrolls at the same speed as the camera. A value greater than [code]1[/code] scrolls faster, making objects appear closer. Less than [code]1[/code] scrolls slower, making object appear closer and a value of [code]0[/code] stops the objects completely.
+ For example, a value of [code]1[/code] scrolls at the same speed as the camera. A value greater than [code]1[/code] scrolls faster, making objects appear closer. Less than [code]1[/code] scrolls slower, making objects appear further, and a value of [code]0[/code] stops the objects completely.
</member>
</members>
</class>