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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-03-24 01:18:36 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-03-24 01:18:36 +0100 |
commit | 55d051ee0df28b18bb8d9ecb93d0e05be5989554 (patch) | |
tree | b39d9fb7335f2d171bee6e4566ba8c4adfa4099a | |
parent | 428ba4c3670468f6c964962df0abf235bcd870a2 (diff) | |
parent | 22c26100df794a7bb16fcb22043e32a37caacde9 (diff) | |
download | redot-engine-55d051ee0df28b18bb8d9ecb93d0e05be5989554.tar.gz |
Merge pull request #89590 from markdibarry/parallax2D_so_close_yet
[Doc] Fix Parallax2D use of closer/further
-rw-r--r-- | doc/classes/Parallax2D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Parallax2D.xml b/doc/classes/Parallax2D.xml index 4e712a7e2a..472aeb0bd3 100644 --- a/doc/classes/Parallax2D.xml +++ b/doc/classes/Parallax2D.xml @@ -41,7 +41,7 @@ </member> <member name="scroll_scale" type="Vector2" setter="set_scroll_scale" getter="get_scroll_scale" default="Vector2(1, 1)"> Multiplier to the final [Parallax2D]'s offset. Can be used to simulate distance from the camera. - For example, a value of [code]1[/code] scrolls at the same speed as the camera. A value greater than [code]1[/code] scrolls faster, making objects appear closer. Less than [code]1[/code] scrolls slower, making object appear closer and a value of [code]0[/code] stops the objects completely. + For example, a value of [code]1[/code] scrolls at the same speed as the camera. A value greater than [code]1[/code] scrolls faster, making objects appear closer. Less than [code]1[/code] scrolls slower, making objects appear further, and a value of [code]0[/code] stops the objects completely. </member> </members> </class> |