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| author | Rémi Verschelde <rverschelde@gmail.com> | 2023-10-20 15:11:48 +0200 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-10-20 15:11:48 +0200 |
| commit | 55fc347efd50d297de3b92a5bfc141e52e57c90f (patch) | |
| tree | 6469eb8b88ead9d80dd660eeeca3446b4afc5e5c | |
| parent | a63bff4ce4d69ca598689e23924d0004aff21f31 (diff) | |
| parent | 1b80f21abff039dbf3e319698d118712c3e4f77f (diff) | |
| download | redot-engine-55fc347efd50d297de3b92a5bfc141e52e57c90f.tar.gz | |
Merge pull request #83620 from clayjohn/particles-material-emission
Fix typo in particles process material when using emission color texture
| -rw-r--r-- | scene/resources/particle_process_material.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/particle_process_material.cpp b/scene/resources/particle_process_material.cpp index ff0a6431bd..0a114d6b35 100644 --- a/scene/resources/particle_process_material.cpp +++ b/scene/resources/particle_process_material.cpp @@ -570,7 +570,7 @@ void ParticleProcessMaterial::_update_shader() { code += " int point = min(emission_texture_point_count - 1, int(rand_from_seed(alt_seed) * float(emission_texture_point_count)));\n"; code += " ivec2 emission_tex_size = textureSize(emission_texture_points, 0);\n"; code += " ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n"; - code += " parameters.color *= texelFetch(emission_texture_color, emission_tex_ofs, 0);\n"; + code += " params.color *= texelFetch(emission_texture_color, emission_tex_ofs, 0);\n"; } code += "}\n"; |
