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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2023-10-02 10:56:21 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2023-10-10 14:42:54 +0200 |
commit | 5df7577a053375cf1867f6af280b13d9177a2404 (patch) | |
tree | 895a69cb825389a61ab7220307602428d3eec171 | |
parent | 311a27281f8f04335f079eef506798903296192f (diff) | |
download | redot-engine-5df7577a053375cf1867f6af280b13d9177a2404.tar.gz |
[MP] Optimize internal SceneReplicationConfig access
Use direct pointer addressing to avoid unnecessary refs/unrefs
-rw-r--r-- | modules/multiplayer/multiplayer_debugger.cpp | 4 | ||||
-rw-r--r-- | modules/multiplayer/multiplayer_synchronizer.cpp | 4 | ||||
-rw-r--r-- | modules/multiplayer/multiplayer_synchronizer.h | 1 | ||||
-rw-r--r-- | modules/multiplayer/scene_replication_interface.cpp | 16 |
4 files changed, 15 insertions, 10 deletions
diff --git a/modules/multiplayer/multiplayer_debugger.cpp b/modules/multiplayer/multiplayer_debugger.cpp index 9b05fa884b..a4d2aed2d6 100644 --- a/modules/multiplayer/multiplayer_debugger.cpp +++ b/modules/multiplayer/multiplayer_debugger.cpp @@ -239,8 +239,8 @@ void MultiplayerDebugger::RPCProfiler::tick(double p_frame_time, double p_proces MultiplayerDebugger::SyncInfo::SyncInfo(MultiplayerSynchronizer *p_sync) { ERR_FAIL_NULL(p_sync); synchronizer = p_sync->get_instance_id(); - if (p_sync->get_replication_config().is_valid()) { - config = p_sync->get_replication_config()->get_instance_id(); + if (p_sync->get_replication_config_ptr()) { + config = p_sync->get_replication_config_ptr()->get_instance_id(); } if (p_sync->get_root_node()) { root_node = p_sync->get_root_node()->get_instance_id(); diff --git a/modules/multiplayer/multiplayer_synchronizer.cpp b/modules/multiplayer/multiplayer_synchronizer.cpp index 233f15c3a4..21f1f86dbf 100644 --- a/modules/multiplayer/multiplayer_synchronizer.cpp +++ b/modules/multiplayer/multiplayer_synchronizer.cpp @@ -441,6 +441,10 @@ List<NodePath> MultiplayerSynchronizer::get_delta_properties(uint64_t p_indexes) return out; } +SceneReplicationConfig *MultiplayerSynchronizer::get_replication_config_ptr() const { + return replication_config.ptr(); +} + MultiplayerSynchronizer::MultiplayerSynchronizer() { // Publicly visible by default. peer_visibility.insert(0); diff --git a/modules/multiplayer/multiplayer_synchronizer.h b/modules/multiplayer/multiplayer_synchronizer.h index 7b77e691d1..99613de29b 100644 --- a/modules/multiplayer/multiplayer_synchronizer.h +++ b/modules/multiplayer/multiplayer_synchronizer.h @@ -118,6 +118,7 @@ public: List<Variant> get_delta_state(uint64_t p_cur_usec, uint64_t p_last_usec, uint64_t &r_indexes); List<NodePath> get_delta_properties(uint64_t p_indexes); + SceneReplicationConfig *get_replication_config_ptr() const; MultiplayerSynchronizer(); }; diff --git a/modules/multiplayer/scene_replication_interface.cpp b/modules/multiplayer/scene_replication_interface.cpp index fc363ee0f5..c95e4ff9c9 100644 --- a/modules/multiplayer/scene_replication_interface.cpp +++ b/modules/multiplayer/scene_replication_interface.cpp @@ -252,9 +252,9 @@ Error SceneReplicationInterface::on_replication_start(Object *p_obj, Variant p_c // Try to apply spawn state (before ready). if (pending_buffer_size > 0) { - ERR_FAIL_COND_V(!node || sync->get_replication_config().is_null(), ERR_UNCONFIGURED); + ERR_FAIL_COND_V(!node || !sync->get_replication_config_ptr(), ERR_UNCONFIGURED); int consumed = 0; - const List<NodePath> props = sync->get_replication_config()->get_spawn_properties(); + const List<NodePath> props = sync->get_replication_config_ptr()->get_spawn_properties(); Vector<Variant> vars; vars.resize(props.size()); Error err = MultiplayerAPI::decode_and_decompress_variants(vars, pending_buffer, pending_buffer_size, consumed); @@ -498,8 +498,8 @@ Error SceneReplicationInterface::_make_spawn_packet(Node *p_node, MultiplayerSpa continue; } ERR_CONTINUE(!sync); - ERR_FAIL_COND_V(sync->get_replication_config().is_null(), ERR_BUG); - for (const NodePath &prop : sync->get_replication_config()->get_spawn_properties()) { + ERR_FAIL_NULL_V(sync->get_replication_config_ptr(), ERR_BUG); + for (const NodePath &prop : sync->get_replication_config_ptr()->get_spawn_properties()) { state_props.push_back(prop); } // Ensure the synchronizer has an ID. @@ -714,7 +714,7 @@ void SceneReplicationInterface::_send_delta(int p_peer, const HashSet<ObjectID> int ofs = 1; for (const ObjectID &oid : p_synchronizers) { MultiplayerSynchronizer *sync = get_id_as<MultiplayerSynchronizer>(oid); - ERR_CONTINUE(!sync || !sync->get_replication_config().is_valid() || !_has_authority(sync)); + ERR_CONTINUE(!sync || !sync->get_replication_config_ptr() || !_has_authority(sync)); uint32_t net_id; if (!_verify_synchronizer(p_peer, sync, net_id)) { continue; @@ -809,7 +809,7 @@ void SceneReplicationInterface::_send_sync(int p_peer, const HashSet<ObjectID> p // This is a lazy implementation, we could optimize much more here with by grouping by replication config. for (const ObjectID &oid : p_synchronizers) { MultiplayerSynchronizer *sync = get_id_as<MultiplayerSynchronizer>(oid); - ERR_CONTINUE(!sync || !sync->get_replication_config().is_valid() || !_has_authority(sync)); + ERR_CONTINUE(!sync || !sync->get_replication_config_ptr() || !_has_authority(sync)); if (!sync->update_outbound_sync_time(p_usec)) { continue; // nothing to sync. } @@ -824,7 +824,7 @@ void SceneReplicationInterface::_send_sync(int p_peer, const HashSet<ObjectID> p int size; Vector<Variant> vars; Vector<const Variant *> varp; - const List<NodePath> props = sync->get_replication_config()->get_sync_properties(); + const List<NodePath> props = sync->get_replication_config_ptr()->get_sync_properties(); Error err = MultiplayerSynchronizer::get_state(props, node, vars, varp); ERR_CONTINUE_MSG(err != OK, "Unable to retrieve sync state."); err = MultiplayerAPI::encode_and_compress_variants(varp.ptrw(), varp.size(), nullptr, size); @@ -883,7 +883,7 @@ Error SceneReplicationInterface::on_sync_receive(int p_from, const uint8_t *p_bu ofs += size; continue; } - const List<NodePath> props = sync->get_replication_config()->get_sync_properties(); + const List<NodePath> props = sync->get_replication_config_ptr()->get_sync_properties(); Vector<Variant> vars; vars.resize(props.size()); int consumed; |